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386 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
386 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
387 | #endif |
387 | #endif |
388 | } |
388 | } |
389 | |
389 | |
390 | /* Old spellcasting object - need to load in the appropiate object */ |
390 | /* Old spellcasting object - need to load in the appropiate object */ |
391 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
391 | if ((type == ROD |
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392 | || type == WAND |
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393 | || type == SCROLL |
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394 | || type == HORN |
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395 | || type == FIREWALL |
392 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
396 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
393 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
397 | || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet. |
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398 | && !inv |
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399 | && !loading_arch |
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400 | && !randomitems) // by elmex: not _any_ rod or horn we find on a map, which has randomitems is an old spellcasting |
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401 | // object. For instance lythanders pipe got it's spell in the treasurelist in the randomitems, |
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402 | // same goes for normal rods. |
394 | { |
403 | { |
395 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
404 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
396 | * in that spell was stored in sp. |
405 | * in that spell was stored in sp. |
397 | */ |
406 | */ |
398 | LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
407 | LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
399 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
408 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
400 | insert_ob_in_ob (tmp, this); |
409 | insert_ob_in_ob (tmp, this); |
401 | randomitems = NULL; /* So another spell isn't created for this object */ |
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402 | } |
410 | } |
403 | |
411 | |
404 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
412 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
405 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
413 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
406 | { |
414 | { |