… | |
… | |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
28 | |
28 | |
29 | |
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30 | #include <global.h> |
29 | #include <global.h> |
31 | #include <loader.h> |
30 | #include <loader.h> |
32 | #include <sproto.h> |
31 | #include <sproto.h> |
33 | |
32 | |
34 | // future resource loader base class |
33 | ///////////////////////////////////////////////////////////////////////////// |
35 | struct loader_base |
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36 | { |
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37 | virtual archetype *get_arch (const char *name); |
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38 | virtual void put_arch (archetype *arch); |
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39 | |
34 | |
40 | virtual object *get_object (const char *name); |
35 | loader_base::~loader_base () |
41 | virtual void put_object (object *op); |
36 | { |
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37 | } |
42 | |
38 | |
43 | virtual player *get_player (); |
39 | // the base class warns about and skips everything |
44 | virtual void put_player (player *pl); |
40 | archetype * |
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41 | loader_base::get_arch (const char *name) |
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42 | { |
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43 | LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n", |
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44 | filename, name); |
45 | |
45 | |
46 | virtual region *get_region (); |
46 | return new archetype; |
47 | virtual void put_region (region *region); |
47 | } |
48 | |
48 | |
49 | virtual facetile *get_face (const char *name); |
49 | object * |
50 | virtual void put_face (facetile *face); |
50 | loader_base::get_object (const char *name) |
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51 | { |
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52 | LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n", |
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53 | filename, name); |
51 | |
54 | |
52 | virtual treasurelist *get_treasure (const char *name, bool one = false); |
55 | return object::create (); |
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56 | } |
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57 | |
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58 | player * |
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59 | loader_base::get_player () |
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60 | { |
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61 | LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n", |
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62 | filename); |
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63 | |
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64 | return player::create (); |
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65 | } |
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66 | |
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67 | region * |
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68 | loader_base::get_region (const char *name) |
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69 | { |
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70 | LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n", |
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71 | filename, name); |
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72 | |
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73 | return new region; |
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74 | } |
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75 | |
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76 | facetile * |
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77 | loader_base::get_face (const char *name) |
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78 | { |
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79 | LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n", |
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80 | filename, name); |
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81 | |
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82 | return new facetile; |
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83 | } |
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84 | |
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85 | treasurelist * |
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86 | loader_base::get_treasure (const char *name, bool one) |
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87 | { |
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88 | LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n", |
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89 | filename, name); |
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90 | |
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91 | return new treasurelist;//D |
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92 | } |
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93 | |
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94 | animation * |
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95 | loader_base::get_animation (const char *name) |
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96 | { |
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97 | LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n", |
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98 | filename, name); |
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99 | |
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100 | return new animation; |
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101 | } |
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102 | |
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103 | void |
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104 | loader_base::put_arch (archetype *arch) |
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105 | { |
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106 | delete arch; |
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107 | } |
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108 | |
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109 | void |
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110 | loader_base::put_object (object *op) |
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111 | { |
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112 | op->destroy (); |
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113 | } |
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114 | |
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115 | void |
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116 | loader_base::put_player (player *pl) |
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117 | { |
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118 | delete pl; |
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119 | } |
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120 | |
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121 | void |
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122 | loader_base::put_region (region *region) |
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123 | { |
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124 | delete region; |
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125 | } |
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126 | |
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127 | void |
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128 | loader_base::put_face (facetile *face) |
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129 | { |
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130 | delete face; |
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131 | } |
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132 | |
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133 | void |
53 | virtual void put_treasure (treasurelist *treasure); |
134 | loader_base::put_treasure (treasurelist *treasure) |
54 | |
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55 | virtual animation *get_animation (const char *name); |
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56 | virtual void put_animation (animation *anim); |
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57 | }; |
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58 | |
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59 | // future generic resource loader |
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60 | // handles generic stuff valid in most files, such as |
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61 | // animations, treasures, faces and so on |
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62 | struct loader_generic : loader_base |
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63 | { |
135 | { |
64 | virtual region *get_region (); |
136 | delete treasure; |
65 | virtual void put_region (region *region); |
137 | } |
66 | |
138 | |
67 | virtual facetile *get_face (const char *name); |
139 | void |
68 | virtual void put_face (facetile *face); |
140 | loader_base::put_animation (animation *anim) |
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141 | { |
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142 | delete anim; |
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143 | } |
69 | |
144 | |
70 | virtual treasurelist *get_treasure (const char *name, bool one = false); |
145 | ///////////////////////////////////////////////////////////////////////////// |
71 | virtual void put_treasure (treasurelist *treasure); |
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72 | |
146 | |
73 | virtual animation *get_animation (const char *name); |
147 | bool loader_base::parse (object_thawer &thawer) |
74 | virtual void put_animation (animation *anim); |
148 | { |
75 | }; |
149 | for (;;) |
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150 | { |
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151 | keyword kw = thawer.get_kv (); |
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152 | |
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153 | switch (kw) |
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154 | { |
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155 | case KW_region: |
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156 | { |
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157 | region *rgn = get_region (thawer.get_str ()); |
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158 | |
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159 | if (!parse_region (thawer, rgn)) |
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160 | { |
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161 | delete rgn; |
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162 | return false; |
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163 | } |
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164 | |
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165 | put_region (rgn); |
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166 | } |
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167 | break; |
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168 | |
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169 | case KW_EOF: |
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170 | return true; |
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171 | |
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172 | default: |
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173 | if (!thawer.parse_error (kw, "resource file")) |
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174 | return false; |
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175 | } |
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176 | } |
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177 | } |
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178 | |
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179 | bool loader_base::load (const char *filename) |
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180 | { |
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181 | this->filename = filename; |
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182 | |
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183 | object_thawer fp (filename); |
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184 | |
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185 | if (!fp) |
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186 | return false; |
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187 | |
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188 | return parse (fp); |
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189 | } |
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190 | |
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191 | ///////////////////////////////////////////////////////////////////////////// |
76 | |
192 | |
77 | /* Maps the MOVE_* values to names */ |
193 | /* Maps the MOVE_* values to names */ |
78 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
194 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
79 | |
195 | |
80 | /* This table is only necessary to convert objects that existed before the |
196 | /* This table is only necessary to convert objects that existed before the |
… | |
… | |
305 | * to check for objects to make sure there are no common errors. |
421 | * to check for objects to make sure there are no common errors. |
306 | */ |
422 | */ |
307 | static void |
423 | static void |
308 | check_loaded_object (object *op) |
424 | check_loaded_object (object *op) |
309 | { |
425 | { |
310 | int ip; |
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311 | |
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312 | /* We do some specialised handling to handle legacy cases of name_pl. |
426 | /* We do some specialised handling to handle legacy cases of name_pl. |
313 | * If the object doesn't have a name_pl, we just use the object name - |
427 | * If the object doesn't have a name_pl, we just use the object name - |
314 | * this isn't perfect (things won't be properly pluralised), but works to |
428 | * this isn't perfect (things won't be properly pluralised), but works to |
315 | * that degree (5 heart is still quite understandable). But the case we |
429 | * that degree (5 heart is still quite understandable). But the case we |
316 | * also have to catch is if this object is not using the normal name for |
430 | * also have to catch is if this object is not using the normal name for |
317 | * the object. In that case, we also want to use the loaded name. |
431 | * the object. In that case, we also want to use the loaded name. |
318 | * Otherwise, what happens is that the the plural name will lose |
432 | * Otherwise, what happens is that the the plural name will lose |
319 | * information (appear as just 'hearts' and not 'goblins heart') |
433 | * information (appear as just 'hearts' and not 'goblins heart') |
320 | */ |
434 | */ |
321 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
435 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
322 | op->name_pl = NULL; |
436 | op->name_pl = 0; |
323 | |
437 | |
324 | if (!op->name_pl) |
438 | if (!op->name_pl) |
325 | op->name_pl = op->name; |
439 | op->name_pl = op->name; |
326 | |
440 | |
327 | /* objects now have a materialname. try to patch it in */ |
441 | /* objects now have a materialname. try to patch it in */ |
… | |
… | |
330 | if (op->map != NULL) |
444 | if (op->map != NULL) |
331 | set_materialname (op, op->map->difficulty, NULL); |
445 | set_materialname (op, op->map->difficulty, NULL); |
332 | else |
446 | else |
333 | set_materialname (op, 5, NULL); |
447 | set_materialname (op, 5, NULL); |
334 | } |
448 | } |
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449 | |
335 | /* only do these when program is first run - a bit |
450 | /* only do these when program is first run - a bit |
336 | * excessive to do this at every run - most of this is |
451 | * excessive to do this at every run - most of this is |
337 | * really just to catch any errors - program will still run, but |
452 | * really just to catch any errors - program will still run, but |
338 | * not in the ideal fashion. |
453 | * not in the ideal fashion. |
339 | */ |
454 | */ |
340 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
455 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
341 | { |
456 | { |
342 | if (!op->skill) |
457 | if (!op->skill) |
343 | { |
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344 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
458 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
345 | } |
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346 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
459 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
347 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
460 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
348 | { |
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349 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
461 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
350 | } |
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351 | } |
462 | } |
352 | |
463 | |
353 | /* We changed last_heal to gen_sp_armour, which is what it |
464 | /* We changed last_heal to gen_sp_armour, which is what it |
354 | * really does for many objects. Need to catch any in maps |
465 | * really does for many objects. Need to catch any in maps |
355 | * that may have an old value. |
466 | * that may have an old value. |
356 | */ |
467 | */ |
357 | if ((op->type == WEAPON) || |
468 | if (op->type == WEAPON |
358 | (op->type == ARMOUR) || (op->type == HELMET) || |
469 | || op->type == ARMOUR || op->type == HELMET |
359 | (op->type == SHIELD) || (op->type == RING) || |
470 | || op->type == SHIELD || op->type == RING |
360 | (op->type == BOOTS) || (op->type == GLOVES) || |
471 | || op->type == BOOTS || op->type == GLOVES |
361 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
472 | || op->type == AMULET || op->type == GIRDLE |
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|
473 | || op->type == BRACERS || op->type == CLOAK) |
362 | { |
474 | { |
363 | if (op->last_heal) |
475 | if (op->last_heal) |
364 | { |
476 | { |
365 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
477 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
366 | op->gen_sp_armour = op->last_heal; |
478 | op->gen_sp_armour = op->last_heal; |
367 | op->last_heal = 0; |
479 | op->last_heal = 0; |
368 | } |
480 | } |
369 | |
481 | |
370 | ip = calc_item_power (op, 0); |
482 | int ip = calc_item_power (op, 0); |
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|
483 | |
371 | /* Legacy objects from before item power was in the game */ |
484 | /* Legacy objects from before item power was in the game */ |
372 | if (!op->item_power && ip) |
485 | if (!op->item_power && ip) |
373 | { |
486 | { |
374 | if (ip > 3) |
487 | if (ip > 3) |
375 | { |
|
|
376 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
488 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
377 | } |
489 | |
378 | op->item_power = ip; |
490 | op->item_power = ip; |
379 | } |
491 | } |
|
|
492 | |
380 | /* Check for possibly bogus values. Has to meet both these criteria - |
493 | /* Check for possibly bogus values. Has to meet both these criteria - |
381 | * something that has item_power 1 is probably just fine if our calculated |
494 | * something that has item_power 1 is probably just fine if our calculated |
382 | * value is 1 or 2 - these values are small enough that hard to be precise. |
495 | * value is 1 or 2 - these values are small enough that hard to be precise. |
383 | * similarly, it item_power is 0, the first check will always pass, |
496 | * similarly, it item_power is 0, the first check will always pass, |
384 | * but not the second one. |
497 | * but not the second one. |
385 | */ |
498 | */ |
386 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
499 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
387 | { |
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|
388 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
500 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
389 | } |
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390 | |
|
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391 | } |
501 | } |
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502 | |
392 | /* Old spellcasting object - need to load in the appropiate object */ |
503 | /* Old spellcasting object - need to load in the appropiate object */ |
393 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
504 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
394 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
505 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
395 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
506 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
396 | { |
507 | { |
397 | object *tmp; |
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398 | |
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399 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
508 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
400 | * in that spell was stored in sp. |
509 | * in that spell was stored in sp. |
401 | */ |
510 | */ |
402 | tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
511 | object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
403 | insert_ob_in_ob (tmp, op); |
512 | insert_ob_in_ob (tmp, op); |
404 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
513 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
405 | } |
514 | } |
|
|
515 | |
406 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
516 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
407 | |
|
|
408 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
517 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
409 | { |
518 | { |
410 | object *tmp; |
|
|
411 | |
|
|
412 | tmp = get_archetype_by_object_name (op->slaying); |
519 | object *tmp = get_archetype_by_object_name (op->slaying); |
413 | insert_ob_in_ob (tmp, op); |
520 | insert_ob_in_ob (tmp, op); |
414 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
521 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
415 | /* without this, value is all screwed up */ |
522 | /* without this, value is all screwed up */ |
416 | op->value = op->arch->clone.value * op->inv->value; |
523 | op->value = op->arch->clone.value * op->inv->value; |
417 | } |
524 | } |
… | |
… | |
453 | { |
560 | { |
454 | op->move_type = MOVE_ALL; |
561 | op->move_type = MOVE_ALL; |
455 | op->stats.maxhp = 0; |
562 | op->stats.maxhp = 0; |
456 | } |
563 | } |
457 | else |
564 | else |
458 | { |
|
|
459 | op->move_type = MOVE_WALK; |
565 | op->move_type = MOVE_WALK; |
460 | } |
|
|
461 | } |
566 | } |
462 | } |
567 | } |
463 | |
568 | |
464 | } |
569 | } |
465 | |
570 | |
… | |
… | |
602 | tmp = arch_to_object (arch); |
707 | tmp = arch_to_object (arch); |
603 | else |
708 | else |
604 | { |
709 | { |
605 | tmp = object::create (); |
710 | tmp = object::create (); |
606 | /* record the name of the broken object */ |
711 | /* record the name of the broken object */ |
|
|
712 | //TODO: but do not log??? |
607 | tmp->name = str; |
713 | tmp->name = str; |
608 | } |
714 | } |
609 | |
715 | |
610 | // decativate the object we, as we are still going |
716 | // decativate the object we, as we are still going |
611 | // to read the speed value. Objects should be activated |
717 | // to read the speed value. Objects should be activated |
… | |
… | |
669 | op->other_arch = archetype::find (thawer.get_str ()); |
775 | op->other_arch = archetype::find (thawer.get_str ()); |
670 | break; |
776 | break; |
671 | |
777 | |
672 | case KW_animation: |
778 | case KW_animation: |
673 | { |
779 | { |
|
|
780 | CLEAR_FLAG (op, FLAG_ANIMATE); |
|
|
781 | op->animation_id = 0; |
|
|
782 | |
674 | const char *str = thawer.get_str (); |
783 | const char *str = thawer.get_str (); |
675 | |
|
|
676 | if (!str) |
|
|
677 | { |
|
|
678 | op->animation_id = 0; |
|
|
679 | CLEAR_FLAG (op, FLAG_ANIMATE); |
|
|
680 | } |
|
|
681 | else if ((op->animation_id = find_animation (str))) |
784 | if (str && (op->animation_id = find_animation (str))) |
682 | SET_FLAG (op, FLAG_ANIMATE); |
785 | SET_FLAG (op, FLAG_ANIMATE); |
683 | } |
786 | } |
684 | |
|
|
685 | break; |
787 | break; |
686 | |
788 | |
687 | case KW_last_heal: thawer.get (op->last_heal); break; |
789 | case KW_last_heal: thawer.get (op->last_heal); break; |
688 | case KW_last_sp: thawer.get (op->last_sp); break; |
790 | case KW_last_sp: thawer.get (op->last_sp); break; |
689 | case KW_last_grace: thawer.get (op->last_grace); break; |
791 | case KW_last_grace: thawer.get (op->last_grace); break; |
… | |
… | |
754 | case KW_path_denied: thawer.get (op->path_denied); break; |
856 | case KW_path_denied: thawer.get (op->path_denied); break; |
755 | case KW_invisible: thawer.get (op->invisible); break; |
857 | case KW_invisible: thawer.get (op->invisible); break; |
756 | case KW_magic: thawer.get (op->magic); break; |
858 | case KW_magic: thawer.get (op->magic); break; |
757 | case KW_state: thawer.get (op->state); break; |
859 | case KW_state: thawer.get (op->state); break; |
758 | case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; |
860 | case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; |
759 | case KW_material: thawer.get (op->material); break; |
861 | case KW_material: thawer.get (op->materials); break; //TODO: nuke |
760 | case KW_materialname: thawer.get (op->materialname); break; |
862 | case KW_materialname: thawer.get (op->materialname); break; |
761 | |
863 | |
762 | /* These are the new values */ |
864 | /* These are the new values */ |
763 | case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; |
865 | case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; |
764 | case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; |
866 | case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; |
… | |
… | |
1026 | add_button_link (op, op->map, thawer.get_sint32 ()); |
1128 | add_button_link (op, op->map, thawer.get_sint32 ()); |
1027 | break; |
1129 | break; |
1028 | |
1130 | |
1029 | case KW_randomitems: |
1131 | case KW_randomitems: |
1030 | op->randomitems = find_treasurelist (thawer.get_str ()); |
1132 | op->randomitems = find_treasurelist (thawer.get_str ()); |
|
|
1133 | //if (!op->randomitems) |
|
|
1134 | // LOG (llevError, "%s uses unknown randomitems '%s'.\n", op->debug_desc (), thawer.get_str ()); |
1031 | break; |
1135 | break; |
1032 | |
1136 | |
1033 | case KW_msg: |
1137 | case KW_msg: |
1034 | thawer.get_ml (KW_endmsg, op->msg); |
1138 | thawer.get_ml (KW_endmsg, op->msg); |
1035 | //TODO: allow longer messages |
1139 | //TODO: allow longer messages |
… | |
… | |
1078 | set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); |
1182 | set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); |
1079 | //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D |
1183 | //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D |
1080 | break; |
1184 | break; |
1081 | |
1185 | |
1082 | default: |
1186 | default: |
1083 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1187 | if (!thawer.parse_error (kw, "object", op->name)) |
|
|
1188 | return false; |
1084 | break; |
1189 | break; |
1085 | } |
1190 | } |
1086 | } |
1191 | } |
1087 | } |
1192 | } |
1088 | |
1193 | |
… | |
… | |
1422 | f.put (resist_save[i], op->resist[i]); |
1527 | f.put (resist_save[i], op->resist[i]); |
1423 | |
1528 | |
1424 | CMP_OUT (path_attuned); |
1529 | CMP_OUT (path_attuned); |
1425 | CMP_OUT (path_repelled); |
1530 | CMP_OUT (path_repelled); |
1426 | CMP_OUT (path_denied); |
1531 | CMP_OUT (path_denied); |
1427 | CMP_OUT (material); |
1532 | CMP_OUT2 (material, materials);//TODO: nuke |
1428 | CMP_OUT (materialname); |
1533 | CMP_OUT (materialname); |
1429 | CMP_OUT (value); |
1534 | CMP_OUT (value); |
1430 | CMP_OUT (carrying); |
1535 | CMP_OUT (carrying); |
1431 | CMP_OUT (weight); |
1536 | CMP_OUT (weight); |
1432 | CMP_OUT (invisible); |
1537 | CMP_OUT (invisible); |