--- deliantra/server/common/loader.C 2006/12/30 10:16:10 1.31 +++ deliantra/server/common/loader.C 2006/12/30 21:07:46 1.32 @@ -562,6 +562,11 @@ tmp->name = str; } + // decativate the object we, as we are still going + // to read the speed value. Objects should be activated + // when the map, object or player is completly loaded. + tmp->deactivate (false); + parse_object (tmp, thawer, map_flags); if (tmp->arch)