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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.113 by root, Fri May 2 21:01:53 2008 UTC vs.
Revision 1.116 by root, Tue May 6 16:32:34 2008 UTC

405 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 405 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
406 { 406 {
407 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); 407 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ());
408 object *tmp = get_archetype_by_object_name (slaying); 408 object *tmp = get_archetype_by_object_name (slaying);
409 insert_ob_in_ob (tmp, this); 409 insert_ob_in_ob (tmp, this);
410 randomitems = NULL; /* So another spell isn't created for this object */ 410 randomitems = 0; /* So another spell isn't created for this object */
411 /* without this, value is all screwed up */ 411 /* without this, value is all screwed up */
412 value = arch->value * inv->value; 412 value = arch->value * inv->value;
413 } 413 }
414 414
415 if (QUERY_FLAG (this, FLAG_MONSTER)) 415 if (QUERY_FLAG (this, FLAG_MONSTER))
519 519
520bool 520bool
521object::parse_kv (object_thawer &f) 521object::parse_kv (object_thawer &f)
522{ 522{
523 object *op_inv = inv; 523 object *op_inv = inv;
524 key_value *last_kv = key_values;
524 525
525 for (;;) 526 for (;;)
526 { 527 {
527 switch (f.kw) 528 switch (f.kw)
528 { 529 {
606 CLEAR_FLAG (this, FLAG_ANIMATE); 607 CLEAR_FLAG (this, FLAG_ANIMATE);
607 animation_id = 0; 608 animation_id = 0;
608 609
609 const char *str = f.get_str (); 610 const char *str = f.get_str ();
610 if (str && (animation_id = find_animation (str))) 611 if (str && (animation_id = find_animation (str)))
611 SET_FLAG (this, FLAG_ANIMATE); 612 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
612 } 613 }
613 break; 614 break;
614 615
615 case KW_last_heal: f.get (last_heal); break; 616 case KW_last_heal: f.get (last_heal); break;
616 case KW_last_sp: f.get (last_sp); break; 617 case KW_last_sp: f.get (last_sp); break;
987 988
988 f.next (); 989 f.next ();
989 return true; 990 return true;
990 991
991 case KW_ERROR: 992 case KW_ERROR:
992 set_ob_key_value (this, f.kw_str, f.value, true); 993 // append as key value pair (do not use kv_set as it prepends)
994 // we also do not even try to find old values, duplicate keys stay duplicate
995 {
996 key_value *kv = new key_value;
997
998 kv->next = 0;
999 kv->key = shstr (f.kw_str);
1000 kv->value = shstr (f.value);
1001
1002 if (!last_kv)
1003 key_values = last_kv = kv;
1004 else
1005 {
1006 while (last_kv->next)
1007 last_kv = last_kv->next;
1008
1009 last_kv->next = kv;
1010 last_kv = kv;
1011 }
1012 }
993 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 1013 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
994 break; 1014 break;
995 1015
996 default: 1016 default:
997 if (!f.parse_error ("object", name)) 1017 if (!f.parse_error ("object", name))
1240 /* 110 */ 1260 /* 110 */
1241 KW_destroy_on_death, 1261 KW_destroy_on_death,
1242 KW_NULL, 1262 KW_NULL,
1243 }; 1263 };
1244 1264
1245 int i;
1246
1247 /* This saves the key/value lists. We do it first so that any 1265 /* This saves the key/value lists. We do it first so that any
1248 * keys that match field names will be overwritten by the loader. 1266 * keys that match field names will be overwritten by the loader.
1249 */ 1267 */
1250 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1268 for (key_value *kv = op->key_values; kv; kv = kv->next)
1251 { 1269 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1252 /* Find the field in the opposing member. */ 1270 f.put (kv->key, kv->value);
1253 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1254
1255 /* If there's no partnering field, or it's got a different value, save our field. */
1256 if (!arch_field || my_field->value != arch_field->value)
1257 f.put (my_field->key, my_field->value);
1258 }
1259 1271
1260 /* We don't need to worry about the arch's extra fields - they 1272 /* We don't need to worry about the arch's extra fields - they
1261 * will get taken care of the copy_to method. 1273 * will get taken care of the copy_to method.
1262 */ 1274 */
1263 1275
1286 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1298 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1287 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1299 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1288 1300
1289 if (op->animation_id != tmp->animation_id) 1301 if (op->animation_id != tmp->animation_id)
1290 if (op->animation_id) 1302 if (op->animation_id)
1303 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1304 else
1291 { 1305 {
1292 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1306 f.put (KW_animation, (const char *)0);
1293 1307 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1294 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1295 f.put (KW_is_animated, (sint32)0);
1296 } 1308 }
1297 else
1298 f.put (KW_animation, (const char *)0);
1299 1309
1300 CMP_OUT2 (str, stats.Str); 1310 CMP_OUT2 (str, stats.Str);
1301 CMP_OUT2 (dex, stats.Dex); 1311 CMP_OUT2 (dex, stats.Dex);
1302 CMP_OUT2 (con, stats.Con); 1312 CMP_OUT2 (con, stats.Con);
1303 CMP_OUT2 (wis, stats.Wis); 1313 CMP_OUT2 (wis, stats.Wis);
1333 CMP_OUT (direction); 1343 CMP_OUT (direction);
1334 CMP_OUT (type); 1344 CMP_OUT (type);
1335 CMP_OUT (subtype); 1345 CMP_OUT (subtype);
1336 CMP_OUT (attacktype); 1346 CMP_OUT (attacktype);
1337 1347
1338 for (i = 0; i < NROFATTACKS; i++) 1348 for (int i = 0; i < NROFATTACKS; i++)
1339 if (expect_false (op->resist[i] != tmp->resist[i])) 1349 if (expect_false (op->resist[i] != tmp->resist[i]))
1340 f.put (resist_save[i], op->resist[i]); 1350 f.put (resist_save[i], op->resist[i]);
1341 1351
1342 CMP_OUT (path_attuned); 1352 CMP_OUT (path_attuned);
1343 CMP_OUT (path_repelled); 1353 CMP_OUT (path_repelled);
1354 CMP_OUT (last_sp); 1364 CMP_OUT (last_sp);
1355 CMP_OUT (last_grace); 1365 CMP_OUT (last_grace);
1356 CMP_OUT (last_eat); 1366 CMP_OUT (last_eat);
1357 CMP_OUT (glow_radius); 1367 CMP_OUT (glow_radius);
1358 1368
1359 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1369 if (op->flag [FLAG_IS_LINKED])
1370 if (int i = get_button_value (op))
1360 f.put (KW_connected, i); 1371 f.put (KW_connected, i);
1361 1372
1362 CMP_OUT (randomitems); 1373 CMP_OUT (randomitems);
1363 CMP_OUT2 (container, weight_limit); 1374 CMP_OUT2 (container, weight_limit);
1364 1375
1365 CMP_OUT (run_away); 1376 CMP_OUT (run_away);
1385 CMP_OUT (move_off); 1396 CMP_OUT (move_off);
1386 CMP_OUT (move_slow); 1397 CMP_OUT (move_slow);
1387 CMP_OUT (move_slow_penalty); 1398 CMP_OUT (move_slow_penalty);
1388 1399
1389 if (op->flag != tmp->flag) 1400 if (op->flag != tmp->flag)
1390 for (i = 0; i <= NUM_FLAGS; i++) 1401 for (int i = 0; i <= NUM_FLAGS; i++)
1391 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) 1402 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1392 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1403 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1393 1404
1394 // save body locations 1405 // save body locations
1395 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1406 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1396 if (expect_false (op->slot[i].info != tmp->slot[i].info)) 1407 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1397 f.put (body_locations[i].save_name, op->slot[i].info); 1408 f.put (body_locations[i].save_name, op->slot[i].info);
1398} 1409}
1399 1410
1400/* 1411/*

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