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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.49 by root, Fri Jan 19 17:54:15 2007 UTC vs.
Revision 1.58 by root, Thu Feb 15 21:07:48 2007 UTC

24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 27 variable. */
28 28
29
30#include <global.h> 29#include <global.h>
31#include <loader.h> 30#include <loader.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34// future resource loader base class 33/////////////////////////////////////////////////////////////////////////////
35struct loader_base
36{
37 virtual archetype *get_arch (const char *name);
38 virtual void put_arch (archetype *arch);
39
40 virtual object *get_object (const char *name);
41 virtual void put_object (object *op);
42
43 virtual player *get_player ();
44 virtual void put_player (player *pl);
45
46 virtual region *get_region ();
47 virtual void put_region (region *region);
48
49 virtual facetile *get_face (const char *name);
50 virtual void put_face (facetile *face);
51
52 virtual treasurelist *get_treasure (const char *name, bool one = false);
53 virtual void put_treasure (treasurelist *treasure);
54
55 virtual animation *get_animation (const char *name);
56 virtual void put_animation (animation *anim);
57};
58
59// future generic resource loader
60// handles generic stuff valid in most files, such as
61// animations, treasures, faces and so on
62struct loader_generic : loader_base
63{
64 virtual region *get_region ();
65 virtual void put_region (region *region);
66
67 virtual facetile *get_face (const char *name);
68 virtual void put_face (facetile *face);
69
70 virtual treasurelist *get_treasure (const char *name, bool one = false);
71 virtual void put_treasure (treasurelist *treasure);
72
73 virtual animation *get_animation (const char *name);
74 virtual void put_animation (animation *anim);
75};
76 34
77/* Maps the MOVE_* values to names */ 35/* Maps the MOVE_* values to names */
78static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
79 37
80/* This table is only necessary to convert objects that existed before the 38/* This table is only necessary to convert objects that existed before the
305 * to check for objects to make sure there are no common errors. 263 * to check for objects to make sure there are no common errors.
306 */ 264 */
307static void 265static void
308check_loaded_object (object *op) 266check_loaded_object (object *op)
309{ 267{
310 int ip;
311
312 /* We do some specialised handling to handle legacy cases of name_pl. 268 /* We do some specialised handling to handle legacy cases of name_pl.
313 * If the object doesn't have a name_pl, we just use the object name - 269 * If the object doesn't have a name_pl, we just use the object name -
314 * this isn't perfect (things won't be properly pluralised), but works to 270 * this isn't perfect (things won't be properly pluralised), but works to
315 * that degree (5 heart is still quite understandable). But the case we 271 * that degree (5 heart is still quite understandable). But the case we
316 * also have to catch is if this object is not using the normal name for 272 * also have to catch is if this object is not using the normal name for
317 * the object. In that case, we also want to use the loaded name. 273 * the object. In that case, we also want to use the loaded name.
318 * Otherwise, what happens is that the the plural name will lose 274 * Otherwise, what happens is that the the plural name will lose
319 * information (appear as just 'hearts' and not 'goblins heart') 275 * information (appear as just 'hearts' and not 'goblins heart')
320 */ 276 */
321 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
322 op->name_pl = NULL; 278 op->name_pl = 0;
323 279
324 if (!op->name_pl) 280 if (!op->name_pl)
325 op->name_pl = op->name; 281 op->name_pl = op->name;
326 282
327 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
330 if (op->map != NULL) 286 if (op->map != NULL)
331 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
332 else 288 else
333 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
334 } 290 }
291
335 /* only do these when program is first run - a bit 292 /* only do these when program is first run - a bit
336 * excessive to do this at every run - most of this is 293 * excessive to do this at every run - most of this is
337 * really just to catch any errors - program will still run, but 294 * really just to catch any errors - program will still run, but
338 * not in the ideal fashion. 295 * not in the ideal fashion.
339 */ 296 */
340 if ((op->type == WEAPON || op->type == BOW) && arch_init) 297 if ((op->type == WEAPON || op->type == BOW) && arch_init)
341 { 298 {
342 if (!op->skill) 299 if (!op->skill)
343 {
344 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
345 }
346 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 301 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
347 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 302 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
348 {
349 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 303 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
350 }
351 } 304 }
352 305
353 /* We changed last_heal to gen_sp_armour, which is what it 306 /* We changed last_heal to gen_sp_armour, which is what it
354 * really does for many objects. Need to catch any in maps 307 * really does for many objects. Need to catch any in maps
355 * that may have an old value. 308 * that may have an old value.
356 */ 309 */
357 if ((op->type == WEAPON) || 310 if (op->type == WEAPON
358 (op->type == ARMOUR) || (op->type == HELMET) || 311 || op->type == ARMOUR || op->type == HELMET
359 (op->type == SHIELD) || (op->type == RING) || 312 || op->type == SHIELD || op->type == RING
360 (op->type == BOOTS) || (op->type == GLOVES) || 313 || op->type == BOOTS || op->type == GLOVES
361 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 314 || op->type == AMULET || op->type == GIRDLE
315 || op->type == BRACERS || op->type == CLOAK)
362 { 316 {
363 if (op->last_heal) 317 if (op->last_heal)
364 { 318 {
365 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 319 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
366 op->gen_sp_armour = op->last_heal; 320 op->gen_sp_armour = op->last_heal;
367 op->last_heal = 0; 321 op->last_heal = 0;
368 } 322 }
369 323
370 ip = calc_item_power (op, 0); 324 int ip = calc_item_power (op, 0);
325
371 /* Legacy objects from before item power was in the game */ 326 /* Legacy objects from before item power was in the game */
372 if (!op->item_power && ip) 327 if (!op->item_power && ip)
373 { 328 {
374 if (ip > 3) 329 if (ip > 3)
375 {
376 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 330 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
377 } 331
378 op->item_power = ip; 332 op->item_power = ip;
379 } 333 }
334
380 /* Check for possibly bogus values. Has to meet both these criteria - 335 /* Check for possibly bogus values. Has to meet both these criteria -
381 * something that has item_power 1 is probably just fine if our calculated 336 * something that has item_power 1 is probably just fine if our calculated
382 * value is 1 or 2 - these values are small enough that hard to be precise. 337 * value is 1 or 2 - these values are small enough that hard to be precise.
383 * similarly, it item_power is 0, the first check will always pass, 338 * similarly, it item_power is 0, the first check will always pass,
384 * but not the second one. 339 * but not the second one.
385 */ 340 */
386 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 341 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
387 {
388 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 342 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
389 }
390
391 } 343 }
344
392 /* Old spellcasting object - need to load in the appropiate object */ 345 /* Old spellcasting object - need to load in the appropiate object */
393 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 346 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
394 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 347 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
395 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 348 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
396 { 349 {
397 object *tmp;
398
399 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 350 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 * in that spell was stored in sp. 351 * in that spell was stored in sp.
401 */ 352 */
402 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 353 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
403 insert_ob_in_ob (tmp, op); 354 insert_ob_in_ob (tmp, op);
404 op->randomitems = NULL; /* So another spell isn't created for this object */ 355 op->randomitems = NULL; /* So another spell isn't created for this object */
405 } 356 }
357
406 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 358 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
407
408 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 359 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
409 { 360 {
410 object *tmp;
411
412 tmp = get_archetype_by_object_name (op->slaying); 361 object *tmp = get_archetype_by_object_name (op->slaying);
413 insert_ob_in_ob (tmp, op); 362 insert_ob_in_ob (tmp, op);
414 op->randomitems = NULL; /* So another spell isn't created for this object */ 363 op->randomitems = NULL; /* So another spell isn't created for this object */
415 /* without this, value is all screwed up */ 364 /* without this, value is all screwed up */
416 op->value = op->arch->clone.value * op->inv->value; 365 op->value = op->arch->clone.value * op->inv->value;
417 } 366 }
453 { 402 {
454 op->move_type = MOVE_ALL; 403 op->move_type = MOVE_ALL;
455 op->stats.maxhp = 0; 404 op->stats.maxhp = 0;
456 } 405 }
457 else 406 else
458 {
459 op->move_type = MOVE_WALK; 407 op->move_type = MOVE_WALK;
460 }
461 } 408 }
462 } 409 }
463 410
464} 411}
465 412
539 bool ismore = 0; 486 bool ismore = 0;
540 object *op_inv = op->inv; 487 object *op_inv = op->inv;
541 488
542 for (;;) 489 for (;;)
543 { 490 {
544 keyword kw = thawer.get_kv (); 491 switch (thawer.get_kv ())
545
546 switch (kw)
547 { 492 {
548 case KW_Object: // uppercase alias 493 case KW_Object: // uppercase alias
549 case KW_object: 494 case KW_object:
550 thawer.get (op->name); 495 thawer.get (op->name);
551 496
602 tmp = arch_to_object (arch); 547 tmp = arch_to_object (arch);
603 else 548 else
604 { 549 {
605 tmp = object::create (); 550 tmp = object::create ();
606 /* record the name of the broken object */ 551 /* record the name of the broken object */
552 //TODO: but do not log???
607 tmp->name = str; 553 tmp->name = str;
608 } 554 }
609 555
610 // decativate the object we, as we are still going 556 // decativate the object we, as we are still going
611 // to read the speed value. Objects should be activated 557 // to read the speed value. Objects should be activated
669 op->other_arch = archetype::find (thawer.get_str ()); 615 op->other_arch = archetype::find (thawer.get_str ());
670 break; 616 break;
671 617
672 case KW_animation: 618 case KW_animation:
673 { 619 {
620 CLEAR_FLAG (op, FLAG_ANIMATE);
621 op->animation_id = 0;
622
674 const char *str = thawer.get_str (); 623 const char *str = thawer.get_str ();
675
676 if (!str)
677 {
678 op->animation_id = 0;
679 CLEAR_FLAG (op, FLAG_ANIMATE);
680 }
681 else if ((op->animation_id = find_animation (str))) 624 if (str && (op->animation_id = find_animation (str)))
682 SET_FLAG (op, FLAG_ANIMATE); 625 SET_FLAG (op, FLAG_ANIMATE);
683 } 626 }
684
685 break; 627 break;
686 628
687 case KW_last_heal: thawer.get (op->last_heal); break; 629 case KW_last_heal: thawer.get (op->last_heal); break;
688 case KW_last_sp: thawer.get (op->last_sp); break; 630 case KW_last_sp: thawer.get (op->last_sp); break;
689 case KW_last_grace: thawer.get (op->last_grace); break; 631 case KW_last_grace: thawer.get (op->last_grace); break;
754 case KW_path_denied: thawer.get (op->path_denied); break; 696 case KW_path_denied: thawer.get (op->path_denied); break;
755 case KW_invisible: thawer.get (op->invisible); break; 697 case KW_invisible: thawer.get (op->invisible); break;
756 case KW_magic: thawer.get (op->magic); break; 698 case KW_magic: thawer.get (op->magic); break;
757 case KW_state: thawer.get (op->state); break; 699 case KW_state: thawer.get (op->state); break;
758 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 700 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
759 case KW_material: thawer.get (op->material); break; 701 case KW_material: thawer.get (op->materials); break; //TODO: nuke
760 case KW_materialname: thawer.get (op->materialname); break; 702 case KW_materialname: thawer.get (op->materialname); break;
761 703
762 /* These are the new values */ 704 /* These are the new values */
763 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 705 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
764 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 706 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
1026 add_button_link (op, op->map, thawer.get_sint32 ()); 968 add_button_link (op, op->map, thawer.get_sint32 ());
1027 break; 969 break;
1028 970
1029 case KW_randomitems: 971 case KW_randomitems:
1030 op->randomitems = find_treasurelist (thawer.get_str ()); 972 op->randomitems = find_treasurelist (thawer.get_str ());
973 //if (!op->randomitems)
974 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", op->debug_desc (), thawer.get_str ());
1031 break; 975 break;
1032 976
1033 case KW_msg: 977 case KW_msg:
1034 thawer.get_ml (KW_endmsg, op->msg); 978 thawer.get_ml (KW_endmsg, op->msg);
1035 //TODO: allow longer messages 979 //TODO: allow longer messages
1073 1017
1074 case KW_EOF: 1018 case KW_EOF:
1075 return LL_EOF; 1019 return LL_EOF;
1076 1020
1077 case KW_ERROR: 1021 case KW_ERROR:
1078 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); 1022 set_ob_key_value (op, thawer.kw_str, thawer.value, true);
1079 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D 1023 //fprintf (stderr, "addkv(%s,%s)\n", thawer.kw_str, thawer.value);//D
1080 break; 1024 break;
1081 1025
1082 default: 1026 default:
1083 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1027 if (!thawer.parse_error ("object", op->name))
1028 return false;
1084 break; 1029 break;
1085 } 1030 }
1086 } 1031 }
1087} 1032}
1088 1033
1422 f.put (resist_save[i], op->resist[i]); 1367 f.put (resist_save[i], op->resist[i]);
1423 1368
1424 CMP_OUT (path_attuned); 1369 CMP_OUT (path_attuned);
1425 CMP_OUT (path_repelled); 1370 CMP_OUT (path_repelled);
1426 CMP_OUT (path_denied); 1371 CMP_OUT (path_denied);
1427 CMP_OUT (material); 1372 CMP_OUT2 (material, materials);//TODO: nuke
1428 CMP_OUT (materialname); 1373 CMP_OUT (materialname);
1429 CMP_OUT (value); 1374 CMP_OUT (value);
1430 CMP_OUT (carrying); 1375 CMP_OUT (carrying);
1431 CMP_OUT (weight); 1376 CMP_OUT (weight);
1432 CMP_OUT (invisible); 1377 CMP_OUT (invisible);
1509 1454
1510 fp.put (op); 1455 fp.put (op);
1511 fp.put (KW_end); 1456 fp.put (KW_end);
1512} 1457}
1513 1458
1459/////////////////////////////////////////////////////////////////////////////
1460
1461bool load_resource_file (const char *filename)
1462{
1463 object_thawer f (filename);
1464
1465 f.next_kv ();
1466
1467 for (;;)
1468 {
1469 switch (f.kw)
1470 {
1471 case KW_region:
1472 if (!region::load (f))
1473 return false;
1474 break;
1475
1476 case KW_EOF:
1477 return true;
1478
1479 default:
1480 if (!f.parse_error ("resource file"))
1481 return false;
1482 }
1483
1484 f.next_kv ();
1485 }
1486}
1487

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