1 |
root |
1.1 |
/* |
2 |
|
|
CrossFire, A Multiplayer game for X-windows |
3 |
|
|
|
4 |
|
|
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 |
|
|
Copyright (C) 1992 Frank Tore Johansen |
6 |
|
|
|
7 |
|
|
This program is free software; you can redistribute it and/or modify |
8 |
|
|
it under the terms of the GNU General Public License as published by |
9 |
|
|
the Free Software Foundation; either version 2 of the License, or |
10 |
|
|
(at your option) any later version. |
11 |
|
|
|
12 |
|
|
This program is distributed in the hope that it will be useful, |
13 |
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 |
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 |
|
|
GNU General Public License for more details. |
16 |
|
|
|
17 |
|
|
You should have received a copy of the GNU General Public License |
18 |
|
|
along with this program; if not, write to the Free Software |
19 |
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 |
|
|
|
21 |
|
|
The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 |
|
|
*/ |
23 |
|
|
|
24 |
|
|
/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 |
|
|
sub/add_weight will transcend the environment updating the carrying |
26 |
|
|
variable. */ |
27 |
|
|
|
28 |
|
|
|
29 |
|
|
#include <global.h> |
30 |
|
|
#include <loader.h> |
31 |
|
|
#include <newserver.h> |
32 |
|
|
#include <sproto.h> |
33 |
|
|
|
34 |
|
|
/* Maps the MOVE_* values to names */ |
35 |
|
|
static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", NULL}; |
36 |
|
|
|
37 |
|
|
/* This table is only necessary to convert objects that existed before the |
38 |
|
|
* spell object conversion to the new object. It was not practical |
39 |
|
|
* to go through every mapping looking for every potion, rod, wand, etc |
40 |
|
|
* that had a sp set and update to the new value. So this maps the |
41 |
|
|
* old spell numbers to the name of the new archs. |
42 |
|
|
* If you are adding a new spell, you should not modify this - you |
43 |
|
|
* new spell won't have been used, and thus won't have any legacy object. |
44 |
|
|
* NULL entries in this table are valid - to denote objects that should |
45 |
|
|
* not be updated for whatever reason. |
46 |
|
|
*/ |
47 |
|
|
const char *spell_mapping[] = { |
48 |
|
|
"spell_magic_bullet", /* 0 */ |
49 |
|
|
"spell_small_fireball", /* 1 */ |
50 |
|
|
"spell_medium_fireball", /* 2 */ |
51 |
|
|
"spell_large_fireball", /* 3 */ |
52 |
|
|
"spell_burning_hands", /* 4 */ |
53 |
|
|
"spell_sm_lightning", /* 5 */ |
54 |
|
|
"spell_large_lightning", /* 6 */ |
55 |
|
|
"spell_magic_missile", /* 7 */ |
56 |
|
|
"spell_create_bomb", /* 8 */ |
57 |
|
|
"spell_summon_golem", /* 9 */ |
58 |
|
|
"spell_summon_fire_elemental", /* 10 */ |
59 |
|
|
"spell_summon_earth_elemental", /* 11 */ |
60 |
|
|
"spell_summon_water_elemental", /* 12 */ |
61 |
|
|
"spell_summon_air_elemental", /* 13 */ |
62 |
|
|
"spell_dimension_door", /* 14 */ |
63 |
|
|
"spell_create_earth_wall", /* 15 */ |
64 |
|
|
"spell_paralyze", /* 16 */ |
65 |
|
|
"spell_icestorm", /* 17 */ |
66 |
|
|
"spell_magic_mapping", /* 18 */ |
67 |
|
|
"spell_turn_undead", /* 19 */ |
68 |
|
|
"spell_fear", /* 20 */ |
69 |
|
|
"spell_poison_cloud", /* 21 */ |
70 |
|
|
"spell_wonder", /* 22 */ |
71 |
|
|
"spell_destruction", /* 23 */ |
72 |
|
|
"spell_perceive_self", /* 24 */ |
73 |
|
|
"spell_word_of_recall", /* 25 */ |
74 |
|
|
"spell_invisible", /* 26 */ |
75 |
|
|
"spell_invisible_to_undead", /* 27 */ |
76 |
|
|
"spell_probe", /* 28 */ |
77 |
|
|
"spell_lg_magic_bullet", /* 29 */ |
78 |
|
|
"spell_improved_invisibility", /* 30 */ |
79 |
|
|
"spell_holy_word", /* 31 */ |
80 |
|
|
"spell_minor_healing", /* 32 */ |
81 |
|
|
"spell_medium_healing", /* 33 */ |
82 |
|
|
"spell_major_healing", /* 34 */ |
83 |
|
|
"spell_heal", /* 35 */ |
84 |
|
|
"spell_create_food", /* 36 */ |
85 |
|
|
"spell_earth_to_dust", /* 37 */ |
86 |
|
|
"spell_armour", /* 38 */ |
87 |
|
|
"spell_strength", /* 39 */ |
88 |
|
|
"spell_dexterity", /* 40 */ |
89 |
|
|
"spell_constitution", /* 41 */ |
90 |
|
|
"spell_charisma", /* 42 */ |
91 |
|
|
"spell_create_fire_wall", /* 43 */ |
92 |
|
|
"spell_create_frost_wall", /* 44 */ |
93 |
|
|
"spell_protection_from_cold", /* 45 */ |
94 |
|
|
"spell_protection_from_electricity", /* 46 */ |
95 |
|
|
"spell_protection_from_fire", /* 47 */ |
96 |
|
|
"spell_protection_from_poison", /* 48 */ |
97 |
|
|
"spell_protection_from_slow", /* 49 */ |
98 |
|
|
"spell_protection_from_paralysis", /* 50 */ |
99 |
|
|
"spell_protection_from_draining", /* 51 */ |
100 |
|
|
"spell_protection_from_magic", /* 52 */ |
101 |
|
|
"spell_protection_from_attack", /* 53 */ |
102 |
|
|
"spell_levitate", /* 54 */ |
103 |
|
|
"spell_small_speedball", /* 55 */ |
104 |
|
|
"spell_large_speedball", /* 56 */ |
105 |
|
|
"spell_hellfire", /* 57 */ |
106 |
|
|
"spell_dragonbreath", /* 58 */ |
107 |
|
|
"spell_large_icestorm", /* 59 */ |
108 |
|
|
"spell_charging", /* 60 */ |
109 |
|
|
"spell_polymorph", /* 61 */ |
110 |
|
|
"spell_cancellation", /* 62 */ |
111 |
|
|
"spell_confusion", /* 63 */ |
112 |
|
|
"spell_mass_confusion", /* 64 */ |
113 |
|
|
"spell_summon_pet_monster", /* 65 */ |
114 |
|
|
"spell_slow", /* 66 */ |
115 |
|
|
"spell_regenerate_spellpoints", /* 67 */ |
116 |
|
|
"spell_cure_poison", /* 68 */ |
117 |
|
|
"spell_protection_from_confusion", /* 69 */ |
118 |
|
|
"spell_protection_from_cancellation", /* 70 */ |
119 |
|
|
"spell_protection_from_depletion", /* 71 */ |
120 |
|
|
"spell_alchemy", /* 72 */ |
121 |
|
|
"spell_remove_curse", /* 73 */ |
122 |
|
|
"spell_remove_damnation", /* 74 */ |
123 |
|
|
"spell_identify", /* 75*/ |
124 |
|
|
"spell_detect_magic", /* 76 */ |
125 |
|
|
"spell_detect_monster", /* 77 */ |
126 |
|
|
"spell_detect_evil", /* 78 */ |
127 |
|
|
"spell_detect_curse", /* 79 */ |
128 |
|
|
"spell_heroism", /* 80 */ |
129 |
|
|
"spell_aggravation", /* 81 */ |
130 |
|
|
"spell_firebolt", /* 82 */ |
131 |
|
|
"spell_frostbolt", /* 83 */ |
132 |
|
|
"spell_shockwave", /* 84 */ |
133 |
|
|
"spell_color_spray", /* 85 */ |
134 |
|
|
"spell_haste", /* 86 */ |
135 |
|
|
"spell_face_of_death", /* 87 */ |
136 |
|
|
"spell_ball_lightning", /* 88 */ |
137 |
|
|
"spell_meteor_swarm", /* 89 */ |
138 |
|
|
"spell_comet", /* 90 */ |
139 |
|
|
"spell_mystic_fist", /* 91 */ |
140 |
|
|
"spell_raise_dead", /* 92 */ |
141 |
|
|
"spell_resurrection", /* 93 */ |
142 |
|
|
"spell_reincarnation", /* 94 */ |
143 |
|
|
"spell_immunity_to_cold", /* 95 */ |
144 |
|
|
"spell_immunity_to_electricity",/* 96 */ |
145 |
|
|
"spell_immunity_to_fire", /* 97 */ |
146 |
|
|
"spell_immunity_to_poison", /* 98 */ |
147 |
|
|
"spell_immunity_to_slow", /* 99 */ |
148 |
|
|
"spell_immunity_to_paralysis", /* 100 */ |
149 |
|
|
"spell_immunity_to_draining", /* 101 */ |
150 |
|
|
"spell_immunity_to_magic", /* 102 */ |
151 |
|
|
"spell_immunity_to_attack", /* 103 */ |
152 |
|
|
"spell_invulnerability", /* 104 */ |
153 |
|
|
"spell_defense", /* 105 */ |
154 |
|
|
"spell_rune_of_fire", /* 106 */ |
155 |
|
|
"spell_rune_of_frost", /* 107 */ |
156 |
|
|
"spell_rune_of_shocking", /* 108 */ |
157 |
|
|
"spell_rune_of_blasting", /* 109 */ |
158 |
|
|
"spell_rune_of_death", /* 110 */ |
159 |
|
|
"spell_marking_rune", /* 111 */ |
160 |
|
|
"spell_build_director", /* 112 */ |
161 |
|
|
"spell_create_pool_of_chaos", /* 113 */ |
162 |
|
|
"spell_build_bullet_wall", /* 114 */ |
163 |
|
|
"spell_build_lightning_wall", /* 115 */ |
164 |
|
|
"spell_build_fireball_wall", /* 116 */ |
165 |
|
|
"spell_magic_rune", /* 117 */ |
166 |
|
|
"spell_rune_of_magic_drain", /* 118 */ |
167 |
|
|
"spell_antimagic_rune", /* 119 */ |
168 |
|
|
"spell_rune_of_transference", /* 120 */ |
169 |
|
|
"spell_transference", /* 121 */ |
170 |
|
|
"spell_magic_drain", /* 122 */ |
171 |
|
|
"spell_counterspell", /* 123 */ |
172 |
|
|
"spell_disarm", /* 124 */ |
173 |
|
|
"spell_cure_confusion", /* 125 */ |
174 |
|
|
"spell_restoration", /* 126 */ |
175 |
|
|
"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ |
176 |
|
|
"spell_counterwall", /* 128 */ |
177 |
|
|
"spell_cause_light_wounds", /* 129 */ |
178 |
|
|
"spell_cause_medium_wounds", /* 130 */ |
179 |
|
|
"spell_cause_heavy_wounds", /* 131 */ |
180 |
|
|
"spell_charm_monsters", /* 132 */ |
181 |
|
|
"spell_banishment", /* 133 */ |
182 |
|
|
"spell_create_missile", /* 134 */ |
183 |
|
|
"spell_show_invisible", /* 135 */ |
184 |
|
|
"spell_xray", /* 136 */ |
185 |
|
|
"spell_pacify", /* 137 */ |
186 |
|
|
"spell_summon_fog", /* 138 */ |
187 |
|
|
"spell_steambolt", /* 139 */ |
188 |
|
|
"spell_command_undead", /* 140 */ |
189 |
|
|
"spell_holy_orb", /* 141 */ |
190 |
|
|
"spell_summon_avatar", /* 142 */ |
191 |
|
|
"spell_holy_possession", /* 143 */ |
192 |
|
|
"spell_bless", /* 144 */ |
193 |
|
|
"spell_curse", /* 145 */ |
194 |
|
|
"spell_regeneration", /* 146 */ |
195 |
|
|
"spell_consecrate", /* 147 */ |
196 |
|
|
"spell_summon_cult_monsters", /* 148 */ |
197 |
|
|
"spell_cause_critical_wounds", /* 149 */ |
198 |
|
|
"spell_holy_wrath", /* 150 */ |
199 |
|
|
"spell_retributive_strike", /* 151 */ |
200 |
|
|
"spell_finger_of_death", /* 152 */ |
201 |
|
|
"spell_insect_plague", /* 153 */ |
202 |
|
|
"spell_call_holy_servant", /* 154 */ |
203 |
|
|
"spell_wall_of_thorns", /* 155 */ |
204 |
|
|
"spell_staff_to_snake", /* 156 */ |
205 |
|
|
"spell_light", /* 157 */ |
206 |
|
|
"spell_darkness", /* 158 */ |
207 |
|
|
"spell_nightfall", /* 159 */ |
208 |
|
|
"spell_daylight", /* 160 */ |
209 |
|
|
"spell_sunspear", /* 161 */ |
210 |
|
|
"spell_faery_fire", /* 162 */ |
211 |
|
|
"spell_cure_blindness", /* 163 */ |
212 |
|
|
"spell_dark_vision", /* 164 */ |
213 |
|
|
"spell_bullet_swarm", /* 165 */ |
214 |
|
|
"spell_bullet_storm", /* 166 */ |
215 |
|
|
"spell_cause_many_wounds", /* 167 */ |
216 |
|
|
"spell_small_snowstorm", /* 168 */ |
217 |
|
|
"spell_medium_snowstorm", /* 169 */ |
218 |
|
|
"spell_large_snowstorm", /* 170 */ |
219 |
|
|
"spell_cure_disease", /* 171 */ |
220 |
|
|
"spell_cause_red_death", /* 172 */ |
221 |
|
|
"spell_cause_flu", /* 173 */ |
222 |
|
|
"spell_cause_black_death", /* 174 */ |
223 |
|
|
"spell_cause_leprosy", /* 175 */ |
224 |
|
|
"spell_cause_smallpox", /* 176 */ |
225 |
|
|
"spell_cause_white_death", /* 177 */ |
226 |
|
|
"spell_cause_anthrax", /* 178 */ |
227 |
|
|
"spell_cause_typhoid", /* 179 */ |
228 |
|
|
"spell_mana_blast", /* 180 */ |
229 |
|
|
"spell_small_manaball", /* 181 */ |
230 |
|
|
"spell_medium_manaball", /* 182 */ |
231 |
|
|
"spell_large_manaball", /* 183 */ |
232 |
|
|
"spell_manabolt", /* 184 */ |
233 |
|
|
"spell_dancing_sword", /* 185 */ |
234 |
|
|
"spell_animate_weapon", /* 186 */ |
235 |
|
|
"spell_cause_cold", /* 187 */ |
236 |
|
|
"spell_divine_shock", /* 188 */ |
237 |
|
|
"spell_windstorm", /* 189 */ |
238 |
|
|
"spell_sanctuary", /* 190 */ |
239 |
|
|
"spell_peace", /* 191 */ |
240 |
|
|
"spell_spiderweb", /* 192 */ |
241 |
|
|
"spell_conflict", /* 193 */ |
242 |
|
|
"spell_rage", /* 194 */ |
243 |
|
|
"spell_forked_lightning", /* 195 */ |
244 |
|
|
"spell_poison_fog", /* 196 */ |
245 |
|
|
"spell_flaming_aura", /* 197 */ |
246 |
|
|
"spell_vitriol", /* 198 */ |
247 |
|
|
"spell_vitriol_splash", /* 199 */ |
248 |
|
|
"spell_iron_skin", /* 200 */ |
249 |
|
|
"spell_wrathful_eye", /* 201 */ |
250 |
|
|
"spell_town_portal", /* 202 */ |
251 |
|
|
"spell_missile_swarm", /* 203 */ |
252 |
|
|
"spell_cause_rabies", /* 204 */ |
253 |
|
|
"spell_glyph", /* 205 */ |
254 |
|
|
NULL |
255 |
|
|
}; |
256 |
|
|
|
257 |
|
|
extern int arch_init; |
258 |
|
|
|
259 |
|
|
// return a suitable strign describign an objetc in enough detail to find it |
260 |
|
|
// used only in check_loaded_object: TODO remove static, move it elsewhere and |
261 |
|
|
// use it in more log messages. |
262 |
|
|
static char *op_debug_info_ (object *op, char *info) |
263 |
|
|
{ |
264 |
|
|
char info2[256 * 3]; |
265 |
|
|
char *p = info; |
266 |
|
|
|
267 |
|
|
p += snprintf (p, 256, "%d=\"%s%s%s\"", |
268 |
|
|
op->count, |
269 |
|
|
op->name ? (const char *)op->name : "(anon)", |
270 |
|
|
op->title ? " " : "", |
271 |
|
|
op->title ? (const char *)op->title : ""); |
272 |
|
|
|
273 |
|
|
if (op->env) |
274 |
|
|
p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2)); |
275 |
|
|
|
276 |
|
|
if (op->map) |
277 |
|
|
p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y); |
278 |
|
|
|
279 |
|
|
return info; |
280 |
|
|
} |
281 |
|
|
|
282 |
|
|
static char *op_debug_info (object *op) |
283 |
|
|
{ |
284 |
|
|
static char info[256 * 3]; |
285 |
|
|
|
286 |
|
|
return op_debug_info_ (op, info); |
287 |
|
|
} |
288 |
|
|
|
289 |
|
|
/* This function checks the object after it has been loaded (when we |
290 |
|
|
* get the 'end' in the input stream). This function can be used to |
291 |
|
|
* deal with legacy objects where fields may have changed. It can also be used |
292 |
|
|
* to check for objects to make sure there are no common errors. |
293 |
|
|
*/ |
294 |
|
|
static void check_loaded_object(object *op) { |
295 |
|
|
int ip; |
296 |
|
|
|
297 |
|
|
/* We do some specialized handling to handle legacy cases of name_pl. |
298 |
|
|
* If the object doesn't have a name_pl, we just use the object name - |
299 |
|
|
* this isn't perfect (things won't be properly pluralized), but works to |
300 |
|
|
* that degree (5 heart is still quite understandable). But the case we |
301 |
|
|
* also have to catch is if this object is not using the normal name for |
302 |
|
|
* the object. In that case, we also want to use the loaded name. |
303 |
|
|
* Otherwise, what happens is that the the plural name will lose |
304 |
|
|
* information (appear as just 'hearts' and not 'goblins heart') |
305 |
|
|
*/ |
306 |
|
|
if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
307 |
|
|
op->name_pl = NULL; |
308 |
|
|
|
309 |
|
|
if (!op->name_pl) op->name_pl = op->name; |
310 |
|
|
|
311 |
|
|
/* objects now have a materialname. try to patch it in */ |
312 |
|
|
if (!(IS_WEAPON(op) && op->level > 0)) { |
313 |
|
|
if (op->map != NULL) |
314 |
|
|
set_materialname(op, op->map->difficulty, NULL); |
315 |
|
|
else |
316 |
|
|
set_materialname(op, 5, NULL); |
317 |
|
|
} |
318 |
|
|
/* only do these when program is first run - a bit |
319 |
|
|
* excessive to do this at every run - most of this is |
320 |
|
|
* really just to catch any errors - program will still run, but |
321 |
|
|
* not in the ideal fashion. |
322 |
|
|
*/ |
323 |
|
|
if ((op->type == WEAPON || op->type==BOW) && arch_init) { |
324 |
|
|
if (!op->skill) { |
325 |
|
|
LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op)); |
326 |
|
|
} else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || |
327 |
|
|
(!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { |
328 |
|
|
LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", |
329 |
|
|
op_debug_info (op), op->body_info[1], &op->skill); |
330 |
|
|
} |
331 |
|
|
} |
332 |
|
|
|
333 |
|
|
/* We changed last_heal to gen_sp_armour, which is what it |
334 |
|
|
* really does for many objects. Need to catch any in maps |
335 |
|
|
* that may have an old value. |
336 |
|
|
*/ |
337 |
|
|
if ((op->type == WEAPON) || |
338 |
|
|
(op->type == ARMOUR) || (op->type == HELMET) || |
339 |
|
|
(op->type == SHIELD) || (op->type == RING) || |
340 |
|
|
(op->type == BOOTS) || (op->type == GLOVES) || |
341 |
|
|
(op->type == AMULET ) || (op->type == GIRDLE) || |
342 |
|
|
(op->type == BRACERS ) || (op->type == CLOAK)) { |
343 |
|
|
if (op->last_heal) { |
344 |
|
|
LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); |
345 |
|
|
op->gen_sp_armour = op->last_heal; |
346 |
|
|
op->last_heal = 0; |
347 |
|
|
} |
348 |
|
|
if (editor) ip =0; |
349 |
|
|
else ip = calc_item_power(op, 0); |
350 |
|
|
/* Legacy objects from before item power was in the game */ |
351 |
|
|
if (!op->item_power && ip) { |
352 |
|
|
if (ip > 3) { |
353 |
|
|
LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip); |
354 |
|
|
} |
355 |
|
|
op->item_power = ip; |
356 |
|
|
} |
357 |
|
|
/* Check for possibly bogus values. Has to meet both these criteria - |
358 |
|
|
* something that has item_power 1 is probably just fine if our calculated |
359 |
|
|
* value is 1 or 2 - these values are small enough that hard to be precise. |
360 |
|
|
* similarly, it item_power is 0, the first check will always pass, |
361 |
|
|
* but not the second one. |
362 |
|
|
*/ |
363 |
|
|
if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { |
364 |
|
|
LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", |
365 |
|
|
op_debug_info (op), ip, op->item_power); |
366 |
|
|
} |
367 |
|
|
|
368 |
|
|
} |
369 |
|
|
/* Old spellcasting object - need to load in the appropiate object */ |
370 |
|
|
if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN |
371 |
|
|
|| op->type == FIREWALL || |
372 |
|
|
/* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
373 |
|
|
((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) { |
374 |
|
|
object *tmp; |
375 |
|
|
|
376 |
|
|
/* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
377 |
|
|
* in that spell was stored in sp. |
378 |
|
|
*/ |
379 |
|
|
tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); |
380 |
|
|
insert_ob_in_ob(tmp, op); |
381 |
|
|
op->randomitems = NULL; /* So another spell isn't created for this object */ |
382 |
|
|
} |
383 |
|
|
/* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
384 |
|
|
|
385 |
|
|
if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) { |
386 |
|
|
object *tmp; |
387 |
|
|
|
388 |
|
|
tmp = get_archetype_by_object_name(op->slaying); |
389 |
|
|
insert_ob_in_ob(tmp, op); |
390 |
|
|
op->randomitems = NULL; /* So another spell isn't created for this object */ |
391 |
|
|
/* without this, value is all screwed up */ |
392 |
|
|
op->value = op->arch->clone.value * op->inv->value; |
393 |
|
|
} |
394 |
|
|
|
395 |
|
|
if (QUERY_FLAG(op, FLAG_MONSTER)) { |
396 |
|
|
if (op->stats.hp > op->stats.maxhp) |
397 |
|
|
LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", |
398 |
|
|
op_debug_info (op), |
399 |
|
|
op->stats.hp, op->stats.maxhp); |
400 |
|
|
|
401 |
|
|
/* The archs just need to be updated for this */ |
402 |
|
|
if (op->move_type ==0) op->move_type = MOVE_WALK; |
403 |
|
|
} |
404 |
|
|
if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN)) |
405 |
|
|
|| op->type == CREATOR |
406 |
|
|
|| op->type == CONVERTER) { |
407 |
|
|
/* Object will duplicate it's content as part of the |
408 |
|
|
* generation process. To do this, we must flag inventory |
409 |
|
|
* so it remains unevaluated concerning the randomitems and |
410 |
|
|
* the living (a demonlord shouldn't cast from inside generator!) |
411 |
|
|
*/ |
412 |
|
|
flag_inv(op,FLAG_IS_A_TEMPLATE); |
413 |
|
|
} |
414 |
|
|
|
415 |
|
|
/* Handle player movers. We use move_type for player movers |
416 |
|
|
* because they operate on their own time (move_on |
417 |
|
|
* would potentially cause them to be triggered when someone steps |
418 |
|
|
* on them). If move_type is set, presume person knows what they |
419 |
|
|
* are doing, otherwise, set move_type based on maxhp value. |
420 |
|
|
*/ |
421 |
|
|
if (op->type == PLAYERMOVER) { |
422 |
|
|
if (!op->move_type) { |
423 |
|
|
if (op->stats.maxhp) { |
424 |
|
|
op->move_type = MOVE_ALL; |
425 |
|
|
op->stats.maxhp=0; |
426 |
|
|
} else { |
427 |
|
|
op->move_type = MOVE_WALK; |
428 |
|
|
} |
429 |
|
|
} |
430 |
|
|
} |
431 |
|
|
|
432 |
|
|
} |
433 |
|
|
|
434 |
|
|
static void |
435 |
|
|
set_move (MoveType &mt, const char *str) |
436 |
|
|
{ |
437 |
|
|
if (!str) |
438 |
|
|
{ |
439 |
|
|
mt = 0; |
440 |
|
|
return; |
441 |
|
|
} |
442 |
|
|
|
443 |
|
|
if (isdigit (*str)) |
444 |
|
|
{ |
445 |
|
|
mt = atoi (str); |
446 |
|
|
return; |
447 |
|
|
} |
448 |
|
|
|
449 |
|
|
mt = 0; |
450 |
|
|
|
451 |
|
|
for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) |
452 |
|
|
{ |
453 |
|
|
if (!strcasecmp (str, "all")) |
454 |
|
|
mt |= MOVE_ALL; |
455 |
|
|
else |
456 |
|
|
{ |
457 |
|
|
int i, negate = 0; |
458 |
|
|
|
459 |
|
|
if (*str == '-') |
460 |
|
|
{ |
461 |
|
|
negate = 1; |
462 |
|
|
str++; |
463 |
|
|
} |
464 |
|
|
|
465 |
|
|
for (i = 0; move_name [i]; i++) |
466 |
|
|
{ |
467 |
|
|
if (!strcasecmp (move_name [i], str)) |
468 |
|
|
{ |
469 |
|
|
if (negate) |
470 |
|
|
mt &= ~(1 << i); |
471 |
|
|
else |
472 |
|
|
mt |= (1 << i); |
473 |
|
|
|
474 |
|
|
break; |
475 |
|
|
} |
476 |
|
|
} |
477 |
|
|
|
478 |
|
|
if (!move_name [i]) |
479 |
|
|
{ |
480 |
|
|
/* fly is a special case - covers both fly_low and |
481 |
|
|
* fly_high - since it doesn't match to a specific |
482 |
|
|
* single bit, have to special case it. |
483 |
|
|
*/ |
484 |
|
|
if (!strcasecmp (str, "flying")) |
485 |
|
|
{ |
486 |
|
|
if (negate) |
487 |
|
|
mt &= ~MOVE_FLYING; |
488 |
|
|
else |
489 |
|
|
mt |= MOVE_FLYING; |
490 |
|
|
} |
491 |
|
|
else |
492 |
|
|
LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); |
493 |
|
|
} |
494 |
|
|
} |
495 |
|
|
} |
496 |
|
|
} |
497 |
|
|
|
498 |
|
|
#define GET_FLAG(op,flag) \ |
499 |
|
|
if (thawer.get_sint32 ()) \ |
500 |
|
|
SET_FLAG (op, flag); \ |
501 |
|
|
else \ |
502 |
|
|
CLEAR_FLAG (op, flag) \ |
503 |
|
|
|
504 |
|
|
int parse_object (object * op, object_thawer & thawer, int map_flags) |
505 |
|
|
{ |
506 |
|
|
bool ismore = 0; |
507 |
|
|
|
508 |
|
|
for (;;) |
509 |
|
|
{ |
510 |
|
|
keyword kw = thawer.get_kv (); |
511 |
|
|
|
512 |
|
|
switch (kw) |
513 |
|
|
{ |
514 |
root |
1.4 |
case KW_Object: // uppercase alias |
515 |
root |
1.1 |
case KW_object: |
516 |
|
|
thawer.get (op->name); |
517 |
|
|
|
518 |
|
|
if (op->arch != NULL) |
519 |
|
|
op->arch->name = op->name; |
520 |
|
|
|
521 |
|
|
break; |
522 |
|
|
|
523 |
|
|
case KW_oid: thawer.get (op, thawer.get_sint32 ()); break; |
524 |
|
|
|
525 |
|
|
case KW_name: thawer.get (op->name); break; |
526 |
|
|
case KW_name_pl: thawer.get (op->name_pl); break; |
527 |
|
|
case KW_title: thawer.get (op->title); break; |
528 |
|
|
case KW_custom_name: thawer.get (op->custom_name); break; |
529 |
|
|
case KW_attach: thawer.get_ornull (op->attach); break; |
530 |
|
|
case KW_skill: thawer.get_ornull (op->skill); break; |
531 |
|
|
case KW_race: thawer.get_ornull (op->race); break; |
532 |
|
|
case KW_slaying: thawer.get_ornull (op->slaying); break; |
533 |
|
|
|
534 |
|
|
case KW_arch: |
535 |
|
|
{ |
536 |
|
|
const char *str = thawer.get_str (); |
537 |
|
|
|
538 |
|
|
if (op->arch) |
539 |
|
|
{ |
540 |
|
|
/* If op->arch has been set, then this new object |
541 |
|
|
* must be part of the inventory. So process |
542 |
|
|
* appropriately. |
543 |
|
|
*/ |
544 |
|
|
archetype *arch = find_archetype (str); |
545 |
|
|
|
546 |
|
|
object *tmp; |
547 |
|
|
|
548 |
|
|
if (arch != NULL) |
549 |
|
|
tmp = arch_to_object (arch); |
550 |
|
|
else |
551 |
|
|
{ |
552 |
|
|
tmp = get_object (); |
553 |
|
|
/* record the name of the broken object */ |
554 |
|
|
tmp->name = str; |
555 |
|
|
} |
556 |
|
|
|
557 |
|
|
parse_object (tmp, thawer, map_flags); |
558 |
|
|
|
559 |
|
|
if (tmp->arch) |
560 |
root |
1.5 |
{ |
561 |
|
|
// was: insert_ob_in_ob (tmp, op); |
562 |
root |
1.6 |
// but manually adding it can improve map loading times a lot |
563 |
|
|
CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
564 |
|
|
CLEAR_FLAG (tmp, FLAG_REMOVED); |
565 |
root |
1.5 |
tmp->env = op; |
566 |
|
|
|
567 |
|
|
if (!op->inv) |
568 |
|
|
op->inv = tmp; |
569 |
|
|
else |
570 |
|
|
{ |
571 |
|
|
tmp->below = op->inv; |
572 |
|
|
tmp->below->above = tmp; |
573 |
|
|
op->inv = tmp; |
574 |
|
|
} |
575 |
|
|
} |
576 |
root |
1.1 |
else |
577 |
|
|
{ |
578 |
|
|
LOG (llevDebug, "Discarding object without arch: %s\n", |
579 |
|
|
tmp->name ? (const char *) tmp->name : "(null)"); |
580 |
|
|
free_object (tmp); |
581 |
|
|
} |
582 |
|
|
} |
583 |
|
|
else |
584 |
|
|
{ |
585 |
|
|
/* This is the actual archetype definition then */ |
586 |
|
|
op->arch = find_archetype (str); |
587 |
|
|
|
588 |
|
|
if (op->arch != NULL) |
589 |
|
|
copy_object (&op->arch->clone, op); |
590 |
|
|
else if (!arch_init) |
591 |
|
|
/* record the name of the broken object */ |
592 |
|
|
op->name = str; |
593 |
|
|
} |
594 |
|
|
} |
595 |
|
|
break; |
596 |
|
|
|
597 |
|
|
case KW_other_arch: |
598 |
|
|
op->other_arch = find_archetype (thawer.get_str ()); |
599 |
|
|
break; |
600 |
|
|
|
601 |
|
|
case KW_animation: |
602 |
|
|
{ |
603 |
|
|
const char *str = thawer.get_str (); |
604 |
|
|
|
605 |
|
|
if (!str) |
606 |
|
|
{ |
607 |
|
|
op->animation_id = 0; |
608 |
|
|
CLEAR_FLAG (op, FLAG_ANIMATE); |
609 |
|
|
} |
610 |
|
|
else |
611 |
|
|
{ |
612 |
|
|
op->animation_id = find_animation (str); |
613 |
|
|
SET_FLAG (op, FLAG_ANIMATE); |
614 |
|
|
} |
615 |
|
|
} |
616 |
|
|
|
617 |
|
|
break; |
618 |
|
|
|
619 |
|
|
case KW_last_heal: thawer.get (op->last_heal); break; |
620 |
|
|
case KW_last_sp: thawer.get (op->last_sp); break; |
621 |
|
|
case KW_last_grace: thawer.get (op->last_grace); break; |
622 |
|
|
case KW_last_eat: thawer.get (op->last_eat); break; |
623 |
|
|
case KW_speed_left: thawer.get (op->speed_left); break; |
624 |
|
|
|
625 |
|
|
case KW_speed: |
626 |
|
|
thawer.get (op->speed); |
627 |
|
|
|
628 |
|
|
//TODO: maybe do in check_object |
629 |
|
|
if (!(map_flags & MAP_STYLE)) |
630 |
|
|
{ |
631 |
|
|
if (op->speed < 0) |
632 |
|
|
op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
633 |
|
|
|
634 |
|
|
update_ob_speed (op); |
635 |
|
|
} |
636 |
|
|
|
637 |
|
|
break; |
638 |
|
|
|
639 |
|
|
case KW_slow_move: |
640 |
|
|
op->move_slow |= MOVE_WALK; |
641 |
|
|
thawer.get (op->move_slow_penalty); |
642 |
|
|
break; |
643 |
|
|
|
644 |
|
|
case KW_face: |
645 |
root |
1.3 |
if (const char *str = thawer.get_str ()) |
646 |
|
|
op->face = &new_faces[FindFace (str, 0)]; |
647 |
|
|
else |
648 |
|
|
op->face = 0; |
649 |
root |
1.1 |
break; |
650 |
|
|
|
651 |
|
|
case KW_x: thawer.get (op->x); break; |
652 |
|
|
case KW_y: thawer.get (op->y); break; |
653 |
root |
1.4 |
case KW_Str: // uppercase alias |
654 |
root |
1.1 |
case KW_str: thawer.get (op->stats.Str); break; |
655 |
root |
1.4 |
case KW_Dex: // uppercase alias |
656 |
root |
1.1 |
case KW_dex: thawer.get (op->stats.Dex); break; |
657 |
root |
1.4 |
case KW_Con: // uppercase alias |
658 |
root |
1.1 |
case KW_con: thawer.get (op->stats.Con); break; |
659 |
root |
1.4 |
case KW_Wis: // uppercase alias |
660 |
root |
1.1 |
case KW_wis: thawer.get (op->stats.Wis); break; |
661 |
root |
1.4 |
case KW_Cha: // uppercase alias |
662 |
root |
1.1 |
case KW_cha: thawer.get (op->stats.Cha); break; |
663 |
root |
1.4 |
case KW_Int: // uppercase alias |
664 |
root |
1.1 |
case KW_int: thawer.get (op->stats.Int); break; |
665 |
root |
1.4 |
case KW_Pow: // uppercase alias |
666 |
root |
1.1 |
case KW_pow: thawer.get (op->stats.Pow); break; |
667 |
|
|
case KW_hp: thawer.get (op->stats.hp); break; |
668 |
|
|
case KW_maxhp: thawer.get (op->stats.maxhp); break; |
669 |
|
|
case KW_sp: thawer.get (op->stats.sp); break; |
670 |
|
|
case KW_maxsp: thawer.get (op->stats.maxsp); break; |
671 |
|
|
case KW_grace: thawer.get (op->stats.grace); break; |
672 |
|
|
case KW_maxgrace: thawer.get (op->stats.maxgrace); break; |
673 |
|
|
|
674 |
|
|
case KW_exp: thawer.get (op->stats.exp); break; |
675 |
|
|
case KW_perm_exp: thawer.get (op->perm_exp); break; |
676 |
|
|
case KW_food: thawer.get (op->stats.food); break; |
677 |
|
|
case KW_dam: thawer.get (op->stats.dam); break; |
678 |
|
|
case KW_wc: thawer.get (op->stats.wc); break; |
679 |
|
|
case KW_ac: thawer.get (op->stats.ac); break; |
680 |
|
|
case KW_nrof: thawer.get (op->nrof); break; |
681 |
|
|
case KW_level: thawer.get (op->level); break; |
682 |
|
|
case KW_direction: thawer.get (op->direction); break; |
683 |
|
|
case KW_type: thawer.get (op->type); break; |
684 |
|
|
case KW_subtype: thawer.get (op->subtype); break; |
685 |
|
|
case KW_value: thawer.get (op->value); break; |
686 |
|
|
case KW_weight: thawer.get (op->weight); break; |
687 |
|
|
case KW_carrying: thawer.get (op->carrying); break; |
688 |
|
|
case KW_attacktype: thawer.get (op->attacktype); break; |
689 |
|
|
case KW_path_attuned: thawer.get (op->path_attuned); break; |
690 |
|
|
case KW_path_repelled: thawer.get (op->path_repelled); break; |
691 |
|
|
case KW_path_denied: thawer.get (op->path_denied); break; |
692 |
|
|
case KW_invisible: thawer.get (op->invisible); break; |
693 |
|
|
case KW_magic: thawer.get (op->magic); break; |
694 |
|
|
case KW_state: thawer.get (op->state); break; |
695 |
|
|
case KW_move_slow_penalty:thawer.get (op->move_slow_penalty); break; |
696 |
|
|
case KW_material: thawer.get (op->material); break; |
697 |
|
|
case KW_materialname: thawer.get (op->materialname); break; |
698 |
|
|
|
699 |
|
|
/* These are the new values */ |
700 |
|
|
case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; |
701 |
|
|
case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; |
702 |
|
|
case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; |
703 |
|
|
case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; |
704 |
|
|
case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; |
705 |
|
|
case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; |
706 |
|
|
|
707 |
|
|
/* These are all legacy - any new objects should use the move_ .. values */ |
708 |
|
|
case KW_no_pass: |
709 |
|
|
{ |
710 |
|
|
if (thawer.get_sint32 ()) |
711 |
|
|
op->move_block = MOVE_ALL; |
712 |
|
|
else |
713 |
|
|
op->move_block = 0; |
714 |
|
|
} |
715 |
|
|
|
716 |
|
|
break; |
717 |
|
|
|
718 |
|
|
/* These are all legacy - any new objects should use the move_ .. values */ |
719 |
|
|
case KW_walk_on: |
720 |
|
|
{ |
721 |
|
|
if (thawer.get_sint32 ()) |
722 |
|
|
op->move_on |= MOVE_WALK; |
723 |
|
|
else |
724 |
|
|
op->move_on &= ~MOVE_WALK; |
725 |
|
|
} |
726 |
|
|
|
727 |
|
|
break; |
728 |
|
|
|
729 |
|
|
/* These are all legacy - any new objects should use the move_ .. values */ |
730 |
|
|
case KW_walk_off: |
731 |
|
|
{ |
732 |
|
|
if (thawer.get_sint32 ()) |
733 |
|
|
op->move_off |= MOVE_WALK; |
734 |
|
|
else |
735 |
|
|
op->move_off &= ~MOVE_WALK; |
736 |
|
|
} |
737 |
|
|
break; |
738 |
|
|
|
739 |
|
|
/* These are all legacy - any new objects should use the move_ .. values */ |
740 |
|
|
case KW_fly_on: |
741 |
|
|
{ |
742 |
|
|
if (thawer.get_sint32 ()) |
743 |
|
|
op->move_on |= MOVE_FLY_LOW; |
744 |
|
|
else |
745 |
|
|
op->move_on &= ~MOVE_FLY_LOW; |
746 |
|
|
} |
747 |
|
|
break; |
748 |
|
|
|
749 |
|
|
/* These are all legacy - any new objects should use the move_ .. values */ |
750 |
|
|
case KW_fly_off: |
751 |
|
|
{ |
752 |
|
|
if (thawer.get_sint32 ()) |
753 |
|
|
op->move_off |= MOVE_FLY_LOW; |
754 |
|
|
else |
755 |
|
|
op->move_off &= ~MOVE_FLY_LOW; |
756 |
|
|
} |
757 |
|
|
break; |
758 |
|
|
|
759 |
|
|
//TODO: remove these after convertign archetypes |
760 |
|
|
case KW_can_use_wand: GET_FLAG (op, FLAG_USE_RANGE); break; |
761 |
|
|
|
762 |
|
|
/* These are all legacy - any new objects should use the move_ .. values */ |
763 |
|
|
case KW_flying: |
764 |
|
|
{ |
765 |
|
|
if (thawer.get_sint32 ()) |
766 |
|
|
op->move_type |= MOVE_FLY_LOW; |
767 |
|
|
else |
768 |
|
|
op->move_type &= ~MOVE_FLY_LOW; |
769 |
|
|
} |
770 |
|
|
break; |
771 |
|
|
|
772 |
|
|
|
773 |
|
|
case KW_identified: |
774 |
|
|
GET_FLAG (op, FLAG_IDENTIFIED); |
775 |
|
|
//TODO: move to check_object or so |
776 |
|
|
if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
777 |
|
|
CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
778 |
|
|
|
779 |
|
|
break; |
780 |
|
|
|
781 |
|
|
case KW_wiz: |
782 |
|
|
GET_FLAG (op, FLAG_WIZ); |
783 |
|
|
//TODO: move to check_object |
784 |
|
|
if (QUERY_FLAG (op, FLAG_WIZ)) |
785 |
|
|
{ |
786 |
|
|
SET_FLAG (op, FLAG_WAS_WIZ); |
787 |
|
|
SET_FLAG (op, FLAG_WIZPASS); |
788 |
|
|
SET_FLAG (op, FLAG_WIZCAST); |
789 |
|
|
} |
790 |
|
|
else |
791 |
|
|
{ |
792 |
|
|
CLEAR_FLAG (op, FLAG_WIZPASS); |
793 |
|
|
CLEAR_FLAG (op, FLAG_WIZCAST); |
794 |
|
|
} |
795 |
|
|
break; |
796 |
|
|
|
797 |
|
|
case KW_friendly: |
798 |
|
|
GET_FLAG (op, FLAG_FRIENDLY); |
799 |
|
|
//TODO: move to check_object or so |
800 |
|
|
if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
801 |
|
|
add_friendly_object (op); |
802 |
|
|
break; |
803 |
|
|
|
804 |
|
|
case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
805 |
|
|
case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
806 |
|
|
case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
807 |
|
|
case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
808 |
|
|
case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
809 |
|
|
case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
810 |
|
|
case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
811 |
|
|
case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
812 |
|
|
case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break; |
813 |
|
|
case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
814 |
|
|
case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
815 |
|
|
case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
816 |
|
|
case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
817 |
|
|
case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
818 |
|
|
case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; |
819 |
|
|
case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; |
820 |
|
|
case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; |
821 |
|
|
case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; |
822 |
|
|
case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; |
823 |
|
|
case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; |
824 |
|
|
case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; |
825 |
|
|
case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; |
826 |
|
|
case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; |
827 |
|
|
case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; |
828 |
|
|
case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; |
829 |
|
|
case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; |
830 |
|
|
case KW_scared: GET_FLAG (op, FLAG_SCARED); break; |
831 |
|
|
case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; |
832 |
|
|
case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; |
833 |
|
|
case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; |
834 |
|
|
case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; |
835 |
|
|
case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; |
836 |
|
|
case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
837 |
|
|
case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; |
838 |
|
|
case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; |
839 |
|
|
case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; |
840 |
|
|
case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; |
841 |
|
|
case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; |
842 |
|
|
case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; |
843 |
|
|
case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; |
844 |
|
|
case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; |
845 |
|
|
case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; |
846 |
|
|
case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; |
847 |
|
|
case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; |
848 |
|
|
case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; |
849 |
|
|
case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; |
850 |
|
|
case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; |
851 |
|
|
case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; |
852 |
|
|
case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; |
853 |
|
|
case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; |
854 |
|
|
case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; |
855 |
|
|
case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; |
856 |
|
|
case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
857 |
|
|
case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; |
858 |
|
|
case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; |
859 |
|
|
case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; |
860 |
|
|
case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; |
861 |
|
|
case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; |
862 |
|
|
case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; |
863 |
|
|
case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; |
864 |
|
|
case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; |
865 |
|
|
case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; |
866 |
|
|
case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; |
867 |
|
|
case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; |
868 |
|
|
case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; |
869 |
|
|
case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; |
870 |
|
|
case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; |
871 |
|
|
case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; |
872 |
|
|
case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; |
873 |
|
|
case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; |
874 |
|
|
case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; |
875 |
|
|
case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; |
876 |
|
|
case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; |
877 |
|
|
case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; |
878 |
|
|
case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; |
879 |
|
|
case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; |
880 |
|
|
case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; |
881 |
|
|
case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; |
882 |
|
|
case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; |
883 |
|
|
case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
884 |
|
|
case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
885 |
|
|
case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
886 |
|
|
case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
887 |
|
|
case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
888 |
|
|
|
889 |
|
|
case KW_armour: thawer.get (op->resist [ATNR_PHYSICAL]); break; |
890 |
|
|
case KW_resist_physical: thawer.get (op->resist [ATNR_PHYSICAL]); break; |
891 |
|
|
case KW_resist_magic: thawer.get (op->resist [ATNR_MAGIC]); break; |
892 |
|
|
case KW_resist_fire: thawer.get (op->resist [ATNR_FIRE]); break; |
893 |
|
|
case KW_resist_electricity: thawer.get (op->resist [ATNR_ELECTRICITY]); break; |
894 |
|
|
case KW_resist_cold: thawer.get (op->resist [ATNR_COLD]); break; |
895 |
|
|
case KW_resist_confusion: thawer.get (op->resist [ATNR_CONFUSION]); break; |
896 |
|
|
case KW_resist_acid: thawer.get (op->resist [ATNR_ACID]); break; |
897 |
|
|
case KW_resist_drain: thawer.get (op->resist [ATNR_DRAIN]); break; |
898 |
|
|
case KW_resist_weaponmagic: thawer.get (op->resist [ATNR_WEAPONMAGIC]); break; |
899 |
|
|
case KW_resist_ghosthit: thawer.get (op->resist [ATNR_GHOSTHIT]); break; |
900 |
|
|
case KW_resist_poison: thawer.get (op->resist [ATNR_POISON]); break; |
901 |
|
|
case KW_resist_slow: thawer.get (op->resist [ATNR_SLOW]); break; |
902 |
|
|
case KW_resist_paralyze: thawer.get (op->resist [ATNR_PARALYZE]); break; |
903 |
|
|
case KW_resist_turn_undead: thawer.get (op->resist [ATNR_TURN_UNDEAD]); break; |
904 |
|
|
case KW_resist_fear: thawer.get (op->resist [ATNR_FEAR]); break; |
905 |
|
|
case KW_resist_cancellation: thawer.get (op->resist [ATNR_CANCELLATION]); break; |
906 |
|
|
case KW_resist_deplete: thawer.get (op->resist [ATNR_DEPLETE]); break; |
907 |
|
|
case KW_resist_death: thawer.get (op->resist [ATNR_DEATH]); break; |
908 |
|
|
case KW_resist_chaos: thawer.get (op->resist [ATNR_CHAOS]); break; |
909 |
|
|
case KW_resist_counterspell: thawer.get (op->resist [ATNR_COUNTERSPELL]); break; |
910 |
|
|
case KW_resist_godpower: thawer.get (op->resist [ATNR_GODPOWER]); break; |
911 |
|
|
case KW_resist_holyword: thawer.get (op->resist [ATNR_HOLYWORD]); break; |
912 |
|
|
case KW_resist_blind: thawer.get (op->resist [ATNR_BLIND]); break; |
913 |
|
|
case KW_resist_internal: thawer.get (op->resist [ATNR_INTERNAL]); break; |
914 |
|
|
case KW_resist_life_stealing: thawer.get (op->resist [ATNR_LIFE_STEALING]); break; |
915 |
|
|
case KW_resist_disease: thawer.get (op->resist [ATNR_DISEASE]); break; |
916 |
|
|
|
917 |
|
|
case KW_luck: thawer.get (op->stats.luck); break; |
918 |
|
|
case KW_run_away: thawer.get (op->run_away); break; |
919 |
|
|
case KW_pick_up: thawer.get (op->pick_up); break; |
920 |
|
|
case KW_item_power: thawer.get (op->item_power); break; |
921 |
|
|
case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; |
922 |
|
|
case KW_anim_speed: thawer.get (op->anim_speed); break; |
923 |
|
|
case KW_container: thawer.get (op->weight_limit); break; |
924 |
|
|
case KW_will_apply: thawer.get (op->will_apply); break; |
925 |
|
|
case KW_attack_movement: thawer.get (op->attack_movement); break; |
926 |
|
|
case KW_move_state: thawer.get (op->move_status); break; |
927 |
|
|
case KW_expmul: thawer.get (op->expmul); break; |
928 |
|
|
case KW_glow_radius: thawer.get (op->glow_radius); break; |
929 |
|
|
case KW_weapontype: thawer.get (op->weapontype); break; |
930 |
|
|
case KW_tooltype: thawer.get (op->tooltype); break; |
931 |
|
|
case KW_casting_time: thawer.get (op->casting_time); break; |
932 |
|
|
case KW_elevation: thawer.get (op->elevation); break; |
933 |
|
|
case KW_smoothlevel: thawer.get (op->smoothlevel); break; |
934 |
|
|
case KW_client_type: thawer.get (op->client_type); break; |
935 |
|
|
case KW_duration: thawer.get (op->duration); break; |
936 |
|
|
case KW_range: thawer.get (op->range); break; |
937 |
|
|
case KW_range_modifier: thawer.get (op->range_modifier); break; |
938 |
|
|
case KW_dam_modifier: thawer.get (op->dam_modifier); break; |
939 |
|
|
case KW_duration_modifier: thawer.get (op->duration_modifier); break; |
940 |
|
|
|
941 |
|
|
//TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
942 |
|
|
//TODO: parse from other include files |
943 |
|
|
case KW_body_range: thawer.get (op->body_info [ 0]); break; |
944 |
|
|
case KW_body_arm: thawer.get (op->body_info [ 1]); break; |
945 |
|
|
case KW_body_torso: thawer.get (op->body_info [ 2]); break; |
946 |
|
|
case KW_body_head: thawer.get (op->body_info [ 3]); break; |
947 |
|
|
case KW_body_neck: thawer.get (op->body_info [ 4]); break; |
948 |
|
|
case KW_body_skill: thawer.get (op->body_info [ 5]); break; |
949 |
|
|
case KW_body_finger: thawer.get (op->body_info [ 6]); break; |
950 |
|
|
case KW_body_shoulder: thawer.get (op->body_info [ 7]); break; |
951 |
|
|
case KW_body_foot: thawer.get (op->body_info [ 8]); break; |
952 |
|
|
case KW_body_hand: thawer.get (op->body_info [ 9]); break; |
953 |
|
|
case KW_body_wrist: thawer.get (op->body_info [10]); break; |
954 |
|
|
case KW_body_waist: thawer.get (op->body_info [11]); break; |
955 |
|
|
case KW_can_apply: |
956 |
|
|
break; |
957 |
|
|
|
958 |
|
|
case KW_connected: |
959 |
|
|
add_button_link (op, op->map, thawer.get_sint32 ()); |
960 |
|
|
break; |
961 |
|
|
|
962 |
|
|
case KW_randomitems: |
963 |
|
|
op->randomitems = find_treasurelist (thawer.get_str ()); |
964 |
|
|
break; |
965 |
|
|
|
966 |
|
|
case KW_msg: |
967 |
|
|
{ |
968 |
|
|
thawer.get_ml (KW_endmsg, op->msg); |
969 |
|
|
//TODO: allow longer messages |
970 |
|
|
if (strlen (op->msg) >= HUGE_BUF) |
971 |
|
|
{ |
972 |
|
|
LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
973 |
|
|
op->msg = "ERROR, please report: string too long, winged.\n"; |
974 |
|
|
} |
975 |
|
|
} |
976 |
|
|
break; |
977 |
|
|
|
978 |
|
|
case KW_lore: |
979 |
|
|
{ |
980 |
|
|
shstr msgbuf; |
981 |
|
|
thawer.get_ml (KW_endlore, op->lore); |
982 |
|
|
//TODO: allow longer messages |
983 |
|
|
/* Just print a warning so we can be reasonably safe |
984 |
|
|
* about not overflowing the buffer. |
985 |
|
|
*/ |
986 |
|
|
if (strlen (op->lore) > (HUGE_BUF / 2)) |
987 |
|
|
LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
988 |
|
|
HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
989 |
|
|
} |
990 |
|
|
break; |
991 |
|
|
|
992 |
|
|
case KW_editable: |
993 |
|
|
case KW_editor_folder: |
994 |
|
|
break; |
995 |
|
|
|
996 |
root |
1.4 |
case KW_More: // uppercase alias |
997 |
root |
1.1 |
case KW_more: |
998 |
|
|
/* We need to record that this is a multipart object, |
999 |
|
|
* so the calling function can glue things back together |
1000 |
|
|
*/ |
1001 |
|
|
ismore = 1; |
1002 |
|
|
break; |
1003 |
|
|
|
1004 |
|
|
case KW_end: |
1005 |
|
|
check_loaded_object (op); |
1006 |
|
|
|
1007 |
|
|
if (!arch_init) |
1008 |
|
|
op->instantiate (); |
1009 |
|
|
|
1010 |
|
|
return ismore ? LL_MORE : LL_NORMAL; |
1011 |
|
|
|
1012 |
|
|
case KW_EOF: |
1013 |
|
|
return LL_EOF; |
1014 |
|
|
|
1015 |
|
|
case KW_ERROR: |
1016 |
root |
1.2 |
set_ob_key_value (op, thawer.line, thawer.last_value, true); |
1017 |
root |
1.1 |
//printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D |
1018 |
|
|
|
1019 |
root |
1.2 |
//TODO: skip line, ugly, factor parsing better |
1020 |
|
|
if (thawer.last_value) |
1021 |
|
|
thawer.line = thawer.last_value; |
1022 |
|
|
|
1023 |
|
|
thawer.line += strlen (thawer.line) + 1; |
1024 |
|
|
|
1025 |
root |
1.1 |
break; |
1026 |
|
|
|
1027 |
|
|
default: |
1028 |
root |
1.7 |
LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str [kw]); |
1029 |
|
|
break; |
1030 |
root |
1.1 |
} |
1031 |
|
|
} |
1032 |
|
|
} |
1033 |
|
|
|
1034 |
|
|
/* |
1035 |
|
|
* Loads an object from the given file-pointer. |
1036 |
|
|
* Variables will be read and parsed and patched into the object |
1037 |
|
|
* until the string "end" is reached, or the end of the file. |
1038 |
|
|
* |
1039 |
|
|
* bufstat is used to determine various file attributes: |
1040 |
|
|
* LO_REPATE (0): We are reading from the same buffer as the last call. |
1041 |
|
|
* LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions |
1042 |
|
|
* will also be reading from this (treasure file, artifacts.) |
1043 |
|
|
* LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1044 |
|
|
* be reset. |
1045 |
|
|
* LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1046 |
|
|
* |
1047 |
|
|
*/ |
1048 |
|
|
|
1049 |
|
|
int load_object(object_thawer &fp, object *op, int map_flags) { |
1050 |
|
|
return parse_object(op, fp, map_flags); |
1051 |
|
|
} |
1052 |
|
|
|
1053 |
|
|
|
1054 |
|
|
/* This takes a buffer, scans it for variables, and sets those variables |
1055 |
|
|
* as appropriate in op. |
1056 |
|
|
* |
1057 |
|
|
* This function appears to be used in only 2 places - in crossedit to |
1058 |
|
|
* override values and in c_wiz to mutate values. |
1059 |
|
|
*/ |
1060 |
pippijn |
1.8 |
int |
1061 |
|
|
set_variable(object *op, char *buf) |
1062 |
|
|
{ |
1063 |
|
|
return 0; |
1064 |
root |
1.1 |
#if 0 |
1065 |
|
|
int retval; |
1066 |
|
|
object_thawer thawer (0); |
1067 |
|
|
|
1068 |
|
|
strcpy(msgbuf, ""); |
1069 |
|
|
strcpy(lorebuf, ""); |
1070 |
|
|
retval=parse_object(op,thawer,0); |
1071 |
|
|
yy_switch_to_buffer(yycurbuf); |
1072 |
|
|
yy_delete_buffer(yybufstate); |
1073 |
|
|
yy_pop_state(); |
1074 |
|
|
return retval; |
1075 |
|
|
#endif |
1076 |
|
|
} |
1077 |
|
|
|
1078 |
|
|
/* This array equates the FLAG_ values with the V_ values. Use -1 to |
1079 |
|
|
* put gaps in the array that should not be processed. |
1080 |
|
|
* The order matches the order of the define values in 'define.h'. |
1081 |
|
|
*/ |
1082 |
|
|
/* This is a list of pointers that correspond to the FLAG_.. values. |
1083 |
|
|
* This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
1084 |
|
|
* the 15'th element of this array should match that name. |
1085 |
|
|
* If an entry is NULL, that is a flag not to loaded/saved. |
1086 |
|
|
*/ |
1087 |
|
|
static const char *const flag_names[NUM_FLAGS+1] = { |
1088 |
|
|
"alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid", |
1089 |
|
|
"can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */ |
1090 |
|
|
"is_animated", NULL /* slow_move */, |
1091 |
|
|
NULL /* flying */, "monster", "friendly", "generator", |
1092 |
|
|
"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */ |
1093 |
|
|
"see_invisible", "can_roll", "overlay_floor", |
1094 |
|
|
"is_turnable", NULL /* walk_off */, NULL /* fly_on */, |
1095 |
|
|
NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */ |
1096 |
|
|
"changing", "splitting", "hitback", "startequip", |
1097 |
|
|
"blocksview", "undead", "scared", "unaggressive", |
1098 |
|
|
"reflect_missile", "reflect_spell", /* 40 */ |
1099 |
|
|
"no_magic", "no_fix_player", "is_lightable", "tear_down", |
1100 |
|
|
"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/, |
1101 |
|
|
"pick_up", "unique", "no_drop", /* 50 */ |
1102 |
|
|
NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range", |
1103 |
|
|
"can_use_bow", "can_use_armour", "can_use_weapon", |
1104 |
|
|
"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */ |
1105 |
|
|
"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep", |
1106 |
|
|
"stand_still", "random_move", "only_attack", "confused", /* 70 */ |
1107 |
|
|
"stealth", NULL, NULL, "cursed", "damned", |
1108 |
|
|
"see_anywhere", "known_magical", "known_cursed", |
1109 |
|
|
"can_use_skill", "been_applied", /* 80 */ |
1110 |
|
|
"has_ready_scroll", "can_use_rod", NULL, |
1111 |
|
|
"can_use_horn", "make_invisible", "inv_locked", "is_wooded", |
1112 |
|
|
"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */ |
1113 |
|
|
"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron", |
1114 |
|
|
"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */ |
1115 |
|
|
"no_attack", "no_damage", NULL, NULL, "activate_on_push", |
1116 |
|
|
"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */ |
1117 |
|
|
NULL |
1118 |
|
|
}; |
1119 |
|
|
|
1120 |
|
|
|
1121 |
|
|
/* |
1122 |
|
|
* Initialises the array of variable-names. Needed before any |
1123 |
|
|
* objects can be loaded. Called by init_library(). |
1124 |
|
|
*/ |
1125 |
|
|
|
1126 |
|
|
void init_vars() { |
1127 |
|
|
} |
1128 |
|
|
|
1129 |
|
|
/* This returns a string of the integer movement type */ |
1130 |
pippijn |
1.8 |
#if 0 |
1131 |
|
|
// unused function |
1132 |
root |
1.1 |
static char* get_string_move_type(MoveType mt) |
1133 |
|
|
{ |
1134 |
|
|
static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
1135 |
|
|
int i, all_count=0, count; |
1136 |
|
|
|
1137 |
|
|
strcpy(retbuf,""); |
1138 |
|
|
strcpy(retbuf_all," all"); |
1139 |
|
|
|
1140 |
|
|
/* Quick check, and probably fairly common */ |
1141 |
|
|
if (mt == MOVE_ALL) return retbuf_all+1; |
1142 |
|
|
if (mt == 0) { |
1143 |
|
|
strcpy(retbuf,"0"); |
1144 |
|
|
return retbuf; |
1145 |
|
|
} |
1146 |
|
|
|
1147 |
|
|
/* We basically slide the bits down. Why look at MOVE_ALL? |
1148 |
|
|
* because we may want to return a string like 'all -swim', |
1149 |
|
|
* and if we just looked at mt, we couldn't get that. |
1150 |
|
|
*/ |
1151 |
|
|
for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { |
1152 |
|
|
if (mt & (1<<count)) { |
1153 |
|
|
strcat(retbuf, " "); |
1154 |
|
|
strcat(retbuf, move_name[count]); |
1155 |
|
|
} else { |
1156 |
|
|
strcat(retbuf_all, " -"); |
1157 |
|
|
strcat(retbuf_all, move_name[count]); |
1158 |
|
|
all_count++; |
1159 |
|
|
} |
1160 |
|
|
} |
1161 |
|
|
/* Basically, if there is a single negation, return it, eg |
1162 |
|
|
* 'all -swim'. But more than that, just return the |
1163 |
|
|
* enumerated values. It doesn't make sense to return |
1164 |
|
|
* 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
1165 |
|
|
*/ |
1166 |
|
|
if (all_count <=1) return retbuf_all+1; |
1167 |
|
|
else return retbuf+1; |
1168 |
|
|
} |
1169 |
pippijn |
1.8 |
#endif |
1170 |
|
|
|
1171 |
root |
1.1 |
// compare *op against *tmp and output differences |
1172 |
|
|
void |
1173 |
|
|
put (object_freezer &f, object *op, object *tmp) |
1174 |
|
|
{ |
1175 |
|
|
int i; |
1176 |
|
|
|
1177 |
|
|
/* This saves the key/value lists. We do it first so that any |
1178 |
|
|
* keys that match field names will be overwritten by the loader. |
1179 |
|
|
*/ |
1180 |
|
|
for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1181 |
|
|
{ |
1182 |
|
|
/* Find the field in the opposing member. */ |
1183 |
|
|
key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1184 |
|
|
|
1185 |
|
|
/* If there's no partnering field, or it's got a different value, save our field. */ |
1186 |
|
|
if (arch_field == NULL || my_field->value != arch_field->value) |
1187 |
|
|
f.put (my_field->key, my_field->value); |
1188 |
|
|
} |
1189 |
|
|
|
1190 |
|
|
/* We don't need to worry about the arch's extra fields - they |
1191 |
|
|
* will get taken care of the copy_object function. |
1192 |
|
|
*/ |
1193 |
|
|
|
1194 |
|
|
# define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1195 |
|
|
# define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1196 |
|
|
|
1197 |
|
|
CMP_OUT (name); |
1198 |
|
|
CMP_OUT (name_pl); |
1199 |
|
|
CMP_OUT (custom_name); |
1200 |
|
|
CMP_OUT (title); |
1201 |
|
|
CMP_OUT (race); |
1202 |
|
|
CMP_OUT (slaying); |
1203 |
|
|
|
1204 |
|
|
if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg); |
1205 |
|
|
if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
1206 |
|
|
|
1207 |
|
|
CMP_OUT (other_arch); |
1208 |
|
|
CMP_OUT (face); |
1209 |
|
|
|
1210 |
root |
1.3 |
if (!op->face || !op->face->name) |
1211 |
|
|
printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>");//D |
1212 |
|
|
|
1213 |
root |
1.1 |
if (op->animation_id != tmp->animation_id) |
1214 |
|
|
if (op->animation_id) |
1215 |
|
|
{ |
1216 |
|
|
f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1217 |
|
|
|
1218 |
|
|
if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1219 |
root |
1.3 |
f.put (KW_is_animated, (sint32)0); |
1220 |
root |
1.1 |
} |
1221 |
|
|
else |
1222 |
root |
1.3 |
f.put (KW_animation, (const char *)0); |
1223 |
root |
1.1 |
|
1224 |
|
|
CMP_OUT2 (str , stats.Str); |
1225 |
|
|
CMP_OUT2 (dex , stats.Dex); |
1226 |
|
|
CMP_OUT2 (con , stats.Con); |
1227 |
|
|
CMP_OUT2 (wis , stats.Wis); |
1228 |
|
|
CMP_OUT2 (pow , stats.Pow); |
1229 |
|
|
CMP_OUT2 (cha , stats.Cha); |
1230 |
|
|
CMP_OUT2 (int , stats.Int); |
1231 |
|
|
CMP_OUT2 (hp , stats.hp); |
1232 |
|
|
CMP_OUT2 (maxhp , stats.maxhp); |
1233 |
|
|
CMP_OUT2 (sp , stats.sp); |
1234 |
|
|
CMP_OUT2 (maxsp , stats.maxsp); |
1235 |
|
|
CMP_OUT2 (grace , stats.grace); |
1236 |
|
|
CMP_OUT2 (maxgrace, stats.maxgrace); |
1237 |
|
|
CMP_OUT2 (exp , stats.exp); |
1238 |
|
|
|
1239 |
|
|
CMP_OUT (perm_exp); |
1240 |
|
|
CMP_OUT (expmul); |
1241 |
|
|
|
1242 |
|
|
CMP_OUT2 (food , stats.food); |
1243 |
|
|
CMP_OUT2 (dam , stats.dam); |
1244 |
|
|
CMP_OUT2 (luck , stats.luck); |
1245 |
|
|
CMP_OUT2 (wc , stats.wc); |
1246 |
|
|
CMP_OUT2 (ac , stats.ac); |
1247 |
|
|
|
1248 |
|
|
CMP_OUT (x); |
1249 |
|
|
CMP_OUT (y); |
1250 |
|
|
CMP_OUT (speed); |
1251 |
|
|
CMP_OUT (speed_left); |
1252 |
|
|
CMP_OUT2 (move_state, move_status); |
1253 |
|
|
CMP_OUT (attack_movement); |
1254 |
|
|
CMP_OUT (nrof); |
1255 |
|
|
CMP_OUT (level); |
1256 |
|
|
CMP_OUT (direction); |
1257 |
|
|
CMP_OUT (type); |
1258 |
|
|
CMP_OUT (subtype); |
1259 |
|
|
CMP_OUT (attacktype); |
1260 |
|
|
|
1261 |
|
|
for (i = 0; i < NROFATTACKS; i++) |
1262 |
|
|
if (op->resist [i] != tmp->resist [i]) |
1263 |
|
|
f.put (resist_save [i], op->resist [i]); |
1264 |
|
|
|
1265 |
|
|
CMP_OUT (path_attuned); |
1266 |
|
|
CMP_OUT (path_repelled); |
1267 |
|
|
CMP_OUT (path_denied); |
1268 |
|
|
CMP_OUT (material); |
1269 |
|
|
CMP_OUT (materialname); |
1270 |
|
|
CMP_OUT (value); |
1271 |
|
|
CMP_OUT (carrying); |
1272 |
|
|
CMP_OUT (weight); |
1273 |
|
|
CMP_OUT (invisible); |
1274 |
|
|
CMP_OUT (state); |
1275 |
|
|
CMP_OUT (magic); |
1276 |
|
|
CMP_OUT (last_heal); |
1277 |
|
|
CMP_OUT (last_sp); |
1278 |
|
|
CMP_OUT (last_grace); |
1279 |
|
|
CMP_OUT (last_eat); |
1280 |
|
|
CMP_OUT (glow_radius); |
1281 |
|
|
|
1282 |
|
|
if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) |
1283 |
|
|
f.put (KW_connected, i); |
1284 |
|
|
|
1285 |
|
|
CMP_OUT (randomitems); |
1286 |
|
|
CMP_OUT2 (container, weight_limit); |
1287 |
|
|
|
1288 |
|
|
CMP_OUT (run_away); |
1289 |
|
|
CMP_OUT (pick_up); |
1290 |
|
|
CMP_OUT (will_apply); |
1291 |
|
|
CMP_OUT (smoothlevel); |
1292 |
|
|
CMP_OUT (weapontype); |
1293 |
|
|
CMP_OUT (tooltype); |
1294 |
|
|
CMP_OUT (elevation); |
1295 |
|
|
CMP_OUT (client_type); |
1296 |
|
|
CMP_OUT (item_power); |
1297 |
|
|
CMP_OUT (duration); |
1298 |
|
|
CMP_OUT (range); |
1299 |
|
|
CMP_OUT (range_modifier); |
1300 |
|
|
CMP_OUT (duration_modifier); |
1301 |
|
|
CMP_OUT (dam_modifier); |
1302 |
|
|
CMP_OUT (gen_sp_armour); |
1303 |
|
|
|
1304 |
|
|
CMP_OUT (move_type); |
1305 |
|
|
CMP_OUT (move_block); |
1306 |
|
|
CMP_OUT (move_allow); |
1307 |
|
|
CMP_OUT (move_on); |
1308 |
|
|
CMP_OUT (move_off); |
1309 |
|
|
CMP_OUT (move_slow); |
1310 |
|
|
CMP_OUT (move_slow_penalty); |
1311 |
|
|
|
1312 |
|
|
if (!COMPARE_FLAGS (op, tmp)) |
1313 |
|
|
for (i = 0; i <= NUM_FLAGS; i++) |
1314 |
|
|
if (flag_names [i] |
1315 |
|
|
&& (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) |
1316 |
root |
1.2 |
f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : "0"); |
1317 |
root |
1.1 |
|
1318 |
|
|
/* Save body locations */ |
1319 |
|
|
for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1320 |
|
|
if (op->body_info[i] != tmp->body_info[i]) |
1321 |
|
|
f.put (body_locations[i].save_name, op->body_info[i]); |
1322 |
|
|
} |
1323 |
|
|
|
1324 |
|
|
/* |
1325 |
|
|
* Dumps all variables in an object to a file. |
1326 |
|
|
* If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1327 |
|
|
* the only place this is not set is when saving the player. |
1328 |
|
|
* If bit 1 of flag is set, don't remove the object after save. As of now, |
1329 |
|
|
* all of the callers are setting this. |
1330 |
|
|
*/ |
1331 |
|
|
|
1332 |
|
|
void |
1333 |
|
|
save_object (object_freezer &fp, object *op, int flag) |
1334 |
|
|
{ |
1335 |
|
|
archetype *at; |
1336 |
|
|
object *tmp, *old; |
1337 |
|
|
|
1338 |
|
|
/* Even if the object does have an owner, it would seem that we should |
1339 |
|
|
* still save it. |
1340 |
|
|
*/ |
1341 |
|
|
if (op->owner != NULL) |
1342 |
|
|
return; |
1343 |
|
|
|
1344 |
|
|
/* If it is unpaid and we don't want to save those, just return. */ |
1345 |
|
|
if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
1346 |
|
|
return; |
1347 |
|
|
|
1348 |
|
|
if ((at = op->arch) == NULL) |
1349 |
|
|
at = empty_archetype; |
1350 |
|
|
|
1351 |
|
|
fp.put (KW_arch, at->name); |
1352 |
|
|
|
1353 |
|
|
put (fp, op, &at->clone); |
1354 |
|
|
|
1355 |
|
|
/* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1356 |
|
|
|
1357 |
|
|
old = NULL; |
1358 |
|
|
|
1359 |
|
|
if (flag & 2) |
1360 |
|
|
for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1361 |
|
|
save_object (fp, tmp, flag); |
1362 |
|
|
else |
1363 |
|
|
/* Slightly different logic because tmp/op will be removed by |
1364 |
|
|
* the save_object we call. So we just keep looking at op->inv |
1365 |
|
|
* until there is nothing left. In theory, the variable old |
1366 |
|
|
* should not be needed, as recursive loops shouldn't happen. |
1367 |
|
|
*/ |
1368 |
|
|
while ((tmp = op->inv) != NULL) |
1369 |
|
|
{ |
1370 |
|
|
if (old == tmp) |
1371 |
|
|
{ |
1372 |
|
|
LOG (llevError, " Recursive loop in inventory\n"); |
1373 |
|
|
break; |
1374 |
|
|
} |
1375 |
|
|
|
1376 |
|
|
save_object (fp, tmp, flag); |
1377 |
|
|
old = tmp; |
1378 |
|
|
} |
1379 |
|
|
|
1380 |
|
|
if (!(flag & 2)) |
1381 |
|
|
{ |
1382 |
|
|
remove_ob (op); |
1383 |
|
|
free_object (op); |
1384 |
|
|
} |
1385 |
|
|
|
1386 |
|
|
fp.put (op); |
1387 |
|
|
fprintf (fp, "end\n"); |
1388 |
|
|
} |
1389 |
|
|
|