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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.79 by root, Mon May 7 07:47:32 2007 UTC vs.
Revision 1.110 by root, Sun Apr 20 05:24:55 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <global.h> 28#include <global.h>
30#include <loader.h> 29#include <loader.h>
31#include <sproto.h> 30#include <sproto.h>
32 31
33///////////////////////////////////////////////////////////////////////////// 32/////////////////////////////////////////////////////////////////////////////
33
34extern archetype *loading_arch;
34 35
35/* This table is only necessary to convert objects that existed before the 36/* This table is only necessary to convert objects that existed before the
36 * spell object conversion to the new object. It was not practical 37 * spell object conversion to the new object. It was not practical
37 * to go through every mapping looking for every potion, rod, wand, etc 38 * to go through every mapping looking for every potion, rod, wand, etc
38 * that had a sp set and update to the new value. So this maps the 39 * that had a sp set and update to the new value. So this maps the
168 "spell_magic_drain", /* 122 */ 169 "spell_magic_drain", /* 122 */
169 "spell_counterspell", /* 123 */ 170 "spell_counterspell", /* 123 */
170 "spell_disarm", /* 124 */ 171 "spell_disarm", /* 124 */
171 "spell_cure_confusion", /* 125 */ 172 "spell_cure_confusion", /* 125 */
172 "spell_restoration", /* 126 */ 173 "spell_restoration", /* 126 */
173 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 174 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
174 "spell_counterwall", /* 128 */ 175 "spell_counterwall", /* 128 */
175 "spell_cause_light_wounds", /* 129 */ 176 "spell_cause_light_wounds", /* 129 */
176 "spell_cause_medium_wounds", /* 130 */ 177 "spell_cause_medium_wounds", /* 130 */
177 "spell_cause_heavy_wounds", /* 131 */ 178 "spell_cause_heavy_wounds", /* 131 */
178 "spell_charm_monsters", /* 132 */ 179 "spell_charm_monsters", /* 132 */
250 "spell_cause_rabies", /* 204 */ 251 "spell_cause_rabies", /* 204 */
251 "spell_glyph", /* 205 */ 252 "spell_glyph", /* 205 */
252 NULL 253 NULL
253}; 254};
254 255
255extern bool loading_arch;
256
257/* This function checks the object after it has been loaded (when we 256/* This function checks the object after it has been loaded (when we
258 * get the 'end' in the input stream). This function can be used to 257 * get the 'end' in the input stream). This function can be used to
259 * deal with legacy objects where fields may have changed. It can also be used 258 * deal with legacy objects where fields may have changed. It can also be used
260 * to check for objects to make sure there are no common errors. 259 * to check for objects to make sure there are no common errors.
261 */ 260 */
262void 261void
263object::post_load_check () 262object::post_load_check ()
264{ 263{
265 // as a kind of a hack, we now adjust the range, shield and combat slots 264 if (type >= NUM_TYPES)
265 {
266 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
267 type = 0;
268 }
269
266 switch (type) 270 switch (type)
267 { 271 {
268 case BOW: 272 case BOW:
269 case WAND: 273 case WAND:
270 case ROD: 274 case ROD:
271 case HORN: 275 case HORN:
272 case SKILL: // maybe have to think about this one, as skills get applied togethr with their governing weapons
273 case SKILL_TOOL:
274 if (slot [body_range].info != -1) 276 if (slot [body_range].info != -1)
275 { 277 {
276 LOG (llevInfo, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 278 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
277 slot [body_range].info = -1; 279 slot [body_range].info = -1;
278 } 280 }
279 break; 281 break;
280 282
281 case WEAPON: 283 case WEAPON:
282 if (slot [body_combat].info != -1) 284 if (slot [body_combat].info != -1)
283 { 285 {
284 LOG (llevInfo, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); 286 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
285 slot [body_combat].info = -1; 287 slot [body_combat].info = -1;
286 } 288 }
287 break; 289 break;
288 290
289 case SHIELD: 291 case SHIELD:
290 if (slot [body_shield].info != -1) 292 if (slot [body_shield].info != -1)
291 { 293 {
292 LOG (llevInfo, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 294 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
293 slot [body_shield].info = -1; 295 slot [body_shield].info = -1;
294 } 296 }
295 break; 297 break;
296 298
297 case PLAYER: 299 case PLAYER:
298 if (slot [body_shield].info != 1) 300 if (slot [body_shield].info != 1)
299 { 301 {
300 LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 302 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
301 slot [body_shield].info = 1; 303 slot [body_shield].info = 1;
302 } 304 }
303 305
304 if (slot [body_combat].info != 1) 306 if (slot [body_combat].info != 1)
305 { 307 {
306 LOG (llevInfo, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); 308 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
307 slot [body_combat].info = 1; 309 slot [body_combat].info = 1;
308 } 310 }
309 311
310 if (slot [body_range].info != 1) 312 if (slot [body_range].info != 1)
311 { 313 {
312 LOG (llevInfo, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); 314 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
313 slot [body_range].info = 1; 315 slot [body_range].info = 1;
314 } 316 }
315 break; 317 break;
316 } 318 }
317 319
322 * also have to catch is if this object is not using the normal name for 324 * also have to catch is if this object is not using the normal name for
323 * the object. In that case, we also want to use the loaded name. 325 * the object. In that case, we also want to use the loaded name.
324 * Otherwise, what happens is that the the plural name will lose 326 * Otherwise, what happens is that the the plural name will lose
325 * information (appear as just 'hearts' and not 'goblins heart') 327 * information (appear as just 'hearts' and not 'goblins heart')
326 */ 328 */
327 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) 329 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
328 name_pl = 0; 330 name_pl = 0;
329 331
330 if (!name_pl) 332 if (!name_pl)
331 name_pl = name; 333 name_pl = name;
332 334
359 || type == AMULET || type == GIRDLE 361 || type == AMULET || type == GIRDLE
360 || type == BRACERS || type == CLOAK) 362 || type == BRACERS || type == CLOAK)
361 { 363 {
362 if (last_heal) 364 if (last_heal)
363 { 365 {
364 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 366 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
365 gen_sp_armour = last_heal; 367 gen_sp_armour = last_heal;
366 last_heal = 0; 368 last_heal = 0;
367 } 369 }
368 370
369 int ip = calc_item_power (this, 0); 371 int ip = calc_item_power (this, 0);
381 * something that has item_power 1 is probably just fine if our calculated 383 * something that has item_power 1 is probably just fine if our calculated
382 * value is 1 or 2 - these values are small enough that hard to be precise. 384 * value is 1 or 2 - these values are small enough that hard to be precise.
383 * similarly, it item_power is 0, the first check will always pass, 385 * similarly, it item_power is 0, the first check will always pass,
384 * but not the second one. 386 * but not the second one.
385 */ 387 */
388#if 0 //TODO
386 if (ip > 2 * item_power && ip > (item_power + 3)) 389 if (ip > 2 * item_power && ip > (item_power + 3))
387 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
391#endif
388 } 392 }
389 393
390 /* Old spellcasting object - need to load in the appropiate object */ 394 /* Old spellcasting object - need to load in the appropiate object */
391 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
392 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
393 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
394 { 398 {
395 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 399 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
396 * in that spell was stored in sp. 400 * in that spell was stored in sp.
397 */ 401 */
402 LOG (llevError, "old spellcasting object found: %s", debug_desc ());
398 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 403 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
399 insert_ob_in_ob (tmp, this); 404 insert_ob_in_ob (tmp, this);
400 randomitems = NULL; /* So another spell isn't created for this object */ 405 randomitems = NULL; /* So another spell isn't created for this object */
401 } 406 }
402 407
403 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 408 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
404 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 409 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
405 { 410 {
411 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ());
406 object *tmp = get_archetype_by_object_name (slaying); 412 object *tmp = get_archetype_by_object_name (slaying);
407 insert_ob_in_ob (tmp, this); 413 insert_ob_in_ob (tmp, this);
408 randomitems = NULL; /* So another spell isn't created for this object */ 414 randomitems = NULL; /* So another spell isn't created for this object */
409 /* without this, value is all screwed up */ 415 /* without this, value is all screwed up */
410 value = arch->clone.value * inv->value; 416 value = arch->value * inv->value;
411 } 417 }
412 418
413 if (QUERY_FLAG (this, FLAG_MONSTER)) 419 if (QUERY_FLAG (this, FLAG_MONSTER))
414 { 420 {
415 if (stats.hp > stats.maxhp) 421 if (stats.hp > stats.maxhp)
416 { 422 {
417 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 423 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
418 stats.maxhp = stats.hp; 424 stats.maxhp = stats.hp;
419 } 425 }
420 426
421 /* The archs just need to be updated for this */ 427 /* The archs just need to be updated for this */
422 if (move_type == 0) 428 if (move_type == 0)
423 move_type = MOVE_WALK; 429 move_type = MOVE_WALK;
424 } 430 }
425 431
426 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 432 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
427 {
428 /* Object will duplicate it's content as part of the 433 /* Object will duplicate it's content as part of the
429 * generation process. To do this, we must flag inventory 434 * generation process. To do this, we must flag inventory
430 * so it remains unevaluated concerning the randomitems and 435 * so it remains unevaluated concerning the randomitems and
431 * the living (a demonlord shouldn't cast from inside generator!) 436 * the living (a demonlord shouldn't cast from inside generator!)
432 */ 437 */
438 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
433 flag_inv (this, FLAG_IS_A_TEMPLATE); 439 flag_inv (this, FLAG_IS_A_TEMPLATE);
434 }
435 440
436 /* Handle player movers. We use move_type for player movers 441 /* Handle player movers. We use move_type for player movers
437 * because they operate on their own time (move_on 442 * because they operate on their own time (move_on
438 * would potentially cause them to be triggered when someone steps 443 * would potentially cause them to be triggered when someone steps
439 * on them). If move_type is set, presume person knows what they 444 * on them). If move_type is set, presume person knows what they
440 * are doing, otherwise, set move_type based on maxhp value. 445 * are doing, otherwise, set move_type based on maxhp value.
441 */ 446 */
442 if (type == PLAYERMOVER) 447 if (type == PLAYERMOVER)
443 { 448 {
444 if (!move_type) 449 if (!move_type)
506 511
507 goto next; 512 goto next;
508 } 513 }
509 } 514 }
510 515
511 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); 516 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
512 517
513next: ; 518next: ;
514 } 519 }
515} 520}
516 521
517#define GET_FLAG(op,flag) \ 522#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
518 if (f.get_sint32 ()) \
519 SET_FLAG (op, flag); \
520 else \
521 CLEAR_FLAG (op, flag) \
522 523
523bool 524bool
524object::parse_kv (object_thawer &f) 525object::parse_kv (object_thawer &f)
525{ 526{
526 object *op_inv = inv; 527 object *op_inv = inv;
529 { 530 {
530 switch (f.kw) 531 switch (f.kw)
531 { 532 {
532 case KW_uuid: 533 case KW_uuid:
533 if (const char *s = f.get_str ()) 534 if (const char *s = f.get_str ())
534 { 535 if (!uuid.parse (s))
535 unsigned int version;
536 unsigned long long seq;
537
538 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
539 { 536 {
540 uuid.seq = seq; 537 f.parse_warn ("unparseable uuid");
541 break; 538 uuid = UUID::gen ();
542 } 539 }
543 }
544
545 uuid = gen_uuid ();
546 break; 540 break;
547 541
548 case KW_oid: 542 case KW_oid:
549 f.get (this, f.get_sint32 ()); 543 f.get (this, f.get_sint32 ());
550 break; 544 break;
556 550
557 case KW_attach: f.get_ornull (attach); break; 551 case KW_attach: f.get_ornull (attach); break;
558 case KW_skill: f.get_ornull (skill); break; 552 case KW_skill: f.get_ornull (skill); break;
559 case KW_race: f.get_ornull (race); break; 553 case KW_race: f.get_ornull (race); break;
560 case KW_slaying: f.get_ornull (slaying); break; 554 case KW_slaying: f.get_ornull (slaying); break;
555 case KW_tag: f.get_ornull (tag); break;
561 556
562 case KW_arch: 557 case KW_arch:
563 { 558 {
564 object *tmp = object::read (f); 559 object *tmp = object::read (f);
565 tmp->deactivate (); 560 tmp->deactivate ();
567 { 562 {
568 // was: insert_ob_in_ob (tmp, op); 563 // was: insert_ob_in_ob (tmp, op);
569 // but manually adding it can improve map loading times a lot 564 // but manually adding it can improve map loading times a lot
570 // also, appending instead of prepending keeps the 565 // also, appending instead of prepending keeps the
571 // save ordering the same between repeated load/saves. 566 // save ordering the same between repeated load/saves.
567 // and finally we do not want any funny effects
572 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 568 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
573 CLEAR_FLAG (tmp, FLAG_REMOVED); 569 CLEAR_FLAG (tmp, FLAG_REMOVED);
574 570
575 if (!op_inv) 571 if (!op_inv)
576 { 572 {
592 } 588 }
593 } 589 }
594 continue; 590 continue;
595 591
596 case KW_other_arch: 592 case KW_other_arch:
597 other_arch =
598 loading_arch 593 if (loading_arch == this)
599 ? archetype::get (f.get_str ()) 594 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
595 else
596 {
600 : archetype::find (f.get_str ()); 597 other_arch = archetype::find (f.get_str ());
601 598
602 if (!other_arch) 599 if (!other_arch)
603 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); 600 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
601 }
602 break;
603
604 case KW_owner:
605 f.delayed_deref (this, owner, f.get_str ());
604 break; 606 break;
605 607
606 case KW_animation: 608 case KW_animation:
607 { 609 {
608 CLEAR_FLAG (this, FLAG_ANIMATE); 610 CLEAR_FLAG (this, FLAG_ANIMATE);
635 f.get (move_slow_penalty); 637 f.get (move_slow_penalty);
636 break; 638 break;
637 639
638 case KW_face: 640 case KW_face:
639 face = face_find (f.get_str ()); 641 face = face_find (f.get_str ());
642 break;
643
644 case KW_sound:
645 sound = sound_find (f.get_str ());
646 if (!sound)
647 f.parse_warn ("sound not found");
648 break;
649
650 case KW_sound_destroy:
651 sound_destroy = sound_find (f.get_str ());
652 if (!sound_destroy)
653 f.parse_warn ("sound not found");
640 break; 654 break;
641 655
642 case KW_x: f.get (x); break; 656 case KW_x: f.get (x); break;
643 case KW_y: f.get (y); break; 657 case KW_y: f.get (y); break;
644 658
771 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 785 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
772 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 786 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
773 787
774 break; 788 break;
775 789
776 case KW_wiz:
777 GET_FLAG (this, FLAG_WIZ);
778 //TODO: move to check_object
779 if (QUERY_FLAG (this, FLAG_WIZ))
780 {
781 SET_FLAG (this, FLAG_WAS_WIZ);
782 SET_FLAG (this, FLAG_WIZPASS);
783 SET_FLAG (this, FLAG_WIZCAST);
784 }
785 else
786 {
787 CLEAR_FLAG (this, FLAG_WIZPASS);
788 CLEAR_FLAG (this, FLAG_WIZCAST);
789 }
790 break;
791
792 case KW_friendly: 790 case KW_friendly:
793 if (f.get_sint32 ()) 791 if (f.get_bool ())
794 if (type != PLAYER) 792 if (type != PLAYER)
795 add_friendly_object (this); 793 add_friendly_object (this);
796 794
797 break; 795 break;
798 796
811 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; 809 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
812 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; 810 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
813 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; 811 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
814 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; 812 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
815 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; 813 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
814 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
816 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; 815 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
817 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; 816 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
818 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; 817 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
819 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 818 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
820 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 819 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
827 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 826 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
828 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 827 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
829 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 828 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
830 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 829 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
831 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 830 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
832 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
833 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; 831 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
834 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 832 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
835 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 833 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
836 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 834 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
837 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 835 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
975 randomitems = 0; 973 randomitems = 0;
976 break; 974 break;
977 975
978 case KW_msg: 976 case KW_msg:
979 f.get_ml (KW_endmsg, msg); 977 f.get_ml (KW_endmsg, msg);
980 //TODO: allow longer messages
981 if (strlen (msg) >= HUGE_BUF)
982 {
983 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
984 msg = "ERROR, please report: string too long, winged.\n";
985 }
986 break; 978 break;
987 979
988 case KW_lore: 980 case KW_lore:
989 f.get_ml (KW_endlore, lore); 981 f.get_ml (KW_endlore, lore);
990 //TODO: allow longer messages
991 /* Just print a warning so we can be reasonably safe
992 * about not overflowing the buffer.
993 */
994 if (strlen (lore) > (HUGE_BUF / 2))
995 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
996 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
997 break; 982 break;
998 983
999 case KW_editable: 984 case KW_editable:
1000 case KW_editor_folder: 985 case KW_editor_folder:
1001 break; 986 break;
1040 f.next (); 1025 f.next ();
1041 1026
1042 object *op = object::create (); 1027 object *op = object::create ();
1043 1028
1044 op->map = map; 1029 op->map = map;
1045 arch->clone.copy_to (op); 1030 arch->copy_to (op);
1046 // copy_to activates, this should be fixed properly 1031 // copy_to activates, this should be fixed properly
1047 op->deactivate (); 1032 op->deactivate ();
1048 1033
1049 if (!op->parse_kv (f)) 1034 if (!op->parse_kv (f))
1050 { 1035 {
1065int 1050int
1066set_variable (object *op, char *buf) 1051set_variable (object *op, char *buf)
1067{ 1052{
1068 object_thawer f (buf, (AV *)0); 1053 object_thawer f (buf, (AV *)0);
1069 1054
1070 f.next ();
1071 return op->parse_kv (f); 1055 return op->parse_kv (f);
1072} 1056}
1073 1057
1074/* This returns a string of the integer movement type */ 1058/* This returns a string of the integer movement type */
1075#if 0 1059#if 0
1137 * the 15'th element of this array should match that name. 1121 * the 15'th element of this array should match that name.
1138 * If an entry is NULL, that is a flag not to loaded/saved. 1122 * If an entry is NULL, that is a flag not to loaded/saved.
1139 */ 1123 */
1140 static const keyword flag_names [NUM_FLAGS] = { 1124 static const keyword flag_names [NUM_FLAGS] = {
1141 KW_alive, 1125 KW_alive,
1142 KW_wiz,
1143 KW_NULL, 1126 KW_NULL,
1144 KW_NULL, 1127 KW_NULL,
1145 KW_was_wiz, 1128 KW_NULL,
1129 KW_NULL,
1146 KW_applied, 1130 KW_applied,
1147 KW_unpaid, 1131 KW_unpaid,
1148 KW_can_use_shield, 1132 KW_can_use_shield,
1149 KW_no_pick, 1133 KW_no_pick,
1150 KW_NULL, // walk_on 1134 KW_NULL, // walk_on
1281 1265
1282 /* We don't need to worry about the arch's extra fields - they 1266 /* We don't need to worry about the arch's extra fields - they
1283 * will get taken care of the copy_to method. 1267 * will get taken care of the copy_to method.
1284 */ 1268 */
1285 1269
1286 { 1270 f.put (KW_uuid, op->uuid.c_str ());
1287 char uids[64];
1288 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1289 f.put (KW_uuid, (const char *)uids);
1290 }
1291 1271
1292#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1272#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1293#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1273#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1274
1275 if (object *owner = op->owner)
1276 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1294 1277
1295 CMP_OUT (name); 1278 CMP_OUT (name);
1296 CMP_OUT (name_pl); 1279 CMP_OUT (name_pl);
1297 CMP_OUT (custom_name); 1280 CMP_OUT (custom_name);
1298 CMP_OUT (title); 1281 CMP_OUT (title);
1299 CMP_OUT (race); 1282 CMP_OUT (race);
1300 CMP_OUT (slaying); 1283 CMP_OUT (slaying);
1301 1284 CMP_OUT (tag);
1302 if (op->msg != tmp->msg)
1303 f.put (KW_msg, KW_endmsg, op->msg);
1304 if (op->lore != tmp->lore)
1305 f.put (KW_lore, KW_endlore, op->lore);
1306
1307 CMP_OUT (other_arch); 1285 CMP_OUT (other_arch);
1308 1286
1287 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1288 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1289
1309 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); 1290 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1291 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1292 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1310 1293
1311 if (op->animation_id != tmp->animation_id) 1294 if (op->animation_id != tmp->animation_id)
1312 if (op->animation_id) 1295 if (op->animation_id)
1313 { 1296 {
1314 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1297 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1315 1298
1316 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1299 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1317 f.put (KW_is_animated, (sint32) 0); 1300 f.put (KW_is_animated, (sint32)0);
1318 } 1301 }
1319 else 1302 else
1320 f.put (KW_animation, (const char *) 0); 1303 f.put (KW_animation, (const char *)0);
1321 1304
1322 CMP_OUT2 (str, stats.Str); 1305 CMP_OUT2 (str, stats.Str);
1323 CMP_OUT2 (dex, stats.Dex); 1306 CMP_OUT2 (dex, stats.Dex);
1324 CMP_OUT2 (con, stats.Con); 1307 CMP_OUT2 (con, stats.Con);
1325 CMP_OUT2 (wis, stats.Wis); 1308 CMP_OUT2 (wis, stats.Wis);
1356 CMP_OUT (type); 1339 CMP_OUT (type);
1357 CMP_OUT (subtype); 1340 CMP_OUT (subtype);
1358 CMP_OUT (attacktype); 1341 CMP_OUT (attacktype);
1359 1342
1360 for (i = 0; i < NROFATTACKS; i++) 1343 for (i = 0; i < NROFATTACKS; i++)
1361 if (op->resist[i] != tmp->resist[i]) 1344 if (expect_false (op->resist[i] != tmp->resist[i]))
1362 f.put (resist_save[i], op->resist[i]); 1345 f.put (resist_save[i], op->resist[i]);
1363 1346
1364 CMP_OUT (path_attuned); 1347 CMP_OUT (path_attuned);
1365 CMP_OUT (path_repelled); 1348 CMP_OUT (path_repelled);
1366 CMP_OUT (path_denied); 1349 CMP_OUT (path_denied);
1408 CMP_OUT (move_slow); 1391 CMP_OUT (move_slow);
1409 CMP_OUT (move_slow_penalty); 1392 CMP_OUT (move_slow_penalty);
1410 1393
1411 if (op->flag != tmp->flag) 1394 if (op->flag != tmp->flag)
1412 for (i = 0; i <= NUM_FLAGS; i++) 1395 for (i = 0; i <= NUM_FLAGS; i++)
1413 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1396 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1414 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1397 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1415 1398
1416 // save body locations 1399 // save body locations
1417 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1400 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1418 if (op->slot[i].info != tmp->slot[i].info) 1401 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1419 f.put (body_locations[i].save_name, op->slot[i].info); 1402 f.put (body_locations[i].save_name, op->slot[i].info);
1420} 1403}
1421 1404
1422/* 1405/*
1423 * Dumps all variables in an object to a file. 1406 * Dumps all variables in an object to a file.
1425 * the only place this is not set is when saving the player. 1408 * the only place this is not set is when saving the player.
1426 */ 1409 */
1427bool 1410bool
1428object::write (object_freezer &f) 1411object::write (object_freezer &f)
1429{ 1412{
1430 /* Even if the object does have an owner, it would seem that we should 1413 archetype *at = arch ? arch : archetype::empty;
1431 * still save it.
1432 */
1433 if (owner)
1434 return true;
1435 1414
1436 archetype *at = arch ? (archetype *)arch : empty_archetype;
1437
1438 f.put (KW_arch, at->name); 1415 f.put (KW_arch, at->archname);
1439 write_diff (f, this, &at->clone); 1416 write_diff (f, this, at);
1440 1417
1441 for (object *tmp = inv; tmp; tmp = tmp->below) 1418 for (object *tmp = inv; tmp; tmp = tmp->below)
1442 tmp->write (f); 1419 tmp->write (f);
1443 1420
1444 f.put (this); 1421 f.put (this);
1449 1426
1450///////////////////////////////////////////////////////////////////////////// 1427/////////////////////////////////////////////////////////////////////////////
1451 1428
1452// generic resource file load, 1429// generic resource file load,
1453// currently supports: region, treasures, archetypes 1430// currently supports: region, treasures, archetypes
1431bool
1454bool load_resource_file (const char *filename) 1432load_resource_file_ (const char *filename)
1455{ 1433{
1456 object_thawer f (filename); 1434 object_thawer f (filename);
1457
1458 bool success = false;
1459 bool seen_arch = false;
1460
1461 f.next ();
1462 1435
1463 for (;;) 1436 for (;;)
1464 { 1437 {
1465 switch (f.kw) 1438 switch (f.kw)
1466 { 1439 {
1467 case KW_region: 1440 case KW_region:
1468 if (!region::read (f)) 1441 if (!region::read (f))
1469 goto finish; 1442 return false;
1470 break; 1443 break;
1471 1444
1472 case KW_treasure: 1445 case KW_treasure:
1473 case KW_treasureone: 1446 case KW_treasureone:
1474 if (!treasurelist::read (f)) 1447 if (!treasurelist::read (f))
1475 goto finish; 1448 return false;
1476 break; 1449 break;
1477 1450
1478 case KW_object: 1451 case KW_object:
1479 seen_arch = true;
1480 if (!archetype::read (f)) 1452 if (!archetype::read (f))
1481 goto finish; 1453 return false;
1482 break; 1454 break;
1483 1455
1484 case KW_EOF: 1456 case KW_EOF:
1485 success = true; 1457 return true;
1486 goto finish;
1487 1458
1488 default: 1459 default:
1489 if (!f.parse_error ("resource file")) 1460 if (!f.parse_error ("resource file"))
1490 goto finish; 1461 return false;
1491 1462
1492 f.next (); 1463 f.next ();
1493 break; 1464 break;
1494 } 1465 }
1495 } 1466 }
1496
1497finish:
1498 if (seen_arch)
1499 init_archetype_pointers ();
1500
1501 return success;
1502} 1467}
1503 1468

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