1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | |
28 | |
28 | |
29 | |
29 | #include <global.h> |
30 | #include <global.h> |
30 | #include <loader.h> |
31 | #include <loader.h> |
31 | #include <newserver.h> |
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32 | #include <sproto.h> |
32 | #include <sproto.h> |
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33 | |
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34 | // future resource loader base class |
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35 | struct loader_base |
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36 | { |
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37 | virtual archetype *get_arch (const char *name); |
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38 | virtual void put_arch (archetype *arch); |
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39 | |
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40 | virtual object *get_object (const char *name); |
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41 | virtual void put_object (object *op); |
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42 | |
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43 | virtual player *get_player (); |
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44 | virtual void put_player (player *pl); |
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45 | |
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46 | virtual region *get_region (); |
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47 | virtual void put_region (region *region); |
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48 | |
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49 | virtual facetile *get_face (const char *name); |
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50 | virtual void put_face (facetile *face); |
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51 | |
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52 | virtual treasurelist *get_treasure (const char *name, bool one = false); |
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53 | virtual void put_treasure (treasurelist *treasure); |
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54 | |
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55 | virtual animation *get_animation (const char *name); |
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56 | virtual void put_animation (animation *anim); |
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57 | }; |
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58 | |
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59 | // future generic resource loader |
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60 | // handles generic stuff valid in most files, such as |
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61 | // animations, treasures, faces and so on |
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62 | struct loader_generic : loader_base |
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63 | { |
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64 | virtual region *get_region (); |
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65 | virtual void put_region (region *region); |
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66 | |
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67 | virtual facetile *get_face (const char *name); |
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68 | virtual void put_face (facetile *face); |
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69 | |
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70 | virtual treasurelist *get_treasure (const char *name, bool one = false); |
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71 | virtual void put_treasure (treasurelist *treasure); |
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72 | |
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73 | virtual animation *get_animation (const char *name); |
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74 | virtual void put_animation (animation *anim); |
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75 | }; |
33 | |
76 | |
34 | /* Maps the MOVE_* values to names */ |
77 | /* Maps the MOVE_* values to names */ |
35 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
78 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
36 | |
79 | |
37 | /* This table is only necessary to convert objects that existed before the |
80 | /* This table is only necessary to convert objects that existed before the |
… | |
… | |
264 | static void |
307 | static void |
265 | check_loaded_object (object *op) |
308 | check_loaded_object (object *op) |
266 | { |
309 | { |
267 | int ip; |
310 | int ip; |
268 | |
311 | |
269 | /* We do some specialized handling to handle legacy cases of name_pl. |
312 | /* We do some specialised handling to handle legacy cases of name_pl. |
270 | * If the object doesn't have a name_pl, we just use the object name - |
313 | * If the object doesn't have a name_pl, we just use the object name - |
271 | * this isn't perfect (things won't be properly pluralized), but works to |
314 | * this isn't perfect (things won't be properly pluralised), but works to |
272 | * that degree (5 heart is still quite understandable). But the case we |
315 | * that degree (5 heart is still quite understandable). But the case we |
273 | * also have to catch is if this object is not using the normal name for |
316 | * also have to catch is if this object is not using the normal name for |
274 | * the object. In that case, we also want to use the loaded name. |
317 | * the object. In that case, we also want to use the loaded name. |
275 | * Otherwise, what happens is that the the plural name will lose |
318 | * Otherwise, what happens is that the the plural name will lose |
276 | * information (appear as just 'hearts' and not 'goblins heart') |
319 | * information (appear as just 'hearts' and not 'goblins heart') |
… | |
… | |
280 | |
323 | |
281 | if (!op->name_pl) |
324 | if (!op->name_pl) |
282 | op->name_pl = op->name; |
325 | op->name_pl = op->name; |
283 | |
326 | |
284 | /* objects now have a materialname. try to patch it in */ |
327 | /* objects now have a materialname. try to patch it in */ |
285 | if (!(IS_WEAPON (op) && op->level > 0)) |
328 | if (!(op->is_weapon () && op->level > 0)) |
286 | { |
329 | { |
287 | if (op->map != NULL) |
330 | if (op->map != NULL) |
288 | set_materialname (op, op->map->difficulty, NULL); |
331 | set_materialname (op, op->map->difficulty, NULL); |
289 | else |
332 | else |
290 | set_materialname (op, 5, NULL); |
333 | set_materialname (op, 5, NULL); |
… | |
… | |
321 | { |
364 | { |
322 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
365 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
323 | op->gen_sp_armour = op->last_heal; |
366 | op->gen_sp_armour = op->last_heal; |
324 | op->last_heal = 0; |
367 | op->last_heal = 0; |
325 | } |
368 | } |
326 | if (editor) |
369 | |
327 | ip = 0; |
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328 | else |
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329 | ip = calc_item_power (op, 0); |
370 | ip = calc_item_power (op, 0); |
330 | /* Legacy objects from before item power was in the game */ |
371 | /* Legacy objects from before item power was in the game */ |
331 | if (!op->item_power && ip) |
372 | if (!op->item_power && ip) |
332 | { |
373 | { |
333 | if (ip > 3) |
374 | if (ip > 3) |
334 | { |
375 | { |
… | |
… | |
488 | SET_FLAG (op, flag); \ |
529 | SET_FLAG (op, flag); \ |
489 | else \ |
530 | else \ |
490 | CLEAR_FLAG (op, flag) \ |
531 | CLEAR_FLAG (op, flag) \ |
491 | |
532 | |
492 | int |
533 | int |
493 | parse_object (object *op, object_thawer & thawer, int map_flags) |
534 | parse_object (object *op, object_thawer &thawer, int map_flags) |
494 | { |
535 | { |
495 | bool ismore = 0; |
536 | bool ismore = 0; |
496 | object *op_inv = op->inv; |
537 | object *op_inv = op->inv; |
497 | |
538 | |
498 | for (;;) |
539 | for (;;) |
… | |
… | |
503 | { |
544 | { |
504 | case KW_Object: // uppercase alias |
545 | case KW_Object: // uppercase alias |
505 | case KW_object: |
546 | case KW_object: |
506 | thawer.get (op->name); |
547 | thawer.get (op->name); |
507 | |
548 | |
508 | if (op->arch != NULL) |
549 | if (op->arch) |
509 | op->arch->name = op->name; |
550 | op->arch->name = op->name; |
510 | |
551 | |
511 | break; |
552 | break; |
512 | |
553 | |
513 | case KW_uuid: |
554 | case KW_uuid: |
… | |
… | |
552 | */ |
593 | */ |
553 | archetype *arch = archetype::find (str); |
594 | archetype *arch = archetype::find (str); |
554 | |
595 | |
555 | object *tmp; |
596 | object *tmp; |
556 | |
597 | |
557 | if (arch != NULL) |
598 | if (arch) |
558 | tmp = arch_to_object (arch); |
599 | tmp = arch_to_object (arch); |
559 | else |
600 | else |
560 | { |
601 | { |
561 | tmp = get_object (); |
602 | tmp = object::create (); |
562 | /* record the name of the broken object */ |
603 | /* record the name of the broken object */ |
563 | tmp->name = str; |
604 | tmp->name = str; |
564 | } |
605 | } |
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606 | |
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607 | // decativate the object we, as we are still going |
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608 | // to read the speed value. Objects should be activated |
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609 | // when the map, object or player is completly loaded. |
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610 | tmp->deactivate (); |
565 | |
611 | |
566 | parse_object (tmp, thawer, map_flags); |
612 | parse_object (tmp, thawer, map_flags); |
567 | |
613 | |
568 | if (tmp->arch) |
614 | if (tmp->arch) |
569 | { |
615 | { |
… | |
… | |
593 | op_inv = tmp; |
639 | op_inv = tmp; |
594 | } |
640 | } |
595 | else |
641 | else |
596 | { |
642 | { |
597 | LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); |
643 | LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); |
598 | free_object (tmp); |
644 | tmp->destroy (); |
599 | } |
645 | } |
600 | } |
646 | } |
601 | else |
647 | else |
602 | { |
648 | { |
603 | /* This is the actual archetype definition then */ |
649 | /* This is the actual archetype definition then */ |
604 | op->arch = archetype::find (str); |
650 | op->arch = archetype::find (str); |
605 | |
651 | |
606 | if (op->arch != NULL) |
652 | if (op->arch) |
607 | copy_object (&op->arch->clone, op); |
653 | { |
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654 | op->arch->clone.copy_to (op); |
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655 | // copy_to activates, this should be fixed properly |
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656 | op->deactivate (); |
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657 | } |
608 | else if (!arch_init) |
658 | else if (!arch_init) |
609 | /* record the name of the broken object */ |
659 | /* record the name of the broken object */ |
610 | op->name = str; |
660 | op->name = str; |
611 | } |
661 | } |
612 | } |
662 | } |
… | |
… | |
623 | if (!str) |
673 | if (!str) |
624 | { |
674 | { |
625 | op->animation_id = 0; |
675 | op->animation_id = 0; |
626 | CLEAR_FLAG (op, FLAG_ANIMATE); |
676 | CLEAR_FLAG (op, FLAG_ANIMATE); |
627 | } |
677 | } |
628 | else |
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629 | { |
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630 | op->animation_id = find_animation (str); |
678 | else if ((op->animation_id = find_animation (str))) |
631 | SET_FLAG (op, FLAG_ANIMATE); |
679 | SET_FLAG (op, FLAG_ANIMATE); |
632 | } |
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|
633 | } |
680 | } |
634 | |
681 | |
635 | break; |
682 | break; |
636 | |
683 | |
637 | case KW_last_heal: thawer.get (op->last_heal); break; |
684 | case KW_last_heal: thawer.get (op->last_heal); break; |
… | |
… | |
642 | |
689 | |
643 | case KW_speed: |
690 | case KW_speed: |
644 | thawer.get (op->speed); |
691 | thawer.get (op->speed); |
645 | |
692 | |
646 | //TODO: maybe do in check_object |
693 | //TODO: maybe do in check_object |
647 | if (!(map_flags & MAP_STYLE)) |
694 | // removed check for style maps |
648 | { |
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649 | if (op->speed < 0) |
695 | if (op->speed < 0) |
650 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
696 | op->speed_left = op->speed_left - rndm (); |
651 | |
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652 | update_ob_speed (op); |
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653 | } |
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654 | |
697 | |
655 | break; |
698 | break; |
656 | |
699 | |
657 | case KW_slow_move: |
700 | case KW_slow_move: |
658 | op->move_slow |= MOVE_WALK; |
701 | op->move_slow |= MOVE_WALK; |
… | |
… | |
812 | CLEAR_FLAG (op, FLAG_WIZCAST); |
855 | CLEAR_FLAG (op, FLAG_WIZCAST); |
813 | } |
856 | } |
814 | break; |
857 | break; |
815 | |
858 | |
816 | case KW_friendly: |
859 | case KW_friendly: |
817 | GET_FLAG (op, FLAG_FRIENDLY); |
860 | if (thawer.get_sint32 ()) |
818 | //TODO: move to check_object or so |
861 | if (op->type != PLAYER) |
819 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
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820 | add_friendly_object (op); |
862 | add_friendly_object (op); |
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|
863 | |
821 | break; |
864 | break; |
822 | |
865 | |
823 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
866 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
824 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
867 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
825 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
868 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
826 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
869 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
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870 | case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break; |
827 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
871 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
828 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
872 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
829 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
873 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
830 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
874 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
831 | case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break; |
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832 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
875 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
833 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
876 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
834 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
877 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
835 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
878 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
836 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
879 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
… | |
… | |
903 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
946 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
904 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
947 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
905 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
948 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
906 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
949 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
907 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
950 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
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|
951 | case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break; |
908 | |
952 | |
909 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
953 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
910 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
954 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
911 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
955 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
912 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
956 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
… | |
… | |
982 | case KW_randomitems: |
1026 | case KW_randomitems: |
983 | op->randomitems = find_treasurelist (thawer.get_str ()); |
1027 | op->randomitems = find_treasurelist (thawer.get_str ()); |
984 | break; |
1028 | break; |
985 | |
1029 | |
986 | case KW_msg: |
1030 | case KW_msg: |
987 | { |
|
|
988 | thawer.get_ml (KW_endmsg, op->msg); |
1031 | thawer.get_ml (KW_endmsg, op->msg); |
989 | //TODO: allow longer messages |
1032 | //TODO: allow longer messages |
990 | if (strlen (op->msg) >= HUGE_BUF) |
1033 | if (strlen (op->msg) >= HUGE_BUF) |
991 | { |
1034 | { |
992 | LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
1035 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
993 | op->msg = "ERROR, please report: string too long, winged.\n"; |
1036 | op->msg = "ERROR, please report: string too long, winged.\n"; |
994 | } |
1037 | } |
995 | } |
|
|
996 | break; |
1038 | break; |
997 | |
1039 | |
998 | case KW_lore: |
1040 | case KW_lore: |
999 | { |
|
|
1000 | shstr msgbuf; |
|
|
1001 | |
|
|
1002 | thawer.get_ml (KW_endlore, op->lore); |
1041 | thawer.get_ml (KW_endlore, op->lore); |
1003 | //TODO: allow longer messages |
1042 | //TODO: allow longer messages |
1004 | /* Just print a warning so we can be reasonably safe |
1043 | /* Just print a warning so we can be reasonably safe |
1005 | * about not overflowing the buffer. |
1044 | * about not overflowing the buffer. |
1006 | */ |
1045 | */ |
1007 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1046 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1008 | LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1047 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1009 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1048 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1010 | } |
|
|
1011 | break; |
1049 | break; |
1012 | |
1050 | |
1013 | case KW_editable: |
1051 | case KW_editable: |
1014 | case KW_editor_folder: |
1052 | case KW_editor_folder: |
1015 | break; |
1053 | break; |
… | |
… | |
1032 | |
1070 | |
1033 | case KW_EOF: |
1071 | case KW_EOF: |
1034 | return LL_EOF; |
1072 | return LL_EOF; |
1035 | |
1073 | |
1036 | case KW_ERROR: |
1074 | case KW_ERROR: |
1037 | set_ob_key_value (op, thawer.line, thawer.last_value, true); |
1075 | set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); |
1038 | //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D |
1076 | //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D |
1039 | |
|
|
1040 | //TODO: skip line, ugly, factor parsing better |
|
|
1041 | if (thawer.last_value) |
|
|
1042 | thawer.line = thawer.last_value; |
|
|
1043 | |
|
|
1044 | thawer.line += strlen (thawer.line) + 1; |
|
|
1045 | |
|
|
1046 | break; |
1077 | break; |
1047 | |
1078 | |
1048 | default: |
1079 | default: |
1049 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1080 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1050 | break; |
1081 | break; |
… | |
… | |
1064 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1095 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1065 | * be reset. |
1096 | * be reset. |
1066 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1097 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1067 | * |
1098 | * |
1068 | */ |
1099 | */ |
1069 | |
|
|
1070 | int |
1100 | int |
1071 | load_object (object_thawer & fp, object *op, int map_flags) |
1101 | load_object (object_thawer &fp, object *op, int map_flags) |
1072 | { |
1102 | { |
|
|
1103 | coroapi::cede_every (1000); // cede once in a while |
|
|
1104 | |
1073 | return parse_object (op, fp, map_flags); |
1105 | return parse_object (op, fp, map_flags); |
1074 | } |
1106 | } |
1075 | |
|
|
1076 | |
1107 | |
1077 | /* This takes a buffer, scans it for variables, and sets those variables |
1108 | /* This takes a buffer, scans it for variables, and sets those variables |
1078 | * as appropriate in op. |
1109 | * as appropriate in op. |
1079 | * |
1110 | * |
1080 | * This function appears to be used in only 2 places - in crossedit to |
1111 | * This function appears to be used in only 2 places - in crossedit to |
… | |
… | |
1183 | KW_monster, |
1214 | KW_monster, |
1184 | KW_friendly, |
1215 | KW_friendly, |
1185 | KW_generator, |
1216 | KW_generator, |
1186 | KW_is_thrown, |
1217 | KW_is_thrown, |
1187 | KW_auto_apply, |
1218 | KW_auto_apply, |
1188 | KW_treasure, |
1219 | KW_NULL, // was KW_treasure |
1189 | KW_player_sold, |
1220 | KW_player_sold, |
1190 | /* 20 */ |
1221 | /* 20 */ |
1191 | KW_see_invisible, |
1222 | KW_see_invisible, |
1192 | KW_can_roll, |
1223 | KW_can_roll, |
1193 | KW_overlay_floor, |
1224 | KW_overlay_floor, |
… | |
… | |
1276 | KW_berserk, |
1307 | KW_berserk, |
1277 | KW_neutral, |
1308 | KW_neutral, |
1278 | /* 100 */ |
1309 | /* 100 */ |
1279 | KW_no_attack, |
1310 | KW_no_attack, |
1280 | KW_no_damage, |
1311 | KW_no_damage, |
1281 | KW_NULL, |
1312 | KW_obj_original, |
1282 | KW_NULL, |
1313 | KW_NULL, |
1283 | KW_activate_on_push, |
1314 | KW_activate_on_push, |
1284 | KW_activate_on_release, |
1315 | KW_activate_on_release, |
1285 | KW_is_water, |
1316 | KW_is_water, |
1286 | KW_use_content_on_gen, |
1317 | KW_use_content_on_gen, |
1287 | KW_NULL, |
1318 | KW_NULL, |
1288 | KW_is_buildable, |
1319 | KW_is_buildable, |
1289 | /* 110 */ |
1320 | /* 110 */ |
|
|
1321 | KW_destroy_on_death, |
|
|
1322 | KW_NULL, |
1290 | }; |
1323 | }; |
1291 | |
1324 | |
1292 | int i; |
1325 | int i; |
1293 | |
1326 | |
1294 | /* This saves the key/value lists. We do it first so that any |
1327 | /* This saves the key/value lists. We do it first so that any |
1295 | * keys that match field names will be overwritten by the loader. |
1328 | * keys that match field names will be overwritten by the loader. |
1296 | */ |
1329 | */ |
1297 | for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1330 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1298 | { |
1331 | { |
1299 | /* Find the field in the opposing member. */ |
1332 | /* Find the field in the opposing member. */ |
1300 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1333 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1301 | |
1334 | |
1302 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1335 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1303 | if (!arch_field || my_field->value != arch_field->value) |
1336 | if (!arch_field || my_field->value != arch_field->value) |
1304 | f.put (my_field->key, my_field->value); |
1337 | f.put (my_field->key, my_field->value); |
1305 | } |
1338 | } |
1306 | |
1339 | |
1307 | /* We don't need to worry about the arch's extra fields - they |
1340 | /* We don't need to worry about the arch's extra fields - they |
1308 | * will get taken care of the copy_object function. |
1341 | * will get taken care of the copy_to method. |
1309 | */ |
1342 | */ |
1310 | |
1343 | |
1311 | { |
1344 | { |
1312 | char uids[64]; |
1345 | char uids[64]; |
1313 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
1346 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
… | |
… | |
1430 | CMP_OUT (move_on); |
1463 | CMP_OUT (move_on); |
1431 | CMP_OUT (move_off); |
1464 | CMP_OUT (move_off); |
1432 | CMP_OUT (move_slow); |
1465 | CMP_OUT (move_slow); |
1433 | CMP_OUT (move_slow_penalty); |
1466 | CMP_OUT (move_slow_penalty); |
1434 | |
1467 | |
1435 | if (!COMPARE_FLAGS (op, tmp)) |
1468 | if (op->flag != tmp->flag) |
1436 | for (i = 0; i <= NUM_FLAGS; i++) |
1469 | for (i = 0; i <= NUM_FLAGS; i++) |
1437 | if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) |
1470 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1438 | f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); |
1471 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1439 | |
1472 | |
1440 | /* Save body locations */ |
1473 | /* Save body locations */ |
1441 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1474 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1442 | if (op->body_info[i] != tmp->body_info[i]) |
1475 | if (op->body_info[i] != tmp->body_info[i]) |
1443 | f.put (body_locations[i].save_name, op->body_info[i]); |
1476 | f.put (body_locations[i].save_name, op->body_info[i]); |
… | |
… | |
1445 | |
1478 | |
1446 | /* |
1479 | /* |
1447 | * Dumps all variables in an object to a file. |
1480 | * Dumps all variables in an object to a file. |
1448 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1481 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1449 | * the only place this is not set is when saving the player. |
1482 | * the only place this is not set is when saving the player. |
1450 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
|
|
1451 | * all of the callers are setting this. |
|
|
1452 | */ |
1483 | */ |
1453 | |
|
|
1454 | void |
1484 | void |
1455 | save_object (object_freezer & fp, object *op, int flag) |
1485 | save_object (object_freezer &fp, object *op, int flag) |
1456 | { |
1486 | { |
1457 | archetype *at; |
|
|
1458 | object *tmp, *old; |
|
|
1459 | |
|
|
1460 | /* Even if the object does have an owner, it would seem that we should |
1487 | /* Even if the object does have an owner, it would seem that we should |
1461 | * still save it. |
1488 | * still save it. |
1462 | */ |
1489 | */ |
1463 | if (op->owner) |
1490 | if (op->owner) |
1464 | return; |
1491 | return; |
1465 | |
1492 | |
1466 | /* If it is unpaid and we don't want to save those, just return. */ |
1493 | /* If it is unpaid and we don't want to save those, just return. */ |
1467 | if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
1494 | if (!(flag & 1) && op->flag [FLAG_UNPAID]) |
1468 | return; |
1495 | return; |
1469 | |
1496 | |
1470 | if ((at = op->arch) == NULL) |
1497 | archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; |
1471 | at = empty_archetype; |
|
|
1472 | |
1498 | |
1473 | fp.put (KW_arch, at->name); |
1499 | fp.put (KW_arch, at->name); |
1474 | |
|
|
1475 | put (fp, op, &at->clone); |
1500 | put (fp, op, &at->clone); |
1476 | |
1501 | |
1477 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1502 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1478 | |
1503 | |
1479 | old = NULL; |
|
|
1480 | |
|
|
1481 | if (flag & 2) |
|
|
1482 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1504 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1483 | save_object (fp, tmp, flag); |
1505 | save_object (fp, tmp, flag); |
1484 | else |
|
|
1485 | /* Slightly different logic because tmp/op will be removed by |
|
|
1486 | * the save_object we call. So we just keep looking at op->inv |
|
|
1487 | * until there is nothing left. In theory, the variable old |
|
|
1488 | * should not be needed, as recursive loops shouldn't happen. |
|
|
1489 | */ |
|
|
1490 | while ((tmp = op->inv) != NULL) |
|
|
1491 | { |
|
|
1492 | if (old == tmp) |
|
|
1493 | { |
|
|
1494 | LOG (llevError, " Recursive loop in inventory\n"); |
|
|
1495 | break; |
|
|
1496 | } |
|
|
1497 | |
|
|
1498 | save_object (fp, tmp, flag); |
|
|
1499 | old = tmp; |
|
|
1500 | } |
|
|
1501 | |
|
|
1502 | if (!(flag & 2)) |
|
|
1503 | { |
|
|
1504 | remove_ob (op); |
|
|
1505 | free_object (op); |
|
|
1506 | } |
|
|
1507 | |
1506 | |
1508 | fp.put (op); |
1507 | fp.put (op); |
1509 | fprintf (fp, "end\n"); |
1508 | fp.put (KW_end); |
1510 | } |
1509 | } |
1511 | |
1510 | |