--- deliantra/server/common/loader.C 2008/09/30 07:51:17 1.124 +++ deliantra/server/common/loader.C 2009/10/12 14:00:57 1.134 @@ -1,22 +1,23 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -341,8 +342,8 @@ { if (!skill) LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ()); - else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || - (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) + else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) || + (skill == shstr_two_handed_weapons && slot[body_arm].info != -2)) LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); } @@ -463,6 +464,19 @@ move_type = MOVE_WALK; } } + + // if the object has an animation, try to provide a default face + if (has_anim ()) + { + const animation &anim_ob = anim (); + + if (anim_speed) + // if this item is time-animated, force the last frame + animate_object (this, 0); + else if (flag [FLAG_MONSTER]) + // if it is a monster, set appropriate facing + animate_object (this, direction); + } } static void @@ -929,10 +943,9 @@ case KW_will_apply: f.get (will_apply); break; case KW_attack_movement: f.get (attack_movement); break; case KW_move_state: f.get (move_status); break; - case KW_expmul: f.get (expmul); break; + //case KW_expmul: f.get (expmul); break;//D declared const for the time being case KW_glow_radius: f.get (glow_radius); break; case KW_weapontype: f.get (weapontype); break; - case KW_tooltype: f.get (tooltype); break; case KW_casting_time: f.get (casting_time); break; // elevation is deprecated @@ -966,7 +979,12 @@ break; case KW_connected: - add_button_link (this, map, f.get_sint32 ()); + { + shstr connected; + + f.get (connected); + add_link (map, connected); + } break; case KW_randomitems: @@ -1287,7 +1305,8 @@ * will get taken care of the copy_to method. */ - f.put (KW_uuid, op->uuid.c_str ()); + if (op->uuid) + f.put (KW_uuid, op->uuid.c_str ()); #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) @@ -1313,8 +1332,8 @@ if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); if (op->animation_id != tmp->animation_id) - if (op->animation_id) - f.put (KW_animation, animations[GET_ANIM_ID (op)].name); + if (op->has_anim ()) + f.put (KW_animation, op->anim ().name); else { f.put (KW_animation, (const char *)0); @@ -1381,8 +1400,8 @@ CMP_OUT (glow_radius); if (op->flag [FLAG_IS_LINKED]) - if (int i = get_button_value (op)) - f.put (KW_connected, i); + if (auto (ol, op->find_link ())) + f.put (KW_connected, ol->id); CMP_OUT (randomitems); CMP_OUT2 (container, weight_limit); @@ -1392,7 +1411,6 @@ CMP_OUT (will_apply); CMP_OUT (smoothlevel); CMP_OUT (weapontype); - CMP_OUT (tooltype); CMP_OUT (client_type); CMP_OUT (item_power); CMP_OUT (duration); @@ -1429,10 +1447,16 @@ bool object::write (object_freezer &f) { - archetype *at = arch ? arch : archetype::empty; - - f.put (KW_arch, at->archname); - write_diff (f, this, at); + if (is_arch ()) + { + f.put (KW_object, arch->archname); + write_diff (f, this, archetype::empty); + } + else + { + f.put (KW_arch, arch->archname); + write_diff (f, this, arch); + } for (object *tmp = inv; tmp; tmp = tmp->below) tmp->write (f);