--- deliantra/server/common/loader.C 2008/05/04 19:14:23 1.115 +++ deliantra/server/common/loader.C 2008/08/31 15:49:13 1.118 @@ -388,9 +388,18 @@ } /* Old spellcasting object - need to load in the appropiate object */ - if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || + if ((type == ROD + || type == WAND + || type == SCROLL + || type == HORN + || type == FIREWALL /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ - ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) + || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet. + && !inv + && !loading_arch + && !randomitems) // by elmex: not _any_ rod or horn we find on a map, which has randomitems is an old spellcasting + // object. For instance lythanders pipe got it's spell in the treasurelist in the randomitems, + // same goes for normal rods. { /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' * in that spell was stored in sp. @@ -398,7 +407,6 @@ LOG (llevError, "old spellcasting object found: %s", debug_desc ()); object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); insert_ob_in_ob (tmp, this); - randomitems = NULL; /* So another spell isn't created for this object */ } /* spellbooks & runes use slaying. But not to arch name, but to spell name */ @@ -609,7 +617,7 @@ const char *str = f.get_str (); if (str && (animation_id = find_animation (str))) - SET_FLAG (this, FLAG_ANIMATE); + SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here } break; @@ -923,7 +931,10 @@ case KW_weapontype: f.get (weapontype); break; case KW_tooltype: f.get (tooltype); break; case KW_casting_time: f.get (casting_time); break; - case KW_elevation: f.get (elevation); break; + + // elevation is deprecated + case KW_elevation: break; + case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; case KW_client_type: f.get (client_type); break; case KW_duration: f.get (duration); break; @@ -1300,14 +1311,12 @@ if (op->animation_id != tmp->animation_id) if (op->animation_id) + f.put (KW_animation, animations[GET_ANIM_ID (op)].name); + else { - f.put (KW_animation, animations[GET_ANIM_ID (op)].name); - - if (!QUERY_FLAG (op, FLAG_ANIMATE)) - f.put (KW_is_animated, (sint32)0); + f.put (KW_animation, (const char *)0); + op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? } - else - f.put (KW_animation, (const char *)0); CMP_OUT2 (str, stats.Str); CMP_OUT2 (dex, stats.Dex); @@ -1381,7 +1390,6 @@ CMP_OUT (smoothlevel); CMP_OUT (weapontype); CMP_OUT (tooltype); - CMP_OUT (elevation); CMP_OUT (client_type); CMP_OUT (item_power); CMP_OUT (duration);