1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <loader.h> |
|
|
26 | #include <sproto.h> |
26 | #include <sproto.h> |
27 | |
27 | |
28 | ///////////////////////////////////////////////////////////////////////////// |
28 | ///////////////////////////////////////////////////////////////////////////// |
29 | |
29 | |
30 | extern archetype *loading_arch; |
30 | extern archetype *loading_arch; |
|
|
31 | |
|
|
32 | //+GPL |
31 | |
33 | |
32 | /* This table is only necessary to convert objects that existed before the |
34 | /* This table is only necessary to convert objects that existed before the |
33 | * spell object conversion to the new object. It was not practical |
35 | * spell object conversion to the new object. It was not practical |
34 | * to go through every mapping looking for every potion, rod, wand, etc |
36 | * to go through every mapping looking for every potion, rod, wand, etc |
35 | * that had a sp set and update to the new value. So this maps the |
37 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
263 | type = 0; |
265 | type = 0; |
264 | } |
266 | } |
265 | |
267 | |
266 | switch (type) |
268 | switch (type) |
267 | { |
269 | { |
|
|
270 | case RANGED: |
268 | case BOW: |
271 | case BOW: |
269 | case WAND: |
272 | case WAND: |
270 | case ROD: |
273 | case ROD: |
271 | case HORN: |
274 | case HORN: |
272 | if (slot [body_range].info != -1) |
275 | if (slot [body_range].info != -1) |
… | |
… | |
327 | |
330 | |
328 | if (!name_pl) |
331 | if (!name_pl) |
329 | name_pl = name; |
332 | name_pl = name; |
330 | |
333 | |
331 | /* objects now have a materialname. try to patch it in */ |
334 | /* objects now have a materialname. try to patch it in */ |
332 | if (!(is_weapon () && level > 0)) |
335 | if (material == MATERIAL_NULL && !(is_weapon () && level > 0)) |
333 | set_materialname (this, map ? map->difficulty : 5, 0); |
336 | select_material (this, map ? map->difficulty : 5); |
|
|
337 | |
|
|
338 | if (speed < 0.) |
|
|
339 | { |
|
|
340 | flag [FLAG_RANDOM_SPEED] = true; |
|
|
341 | speed = -speed; |
|
|
342 | // speed_left will be randomised in instantiate () and copy_to () |
|
|
343 | } |
334 | |
344 | |
335 | /* only do these when program is first run - a bit |
345 | /* only do these when program is first run - a bit |
336 | * excessive to do this at every run - most of this is |
346 | * excessive to do this at every run - most of this is |
337 | * really just to catch any errors - program will still run, but |
347 | * really just to catch any errors - program will still run, but |
338 | * not in the ideal fashion. |
348 | * not in the ideal fashion. |
339 | */ |
349 | */ |
340 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
350 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
341 | { |
351 | { |
342 | if (!skill) |
352 | if (!skill) |
343 | LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ()); |
353 | LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ()); |
344 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
354 | else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) || |
345 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
355 | (skill == shstr_two_handed_weapons && slot[body_arm].info != -2)) |
346 | LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
356 | LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
347 | } |
357 | } |
348 | |
358 | |
349 | /* We changed last_heal to gen_sp_armour, which is what it |
359 | /* We changed last_heal to gen_sp_armour, which is what it |
350 | * really does for many objects. Need to catch any in maps |
360 | * really does for many objects. Need to catch any in maps |
… | |
… | |
385 | if (ip > 2 * item_power && ip > (item_power + 3)) |
395 | if (ip > 2 * item_power && ip > (item_power + 3)) |
386 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
396 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
387 | #endif |
397 | #endif |
388 | } |
398 | } |
389 | |
399 | |
390 | /* old style spellcasting object (pretty common) - need to load in the appropiate object */ |
400 | /* old style spellcasting object (pretty common) - need to load in the appropriate object */ |
391 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
401 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
392 | if ((type == ROD |
402 | if ((type == ROD |
393 | || type == WAND |
403 | || type == WAND |
394 | || type == SCROLL |
404 | || type == SCROLL |
395 | || type == HORN |
405 | || type == HORN |
… | |
… | |
404 | // TODO: fix firewall object on map |
414 | // TODO: fix firewall object on map |
405 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
415 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
406 | * in that spell was stored in sp. |
416 | * in that spell was stored in sp. |
407 | */ |
417 | */ |
408 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
418 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
409 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
419 | object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
410 | insert_ob_in_ob (tmp, this); |
420 | insert_ob_in_ob (tmp, this); |
411 | randomitems = 0; |
421 | randomitems = 0; |
412 | } |
422 | } |
413 | |
423 | |
414 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
424 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
… | |
… | |
420 | randomitems = 0; /* So another spell isn't created for this object */ |
430 | randomitems = 0; /* So another spell isn't created for this object */ |
421 | /* without this, value is all screwed up */ |
431 | /* without this, value is all screwed up */ |
422 | value = arch->value * inv->value; |
432 | value = arch->value * inv->value; |
423 | } |
433 | } |
424 | |
434 | |
425 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
435 | if (this->flag [FLAG_MONSTER]) |
426 | { |
436 | { |
427 | if (stats.hp > stats.maxhp) |
437 | if (stats.hp > stats.maxhp) |
428 | { |
438 | { |
429 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
439 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
430 | stats.maxhp = stats.hp; |
440 | stats.maxhp = stats.hp; |
… | |
… | |
433 | /* The archs just need to be updated for this */ |
443 | /* The archs just need to be updated for this */ |
434 | if (move_type == 0) |
444 | if (move_type == 0) |
435 | move_type = MOVE_WALK; |
445 | move_type = MOVE_WALK; |
436 | } |
446 | } |
437 | |
447 | |
438 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
448 | if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER) |
439 | /* Object will duplicate it's content as part of the |
449 | /* Object will duplicate it's content as part of the |
440 | * generation process. To do this, we must flag inventory |
450 | * generation process. To do this, we must flag inventory |
441 | * so it remains unevaluated concerning the randomitems and |
451 | * so it remains unevaluated concerning the randomitems and |
442 | * the living (a demonlord shouldn't cast from inside generator!) |
452 | * the living (a demonlord shouldn't cast from inside generator!) |
443 | */ |
453 | */ |
… | |
… | |
461 | } |
471 | } |
462 | else |
472 | else |
463 | move_type = MOVE_WALK; |
473 | move_type = MOVE_WALK; |
464 | } |
474 | } |
465 | } |
475 | } |
|
|
476 | |
|
|
477 | // if the object has an animation, try to provide a default face |
|
|
478 | if (has_anim ()) |
|
|
479 | { |
|
|
480 | const animation &anim_ob = anim (); |
|
|
481 | |
|
|
482 | if (anim_speed) |
|
|
483 | // if this item is time-animated, force the last frame |
|
|
484 | animate_object (this, 0); |
|
|
485 | else if (flag [FLAG_MONSTER]) |
|
|
486 | // if it is a monster, set appropriate facing |
|
|
487 | animate_object (this, direction); |
|
|
488 | } |
466 | } |
489 | } |
467 | |
490 | |
468 | static void |
491 | static void |
469 | set_move (MoveType &mt, const char *str) |
492 | set_move (MoveType &mt, object_thawer &f) |
470 | { |
493 | { |
471 | static const struct flagstr { |
494 | static const struct flagstr { |
472 | const char *name; |
495 | const char *name; |
473 | MoveType flags; |
496 | MoveType flags; |
474 | } move_flags[] = { |
497 | } move_flags[] = { |
… | |
… | |
480 | { "boat" , MOVE_BOAT }, |
503 | { "boat" , MOVE_BOAT }, |
481 | { "ship" , MOVE_SHIP }, |
504 | { "ship" , MOVE_SHIP }, |
482 | { "all" , MOVE_ALL }, |
505 | { "all" , MOVE_ALL }, |
483 | }; |
506 | }; |
484 | |
507 | |
485 | if (!str) |
508 | const char *str = f.get_str (); |
486 | { |
|
|
487 | mt = 0; |
|
|
488 | return; |
|
|
489 | } |
|
|
490 | |
509 | |
491 | if (isdigit (*str)) |
510 | if (!*str || isdigit (*str)) |
492 | { |
511 | { |
493 | mt = atoi (str); |
512 | mt = atoi (str); |
494 | return; |
513 | return; |
495 | } |
514 | } |
496 | |
515 | |
497 | mt = 0; |
516 | mt = 0; |
498 | |
517 | |
499 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
518 | for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) |
500 | { |
519 | { |
501 | bool negate = 0; |
520 | bool negate = 0; |
502 | |
521 | |
503 | if (*str == '-') |
522 | if (*str == '-') |
504 | { |
523 | { |
505 | negate = 1; |
524 | negate = 1; |
506 | str++; |
525 | str++; |
507 | } |
526 | } |
508 | |
527 | |
509 | for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) |
528 | for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f) |
510 | { |
529 | { |
511 | if (!strcmp (f->name, str)) |
530 | if (!strcmp (f->name, str)) |
512 | { |
531 | { |
513 | if (negate) |
532 | if (negate) |
514 | mt &= ~f->flags; |
533 | mt &= ~f->flags; |
… | |
… | |
523 | |
542 | |
524 | next: ; |
543 | next: ; |
525 | } |
544 | } |
526 | } |
545 | } |
527 | |
546 | |
|
|
547 | //-GPL |
|
|
548 | |
528 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
549 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
529 | |
550 | |
530 | bool |
551 | bool |
531 | object::parse_kv (object_thawer &f) |
552 | object::parse_kv (object_thawer &f) |
532 | { |
553 | { |
533 | object *op_inv = inv; |
554 | object *op_inv = inv; |
534 | key_value *last_kv = key_values; |
555 | key_value *last_kv = kv.first; |
535 | |
556 | |
536 | for (;;) |
557 | for (;;) |
537 | { |
558 | { |
538 | switch (f.kw) |
559 | switch (f.kw) |
539 | { |
560 | { |
540 | case KW_uuid: |
561 | case KW_uuid: |
541 | if (const char *s = f.get_str ()) |
|
|
542 | if (!uuid.parse (s)) |
562 | if (!uuid.parse (f.get_str ())) |
543 | { |
563 | { |
544 | f.parse_warn ("unparseable uuid"); |
564 | f.parse_warn ("unparseable uuid"); |
545 | uuid = UUID::gen (); |
565 | uuid = UUID::gen (); |
546 | } |
566 | } |
547 | break; |
567 | break; |
548 | |
568 | |
549 | case KW_oid: |
569 | case KW_oid: |
550 | f.get (this, f.get_sint32 ()); |
570 | f.get (this, f.get_sint32 ()); |
551 | break; |
571 | break; |
… | |
… | |
569 | // was: insert_ob_in_ob (tmp, op); |
589 | // was: insert_ob_in_ob (tmp, op); |
570 | // but manually adding it can improve map loading times a lot |
590 | // but manually adding it can improve map loading times a lot |
571 | // also, appending instead of prepending keeps the |
591 | // also, appending instead of prepending keeps the |
572 | // save ordering the same between repeated load/saves. |
592 | // save ordering the same between repeated load/saves. |
573 | // and finally we do not want any funny effects |
593 | // and finally we do not want any funny effects |
574 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
594 | tmp->clr_flag (FLAG_OBJ_ORIGINAL); |
575 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
595 | tmp->clr_flag (FLAG_REMOVED); |
576 | |
596 | |
577 | if (!op_inv) |
597 | if (!op_inv) |
578 | { |
598 | { |
579 | inv = tmp; |
599 | inv = tmp; |
580 | tmp->above = 0; |
600 | tmp->above = 0; |
… | |
… | |
613 | f.delayed_deref (this, owner, f.get_str ()); |
633 | f.delayed_deref (this, owner, f.get_str ()); |
614 | break; |
634 | break; |
615 | |
635 | |
616 | case KW_animation: |
636 | case KW_animation: |
617 | { |
637 | { |
618 | CLEAR_FLAG (this, FLAG_ANIMATE); |
638 | this->clr_flag (FLAG_ANIMATE); |
619 | animation_id = 0; |
639 | animation_id = 0; |
620 | |
640 | |
621 | const char *str = f.get_str (); |
|
|
622 | if (str && (animation_id = find_animation (str))) |
641 | if (f.has_value () && (animation_id = find_animation (f.get_str ()))) |
623 | SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
642 | this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here |
624 | } |
643 | } |
625 | break; |
644 | break; |
626 | |
645 | |
627 | case KW_last_heal: f.get (last_heal); break; |
646 | case KW_last_heal: f.get (last_heal); break; |
628 | case KW_last_sp: f.get (last_sp); break; |
647 | case KW_last_sp: f.get (last_sp); break; |
629 | case KW_last_grace: f.get (last_grace); break; |
648 | case KW_last_grace: f.get (last_grace); break; |
630 | case KW_last_eat: f.get (last_eat); break; |
649 | case KW_last_eat: f.get (last_eat); break; |
|
|
650 | case KW_sl: |
631 | case KW_speed_left: f.get (speed_left); break; |
651 | case KW_speed_left: f.get (speed_left); break; |
632 | |
652 | |
633 | case KW_speed: |
653 | case KW_speed: |
634 | f.get (speed); |
654 | f.get (speed); |
635 | |
655 | |
… | |
… | |
644 | move_slow |= MOVE_WALK; |
664 | move_slow |= MOVE_WALK; |
645 | f.get (move_slow_penalty); |
665 | f.get (move_slow_penalty); |
646 | break; |
666 | break; |
647 | |
667 | |
648 | case KW_face: |
668 | case KW_face: |
649 | face = face_find (f.get_str ()); |
669 | face = f.has_value () ? face_find (f.get_str ()) : blank_face; |
650 | break; |
670 | break; |
651 | |
671 | |
652 | case KW_sound: |
672 | case KW_sound: |
|
|
673 | if (f.has_value ()) |
|
|
674 | { |
653 | sound = sound_find (f.get_str ()); |
675 | sound = sound_find (f.get_str ()); |
654 | if (!sound) |
676 | if (!sound) |
655 | f.parse_warn ("sound not found"); |
677 | f.parse_warn (format ("sound '%s' not found", f.get_str ())); |
|
|
678 | } |
|
|
679 | else |
|
|
680 | sound = 0; |
656 | break; |
681 | break; |
657 | |
682 | |
658 | case KW_sound_destroy: |
683 | case KW_sound_destroy: |
|
|
684 | if (f.has_value ()) |
|
|
685 | { |
659 | sound_destroy = sound_find (f.get_str ()); |
686 | sound_destroy = sound_find (f.get_str ()); |
660 | if (!sound_destroy) |
687 | if (!sound_destroy) |
661 | f.parse_warn ("sound not found"); |
688 | f.parse_warn (format ("sound '%s' not found", f.get_str ())); |
|
|
689 | } |
|
|
690 | else |
|
|
691 | sound_destroy = 0; |
662 | break; |
692 | break; |
663 | |
693 | |
664 | case KW_x: f.get (x); break; |
694 | case KW_x: f.get (x); break; |
665 | case KW_y: f.get (y); break; |
695 | case KW_y: f.get (y); break; |
666 | |
696 | |
… | |
… | |
707 | case KW_invisible: f.get (invisible); break; |
737 | case KW_invisible: f.get (invisible); break; |
708 | case KW_magic: f.get (magic); break; |
738 | case KW_magic: f.get (magic); break; |
709 | case KW_state: f.get (state); break; |
739 | case KW_state: f.get (state); break; |
710 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
740 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
711 | case KW_material: f.get (materials); break; //TODO: nuke |
741 | case KW_material: f.get (materials); break; //TODO: nuke |
712 | case KW_materialname: f.get (materialname); break; |
742 | case KW_materialname: f.get (material); break; |
713 | |
743 | |
714 | /* These are the new values */ |
744 | /* These are the new values */ |
715 | case KW_move_block: set_move (move_block, f.get_str ()); break; |
745 | case KW_move_block: set_move (move_block, f); break; |
716 | case KW_move_allow: set_move (move_allow, f.get_str ()); break; |
746 | case KW_move_allow: set_move (move_allow, f); break; |
717 | case KW_move_type: set_move (move_type, f.get_str ()); break; |
747 | case KW_move_type: set_move (move_type , f); break; |
718 | case KW_move_on: set_move (move_on, f.get_str ()); break; |
748 | case KW_move_on: set_move (move_on , f); break; |
719 | case KW_move_off: set_move (move_off, f.get_str ()); break; |
749 | case KW_move_off: set_move (move_off , f); break; |
720 | case KW_move_slow: set_move (move_slow, f.get_str ()); break; |
750 | case KW_move_slow: set_move (move_slow , f); break; |
721 | |
|
|
722 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
723 | case KW_no_pass: |
|
|
724 | { |
|
|
725 | if (f.get_sint32 ()) |
|
|
726 | move_block = MOVE_ALL; |
|
|
727 | else |
|
|
728 | move_block = 0; |
|
|
729 | } |
|
|
730 | |
|
|
731 | break; |
|
|
732 | |
|
|
733 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
734 | case KW_walk_on: |
|
|
735 | { |
|
|
736 | if (f.get_sint32 ()) |
|
|
737 | move_on |= MOVE_WALK; |
|
|
738 | else |
|
|
739 | move_on &= ~MOVE_WALK; |
|
|
740 | } |
|
|
741 | |
|
|
742 | break; |
|
|
743 | |
|
|
744 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
745 | case KW_walk_off: |
|
|
746 | { |
|
|
747 | if (f.get_sint32 ()) |
|
|
748 | move_off |= MOVE_WALK; |
|
|
749 | else |
|
|
750 | move_off &= ~MOVE_WALK; |
|
|
751 | } |
|
|
752 | break; |
|
|
753 | |
|
|
754 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
755 | case KW_fly_on: |
|
|
756 | { |
|
|
757 | if (f.get_sint32 ()) |
|
|
758 | move_on |= MOVE_FLY_LOW; |
|
|
759 | else |
|
|
760 | move_on &= ~MOVE_FLY_LOW; |
|
|
761 | } |
|
|
762 | break; |
|
|
763 | |
|
|
764 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
765 | case KW_fly_off: |
|
|
766 | { |
|
|
767 | if (f.get_sint32 ()) |
|
|
768 | move_off |= MOVE_FLY_LOW; |
|
|
769 | else |
|
|
770 | move_off &= ~MOVE_FLY_LOW; |
|
|
771 | } |
|
|
772 | break; |
|
|
773 | |
751 | |
774 | //TODO: remove these after converting archetypes |
752 | //TODO: remove these after converting archetypes |
775 | case KW_can_use_wand: |
753 | case KW_can_use_wand: |
776 | GET_FLAG (this, FLAG_USE_RANGE); |
754 | GET_FLAG (this, FLAG_USE_RANGE); |
777 | break; |
755 | break; |
778 | |
756 | |
779 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
780 | case KW_flying: |
|
|
781 | { |
|
|
782 | if (f.get_sint32 ()) |
|
|
783 | move_type |= MOVE_FLY_LOW; |
|
|
784 | else |
|
|
785 | move_type &= ~MOVE_FLY_LOW; |
|
|
786 | } |
|
|
787 | break; |
|
|
788 | |
|
|
789 | |
|
|
790 | case KW_identified: |
757 | case KW_identified: |
791 | GET_FLAG (this, FLAG_IDENTIFIED); |
758 | GET_FLAG (this, FLAG_IDENTIFIED); |
792 | //TODO: move to check_object or so |
759 | //TODO: move to check_object or so |
793 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
760 | if (this->flag [FLAG_IDENTIFIED]) |
794 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
761 | this->clr_flag (FLAG_KNOWN_MAGICAL); |
795 | |
762 | |
796 | break; |
763 | break; |
797 | |
764 | |
798 | case KW_friendly: |
765 | case KW_friendly: |
799 | if (f.get_bool ()) |
766 | if (f.get_bool ()) |
… | |
… | |
826 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
793 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
827 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
794 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
828 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
795 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
829 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
796 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
830 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
797 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
|
|
798 | case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break; |
831 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
799 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
832 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
800 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
833 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
801 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
834 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
802 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
835 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
803 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
836 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
804 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
837 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
805 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
838 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
806 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
839 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
|
|
840 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
807 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
841 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
808 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
842 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
809 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
843 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
810 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
844 | case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
811 | case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
… | |
… | |
888 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
855 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
889 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
856 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
890 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
857 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
891 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
858 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
892 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
859 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
|
|
860 | case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; |
|
|
861 | case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break; |
893 | |
862 | |
894 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
863 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
895 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
864 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
896 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
865 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
897 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
866 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
927 | case KW_anim_speed: f.get (anim_speed); break; |
896 | case KW_anim_speed: f.get (anim_speed); break; |
928 | case KW_container: f.get (weight_limit); break; |
897 | case KW_container: f.get (weight_limit); break; |
929 | case KW_will_apply: f.get (will_apply); break; |
898 | case KW_will_apply: f.get (will_apply); break; |
930 | case KW_attack_movement: f.get (attack_movement); break; |
899 | case KW_attack_movement: f.get (attack_movement); break; |
931 | case KW_move_state: f.get (move_status); break; |
900 | case KW_move_state: f.get (move_status); break; |
932 | case KW_expmul: f.get (expmul); break; |
901 | //case KW_expmul: f.get (expmul); break;//D declared const for the time being |
933 | case KW_glow_radius: f.get (glow_radius); break; |
902 | case KW_glow_radius: f.get (glow_radius); break; |
934 | case KW_weapontype: f.get (weapontype); break; |
903 | case KW_weapontype: f.get (weapontype); break; |
935 | case KW_casting_time: f.get (casting_time); break; |
904 | case KW_casting_time: f.get (casting_time); break; |
936 | |
905 | |
937 | // elevation is deprecated |
906 | // elevation is deprecated |
… | |
… | |
963 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
932 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
964 | case KW_can_apply: |
933 | case KW_can_apply: |
965 | break; |
934 | break; |
966 | |
935 | |
967 | case KW_connected: |
936 | case KW_connected: |
968 | add_button_link (this, map, f.get_sint32 ()); |
937 | { |
|
|
938 | shstr connected; |
|
|
939 | |
|
|
940 | f.get (connected); |
|
|
941 | add_link (map, connected); |
|
|
942 | } |
969 | break; |
943 | break; |
970 | |
944 | |
971 | case KW_randomitems: |
945 | case KW_randomitems: |
972 | if (f.get_str ()) |
946 | if (f.has_value ()) |
973 | { |
947 | { |
974 | randomitems = |
948 | randomitems = |
975 | loading_arch |
949 | loading_arch |
976 | ? treasurelist::get (f.get_str ()) |
950 | ? treasurelist::get (f.get_str ()) |
977 | : treasurelist::find (f.get_str ()); |
951 | : treasurelist::find (f.get_str ()); |
978 | |
952 | |
979 | if (!randomitems) |
953 | if (!randomitems) |
|
|
954 | { |
980 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
955 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
|
|
956 | randomitems = treasurelist::get (shstr_none); // avoid crashes |
|
|
957 | } |
981 | } |
958 | } |
982 | else |
959 | else |
983 | randomitems = 0; |
960 | randomitems = 0; |
984 | break; |
961 | break; |
985 | |
962 | |
… | |
… | |
1001 | |
978 | |
1002 | f.next (); |
979 | f.next (); |
1003 | return true; |
980 | return true; |
1004 | |
981 | |
1005 | case KW_ERROR: |
982 | case KW_ERROR: |
1006 | // append as key value pair (do not use kv_set as it prepends) |
|
|
1007 | // we also do not even try to find old values, duplicate keys stay duplicate |
983 | // we do not even try to find old values, duplicate keys stay duplicate |
1008 | { |
984 | // the list gets reversed after loading |
1009 | key_value *kv = new key_value; |
985 | kv.add (shstr (f.kw_str), shstr (f.value)); |
1010 | |
|
|
1011 | kv->next = 0; |
|
|
1012 | kv->key = shstr (f.kw_str); |
|
|
1013 | kv->value = shstr (f.value); |
|
|
1014 | |
|
|
1015 | if (!last_kv) |
|
|
1016 | key_values = last_kv = kv; |
|
|
1017 | else |
|
|
1018 | { |
|
|
1019 | while (last_kv->next) |
|
|
1020 | last_kv = last_kv->next; |
|
|
1021 | |
|
|
1022 | last_kv->next = kv; |
|
|
1023 | last_kv = kv; |
|
|
1024 | } |
|
|
1025 | } |
|
|
1026 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
|
|
1027 | break; |
986 | break; |
1028 | |
987 | |
1029 | default: |
988 | default: |
1030 | if (!f.parse_error ("object", name)) |
989 | if (!f.parse_error ("object", name)) |
1031 | return false; |
990 | return false; |
… | |
… | |
1043 | |
1002 | |
1044 | archetype *arch = archetype::find (f.get_str ()); |
1003 | archetype *arch = archetype::find (f.get_str ()); |
1045 | |
1004 | |
1046 | if (!arch) |
1005 | if (!arch) |
1047 | { |
1006 | { |
1048 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
1007 | LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ()); |
1049 | arch = archetype::find ("earthwall"); |
1008 | arch = archetype::find (shstr_earthwall); |
1050 | } |
1009 | } |
1051 | |
1010 | |
1052 | assert (arch); //D maybe use exception handling of sorts? |
1011 | assert (arch); //D maybe use exception handling of sorts? |
1053 | |
1012 | |
1054 | f.next (); |
1013 | f.next (); |
… | |
… | |
1061 | if (!op->parse_kv (f)) |
1020 | if (!op->parse_kv (f)) |
1062 | { |
1021 | { |
1063 | op->destroy (); |
1022 | op->destroy (); |
1064 | return 0; |
1023 | return 0; |
1065 | } |
1024 | } |
|
|
1025 | |
|
|
1026 | // the loader reverses the ordering of kv-pairs, so we reverse it again after loading |
|
|
1027 | // that greatly simplifies the loading code. |
|
|
1028 | op->kv.reverse (); |
1066 | |
1029 | |
1067 | op->post_load_check (); |
1030 | op->post_load_check (); |
1068 | return op; |
1031 | return op; |
1069 | } |
1032 | } |
1070 | |
1033 | |
… | |
… | |
1075 | * override values and in c_wiz to mutate values. |
1038 | * override values and in c_wiz to mutate values. |
1076 | */ |
1039 | */ |
1077 | int |
1040 | int |
1078 | set_variable (object *op, char *buf) |
1041 | set_variable (object *op, char *buf) |
1079 | { |
1042 | { |
1080 | object_thawer f (buf, (AV *)0); |
1043 | object_thawer f (format ("%s\nend", buf), (AV *)0); |
1081 | |
1044 | |
1082 | return op->parse_kv (f); |
1045 | return op->parse_kv (f); |
1083 | } |
1046 | } |
1084 | |
1047 | |
1085 | /* This returns a string of the integer movement type */ |
|
|
1086 | #if 0 |
|
|
1087 | // unused function |
|
|
1088 | static char * |
|
|
1089 | get_string_move_type (MoveType mt) |
|
|
1090 | { |
|
|
1091 | static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
|
|
1092 | int i, all_count = 0, count; |
|
|
1093 | |
|
|
1094 | strcpy (retbuf, ""); |
|
|
1095 | strcpy (retbuf_all, " all"); |
|
|
1096 | |
|
|
1097 | /* Quick check, and probably fairly common */ |
|
|
1098 | if (mt == MOVE_ALL) |
|
|
1099 | return retbuf_all + 1; |
|
|
1100 | if (mt == 0) |
|
|
1101 | { |
|
|
1102 | strcpy (retbuf, "0"); |
|
|
1103 | return retbuf; |
|
|
1104 | } |
|
|
1105 | |
|
|
1106 | /* We basically slide the bits down. Why look at MOVE_ALL? |
|
|
1107 | * because we may want to return a string like 'all -swim', |
|
|
1108 | * and if we just looked at mt, we couldn't get that. |
|
|
1109 | */ |
|
|
1110 | for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++) |
|
|
1111 | { |
|
|
1112 | if (mt & (1 << count)) |
|
|
1113 | { |
|
|
1114 | strcat (retbuf, " "); |
|
|
1115 | strcat (retbuf, move_name[count]); |
|
|
1116 | } |
|
|
1117 | else |
|
|
1118 | { |
|
|
1119 | strcat (retbuf_all, " -"); |
|
|
1120 | strcat (retbuf_all, move_name[count]); |
|
|
1121 | all_count++; |
|
|
1122 | } |
|
|
1123 | } |
|
|
1124 | /* Basically, if there is a single negation, return it, eg |
|
|
1125 | * 'all -swim'. But more than that, just return the |
|
|
1126 | * enumerated values. It doesn't make sense to return |
|
|
1127 | * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
|
|
1128 | */ |
|
|
1129 | if (all_count <= 1) |
|
|
1130 | return retbuf_all + 1; |
|
|
1131 | else |
|
|
1132 | return retbuf + 1; |
|
|
1133 | } |
|
|
1134 | #endif |
|
|
1135 | |
|
|
1136 | // compare *op against *tmp and output differences |
1048 | // compare *op against *arch and output differences |
1137 | static void |
1049 | static void |
1138 | write_diff (object_freezer &f, object *op, object *tmp) |
1050 | write_diff (object_freezer &f, object *op, object *arch) |
1139 | { |
1051 | { |
1140 | static const keyword resist_save[NROFATTACKS] = { |
1052 | static const keyword resist_save[NROFATTACKS] = { |
1141 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1053 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1142 | # include "attackinc.h" |
1054 | # include "attackinc.h" |
1143 | # undef def |
1055 | # undef def |
… | |
… | |
1156 | KW_NULL, |
1068 | KW_NULL, |
1157 | KW_applied, |
1069 | KW_applied, |
1158 | KW_unpaid, |
1070 | KW_unpaid, |
1159 | KW_can_use_shield, |
1071 | KW_can_use_shield, |
1160 | KW_no_pick, |
1072 | KW_no_pick, |
1161 | KW_NULL, // walk_on |
1073 | KW_is_transparent_floor, |
|
|
1074 | /* 10 */ |
1162 | KW_NULL, // no_pass |
1075 | KW_NULL, // no_pass |
1163 | /* 10 */ |
|
|
1164 | KW_is_animated, |
1076 | KW_is_animated, |
1165 | KW_NULL, // slow_move |
1077 | KW_NULL, // slow_move |
1166 | KW_NULL, // flying |
1078 | KW_NULL, // flying |
1167 | KW_monster, |
1079 | KW_monster, |
1168 | KW_friendly, |
1080 | KW_friendly, |
1169 | KW_generator, |
1081 | KW_generator, |
1170 | KW_is_thrown, |
1082 | KW_is_thrown, |
1171 | KW_auto_apply, |
1083 | KW_auto_apply, |
1172 | KW_treasure_env, |
1084 | KW_treasure_env, |
|
|
1085 | /* 20 */ |
1173 | KW_player_sold, |
1086 | KW_player_sold, |
1174 | /* 20 */ |
|
|
1175 | KW_see_invisible, |
1087 | KW_see_invisible, |
1176 | KW_can_roll, |
1088 | KW_can_roll, |
1177 | KW_overlay_floor, |
1089 | KW_overlay_floor, |
1178 | KW_is_turnable, |
1090 | KW_is_turnable, |
1179 | KW_NULL, // walk_off |
1091 | KW_NULL, // walk_off |
1180 | KW_NULL, // fly_on |
1092 | KW_NULL, // fly_on |
1181 | KW_NULL, // fly_off |
1093 | KW_NULL, // fly_off |
1182 | KW_is_used_up, |
1094 | KW_is_used_up, |
1183 | KW_identified, |
1095 | KW_identified, |
|
|
1096 | /* 30 */ |
1184 | KW_reflecting, |
1097 | KW_reflecting, |
1185 | /* 30 */ |
|
|
1186 | KW_changing, |
1098 | KW_changing, |
1187 | KW_splitting, |
1099 | KW_splitting, |
1188 | KW_hitback, |
1100 | KW_hitback, |
1189 | KW_startequip, |
1101 | KW_startequip, |
1190 | KW_blocksview, |
1102 | KW_blocksview, |
1191 | KW_undead, |
1103 | KW_undead, |
1192 | KW_scared, |
1104 | KW_scared, |
1193 | KW_unaggressive, |
1105 | KW_unaggressive, |
1194 | KW_reflect_missile, |
1106 | KW_reflect_missile, |
|
|
1107 | /* 40 */ |
1195 | KW_reflect_spell, |
1108 | KW_reflect_spell, |
1196 | /* 40 */ |
|
|
1197 | KW_no_magic, |
1109 | KW_no_magic, |
1198 | KW_no_fix_player, |
1110 | KW_NULL, |
1199 | KW_is_lightable, |
1111 | KW_is_lightable, |
1200 | KW_tear_down, |
1112 | KW_tear_down, |
1201 | KW_run_away, |
1113 | KW_run_away, |
1202 | KW_NULL, // pass_thru |
1114 | KW_NULL, // pass_thru |
1203 | KW_NULL, // an_pass_thru |
1115 | KW_NULL, // an_pass_thru |
1204 | KW_pick_up, |
1116 | KW_pick_up, |
1205 | KW_unique, |
1117 | KW_unique, |
|
|
1118 | /* 50 */ |
1206 | KW_no_drop, |
1119 | KW_no_drop, |
1207 | /* 50 */ |
|
|
1208 | KW_NULL, // wizcast |
1120 | KW_NULL, // wizcast |
1209 | KW_can_cast_spell, |
1121 | KW_can_cast_spell, |
1210 | KW_can_use_scroll, |
1122 | KW_can_use_scroll, |
1211 | KW_can_use_range, |
1123 | KW_can_use_range, |
1212 | KW_can_use_bow, |
1124 | KW_can_use_bow, |
1213 | KW_can_use_armour, |
1125 | KW_can_use_armour, |
1214 | KW_can_use_weapon, |
1126 | KW_can_use_weapon, |
1215 | KW_can_use_ring, |
1127 | KW_can_use_ring, |
1216 | KW_has_ready_range, |
1128 | KW_has_ready_range, |
|
|
1129 | /* 60 */ |
1217 | KW_has_ready_bow, |
1130 | KW_has_ready_bow, |
1218 | /* 60 */ |
|
|
1219 | KW_xrays, |
1131 | KW_xrays, |
1220 | KW_NULL, |
1132 | KW_NULL, |
1221 | KW_is_floor, |
1133 | KW_is_floor, |
1222 | KW_lifesave, |
1134 | KW_lifesave, |
1223 | KW_no_strength, |
1135 | KW_no_strength, |
1224 | KW_sleep, |
1136 | KW_sleep, |
1225 | KW_stand_still, |
1137 | KW_stand_still, |
1226 | KW_random_move, |
1138 | KW_random_move, |
1227 | KW_only_attack, |
1139 | KW_only_attack, |
|
|
1140 | /* 70 */ |
1228 | KW_confused, |
1141 | KW_confused, |
1229 | /* 70 */ |
|
|
1230 | KW_stealth, |
1142 | KW_stealth, |
1231 | KW_NULL, |
1143 | KW_NULL, |
1232 | KW_NULL, |
1144 | KW_NULL, |
1233 | KW_cursed, |
1145 | KW_cursed, |
1234 | KW_damned, |
1146 | KW_damned, |
1235 | KW_see_anywhere, |
1147 | KW_see_anywhere, |
1236 | KW_known_magical, |
1148 | KW_known_magical, |
1237 | KW_known_cursed, |
1149 | KW_known_cursed, |
1238 | KW_can_use_skill, |
1150 | KW_can_use_skill, |
|
|
1151 | /* 80 */ |
1239 | KW_been_applied, |
1152 | KW_been_applied, |
1240 | /* 80 */ |
|
|
1241 | KW_has_ready_scroll, |
1153 | KW_has_ready_scroll, |
1242 | KW_can_use_rod, |
1154 | KW_can_use_rod, |
1243 | KW_precious, |
1155 | KW_precious, |
1244 | KW_can_use_horn, |
1156 | KW_can_use_horn, |
1245 | KW_make_invisible, |
1157 | KW_make_invisible, |
1246 | KW_inv_locked, |
1158 | KW_inv_locked, |
1247 | KW_is_wooded, |
1159 | KW_is_wooded, |
1248 | KW_is_hilly, |
1160 | KW_is_hilly, |
1249 | KW_has_ready_skill, |
1161 | KW_has_ready_skill, |
|
|
1162 | /* 90 */ |
1250 | KW_has_ready_weapon, |
1163 | KW_has_ready_weapon, |
1251 | /* 90 */ |
|
|
1252 | KW_no_skill_ident, |
1164 | KW_no_skill_ident, |
1253 | KW_is_blind, |
1165 | KW_is_blind, |
1254 | KW_can_see_in_dark, |
1166 | KW_can_see_in_dark, |
1255 | KW_is_cauldron, |
1167 | KW_is_cauldron, |
1256 | KW_NULL, |
1168 | KW_NULL, |
1257 | KW_no_steal, |
1169 | KW_no_steal, |
1258 | KW_one_hit, |
1170 | KW_one_hit, |
1259 | KW_NULL, |
1171 | KW_NULL, |
1260 | KW_berserk, |
1172 | KW_berserk, |
|
|
1173 | /* 100 */ |
1261 | KW_neutral, |
1174 | KW_neutral, |
1262 | /* 100 */ |
|
|
1263 | KW_no_attack, |
1175 | KW_no_attack, |
1264 | KW_no_damage, |
1176 | KW_no_damage, |
1265 | KW_obj_original, |
1177 | KW_obj_original, |
1266 | KW_NULL, |
1178 | KW_random_speed, |
1267 | KW_activate_on_push, |
1179 | KW_activate_on_push, |
1268 | KW_activate_on_release, |
1180 | KW_activate_on_release, |
1269 | KW_is_water, |
1181 | KW_is_water, |
1270 | KW_use_content_on_gen, |
1182 | KW_use_content_on_gen, |
1271 | KW_NULL, |
1183 | KW_NULL, |
|
|
1184 | /* 110 */ |
1272 | KW_is_buildable, |
1185 | KW_is_buildable, |
1273 | /* 110 */ |
|
|
1274 | KW_destroy_on_death, |
1186 | KW_destroy_on_death, |
1275 | KW_NULL, |
1187 | KW_NULL, |
1276 | }; |
1188 | }; |
1277 | |
1189 | |
|
|
1190 | // obj_original is the only commonly differing flag between archetype |
|
|
1191 | // and object, so special-case it here to be able to skip the loop |
|
|
1192 | static const struct flagmask : object::flags_t |
|
|
1193 | { |
|
|
1194 | flagmask () |
|
|
1195 | { |
|
|
1196 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
1197 | if (flag_names [i]) |
|
|
1198 | set (i); |
|
|
1199 | } |
|
|
1200 | } flagmask; |
|
|
1201 | |
1278 | /* This saves the key/value lists. We do it first so that any |
1202 | /* This saves the key/value lists. We do it first so that any |
1279 | * keys that match field names will be overwritten by the loader. |
1203 | * keys that match field names will be overwritten by the loader. |
1280 | */ |
1204 | */ |
1281 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1205 | for (key_value *kv = op->kv.first; kv; kv = kv->next) |
1282 | if (!tmp->key_values || tmp->kv (kv->key) != kv->value) |
1206 | if (arch->kv.empty () || arch->kv [kv->key] != kv->value) |
1283 | f.put (kv->key, kv->value); |
1207 | f.put (kv->key, kv->value); |
1284 | |
1208 | |
1285 | /* We don't need to worry about the arch's extra fields - they |
1209 | if (op->uuid) |
1286 | * will get taken care of the copy_to method. |
1210 | { |
1287 | */ |
1211 | // highly optimised - this is often 25% of all data written |
|
|
1212 | char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1); |
|
|
1213 | char *ptr = cur; |
1288 | |
1214 | |
1289 | f.put (KW_uuid, op->uuid.c_str ()); |
1215 | memcpy (ptr, "uuid ", sizeof ("uuid ") - 1); |
|
|
1216 | ptr += sizeof ("uuid ") - 1; |
|
|
1217 | ptr = op->uuid.append (ptr); |
|
|
1218 | *ptr++ = '\n'; |
1290 | |
1219 | |
|
|
1220 | f.alloc (ptr - cur); |
|
|
1221 | } |
|
|
1222 | |
1291 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1223 | #define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v) |
1292 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
1224 | #define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v) |
1293 | |
1225 | |
1294 | if (object *owner = op->owner) |
1226 | CMP_OUT (x); |
1295 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1227 | CMP_OUT (y); |
|
|
1228 | |
|
|
1229 | CMP_OUT (type); |
|
|
1230 | CMP_OUT (subtype); |
|
|
1231 | CMP_OUT (direction); |
1296 | |
1232 | |
1297 | CMP_OUT (name); |
1233 | CMP_OUT (name); |
1298 | CMP_OUT (name_pl); |
1234 | CMP_OUT (name_pl); |
1299 | CMP_OUT (custom_name); |
1235 | CMP_OUT (speed); |
|
|
1236 | |
|
|
1237 | // speed_left is a major time-burner, and has good locality, so |
|
|
1238 | // we use a simple lookup-cache to avoid the very slow printf. |
|
|
1239 | if (op->speed_left != arch->speed_left) |
|
|
1240 | { |
|
|
1241 | static double last_speed_left = 0.; |
|
|
1242 | static char last_speed_left_str [256] = "sl 0\n"; |
|
|
1243 | static int last_speed_left_len = sizeof ("sl 0\n") - 1; |
|
|
1244 | |
|
|
1245 | if (last_speed_left != op->speed_left) |
|
|
1246 | { |
|
|
1247 | last_speed_left = op->speed_left; |
|
|
1248 | last_speed_left_len = sizeof ("sl ") - 1 |
|
|
1249 | + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); |
|
|
1250 | } |
|
|
1251 | |
|
|
1252 | f.add (last_speed_left_str, last_speed_left_len); |
|
|
1253 | } |
|
|
1254 | |
1300 | CMP_OUT (title); |
1255 | CMP_OUT (title); |
1301 | CMP_OUT (race); |
1256 | CMP_OUT (race); |
|
|
1257 | CMP_OUT (slaying); |
1302 | CMP_OUT (skill); |
1258 | CMP_OUT (skill); |
1303 | CMP_OUT (slaying); |
1259 | |
1304 | CMP_OUT (tag); |
1260 | CMP_OUT (tag); |
|
|
1261 | CMP_OUT (custom_name); |
|
|
1262 | |
|
|
1263 | if (object *owner = op->owner) |
|
|
1264 | if (const char *ref = owner->ref ()) |
|
|
1265 | f.put (KW(owner), ref); |
|
|
1266 | |
|
|
1267 | // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved |
|
|
1268 | |
1305 | CMP_OUT (other_arch); |
1269 | CMP_OUT (other_arch); |
1306 | |
1270 | |
1307 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
1271 | if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg ); |
1308 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
1272 | if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore); |
1309 | |
1273 | |
1310 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1274 | if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0); |
1311 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1275 | if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0); |
1312 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1276 | if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1313 | |
1277 | |
1314 | if (op->animation_id != tmp->animation_id) |
1278 | if (op->animation_id != arch->animation_id) |
1315 | if (op->animation_id) |
1279 | if (op->has_anim ()) |
1316 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1280 | f.put (KW(animation), op->anim ().name); |
1317 | else |
1281 | else |
1318 | { |
1282 | { |
1319 | f.put (KW_animation, (const char *)0); |
1283 | f.put (KW(animation)); |
1320 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1284 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1321 | } |
1285 | } |
1322 | |
1286 | |
1323 | CMP_OUT2 (str, stats.Str); |
1287 | CMP_OUT2 (str, stats.Str); |
1324 | CMP_OUT2 (dex, stats.Dex); |
1288 | CMP_OUT2 (dex, stats.Dex); |
… | |
… | |
1335 | CMP_OUT2 (grace, stats.grace); |
1299 | CMP_OUT2 (grace, stats.grace); |
1336 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1300 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1337 | CMP_OUT2 (exp, stats.exp); |
1301 | CMP_OUT2 (exp, stats.exp); |
1338 | |
1302 | |
1339 | CMP_OUT (perm_exp); |
1303 | CMP_OUT (perm_exp); |
1340 | CMP_OUT (expmul); |
1304 | //CMP_OUT (expmul); |
1341 | |
1305 | |
1342 | CMP_OUT2 (food, stats.food); |
1306 | CMP_OUT2 (food, stats.food); |
1343 | CMP_OUT2 (dam, stats.dam); |
1307 | CMP_OUT2 (dam, stats.dam); |
1344 | CMP_OUT2 (luck, stats.luck); |
1308 | CMP_OUT2 (luck, stats.luck); |
1345 | CMP_OUT2 (wc, stats.wc); |
1309 | CMP_OUT2 (wc, stats.wc); |
1346 | CMP_OUT2 (ac, stats.ac); |
1310 | CMP_OUT2 (ac, stats.ac); |
1347 | |
1311 | |
1348 | CMP_OUT (x); |
|
|
1349 | CMP_OUT (y); |
|
|
1350 | CMP_OUT (speed); |
|
|
1351 | CMP_OUT (speed_left); |
|
|
1352 | CMP_OUT2 (move_state, move_status); |
1312 | CMP_OUT2 (move_state, move_status); |
1353 | CMP_OUT (attack_movement); |
1313 | CMP_OUT (attack_movement); |
1354 | CMP_OUT (nrof); |
1314 | CMP_OUT (nrof); |
1355 | CMP_OUT (level); |
1315 | CMP_OUT (level); |
1356 | CMP_OUT (direction); |
|
|
1357 | CMP_OUT (type); |
|
|
1358 | CMP_OUT (subtype); |
|
|
1359 | CMP_OUT (attacktype); |
1316 | CMP_OUT (attacktype); |
1360 | |
1317 | |
|
|
1318 | // using memcmp here seems to be a loss - is gcc vectorising? |
1361 | for (int i = 0; i < NROFATTACKS; i++) |
1319 | for (int i = 0; i < NROFATTACKS; i++) |
1362 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1320 | if (expect_false (op->resist[i] != arch->resist[i])) |
1363 | f.put (resist_save[i], op->resist[i]); |
1321 | f.put (resist_save[i], op->resist[i]); |
1364 | |
1322 | |
1365 | CMP_OUT (path_attuned); |
1323 | CMP_OUT (path_attuned); |
1366 | CMP_OUT (path_repelled); |
1324 | CMP_OUT (path_repelled); |
1367 | CMP_OUT (path_denied); |
1325 | CMP_OUT (path_denied); |
|
|
1326 | |
1368 | CMP_OUT2 (material, materials);//TODO: nuke |
1327 | CMP_OUT2 (material, materials);//TODO: nuke |
1369 | CMP_OUT (materialname); |
1328 | if (op->material != arch->material) |
|
|
1329 | f.put (KW(materialname), op->material->name); |
|
|
1330 | |
1370 | CMP_OUT (value); |
1331 | CMP_OUT (value); |
1371 | CMP_OUT (carrying); |
1332 | CMP_OUT (carrying); |
1372 | CMP_OUT (weight); |
1333 | CMP_OUT (weight); |
1373 | CMP_OUT (invisible); |
1334 | CMP_OUT (invisible); |
1374 | CMP_OUT (state); |
1335 | CMP_OUT (state); |
… | |
… | |
1378 | CMP_OUT (last_grace); |
1339 | CMP_OUT (last_grace); |
1379 | CMP_OUT (last_eat); |
1340 | CMP_OUT (last_eat); |
1380 | CMP_OUT (glow_radius); |
1341 | CMP_OUT (glow_radius); |
1381 | |
1342 | |
1382 | if (op->flag [FLAG_IS_LINKED]) |
1343 | if (op->flag [FLAG_IS_LINKED]) |
1383 | if (int i = get_button_value (op)) |
1344 | if (auto (ol, op->find_link ())) |
1384 | f.put (KW_connected, i); |
1345 | f.put (KW(connected), ol->id); |
1385 | |
1346 | |
1386 | CMP_OUT (randomitems); |
1347 | CMP_OUT (randomitems); |
|
|
1348 | |
1387 | CMP_OUT2 (container, weight_limit); |
1349 | CMP_OUT2 (container, weight_limit); |
1388 | |
1350 | |
1389 | CMP_OUT (run_away); |
1351 | CMP_OUT (run_away); |
1390 | CMP_OUT (pick_up); |
1352 | CMP_OUT (pick_up); |
1391 | CMP_OUT (will_apply); |
1353 | CMP_OUT (will_apply); |
… | |
… | |
1406 | CMP_OUT (move_on); |
1368 | CMP_OUT (move_on); |
1407 | CMP_OUT (move_off); |
1369 | CMP_OUT (move_off); |
1408 | CMP_OUT (move_slow); |
1370 | CMP_OUT (move_slow); |
1409 | CMP_OUT (move_slow_penalty); |
1371 | CMP_OUT (move_slow_penalty); |
1410 | |
1372 | |
1411 | if (op->flag != tmp->flag) |
1373 | object::flags_t diff = (op->flag ^ arch->flag) & flagmask; |
|
|
1374 | |
|
|
1375 | #if stdcpp // we need gcc, sorry |
|
|
1376 | if (diff [FLAG_OBJ_ORIGINAL]) |
|
|
1377 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0)); |
|
|
1378 | |
|
|
1379 | diff.reset (FLAG_OBJ_ORIGINAL); |
|
|
1380 | |
|
|
1381 | // quickly test whether any other flags differ |
|
|
1382 | if (expect_true (diff.any ())) |
1412 | for (int i = 0; i <= NUM_FLAGS; i++) |
1383 | for (int i = 0; i < NUM_FLAGS; i++) |
1413 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1384 | if (expect_false (diff [i])) |
1414 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1385 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
|
|
1386 | #else |
|
|
1387 | // use sgi extensions |
|
|
1388 | for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i)) |
|
|
1389 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
|
|
1390 | #endif |
1415 | |
1391 | |
1416 | // save body locations |
1392 | // save body locations. gcc's memcmp does an abysmal job when used |
1417 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1393 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1418 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1394 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1419 | f.put (body_locations[i].save_name, op->slot[i].info); |
1395 | f.put (body_locations[i].kw, op->slot[i].info); |
1420 | } |
1396 | } |
1421 | |
1397 | |
1422 | /* |
1398 | /* |
1423 | * Dumps all variables in an object to a file. |
1399 | * Dumps all variables in an object to a file. |
1424 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1400 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1425 | * the only place this is not set is when saving the player. |
1401 | * the only place this is not set is when saving the player. |
1426 | */ |
1402 | */ |
1427 | bool |
1403 | bool |
1428 | object::write (object_freezer &f) |
1404 | object::write (object_freezer &f) |
1429 | { |
1405 | { |
1430 | archetype *at = arch ? arch : archetype::empty; |
1406 | if (expect_false (is_arch ())) |
1431 | |
1407 | { |
|
|
1408 | f.put (KW(object), arch->archname); |
|
|
1409 | write_diff (f, this, archetype::empty); |
|
|
1410 | } |
|
|
1411 | else |
|
|
1412 | { |
1432 | f.put (KW_arch, at->archname); |
1413 | f.put (KW(arch), arch->archname); |
1433 | write_diff (f, this, at); |
1414 | write_diff (f, this, arch); |
|
|
1415 | } |
1434 | |
1416 | |
1435 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1417 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1436 | tmp->write (f); |
1418 | tmp->write (f); |
1437 | |
1419 | |
1438 | f.put (this); |
1420 | f.put (this); |
1439 | f.put (KW_end); |
1421 | f.put (KW(end)); |
1440 | |
1422 | |
1441 | return true; |
1423 | return true; |
1442 | } |
1424 | } |
1443 | |
1425 | |
1444 | ///////////////////////////////////////////////////////////////////////////// |
1426 | ///////////////////////////////////////////////////////////////////////////// |
… | |
… | |
1450 | { |
1432 | { |
1451 | object_thawer f (filename); |
1433 | object_thawer f (filename); |
1452 | |
1434 | |
1453 | for (;;) |
1435 | for (;;) |
1454 | { |
1436 | { |
|
|
1437 | coroapi::cede_to_tick (); |
|
|
1438 | |
1455 | switch (f.kw) |
1439 | switch (f.kw) |
1456 | { |
1440 | { |
1457 | case KW_region: |
1441 | case KW_region: |
1458 | if (!region::read (f)) |
1442 | if (!region::read (f)) |
1459 | return false; |
1443 | return false; |