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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.39 by elmex, Wed Jan 3 02:51:09 2007 UTC vs.
Revision 1.140 by root, Sun Nov 8 22:30:48 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28 24
29#include <global.h> 25#include <global.h>
30#include <loader.h> 26#include <loader.h>
31#include <sproto.h> 27#include <sproto.h>
32 28
33/* Maps the MOVE_* values to names */ 29/////////////////////////////////////////////////////////////////////////////
34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 30
31extern archetype *loading_arch;
32
33//+GPL
35 34
36/* This table is only necessary to convert objects that existed before the 35/* This table is only necessary to convert objects that existed before the
37 * spell object conversion to the new object. It was not practical 36 * spell object conversion to the new object. It was not practical
38 * to go through every mapping looking for every potion, rod, wand, etc 37 * to go through every mapping looking for every potion, rod, wand, etc
39 * that had a sp set and update to the new value. So this maps the 38 * that had a sp set and update to the new value. So this maps the
169 "spell_magic_drain", /* 122 */ 168 "spell_magic_drain", /* 122 */
170 "spell_counterspell", /* 123 */ 169 "spell_counterspell", /* 123 */
171 "spell_disarm", /* 124 */ 170 "spell_disarm", /* 124 */
172 "spell_cure_confusion", /* 125 */ 171 "spell_cure_confusion", /* 125 */
173 "spell_restoration", /* 126 */ 172 "spell_restoration", /* 126 */
174 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 173 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
175 "spell_counterwall", /* 128 */ 174 "spell_counterwall", /* 128 */
176 "spell_cause_light_wounds", /* 129 */ 175 "spell_cause_light_wounds", /* 129 */
177 "spell_cause_medium_wounds", /* 130 */ 176 "spell_cause_medium_wounds", /* 130 */
178 "spell_cause_heavy_wounds", /* 131 */ 177 "spell_cause_heavy_wounds", /* 131 */
179 "spell_charm_monsters", /* 132 */ 178 "spell_charm_monsters", /* 132 */
251 "spell_cause_rabies", /* 204 */ 250 "spell_cause_rabies", /* 204 */
252 "spell_glyph", /* 205 */ 251 "spell_glyph", /* 205 */
253 NULL 252 NULL
254}; 253};
255 254
256extern int arch_init;
257
258/* This function checks the object after it has been loaded (when we 255/* This function checks the object after it has been loaded (when we
259 * get the 'end' in the input stream). This function can be used to 256 * get the 'end' in the input stream). This function can be used to
260 * deal with legacy objects where fields may have changed. It can also be used 257 * deal with legacy objects where fields may have changed. It can also be used
261 * to check for objects to make sure there are no common errors. 258 * to check for objects to make sure there are no common errors.
262 */ 259 */
263static void 260void
264check_loaded_object (object *op) 261object::post_load_check ()
265{ 262{
266 int ip; 263 if (type >= NUM_TYPES)
264 {
265 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
266 type = 0;
267 }
268
269 switch (type)
270 {
271 case BOW:
272 case WAND:
273 case ROD:
274 case HORN:
275 if (slot [body_range].info != -1)
276 {
277 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
278 slot [body_range].info = -1;
279 }
280 break;
281
282 case WEAPON:
283 if (slot [body_combat].info != -1)
284 {
285 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
286 slot [body_combat].info = -1;
287 }
288 break;
289
290 case SHIELD:
291 if (slot [body_shield].info != -1)
292 {
293 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
294 slot [body_shield].info = -1;
295 }
296 break;
297
298 case PLAYER:
299 if (slot [body_shield].info != 1)
300 {
301 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
302 slot [body_shield].info = 1;
303 }
304
305 if (slot [body_combat].info != 1)
306 {
307 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
308 slot [body_combat].info = 1;
309 }
310
311 if (slot [body_range].info != 1)
312 {
313 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
314 slot [body_range].info = 1;
315 }
316 break;
317 }
267 318
268 /* We do some specialised handling to handle legacy cases of name_pl. 319 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name - 320 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralised), but works to 321 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we 322 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for 323 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name. 324 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose 325 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart') 326 * information (appear as just 'hearts' and not 'goblins heart')
276 */ 327 */
277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 328 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
278 op->name_pl = NULL; 329 name_pl = 0;
279 330
280 if (!op->name_pl) 331 if (!name_pl)
281 op->name_pl = op->name; 332 name_pl = name;
282 333
283 /* objects now have a materialname. try to patch it in */ 334 /* objects now have a materialname. try to patch it in */
284 if (!(op->is_weapon () && op->level > 0)) 335 if (!(is_weapon () && level > 0))
285 { 336 set_materialname (this, map ? map->difficulty : 5, 0);
286 if (op->map != NULL) 337
287 set_materialname (op, op->map->difficulty, NULL);
288 else
289 set_materialname (op, 5, NULL);
290 }
291 /* only do these when program is first run - a bit 338 /* only do these when program is first run - a bit
292 * excessive to do this at every run - most of this is 339 * excessive to do this at every run - most of this is
293 * really just to catch any errors - program will still run, but 340 * really just to catch any errors - program will still run, but
294 * not in the ideal fashion. 341 * not in the ideal fashion.
295 */ 342 */
296 if ((op->type == WEAPON || op->type == BOW) && arch_init) 343 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
297 { 344 {
298 if (!op->skill) 345 if (!skill)
299 {
300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 346 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
301 } 347 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
302 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 348 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
303 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
304 {
305 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 349 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
306 }
307 } 350 }
308 351
309 /* We changed last_heal to gen_sp_armour, which is what it 352 /* We changed last_heal to gen_sp_armour, which is what it
310 * really does for many objects. Need to catch any in maps 353 * really does for many objects. Need to catch any in maps
311 * that may have an old value. 354 * that may have an old value.
312 */ 355 */
313 if ((op->type == WEAPON) || 356 if (type == WEAPON
314 (op->type == ARMOUR) || (op->type == HELMET) || 357 || type == ARMOUR || type == HELMET
315 (op->type == SHIELD) || (op->type == RING) || 358 || type == SHIELD || type == RING
316 (op->type == BOOTS) || (op->type == GLOVES) || 359 || type == BOOTS || type == GLOVES
317 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 360 || type == AMULET || type == GIRDLE
361 || type == BRACERS || type == CLOAK)
318 { 362 {
319 if (op->last_heal) 363 if (last_heal)
320 { 364 {
321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 365 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
322 op->gen_sp_armour = op->last_heal; 366 gen_sp_armour = last_heal;
323 op->last_heal = 0; 367 last_heal = 0;
324 } 368 }
325 369
326 ip = calc_item_power (op, 0); 370 int ip = calc_item_power (this, 0);
371
327 /* Legacy objects from before item power was in the game */ 372 /* Legacy objects from before item power was in the game */
328 if (!op->item_power && ip) 373 if (!item_power && ip)
329 { 374 {
330 if (ip > 3) 375 if (ip > 3)
331 {
332 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 376 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
333 } 377
334 op->item_power = ip; 378 item_power = ip;
335 } 379 }
380
336 /* Check for possibly bogus values. Has to meet both these criteria - 381 /* Check for possibly bogus values. Has to meet both these criteria -
337 * something that has item_power 1 is probably just fine if our calculated 382 * something that has item_power 1 is probably just fine if our calculated
338 * value is 1 or 2 - these values are small enough that hard to be precise. 383 * value is 1 or 2 - these values are small enough that hard to be precise.
339 * similarly, it item_power is 0, the first check will always pass, 384 * similarly, it item_power is 0, the first check will always pass,
340 * but not the second one. 385 * but not the second one.
341 */ 386 */
387#if 0 //TODO
342 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 388 if (ip > 2 * item_power && ip > (item_power + 3))
343 {
344 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 389 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
345 } 390#endif
346
347 } 391 }
392
348 /* Old spellcasting object - need to load in the appropiate object */ 393 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
349 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 394 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
395 if ((type == ROD
396 || type == WAND
397 || type == SCROLL
398 || type == HORN
399 || type == FIREWALL
350 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 400 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
351 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 401 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
402 && !inv
403 && !loading_arch
404 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
405 // TODO: at least one watchout-comments is redundant - investigate/remove
352 { 406 {
353 object *tmp; 407 // TODO: fix firewall object on map
354
355 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 408 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
356 * in that spell was stored in sp. 409 * in that spell was stored in sp.
357 */ 410 */
411 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
358 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 412 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
359 insert_ob_in_ob (tmp, op); 413 insert_ob_in_ob (tmp, this);
360 op->randomitems = NULL; /* So another spell isn't created for this object */ 414 randomitems = 0;
361 } 415 }
416
362 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 417 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
363
364 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 418 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
365 { 419 {
366 object *tmp; 420 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
367
368 tmp = get_archetype_by_object_name (op->slaying); 421 object *tmp = get_archetype_by_object_name (slaying);
369 insert_ob_in_ob (tmp, op); 422 insert_ob_in_ob (tmp, this);
370 op->randomitems = NULL; /* So another spell isn't created for this object */ 423 randomitems = 0; /* So another spell isn't created for this object */
371 /* without this, value is all screwed up */ 424 /* without this, value is all screwed up */
372 op->value = op->arch->clone.value * op->inv->value; 425 value = arch->value * inv->value;
373 } 426 }
374 427
375 if (QUERY_FLAG (op, FLAG_MONSTER)) 428 if (QUERY_FLAG (this, FLAG_MONSTER))
376 { 429 {
377 if (op->stats.hp > op->stats.maxhp) 430 if (stats.hp > stats.maxhp)
431 {
378 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 432 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
433 stats.maxhp = stats.hp;
434 }
379 435
380 /* The archs just need to be updated for this */ 436 /* The archs just need to be updated for this */
381 if (op->move_type == 0) 437 if (move_type == 0)
382 op->move_type = MOVE_WALK; 438 move_type = MOVE_WALK;
383 } 439 }
384 440
385 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 441 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
386 {
387 /* Object will duplicate it's content as part of the 442 /* Object will duplicate it's content as part of the
388 * generation process. To do this, we must flag inventory 443 * generation process. To do this, we must flag inventory
389 * so it remains unevaluated concerning the randomitems and 444 * so it remains unevaluated concerning the randomitems and
390 * the living (a demonlord shouldn't cast from inside generator!) 445 * the living (a demonlord shouldn't cast from inside generator!)
391 */ 446 */
447 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
392 flag_inv (op, FLAG_IS_A_TEMPLATE); 448 flag_inv (this, FLAG_IS_A_TEMPLATE);
393 }
394 449
395 /* Handle player movers. We use move_type for player movers 450 /* Handle player movers. We use move_type for player movers
396 * because they operate on their own time (move_on 451 * because they operate on their own time (move_on
397 * would potentially cause them to be triggered when someone steps 452 * would potentially cause them to be triggered when someone steps
398 * on them). If move_type is set, presume person knows what they 453 * on them). If move_type is set, presume person knows what they
399 * are doing, otherwise, set move_type based on maxhp value. 454 * are doing, otherwise, set move_type based on maxhp value.
400 */ 455 */
401 if (op->type == PLAYERMOVER) 456 if (type == PLAYERMOVER)
402 { 457 {
403 if (!op->move_type) 458 if (!move_type)
404 { 459 {
405 if (op->stats.maxhp) 460 if (stats.maxhp)
406 { 461 {
407 op->move_type = MOVE_ALL; 462 move_type = MOVE_ALL;
408 op->stats.maxhp = 0; 463 stats.maxhp = 0;
409 } 464 }
410 else 465 else
466 move_type = MOVE_WALK;
467 }
468 }
469
470 // if the object has an animation, try to provide a default face
471 if (has_anim ())
472 {
473 const animation &anim_ob = anim ();
474
475 if (anim_speed)
476 // if this item is time-animated, force the last frame
477 animate_object (this, 0);
478 else if (flag [FLAG_MONSTER])
479 // if it is a monster, set appropriate facing
480 animate_object (this, direction);
481 }
482}
483
484static void
485set_move (MoveType &mt, const char *str)
486{
487 static const struct flagstr {
488 const char *name;
489 MoveType flags;
490 } move_flags[] = {
491 { "walk" , MOVE_WALK },
492 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
493 { "fly_low" , MOVE_FLY_LOW },
494 { "fly_high", MOVE_FLY_HIGH },
495 { "swim" , MOVE_SWIM },
496 { "boat" , MOVE_BOAT },
497 { "ship" , MOVE_SHIP },
498 { "all" , MOVE_ALL },
499 };
500
501 if (!str)
502 {
503 mt = 0;
504 return;
505 }
506
507 if (isdigit (*str))
508 {
509 mt = atoi (str);
510 return;
511 }
512
513 mt = 0;
514
515 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
516 {
517 bool negate = 0;
518
519 if (*str == '-')
520 {
521 negate = 1;
522 str++;
523 }
524
525 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
526 {
527 if (!strcmp (f->name, str))
411 { 528 {
412 op->move_type = MOVE_WALK; 529 if (negate)
530 mt &= ~f->flags;
531 else
532 mt |= f->flags;
533
534 goto next;
413 } 535 }
414 } 536 }
415 }
416 537
538 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
539
540next: ;
541 }
417} 542}
418 543
419static void 544//-GPL
420set_move (MoveType & mt, const char *str) 545
546#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
547
548bool
549object::parse_kv (object_thawer &f)
421{ 550{
422 if (!str) 551 object *op_inv = inv;
423 { 552 key_value *last_kv = key_values;
424 mt = 0; 553
425 return; 554 for (;;)
426 } 555 {
427 556 switch (f.kw)
428 if (isdigit (*str))
429 {
430 mt = atoi (str);
431 return;
432 }
433
434 mt = 0;
435
436 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
437 {
438 if (!strcasecmp (str, "all"))
439 mt |= MOVE_ALL;
440 else
441 { 557 {
442 int i, negate = 0; 558 case KW_uuid:
443 559 if (const char *s = f.get_str ())
444 if (*str == '-') 560 if (!uuid.parse (s))
445 {
446 negate = 1;
447 str++;
448 }
449
450 for (i = 0; move_name[i]; i++)
451 {
452 if (!strcasecmp (move_name[i], str))
453 { 561 {
454 if (negate) 562 f.parse_warn ("unparseable uuid");
455 mt &= ~(1 << i); 563 uuid = UUID::gen ();
456 else
457 mt |= (1 << i);
458
459 break;
460 } 564 }
461 } 565 break;
462 566
463 if (!move_name[i])
464 {
465 /* fly is a special case - covers both fly_low and
466 * fly_high - since it doesn't match to a specific
467 * single bit, have to special case it.
468 */
469 if (!strcasecmp (str, "flying"))
470 {
471 if (negate)
472 mt &= ~MOVE_FLYING;
473 else
474 mt |= MOVE_FLYING;
475 }
476 else
477 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
478 }
479 }
480 }
481}
482
483#define GET_FLAG(op,flag) \
484 if (thawer.get_sint32 ()) \
485 SET_FLAG (op, flag); \
486 else \
487 CLEAR_FLAG (op, flag) \
488
489int
490parse_object (object *op, object_thawer &thawer, int map_flags)
491{
492 bool ismore = 0;
493 object *op_inv = op->inv;
494
495 for (;;)
496 {
497 keyword kw = thawer.get_kv ();
498
499 switch (kw)
500 {
501 case KW_Object: // uppercase alias
502 case KW_object:
503 thawer.get (op->name);
504
505 if (op->arch)
506 op->arch->name = op->name;
507
508 break;
509
510 case KW_uuid: 567 case KW_oid:
511 if (const char *s = thawer.get_str ()) 568 f.get (this, f.get_sint32 ());
569 break;
570
571 case KW_name: f.get (name); break;
572 case KW_name_pl: f.get (name_pl); break;
573 case KW_title: f.get (title); break;
574 case KW_custom_name: f.get (custom_name); break;
575
576 case KW_attach: f.get_ornull (attach); break;
577 case KW_skill: f.get_ornull (skill); break;
578 case KW_race: f.get_ornull (race); break;
579 case KW_slaying: f.get_ornull (slaying); break;
580 case KW_tag: f.get_ornull (tag); break;
581
582 case KW_arch:
583 if (object *tmp = object::read (f))
512 { 584 {
513 unsigned int version; 585 tmp->deactivate ();
514 unsigned long long seq;
515 586
516 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 587 // was: insert_ob_in_ob (tmp, op);
588 // but manually adding it can improve map loading times a lot
589 // also, appending instead of prepending keeps the
590 // save ordering the same between repeated load/saves.
591 // and finally we do not want any funny effects
592 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
593 CLEAR_FLAG (tmp, FLAG_REMOVED);
594
595 if (!op_inv)
517 { 596 {
597 inv = tmp;
518 op->uuid.seq = seq; 598 tmp->above = 0;
519 break;
520 } 599 }
600 else
601 {
602 while (op_inv->below)
603 op_inv = op_inv->below;
604
605 op_inv->below = tmp;
606 tmp->above = op_inv;
607 }
608
609 tmp->below = 0;
610 tmp->env = this;
611 op_inv = tmp;
521 } 612 }
522
523 op->uuid = gen_uuid ();
524 break;
525
526 case KW_oid:
527 thawer.get (op, thawer.get_sint32 ());
528 break;
529
530 case KW_name: thawer.get (op->name); break;
531 case KW_name_pl: thawer.get (op->name_pl); break;
532 case KW_title: thawer.get (op->title); break;
533 case KW_custom_name: thawer.get (op->custom_name); break;
534
535 case KW_attach: thawer.get_ornull (op->attach); break;
536 case KW_skill: thawer.get_ornull (op->skill); break;
537 case KW_race: thawer.get_ornull (op->race); break;
538 case KW_slaying: thawer.get_ornull (op->slaying); break;
539
540 case KW_arch:
541 {
542 const char *str = thawer.get_str ();
543
544 if (op->arch)
545 {
546 /* If op->arch has been set, then this new object
547 * must be part of the inventory. So process
548 * appropriately.
549 */
550 archetype *arch = archetype::find (str);
551
552 object *tmp;
553
554 if (arch)
555 tmp = arch_to_object (arch);
556 else
557 {
558 tmp = object::create ();
559 /* record the name of the broken object */
560 tmp->name = str;
561 }
562
563 // decativate the object we, as we are still going
564 // to read the speed value. Objects should be activated
565 // when the map, object or player is completly loaded.
566 tmp->deactivate ();
567
568 parse_object (tmp, thawer, map_flags);
569
570 if (tmp->arch)
571 {
572 // was: insert_ob_in_ob (tmp, op);
573 // but manually adding it can improve map loading times a lot
574 // also, appending instead of prepending keeps the
575 // save ordering the same between repeated load/saves.
576 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
577 CLEAR_FLAG (tmp, FLAG_REMOVED);
578
579 if (!op_inv)
580 {
581 op->inv = tmp;
582 tmp->above = 0;
583 }
584 else
585 {
586 while (op_inv->below)
587 op_inv = op_inv->below;
588
589 op_inv->below = tmp;
590 tmp->above = op_inv;
591 }
592
593 tmp->below = 0;
594 tmp->env = op;
595 op_inv = tmp;
596 }
597 else
598 {
599 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
600 tmp->destroy ();
601 }
602 }
603 else 613 else
604 { 614 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
605 /* This is the actual archetype definition then */
606 op->arch = archetype::find (str);
607 615
608 if (op->arch) 616 continue;
609 {
610 op->arch->clone.copy_to (op);
611 // copy_to activates, this should be fixed properly
612 op->deactivate ();
613 }
614 else if (!arch_init)
615 /* record the name of the broken object */
616 op->name = str;
617 }
618 }
619 break;
620 617
621 case KW_other_arch: 618 case KW_other_arch:
619 if (loading_arch == this)
620 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
621 else
622 {
622 op->other_arch = archetype::find (thawer.get_str ()); 623 other_arch = archetype::find (f.get_str ());
624
625 if (!other_arch)
626 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
627 }
628 break;
629
630 case KW_owner:
631 f.delayed_deref (this, owner, f.get_str ());
623 break; 632 break;
624 633
625 case KW_animation: 634 case KW_animation:
626 { 635 {
636 CLEAR_FLAG (this, FLAG_ANIMATE);
637 animation_id = 0;
638
627 const char *str = thawer.get_str (); 639 const char *str = f.get_str ();
628
629 if (!str)
630 {
631 op->animation_id = 0;
632 CLEAR_FLAG (op, FLAG_ANIMATE);
633 }
634 else
635 {
636 op->animation_id = find_animation (str); 640 if (str && (animation_id = find_animation (str)))
637 SET_FLAG (op, FLAG_ANIMATE); 641 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
638 }
639 } 642 }
640
641 break; 643 break;
642 644
643 case KW_last_heal: thawer.get (op->last_heal); break; 645 case KW_last_heal: f.get (last_heal); break;
644 case KW_last_sp: thawer.get (op->last_sp); break; 646 case KW_last_sp: f.get (last_sp); break;
645 case KW_last_grace: thawer.get (op->last_grace); break; 647 case KW_last_grace: f.get (last_grace); break;
646 case KW_last_eat: thawer.get (op->last_eat); break; 648 case KW_last_eat: f.get (last_eat); break;
647 case KW_speed_left: thawer.get (op->speed_left); break; 649 case KW_speed_left: f.get (speed_left); break;
648 650
649 case KW_speed: 651 case KW_speed:
650 thawer.get (op->speed); 652 f.get (speed);
651 653
652 //TODO: maybe do in check_object 654 //TODO: maybe do in check_object
653 // removed check for style maps 655 // removed check for style maps
654 if (op->speed < 0) 656 if (speed < 0)
655 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 657 speed_left = speed_left - rndm ();
656 658
657 break; 659 break;
658 660
659 case KW_slow_move: 661 case KW_slow_move:
660 op->move_slow |= MOVE_WALK; 662 move_slow |= MOVE_WALK;
661 thawer.get (op->move_slow_penalty); 663 f.get (move_slow_penalty);
662 break; 664 break;
663 665
664 case KW_face: 666 case KW_face:
665 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 667 face = face_find (f.get_str ());
666 break; 668 break;
667 669
670 case KW_sound:
671 sound = sound_find (f.get_str ());
672 if (!sound)
673 f.parse_warn ("sound not found");
674 break;
675
676 case KW_sound_destroy:
677 sound_destroy = sound_find (f.get_str ());
678 if (!sound_destroy)
679 f.parse_warn ("sound not found");
680 break;
681
668 case KW_x: thawer.get (op->x); break; 682 case KW_x: f.get (x); break;
669 case KW_y: thawer.get (op->y); break; 683 case KW_y: f.get (y); break;
670 684
671 case KW_Str: // uppercase alias 685 case KW_Str: // uppercase alias
672 case KW_str: thawer.get (op->stats.Str); break; 686 case KW_str: f.get (stats.Str); break;
673 case KW_Dex: // uppercase alias 687 case KW_Dex: // uppercase alias
674 case KW_dex: thawer.get (op->stats.Dex); break; 688 case KW_dex: f.get (stats.Dex); break;
675 case KW_Con: // uppercase alias 689 case KW_Con: // uppercase alias
676 case KW_con: thawer.get (op->stats.Con); break; 690 case KW_con: f.get (stats.Con); break;
677 case KW_Wis: // uppercase alias 691 case KW_Wis: // uppercase alias
678 case KW_wis: thawer.get (op->stats.Wis); break; 692 case KW_wis: f.get (stats.Wis); break;
679 case KW_Cha: // uppercase alias 693 case KW_Cha: // uppercase alias
680 case KW_cha: thawer.get (op->stats.Cha); break; 694 case KW_cha: f.get (stats.Cha); break;
681 case KW_Int: // uppercase alias 695 case KW_Int: // uppercase alias
682 case KW_int: thawer.get (op->stats.Int); break; 696 case KW_int: f.get (stats.Int); break;
683 case KW_Pow: // uppercase alias 697 case KW_Pow: // uppercase alias
684 case KW_pow: thawer.get (op->stats.Pow); break; 698 case KW_pow: f.get (stats.Pow); break;
685 699
686 case KW_hp: thawer.get (op->stats.hp); break; 700 case KW_hp: f.get (stats.hp); break;
687 case KW_maxhp: thawer.get (op->stats.maxhp); break; 701 case KW_maxhp: f.get (stats.maxhp); break;
688 case KW_sp: thawer.get (op->stats.sp); break; 702 case KW_sp: f.get (stats.sp); break;
689 case KW_maxsp: thawer.get (op->stats.maxsp); break; 703 case KW_maxsp: f.get (stats.maxsp); break;
690 case KW_grace: thawer.get (op->stats.grace); break; 704 case KW_grace: f.get (stats.grace); break;
691 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 705 case KW_maxgrace: f.get (stats.maxgrace); break;
692 706
693 case KW_exp: thawer.get (op->stats.exp); break; 707 case KW_exp: f.get (stats.exp); break;
694 case KW_perm_exp: thawer.get (op->perm_exp); break; 708 case KW_perm_exp: f.get (perm_exp); break;
695 case KW_food: thawer.get (op->stats.food); break; 709 case KW_food: f.get (stats.food); break;
696 case KW_dam: thawer.get (op->stats.dam); break; 710 case KW_dam: f.get (stats.dam); break;
697 case KW_wc: thawer.get (op->stats.wc); break; 711 case KW_wc: f.get (stats.wc); break;
698 case KW_ac: thawer.get (op->stats.ac); break; 712 case KW_ac: f.get (stats.ac); break;
699 case KW_nrof: thawer.get (op->nrof); break; 713 case KW_nrof: f.get (nrof); break;
700 case KW_level: thawer.get (op->level); break; 714 case KW_level: f.get (level); break;
701 case KW_direction: thawer.get (op->direction); break; 715 case KW_direction: f.get (direction); break;
702 case KW_type: thawer.get (op->type); break; 716 case KW_type: f.get (type); break;
703 case KW_subtype: thawer.get (op->subtype); break; 717 case KW_subtype: f.get (subtype); break;
704 case KW_value: thawer.get (op->value); break; 718 case KW_value: f.get (value); break;
705 case KW_weight: thawer.get (op->weight); break; 719 case KW_weight: f.get (weight); break;
706 case KW_carrying: thawer.get (op->carrying); break; 720 case KW_carrying: f.get (carrying); break;
707 case KW_attacktype: thawer.get (op->attacktype); break; 721 case KW_attacktype: f.get (attacktype); break;
708 case KW_path_attuned: thawer.get (op->path_attuned); break; 722 case KW_path_attuned: f.get (path_attuned); break;
709 case KW_path_repelled: thawer.get (op->path_repelled); break; 723 case KW_path_repelled: f.get (path_repelled); break;
710 case KW_path_denied: thawer.get (op->path_denied); break; 724 case KW_path_denied: f.get (path_denied); break;
711 case KW_invisible: thawer.get (op->invisible); break; 725 case KW_invisible: f.get (invisible); break;
712 case KW_magic: thawer.get (op->magic); break; 726 case KW_magic: f.get (magic); break;
713 case KW_state: thawer.get (op->state); break; 727 case KW_state: f.get (state); break;
714 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 728 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
715 case KW_material: thawer.get (op->material); break; 729 case KW_material: f.get (materials); break; //TODO: nuke
716 case KW_materialname: thawer.get (op->materialname); break; 730 case KW_materialname: f.get (materialname); break;
717 731
718 /* These are the new values */ 732 /* These are the new values */
719 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 733 case KW_move_block: set_move (move_block, f.get_str ()); break;
720 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 734 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
721 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 735 case KW_move_type: set_move (move_type, f.get_str ()); break;
722 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 736 case KW_move_on: set_move (move_on, f.get_str ()); break;
723 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 737 case KW_move_off: set_move (move_off, f.get_str ()); break;
724 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 738 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
725 739
726 /* These are all legacy - any new objects should use the move_ .. values */ 740 /* These are all legacy - any new objects should use the move_ .. values */
727 case KW_no_pass: 741 case KW_no_pass:
728 { 742 {
729 if (thawer.get_sint32 ()) 743 if (f.get_sint32 ())
730 op->move_block = MOVE_ALL; 744 move_block = MOVE_ALL;
731 else 745 else
732 op->move_block = 0; 746 move_block = 0;
733 } 747 }
734 748
735 break; 749 break;
736 750
737 /* These are all legacy - any new objects should use the move_ .. values */ 751 /* These are all legacy - any new objects should use the move_ .. values */
738 case KW_walk_on: 752 case KW_walk_on:
739 { 753 {
740 if (thawer.get_sint32 ()) 754 if (f.get_sint32 ())
741 op->move_on |= MOVE_WALK; 755 move_on |= MOVE_WALK;
742 else 756 else
743 op->move_on &= ~MOVE_WALK; 757 move_on &= ~MOVE_WALK;
744 } 758 }
745 759
746 break; 760 break;
747 761
748 /* These are all legacy - any new objects should use the move_ .. values */ 762 /* These are all legacy - any new objects should use the move_ .. values */
749 case KW_walk_off: 763 case KW_walk_off:
750 { 764 {
751 if (thawer.get_sint32 ()) 765 if (f.get_sint32 ())
752 op->move_off |= MOVE_WALK; 766 move_off |= MOVE_WALK;
753 else 767 else
754 op->move_off &= ~MOVE_WALK; 768 move_off &= ~MOVE_WALK;
755 } 769 }
756 break; 770 break;
757 771
758 /* These are all legacy - any new objects should use the move_ .. values */ 772 /* These are all legacy - any new objects should use the move_ .. values */
759 case KW_fly_on: 773 case KW_fly_on:
760 { 774 {
761 if (thawer.get_sint32 ()) 775 if (f.get_sint32 ())
762 op->move_on |= MOVE_FLY_LOW; 776 move_on |= MOVE_FLY_LOW;
763 else 777 else
764 op->move_on &= ~MOVE_FLY_LOW; 778 move_on &= ~MOVE_FLY_LOW;
765 } 779 }
766 break; 780 break;
767 781
768 /* These are all legacy - any new objects should use the move_ .. values */ 782 /* These are all legacy - any new objects should use the move_ .. values */
769 case KW_fly_off: 783 case KW_fly_off:
770 { 784 {
771 if (thawer.get_sint32 ()) 785 if (f.get_sint32 ())
772 op->move_off |= MOVE_FLY_LOW; 786 move_off |= MOVE_FLY_LOW;
773 else 787 else
774 op->move_off &= ~MOVE_FLY_LOW; 788 move_off &= ~MOVE_FLY_LOW;
775 } 789 }
776 break; 790 break;
777 791
778 //TODO: remove these after converting archetypes 792 //TODO: remove these after converting archetypes
779 case KW_can_use_wand: 793 case KW_can_use_wand:
780 GET_FLAG (op, FLAG_USE_RANGE); 794 GET_FLAG (this, FLAG_USE_RANGE);
781 break; 795 break;
782 796
783 /* These are all legacy - any new objects should use the move_ .. values */ 797 /* These are all legacy - any new objects should use the move_ .. values */
784 case KW_flying: 798 case KW_flying:
785 { 799 {
786 if (thawer.get_sint32 ()) 800 if (f.get_sint32 ())
787 op->move_type |= MOVE_FLY_LOW; 801 move_type |= MOVE_FLY_LOW;
788 else 802 else
789 op->move_type &= ~MOVE_FLY_LOW; 803 move_type &= ~MOVE_FLY_LOW;
790 } 804 }
791 break; 805 break;
792 806
793 807
794 case KW_identified: 808 case KW_identified:
795 GET_FLAG (op, FLAG_IDENTIFIED); 809 GET_FLAG (this, FLAG_IDENTIFIED);
796 //TODO: move to check_object or so 810 //TODO: move to check_object or so
797 if (QUERY_FLAG (op, FLAG_IDENTIFIED)) 811 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
798 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 812 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
799 813
800 break; 814 break;
801 815
802 case KW_wiz: 816 case KW_friendly:
803 GET_FLAG (op, FLAG_WIZ); 817 if (f.get_bool ())
804 //TODO: move to check_object 818 if (type != PLAYER)
805 if (QUERY_FLAG (op, FLAG_WIZ)) 819 add_friendly_object (this);
820
821 break;
822
823 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
824 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
825 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
826 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
827 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
828 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
829 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
830 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
831 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
832 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
833 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
834 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
835 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
836 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
837 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
838 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
839 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
840 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
841 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
842 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
843 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
844 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
845 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
846 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
847 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
848 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
849 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
850 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
851 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
852 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
853 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
854 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
855 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
856 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
857 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
858 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
859 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
860 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
861 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
862 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
863 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
864 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
865 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
866 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
867 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
868 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
869 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
870 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
871 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
872 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
873 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
874 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
875 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
876 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
877 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
878 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
879 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
880 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
881 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
882 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
883 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
884 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
885 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
886 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
887 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
888 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
889 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
890 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
891 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
892 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
893 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
894 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
895 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
896 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
897 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
898 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
899 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
900 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
901 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
902 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
903 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
904 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
905 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
906 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
907 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
908 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
909 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
910 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
911
912 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
913 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
914 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
915 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
916 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
917 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
918 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
919 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
920 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
921 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
922 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
923 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
924 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
925 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
926 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
927 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
928 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
929 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
930 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
931 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
932 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
933 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
934 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
935 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
936 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
937 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
938 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
939
940 case KW_luck: f.get (stats.luck); break;
941 case KW_run_away: f.get (run_away); break;
942 case KW_pick_up: f.get (pick_up); break;
943 case KW_item_power: f.get (item_power); break;
944 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
945 case KW_anim_speed: f.get (anim_speed); break;
946 case KW_container: f.get (weight_limit); break;
947 case KW_will_apply: f.get (will_apply); break;
948 case KW_attack_movement: f.get (attack_movement); break;
949 case KW_move_state: f.get (move_status); break;
950 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
951 case KW_glow_radius: f.get (glow_radius); break;
952 case KW_weapontype: f.get (weapontype); break;
953 case KW_casting_time: f.get (casting_time); break;
954
955 // elevation is deprecated
956 case KW_elevation: break;
957
958 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
959 case KW_client_type: f.get (client_type); break;
960 case KW_duration: f.get (duration); break;
961 case KW_range: f.get (range); break;
962 case KW_range_modifier: f.get (range_modifier); break;
963 case KW_dam_modifier: f.get (dam_modifier); break;
964 case KW_duration_modifier: f.get (duration_modifier); break;
965
966 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
967 //TODO: parse from other include files
968 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
969 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
970 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
971 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
972 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
973 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
974 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
975 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
976 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
977 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
978 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
979 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
980 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
981 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
982 case KW_can_apply:
983 break;
984
985 case KW_connected:
986 {
987 shstr connected;
988
989 f.get (connected);
990 add_link (map, connected);
991 }
992 break;
993
994 case KW_randomitems:
995 if (f.get_str ())
806 { 996 {
807 SET_FLAG (op, FLAG_WAS_WIZ); 997 randomitems =
808 SET_FLAG (op, FLAG_WIZPASS); 998 loading_arch
809 SET_FLAG (op, FLAG_WIZCAST); 999 ? treasurelist::get (f.get_str ())
1000 : treasurelist::find (f.get_str ());
1001
1002 if (!randomitems)
1003 {
1004 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
1005 randomitems = treasurelist::get (shstr_none); // avoid crashes
1006 }
810 } 1007 }
811 else 1008 else
812 { 1009 randomitems = 0;
813 CLEAR_FLAG (op, FLAG_WIZPASS);
814 CLEAR_FLAG (op, FLAG_WIZCAST);
815 }
816 break;
817
818 case KW_friendly:
819 GET_FLAG (op, FLAG_FRIENDLY);
820 //TODO: move to check_object or so
821 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
822 add_friendly_object (op);
823 break;
824
825 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
826 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
827 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
828 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
829 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
830 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
831 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
832 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
833 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
834 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
835 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
836 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
837 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
838 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
839 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
840 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
841 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
842 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
843 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
844 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
845 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
846 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
847 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
848 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
849 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
850 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
851 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
852 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
853 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
854 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
855 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
856 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
857 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
858 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
859 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
860 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
861 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
862 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
863 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
864 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
865 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
866 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
867 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
868 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
869 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
870 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
871 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
872 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
873 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
874 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
875 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
876 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
877 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
878 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
879 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
880 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
881 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
882 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
883 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
884 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
885 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
886 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
887 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
888 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
889 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
890 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
891 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
892 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
893 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
894 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
895 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
896 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
897 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
898 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
899 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
900 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
901 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
902 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
903 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
904 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
905 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
906 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
907 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
908 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
909
910 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
911 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
912 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
913 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
914 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
915 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
916 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
917 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
918 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
919 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
920 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
921 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
922 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
923 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
924 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
925 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
926 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
927 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
928 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
929 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
930 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
931 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
932 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
933 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
934 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
935 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
936 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
937
938 case KW_luck: thawer.get (op->stats.luck); break;
939 case KW_run_away: thawer.get (op->run_away); break;
940 case KW_pick_up: thawer.get (op->pick_up); break;
941 case KW_item_power: thawer.get (op->item_power); break;
942 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
943 case KW_anim_speed: thawer.get (op->anim_speed); break;
944 case KW_container: thawer.get (op->weight_limit); break;
945 case KW_will_apply: thawer.get (op->will_apply); break;
946 case KW_attack_movement: thawer.get (op->attack_movement); break;
947 case KW_move_state: thawer.get (op->move_status); break;
948 case KW_expmul: thawer.get (op->expmul); break;
949 case KW_glow_radius: thawer.get (op->glow_radius); break;
950 case KW_weapontype: thawer.get (op->weapontype); break;
951 case KW_tooltype: thawer.get (op->tooltype); break;
952 case KW_casting_time: thawer.get (op->casting_time); break;
953 case KW_elevation: thawer.get (op->elevation); break;
954 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
955 case KW_client_type: thawer.get (op->client_type); break;
956 case KW_duration: thawer.get (op->duration); break;
957 case KW_range: thawer.get (op->range); break;
958 case KW_range_modifier: thawer.get (op->range_modifier); break;
959 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
960 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
961
962 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
963 //TODO: parse from other include files
964 case KW_body_range: thawer.get (op->body_info[0]); break;
965 case KW_body_arm: thawer.get (op->body_info[1]); break;
966 case KW_body_torso: thawer.get (op->body_info[2]); break;
967 case KW_body_head: thawer.get (op->body_info[3]); break;
968 case KW_body_neck: thawer.get (op->body_info[4]); break;
969 case KW_body_skill: thawer.get (op->body_info[5]); break;
970 case KW_body_finger: thawer.get (op->body_info[6]); break;
971 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
972 case KW_body_foot: thawer.get (op->body_info[8]); break;
973 case KW_body_hand: thawer.get (op->body_info[9]); break;
974 case KW_body_wrist: thawer.get (op->body_info[10]); break;
975 case KW_body_waist: thawer.get (op->body_info[11]); break;
976 case KW_can_apply:
977 break;
978
979 case KW_connected:
980 add_button_link (op, op->map, thawer.get_sint32 ());
981 break;
982
983 case KW_randomitems:
984 op->randomitems = find_treasurelist (thawer.get_str ());
985 break; 1010 break;
986 1011
987 case KW_msg: 1012 case KW_msg:
988 thawer.get_ml (KW_endmsg, op->msg); 1013 f.get_ml (KW_endmsg, msg);
989 //TODO: allow longer messages
990 if (strlen (op->msg) >= HUGE_BUF)
991 {
992 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
993 op->msg = "ERROR, please report: string too long, winged.\n";
994 }
995 break; 1014 break;
996 1015
997 case KW_lore: 1016 case KW_lore:
998 thawer.get_ml (KW_endlore, op->lore); 1017 f.get_ml (KW_endlore, lore);
999 //TODO: allow longer messages
1000 /* Just print a warning so we can be reasonably safe
1001 * about not overflowing the buffer.
1002 */
1003 if (strlen (op->lore) > (HUGE_BUF / 2))
1004 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1005 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1006 break; 1018 break;
1007 1019
1008 case KW_editable: 1020 case KW_editable:
1009 case KW_editor_folder: 1021 case KW_editor_folder:
1010 break; 1022 break;
1011 1023
1012 case KW_More: // uppercase alias
1013 case KW_more:
1014 /* We need to record that this is a multipart object,
1015 * so the calling function can glue things back together
1016 */
1017 ismore = 1;
1018 break;
1019
1020 case KW_end: 1024 case KW_end:
1021 check_loaded_object (op);
1022
1023 if (!arch_init) 1025 if (!loading_arch)
1024 op->instantiate (); 1026 instantiate ();
1025 1027
1026 return ismore ? LL_MORE : LL_NORMAL; 1028 f.next ();
1027
1028 case KW_EOF:
1029 return LL_EOF; 1029 return true;
1030 1030
1031 case KW_ERROR: 1031 case KW_ERROR:
1032 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); 1032 // append as key value pair (do not use kv_set as it prepends)
1033 // we also do not even try to find old values, duplicate keys stay duplicate
1034 {
1035 key_value *kv = new key_value;
1036
1037 kv->next = 0;
1038 kv->key = shstr (f.kw_str);
1039 kv->value = shstr (f.value);
1040
1041 if (!last_kv)
1042 key_values = last_kv = kv;
1043 else
1044 {
1045 while (last_kv->next)
1046 last_kv = last_kv->next;
1047
1048 last_kv->next = kv;
1049 last_kv = kv;
1050 }
1051 }
1033 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D 1052 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1034 break; 1053 break;
1035 1054
1036 default: 1055 default:
1037 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1056 if (!f.parse_error ("object", name))
1057 return false;
1038 break; 1058 break;
1039 } 1059 }
1060
1061 f.next ();
1040 } 1062 }
1041} 1063}
1042 1064
1043/* 1065object *
1044 * Loads an object from the given file-pointer. 1066object::read (object_thawer &f, maptile *map)
1045 * Variables will be read and parsed and patched into the object
1046 * until the string "end" is reached, or the end of the file.
1047 *
1048 * bufstat is used to determine various file attributes:
1049 * LO_REPATE (0): We are reading from the same buffer as the last call.
1050 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1051 * will also be reading from this (treasure file, artifacts.)
1052 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1053 * be reset.
1054 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1055 *
1056 */
1057int
1058load_object (object_thawer &fp, object *op, int map_flags)
1059{ 1067{
1060 coroapi::cede_every (1000); // cede once in a while 1068 assert (f.kw == KW_arch);
1061 1069
1062 return parse_object (op, fp, map_flags); 1070 archetype *arch = archetype::find (f.get_str ());
1071
1072 if (!arch)
1073 {
1074 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1075 arch = archetype::find (shstr_earthwall);
1076 }
1077
1078 assert (arch); //D maybe use exception handling of sorts?
1079
1080 f.next ();
1081
1082 object *op = arch->instance ();
1083 op->map = map;
1084 // instance() activates, this should be fixed properly
1085 op->deactivate ();
1086
1087 if (!op->parse_kv (f))
1088 {
1089 op->destroy ();
1090 return 0;
1091 }
1092
1093 op->post_load_check ();
1094 return op;
1063} 1095}
1064 1096
1065/* This takes a buffer, scans it for variables, and sets those variables 1097/* This takes a buffer, scans it for variables, and sets those variables
1066 * as appropriate in op. 1098 * as appropriate in op.
1067 * 1099 *
1069 * override values and in c_wiz to mutate values. 1101 * override values and in c_wiz to mutate values.
1070 */ 1102 */
1071int 1103int
1072set_variable (object *op, char *buf) 1104set_variable (object *op, char *buf)
1073{ 1105{
1074 object_thawer thawer (buf, (AV *)0); 1106 object_thawer f (buf, (AV *)0);
1075 1107
1076 return parse_object (op, thawer, 0); 1108 return op->parse_kv (f);
1077} 1109}
1078 1110
1079/*
1080 * Initialises the array of variable-names. Needed before any
1081 * objects can be loaded. Called by init_library().
1082 */
1083
1084void
1085init_vars ()
1086{
1087}
1088
1089/* This returns a string of the integer movement type */
1090#if 0
1091// unused function
1092static char *
1093get_string_move_type (MoveType mt)
1094{
1095 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1096 int i, all_count = 0, count;
1097
1098 strcpy (retbuf, "");
1099 strcpy (retbuf_all, " all");
1100
1101 /* Quick check, and probably fairly common */
1102 if (mt == MOVE_ALL)
1103 return retbuf_all + 1;
1104 if (mt == 0)
1105 {
1106 strcpy (retbuf, "0");
1107 return retbuf;
1108 }
1109
1110 /* We basically slide the bits down. Why look at MOVE_ALL?
1111 * because we may want to return a string like 'all -swim',
1112 * and if we just looked at mt, we couldn't get that.
1113 */
1114 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1115 {
1116 if (mt & (1 << count))
1117 {
1118 strcat (retbuf, " ");
1119 strcat (retbuf, move_name[count]);
1120 }
1121 else
1122 {
1123 strcat (retbuf_all, " -");
1124 strcat (retbuf_all, move_name[count]);
1125 all_count++;
1126 }
1127 }
1128 /* Basically, if there is a single negation, return it, eg
1129 * 'all -swim'. But more than that, just return the
1130 * enumerated values. It doesn't make sense to return
1131 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1132 */
1133 if (all_count <= 1)
1134 return retbuf_all + 1;
1135 else
1136 return retbuf + 1;
1137}
1138#endif
1139
1140// compare *op against *tmp and output differences 1111// compare *op against *arch and output differences
1141void 1112static void
1142put (object_freezer &f, object *op, object *tmp) 1113write_diff (object_freezer &f, object *op, object *arch)
1143{ 1114{
1144 static const keyword resist_save[NROFATTACKS] = { 1115 static const keyword resist_save[NROFATTACKS] = {
1145# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1116# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1146# include "attackinc.h" 1117# include "attackinc.h"
1147# undef def 1118# undef def
1152 * the 15'th element of this array should match that name. 1123 * the 15'th element of this array should match that name.
1153 * If an entry is NULL, that is a flag not to loaded/saved. 1124 * If an entry is NULL, that is a flag not to loaded/saved.
1154 */ 1125 */
1155 static const keyword flag_names [NUM_FLAGS] = { 1126 static const keyword flag_names [NUM_FLAGS] = {
1156 KW_alive, 1127 KW_alive,
1157 KW_wiz,
1158 KW_NULL, 1128 KW_NULL,
1159 KW_NULL, 1129 KW_NULL,
1160 KW_was_wiz, 1130 KW_NULL,
1131 KW_NULL,
1161 KW_applied, 1132 KW_applied,
1162 KW_unpaid, 1133 KW_unpaid,
1163 KW_can_use_shield, 1134 KW_can_use_shield,
1164 KW_no_pick, 1135 KW_no_pick,
1165 KW_NULL, // walk_on 1136 KW_NULL, // walk_on
1171 KW_monster, 1142 KW_monster,
1172 KW_friendly, 1143 KW_friendly,
1173 KW_generator, 1144 KW_generator,
1174 KW_is_thrown, 1145 KW_is_thrown,
1175 KW_auto_apply, 1146 KW_auto_apply,
1176 KW_NULL, // was KW_treasure 1147 KW_treasure_env,
1177 KW_player_sold, 1148 KW_player_sold,
1178 /* 20 */ 1149 /* 20 */
1179 KW_see_invisible, 1150 KW_see_invisible,
1180 KW_can_roll, 1151 KW_can_roll,
1181 KW_overlay_floor, 1152 KW_overlay_floor,
1242 KW_can_use_skill, 1213 KW_can_use_skill,
1243 KW_been_applied, 1214 KW_been_applied,
1244 /* 80 */ 1215 /* 80 */
1245 KW_has_ready_scroll, 1216 KW_has_ready_scroll,
1246 KW_can_use_rod, 1217 KW_can_use_rod,
1247 KW_NULL, 1218 KW_precious,
1248 KW_can_use_horn, 1219 KW_can_use_horn,
1249 KW_make_invisible, 1220 KW_make_invisible,
1250 KW_inv_locked, 1221 KW_inv_locked,
1251 KW_is_wooded, 1222 KW_is_wooded,
1252 KW_is_hilly, 1223 KW_is_hilly,
1264 KW_berserk, 1235 KW_berserk,
1265 KW_neutral, 1236 KW_neutral,
1266 /* 100 */ 1237 /* 100 */
1267 KW_no_attack, 1238 KW_no_attack,
1268 KW_no_damage, 1239 KW_no_damage,
1269 KW_NULL, 1240 KW_obj_original,
1270 KW_NULL, 1241 KW_NULL,
1271 KW_activate_on_push, 1242 KW_activate_on_push,
1272 KW_activate_on_release, 1243 KW_activate_on_release,
1273 KW_is_water, 1244 KW_is_water,
1274 KW_use_content_on_gen, 1245 KW_use_content_on_gen,
1275 KW_NULL, 1246 KW_NULL,
1276 KW_is_buildable, 1247 KW_is_buildable,
1277 /* 110 */ 1248 /* 110 */
1249 KW_destroy_on_death,
1250 KW_NULL,
1278 }; 1251 };
1279
1280 int i;
1281 1252
1282 /* This saves the key/value lists. We do it first so that any 1253 /* This saves the key/value lists. We do it first so that any
1283 * keys that match field names will be overwritten by the loader. 1254 * keys that match field names will be overwritten by the loader.
1284 */ 1255 */
1285 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1256 for (key_value *kv = op->key_values; kv; kv = kv->next)
1286 { 1257 if (!arch->key_values || arch->kv (kv->key) != kv->value)
1287 /* Find the field in the opposing member. */ 1258 f.put (kv->key, kv->value);
1288 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1289 1259
1290 /* If there's no partnering field, or it's got a different value, save our field. */ 1260 if (op->uuid)
1291 if (!arch_field || my_field->value != arch_field->value) 1261 f.put (KW_uuid, op->uuid.c_str ());
1292 f.put (my_field->key, my_field->value);
1293 }
1294 1262
1295 /* We don't need to worry about the arch's extra fields - they
1296 * will get taken care of the copy_to method.
1297 */
1298
1299 {
1300 char uids[64];
1301 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1302 f.put (KW_uuid, (const char *)uids);
1303 }
1304
1305#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1263#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v)
1306#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1264#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v)
1265
1266 CMP_OUT (x);
1267 CMP_OUT (y);
1268
1269 CMP_OUT (type);
1270 CMP_OUT (subtype);
1271 CMP_OUT (direction);
1307 1272
1308 CMP_OUT (name); 1273 CMP_OUT (name);
1309 CMP_OUT (name_pl); 1274 CMP_OUT (name_pl);
1310 CMP_OUT (custom_name); 1275
1276 CMP_OUT (speed);
1277 CMP_OUT (speed_left);
1278
1311 CMP_OUT (title); 1279 CMP_OUT (title);
1312 CMP_OUT (race); 1280 CMP_OUT (race);
1313 CMP_OUT (slaying); 1281 CMP_OUT (slaying);
1282 CMP_OUT (skill);
1314 1283
1315 if (op->msg != tmp->msg) 1284 CMP_OUT (tag);
1316 f.put (KW_msg, KW_endmsg, op->msg); 1285 CMP_OUT (custom_name);
1317 if (op->lore != tmp->lore) 1286
1318 f.put (KW_lore, KW_endlore, op->lore); 1287 if (object *owner = op->owner)
1288 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1289
1290 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1319 1291
1320 CMP_OUT (other_arch); 1292 CMP_OUT (other_arch);
1321 CMP_OUT (face);
1322 1293
1294 if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1295 if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore);
1296
1297 if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1298 if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1299 if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1300
1323 if (op->animation_id != tmp->animation_id) 1301 if (op->animation_id != arch->animation_id)
1324 if (op->animation_id) 1302 if (op->has_anim ())
1303 f.put (KW_animation, op->anim ().name);
1304 else
1325 { 1305 {
1326 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1306 f.put (KW_animation, (const char *)0);
1327 1307 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1328 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1329 f.put (KW_is_animated, (sint32) 0);
1330 } 1308 }
1331 else
1332 f.put (KW_animation, (const char *) 0);
1333 1309
1334 CMP_OUT2 (str, stats.Str); 1310 CMP_OUT2 (str, stats.Str);
1335 CMP_OUT2 (dex, stats.Dex); 1311 CMP_OUT2 (dex, stats.Dex);
1336 CMP_OUT2 (con, stats.Con); 1312 CMP_OUT2 (con, stats.Con);
1337 CMP_OUT2 (wis, stats.Wis); 1313 CMP_OUT2 (wis, stats.Wis);
1346 CMP_OUT2 (grace, stats.grace); 1322 CMP_OUT2 (grace, stats.grace);
1347 CMP_OUT2 (maxgrace, stats.maxgrace); 1323 CMP_OUT2 (maxgrace, stats.maxgrace);
1348 CMP_OUT2 (exp, stats.exp); 1324 CMP_OUT2 (exp, stats.exp);
1349 1325
1350 CMP_OUT (perm_exp); 1326 CMP_OUT (perm_exp);
1351 CMP_OUT (expmul); 1327 //CMP_OUT (expmul);
1352 1328
1353 CMP_OUT2 (food, stats.food); 1329 CMP_OUT2 (food, stats.food);
1354 CMP_OUT2 (dam, stats.dam); 1330 CMP_OUT2 (dam, stats.dam);
1355 CMP_OUT2 (luck, stats.luck); 1331 CMP_OUT2 (luck, stats.luck);
1356 CMP_OUT2 (wc, stats.wc); 1332 CMP_OUT2 (wc, stats.wc);
1357 CMP_OUT2 (ac, stats.ac); 1333 CMP_OUT2 (ac, stats.ac);
1358 1334
1359 CMP_OUT (x);
1360 CMP_OUT (y);
1361 CMP_OUT (speed);
1362 CMP_OUT (speed_left);
1363 CMP_OUT2 (move_state, move_status); 1335 CMP_OUT2 (move_state, move_status);
1364 CMP_OUT (attack_movement); 1336 CMP_OUT (attack_movement);
1365 CMP_OUT (nrof); 1337 CMP_OUT (nrof);
1366 CMP_OUT (level); 1338 CMP_OUT (level);
1367 CMP_OUT (direction);
1368 CMP_OUT (type);
1369 CMP_OUT (subtype);
1370 CMP_OUT (attacktype); 1339 CMP_OUT (attacktype);
1371 1340
1341 // using memcmp here seems to be a loss - us gcc vectorising?
1372 for (i = 0; i < NROFATTACKS; i++) 1342 for (int i = 0; i < NROFATTACKS; i++)
1373 if (op->resist[i] != tmp->resist[i]) 1343 if (expect_false (op->resist[i] != arch->resist[i]))
1374 f.put (resist_save[i], op->resist[i]); 1344 f.put (resist_save[i], op->resist[i]);
1375 1345
1376 CMP_OUT (path_attuned); 1346 CMP_OUT (path_attuned);
1377 CMP_OUT (path_repelled); 1347 CMP_OUT (path_repelled);
1378 CMP_OUT (path_denied); 1348 CMP_OUT (path_denied);
1379 CMP_OUT (material); 1349 CMP_OUT2 (material, materials);//TODO: nuke
1380 CMP_OUT (materialname); 1350 CMP_OUT (materialname);
1381 CMP_OUT (value); 1351 CMP_OUT (value);
1382 CMP_OUT (carrying); 1352 CMP_OUT (carrying);
1383 CMP_OUT (weight); 1353 CMP_OUT (weight);
1384 CMP_OUT (invisible); 1354 CMP_OUT (invisible);
1388 CMP_OUT (last_sp); 1358 CMP_OUT (last_sp);
1389 CMP_OUT (last_grace); 1359 CMP_OUT (last_grace);
1390 CMP_OUT (last_eat); 1360 CMP_OUT (last_eat);
1391 CMP_OUT (glow_radius); 1361 CMP_OUT (glow_radius);
1392 1362
1393 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1363 if (op->flag [FLAG_IS_LINKED])
1364 if (auto (ol, op->find_link ()))
1394 f.put (KW_connected, i); 1365 f.put (KW_connected, ol->id);
1395 1366
1396 CMP_OUT (randomitems); 1367 CMP_OUT (randomitems);
1397 CMP_OUT2 (container, weight_limit); 1368 CMP_OUT2 (container, weight_limit);
1398 1369
1399 CMP_OUT (run_away); 1370 CMP_OUT (run_away);
1400 CMP_OUT (pick_up); 1371 CMP_OUT (pick_up);
1401 CMP_OUT (will_apply); 1372 CMP_OUT (will_apply);
1402 CMP_OUT (smoothlevel); 1373 CMP_OUT (smoothlevel);
1403 CMP_OUT (weapontype); 1374 CMP_OUT (weapontype);
1404 CMP_OUT (tooltype);
1405 CMP_OUT (elevation);
1406 CMP_OUT (client_type); 1375 CMP_OUT (client_type);
1407 CMP_OUT (item_power); 1376 CMP_OUT (item_power);
1408 CMP_OUT (duration); 1377 CMP_OUT (duration);
1409 CMP_OUT (range); 1378 CMP_OUT (range);
1410 CMP_OUT (range_modifier); 1379 CMP_OUT (range_modifier);
1418 CMP_OUT (move_on); 1387 CMP_OUT (move_on);
1419 CMP_OUT (move_off); 1388 CMP_OUT (move_off);
1420 CMP_OUT (move_slow); 1389 CMP_OUT (move_slow);
1421 CMP_OUT (move_slow_penalty); 1390 CMP_OUT (move_slow_penalty);
1422 1391
1423 if (op->flag != tmp->flag) 1392 // obj_original is the only commonly differing flag between archetype
1393 // and object, so special-case it here to be able to skip the loop
1394 object::flags_t diff = op->flags ^ arch->flags;
1395
1396 if (expect_true (diff.any ()))
1397 {
1398 if (expect_false (diff.reset (FLAG_OBJ_ORIGINAL).any ()))
1399 {
1400 // some other flags differ, too
1424 for (i = 0; i <= NUM_FLAGS; i++) 1401 for (int i = 0; i < NUM_FLAGS; i++)
1425 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1402 if (expect_false (flag_names [i] && op->flag [i] != arch->flag [i]))
1426 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1403 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1404 }
1405 else
1406 {
1407 // only obj_original differs
1408 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0");
1409 }
1410 }
1427 1411
1428 /* Save body locations */ 1412 // save body locations. gcc's memcmp does an abysmal job when used
1429 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1413 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1430 if (op->body_info[i] != tmp->body_info[i]) 1414 if (expect_false (op->slot[i].info != arch->slot[i].info))
1431 f.put (body_locations[i].save_name, op->body_info[i]); 1415 f.put (body_locations[i].save_name, op->slot[i].info);
1432} 1416}
1433 1417
1434/* 1418/*
1435 * Dumps all variables in an object to a file. 1419 * Dumps all variables in an object to a file.
1436 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1420 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1437 * the only place this is not set is when saving the player. 1421 * the only place this is not set is when saving the player.
1438 */ 1422 */
1439void 1423bool
1440save_object (object_freezer &fp, object *op, int flag) 1424object::write (object_freezer &f)
1441{ 1425{
1442 /* Even if the object does have an owner, it would seem that we should 1426 if (is_arch ())
1443 * still save it. 1427 {
1444 */ 1428 f.put (KW_object, arch->archname);
1445 if (op->owner) 1429 write_diff (f, this, archetype::empty);
1446 return; 1430 }
1447 1431 else
1448 /* If it is unpaid and we don't want to save those, just return. */ 1432 {
1449 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1450 return;
1451
1452 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1453
1454 fp.put (KW_arch, at->name); 1433 f.put (KW_arch, arch->archname);
1455 put (fp, op, &at->clone); 1434 write_diff (f, this, arch);
1435 }
1456 1436
1457 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1458
1459 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1437 for (object *tmp = inv; tmp; tmp = tmp->below)
1460 save_object (fp, tmp, flag); 1438 tmp->write (f);
1461 1439
1462 fp.put (op); 1440 f.put (this);
1463 fp.put (KW_end); 1441 f.put (KW_end);
1442
1443 return true;
1464} 1444}
1465 1445
1446/////////////////////////////////////////////////////////////////////////////
1447
1448// generic resource file load,
1449// currently supports: region, treasures, archetypes
1450bool
1451load_resource_file_ (const char *filename)
1452{
1453 object_thawer f (filename);
1454
1455 for (;;)
1456 {
1457 switch (f.kw)
1458 {
1459 case KW_region:
1460 if (!region::read (f))
1461 return false;
1462 break;
1463
1464 case KW_treasure:
1465 case KW_treasureone:
1466 if (!treasurelist::read (f))
1467 return false;
1468 break;
1469
1470 case KW_object:
1471 if (!archetype::read (f))
1472 return false;
1473 break;
1474
1475 case KW_EOF:
1476 return true;
1477
1478 default:
1479 if (!f.parse_error ("resource file"))
1480 return false;
1481
1482 f.next ();
1483 break;
1484 }
1485 }
1486}
1487

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