ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/loader.C
(Generate patch)

Comparing deliantra/server/common/loader.C (file contents):
Revision 1.13 by root, Mon Sep 11 20:28:37 2006 UTC vs.
Revision 1.31 by root, Sat Dec 30 10:16:10 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
28 27
29 28
30#include <global.h> 29#include <global.h>
31#include <loader.h> 30#include <loader.h>
32#include <newserver.h>
33#include <sproto.h> 31#include <sproto.h>
34 32
35/* Maps the MOVE_* values to names */ 33/* Maps the MOVE_* values to names */
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 35
255 NULL 253 NULL
256}; 254};
257 255
258extern int arch_init; 256extern int arch_init;
259 257
260// return a suitable strign describign an objetc in enough detail to find it
261// used only in check_loaded_object: TODO remove static, move it elsewhere and
262// use it in more log messages.
263static char *
264op_debug_info_ (object *op, char *info)
265{
266 char info2[256 * 3];
267 char *p = info;
268
269 p += snprintf (p, 256, "%d=\"%s%s%s\"",
270 op->count, op->name ? (const char *) op->name : "(anon)", op->title ? " " : "", op->title ? (const char *) op->title : "");
271
272 if (op->env)
273 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
274
275 if (op->map)
276 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
277
278 return info;
279}
280
281static char *
282op_debug_info (object *op)
283{
284 static char info[256 * 3];
285
286 return op_debug_info_ (op, info);
287}
288
289/* This function checks the object after it has been loaded (when we 258/* This function checks the object after it has been loaded (when we
290 * get the 'end' in the input stream). This function can be used to 259 * get the 'end' in the input stream). This function can be used to
291 * deal with legacy objects where fields may have changed. It can also be used 260 * deal with legacy objects where fields may have changed. It can also be used
292 * to check for objects to make sure there are no common errors. 261 * to check for objects to make sure there are no common errors.
293 */ 262 */
310 279
311 if (!op->name_pl) 280 if (!op->name_pl)
312 op->name_pl = op->name; 281 op->name_pl = op->name;
313 282
314 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
315 if (!(IS_WEAPON (op) && op->level > 0)) 284 if (!(op->is_weapon () && op->level > 0))
316 { 285 {
317 if (op->map != NULL) 286 if (op->map != NULL)
318 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
319 else 288 else
320 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
326 */ 295 */
327 if ((op->type == WEAPON || op->type == BOW) && arch_init) 296 if ((op->type == WEAPON || op->type == BOW) && arch_init)
328 { 297 {
329 if (!op->skill) 298 if (!op->skill)
330 { 299 {
331 LOG (llevError, "Weapon %s lacks a skill.\n", op_debug_info (op)); 300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
332 } 301 }
333 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 302 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
334 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 303 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
335 { 304 {
336 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op_debug_info (op), op->body_info[1], &op->skill); 305 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
337 } 306 }
338 } 307 }
339 308
340 /* We changed last_heal to gen_sp_armour, which is what it 309 /* We changed last_heal to gen_sp_armour, which is what it
341 * really does for many objects. Need to catch any in maps 310 * really does for many objects. Need to catch any in maps
347 (op->type == BOOTS) || (op->type == GLOVES) || 316 (op->type == BOOTS) || (op->type == GLOVES) ||
348 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 317 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
349 { 318 {
350 if (op->last_heal) 319 if (op->last_heal)
351 { 320 {
352 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); 321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
353 op->gen_sp_armour = op->last_heal; 322 op->gen_sp_armour = op->last_heal;
354 op->last_heal = 0; 323 op->last_heal = 0;
355 } 324 }
356 if (editor) 325 if (editor)
357 ip = 0; 326 ip = 0;
360 /* Legacy objects from before item power was in the game */ 329 /* Legacy objects from before item power was in the game */
361 if (!op->item_power && ip) 330 if (!op->item_power && ip)
362 { 331 {
363 if (ip > 3) 332 if (ip > 3)
364 { 333 {
365 LOG (llevDebug, "Object %s had no item power, using %d\n", op_debug_info (op), ip); 334 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
366 } 335 }
367 op->item_power = ip; 336 op->item_power = ip;
368 } 337 }
369 /* Check for possibly bogus values. Has to meet both these criteria - 338 /* Check for possibly bogus values. Has to meet both these criteria -
370 * something that has item_power 1 is probably just fine if our calculated 339 * something that has item_power 1 is probably just fine if our calculated
372 * similarly, it item_power is 0, the first check will always pass, 341 * similarly, it item_power is 0, the first check will always pass,
373 * but not the second one. 342 * but not the second one.
374 */ 343 */
375 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 344 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
376 { 345 {
377 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op_debug_info (op), ip, op->item_power); 346 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
378 } 347 }
379 348
380 } 349 }
381 /* Old spellcasting object - need to load in the appropiate object */ 350 /* Old spellcasting object - need to load in the appropiate object */
382 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 351 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
406 } 375 }
407 376
408 if (QUERY_FLAG (op, FLAG_MONSTER)) 377 if (QUERY_FLAG (op, FLAG_MONSTER))
409 { 378 {
410 if (op->stats.hp > op->stats.maxhp) 379 if (op->stats.hp > op->stats.maxhp)
411 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op_debug_info (op), op->stats.hp, op->stats.maxhp); 380 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
412 381
413 /* The archs just need to be updated for this */ 382 /* The archs just need to be updated for this */
414 if (op->move_type == 0) 383 if (op->move_type == 0)
415 op->move_type = MOVE_WALK; 384 op->move_type = MOVE_WALK;
416 } 385 }
386
417 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 387 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
418 { 388 {
419 /* Object will duplicate it's content as part of the 389 /* Object will duplicate it's content as part of the
420 * generation process. To do this, we must flag inventory 390 * generation process. To do this, we must flag inventory
421 * so it remains unevaluated concerning the randomitems and 391 * so it remains unevaluated concerning the randomitems and
517 SET_FLAG (op, flag); \ 487 SET_FLAG (op, flag); \
518 else \ 488 else \
519 CLEAR_FLAG (op, flag) \ 489 CLEAR_FLAG (op, flag) \
520 490
521int 491int
522parse_object (object *op, object_thawer & thawer, int map_flags) 492parse_object (object *op, object_thawer &thawer, int map_flags)
523{ 493{
524 bool ismore = 0; 494 bool ismore = 0;
525 object *op_inv = op->inv; 495 object *op_inv = op->inv;
526 496
527 for (;;) 497 for (;;)
528 { 498 {
529 keyword kw = thawer.get_kv (); 499 keyword kw = thawer.get_kv ();
530 500
531 switch (kw) 501 switch (kw)
532 { 502 {
533 case KW_Object: // uppercase alias 503 case KW_Object: // uppercase alias
534 case KW_object: 504 case KW_object:
535 thawer.get (op->name); 505 thawer.get (op->name);
536 506
537 if (op->arch != NULL) 507 if (op->arch)
538 op->arch->name = op->name; 508 op->arch->name = op->name;
539 509
540 break; 510 break;
541 511
542 case KW_oid: 512 case KW_uuid:
543 thawer.get (op, thawer.get_sint32 ()); 513 if (const char *s = thawer.get_str ())
544 break;
545
546 case KW_name:
547 thawer.get (op->name);
548 break;
549 case KW_name_pl:
550 thawer.get (op->name_pl);
551 break;
552 case KW_title:
553 thawer.get (op->title);
554 break;
555 case KW_custom_name:
556 thawer.get (op->custom_name);
557 break;
558 case KW_attach:
559 thawer.get_ornull (op->attach);
560 break;
561 case KW_skill:
562 thawer.get_ornull (op->skill);
563 break;
564 case KW_race:
565 thawer.get_ornull (op->race);
566 break;
567 case KW_slaying:
568 thawer.get_ornull (op->slaying);
569 break;
570
571 case KW_arch:
572 { 514 {
573 const char *str = thawer.get_str (); 515 unsigned int version;
516 unsigned long long seq;
574 517
575 if (op->arch) 518 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
576 { 519 {
577 /* If op->arch has been set, then this new object 520 op->uuid.seq = seq;
578 * must be part of the inventory. So process
579 * appropriately.
580 */
581 archetype *arch = find_archetype (str);
582
583 object *tmp;
584
585 if (arch != NULL)
586 tmp = arch_to_object (arch);
587 else 521 break;
588 {
589 tmp = get_object ();
590 /* record the name of the broken object */
591 tmp->name = str;
592 }
593
594 parse_object (tmp, thawer, map_flags);
595
596 if (tmp->arch)
597 {
598 // was: insert_ob_in_ob (tmp, op);
599 // but manually adding it can improve map loading times a lot
600 // also, appending instead of prepending keeps the
601 // save ordering the same between repeated load/saves.
602 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
603 CLEAR_FLAG (tmp, FLAG_REMOVED);
604
605 if (!op_inv)
606 {
607 op->inv = tmp;
608 tmp->above = 0;
609 }
610 else
611 {
612 while (op_inv->below)
613 op_inv = op_inv->below;
614
615 op_inv->below = tmp;
616 tmp->above = op_inv;
617 }
618
619 tmp->below = 0;
620 tmp->env = op;
621 op_inv = tmp;
622 }
623 else
624 {
625 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
626 free_object (tmp);
627 }
628 }
629 else
630 {
631 /* This is the actual archetype definition then */
632 op->arch = find_archetype (str);
633
634 if (op->arch != NULL)
635 copy_object (&op->arch->clone, op);
636 else if (!arch_init)
637 /* record the name of the broken object */
638 op->name = str;
639 } 522 }
640 } 523 }
524
525 op->uuid = gen_uuid ();
641 break; 526 break;
642 527
643 case KW_other_arch: 528 case KW_oid:
644 op->other_arch = find_archetype (thawer.get_str ()); 529 thawer.get (op, thawer.get_sint32 ());
645 break; 530 break;
646 531
532 case KW_name: thawer.get (op->name); break;
533 case KW_name_pl: thawer.get (op->name_pl); break;
534 case KW_title: thawer.get (op->title); break;
535 case KW_custom_name: thawer.get (op->custom_name); break;
536
537 case KW_attach: thawer.get_ornull (op->attach); break;
538 case KW_skill: thawer.get_ornull (op->skill); break;
539 case KW_race: thawer.get_ornull (op->race); break;
540 case KW_slaying: thawer.get_ornull (op->slaying); break;
541
647 case KW_animation: 542 case KW_arch:
648 { 543 {
649 const char *str = thawer.get_str (); 544 const char *str = thawer.get_str ();
650 545
651 if (!str) 546 if (op->arch)
652 {
653 op->animation_id = 0;
654 CLEAR_FLAG (op, FLAG_ANIMATE);
655 }
656 else
657 {
658 op->animation_id = find_animation (str);
659 SET_FLAG (op, FLAG_ANIMATE);
660 }
661 }
662
663 break;
664
665 case KW_last_heal:
666 thawer.get (op->last_heal);
667 break;
668 case KW_last_sp:
669 thawer.get (op->last_sp);
670 break;
671 case KW_last_grace:
672 thawer.get (op->last_grace);
673 break;
674 case KW_last_eat:
675 thawer.get (op->last_eat);
676 break;
677 case KW_speed_left:
678 thawer.get (op->speed_left);
679 break;
680
681 case KW_speed:
682 thawer.get (op->speed);
683
684 //TODO: maybe do in check_object
685 if (!(map_flags & MAP_STYLE))
686 { 547 {
687 if (op->speed < 0) 548 /* If op->arch has been set, then this new object
688 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 549 * must be part of the inventory. So process
689 550 * appropriately.
690 update_ob_speed (op);
691 } 551 */
552 archetype *arch = archetype::find (str);
692 553
693 break; 554 object *tmp;
694 555
695 case KW_slow_move: 556 if (arch != NULL)
696 op->move_slow |= MOVE_WALK; 557 tmp = arch_to_object (arch);
697 thawer.get (op->move_slow_penalty);
698 break;
699
700 case KW_face:
701 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
702 break;
703
704 case KW_x:
705 thawer.get (op->x);
706 break;
707 case KW_y:
708 thawer.get (op->y);
709 break;
710 case KW_Str: // uppercase alias
711 case KW_str:
712 thawer.get (op->stats.Str);
713 break;
714 case KW_Dex: // uppercase alias
715 case KW_dex:
716 thawer.get (op->stats.Dex);
717 break;
718 case KW_Con: // uppercase alias
719 case KW_con:
720 thawer.get (op->stats.Con);
721 break;
722 case KW_Wis: // uppercase alias
723 case KW_wis:
724 thawer.get (op->stats.Wis);
725 break;
726 case KW_Cha: // uppercase alias
727 case KW_cha:
728 thawer.get (op->stats.Cha);
729 break;
730 case KW_Int: // uppercase alias
731 case KW_int:
732 thawer.get (op->stats.Int);
733 break;
734 case KW_Pow: // uppercase alias
735 case KW_pow:
736 thawer.get (op->stats.Pow);
737 break;
738 case KW_hp:
739 thawer.get (op->stats.hp);
740 break;
741 case KW_maxhp:
742 thawer.get (op->stats.maxhp);
743 break;
744 case KW_sp:
745 thawer.get (op->stats.sp);
746 break;
747 case KW_maxsp:
748 thawer.get (op->stats.maxsp);
749 break;
750 case KW_grace:
751 thawer.get (op->stats.grace);
752 break;
753 case KW_maxgrace:
754 thawer.get (op->stats.maxgrace);
755 break;
756
757 case KW_exp:
758 thawer.get (op->stats.exp);
759 break;
760 case KW_perm_exp:
761 thawer.get (op->perm_exp);
762 break;
763 case KW_food:
764 thawer.get (op->stats.food);
765 break;
766 case KW_dam:
767 thawer.get (op->stats.dam);
768 break;
769 case KW_wc:
770 thawer.get (op->stats.wc);
771 break;
772 case KW_ac:
773 thawer.get (op->stats.ac);
774 break;
775 case KW_nrof:
776 thawer.get (op->nrof);
777 break;
778 case KW_level:
779 thawer.get (op->level);
780 break;
781 case KW_direction:
782 thawer.get (op->direction);
783 break;
784 case KW_type:
785 thawer.get (op->type);
786 break;
787 case KW_subtype:
788 thawer.get (op->subtype);
789 break;
790 case KW_value:
791 thawer.get (op->value);
792 break;
793 case KW_weight:
794 thawer.get (op->weight);
795 break;
796 case KW_carrying:
797 thawer.get (op->carrying);
798 break;
799 case KW_attacktype:
800 thawer.get (op->attacktype);
801 break;
802 case KW_path_attuned:
803 thawer.get (op->path_attuned);
804 break;
805 case KW_path_repelled:
806 thawer.get (op->path_repelled);
807 break;
808 case KW_path_denied:
809 thawer.get (op->path_denied);
810 break;
811 case KW_invisible:
812 thawer.get (op->invisible);
813 break;
814 case KW_magic:
815 thawer.get (op->magic);
816 break;
817 case KW_state:
818 thawer.get (op->state);
819 break;
820 case KW_move_slow_penalty:
821 thawer.get (op->move_slow_penalty);
822 break;
823 case KW_material:
824 thawer.get (op->material);
825 break;
826 case KW_materialname:
827 thawer.get (op->materialname);
828 break;
829
830 /* These are the new values */
831 case KW_move_block:
832 set_move (op->move_block, thawer.get_str ());
833 break;
834 case KW_move_allow:
835 set_move (op->move_allow, thawer.get_str ());
836 break;
837 case KW_move_type:
838 set_move (op->move_type, thawer.get_str ());
839 break;
840 case KW_move_on:
841 set_move (op->move_on, thawer.get_str ());
842 break;
843 case KW_move_off:
844 set_move (op->move_off, thawer.get_str ());
845 break;
846 case KW_move_slow:
847 set_move (op->move_slow, thawer.get_str ());
848 break;
849
850 /* These are all legacy - any new objects should use the move_ .. values */
851 case KW_no_pass:
852 {
853 if (thawer.get_sint32 ())
854 op->move_block = MOVE_ALL;
855 else 558 else
856 op->move_block = 0;
857 }
858
859 break;
860
861 /* These are all legacy - any new objects should use the move_ .. values */
862 case KW_walk_on:
863 { 559 {
864 if (thawer.get_sint32 ()) 560 tmp = object::create ();
865 op->move_on |= MOVE_WALK; 561 /* record the name of the broken object */
562 tmp->name = str;
563 }
564
565 parse_object (tmp, thawer, map_flags);
566
567 if (tmp->arch)
568 {
569 // was: insert_ob_in_ob (tmp, op);
570 // but manually adding it can improve map loading times a lot
571 // also, appending instead of prepending keeps the
572 // save ordering the same between repeated load/saves.
573 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
574 CLEAR_FLAG (tmp, FLAG_REMOVED);
575
576 if (!op_inv)
577 {
578 op->inv = tmp;
579 tmp->above = 0;
580 }
581 else
582 {
583 while (op_inv->below)
584 op_inv = op_inv->below;
585
586 op_inv->below = tmp;
587 tmp->above = op_inv;
588 }
589
590 tmp->below = 0;
591 tmp->env = op;
592 op_inv = tmp;
593 }
866 else 594 else
867 op->move_on &= ~MOVE_WALK;
868 }
869
870 break;
871
872 /* These are all legacy - any new objects should use the move_ .. values */
873 case KW_walk_off:
874 {
875 if (thawer.get_sint32 ())
876 op->move_off |= MOVE_WALK;
877 else
878 op->move_off &= ~MOVE_WALK;
879 }
880 break;
881
882 /* These are all legacy - any new objects should use the move_ .. values */
883 case KW_fly_on:
884 {
885 if (thawer.get_sint32 ())
886 op->move_on |= MOVE_FLY_LOW;
887 else
888 op->move_on &= ~MOVE_FLY_LOW;
889 }
890 break;
891
892 /* These are all legacy - any new objects should use the move_ .. values */
893 case KW_fly_off:
894 {
895 if (thawer.get_sint32 ())
896 op->move_off |= MOVE_FLY_LOW;
897 else
898 op->move_off &= ~MOVE_FLY_LOW;
899 }
900 break;
901
902 //TODO: remove these after convertign archetypes
903 case KW_can_use_wand:
904 GET_FLAG (op, FLAG_USE_RANGE);
905 break;
906
907 /* These are all legacy - any new objects should use the move_ .. values */
908 case KW_flying:
909 {
910 if (thawer.get_sint32 ())
911 op->move_type |= MOVE_FLY_LOW;
912 else
913 op->move_type &= ~MOVE_FLY_LOW;
914 }
915 break;
916
917
918 case KW_identified:
919 GET_FLAG (op, FLAG_IDENTIFIED);
920 //TODO: move to check_object or so
921 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
922 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
923
924 break;
925
926 case KW_wiz:
927 GET_FLAG (op, FLAG_WIZ);
928 //TODO: move to check_object
929 if (QUERY_FLAG (op, FLAG_WIZ))
930 { 595 {
931 SET_FLAG (op, FLAG_WAS_WIZ); 596 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
932 SET_FLAG (op, FLAG_WIZPASS); 597 tmp->destroy ();
933 SET_FLAG (op, FLAG_WIZCAST); 598 }
934 } 599 }
935 else 600 else
936 { 601 {
937 CLEAR_FLAG (op, FLAG_WIZPASS); 602 /* This is the actual archetype definition then */
938 CLEAR_FLAG (op, FLAG_WIZCAST); 603 op->arch = archetype::find (str);
604
605 if (op->arch)
606 op->arch->clone.copy_to (op);
607 else if (!arch_init)
608 /* record the name of the broken object */
609 op->name = str;
939 } 610 }
611 }
940 break; 612 break;
941 613
614 case KW_other_arch:
615 op->other_arch = archetype::find (thawer.get_str ());
616 break;
617
618 case KW_animation:
619 {
620 const char *str = thawer.get_str ();
621
622 if (!str)
623 {
624 op->animation_id = 0;
625 CLEAR_FLAG (op, FLAG_ANIMATE);
626 }
627 else
628 {
629 op->animation_id = find_animation (str);
630 SET_FLAG (op, FLAG_ANIMATE);
631 }
632 }
633
634 break;
635
636 case KW_last_heal: thawer.get (op->last_heal); break;
637 case KW_last_sp: thawer.get (op->last_sp); break;
638 case KW_last_grace: thawer.get (op->last_grace); break;
639 case KW_last_eat: thawer.get (op->last_eat); break;
640 case KW_speed_left: thawer.get (op->speed_left); break;
641
642 case KW_speed:
643 thawer.get (op->speed);
644
645 //TODO: maybe do in check_object
646 // removed check for style maps
647 if (op->speed < 0)
648 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
649
650 break;
651
652 case KW_slow_move:
653 op->move_slow |= MOVE_WALK;
654 thawer.get (op->move_slow_penalty);
655 break;
656
657 case KW_face:
658 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
659 break;
660
661 case KW_x: thawer.get (op->x); break;
662 case KW_y: thawer.get (op->y); break;
663
664 case KW_Str: // uppercase alias
665 case KW_str: thawer.get (op->stats.Str); break;
666 case KW_Dex: // uppercase alias
667 case KW_dex: thawer.get (op->stats.Dex); break;
668 case KW_Con: // uppercase alias
669 case KW_con: thawer.get (op->stats.Con); break;
670 case KW_Wis: // uppercase alias
671 case KW_wis: thawer.get (op->stats.Wis); break;
672 case KW_Cha: // uppercase alias
673 case KW_cha: thawer.get (op->stats.Cha); break;
674 case KW_Int: // uppercase alias
675 case KW_int: thawer.get (op->stats.Int); break;
676 case KW_Pow: // uppercase alias
677 case KW_pow: thawer.get (op->stats.Pow); break;
678
679 case KW_hp: thawer.get (op->stats.hp); break;
680 case KW_maxhp: thawer.get (op->stats.maxhp); break;
681 case KW_sp: thawer.get (op->stats.sp); break;
682 case KW_maxsp: thawer.get (op->stats.maxsp); break;
683 case KW_grace: thawer.get (op->stats.grace); break;
684 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
685
686 case KW_exp: thawer.get (op->stats.exp); break;
687 case KW_perm_exp: thawer.get (op->perm_exp); break;
688 case KW_food: thawer.get (op->stats.food); break;
689 case KW_dam: thawer.get (op->stats.dam); break;
690 case KW_wc: thawer.get (op->stats.wc); break;
691 case KW_ac: thawer.get (op->stats.ac); break;
692 case KW_nrof: thawer.get (op->nrof); break;
693 case KW_level: thawer.get (op->level); break;
694 case KW_direction: thawer.get (op->direction); break;
695 case KW_type: thawer.get (op->type); break;
696 case KW_subtype: thawer.get (op->subtype); break;
697 case KW_value: thawer.get (op->value); break;
698 case KW_weight: thawer.get (op->weight); break;
699 case KW_carrying: thawer.get (op->carrying); break;
700 case KW_attacktype: thawer.get (op->attacktype); break;
701 case KW_path_attuned: thawer.get (op->path_attuned); break;
702 case KW_path_repelled: thawer.get (op->path_repelled); break;
703 case KW_path_denied: thawer.get (op->path_denied); break;
704 case KW_invisible: thawer.get (op->invisible); break;
705 case KW_magic: thawer.get (op->magic); break;
706 case KW_state: thawer.get (op->state); break;
707 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
708 case KW_material: thawer.get (op->material); break;
709 case KW_materialname: thawer.get (op->materialname); break;
710
711 /* These are the new values */
712 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
713 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
714 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
715 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
716 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
717 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
718
719 /* These are all legacy - any new objects should use the move_ .. values */
720 case KW_no_pass:
721 {
722 if (thawer.get_sint32 ())
723 op->move_block = MOVE_ALL;
724 else
725 op->move_block = 0;
726 }
727
728 break;
729
730 /* These are all legacy - any new objects should use the move_ .. values */
731 case KW_walk_on:
732 {
733 if (thawer.get_sint32 ())
734 op->move_on |= MOVE_WALK;
735 else
736 op->move_on &= ~MOVE_WALK;
737 }
738
739 break;
740
741 /* These are all legacy - any new objects should use the move_ .. values */
742 case KW_walk_off:
743 {
744 if (thawer.get_sint32 ())
745 op->move_off |= MOVE_WALK;
746 else
747 op->move_off &= ~MOVE_WALK;
748 }
749 break;
750
751 /* These are all legacy - any new objects should use the move_ .. values */
942 case KW_friendly: 752 case KW_fly_on:
753 {
754 if (thawer.get_sint32 ())
755 op->move_on |= MOVE_FLY_LOW;
756 else
757 op->move_on &= ~MOVE_FLY_LOW;
758 }
759 break;
760
761 /* These are all legacy - any new objects should use the move_ .. values */
762 case KW_fly_off:
763 {
764 if (thawer.get_sint32 ())
765 op->move_off |= MOVE_FLY_LOW;
766 else
767 op->move_off &= ~MOVE_FLY_LOW;
768 }
769 break;
770
771 //TODO: remove these after converting archetypes
772 case KW_can_use_wand:
773 GET_FLAG (op, FLAG_USE_RANGE);
774 break;
775
776 /* These are all legacy - any new objects should use the move_ .. values */
777 case KW_flying:
778 {
779 if (thawer.get_sint32 ())
780 op->move_type |= MOVE_FLY_LOW;
781 else
782 op->move_type &= ~MOVE_FLY_LOW;
783 }
784 break;
785
786
787 case KW_identified:
943 GET_FLAG (op, FLAG_FRIENDLY); 788 GET_FLAG (op, FLAG_IDENTIFIED);
944 //TODO: move to check_object or so 789 //TODO: move to check_object or so
945 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) 790 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
946 add_friendly_object (op); 791 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
792
947 break; 793 break;
948 794
949 case KW_monster:
950 GET_FLAG (op, FLAG_MONSTER);
951 break;
952 case KW_neutral:
953 GET_FLAG (op, FLAG_NEUTRAL);
954 break;
955 case KW_no_attack:
956 GET_FLAG (op, FLAG_NO_ATTACK);
957 break;
958 case KW_no_damage:
959 GET_FLAG (op, FLAG_NO_DAMAGE);
960 break;
961 case KW_generator:
962 GET_FLAG (op, FLAG_GENERATOR);
963 break;
964 case KW_use_content_on_gen:
965 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
966 break;
967 case KW_is_thrown:
968 GET_FLAG (op, FLAG_IS_THROWN);
969 break;
970 case KW_auto_apply:
971 GET_FLAG (op, FLAG_AUTO_APPLY);
972 break;
973 case KW_treasure:
974 GET_FLAG (op, FLAG_TREASURE);
975 break;
976 case KW_see_invisible:
977 GET_FLAG (op, FLAG_SEE_INVISIBLE);
978 break;
979 case KW_can_roll:
980 GET_FLAG (op, FLAG_CAN_ROLL);
981 break;
982 case KW_overlay_floor:
983 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
984 break;
985 case KW_is_turnable:
986 GET_FLAG (op, FLAG_IS_TURNABLE);
987 break;
988 case KW_is_used_up:
989 GET_FLAG (op, FLAG_IS_USED_UP);
990 break;
991 case KW_alive:
992 GET_FLAG (op, FLAG_ALIVE);
993 break;
994 case KW_applied:
995 GET_FLAG (op, FLAG_APPLIED);
996 break;
997 case KW_unpaid:
998 GET_FLAG (op, FLAG_UNPAID);
999 break;
1000 case KW_is_animated:
1001 GET_FLAG (op, FLAG_ANIMATE);
1002 break;
1003 case KW_no_pick:
1004 GET_FLAG (op, FLAG_NO_PICK);
1005 break;
1006 case KW_reflecting:
1007 GET_FLAG (op, FLAG_REFLECTING);
1008 break;
1009 case KW_changing:
1010 GET_FLAG (op, FLAG_CHANGING);
1011 break;
1012 case KW_splitting:
1013 GET_FLAG (op, FLAG_SPLITTING);
1014 break;
1015 case KW_hitback:
1016 GET_FLAG (op, FLAG_HITBACK);
1017 break;
1018 case KW_startequip:
1019 GET_FLAG (op, FLAG_STARTEQUIP);
1020 break;
1021 case KW_blocksview:
1022 GET_FLAG (op, FLAG_BLOCKSVIEW);
1023 break;
1024 case KW_undead:
1025 GET_FLAG (op, FLAG_UNDEAD);
1026 break;
1027 case KW_scared:
1028 GET_FLAG (op, FLAG_SCARED);
1029 break;
1030 case KW_unaggressive:
1031 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1032 break;
1033 case KW_reflect_missile:
1034 GET_FLAG (op, FLAG_REFL_MISSILE);
1035 break;
1036 case KW_reflect_spell:
1037 GET_FLAG (op, FLAG_REFL_SPELL);
1038 break;
1039 case KW_no_magic:
1040 GET_FLAG (op, FLAG_NO_MAGIC);
1041 break;
1042 case KW_no_drop:
1043 GET_FLAG (op, FLAG_NO_DROP);
1044 break;
1045 case KW_random_movement:
1046 GET_FLAG (op, FLAG_RANDOM_MOVE);
1047 break;
1048 case KW_was_wiz: 795 case KW_wiz:
1049 GET_FLAG (op, FLAG_WAS_WIZ); 796 GET_FLAG (op, FLAG_WIZ);
1050 break; 797 //TODO: move to check_object
1051 case KW_no_fix_player:
1052 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1053 break;
1054 case KW_is_lightable:
1055 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1056 break;
1057 case KW_tear_down:
1058 GET_FLAG (op, FLAG_TEAR_DOWN);
1059 break;
1060 case KW_can_use_shield:
1061 GET_FLAG (op, FLAG_USE_SHIELD);
1062 break;
1063 case KW_can_cast_spell:
1064 GET_FLAG (op, FLAG_CAST_SPELL);
1065 break;
1066 case KW_can_use_scroll:
1067 GET_FLAG (op, FLAG_USE_SCROLL);
1068 break;
1069 case KW_can_use_range:
1070 GET_FLAG (op, FLAG_USE_RANGE);
1071 break;
1072 case KW_can_use_bow:
1073 GET_FLAG (op, FLAG_USE_BOW);
1074 break;
1075 case KW_can_use_armour:
1076 GET_FLAG (op, FLAG_USE_ARMOUR);
1077 break;
1078 case KW_can_use_weapon:
1079 GET_FLAG (op, FLAG_USE_WEAPON);
1080 break;
1081 case KW_can_use_ring:
1082 GET_FLAG (op, FLAG_USE_RING);
1083 break;
1084 case KW_has_ready_bow:
1085 GET_FLAG (op, FLAG_READY_BOW);
1086 break;
1087 case KW_xrays:
1088 GET_FLAG (op, FLAG_XRAYS);
1089 break;
1090 case KW_is_floor:
1091 GET_FLAG (op, FLAG_IS_FLOOR);
1092 break;
1093 case KW_lifesave:
1094 GET_FLAG (op, FLAG_LIFESAVE);
1095 break;
1096 case KW_no_strength:
1097 GET_FLAG (op, FLAG_NO_STRENGTH);
1098 break;
1099 case KW_sleep:
1100 GET_FLAG (op, FLAG_SLEEP);
1101 break;
1102 case KW_stand_still:
1103 GET_FLAG (op, FLAG_STAND_STILL);
1104 break;
1105 case KW_random_move:
1106 GET_FLAG (op, FLAG_RANDOM_MOVE);
1107 break;
1108 case KW_only_attack:
1109 GET_FLAG (op, FLAG_ONLY_ATTACK);
1110 break;
1111 case KW_activate_on_push:
1112 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1113 break;
1114 case KW_activate_on_release:
1115 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1116 break;
1117 case KW_confused:
1118 GET_FLAG (op, FLAG_CONFUSED);
1119 break;
1120 case KW_stealth:
1121 GET_FLAG (op, FLAG_STEALTH);
1122 break;
1123 case KW_cursed:
1124 GET_FLAG (op, FLAG_CURSED);
1125 break;
1126 case KW_damned:
1127 GET_FLAG (op, FLAG_DAMNED);
1128 break;
1129 case KW_see_anywhere:
1130 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1131 break;
1132 case KW_known_magical:
1133 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1134 break;
1135 case KW_known_cursed:
1136 GET_FLAG (op, FLAG_KNOWN_CURSED);
1137 break;
1138 case KW_can_use_skill:
1139 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1140 break;
1141 case KW_been_applied:
1142 GET_FLAG (op, FLAG_BEEN_APPLIED);
1143 break;
1144 case KW_has_ready_scroll:
1145 GET_FLAG (op, FLAG_READY_SCROLL);
1146 break;
1147 case KW_can_use_rod:
1148 GET_FLAG (op, FLAG_USE_ROD);
1149 break;
1150 case KW_can_use_horn:
1151 GET_FLAG (op, FLAG_USE_HORN);
1152 break;
1153 case KW_unique:
1154 GET_FLAG (op, FLAG_UNIQUE);
1155 break;
1156 case KW_make_invisible:
1157 GET_FLAG (op, FLAG_MAKE_INVIS);
1158 break;
1159 case KW_inv_locked:
1160 GET_FLAG (op, FLAG_INV_LOCKED);
1161 break;
1162 case KW_is_wooded:
1163 GET_FLAG (op, FLAG_IS_WOODED);
1164 break;
1165 case KW_is_hilly:
1166 GET_FLAG (op, FLAG_IS_HILLY);
1167 break;
1168 case KW_is_water:
1169 GET_FLAG (op, FLAG_IS_WATER);
1170 break;
1171 case KW_has_ready_skill:
1172 GET_FLAG (op, FLAG_READY_SKILL);
1173 break;
1174 case KW_has_ready_weapon:
1175 GET_FLAG (op, FLAG_READY_WEAPON);
1176 break;
1177 case KW_no_skill_ident:
1178 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1179 break;
1180 case KW_is_blind:
1181 GET_FLAG (op, FLAG_BLIND); 798 if (QUERY_FLAG (op, FLAG_WIZ))
1182 break;
1183 case KW_can_see_in_dark:
1184 GET_FLAG (op, FLAG_SEE_IN_DARK);
1185 break;
1186 case KW_is_cauldron:
1187 GET_FLAG (op, FLAG_IS_CAULDRON);
1188 break;
1189 case KW_no_steal:
1190 GET_FLAG (op, FLAG_NO_STEAL);
1191 break;
1192 case KW_one_hit:
1193 GET_FLAG (op, FLAG_ONE_HIT);
1194 break;
1195 case KW_berserk:
1196 GET_FLAG (op, FLAG_BERSERK);
1197 break;
1198 case KW_is_buildable:
1199 GET_FLAG (op, FLAG_IS_BUILDABLE);
1200 break;
1201
1202 case KW_armour:
1203 thawer.get (op->resist[ATNR_PHYSICAL]);
1204 break;
1205 case KW_resist_physical:
1206 thawer.get (op->resist[ATNR_PHYSICAL]);
1207 break;
1208 case KW_resist_magic:
1209 thawer.get (op->resist[ATNR_MAGIC]);
1210 break;
1211 case KW_resist_fire:
1212 thawer.get (op->resist[ATNR_FIRE]);
1213 break;
1214 case KW_resist_electricity:
1215 thawer.get (op->resist[ATNR_ELECTRICITY]);
1216 break;
1217 case KW_resist_cold:
1218 thawer.get (op->resist[ATNR_COLD]);
1219 break;
1220 case KW_resist_confusion:
1221 thawer.get (op->resist[ATNR_CONFUSION]);
1222 break;
1223 case KW_resist_acid:
1224 thawer.get (op->resist[ATNR_ACID]);
1225 break;
1226 case KW_resist_drain:
1227 thawer.get (op->resist[ATNR_DRAIN]);
1228 break;
1229 case KW_resist_weaponmagic:
1230 thawer.get (op->resist[ATNR_WEAPONMAGIC]);
1231 break;
1232 case KW_resist_ghosthit:
1233 thawer.get (op->resist[ATNR_GHOSTHIT]);
1234 break;
1235 case KW_resist_poison:
1236 thawer.get (op->resist[ATNR_POISON]);
1237 break;
1238 case KW_resist_slow:
1239 thawer.get (op->resist[ATNR_SLOW]);
1240 break;
1241 case KW_resist_paralyze:
1242 thawer.get (op->resist[ATNR_PARALYZE]);
1243 break;
1244 case KW_resist_turn_undead:
1245 thawer.get (op->resist[ATNR_TURN_UNDEAD]);
1246 break;
1247 case KW_resist_fear:
1248 thawer.get (op->resist[ATNR_FEAR]);
1249 break;
1250 case KW_resist_cancellation:
1251 thawer.get (op->resist[ATNR_CANCELLATION]);
1252 break;
1253 case KW_resist_deplete:
1254 thawer.get (op->resist[ATNR_DEPLETE]);
1255 break;
1256 case KW_resist_death:
1257 thawer.get (op->resist[ATNR_DEATH]);
1258 break;
1259 case KW_resist_chaos:
1260 thawer.get (op->resist[ATNR_CHAOS]);
1261 break;
1262 case KW_resist_counterspell:
1263 thawer.get (op->resist[ATNR_COUNTERSPELL]);
1264 break;
1265 case KW_resist_godpower:
1266 thawer.get (op->resist[ATNR_GODPOWER]);
1267 break;
1268 case KW_resist_holyword:
1269 thawer.get (op->resist[ATNR_HOLYWORD]);
1270 break;
1271 case KW_resist_blind:
1272 thawer.get (op->resist[ATNR_BLIND]);
1273 break;
1274 case KW_resist_internal:
1275 thawer.get (op->resist[ATNR_INTERNAL]);
1276 break;
1277 case KW_resist_life_stealing:
1278 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1279 break;
1280 case KW_resist_disease:
1281 thawer.get (op->resist[ATNR_DISEASE]);
1282 break;
1283
1284 case KW_luck:
1285 thawer.get (op->stats.luck);
1286 break;
1287 case KW_run_away:
1288 thawer.get (op->run_away);
1289 break;
1290 case KW_pick_up:
1291 thawer.get (op->pick_up);
1292 break;
1293 case KW_item_power:
1294 thawer.get (op->item_power);
1295 break;
1296 case KW_gen_sp_armour:
1297 thawer.get (op->gen_sp_armour);
1298 break;
1299 case KW_anim_speed:
1300 thawer.get (op->anim_speed);
1301 break;
1302 case KW_container:
1303 thawer.get (op->weight_limit);
1304 break;
1305 case KW_will_apply:
1306 thawer.get (op->will_apply);
1307 break;
1308 case KW_attack_movement:
1309 thawer.get (op->attack_movement);
1310 break;
1311 case KW_move_state:
1312 thawer.get (op->move_status);
1313 break;
1314 case KW_expmul:
1315 thawer.get (op->expmul);
1316 break;
1317 case KW_glow_radius:
1318 thawer.get (op->glow_radius);
1319 break;
1320 case KW_weapontype:
1321 thawer.get (op->weapontype);
1322 break;
1323 case KW_tooltype:
1324 thawer.get (op->tooltype);
1325 break;
1326 case KW_casting_time:
1327 thawer.get (op->casting_time);
1328 break;
1329 case KW_elevation:
1330 thawer.get (op->elevation);
1331 break;
1332 case KW_smoothlevel:
1333 thawer.get (op->smoothlevel);
1334 break;
1335 case KW_client_type:
1336 thawer.get (op->client_type);
1337 break;
1338 case KW_duration:
1339 thawer.get (op->duration);
1340 break;
1341 case KW_range:
1342 thawer.get (op->range);
1343 break;
1344 case KW_range_modifier:
1345 thawer.get (op->range_modifier);
1346 break;
1347 case KW_dam_modifier:
1348 thawer.get (op->dam_modifier);
1349 break;
1350 case KW_duration_modifier:
1351 thawer.get (op->duration_modifier);
1352 break;
1353
1354 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1355 //TODO: parse from other include files
1356 case KW_body_range:
1357 thawer.get (op->body_info[0]);
1358 break;
1359 case KW_body_arm:
1360 thawer.get (op->body_info[1]);
1361 break;
1362 case KW_body_torso:
1363 thawer.get (op->body_info[2]);
1364 break;
1365 case KW_body_head:
1366 thawer.get (op->body_info[3]);
1367 break;
1368 case KW_body_neck:
1369 thawer.get (op->body_info[4]);
1370 break;
1371 case KW_body_skill:
1372 thawer.get (op->body_info[5]);
1373 break;
1374 case KW_body_finger:
1375 thawer.get (op->body_info[6]);
1376 break;
1377 case KW_body_shoulder:
1378 thawer.get (op->body_info[7]);
1379 break;
1380 case KW_body_foot:
1381 thawer.get (op->body_info[8]);
1382 break;
1383 case KW_body_hand:
1384 thawer.get (op->body_info[9]);
1385 break;
1386 case KW_body_wrist:
1387 thawer.get (op->body_info[10]);
1388 break;
1389 case KW_body_waist:
1390 thawer.get (op->body_info[11]);
1391 break;
1392 case KW_can_apply:
1393 break;
1394
1395 case KW_connected:
1396 add_button_link (op, op->map, thawer.get_sint32 ());
1397 break;
1398
1399 case KW_randomitems:
1400 op->randomitems = find_treasurelist (thawer.get_str ());
1401 break;
1402
1403 case KW_msg:
1404 { 799 {
1405 thawer.get_ml (KW_endmsg, op->msg); 800 SET_FLAG (op, FLAG_WAS_WIZ);
1406 //TODO: allow longer messages 801 SET_FLAG (op, FLAG_WIZPASS);
1407 if (strlen (op->msg) >= HUGE_BUF) 802 SET_FLAG (op, FLAG_WIZCAST);
1408 {
1409 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1410 op->msg = "ERROR, please report: string too long, winged.\n";
1411 }
1412 } 803 }
1413 break; 804 else
1414
1415 case KW_lore:
1416 { 805 {
1417 shstr msgbuf; 806 CLEAR_FLAG (op, FLAG_WIZPASS);
1418 807 CLEAR_FLAG (op, FLAG_WIZCAST);
1419 thawer.get_ml (KW_endlore, op->lore);
1420 //TODO: allow longer messages
1421 /* Just print a warning so we can be reasonably safe
1422 * about not overflowing the buffer.
1423 */
1424 if (strlen (op->lore) > (HUGE_BUF / 2))
1425 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1426 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1427 } 808 }
1428 break; 809 break;
1429 810
811 case KW_friendly:
812 GET_FLAG (op, FLAG_FRIENDLY);
813 //TODO: move to check_object or so
814 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
815 add_friendly_object (op);
816 break;
817
818 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
819 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
820 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
821 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
822 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
823 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
824 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
825 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
826 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
827 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
828 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
829 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
830 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
831 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
832 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
833 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
834 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
835 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
836 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
837 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
838 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
839 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
840 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
841 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
842 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
843 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
844 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
845 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
846 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
847 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
848 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
849 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
850 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
851 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
852 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
853 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
854 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
855 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
856 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
857 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
858 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
859 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
860 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
861 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
862 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
863 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
864 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
865 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
866 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
867 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
868 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
869 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
870 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
871 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
872 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
873 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
874 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
875 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
876 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
877 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
878 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
879 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
880 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
881 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
882 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
883 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
884 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
885 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
886 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
887 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
888 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
889 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
890 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
891 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
892 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
893 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
894 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
895 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
896 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
897 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
898 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
899 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
900 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
901 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
902
903 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
904 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
905 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
906 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
907 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
908 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
909 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
910 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
911 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
912 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
913 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
914 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
915 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
916 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
917 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
918 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
919 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
920 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
921 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
922 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
923 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
924 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
925 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
926 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
927 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
928 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
929 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
930
931 case KW_luck: thawer.get (op->stats.luck); break;
932 case KW_run_away: thawer.get (op->run_away); break;
933 case KW_pick_up: thawer.get (op->pick_up); break;
934 case KW_item_power: thawer.get (op->item_power); break;
935 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
936 case KW_anim_speed: thawer.get (op->anim_speed); break;
937 case KW_container: thawer.get (op->weight_limit); break;
938 case KW_will_apply: thawer.get (op->will_apply); break;
939 case KW_attack_movement: thawer.get (op->attack_movement); break;
940 case KW_move_state: thawer.get (op->move_status); break;
941 case KW_expmul: thawer.get (op->expmul); break;
942 case KW_glow_radius: thawer.get (op->glow_radius); break;
943 case KW_weapontype: thawer.get (op->weapontype); break;
944 case KW_tooltype: thawer.get (op->tooltype); break;
945 case KW_casting_time: thawer.get (op->casting_time); break;
946 case KW_elevation: thawer.get (op->elevation); break;
947 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
948 case KW_client_type: thawer.get (op->client_type); break;
949 case KW_duration: thawer.get (op->duration); break;
950 case KW_range: thawer.get (op->range); break;
951 case KW_range_modifier: thawer.get (op->range_modifier); break;
952 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
953 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
954
955 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
956 //TODO: parse from other include files
957 case KW_body_range: thawer.get (op->body_info[0]); break;
958 case KW_body_arm: thawer.get (op->body_info[1]); break;
959 case KW_body_torso: thawer.get (op->body_info[2]); break;
960 case KW_body_head: thawer.get (op->body_info[3]); break;
961 case KW_body_neck: thawer.get (op->body_info[4]); break;
962 case KW_body_skill: thawer.get (op->body_info[5]); break;
963 case KW_body_finger: thawer.get (op->body_info[6]); break;
964 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
965 case KW_body_foot: thawer.get (op->body_info[8]); break;
966 case KW_body_hand: thawer.get (op->body_info[9]); break;
967 case KW_body_wrist: thawer.get (op->body_info[10]); break;
968 case KW_body_waist: thawer.get (op->body_info[11]); break;
969 case KW_can_apply:
970 break;
971
972 case KW_connected:
973 add_button_link (op, op->map, thawer.get_sint32 ());
974 break;
975
976 case KW_randomitems:
977 op->randomitems = find_treasurelist (thawer.get_str ());
978 break;
979
980 case KW_msg:
981 thawer.get_ml (KW_endmsg, op->msg);
982 //TODO: allow longer messages
983 if (strlen (op->msg) >= HUGE_BUF)
984 {
985 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
986 op->msg = "ERROR, please report: string too long, winged.\n";
987 }
988 break;
989
990 case KW_lore:
991 thawer.get_ml (KW_endlore, op->lore);
992 //TODO: allow longer messages
993 /* Just print a warning so we can be reasonably safe
994 * about not overflowing the buffer.
995 */
996 if (strlen (op->lore) > (HUGE_BUF / 2))
997 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
998 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
999 break;
1000
1430 case KW_editable: 1001 case KW_editable:
1431 case KW_editor_folder: 1002 case KW_editor_folder:
1432 break; 1003 break;
1433 1004
1434 case KW_More: // uppercase alias 1005 case KW_More: // uppercase alias
1435 case KW_more: 1006 case KW_more:
1436 /* We need to record that this is a multipart object, 1007 /* We need to record that this is a multipart object,
1437 * so the calling function can glue things back together 1008 * so the calling function can glue things back together
1438 */ 1009 */
1439 ismore = 1; 1010 ismore = 1;
1440 break; 1011 break;
1441 1012
1442 case KW_end: 1013 case KW_end:
1443 check_loaded_object (op); 1014 check_loaded_object (op);
1444 1015
1445 if (!arch_init) 1016 if (!arch_init)
1446 op->instantiate (); 1017 op->instantiate ();
1447 1018
1448 return ismore ? LL_MORE : LL_NORMAL; 1019 return ismore ? LL_MORE : LL_NORMAL;
1449 1020
1450 case KW_EOF: 1021 case KW_EOF:
1451 return LL_EOF; 1022 return LL_EOF;
1452 1023
1453 case KW_ERROR: 1024 case KW_ERROR:
1454 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1025 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1455 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1026 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1456
1457 //TODO: skip line, ugly, factor parsing better
1458 if (thawer.last_value)
1459 thawer.line = thawer.last_value;
1460
1461 thawer.line += strlen (thawer.line) + 1;
1462
1463 break; 1027 break;
1464 1028
1465 default: 1029 default:
1466 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1030 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1467 break; 1031 break;
1468 } 1032 }
1469 } 1033 }
1470} 1034}
1471 1035
1472/* 1036/*
1481 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1045 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1482 * be reset. 1046 * be reset.
1483 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1047 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1484 * 1048 *
1485 */ 1049 */
1486
1487int 1050int
1488load_object (object_thawer & fp, object *op, int map_flags) 1051load_object (object_thawer &fp, object *op, int map_flags)
1489{ 1052{
1053 // cede every 500 objects loaded
1054 {
1055 static int cede_counter = 0;
1056
1057 if (++cede_counter >= 500)
1058 {
1059 cede_counter = 0;
1060 if (coroapi::nready ())
1061 coroapi::cede ();
1062 }
1063 }
1064
1490 return parse_object (op, fp, map_flags); 1065 return parse_object (op, fp, map_flags);
1491} 1066}
1492
1493 1067
1494/* This takes a buffer, scans it for variables, and sets those variables 1068/* This takes a buffer, scans it for variables, and sets those variables
1495 * as appropriate in op. 1069 * as appropriate in op.
1496 * 1070 *
1497 * This function appears to be used in only 2 places - in crossedit to 1071 * This function appears to be used in only 2 places - in crossedit to
1498 * override values and in c_wiz to mutate values. 1072 * override values and in c_wiz to mutate values.
1499 */ 1073 */
1500int 1074int
1501set_variable (object *op, char *buf) 1075set_variable (object *op, char *buf)
1502{ 1076{
1503 return 0;
1504#if 0
1505 int retval;
1506 object_thawer thawer (0); 1077 object_thawer thawer (buf, (AV *)0);
1507 1078
1508 strcpy (msgbuf, "");
1509 strcpy (lorebuf, "");
1510 retval = parse_object (op, thawer, 0); 1079 return parse_object (op, thawer, 0);
1511 yy_switch_to_buffer (yycurbuf);
1512 yy_delete_buffer (yybufstate);
1513 yy_pop_state ();
1514 return retval;
1515#endif
1516} 1080}
1517
1518/* This array equates the FLAG_ values with the V_ values. Use -1 to
1519 * put gaps in the array that should not be processed.
1520 * The order matches the order of the define values in 'define.h'.
1521 */
1522
1523/* This is a list of pointers that correspond to the FLAG_.. values.
1524 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1525 * the 15'th element of this array should match that name.
1526 * If an entry is NULL, that is a flag not to loaded/saved.
1527 */
1528static const char *const flag_names[NUM_FLAGS + 1] = {
1529 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1530 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1531 "is_animated", NULL /* slow_move */ ,
1532 NULL /* flying */ , "monster", "friendly", "generator",
1533 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1534 "see_invisible", "can_roll", "overlay_floor",
1535 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1536 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1537 "changing", "splitting", "hitback", "startequip",
1538 "blocksview", "undead", "scared", "unaggressive",
1539 "reflect_missile", "reflect_spell", /* 40 */
1540 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1541 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1542 "pick_up", "unique", "no_drop", /* 50 */
1543 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1544 "can_use_bow", "can_use_armour", "can_use_weapon",
1545 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1546 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1547 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1548 "stealth", NULL, NULL, "cursed", "damned",
1549 "see_anywhere", "known_magical", "known_cursed",
1550 "can_use_skill", "been_applied", /* 80 */
1551 "has_ready_scroll", "can_use_rod", NULL,
1552 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1553 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1554 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1555 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1556 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1557 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1558 NULL
1559};
1560
1561 1081
1562/* 1082/*
1563 * Initialises the array of variable-names. Needed before any 1083 * Initialises the array of variable-names. Needed before any
1564 * objects can be loaded. Called by init_library(). 1084 * objects can be loaded. Called by init_library().
1565 */ 1085 */
1620} 1140}
1621#endif 1141#endif
1622 1142
1623// compare *op against *tmp and output differences 1143// compare *op against *tmp and output differences
1624void 1144void
1625put (object_freezer & f, object *op, object *tmp) 1145put (object_freezer &f, object *op, object *tmp)
1626{ 1146{
1147 static const keyword resist_save[NROFATTACKS] = {
1148# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1149# include "attackinc.h"
1150# undef def
1151 };
1152
1153 /* This is a list of keywords that correspond to the FLAG_.. values.
1154 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1155 * the 15'th element of this array should match that name.
1156 * If an entry is NULL, that is a flag not to loaded/saved.
1157 */
1158 static const keyword flag_names [NUM_FLAGS] = {
1159 KW_alive,
1160 KW_wiz,
1161 KW_NULL,
1162 KW_NULL,
1163 KW_was_wiz,
1164 KW_applied,
1165 KW_unpaid,
1166 KW_can_use_shield,
1167 KW_no_pick,
1168 KW_NULL, // walk_on
1169 KW_NULL, // no_pass
1170 /* 10 */
1171 KW_is_animated,
1172 KW_NULL, // slow_move
1173 KW_NULL, // flying
1174 KW_monster,
1175 KW_friendly,
1176 KW_generator,
1177 KW_is_thrown,
1178 KW_auto_apply,
1179 KW_NULL, // was KW_treasure
1180 KW_player_sold,
1181 /* 20 */
1182 KW_see_invisible,
1183 KW_can_roll,
1184 KW_overlay_floor,
1185 KW_is_turnable,
1186 KW_NULL, // walk_off
1187 KW_NULL, // fly_on
1188 KW_NULL, // fly_off
1189 KW_is_used_up,
1190 KW_identified,
1191 KW_reflecting,
1192 /* 30 */
1193 KW_changing,
1194 KW_splitting,
1195 KW_hitback,
1196 KW_startequip,
1197 KW_blocksview,
1198 KW_undead,
1199 KW_scared,
1200 KW_unaggressive,
1201 KW_reflect_missile,
1202 KW_reflect_spell,
1203 /* 40 */
1204 KW_no_magic,
1205 KW_no_fix_player,
1206 KW_is_lightable,
1207 KW_tear_down,
1208 KW_run_away,
1209 KW_NULL, // pass_thru
1210 KW_NULL, // an_pass_thru
1211 KW_pick_up,
1212 KW_unique,
1213 KW_no_drop,
1214 /* 50 */
1215 KW_NULL, // wizcast
1216 KW_can_cast_spell,
1217 KW_can_use_scroll,
1218 KW_can_use_range,
1219 KW_can_use_bow,
1220 KW_can_use_armour,
1221 KW_can_use_weapon,
1222 KW_can_use_ring,
1223 KW_has_ready_range,
1224 KW_has_ready_bow,
1225 /* 60 */
1226 KW_xrays,
1227 KW_NULL,
1228 KW_is_floor,
1229 KW_lifesave,
1230 KW_no_strength,
1231 KW_sleep,
1232 KW_stand_still,
1233 KW_random_move,
1234 KW_only_attack,
1235 KW_confused,
1236 /* 70 */
1237 KW_stealth,
1238 KW_NULL,
1239 KW_NULL,
1240 KW_cursed,
1241 KW_damned,
1242 KW_see_anywhere,
1243 KW_known_magical,
1244 KW_known_cursed,
1245 KW_can_use_skill,
1246 KW_been_applied,
1247 /* 80 */
1248 KW_has_ready_scroll,
1249 KW_can_use_rod,
1250 KW_NULL,
1251 KW_can_use_horn,
1252 KW_make_invisible,
1253 KW_inv_locked,
1254 KW_is_wooded,
1255 KW_is_hilly,
1256 KW_has_ready_skill,
1257 KW_has_ready_weapon,
1258 /* 90 */
1259 KW_no_skill_ident,
1260 KW_is_blind,
1261 KW_can_see_in_dark,
1262 KW_is_cauldron,
1263 KW_NULL,
1264 KW_no_steal,
1265 KW_one_hit,
1266 KW_NULL,
1267 KW_berserk,
1268 KW_neutral,
1269 /* 100 */
1270 KW_no_attack,
1271 KW_no_damage,
1272 KW_NULL,
1273 KW_NULL,
1274 KW_activate_on_push,
1275 KW_activate_on_release,
1276 KW_is_water,
1277 KW_use_content_on_gen,
1278 KW_NULL,
1279 KW_is_buildable,
1280 /* 110 */
1281 };
1282
1627 int i; 1283 int i;
1628 1284
1629 /* This saves the key/value lists. We do it first so that any 1285 /* This saves the key/value lists. We do it first so that any
1630 * keys that match field names will be overwritten by the loader. 1286 * keys that match field names will be overwritten by the loader.
1631 */ 1287 */
1633 { 1289 {
1634 /* Find the field in the opposing member. */ 1290 /* Find the field in the opposing member. */
1635 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1291 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1636 1292
1637 /* If there's no partnering field, or it's got a different value, save our field. */ 1293 /* If there's no partnering field, or it's got a different value, save our field. */
1638 if (arch_field == NULL || my_field->value != arch_field->value) 1294 if (!arch_field || my_field->value != arch_field->value)
1639 f.put (my_field->key, my_field->value); 1295 f.put (my_field->key, my_field->value);
1640 } 1296 }
1641 1297
1642 /* We don't need to worry about the arch's extra fields - they 1298 /* We don't need to worry about the arch's extra fields - they
1643 * will get taken care of the copy_object function. 1299 * will get taken care of the copy_to method.
1644 */ 1300 */
1301
1302 {
1303 char uids[64];
1304 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1305 f.put (KW_uuid, (const char *)uids);
1306 }
1645 1307
1646#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1308#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1647#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1309#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1648 1310
1649 CMP_OUT (name); 1311 CMP_OUT (name);
1658 if (op->lore != tmp->lore) 1320 if (op->lore != tmp->lore)
1659 f.put (KW_lore, KW_endlore, op->lore); 1321 f.put (KW_lore, KW_endlore, op->lore);
1660 1322
1661 CMP_OUT (other_arch); 1323 CMP_OUT (other_arch);
1662 CMP_OUT (face); 1324 CMP_OUT (face);
1663
1664 if (!op->face || !op->face->name)
1665 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1666 1325
1667 if (op->animation_id != tmp->animation_id) 1326 if (op->animation_id != tmp->animation_id)
1668 if (op->animation_id) 1327 if (op->animation_id)
1669 { 1328 {
1670 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1329 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1762 CMP_OUT (move_on); 1421 CMP_OUT (move_on);
1763 CMP_OUT (move_off); 1422 CMP_OUT (move_off);
1764 CMP_OUT (move_slow); 1423 CMP_OUT (move_slow);
1765 CMP_OUT (move_slow_penalty); 1424 CMP_OUT (move_slow_penalty);
1766 1425
1767 if (!COMPARE_FLAGS (op, tmp)) 1426 if (op->flag != tmp->flag)
1768 for (i = 0; i <= NUM_FLAGS; i++) 1427 for (i = 0; i <= NUM_FLAGS; i++)
1769 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1428 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1770 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1429 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1771 1430
1772 /* Save body locations */ 1431 /* Save body locations */
1773 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1432 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1774 if (op->body_info[i] != tmp->body_info[i]) 1433 if (op->body_info[i] != tmp->body_info[i])
1775 f.put (body_locations[i].save_name, op->body_info[i]); 1434 f.put (body_locations[i].save_name, op->body_info[i]);
1777 1436
1778/* 1437/*
1779 * Dumps all variables in an object to a file. 1438 * Dumps all variables in an object to a file.
1780 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1439 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1781 * the only place this is not set is when saving the player. 1440 * the only place this is not set is when saving the player.
1782 * If bit 1 of flag is set, don't remove the object after save. As of now,
1783 * all of the callers are setting this.
1784 */ 1441 */
1785
1786void 1442void
1787save_object (object_freezer & fp, object *op, int flag) 1443save_object (object_freezer &fp, object *op, int flag)
1788{ 1444{
1789 archetype *at;
1790 object *tmp, *old;
1791
1792 /* Even if the object does have an owner, it would seem that we should 1445 /* Even if the object does have an owner, it would seem that we should
1793 * still save it. 1446 * still save it.
1794 */ 1447 */
1795 if (op->owner) 1448 if (op->owner)
1796 return; 1449 return;
1797 1450
1798 /* If it is unpaid and we don't want to save those, just return. */ 1451 /* If it is unpaid and we don't want to save those, just return. */
1799 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1452 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1800 return; 1453 return;
1801 1454
1802 if ((at = op->arch) == NULL) 1455 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1803 at = empty_archetype;
1804 1456
1805 fp.put (KW_arch, at->name); 1457 fp.put (KW_arch, at->name);
1806
1807 put (fp, op, &at->clone); 1458 put (fp, op, &at->clone);
1808 1459
1809 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1460 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1810 1461
1811 old = NULL;
1812
1813 if (flag & 2)
1814 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1462 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1815 save_object (fp, tmp, flag); 1463 save_object (fp, tmp, flag);
1816 else
1817 /* Slightly different logic because tmp/op will be removed by
1818 * the save_object we call. So we just keep looking at op->inv
1819 * until there is nothing left. In theory, the variable old
1820 * should not be needed, as recursive loops shouldn't happen.
1821 */
1822 while ((tmp = op->inv) != NULL)
1823 {
1824 if (old == tmp)
1825 {
1826 LOG (llevError, " Recursive loop in inventory\n");
1827 break;
1828 }
1829
1830 save_object (fp, tmp, flag);
1831 old = tmp;
1832 }
1833
1834 if (!(flag & 2))
1835 {
1836 remove_ob (op);
1837 free_object (op);
1838 }
1839 1464
1840 fp.put (op); 1465 fp.put (op);
1841 fprintf (fp, "end\n"); 1466 fp.put (KW_end, 0);
1842} 1467}
1468

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines