--- deliantra/server/common/loader.C 2006/12/23 06:41:39 1.27 +++ deliantra/server/common/loader.C 2006/12/26 08:54:59 1.30 @@ -489,7 +489,7 @@ CLEAR_FLAG (op, flag) \ int -parse_object (object *op, object_thawer & thawer, int map_flags) +parse_object (object *op, object_thawer &thawer, int map_flags) { bool ismore = 0; object *op_inv = op->inv; @@ -504,7 +504,7 @@ case KW_object: thawer.get (op->name); - if (op->arch != NULL) + if (op->arch) op->arch->name = op->name; break; @@ -640,17 +640,16 @@ case KW_speed_left: thawer.get (op->speed_left); break; case KW_speed: - thawer.get (op->speed); + { + float speed; + thawer.get (speed); + op->set_speed (speed); - //TODO: maybe do in check_object - if (!(map_flags & MAP_STYLE)) - { + //TODO: maybe do in check_object + if (!(map_flags & MAP_STYLE)) if (op->speed < 0) op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; - - update_ob_speed (op); - } - + } break; case KW_slow_move: @@ -1064,14 +1063,12 @@ * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) * */ - int -load_object (object_thawer & fp, object *op, int map_flags) +load_object (object_thawer &fp, object *op, int map_flags) { return parse_object (op, fp, map_flags); } - /* This takes a buffer, scans it for variables, and sets those variables * as appropriate in op. * @@ -1445,16 +1442,10 @@ * Dumps all variables in an object to a file. * If bit 0 of flag is set, unpaid objects will be saved. As of now, * the only place this is not set is when saving the player. - * If bit 1 of flag is set, don't remove the object after save. As of now, - * all of the callers are setting this. */ - void -save_object (object_freezer & fp, object *op, int flag) +save_object (object_freezer &fp, object *op, int flag) { - archetype *at; - object *tmp, *old; - /* Even if the object does have an owner, it would seem that we should * still save it. */ @@ -1462,43 +1453,18 @@ return; /* If it is unpaid and we don't want to save those, just return. */ - if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) + if (!(flag & 1) && op->flag [FLAG_UNPAID]) return; - if ((at = op->arch) == NULL) - at = empty_archetype; + archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; fp.put (KW_arch, at->name); - put (fp, op, &at->clone); /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ - old = NULL; - - if (flag & 2) - for (tmp = op->inv; tmp != NULL; tmp = tmp->below) - save_object (fp, tmp, flag); - else - /* Slightly different logic because tmp/op will be removed by - * the save_object we call. So we just keep looking at op->inv - * until there is nothing left. In theory, the variable old - * should not be needed, as recursive loops shouldn't happen. - */ - while ((tmp = op->inv) != NULL) - { - if (old == tmp) - { - LOG (llevError, " Recursive loop in inventory\n"); - break; - } - - save_object (fp, tmp, flag); - old = tmp; - } - - if (!(flag & 2)) - op->destroy (); + for (object *tmp = op->inv; tmp; tmp = tmp->below) + save_object (fp, tmp, flag); fp.put (op); fprintf (fp, "end\n");