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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.119 by elmex, Mon Sep 1 22:29:17 2008 UTC vs.
Revision 1.121 by root, Sun Sep 14 23:13:25 2008 UTC

385 if (ip > 2 * item_power && ip > (item_power + 3)) 385 if (ip > 2 * item_power && ip > (item_power + 3))
386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
387#endif 387#endif
388 } 388 }
389 389
390 /* Old spellcasting object - need to load in the appropiate object */ 390 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
391 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
391 if ((type == ROD 392 if ((type == ROD
392 || type == WAND 393 || type == WAND
393 || type == SCROLL 394 || type == SCROLL
394 || type == HORN 395 || type == HORN
395 || type == FIREWALL 396 || type == FIREWALL
396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
397 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet. 398 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
398 && !inv 399 && !inv
399 && !loading_arch 400 && !loading_arch
400 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here! 401 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
402 // TODO: at least one watchout-comments is redundant - investigate/remove
401 { 403 {
404 // TODO: fix firewall object on map
402 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 405 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
403 * in that spell was stored in sp. 406 * in that spell was stored in sp.
404 */ 407 */
405 LOG (llevError, "old spellcasting object found: %s", debug_desc ()); 408 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
406 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 409 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
407 insert_ob_in_ob (tmp, this); 410 insert_ob_in_ob (tmp, this);
408 randomitems = 0; 411 randomitems = 0;
409 } 412 }
410 413
557 case KW_race: f.get_ornull (race); break; 560 case KW_race: f.get_ornull (race); break;
558 case KW_slaying: f.get_ornull (slaying); break; 561 case KW_slaying: f.get_ornull (slaying); break;
559 case KW_tag: f.get_ornull (tag); break; 562 case KW_tag: f.get_ornull (tag); break;
560 563
561 case KW_arch: 564 case KW_arch:
562 {
563 object *tmp = object::read (f); 565 if (object *tmp = object::read (f))
564 tmp->deactivate ();
565
566 { 566 {
567 tmp->deactivate ();
568
567 // was: insert_ob_in_ob (tmp, op); 569 // was: insert_ob_in_ob (tmp, op);
568 // but manually adding it can improve map loading times a lot 570 // but manually adding it can improve map loading times a lot
569 // also, appending instead of prepending keeps the 571 // also, appending instead of prepending keeps the
570 // save ordering the same between repeated load/saves. 572 // save ordering the same between repeated load/saves.
571 // and finally we do not want any funny effects 573 // and finally we do not want any funny effects
588 590
589 tmp->below = 0; 591 tmp->below = 0;
590 tmp->env = this; 592 tmp->env = this;
591 op_inv = tmp; 593 op_inv = tmp;
592 } 594 }
593 }
594 continue; 595 continue;
595 596
596 case KW_other_arch: 597 case KW_other_arch:
597 if (loading_arch == this) 598 if (loading_arch == this)
598 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); 599 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());

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