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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.32 by elmex, Sat Dec 30 21:07:46 2006 UTC vs.
Revision 1.39 by elmex, Wed Jan 3 02:51:09 2007 UTC

263static void 263static void
264check_loaded_object (object *op) 264check_loaded_object (object *op)
265{ 265{
266 int ip; 266 int ip;
267 267
268 /* We do some specialized handling to handle legacy cases of name_pl. 268 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name - 269 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralized), but works to 270 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we 271 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for 272 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name. 273 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose 274 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart') 275 * information (appear as just 'hearts' and not 'goblins heart')
320 { 320 {
321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
322 op->gen_sp_armour = op->last_heal; 322 op->gen_sp_armour = op->last_heal;
323 op->last_heal = 0; 323 op->last_heal = 0;
324 } 324 }
325 if (editor) 325
326 ip = 0;
327 else
328 ip = calc_item_power (op, 0); 326 ip = calc_item_power (op, 0);
329 /* Legacy objects from before item power was in the game */ 327 /* Legacy objects from before item power was in the game */
330 if (!op->item_power && ip) 328 if (!op->item_power && ip)
331 { 329 {
332 if (ip > 3) 330 if (ip > 3)
333 { 331 {
551 */ 549 */
552 archetype *arch = archetype::find (str); 550 archetype *arch = archetype::find (str);
553 551
554 object *tmp; 552 object *tmp;
555 553
556 if (arch != NULL) 554 if (arch)
557 tmp = arch_to_object (arch); 555 tmp = arch_to_object (arch);
558 else 556 else
559 { 557 {
560 tmp = object::create (); 558 tmp = object::create ();
561 /* record the name of the broken object */ 559 /* record the name of the broken object */
563 } 561 }
564 562
565 // decativate the object we, as we are still going 563 // decativate the object we, as we are still going
566 // to read the speed value. Objects should be activated 564 // to read the speed value. Objects should be activated
567 // when the map, object or player is completly loaded. 565 // when the map, object or player is completly loaded.
568 tmp->deactivate (false); 566 tmp->deactivate ();
569 567
570 parse_object (tmp, thawer, map_flags); 568 parse_object (tmp, thawer, map_flags);
571 569
572 if (tmp->arch) 570 if (tmp->arch)
573 { 571 {
606 { 604 {
607 /* This is the actual archetype definition then */ 605 /* This is the actual archetype definition then */
608 op->arch = archetype::find (str); 606 op->arch = archetype::find (str);
609 607
610 if (op->arch) 608 if (op->arch)
609 {
611 op->arch->clone.copy_to (op); 610 op->arch->clone.copy_to (op);
611 // copy_to activates, this should be fixed properly
612 op->deactivate ();
613 }
612 else if (!arch_init) 614 else if (!arch_init)
613 /* record the name of the broken object */ 615 /* record the name of the broken object */
614 op->name = str; 616 op->name = str;
615 } 617 }
616 } 618 }
985 case KW_msg: 987 case KW_msg:
986 thawer.get_ml (KW_endmsg, op->msg); 988 thawer.get_ml (KW_endmsg, op->msg);
987 //TODO: allow longer messages 989 //TODO: allow longer messages
988 if (strlen (op->msg) >= HUGE_BUF) 990 if (strlen (op->msg) >= HUGE_BUF)
989 { 991 {
990 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 992 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
991 op->msg = "ERROR, please report: string too long, winged.\n"; 993 op->msg = "ERROR, please report: string too long, winged.\n";
992 } 994 }
993 break; 995 break;
994 996
995 case KW_lore: 997 case KW_lore:
997 //TODO: allow longer messages 999 //TODO: allow longer messages
998 /* Just print a warning so we can be reasonably safe 1000 /* Just print a warning so we can be reasonably safe
999 * about not overflowing the buffer. 1001 * about not overflowing the buffer.
1000 */ 1002 */
1001 if (strlen (op->lore) > (HUGE_BUF / 2)) 1003 if (strlen (op->lore) > (HUGE_BUF / 2))
1002 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1004 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1003 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1005 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1004 break; 1006 break;
1005 1007
1006 case KW_editable: 1008 case KW_editable:
1007 case KW_editor_folder: 1009 case KW_editor_folder:
1053 * 1055 *
1054 */ 1056 */
1055int 1057int
1056load_object (object_thawer &fp, object *op, int map_flags) 1058load_object (object_thawer &fp, object *op, int map_flags)
1057{ 1059{
1058 // cede every 500 objects loaded 1060 coroapi::cede_every (1000); // cede once in a while
1059 {
1060 static int cede_counter = 0;
1061
1062 if (++cede_counter >= 500)
1063 {
1064 cede_counter = 0;
1065 if (coroapi::nready ())
1066 coroapi::cede ();
1067 }
1068 }
1069 1061
1070 return parse_object (op, fp, map_flags); 1062 return parse_object (op, fp, map_flags);
1071} 1063}
1072 1064
1073/* This takes a buffer, scans it for variables, and sets those variables 1065/* This takes a buffer, scans it for variables, and sets those variables
1466 1458
1467 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1459 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1468 save_object (fp, tmp, flag); 1460 save_object (fp, tmp, flag);
1469 1461
1470 fp.put (op); 1462 fp.put (op);
1471 fp.put (KW_end, 0); 1463 fp.put (KW_end);
1472} 1464}
1473 1465

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