--- deliantra/server/common/loader.C 2009/11/09 17:39:05 1.142 +++ deliantra/server/common/loader.C 2009/11/11 23:27:56 1.148 @@ -332,8 +332,8 @@ name_pl = name; /* objects now have a materialname. try to patch it in */ - if (!(is_weapon () && level > 0)) - set_materialname (this, map ? map->difficulty : 5, 0); + if (material == MATERIAL_NULL && !(is_weapon () && level > 0)) + select_material (this, map ? map->difficulty : 5); /* only do these when program is first run - a bit * excessive to do this at every run - most of this is @@ -727,7 +727,14 @@ case KW_state: f.get (state); break; case KW_move_slow_penalty: f.get (move_slow_penalty); break; case KW_material: f.get (materials); break; //TODO: nuke - case KW_materialname: f.get (materialname); break; + + case KW_materialname: + { + shstr sh; + f.get (sh); + material = name_to_material (sh); + } + break; /* These are the new values */ case KW_move_block: set_move (move_block, f.get_str ()); break; @@ -854,7 +861,6 @@ case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; - case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; @@ -1134,8 +1140,8 @@ KW_can_use_shield, KW_no_pick, KW_NULL, // walk_on - KW_NULL, // no_pass /* 10 */ + KW_NULL, // no_pass KW_is_animated, KW_NULL, // slow_move KW_NULL, // flying @@ -1145,8 +1151,8 @@ KW_is_thrown, KW_auto_apply, KW_treasure_env, - KW_player_sold, /* 20 */ + KW_player_sold, KW_see_invisible, KW_can_roll, KW_overlay_floor, @@ -1156,8 +1162,8 @@ KW_NULL, // fly_off KW_is_used_up, KW_identified, - KW_reflecting, /* 30 */ + KW_reflecting, KW_changing, KW_splitting, KW_hitback, @@ -1167,10 +1173,10 @@ KW_scared, KW_unaggressive, KW_reflect_missile, - KW_reflect_spell, /* 40 */ + KW_reflect_spell, KW_no_magic, - KW_no_fix_player, + KW_NULL, KW_is_lightable, KW_tear_down, KW_run_away, @@ -1178,8 +1184,8 @@ KW_NULL, // an_pass_thru KW_pick_up, KW_unique, - KW_no_drop, /* 50 */ + KW_no_drop, KW_NULL, // wizcast KW_can_cast_spell, KW_can_use_scroll, @@ -1189,8 +1195,8 @@ KW_can_use_weapon, KW_can_use_ring, KW_has_ready_range, - KW_has_ready_bow, /* 60 */ + KW_has_ready_bow, KW_xrays, KW_NULL, KW_is_floor, @@ -1200,8 +1206,8 @@ KW_stand_still, KW_random_move, KW_only_attack, - KW_confused, /* 70 */ + KW_confused, KW_stealth, KW_NULL, KW_NULL, @@ -1211,8 +1217,8 @@ KW_known_magical, KW_known_cursed, KW_can_use_skill, - KW_been_applied, /* 80 */ + KW_been_applied, KW_has_ready_scroll, KW_can_use_rod, KW_precious, @@ -1222,8 +1228,8 @@ KW_is_wooded, KW_is_hilly, KW_has_ready_skill, - KW_has_ready_weapon, /* 90 */ + KW_has_ready_weapon, KW_no_skill_ident, KW_is_blind, KW_can_see_in_dark, @@ -1233,8 +1239,8 @@ KW_one_hit, KW_NULL, KW_berserk, - KW_neutral, /* 100 */ + KW_neutral, KW_no_attack, KW_no_damage, KW_obj_original, @@ -1244,12 +1250,24 @@ KW_is_water, KW_use_content_on_gen, KW_NULL, - KW_is_buildable, /* 110 */ + KW_is_buildable, KW_destroy_on_death, KW_NULL, }; + // obj_original is the only commonly differing flag between archetype + // and object, so special-case it here to be able to skip the loop + static const struct flagmask : object::flags_t + { + flagmask () + { + for (int i = 0; i < NUM_FLAGS; i++) + if (flag_names [i]) + set (i); + } + } flagmask; + /* This saves the key/value lists. We do it first so that any * keys that match field names will be overwritten by the loader. */ @@ -1271,8 +1289,8 @@ f.alloc (ptr - cur); } -#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v) -#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v) +#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v) +#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v) CMP_OUT (x); CMP_OUT (y); @@ -1285,7 +1303,24 @@ CMP_OUT (name_pl); CMP_OUT (speed); - CMP_OUT (speed_left); + + // speed_left is a major time-burner, and has good locality, so + // we use a simple lookup-cache to avoid the very slow printf. + if (op->speed_left != arch->speed_left) + { + static double last_speed_left = 0.; + static char last_speed_left_str [256] = "speed_left 0\n"; + static int last_speed_left_len = sizeof ("speed_left 0\n") - 1; + + if (last_speed_left != op->speed_left) + { + last_speed_left = op->speed_left; + last_speed_left_len = sizeof ("speed_left ") - 1 + + sprintf (last_speed_left_str + sizeof ("speed_left ") - 1, "%.7g\n", last_speed_left); + } + + f.add (last_speed_left_str, last_speed_left_len); + } CMP_OUT (title); CMP_OUT (race); @@ -1296,25 +1331,25 @@ CMP_OUT (custom_name); if (object *owner = op->owner) - f.put (KW_owner, static_cast(owner->ref ())); + f.put (KW(owner), static_cast(owner->ref ())); // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved CMP_OUT (other_arch); - if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg ); - if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore); + if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg ); + if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore); - if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); - if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); - if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); + if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0); + if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0); + if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0); if (op->animation_id != arch->animation_id) if (op->has_anim ()) - f.put (KW_animation, op->anim ().name); + f.put (KW(animation), op->anim ().name); else { - f.put (KW_animation, (const char *)0); + f.put (KW(animation)); op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? } @@ -1349,7 +1384,7 @@ CMP_OUT (level); CMP_OUT (attacktype); - // using memcmp here seems to be a loss - us gcc vectorising? + // using memcmp here seems to be a loss - is gcc vectorising? for (int i = 0; i < NROFATTACKS; i++) if (expect_false (op->resist[i] != arch->resist[i])) f.put (resist_save[i], op->resist[i]); @@ -1357,8 +1392,11 @@ CMP_OUT (path_attuned); CMP_OUT (path_repelled); CMP_OUT (path_denied); + CMP_OUT2 (material, materials);//TODO: nuke - CMP_OUT (materialname); + if (op->material != arch->material) + f.put (KW(materialname), op->material->name); + CMP_OUT (value); CMP_OUT (carrying); CMP_OUT (weight); @@ -1373,7 +1411,7 @@ if (op->flag [FLAG_IS_LINKED]) if (auto (ol, op->find_link ())) - f.put (KW_connected, ol->id); + f.put (KW(connected), ol->id); CMP_OUT (randomitems); CMP_OUT2 (container, weight_limit); @@ -1400,25 +1438,18 @@ CMP_OUT (move_slow); CMP_OUT (move_slow_penalty); - // obj_original is the only commonly differing flag between archetype - // and object, so special-case it here to be able to skip the loop - object::flags_t diff = op->flag ^ arch->flag; + object::flags_t diff = (op->flag ^ arch->flag) & flagmask; + + if (diff [FLAG_OBJ_ORIGINAL]) + f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0)); + + diff.reset (FLAG_OBJ_ORIGINAL); + // quickly test whether any other flags differ if (expect_true (diff.any ())) - { - if (expect_false (diff.reset (FLAG_OBJ_ORIGINAL).any ()) || 1) - { - // some other flags differ, too - for (int i = 0; i < NUM_FLAGS; i++) - if (expect_false (flag_names [i] && op->flag [i] != arch->flag [i])) - f.put (flag_names [i], op->flag [i] ? "1" : "0"); - } - else - { - // only obj_original differs - f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0"); - } - } + for (int i = 0; i < NUM_FLAGS; i++) + if (expect_false (diff [i])) + f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); // save body locations. gcc's memcmp does an abysmal job when used for (int i = 0; i < NUM_BODY_LOCATIONS; i++) @@ -1434,14 +1465,14 @@ bool object::write (object_freezer &f) { - if (is_arch ()) + if (expect_false (is_arch ())) { - f.put (KW_object, arch->archname); + f.put (KW(object), arch->archname); write_diff (f, this, archetype::empty); } else { - f.put (KW_arch, arch->archname); + f.put (KW(arch), arch->archname); write_diff (f, this, arch); } @@ -1449,7 +1480,7 @@ tmp->write (f); f.put (this); - f.put (KW_end); + f.put (KW(end)); return true; }