… | |
… | |
283 | { |
283 | { |
284 | int flag = QUERY_FLAG (tmp, FLAG_APPLIED) ? 1 : -1, success = 0; |
284 | int flag = QUERY_FLAG (tmp, FLAG_APPLIED) ? 1 : -1, success = 0; |
285 | char message[MAX_BUF]; |
285 | char message[MAX_BUF]; |
286 | int potion_max = 0; |
286 | int potion_max = 0; |
287 | |
287 | |
288 | /* remember what object was like before it was changed. note that |
288 | object::flags_t prev_flag = op->flag; |
289 | * refop is a local copy of op only to be used for detecting changes |
289 | MoveType prev_move_type = op->move_type; |
290 | * found by update_stats. refop is not a real object |
290 | sint16 prev_resist [NROFATTACKS]; // clumsy |
291 | */ |
291 | assert (sizeof (prev_resist) == sizeof (op->resist)); |
292 | object_copy refop = *op; |
292 | memcpy (prev_resist, op->resist, sizeof (prev_resist)); |
293 | |
293 | |
294 | if (op->type == PLAYER) |
294 | if (op->type == PLAYER) |
295 | { |
295 | { |
296 | if (tmp->type == POTION) |
296 | if (tmp->type == POTION) |
297 | { |
297 | { |
… | |
… | |
365 | { |
365 | { |
366 | success = 1; |
366 | success = 1; |
367 | DIFF_MSG (flag, "Your hands begin to glow red.", "Your hands stop glowing red."); |
367 | DIFF_MSG (flag, "Your hands begin to glow red.", "Your hands stop glowing red."); |
368 | } |
368 | } |
369 | |
369 | |
370 | if (QUERY_FLAG (op, FLAG_LIFESAVE) != QUERY_FLAG (&refop, FLAG_LIFESAVE)) |
370 | if (op->flag [FLAG_LIFESAVE] != prev_flag [FLAG_LIFESAVE]) |
371 | { |
371 | { |
372 | success = 1; |
372 | success = 1; |
373 | DIFF_MSG (flag, "You feel very protected.", "You don't feel protected anymore."); |
373 | DIFF_MSG (flag, "You feel very protected.", "You don't feel protected anymore."); |
374 | } |
374 | } |
375 | |
375 | |
376 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE) != QUERY_FLAG (&refop, FLAG_REFL_MISSILE)) |
376 | if (op->flag [FLAG_REFL_MISSILE] != prev_flag [FLAG_REFL_MISSILE]) |
377 | { |
377 | { |
378 | success = 1; |
378 | success = 1; |
379 | DIFF_MSG (flag, "A magic force shimmers around you.", "The magic force fades away."); |
379 | DIFF_MSG (flag, "A magic force shimmers around you.", "The magic force fades away."); |
380 | } |
380 | } |
381 | |
381 | |
382 | if (QUERY_FLAG (op, FLAG_REFL_SPELL) != QUERY_FLAG (&refop, FLAG_REFL_SPELL)) |
382 | if (op->flag [FLAG_REFL_SPELL] != prev_flag [FLAG_REFL_SPELL]) |
383 | { |
383 | { |
384 | success = 1; |
384 | success = 1; |
385 | DIFF_MSG (flag, "You feel more safe now, somehow.", "Suddenly you feel less safe, somehow."); |
385 | DIFF_MSG (flag, "You feel more safe now, somehow.", "Suddenly you feel less safe, somehow."); |
386 | } |
386 | } |
387 | |
387 | |
… | |
… | |
389 | * user has multiple items giving the same type appled like we |
389 | * user has multiple items giving the same type appled like we |
390 | * used to - that is more work than what we gain, plus messages |
390 | * used to - that is more work than what we gain, plus messages |
391 | * can be misleading (a little higher could be miscontrued from |
391 | * can be misleading (a little higher could be miscontrued from |
392 | * from fly high) |
392 | * from fly high) |
393 | */ |
393 | */ |
394 | if (tmp->move_type && op->move_type != refop.move_type) |
394 | if (tmp->move_type && op->move_type != prev_move_type) |
395 | { |
395 | { |
396 | success = 1; |
396 | success = 1; |
397 | |
397 | |
398 | /* MOVE_FLY_HIGH trumps MOVE_FLY_LOW - changing your move_fly_low |
398 | /* MOVE_FLY_HIGH trumps MOVE_FLY_LOW - changing your move_fly_low |
399 | * status doesn't make a difference if you are flying high |
399 | * status doesn't make a difference if you are flying high |
… | |
… | |
420 | } |
420 | } |
421 | |
421 | |
422 | /* becoming UNDEAD... a special treatment for this flag. Only those not |
422 | /* becoming UNDEAD... a special treatment for this flag. Only those not |
423 | * originally undead may change their status |
423 | * originally undead may change their status |
424 | */ |
424 | */ |
425 | if (!QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
425 | if (!op->arch->flag [FLAG_UNDEAD]) |
426 | if (QUERY_FLAG (op, FLAG_UNDEAD) != QUERY_FLAG (&refop, FLAG_UNDEAD)) |
426 | if (op->flag [FLAG_UNDEAD] != prev_flag [FLAG_UNDEAD]) |
427 | { |
427 | { |
428 | success = 1; |
428 | success = 1; |
429 | if (flag > 0) |
429 | if (flag > 0) |
430 | { |
430 | { |
431 | op->race = "undead"; |
431 | op->race = "undead"; |
… | |
… | |
436 | op->race = op->arch->race; |
436 | op->race = op->arch->race; |
437 | new_draw_info (NDI_UNIQUE, 0, op, "Your lifeforce returns!"); |
437 | new_draw_info (NDI_UNIQUE, 0, op, "Your lifeforce returns!"); |
438 | } |
438 | } |
439 | } |
439 | } |
440 | |
440 | |
441 | if (QUERY_FLAG (op, FLAG_STEALTH) != QUERY_FLAG (&refop, FLAG_STEALTH)) |
441 | if (op->flag [FLAG_STEALTH] != prev_flag [FLAG_STEALTH]) |
442 | { |
442 | { |
443 | success = 1; |
443 | success = 1; |
444 | DIFF_MSG (flag, "You walk more quietly.", "You walk more noisily."); |
444 | DIFF_MSG (flag, "You walk more quietly.", "You walk more noisily."); |
445 | } |
445 | } |
446 | |
446 | |
447 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS) != QUERY_FLAG (&refop, FLAG_MAKE_INVIS)) |
447 | if (op->flag [FLAG_MAKE_INVIS] != prev_flag [FLAG_MAKE_INVIS]) |
448 | { |
448 | { |
449 | success = 1; |
449 | success = 1; |
450 | DIFF_MSG (flag, "You become transparent.", "You can see yourself."); |
450 | DIFF_MSG (flag, "You become transparent.", "You can see yourself."); |
451 | } |
451 | } |
452 | |
452 | |
453 | /* blinded you can tell if more blinded since blinded player has minimal |
453 | /* blinded you can tell if more blinded since blinded player has minimal |
454 | * vision |
454 | * vision |
455 | */ |
455 | */ |
456 | if (QUERY_FLAG (tmp, FLAG_BLIND)) |
456 | if (tmp->flag [FLAG_BLIND]) |
457 | { |
457 | { |
458 | success = 1; |
458 | success = 1; |
459 | if (flag > 0) |
459 | if (flag > 0) |
460 | { |
460 | { |
461 | if (QUERY_FLAG (op, FLAG_WIZ)) |
461 | if (op->flag [FLAG_WIZ]) |
462 | new_draw_info (NDI_UNIQUE, 0, op, "Your mortal self is blinded."); |
462 | new_draw_info (NDI_UNIQUE, 0, op, "Your mortal self is blinded."); |
463 | else |
463 | else |
464 | { |
464 | { |
465 | new_draw_info (NDI_UNIQUE, 0, op, "You are blinded."); |
465 | new_draw_info (NDI_UNIQUE, 0, op, "You are blinded."); |
466 | SET_FLAG (op, FLAG_BLIND); |
466 | SET_FLAG (op, FLAG_BLIND); |
… | |
… | |
468 | op->contr->do_los = 1; |
468 | op->contr->do_los = 1; |
469 | } |
469 | } |
470 | } |
470 | } |
471 | else |
471 | else |
472 | { |
472 | { |
473 | if (QUERY_FLAG (op, FLAG_WIZ)) |
473 | if (op->flag [FLAG_WIZ]) |
474 | new_draw_info (NDI_UNIQUE, 0, op, "Your mortal self can now see again."); |
474 | new_draw_info (NDI_UNIQUE, 0, op, "Your mortal self can now see again."); |
475 | else |
475 | else |
476 | { |
476 | { |
477 | new_draw_info (NDI_UNIQUE, 0, op, "Your vision returns."); |
477 | new_draw_info (NDI_UNIQUE, 0, op, "Your vision returns."); |
478 | CLEAR_FLAG (op, FLAG_BLIND); |
478 | CLEAR_FLAG (op, FLAG_BLIND); |
… | |
… | |
480 | op->contr->do_los = 1; |
480 | op->contr->do_los = 1; |
481 | } |
481 | } |
482 | } |
482 | } |
483 | } |
483 | } |
484 | |
484 | |
485 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK) != QUERY_FLAG (&refop, FLAG_SEE_IN_DARK)) |
485 | if (op->flag [FLAG_SEE_IN_DARK] != prev_flag [FLAG_SEE_IN_DARK]) |
486 | { |
486 | { |
487 | success = 1; |
487 | success = 1; |
488 | if (op->type == PLAYER) |
488 | if (op->type == PLAYER) |
489 | op->contr->do_los = 1; |
489 | op->contr->do_los = 1; |
490 | DIFF_MSG (flag, "Your vision is better in the dark.", "You see less well in the dark."); |
490 | DIFF_MSG (flag, "Your vision is better in the dark.", "You see less well in the dark."); |
491 | } |
491 | } |
492 | |
492 | |
493 | if (QUERY_FLAG (op, FLAG_XRAYS) != QUERY_FLAG (&refop, FLAG_XRAYS)) |
493 | if (op->flag [FLAG_XRAYS] != prev_flag [FLAG_XRAYS]) |
494 | { |
494 | { |
495 | success = 1; |
495 | success = 1; |
496 | if (flag > 0) |
496 | if (flag > 0) |
497 | { |
497 | { |
498 | if (QUERY_FLAG (op, FLAG_WIZ)) |
498 | if (op->flag [FLAG_WIZ]) |
499 | new_draw_info (NDI_UNIQUE, 0, op, "Your vision becomes a little clearer."); |
499 | new_draw_info (NDI_UNIQUE, 0, op, "Your vision becomes a little clearer."); |
500 | else |
500 | else |
501 | { |
501 | { |
502 | new_draw_info (NDI_UNIQUE, 0, op, "Everything becomes transparent."); |
502 | new_draw_info (NDI_UNIQUE, 0, op, "Everything becomes transparent."); |
503 | if (op->type == PLAYER) |
503 | if (op->type == PLAYER) |
504 | op->contr->do_los = 1; |
504 | op->contr->do_los = 1; |
505 | } |
505 | } |
506 | } |
506 | } |
507 | else |
507 | else |
508 | { |
508 | { |
509 | if (QUERY_FLAG (op, FLAG_WIZ)) |
509 | if (op->flag [FLAG_WIZ]) |
510 | new_draw_info (NDI_UNIQUE, 0, op, "Your vision becomes a bit out of focus."); |
510 | new_draw_info (NDI_UNIQUE, 0, op, "Your vision becomes a bit out of focus."); |
511 | else |
511 | else |
512 | { |
512 | { |
513 | new_draw_info (NDI_UNIQUE, 0, op, "Everything suddenly looks very solid."); |
513 | new_draw_info (NDI_UNIQUE, 0, op, "Everything suddenly looks very solid."); |
514 | if (op->type == PLAYER) |
514 | if (op->type == PLAYER) |
… | |
… | |
552 | for (int i = 0; i < NROFATTACKS; i++) |
552 | for (int i = 0; i < NROFATTACKS; i++) |
553 | { |
553 | { |
554 | if (i == ATNR_PHYSICAL) |
554 | if (i == ATNR_PHYSICAL) |
555 | continue; /* Don't display about armour */ |
555 | continue; /* Don't display about armour */ |
556 | |
556 | |
557 | if (op->resist[i] != refop.resist[i]) |
557 | if (op->resist [i] != prev_resist [i]) |
558 | { |
558 | { |
559 | success = 1; |
559 | success = 1; |
|
|
560 | |
560 | if (op->resist[i] > refop.resist[i]) |
561 | if (op->resist [i] > prev_resist [i]) |
561 | sprintf (message, "Your resistance to %s rises to %d%%.", change_resist_msg[i], op->resist[i]); |
562 | sprintf (message, "Your resistance to %s rises to %d%%.", change_resist_msg [i], op->resist [i]); |
562 | else |
563 | else |
563 | sprintf (message, "Your resistance to %s drops to %d%%.", change_resist_msg[i], op->resist[i]); |
564 | sprintf (message, "Your resistance to %s drops to %d%%.", change_resist_msg [i], op->resist [i]); |
564 | |
565 | |
565 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, op, message); |
566 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, op, message); |
566 | } |
567 | } |
567 | } |
568 | } |
568 | |
569 | |