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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.98 by root, Wed Aug 1 20:07:06 2007 UTC vs.
Revision 1.101 by root, Tue Sep 4 18:20:35 2007 UTC

28#include <global.h> 28#include <global.h>
29#include <loader.h> 29#include <loader.h>
30#include <sproto.h> 30#include <sproto.h>
31 31
32///////////////////////////////////////////////////////////////////////////// 32/////////////////////////////////////////////////////////////////////////////
33
34extern archetype *loading_arch;
33 35
34/* This table is only necessary to convert objects that existed before the 36/* This table is only necessary to convert objects that existed before the
35 * spell object conversion to the new object. It was not practical 37 * spell object conversion to the new object. It was not practical
36 * to go through every mapping looking for every potion, rod, wand, etc 38 * to go through every mapping looking for every potion, rod, wand, etc
37 * that had a sp set and update to the new value. So this maps the 39 * that had a sp set and update to the new value. So this maps the
249 "spell_cause_rabies", /* 204 */ 251 "spell_cause_rabies", /* 204 */
250 "spell_glyph", /* 205 */ 252 "spell_glyph", /* 205 */
251 NULL 253 NULL
252}; 254};
253 255
254extern bool loading_arch;
255
256/* This function checks the object after it has been loaded (when we 256/* This function checks the object after it has been loaded (when we
257 * get the 'end' in the input stream). This function can be used to 257 * get the 'end' in the input stream). This function can be used to
258 * deal with legacy objects where fields may have changed. It can also be used 258 * deal with legacy objects where fields may have changed. It can also be used
259 * to check for objects to make sure there are no common errors. 259 * to check for objects to make sure there are no common errors.
260 */ 260 */
394 /* Old spellcasting object - need to load in the appropiate object */ 394 /* Old spellcasting object - need to load in the appropiate object */
395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
398 { 398 {
399 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 399 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 * in that spell was stored in sp. 400 * in that spell was stored in sp.
401 */ 401 */
402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
403 insert_ob_in_ob (tmp, this); 403 insert_ob_in_ob (tmp, this);
404 randomitems = NULL; /* So another spell isn't created for this object */ 404 randomitems = NULL; /* So another spell isn't created for this object */
599 ? archetype::get (f.get_str ()) 599 ? archetype::get (f.get_str ())
600 : archetype::find (f.get_str ()); 600 : archetype::find (f.get_str ());
601 601
602 if (!other_arch) 602 if (!other_arch)
603 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); 603 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
604 break;
605
606 case KW_owner:
607 f.delayed_deref (this, owner, f.get_str ());
604 break; 608 break;
605 609
606 case KW_animation: 610 case KW_animation:
607 { 611 {
608 CLEAR_FLAG (this, FLAG_ANIMATE); 612 CLEAR_FLAG (this, FLAG_ANIMATE);
1047int 1051int
1048set_variable (object *op, char *buf) 1052set_variable (object *op, char *buf)
1049{ 1053{
1050 object_thawer f (buf, (AV *)0); 1054 object_thawer f (buf, (AV *)0);
1051 1055
1052 f.next ();
1053 return op->parse_kv (f); 1056 return op->parse_kv (f);
1054} 1057}
1055 1058
1056/* This returns a string of the integer movement type */ 1059/* This returns a string of the integer movement type */
1057#if 0 1060#if 0
1269 char uids[64]; 1272 char uids[64];
1270 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1273 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1271 f.put (KW_uuid, (const char *)uids); 1274 f.put (KW_uuid, (const char *)uids);
1272 } 1275 }
1273 1276
1274#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1277#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1275#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1278#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1279
1280 if (object *owner = op->owner)
1281 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1276 1282
1277 CMP_OUT (name); 1283 CMP_OUT (name);
1278 CMP_OUT (name_pl); 1284 CMP_OUT (name_pl);
1279 CMP_OUT (custom_name); 1285 CMP_OUT (custom_name);
1280 CMP_OUT (title); 1286 CMP_OUT (title);
1337 CMP_OUT (type); 1343 CMP_OUT (type);
1338 CMP_OUT (subtype); 1344 CMP_OUT (subtype);
1339 CMP_OUT (attacktype); 1345 CMP_OUT (attacktype);
1340 1346
1341 for (i = 0; i < NROFATTACKS; i++) 1347 for (i = 0; i < NROFATTACKS; i++)
1342 if (op->resist[i] != tmp->resist[i]) 1348 if (expect_false (op->resist[i] != tmp->resist[i]))
1343 f.put (resist_save[i], op->resist[i]); 1349 f.put (resist_save[i], op->resist[i]);
1344 1350
1345 CMP_OUT (path_attuned); 1351 CMP_OUT (path_attuned);
1346 CMP_OUT (path_repelled); 1352 CMP_OUT (path_repelled);
1347 CMP_OUT (path_denied); 1353 CMP_OUT (path_denied);
1389 CMP_OUT (move_slow); 1395 CMP_OUT (move_slow);
1390 CMP_OUT (move_slow_penalty); 1396 CMP_OUT (move_slow_penalty);
1391 1397
1392 if (op->flag != tmp->flag) 1398 if (op->flag != tmp->flag)
1393 for (i = 0; i <= NUM_FLAGS; i++) 1399 for (i = 0; i <= NUM_FLAGS; i++)
1394 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1400 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1395 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1401 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1396 1402
1397 // save body locations 1403 // save body locations
1398 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1404 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1399 if (op->slot[i].info != tmp->slot[i].info) 1405 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1400 f.put (body_locations[i].save_name, op->slot[i].info); 1406 f.put (body_locations[i].save_name, op->slot[i].info);
1401} 1407}
1402 1408
1403/* 1409/*
1404 * Dumps all variables in an object to a file. 1410 * Dumps all variables in an object to a file.
1406 * the only place this is not set is when saving the player. 1412 * the only place this is not set is when saving the player.
1407 */ 1413 */
1408bool 1414bool
1409object::write (object_freezer &f) 1415object::write (object_freezer &f)
1410{ 1416{
1411 /* Even if the object does have an owner, it would seem that we should
1412 * still save it.
1413 */
1414 if (owner)
1415 return true;
1416
1417 archetype *at = arch ? (archetype *)arch : empty_archetype; 1417 archetype *at = arch ? (archetype *)arch : empty_archetype;
1418 1418
1419 f.put (KW_arch, at->archname); 1419 f.put (KW_arch, at->archname);
1420 write_diff (f, this, at); 1420 write_diff (f, this, at);
1421 1421
1437 object_thawer f (filename); 1437 object_thawer f (filename);
1438 1438
1439 bool success = false; 1439 bool success = false;
1440 bool seen_arch = false; 1440 bool seen_arch = false;
1441 1441
1442 f.next ();
1443
1444 for (;;) 1442 for (;;)
1445 { 1443 {
1446 switch (f.kw) 1444 switch (f.kw)
1447 { 1445 {
1448 case KW_region: 1446 case KW_region:

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