1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | |
28 | |
28 | |
|
|
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <loader.h> |
30 | #include <loader.h> |
31 | #include <newserver.h> |
|
|
32 | #include <sproto.h> |
31 | #include <sproto.h> |
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|
32 | |
|
|
33 | ///////////////////////////////////////////////////////////////////////////// |
33 | |
34 | |
34 | /* Maps the MOVE_* values to names */ |
35 | /* Maps the MOVE_* values to names */ |
35 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
36 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
36 | |
37 | |
37 | /* This table is only necessary to convert objects that existed before the |
38 | /* This table is only necessary to convert objects that existed before the |
… | |
… | |
262 | * to check for objects to make sure there are no common errors. |
263 | * to check for objects to make sure there are no common errors. |
263 | */ |
264 | */ |
264 | static void |
265 | static void |
265 | check_loaded_object (object *op) |
266 | check_loaded_object (object *op) |
266 | { |
267 | { |
267 | int ip; |
|
|
268 | |
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|
269 | /* We do some specialized handling to handle legacy cases of name_pl. |
268 | /* We do some specialised handling to handle legacy cases of name_pl. |
270 | * If the object doesn't have a name_pl, we just use the object name - |
269 | * If the object doesn't have a name_pl, we just use the object name - |
271 | * this isn't perfect (things won't be properly pluralized), but works to |
270 | * this isn't perfect (things won't be properly pluralised), but works to |
272 | * that degree (5 heart is still quite understandable). But the case we |
271 | * that degree (5 heart is still quite understandable). But the case we |
273 | * also have to catch is if this object is not using the normal name for |
272 | * also have to catch is if this object is not using the normal name for |
274 | * the object. In that case, we also want to use the loaded name. |
273 | * the object. In that case, we also want to use the loaded name. |
275 | * Otherwise, what happens is that the the plural name will lose |
274 | * Otherwise, what happens is that the the plural name will lose |
276 | * information (appear as just 'hearts' and not 'goblins heart') |
275 | * information (appear as just 'hearts' and not 'goblins heart') |
277 | */ |
276 | */ |
278 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
277 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
279 | op->name_pl = NULL; |
278 | op->name_pl = 0; |
280 | |
279 | |
281 | if (!op->name_pl) |
280 | if (!op->name_pl) |
282 | op->name_pl = op->name; |
281 | op->name_pl = op->name; |
283 | |
282 | |
284 | /* objects now have a materialname. try to patch it in */ |
283 | /* objects now have a materialname. try to patch it in */ |
285 | if (!(IS_WEAPON (op) && op->level > 0)) |
284 | if (!(op->is_weapon () && op->level > 0)) |
286 | { |
285 | { |
287 | if (op->map != NULL) |
286 | if (op->map != NULL) |
288 | set_materialname (op, op->map->difficulty, NULL); |
287 | set_materialname (op, op->map->difficulty, NULL); |
289 | else |
288 | else |
290 | set_materialname (op, 5, NULL); |
289 | set_materialname (op, 5, NULL); |
291 | } |
290 | } |
|
|
291 | |
292 | /* only do these when program is first run - a bit |
292 | /* only do these when program is first run - a bit |
293 | * excessive to do this at every run - most of this is |
293 | * excessive to do this at every run - most of this is |
294 | * really just to catch any errors - program will still run, but |
294 | * really just to catch any errors - program will still run, but |
295 | * not in the ideal fashion. |
295 | * not in the ideal fashion. |
296 | */ |
296 | */ |
297 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
297 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
298 | { |
298 | { |
299 | if (!op->skill) |
299 | if (!op->skill) |
300 | { |
|
|
301 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
300 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
302 | } |
|
|
303 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
301 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
304 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
302 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
305 | { |
|
|
306 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
303 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
307 | } |
|
|
308 | } |
304 | } |
309 | |
305 | |
310 | /* We changed last_heal to gen_sp_armour, which is what it |
306 | /* We changed last_heal to gen_sp_armour, which is what it |
311 | * really does for many objects. Need to catch any in maps |
307 | * really does for many objects. Need to catch any in maps |
312 | * that may have an old value. |
308 | * that may have an old value. |
313 | */ |
309 | */ |
314 | if ((op->type == WEAPON) || |
310 | if (op->type == WEAPON |
315 | (op->type == ARMOUR) || (op->type == HELMET) || |
311 | || op->type == ARMOUR || op->type == HELMET |
316 | (op->type == SHIELD) || (op->type == RING) || |
312 | || op->type == SHIELD || op->type == RING |
317 | (op->type == BOOTS) || (op->type == GLOVES) || |
313 | || op->type == BOOTS || op->type == GLOVES |
318 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
314 | || op->type == AMULET || op->type == GIRDLE |
|
|
315 | || op->type == BRACERS || op->type == CLOAK) |
319 | { |
316 | { |
320 | if (op->last_heal) |
317 | if (op->last_heal) |
321 | { |
318 | { |
322 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
319 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
323 | op->gen_sp_armour = op->last_heal; |
320 | op->gen_sp_armour = op->last_heal; |
324 | op->last_heal = 0; |
321 | op->last_heal = 0; |
325 | } |
322 | } |
326 | if (editor) |
323 | |
327 | ip = 0; |
|
|
328 | else |
|
|
329 | ip = calc_item_power (op, 0); |
324 | int ip = calc_item_power (op, 0); |
|
|
325 | |
330 | /* Legacy objects from before item power was in the game */ |
326 | /* Legacy objects from before item power was in the game */ |
331 | if (!op->item_power && ip) |
327 | if (!op->item_power && ip) |
332 | { |
328 | { |
333 | if (ip > 3) |
329 | if (ip > 3) |
334 | { |
|
|
335 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
330 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
336 | } |
331 | |
337 | op->item_power = ip; |
332 | op->item_power = ip; |
338 | } |
333 | } |
|
|
334 | |
339 | /* Check for possibly bogus values. Has to meet both these criteria - |
335 | /* Check for possibly bogus values. Has to meet both these criteria - |
340 | * something that has item_power 1 is probably just fine if our calculated |
336 | * something that has item_power 1 is probably just fine if our calculated |
341 | * value is 1 or 2 - these values are small enough that hard to be precise. |
337 | * value is 1 or 2 - these values are small enough that hard to be precise. |
342 | * similarly, it item_power is 0, the first check will always pass, |
338 | * similarly, it item_power is 0, the first check will always pass, |
343 | * but not the second one. |
339 | * but not the second one. |
344 | */ |
340 | */ |
345 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
341 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
346 | { |
|
|
347 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
342 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
348 | } |
|
|
349 | |
|
|
350 | } |
343 | } |
|
|
344 | |
351 | /* Old spellcasting object - need to load in the appropiate object */ |
345 | /* Old spellcasting object - need to load in the appropiate object */ |
352 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
346 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
353 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
347 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
354 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
348 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
355 | { |
349 | { |
356 | object *tmp; |
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|
357 | |
|
|
358 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
350 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
359 | * in that spell was stored in sp. |
351 | * in that spell was stored in sp. |
360 | */ |
352 | */ |
361 | tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
353 | object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
362 | insert_ob_in_ob (tmp, op); |
354 | insert_ob_in_ob (tmp, op); |
363 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
355 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
364 | } |
356 | } |
|
|
357 | |
365 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
358 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
366 | |
|
|
367 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
359 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
368 | { |
360 | { |
369 | object *tmp; |
|
|
370 | |
|
|
371 | tmp = get_archetype_by_object_name (op->slaying); |
361 | object *tmp = get_archetype_by_object_name (op->slaying); |
372 | insert_ob_in_ob (tmp, op); |
362 | insert_ob_in_ob (tmp, op); |
373 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
363 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
374 | /* without this, value is all screwed up */ |
364 | /* without this, value is all screwed up */ |
375 | op->value = op->arch->clone.value * op->inv->value; |
365 | op->value = op->arch->clone.value * op->inv->value; |
376 | } |
366 | } |
377 | |
367 | |
378 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
368 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
379 | { |
369 | { |
380 | if (op->stats.hp > op->stats.maxhp) |
370 | if (op->stats.hp > op->stats.maxhp) |
|
|
371 | { |
381 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
372 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
|
|
373 | op->stats.maxhp = op->stats.hp; |
|
|
374 | } |
382 | |
375 | |
383 | /* The archs just need to be updated for this */ |
376 | /* The archs just need to be updated for this */ |
384 | if (op->move_type == 0) |
377 | if (op->move_type == 0) |
385 | op->move_type = MOVE_WALK; |
378 | op->move_type = MOVE_WALK; |
386 | } |
379 | } |
… | |
… | |
409 | { |
402 | { |
410 | op->move_type = MOVE_ALL; |
403 | op->move_type = MOVE_ALL; |
411 | op->stats.maxhp = 0; |
404 | op->stats.maxhp = 0; |
412 | } |
405 | } |
413 | else |
406 | else |
414 | { |
|
|
415 | op->move_type = MOVE_WALK; |
407 | op->move_type = MOVE_WALK; |
416 | } |
|
|
417 | } |
408 | } |
418 | } |
409 | } |
419 | |
410 | |
420 | } |
411 | } |
421 | |
412 | |
… | |
… | |
488 | SET_FLAG (op, flag); \ |
479 | SET_FLAG (op, flag); \ |
489 | else \ |
480 | else \ |
490 | CLEAR_FLAG (op, flag) \ |
481 | CLEAR_FLAG (op, flag) \ |
491 | |
482 | |
492 | int |
483 | int |
493 | parse_object (object *op, object_thawer & thawer, int map_flags) |
484 | parse_object (object *op, object_thawer &thawer, int map_flags) |
494 | { |
485 | { |
495 | bool ismore = 0; |
486 | bool ismore = 0; |
496 | object *op_inv = op->inv; |
487 | object *op_inv = op->inv; |
497 | |
488 | |
498 | for (;;) |
489 | for (;;) |
499 | { |
490 | { |
500 | keyword kw = thawer.get_kv (); |
491 | switch (thawer.get_kv ()) |
501 | |
|
|
502 | switch (kw) |
|
|
503 | { |
492 | { |
504 | case KW_Object: // uppercase alias |
493 | case KW_Object: // uppercase alias |
505 | case KW_object: |
494 | case KW_object: |
506 | thawer.get (op->name); |
495 | thawer.get (op->name); |
507 | |
496 | |
508 | if (op->arch != NULL) |
497 | if (op->arch) |
509 | op->arch->name = op->name; |
498 | op->arch->name = op->name; |
510 | |
499 | |
511 | break; |
500 | break; |
512 | |
501 | |
513 | case KW_uuid: |
502 | case KW_uuid: |
… | |
… | |
552 | */ |
541 | */ |
553 | archetype *arch = archetype::find (str); |
542 | archetype *arch = archetype::find (str); |
554 | |
543 | |
555 | object *tmp; |
544 | object *tmp; |
556 | |
545 | |
557 | if (arch != NULL) |
546 | if (arch) |
558 | tmp = arch_to_object (arch); |
547 | tmp = arch_to_object (arch); |
559 | else |
548 | else |
560 | { |
549 | { |
561 | tmp = get_object (); |
550 | tmp = object::create (); |
562 | /* record the name of the broken object */ |
551 | /* record the name of the broken object */ |
|
|
552 | //TODO: but do not log??? |
563 | tmp->name = str; |
553 | tmp->name = str; |
564 | } |
554 | } |
|
|
555 | |
|
|
556 | // decativate the object we, as we are still going |
|
|
557 | // to read the speed value. Objects should be activated |
|
|
558 | // when the map, object or player is completly loaded. |
|
|
559 | tmp->deactivate (); |
565 | |
560 | |
566 | parse_object (tmp, thawer, map_flags); |
561 | parse_object (tmp, thawer, map_flags); |
567 | |
562 | |
568 | if (tmp->arch) |
563 | if (tmp->arch) |
569 | { |
564 | { |
… | |
… | |
593 | op_inv = tmp; |
588 | op_inv = tmp; |
594 | } |
589 | } |
595 | else |
590 | else |
596 | { |
591 | { |
597 | LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); |
592 | LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); |
598 | free_object (tmp); |
593 | tmp->destroy (); |
599 | } |
594 | } |
600 | } |
595 | } |
601 | else |
596 | else |
602 | { |
597 | { |
603 | /* This is the actual archetype definition then */ |
598 | /* This is the actual archetype definition then */ |
604 | op->arch = archetype::find (str); |
599 | op->arch = archetype::find (str); |
605 | |
600 | |
606 | if (op->arch != NULL) |
601 | if (op->arch) |
607 | copy_object (&op->arch->clone, op); |
602 | { |
|
|
603 | op->arch->clone.copy_to (op); |
|
|
604 | // copy_to activates, this should be fixed properly |
|
|
605 | op->deactivate (); |
|
|
606 | } |
608 | else if (!arch_init) |
607 | else if (!arch_init) |
609 | /* record the name of the broken object */ |
608 | /* record the name of the broken object */ |
610 | op->name = str; |
609 | op->name = str; |
611 | } |
610 | } |
612 | } |
611 | } |
… | |
… | |
616 | op->other_arch = archetype::find (thawer.get_str ()); |
615 | op->other_arch = archetype::find (thawer.get_str ()); |
617 | break; |
616 | break; |
618 | |
617 | |
619 | case KW_animation: |
618 | case KW_animation: |
620 | { |
619 | { |
|
|
620 | CLEAR_FLAG (op, FLAG_ANIMATE); |
|
|
621 | op->animation_id = 0; |
|
|
622 | |
621 | const char *str = thawer.get_str (); |
623 | const char *str = thawer.get_str (); |
622 | |
|
|
623 | if (!str) |
|
|
624 | { |
|
|
625 | op->animation_id = 0; |
|
|
626 | CLEAR_FLAG (op, FLAG_ANIMATE); |
|
|
627 | } |
|
|
628 | else |
|
|
629 | { |
|
|
630 | op->animation_id = find_animation (str); |
624 | if (str && (op->animation_id = find_animation (str))) |
631 | SET_FLAG (op, FLAG_ANIMATE); |
625 | SET_FLAG (op, FLAG_ANIMATE); |
632 | } |
|
|
633 | } |
626 | } |
634 | |
|
|
635 | break; |
627 | break; |
636 | |
628 | |
637 | case KW_last_heal: thawer.get (op->last_heal); break; |
629 | case KW_last_heal: thawer.get (op->last_heal); break; |
638 | case KW_last_sp: thawer.get (op->last_sp); break; |
630 | case KW_last_sp: thawer.get (op->last_sp); break; |
639 | case KW_last_grace: thawer.get (op->last_grace); break; |
631 | case KW_last_grace: thawer.get (op->last_grace); break; |
… | |
… | |
642 | |
634 | |
643 | case KW_speed: |
635 | case KW_speed: |
644 | thawer.get (op->speed); |
636 | thawer.get (op->speed); |
645 | |
637 | |
646 | //TODO: maybe do in check_object |
638 | //TODO: maybe do in check_object |
647 | if (!(map_flags & MAP_STYLE)) |
639 | // removed check for style maps |
648 | { |
|
|
649 | if (op->speed < 0) |
640 | if (op->speed < 0) |
650 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
641 | op->speed_left = op->speed_left - rndm (); |
651 | |
|
|
652 | update_ob_speed (op); |
|
|
653 | } |
|
|
654 | |
642 | |
655 | break; |
643 | break; |
656 | |
644 | |
657 | case KW_slow_move: |
645 | case KW_slow_move: |
658 | op->move_slow |= MOVE_WALK; |
646 | op->move_slow |= MOVE_WALK; |
… | |
… | |
708 | case KW_path_denied: thawer.get (op->path_denied); break; |
696 | case KW_path_denied: thawer.get (op->path_denied); break; |
709 | case KW_invisible: thawer.get (op->invisible); break; |
697 | case KW_invisible: thawer.get (op->invisible); break; |
710 | case KW_magic: thawer.get (op->magic); break; |
698 | case KW_magic: thawer.get (op->magic); break; |
711 | case KW_state: thawer.get (op->state); break; |
699 | case KW_state: thawer.get (op->state); break; |
712 | case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; |
700 | case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; |
713 | case KW_material: thawer.get (op->material); break; |
701 | case KW_material: thawer.get (op->materials); break; //TODO: nuke |
714 | case KW_materialname: thawer.get (op->materialname); break; |
702 | case KW_materialname: thawer.get (op->materialname); break; |
715 | |
703 | |
716 | /* These are the new values */ |
704 | /* These are the new values */ |
717 | case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; |
705 | case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; |
718 | case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; |
706 | case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; |
… | |
… | |
812 | CLEAR_FLAG (op, FLAG_WIZCAST); |
800 | CLEAR_FLAG (op, FLAG_WIZCAST); |
813 | } |
801 | } |
814 | break; |
802 | break; |
815 | |
803 | |
816 | case KW_friendly: |
804 | case KW_friendly: |
817 | GET_FLAG (op, FLAG_FRIENDLY); |
805 | if (thawer.get_sint32 ()) |
818 | //TODO: move to check_object or so |
806 | if (op->type != PLAYER) |
819 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
820 | add_friendly_object (op); |
807 | add_friendly_object (op); |
|
|
808 | |
821 | break; |
809 | break; |
822 | |
810 | |
823 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
811 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
824 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
812 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
825 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
813 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
826 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
814 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
|
|
815 | case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break; |
827 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
816 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
828 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
817 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
829 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
818 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
830 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
819 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
831 | case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break; |
|
|
832 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
820 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
833 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
821 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
834 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
822 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
835 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
823 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
836 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
824 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
… | |
… | |
864 | case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; |
852 | case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; |
865 | case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; |
853 | case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; |
866 | case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; |
854 | case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; |
867 | case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; |
855 | case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; |
868 | case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; |
856 | case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; |
|
|
857 | case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break; |
869 | case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; |
858 | case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; |
870 | case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; |
859 | case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; |
871 | case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; |
860 | case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; |
872 | case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; |
861 | case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; |
873 | case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; |
862 | case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; |
… | |
… | |
902 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
891 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
903 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
892 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
904 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
893 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
905 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
894 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
906 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
895 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
|
|
896 | case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break; |
907 | |
897 | |
908 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
898 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
909 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
899 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
910 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
900 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
911 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
901 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
… | |
… | |
978 | add_button_link (op, op->map, thawer.get_sint32 ()); |
968 | add_button_link (op, op->map, thawer.get_sint32 ()); |
979 | break; |
969 | break; |
980 | |
970 | |
981 | case KW_randomitems: |
971 | case KW_randomitems: |
982 | op->randomitems = find_treasurelist (thawer.get_str ()); |
972 | op->randomitems = find_treasurelist (thawer.get_str ()); |
|
|
973 | //if (!op->randomitems) |
|
|
974 | // LOG (llevError, "%s uses unknown randomitems '%s'.\n", op->debug_desc (), thawer.get_str ()); |
983 | break; |
975 | break; |
984 | |
976 | |
985 | case KW_msg: |
977 | case KW_msg: |
986 | { |
|
|
987 | thawer.get_ml (KW_endmsg, op->msg); |
978 | thawer.get_ml (KW_endmsg, op->msg); |
988 | //TODO: allow longer messages |
979 | //TODO: allow longer messages |
989 | if (strlen (op->msg) >= HUGE_BUF) |
980 | if (strlen (op->msg) >= HUGE_BUF) |
990 | { |
981 | { |
991 | LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
982 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
992 | op->msg = "ERROR, please report: string too long, winged.\n"; |
983 | op->msg = "ERROR, please report: string too long, winged.\n"; |
993 | } |
984 | } |
994 | } |
|
|
995 | break; |
985 | break; |
996 | |
986 | |
997 | case KW_lore: |
987 | case KW_lore: |
998 | { |
|
|
999 | shstr msgbuf; |
|
|
1000 | |
|
|
1001 | thawer.get_ml (KW_endlore, op->lore); |
988 | thawer.get_ml (KW_endlore, op->lore); |
1002 | //TODO: allow longer messages |
989 | //TODO: allow longer messages |
1003 | /* Just print a warning so we can be reasonably safe |
990 | /* Just print a warning so we can be reasonably safe |
1004 | * about not overflowing the buffer. |
991 | * about not overflowing the buffer. |
1005 | */ |
992 | */ |
1006 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
993 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1007 | LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
994 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1008 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
995 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1009 | } |
|
|
1010 | break; |
996 | break; |
1011 | |
997 | |
1012 | case KW_editable: |
998 | case KW_editable: |
1013 | case KW_editor_folder: |
999 | case KW_editor_folder: |
1014 | break; |
1000 | break; |
… | |
… | |
1031 | |
1017 | |
1032 | case KW_EOF: |
1018 | case KW_EOF: |
1033 | return LL_EOF; |
1019 | return LL_EOF; |
1034 | |
1020 | |
1035 | case KW_ERROR: |
1021 | case KW_ERROR: |
1036 | set_ob_key_value (op, thawer.line, thawer.last_value, true); |
1022 | set_ob_key_value (op, thawer.kw_str, thawer.value, true); |
1037 | //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D |
1023 | //fprintf (stderr, "addkv(%s,%s)\n", thawer.kw_str, thawer.value);//D |
1038 | |
|
|
1039 | //TODO: skip line, ugly, factor parsing better |
|
|
1040 | if (thawer.last_value) |
|
|
1041 | thawer.line = thawer.last_value; |
|
|
1042 | |
|
|
1043 | thawer.line += strlen (thawer.line) + 1; |
|
|
1044 | |
|
|
1045 | break; |
1024 | break; |
1046 | |
1025 | |
1047 | default: |
1026 | default: |
1048 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1027 | if (!thawer.parse_error ("object", op->name)) |
|
|
1028 | return false; |
1049 | break; |
1029 | break; |
1050 | } |
1030 | } |
1051 | } |
1031 | } |
1052 | } |
1032 | } |
1053 | |
1033 | |
… | |
… | |
1063 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1043 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1064 | * be reset. |
1044 | * be reset. |
1065 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1045 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1066 | * |
1046 | * |
1067 | */ |
1047 | */ |
1068 | |
|
|
1069 | int |
1048 | int |
1070 | load_object (object_thawer & fp, object *op, int map_flags) |
1049 | load_object (object_thawer &fp, object *op, int map_flags) |
1071 | { |
1050 | { |
|
|
1051 | coroapi::cede_every (1000); // cede once in a while |
|
|
1052 | |
1072 | return parse_object (op, fp, map_flags); |
1053 | return parse_object (op, fp, map_flags); |
1073 | } |
1054 | } |
1074 | |
|
|
1075 | |
1055 | |
1076 | /* This takes a buffer, scans it for variables, and sets those variables |
1056 | /* This takes a buffer, scans it for variables, and sets those variables |
1077 | * as appropriate in op. |
1057 | * as appropriate in op. |
1078 | * |
1058 | * |
1079 | * This function appears to be used in only 2 places - in crossedit to |
1059 | * This function appears to be used in only 2 places - in crossedit to |
1080 | * override values and in c_wiz to mutate values. |
1060 | * override values and in c_wiz to mutate values. |
1081 | */ |
1061 | */ |
1082 | int |
1062 | int |
1083 | set_variable (object *op, char *buf) |
1063 | set_variable (object *op, char *buf) |
1084 | { |
1064 | { |
1085 | return 0; |
|
|
1086 | #if 0 |
|
|
1087 | int retval; |
|
|
1088 | object_thawer thawer (0); |
1065 | object_thawer thawer (buf, (AV *)0); |
1089 | |
1066 | |
1090 | strcpy (msgbuf, ""); |
|
|
1091 | strcpy (lorebuf, ""); |
|
|
1092 | retval = parse_object (op, thawer, 0); |
1067 | return parse_object (op, thawer, 0); |
1093 | yy_switch_to_buffer (yycurbuf); |
|
|
1094 | yy_delete_buffer (yybufstate); |
|
|
1095 | yy_pop_state (); |
|
|
1096 | return retval; |
|
|
1097 | #endif |
|
|
1098 | } |
1068 | } |
1099 | |
|
|
1100 | /* This array equates the FLAG_ values with the V_ values. Use -1 to |
|
|
1101 | * put gaps in the array that should not be processed. |
|
|
1102 | * The order matches the order of the define values in 'define.h'. |
|
|
1103 | */ |
|
|
1104 | |
|
|
1105 | /* This is a list of pointers that correspond to the FLAG_.. values. |
|
|
1106 | * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
|
|
1107 | * the 15'th element of this array should match that name. |
|
|
1108 | * If an entry is NULL, that is a flag not to loaded/saved. |
|
|
1109 | */ |
|
|
1110 | static const char *const flag_names[NUM_FLAGS + 1] = { |
|
|
1111 | "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid", |
|
|
1112 | "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */ |
|
|
1113 | "is_animated", NULL /* slow_move */ , |
|
|
1114 | NULL /* flying */ , "monster", "friendly", "generator", |
|
|
1115 | "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */ |
|
|
1116 | "see_invisible", "can_roll", "overlay_floor", |
|
|
1117 | "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ , |
|
|
1118 | NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */ |
|
|
1119 | "changing", "splitting", "hitback", "startequip", |
|
|
1120 | "blocksview", "undead", "scared", "unaggressive", |
|
|
1121 | "reflect_missile", "reflect_spell", /* 40 */ |
|
|
1122 | "no_magic", "no_fix_player", "is_lightable", "tear_down", |
|
|
1123 | "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ , |
|
|
1124 | "pick_up", "unique", "no_drop", /* 50 */ |
|
|
1125 | NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range", |
|
|
1126 | "can_use_bow", "can_use_armour", "can_use_weapon", |
|
|
1127 | "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */ |
|
|
1128 | "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep", |
|
|
1129 | "stand_still", "random_move", "only_attack", "confused", /* 70 */ |
|
|
1130 | "stealth", NULL, NULL, "cursed", "damned", |
|
|
1131 | "see_anywhere", "known_magical", "known_cursed", |
|
|
1132 | "can_use_skill", "been_applied", /* 80 */ |
|
|
1133 | "has_ready_scroll", "can_use_rod", NULL, |
|
|
1134 | "can_use_horn", "make_invisible", "inv_locked", "is_wooded", |
|
|
1135 | "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */ |
|
|
1136 | "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron", |
|
|
1137 | "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */ |
|
|
1138 | "no_attack", "no_damage", NULL, NULL, "activate_on_push", |
|
|
1139 | "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */ |
|
|
1140 | NULL |
|
|
1141 | }; |
|
|
1142 | |
|
|
1143 | |
1069 | |
1144 | /* |
1070 | /* |
1145 | * Initialises the array of variable-names. Needed before any |
1071 | * Initialises the array of variable-names. Needed before any |
1146 | * objects can be loaded. Called by init_library(). |
1072 | * objects can be loaded. Called by init_library(). |
1147 | */ |
1073 | */ |
… | |
… | |
1204 | |
1130 | |
1205 | // compare *op against *tmp and output differences |
1131 | // compare *op against *tmp and output differences |
1206 | void |
1132 | void |
1207 | put (object_freezer &f, object *op, object *tmp) |
1133 | put (object_freezer &f, object *op, object *tmp) |
1208 | { |
1134 | { |
|
|
1135 | static const keyword resist_save[NROFATTACKS] = { |
|
|
1136 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
|
|
1137 | # include "attackinc.h" |
|
|
1138 | # undef def |
|
|
1139 | }; |
|
|
1140 | |
|
|
1141 | /* This is a list of keywords that correspond to the FLAG_.. values. |
|
|
1142 | * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
|
|
1143 | * the 15'th element of this array should match that name. |
|
|
1144 | * If an entry is NULL, that is a flag not to loaded/saved. |
|
|
1145 | */ |
|
|
1146 | static const keyword flag_names [NUM_FLAGS] = { |
|
|
1147 | KW_alive, |
|
|
1148 | KW_wiz, |
|
|
1149 | KW_NULL, |
|
|
1150 | KW_NULL, |
|
|
1151 | KW_was_wiz, |
|
|
1152 | KW_applied, |
|
|
1153 | KW_unpaid, |
|
|
1154 | KW_can_use_shield, |
|
|
1155 | KW_no_pick, |
|
|
1156 | KW_NULL, // walk_on |
|
|
1157 | KW_NULL, // no_pass |
|
|
1158 | /* 10 */ |
|
|
1159 | KW_is_animated, |
|
|
1160 | KW_NULL, // slow_move |
|
|
1161 | KW_NULL, // flying |
|
|
1162 | KW_monster, |
|
|
1163 | KW_friendly, |
|
|
1164 | KW_generator, |
|
|
1165 | KW_is_thrown, |
|
|
1166 | KW_auto_apply, |
|
|
1167 | KW_NULL, // was KW_treasure |
|
|
1168 | KW_player_sold, |
|
|
1169 | /* 20 */ |
|
|
1170 | KW_see_invisible, |
|
|
1171 | KW_can_roll, |
|
|
1172 | KW_overlay_floor, |
|
|
1173 | KW_is_turnable, |
|
|
1174 | KW_NULL, // walk_off |
|
|
1175 | KW_NULL, // fly_on |
|
|
1176 | KW_NULL, // fly_off |
|
|
1177 | KW_is_used_up, |
|
|
1178 | KW_identified, |
|
|
1179 | KW_reflecting, |
|
|
1180 | /* 30 */ |
|
|
1181 | KW_changing, |
|
|
1182 | KW_splitting, |
|
|
1183 | KW_hitback, |
|
|
1184 | KW_startequip, |
|
|
1185 | KW_blocksview, |
|
|
1186 | KW_undead, |
|
|
1187 | KW_scared, |
|
|
1188 | KW_unaggressive, |
|
|
1189 | KW_reflect_missile, |
|
|
1190 | KW_reflect_spell, |
|
|
1191 | /* 40 */ |
|
|
1192 | KW_no_magic, |
|
|
1193 | KW_no_fix_player, |
|
|
1194 | KW_is_lightable, |
|
|
1195 | KW_tear_down, |
|
|
1196 | KW_run_away, |
|
|
1197 | KW_NULL, // pass_thru |
|
|
1198 | KW_NULL, // an_pass_thru |
|
|
1199 | KW_pick_up, |
|
|
1200 | KW_unique, |
|
|
1201 | KW_no_drop, |
|
|
1202 | /* 50 */ |
|
|
1203 | KW_NULL, // wizcast |
|
|
1204 | KW_can_cast_spell, |
|
|
1205 | KW_can_use_scroll, |
|
|
1206 | KW_can_use_range, |
|
|
1207 | KW_can_use_bow, |
|
|
1208 | KW_can_use_armour, |
|
|
1209 | KW_can_use_weapon, |
|
|
1210 | KW_can_use_ring, |
|
|
1211 | KW_has_ready_range, |
|
|
1212 | KW_has_ready_bow, |
|
|
1213 | /* 60 */ |
|
|
1214 | KW_xrays, |
|
|
1215 | KW_NULL, |
|
|
1216 | KW_is_floor, |
|
|
1217 | KW_lifesave, |
|
|
1218 | KW_no_strength, |
|
|
1219 | KW_sleep, |
|
|
1220 | KW_stand_still, |
|
|
1221 | KW_random_move, |
|
|
1222 | KW_only_attack, |
|
|
1223 | KW_confused, |
|
|
1224 | /* 70 */ |
|
|
1225 | KW_stealth, |
|
|
1226 | KW_NULL, |
|
|
1227 | KW_NULL, |
|
|
1228 | KW_cursed, |
|
|
1229 | KW_damned, |
|
|
1230 | KW_see_anywhere, |
|
|
1231 | KW_known_magical, |
|
|
1232 | KW_known_cursed, |
|
|
1233 | KW_can_use_skill, |
|
|
1234 | KW_been_applied, |
|
|
1235 | /* 80 */ |
|
|
1236 | KW_has_ready_scroll, |
|
|
1237 | KW_can_use_rod, |
|
|
1238 | KW_NULL, |
|
|
1239 | KW_can_use_horn, |
|
|
1240 | KW_make_invisible, |
|
|
1241 | KW_inv_locked, |
|
|
1242 | KW_is_wooded, |
|
|
1243 | KW_is_hilly, |
|
|
1244 | KW_has_ready_skill, |
|
|
1245 | KW_has_ready_weapon, |
|
|
1246 | /* 90 */ |
|
|
1247 | KW_no_skill_ident, |
|
|
1248 | KW_is_blind, |
|
|
1249 | KW_can_see_in_dark, |
|
|
1250 | KW_is_cauldron, |
|
|
1251 | KW_NULL, |
|
|
1252 | KW_no_steal, |
|
|
1253 | KW_one_hit, |
|
|
1254 | KW_NULL, |
|
|
1255 | KW_berserk, |
|
|
1256 | KW_neutral, |
|
|
1257 | /* 100 */ |
|
|
1258 | KW_no_attack, |
|
|
1259 | KW_no_damage, |
|
|
1260 | KW_obj_original, |
|
|
1261 | KW_NULL, |
|
|
1262 | KW_activate_on_push, |
|
|
1263 | KW_activate_on_release, |
|
|
1264 | KW_is_water, |
|
|
1265 | KW_use_content_on_gen, |
|
|
1266 | KW_NULL, |
|
|
1267 | KW_is_buildable, |
|
|
1268 | /* 110 */ |
|
|
1269 | KW_destroy_on_death, |
|
|
1270 | KW_NULL, |
|
|
1271 | }; |
|
|
1272 | |
1209 | int i; |
1273 | int i; |
1210 | |
1274 | |
1211 | /* This saves the key/value lists. We do it first so that any |
1275 | /* This saves the key/value lists. We do it first so that any |
1212 | * keys that match field names will be overwritten by the loader. |
1276 | * keys that match field names will be overwritten by the loader. |
1213 | */ |
1277 | */ |
1214 | for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1278 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1215 | { |
1279 | { |
1216 | /* Find the field in the opposing member. */ |
1280 | /* Find the field in the opposing member. */ |
1217 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1281 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1218 | |
1282 | |
1219 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1283 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1220 | if (arch_field == NULL || my_field->value != arch_field->value) |
1284 | if (!arch_field || my_field->value != arch_field->value) |
1221 | f.put (my_field->key, my_field->value); |
1285 | f.put (my_field->key, my_field->value); |
1222 | } |
1286 | } |
1223 | |
1287 | |
1224 | /* We don't need to worry about the arch's extra fields - they |
1288 | /* We don't need to worry about the arch's extra fields - they |
1225 | * will get taken care of the copy_object function. |
1289 | * will get taken care of the copy_to method. |
1226 | */ |
1290 | */ |
1227 | |
1291 | |
1228 | { |
1292 | { |
1229 | char uids[64]; |
1293 | char uids[64]; |
1230 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
1294 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
… | |
… | |
1246 | if (op->lore != tmp->lore) |
1310 | if (op->lore != tmp->lore) |
1247 | f.put (KW_lore, KW_endlore, op->lore); |
1311 | f.put (KW_lore, KW_endlore, op->lore); |
1248 | |
1312 | |
1249 | CMP_OUT (other_arch); |
1313 | CMP_OUT (other_arch); |
1250 | CMP_OUT (face); |
1314 | CMP_OUT (face); |
1251 | |
|
|
1252 | if (!op->face || !op->face->name) |
|
|
1253 | printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D |
|
|
1254 | |
1315 | |
1255 | if (op->animation_id != tmp->animation_id) |
1316 | if (op->animation_id != tmp->animation_id) |
1256 | if (op->animation_id) |
1317 | if (op->animation_id) |
1257 | { |
1318 | { |
1258 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1319 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
… | |
… | |
1306 | f.put (resist_save[i], op->resist[i]); |
1367 | f.put (resist_save[i], op->resist[i]); |
1307 | |
1368 | |
1308 | CMP_OUT (path_attuned); |
1369 | CMP_OUT (path_attuned); |
1309 | CMP_OUT (path_repelled); |
1370 | CMP_OUT (path_repelled); |
1310 | CMP_OUT (path_denied); |
1371 | CMP_OUT (path_denied); |
1311 | CMP_OUT (material); |
1372 | CMP_OUT2 (material, materials);//TODO: nuke |
1312 | CMP_OUT (materialname); |
1373 | CMP_OUT (materialname); |
1313 | CMP_OUT (value); |
1374 | CMP_OUT (value); |
1314 | CMP_OUT (carrying); |
1375 | CMP_OUT (carrying); |
1315 | CMP_OUT (weight); |
1376 | CMP_OUT (weight); |
1316 | CMP_OUT (invisible); |
1377 | CMP_OUT (invisible); |
… | |
… | |
1350 | CMP_OUT (move_on); |
1411 | CMP_OUT (move_on); |
1351 | CMP_OUT (move_off); |
1412 | CMP_OUT (move_off); |
1352 | CMP_OUT (move_slow); |
1413 | CMP_OUT (move_slow); |
1353 | CMP_OUT (move_slow_penalty); |
1414 | CMP_OUT (move_slow_penalty); |
1354 | |
1415 | |
1355 | if (!COMPARE_FLAGS (op, tmp)) |
1416 | if (op->flag != tmp->flag) |
1356 | for (i = 0; i <= NUM_FLAGS; i++) |
1417 | for (i = 0; i <= NUM_FLAGS; i++) |
1357 | if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) |
1418 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1358 | f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); |
1419 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1359 | |
1420 | |
1360 | /* Save body locations */ |
1421 | /* Save body locations */ |
1361 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1422 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1362 | if (op->body_info[i] != tmp->body_info[i]) |
1423 | if (op->body_info[i] != tmp->body_info[i]) |
1363 | f.put (body_locations[i].save_name, op->body_info[i]); |
1424 | f.put (body_locations[i].save_name, op->body_info[i]); |
… | |
… | |
1365 | |
1426 | |
1366 | /* |
1427 | /* |
1367 | * Dumps all variables in an object to a file. |
1428 | * Dumps all variables in an object to a file. |
1368 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1429 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1369 | * the only place this is not set is when saving the player. |
1430 | * the only place this is not set is when saving the player. |
1370 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
|
|
1371 | * all of the callers are setting this. |
|
|
1372 | */ |
1431 | */ |
1373 | |
|
|
1374 | void |
1432 | void |
1375 | save_object (object_freezer & fp, object *op, int flag) |
1433 | save_object (object_freezer &fp, object *op, int flag) |
1376 | { |
1434 | { |
1377 | archetype *at; |
|
|
1378 | object *tmp, *old; |
|
|
1379 | |
|
|
1380 | /* Even if the object does have an owner, it would seem that we should |
1435 | /* Even if the object does have an owner, it would seem that we should |
1381 | * still save it. |
1436 | * still save it. |
1382 | */ |
1437 | */ |
1383 | if (op->owner) |
1438 | if (op->owner) |
1384 | return; |
1439 | return; |
1385 | |
1440 | |
1386 | /* If it is unpaid and we don't want to save those, just return. */ |
1441 | /* If it is unpaid and we don't want to save those, just return. */ |
1387 | if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
1442 | if (!(flag & 1) && op->flag [FLAG_UNPAID]) |
1388 | return; |
1443 | return; |
1389 | |
1444 | |
1390 | if ((at = op->arch) == NULL) |
1445 | archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; |
1391 | at = empty_archetype; |
|
|
1392 | |
1446 | |
1393 | fp.put (KW_arch, at->name); |
1447 | fp.put (KW_arch, at->name); |
1394 | |
|
|
1395 | put (fp, op, &at->clone); |
1448 | put (fp, op, &at->clone); |
1396 | |
1449 | |
1397 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1450 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1398 | |
1451 | |
1399 | old = NULL; |
|
|
1400 | |
|
|
1401 | if (flag & 2) |
|
|
1402 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1452 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1403 | save_object (fp, tmp, flag); |
1453 | save_object (fp, tmp, flag); |
1404 | else |
|
|
1405 | /* Slightly different logic because tmp/op will be removed by |
|
|
1406 | * the save_object we call. So we just keep looking at op->inv |
|
|
1407 | * until there is nothing left. In theory, the variable old |
|
|
1408 | * should not be needed, as recursive loops shouldn't happen. |
|
|
1409 | */ |
|
|
1410 | while ((tmp = op->inv) != NULL) |
|
|
1411 | { |
|
|
1412 | if (old == tmp) |
|
|
1413 | { |
|
|
1414 | LOG (llevError, " Recursive loop in inventory\n"); |
|
|
1415 | break; |
|
|
1416 | } |
|
|
1417 | |
|
|
1418 | save_object (fp, tmp, flag); |
|
|
1419 | old = tmp; |
|
|
1420 | } |
|
|
1421 | |
|
|
1422 | if (!(flag & 2)) |
|
|
1423 | { |
|
|
1424 | remove_ob (op); |
|
|
1425 | free_object (op); |
|
|
1426 | } |
|
|
1427 | |
1454 | |
1428 | fp.put (op); |
1455 | fp.put (op); |
1429 | fprintf (fp, "end\n"); |
1456 | fp.put (KW_end); |
1430 | } |
1457 | } |
1431 | |
1458 | |
|
|
1459 | ///////////////////////////////////////////////////////////////////////////// |
|
|
1460 | |
|
|
1461 | bool load_resource_file (const char *filename) |
|
|
1462 | { |
|
|
1463 | object_thawer f (filename); |
|
|
1464 | |
|
|
1465 | f.next_kv (); |
|
|
1466 | |
|
|
1467 | for (;;) |
|
|
1468 | { |
|
|
1469 | switch (f.kw) |
|
|
1470 | { |
|
|
1471 | case KW_region: |
|
|
1472 | if (!region::load (f)) |
|
|
1473 | return false; |
|
|
1474 | break; |
|
|
1475 | |
|
|
1476 | case KW_EOF: |
|
|
1477 | return true; |
|
|
1478 | |
|
|
1479 | default: |
|
|
1480 | if (!f.parse_error ("resource file")) |
|
|
1481 | return false; |
|
|
1482 | } |
|
|
1483 | |
|
|
1484 | f.next_kv (); |
|
|
1485 | } |
|
|
1486 | } |
|
|
1487 | |