1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
… | |
… | |
384 | * something that has item_power 1 is probably just fine if our calculated |
384 | * something that has item_power 1 is probably just fine if our calculated |
385 | * value is 1 or 2 - these values are small enough that hard to be precise. |
385 | * value is 1 or 2 - these values are small enough that hard to be precise. |
386 | * similarly, it item_power is 0, the first check will always pass, |
386 | * similarly, it item_power is 0, the first check will always pass, |
387 | * but not the second one. |
387 | * but not the second one. |
388 | */ |
388 | */ |
|
|
389 | #if 0 //TODO |
389 | if (ip > 2 * item_power && ip > (item_power + 3)) |
390 | if (ip > 2 * item_power && ip > (item_power + 3)) |
390 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
391 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
|
|
392 | #endif |
391 | } |
393 | } |
392 | |
394 | |
393 | /* Old spellcasting object - need to load in the appropiate object */ |
395 | /* Old spellcasting object - need to load in the appropiate object */ |
394 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
396 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
395 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
397 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
… | |
… | |
515 | |
517 | |
516 | next: ; |
518 | next: ; |
517 | } |
519 | } |
518 | } |
520 | } |
519 | |
521 | |
520 | #define GET_FLAG(op,flag) \ |
522 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
521 | if (f.get_sint32 ()) \ |
|
|
522 | SET_FLAG (op, flag); \ |
|
|
523 | else \ |
|
|
524 | CLEAR_FLAG (op, flag) \ |
|
|
525 | |
523 | |
526 | bool |
524 | bool |
527 | object::parse_kv (object_thawer &f) |
525 | object::parse_kv (object_thawer &f) |
528 | { |
526 | { |
529 | object *op_inv = inv; |
527 | object *op_inv = inv; |
… | |
… | |
775 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
773 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
776 | |
774 | |
777 | break; |
775 | break; |
778 | |
776 | |
779 | case KW_friendly: |
777 | case KW_friendly: |
780 | if (f.get_sint32 ()) |
778 | if (f.get_bool ()) |
781 | if (type != PLAYER) |
779 | if (type != PLAYER) |
782 | add_friendly_object (this); |
780 | add_friendly_object (this); |
783 | |
781 | |
784 | break; |
782 | break; |
785 | |
783 | |