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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.107 by root, Fri Apr 11 14:09:56 2008 UTC vs.
Revision 1.112 by root, Tue Apr 29 15:19:30 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27 23
28#include <global.h> 24#include <global.h>
29#include <loader.h> 25#include <loader.h>
30#include <sproto.h> 26#include <sproto.h>
31 27
361 || type == AMULET || type == GIRDLE 357 || type == AMULET || type == GIRDLE
362 || type == BRACERS || type == CLOAK) 358 || type == BRACERS || type == CLOAK)
363 { 359 {
364 if (last_heal) 360 if (last_heal)
365 { 361 {
366 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 362 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
367 gen_sp_armour = last_heal; 363 gen_sp_armour = last_heal;
368 last_heal = 0; 364 last_heal = 0;
369 } 365 }
370 366
371 int ip = calc_item_power (this, 0); 367 int ip = calc_item_power (this, 0);
397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 393 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
398 { 394 {
399 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 395 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 * in that spell was stored in sp. 396 * in that spell was stored in sp.
401 */ 397 */
398 LOG (llevError, "old spellcasting object found: %s", debug_desc ());
402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 399 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
403 insert_ob_in_ob (tmp, this); 400 insert_ob_in_ob (tmp, this);
404 randomitems = NULL; /* So another spell isn't created for this object */ 401 randomitems = NULL; /* So another spell isn't created for this object */
405 } 402 }
406 403
407 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 404 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
408 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 405 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
409 { 406 {
407 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ());
410 object *tmp = get_archetype_by_object_name (slaying); 408 object *tmp = get_archetype_by_object_name (slaying);
411 insert_ob_in_ob (tmp, this); 409 insert_ob_in_ob (tmp, this);
412 randomitems = NULL; /* So another spell isn't created for this object */ 410 randomitems = NULL; /* So another spell isn't created for this object */
413 /* without this, value is all screwed up */ 411 /* without this, value is all screwed up */
414 value = arch->value * inv->value; 412 value = arch->value * inv->value;
416 414
417 if (QUERY_FLAG (this, FLAG_MONSTER)) 415 if (QUERY_FLAG (this, FLAG_MONSTER))
418 { 416 {
419 if (stats.hp > stats.maxhp) 417 if (stats.hp > stats.maxhp)
420 { 418 {
421 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 419 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
422 stats.maxhp = stats.hp; 420 stats.maxhp = stats.hp;
423 } 421 }
424 422
425 /* The archs just need to be updated for this */ 423 /* The archs just need to be updated for this */
426 if (move_type == 0) 424 if (move_type == 0)
427 move_type = MOVE_WALK; 425 move_type = MOVE_WALK;
428 } 426 }
429 427
430 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 428 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
431 {
432 /* Object will duplicate it's content as part of the 429 /* Object will duplicate it's content as part of the
433 * generation process. To do this, we must flag inventory 430 * generation process. To do this, we must flag inventory
434 * so it remains unevaluated concerning the randomitems and 431 * so it remains unevaluated concerning the randomitems and
435 * the living (a demonlord shouldn't cast from inside generator!) 432 * the living (a demonlord shouldn't cast from inside generator!)
436 */ 433 */
434 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
437 flag_inv (this, FLAG_IS_A_TEMPLATE); 435 flag_inv (this, FLAG_IS_A_TEMPLATE);
438 }
439 436
440 /* Handle player movers. We use move_type for player movers 437 /* Handle player movers. We use move_type for player movers
441 * because they operate on their own time (move_on 438 * because they operate on their own time (move_on
442 * would potentially cause them to be triggered when someone steps 439 * would potentially cause them to be triggered when someone steps
443 * on them). If move_type is set, presume person knows what they 440 * on them). If move_type is set, presume person knows what they
444 * are doing, otherwise, set move_type based on maxhp value. 441 * are doing, otherwise, set move_type based on maxhp value.
445 */ 442 */
446 if (type == PLAYERMOVER) 443 if (type == PLAYERMOVER)
447 { 444 {
448 if (!move_type) 445 if (!move_type)
510 507
511 goto next; 508 goto next;
512 } 509 }
513 } 510 }
514 511
515 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); 512 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
516 513
517next: ; 514next: ;
518 } 515 }
519} 516}
520 517
587 } 584 }
588 } 585 }
589 continue; 586 continue;
590 587
591 case KW_other_arch: 588 case KW_other_arch:
592 other_arch =
593 loading_arch 589 if (loading_arch == this)
594 ? archetype::get (f.get_str ()) 590 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
591 else
592 {
595 : archetype::find (f.get_str ()); 593 other_arch = archetype::find (f.get_str ());
596 594
597 if (!other_arch) 595 if (!other_arch)
598 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ())); 596 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
597 }
599 break; 598 break;
600 599
601 case KW_owner: 600 case KW_owner:
602 f.delayed_deref (this, owner, f.get_str ()); 601 f.delayed_deref (this, owner, f.get_str ());
603 break; 602 break;
806 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; 805 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
807 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; 806 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
808 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; 807 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
809 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; 808 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
810 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; 809 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
810 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
811 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; 811 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
812 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; 812 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
813 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; 813 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
814 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 814 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
815 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 815 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
1274 CMP_OUT (name); 1274 CMP_OUT (name);
1275 CMP_OUT (name_pl); 1275 CMP_OUT (name_pl);
1276 CMP_OUT (custom_name); 1276 CMP_OUT (custom_name);
1277 CMP_OUT (title); 1277 CMP_OUT (title);
1278 CMP_OUT (race); 1278 CMP_OUT (race);
1279 CMP_OUT (skill);
1279 CMP_OUT (slaying); 1280 CMP_OUT (slaying);
1280 CMP_OUT (tag); 1281 CMP_OUT (tag);
1281 CMP_OUT (other_arch); 1282 CMP_OUT (other_arch);
1282 1283
1283 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); 1284 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1404 * the only place this is not set is when saving the player. 1405 * the only place this is not set is when saving the player.
1405 */ 1406 */
1406bool 1407bool
1407object::write (object_freezer &f) 1408object::write (object_freezer &f)
1408{ 1409{
1409 archetype *at = arch ? (archetype *)arch : empty_archetype; 1410 archetype *at = arch ? arch : archetype::empty;
1410 1411
1411 f.put (KW_arch, at->archname); 1412 f.put (KW_arch, at->archname);
1412 write_diff (f, this, at); 1413 write_diff (f, this, at);
1413 1414
1414 for (object *tmp = inv; tmp; tmp = tmp->below) 1415 for (object *tmp = inv; tmp; tmp = tmp->below)
1422 1423
1423///////////////////////////////////////////////////////////////////////////// 1424/////////////////////////////////////////////////////////////////////////////
1424 1425
1425// generic resource file load, 1426// generic resource file load,
1426// currently supports: region, treasures, archetypes 1427// currently supports: region, treasures, archetypes
1428bool
1427bool load_resource_file (const char *filename) 1429load_resource_file_ (const char *filename)
1428{ 1430{
1429 object_thawer f (filename); 1431 object_thawer f (filename);
1430
1431 bool success = false;
1432 bool seen_arch = false;
1433 1432
1434 for (;;) 1433 for (;;)
1435 { 1434 {
1436 switch (f.kw) 1435 switch (f.kw)
1437 { 1436 {
1438 case KW_region: 1437 case KW_region:
1439 if (!region::read (f)) 1438 if (!region::read (f))
1440 goto finish; 1439 return false;
1441 break; 1440 break;
1442 1441
1443 case KW_treasure: 1442 case KW_treasure:
1444 case KW_treasureone: 1443 case KW_treasureone:
1445 if (!treasurelist::read (f)) 1444 if (!treasurelist::read (f))
1446 goto finish; 1445 return false;
1447 break; 1446 break;
1448 1447
1449 case KW_object: 1448 case KW_object:
1450 seen_arch = true;
1451 if (!archetype::read (f)) 1449 if (!archetype::read (f))
1452 goto finish; 1450 return false;
1453 break; 1451 break;
1454 1452
1455 case KW_EOF: 1453 case KW_EOF:
1456 success = true; 1454 return true;
1457 goto finish;
1458 1455
1459 default: 1456 default:
1460 if (!f.parse_error ("resource file")) 1457 if (!f.parse_error ("resource file"))
1461 goto finish; 1458 return false;
1462 1459
1463 f.next (); 1460 f.next ();
1464 break; 1461 break;
1465 } 1462 }
1466 } 1463 }
1467
1468finish:
1469 if (seen_arch)
1470 init_archetype_pointers ();
1471
1472 return success;
1473} 1464}
1474 1465

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