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/cvs/deliantra/server/common/living.C
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Comparing deliantra/server/common/living.C (file contents):
Revision 1.77 by root, Tue Aug 7 23:38:12 2007 UTC vs.
Revision 1.78 by root, Mon Aug 20 19:13:10 2007 UTC

1350 /* f is a number the represents the number of kg above (positive num) 1350 /* f is a number the represents the number of kg above (positive num)
1351 * or below (negative number) that the player is carrying. If above 1351 * or below (negative number) that the player is carrying. If above
1352 * weight limit, then player suffers a speed reduction based on how 1352 * weight limit, then player suffers a speed reduction based on how
1353 * much above he is, and what is max carry is 1353 * much above he is, and what is max carry is
1354 */ 1354 */
1355 f = (carrying / 1000) - max_carry[stats.Str]; 1355 float f = (carrying / 1000) - max_carry[stats.Str];
1356 if (f > 0) 1356 if (f > 0.f)
1357 speed = speed / (1.f + f / max_carry[stats.Str]); 1357 speed = speed / (1.f + f / max_carry[stats.Str]);
1358 } 1358 }
1359 1359
1360 speed += bonus_speed / 10.f; /* Not affected by limits */ 1360 speed += bonus_speed / 10.f; /* Not affected by limits */
1361
1362 speed = speed * speed_reduce_from_disease; 1361 speed *= speed_reduce_from_disease;
1363 1362
1364 /* Put a lower limit on speed. Note with this speed, you move once every 1363 /* Put a lower limit on speed. Note with this speed, you move once every
1365 * 100 ticks or so. This amounts to once every 12 seconds of realtime. 1364 * 25 ticks or so. This amounts to once every 3 seconds of realtime.
1366 */ 1365 */
1367 if (speed < 0.01f && type == PLAYER) 1366 if (speed < 0.04f && type == PLAYER)
1368 speed = 0.01f; 1367 speed = 0.04f;
1369 1368
1370 if (speed != old_speed) 1369 if (speed != old_speed)
1371 set_speed (speed); 1370 set_speed (speed);
1372 1371
1373 if (type == PLAYER) 1372 if (type == PLAYER)

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