… | |
… | |
1149 | |
1149 | |
1150 | break; |
1150 | break; |
1151 | } /* switch tmp->type */ |
1151 | } /* switch tmp->type */ |
1152 | } /* item is equipped */ |
1152 | } /* item is equipped */ |
1153 | } /* for loop of items */ |
1153 | } /* for loop of items */ |
1154 | fprintf (stderr, "gr %s %d\n", &name, glow_radius);//D |
|
|
1155 | |
1154 | |
1156 | /* We've gone through all the objects the player has equipped. For many things, we |
1155 | /* We've gone through all the objects the player has equipped. For many things, we |
1157 | * have generated intermediate values which we now need to assign. |
1156 | * have generated intermediate values which we now need to assign. |
1158 | */ |
1157 | */ |
1159 | |
1158 | |