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Comparing deliantra/server/common/living.C (file contents):
Revision 1.89 by root, Thu Sep 25 04:09:57 2008 UTC vs.
Revision 1.91 by root, Thu Dec 4 01:07:34 2008 UTC

1149 1149
1150 break; 1150 break;
1151 } /* switch tmp->type */ 1151 } /* switch tmp->type */
1152 } /* item is equipped */ 1152 } /* item is equipped */
1153 } /* for loop of items */ 1153 } /* for loop of items */
1154 fprintf (stderr, "gr %s %d\n", &name, glow_radius);//D
1154 1155
1155 /* We've gone through all the objects the player has equipped. For many things, we 1156 /* We've gone through all the objects the player has equipped. For many things, we
1156 * have generated intermediate values which we now need to assign. 1157 * have generated intermediate values which we now need to assign.
1157 */ 1158 */
1158 1159
1698 * flag is what to do if the player doesn't have the skill: 1699 * flag is what to do if the player doesn't have the skill:
1699 */ 1700 */
1700static void 1701static void
1701add_player_exp (object *op, sint64 exp, const char *skill_name, int flag) 1702add_player_exp (object *op, sint64 exp, const char *skill_name, int flag)
1702{ 1703{
1703 object *skill_obj = NULL; 1704 object *skill_obj;
1704 sint64 limit, exp_to_add; 1705 sint64 limit, exp_to_add;
1705 int i; 1706 int i;
1706 1707
1707 /* prevents some forms of abuse. */ 1708 /* prevents some forms of abuse. */
1708 if (op->contr->braced) 1709 if (op->contr->braced)
1711 /* Try to find the matching skill. 1712 /* Try to find the matching skill.
1712 * We do a shortcut/time saving mechanism first - see if it matches 1713 * We do a shortcut/time saving mechanism first - see if it matches
1713 * chosen_skill. This means we don't need to search through 1714 * chosen_skill. This means we don't need to search through
1714 * the players inventory. 1715 * the players inventory.
1715 */ 1716 */
1717 skill_obj = 0;
1718
1716 if (skill_name) 1719 if (skill_name)
1717 { 1720 {
1718 if (op->chosen_skill && op->chosen_skill->type == SKILL && !strcmp (skill_name, op->chosen_skill->skill)) 1721 skill_obj = op->contr->find_skill (skill_name);
1719 skill_obj = op->chosen_skill;
1720 else
1721 {
1722 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1723 if (tmp->skill == skill_name && tmp->type == SKILL)
1724 {
1725 skill_obj = splay (tmp);
1726 break;
1727 }
1728 1722
1729 /* Player doesn't have the skill. Check to see what to do, and give 1723 /* Player doesn't have the skill. Check to see what to do, and give
1730 * it to the player if necessary 1724 * it to the player if necessary
1731 */ 1725 */
1732 if (!skill_obj) 1726 if (!skill_obj)
1733 { 1727 {
1734 if (flag == SK_EXP_NONE) 1728 if (flag == SK_EXP_NONE)
1735 return; 1729 return;
1730
1736 else if (flag == SK_EXP_ADD_SKILL) 1731 if (flag == SK_EXP_ADD_SKILL)
1737 skill_obj = give_skill_by_name (op, skill_name); 1732 skill_obj = give_skill_by_name (op, skill_name);
1738 }
1739 } 1733 }
1740 } 1734 }
1741 1735
1742 if (flag != SK_EXP_SKILL_ONLY) 1736 if (flag != SK_EXP_SKILL_ONLY)
1743 { 1737 {
1809 if (exp < 0) 1803 if (exp < 0)
1810 return check_exp_loss (op, exp); 1804 return check_exp_loss (op, exp);
1811 else 1805 else
1812 return MIN (exp, (sint64) MAX_EXPERIENCE - op->stats.exp); 1806 return MIN (exp, (sint64) MAX_EXPERIENCE - op->stats.exp);
1813} 1807}
1814
1815 1808
1816/* Subtracts experience from player. 1809/* Subtracts experience from player.
1817 * if skill is set and flag == SK_SUBTRACT_SKILL_EXP, then we 1810 * if skill is set and flag == SK_SUBTRACT_SKILL_EXP, then we
1818 * only subtract from the matching skill. Otherwise, 1811 * only subtract from the matching skill. Otherwise,
1819 * this subtracts a portion from all 1812 * this subtracts a portion from all
1833 sint64 del_exp; 1826 sint64 del_exp;
1834 1827
1835 for (tmp = op->inv; tmp; tmp = tmp->below) 1828 for (tmp = op->inv; tmp; tmp = tmp->below)
1836 if (tmp->type == SKILL && tmp->stats.exp) 1829 if (tmp->type == SKILL && tmp->stats.exp)
1837 { 1830 {
1838 if (flag == SK_SUBTRACT_SKILL_EXP && skill && !strcmp (tmp->skill, skill)) 1831 if (flag == SK_SUBTRACT_SKILL_EXP && skill && !strcmp (&tmp->skill, skill))
1839 { 1832 {
1840 del_exp = check_exp_loss (tmp, exp); 1833 del_exp = check_exp_loss (tmp, exp);
1841 tmp->stats.exp -= del_exp; 1834 tmp->stats.exp -= del_exp;
1842 player_lvl_adj (op, tmp); 1835 player_lvl_adj (op, tmp);
1843 } 1836 }

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