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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.52 by root, Thu Feb 1 19:15:38 2007 UTC vs.
Revision 1.78 by root, Mon May 7 06:01:47 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <sproto.h> 31#include <sproto.h>
32 32
33///////////////////////////////////////////////////////////////////////////// 33/////////////////////////////////////////////////////////////////////////////
34
35// the base class warns about and skips everything
36archetype *
37loader_base::get_arch (const char *name)
38{
39 LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n",
40 filename, name);
41
42 return new archetype;
43}
44
45object *
46loader_base::get_object (const char *name)
47{
48 LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n",
49 filename, name);
50
51 return object::create ();
52}
53
54player *
55loader_base::get_player ()
56{
57 LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n",
58 filename);
59
60 return player::create ();
61}
62
63region *
64loader_base::get_region (const char *name)
65{
66 LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n",
67 filename, name);
68
69 return new region;
70}
71
72facetile *
73loader_base::get_face (const char *name)
74{
75 LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n",
76 filename, name);
77
78 return new facetile;
79}
80
81treasurelist *
82loader_base::get_treasure (const char *name, bool one)
83{
84 LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n",
85 filename, name);
86
87 return new treasurelist;//D
88}
89
90animation *
91loader_base::get_animation (const char *name)
92{
93 LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n",
94 filename, name);
95
96 return new animation;
97}
98
99void
100loader_base::put_arch (archetype *arch)
101{
102 delete arch;
103}
104
105void
106loader_base::put_object (object *op)
107{
108 op->destroy ();
109}
110
111void
112loader_base::put_player (player *pl)
113{
114 delete pl;
115}
116
117void
118loader_base::put_region (region *region)
119{
120 delete region;
121}
122
123void
124loader_base::put_face (facetile *face)
125{
126 delete face;
127}
128
129void
130loader_base::put_treasure (treasurelist *treasure)
131{
132 delete treasure;
133}
134
135void
136loader_base::put_animation (animation *anim)
137{
138 delete anim;
139}
140
141/////////////////////////////////////////////////////////////////////////////
142
143bool loader_base::parse (object_thawer &thawer)
144{
145 for (;;)
146 {
147 keyword kw = thawer.get_kv ();
148
149 switch (kw)
150 {
151 case KW_region:
152 {
153 region *rgn = get_region (thawer.get_str ());
154
155 if (!parse_region (thawer, rgn))
156 {
157 delete rgn;
158 return false;
159 }
160
161 put_region (rgn);
162 }
163 break;
164
165 case KW_EOF:
166 return true;
167
168 default:
169 if (!thawer.parse_error (kw, "resource file"))
170 return false;
171 }
172 }
173}
174
175bool loader_base::load (const char *filename)
176{
177 this->filename = filename;
178
179 object_thawer fp (filename);
180
181 if (!fp)
182 return false;
183
184 return parse (fp);
185}
186
187/////////////////////////////////////////////////////////////////////////////
188
189/* Maps the MOVE_* values to names */
190static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
191 34
192/* This table is only necessary to convert objects that existed before the 35/* This table is only necessary to convert objects that existed before the
193 * spell object conversion to the new object. It was not practical 36 * spell object conversion to the new object. It was not practical
194 * to go through every mapping looking for every potion, rod, wand, etc 37 * to go through every mapping looking for every potion, rod, wand, etc
195 * that had a sp set and update to the new value. So this maps the 38 * that had a sp set and update to the new value. So this maps the
407 "spell_cause_rabies", /* 204 */ 250 "spell_cause_rabies", /* 204 */
408 "spell_glyph", /* 205 */ 251 "spell_glyph", /* 205 */
409 NULL 252 NULL
410}; 253};
411 254
412extern int arch_init; 255extern bool loading_arch;
413 256
414/* This function checks the object after it has been loaded (when we 257/* This function checks the object after it has been loaded (when we
415 * get the 'end' in the input stream). This function can be used to 258 * get the 'end' in the input stream). This function can be used to
416 * deal with legacy objects where fields may have changed. It can also be used 259 * deal with legacy objects where fields may have changed. It can also be used
417 * to check for objects to make sure there are no common errors. 260 * to check for objects to make sure there are no common errors.
418 */ 261 */
419static void 262void
420check_loaded_object (object *op) 263object::post_load_check ()
421{ 264{
422 int ip; 265 // as a kind of a hack, we now adjust the range, shield and combat slots
266 switch (type)
267 {
268 case BOW:
269 case WAND:
270 case ROD:
271 case HORN:
272 case SKILL: // maybe have to think about this one, as skills get applied togethr with their governing weapons
273 case SKILL_TOOL:
274 if (slot [body_range].info != 1)
275 {
276 LOG (llevInfo, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
277 slot [body_range].info = 1;
278 }
279 break;
280
281 case WEAPON:
282 if (slot [body_combat].info != 1)
283 {
284 LOG (llevInfo, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
285 slot [body_combat].info = 1;
286 }
287 break;
288
289 case SHIELD:
290 if (slot [body_shield].info != 1)
291 {
292 LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
293 slot [body_shield].info = 1;
294 }
295 break;
296
297 case PLAYER:
298 if (slot [body_shield].info != 1)
299 {
300 LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
301 slot [body_shield].info = 1;
302 }
303
304 if (slot [body_combat].info != 1)
305 {
306 LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_combat].info);
307 slot [body_combat].info = 1;
308 }
309 break;
310 }
423 311
424 /* We do some specialised handling to handle legacy cases of name_pl. 312 /* We do some specialised handling to handle legacy cases of name_pl.
425 * If the object doesn't have a name_pl, we just use the object name - 313 * If the object doesn't have a name_pl, we just use the object name -
426 * this isn't perfect (things won't be properly pluralised), but works to 314 * this isn't perfect (things won't be properly pluralised), but works to
427 * that degree (5 heart is still quite understandable). But the case we 315 * that degree (5 heart is still quite understandable). But the case we
428 * also have to catch is if this object is not using the normal name for 316 * also have to catch is if this object is not using the normal name for
429 * the object. In that case, we also want to use the loaded name. 317 * the object. In that case, we also want to use the loaded name.
430 * Otherwise, what happens is that the the plural name will lose 318 * Otherwise, what happens is that the the plural name will lose
431 * information (appear as just 'hearts' and not 'goblins heart') 319 * information (appear as just 'hearts' and not 'goblins heart')
432 */ 320 */
433 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 321 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl)
434 op->name_pl = NULL; 322 name_pl = 0;
435 323
436 if (!op->name_pl) 324 if (!name_pl)
437 op->name_pl = op->name; 325 name_pl = name;
438 326
439 /* objects now have a materialname. try to patch it in */ 327 /* objects now have a materialname. try to patch it in */
440 if (!(op->is_weapon () && op->level > 0)) 328 if (!(is_weapon () && level > 0))
441 { 329 {
442 if (op->map != NULL) 330 if (map != NULL)
443 set_materialname (op, op->map->difficulty, NULL); 331 set_materialname (this, map->difficulty, NULL);
444 else 332 else
445 set_materialname (op, 5, NULL); 333 set_materialname (this, 5, NULL);
446 } 334 }
335
447 /* only do these when program is first run - a bit 336 /* only do these when program is first run - a bit
448 * excessive to do this at every run - most of this is 337 * excessive to do this at every run - most of this is
449 * really just to catch any errors - program will still run, but 338 * really just to catch any errors - program will still run, but
450 * not in the ideal fashion. 339 * not in the ideal fashion.
451 */ 340 */
452 if ((op->type == WEAPON || op->type == BOW) && arch_init) 341 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
453 { 342 {
454 if (!op->skill) 343 if (!skill)
455 {
456 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 344 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
457 }
458 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 345 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
459 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 346 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
460 {
461 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 347 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
462 }
463 } 348 }
464 349
465 /* We changed last_heal to gen_sp_armour, which is what it 350 /* We changed last_heal to gen_sp_armour, which is what it
466 * really does for many objects. Need to catch any in maps 351 * really does for many objects. Need to catch any in maps
467 * that may have an old value. 352 * that may have an old value.
468 */ 353 */
469 if ((op->type == WEAPON) || 354 if (type == WEAPON
470 (op->type == ARMOUR) || (op->type == HELMET) || 355 || type == ARMOUR || type == HELMET
471 (op->type == SHIELD) || (op->type == RING) || 356 || type == SHIELD || type == RING
472 (op->type == BOOTS) || (op->type == GLOVES) || 357 || type == BOOTS || type == GLOVES
473 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 358 || type == AMULET || type == GIRDLE
359 || type == BRACERS || type == CLOAK)
474 { 360 {
475 if (op->last_heal) 361 if (last_heal)
476 { 362 {
477 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 363 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
478 op->gen_sp_armour = op->last_heal; 364 gen_sp_armour = last_heal;
479 op->last_heal = 0; 365 last_heal = 0;
480 } 366 }
481 367
482 ip = calc_item_power (op, 0); 368 int ip = calc_item_power (this, 0);
369
483 /* Legacy objects from before item power was in the game */ 370 /* Legacy objects from before item power was in the game */
484 if (!op->item_power && ip) 371 if (!item_power && ip)
485 { 372 {
486 if (ip > 3) 373 if (ip > 3)
487 {
488 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 374 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
489 } 375
490 op->item_power = ip; 376 item_power = ip;
491 } 377 }
378
492 /* Check for possibly bogus values. Has to meet both these criteria - 379 /* Check for possibly bogus values. Has to meet both these criteria -
493 * something that has item_power 1 is probably just fine if our calculated 380 * something that has item_power 1 is probably just fine if our calculated
494 * value is 1 or 2 - these values are small enough that hard to be precise. 381 * value is 1 or 2 - these values are small enough that hard to be precise.
495 * similarly, it item_power is 0, the first check will always pass, 382 * similarly, it item_power is 0, the first check will always pass,
496 * but not the second one. 383 * but not the second one.
497 */ 384 */
498 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 385 if (ip > 2 * item_power && ip > (item_power + 3))
499 {
500 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
501 }
502
503 } 387 }
388
504 /* Old spellcasting object - need to load in the appropiate object */ 389 /* Old spellcasting object - need to load in the appropiate object */
505 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 390 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
506 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 391 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
507 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 392 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
508 { 393 {
509 object *tmp;
510
511 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 394 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
512 * in that spell was stored in sp. 395 * in that spell was stored in sp.
513 */ 396 */
514 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 397 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
515 insert_ob_in_ob (tmp, op); 398 insert_ob_in_ob (tmp, this);
516 op->randomitems = NULL; /* So another spell isn't created for this object */ 399 randomitems = NULL; /* So another spell isn't created for this object */
517 } 400 }
401
518 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 402 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
519
520 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 403 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
521 { 404 {
522 object *tmp;
523
524 tmp = get_archetype_by_object_name (op->slaying); 405 object *tmp = get_archetype_by_object_name (slaying);
525 insert_ob_in_ob (tmp, op); 406 insert_ob_in_ob (tmp, this);
526 op->randomitems = NULL; /* So another spell isn't created for this object */ 407 randomitems = NULL; /* So another spell isn't created for this object */
527 /* without this, value is all screwed up */ 408 /* without this, value is all screwed up */
528 op->value = op->arch->clone.value * op->inv->value; 409 value = arch->clone.value * inv->value;
529 } 410 }
530 411
531 if (QUERY_FLAG (op, FLAG_MONSTER)) 412 if (QUERY_FLAG (this, FLAG_MONSTER))
532 { 413 {
533 if (op->stats.hp > op->stats.maxhp) 414 if (stats.hp > stats.maxhp)
534 { 415 {
535 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 416 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
536 op->stats.maxhp = op->stats.hp; 417 stats.maxhp = stats.hp;
537 } 418 }
538 419
539 /* The archs just need to be updated for this */ 420 /* The archs just need to be updated for this */
540 if (op->move_type == 0) 421 if (move_type == 0)
541 op->move_type = MOVE_WALK; 422 move_type = MOVE_WALK;
542 } 423 }
543 424
544 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 425 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
545 { 426 {
546 /* Object will duplicate it's content as part of the 427 /* Object will duplicate it's content as part of the
547 * generation process. To do this, we must flag inventory 428 * generation process. To do this, we must flag inventory
548 * so it remains unevaluated concerning the randomitems and 429 * so it remains unevaluated concerning the randomitems and
549 * the living (a demonlord shouldn't cast from inside generator!) 430 * the living (a demonlord shouldn't cast from inside generator!)
550 */ 431 */
551 flag_inv (op, FLAG_IS_A_TEMPLATE); 432 flag_inv (this, FLAG_IS_A_TEMPLATE);
552 } 433 }
553 434
554 /* Handle player movers. We use move_type for player movers 435 /* Handle player movers. We use move_type for player movers
555 * because they operate on their own time (move_on 436 * because they operate on their own time (move_on
556 * would potentially cause them to be triggered when someone steps 437 * would potentially cause them to be triggered when someone steps
557 * on them). If move_type is set, presume person knows what they 438 * on them). If move_type is set, presume person knows what they
558 * are doing, otherwise, set move_type based on maxhp value. 439 * are doing, otherwise, set move_type based on maxhp value.
559 */ 440 */
560 if (op->type == PLAYERMOVER) 441 if (type == PLAYERMOVER)
561 { 442 {
562 if (!op->move_type) 443 if (!move_type)
563 { 444 {
564 if (op->stats.maxhp) 445 if (stats.maxhp)
565 { 446 {
566 op->move_type = MOVE_ALL; 447 move_type = MOVE_ALL;
567 op->stats.maxhp = 0; 448 stats.maxhp = 0;
568 } 449 }
569 else 450 else
451 move_type = MOVE_WALK;
452 }
453 }
454}
455
456static void
457set_move (MoveType &mt, const char *str)
458{
459 static const struct flagstr {
460 const char *name;
461 MoveType flags;
462 } move_flags[] = {
463 { "walk" , MOVE_WALK },
464 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
465 { "fly_low" , MOVE_FLY_LOW },
466 { "fly_high", MOVE_FLY_HIGH },
467 { "swim" , MOVE_SWIM },
468 { "boat" , MOVE_BOAT },
469 { "ship" , MOVE_SHIP },
470 { "all" , MOVE_ALL },
471 };
472
473 if (!str)
474 {
475 mt = 0;
476 return;
477 }
478
479 if (isdigit (*str))
480 {
481 mt = atoi (str);
482 return;
483 }
484
485 mt = 0;
486
487 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
488 {
489 bool negate = 0;
490
491 if (*str == '-')
492 {
493 negate = 1;
494 str++;
495 }
496
497 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
498 {
499 if (!strcmp (f->name, str))
570 { 500 {
571 op->move_type = MOVE_WALK; 501 if (negate)
502 mt &= ~f->flags;
503 else
504 mt |= f->flags;
505
506 goto next;
572 } 507 }
573 } 508 }
574 }
575 509
510 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
511
512next: ;
513 }
576} 514}
577 515
578static void
579set_move (MoveType & mt, const char *str)
580{
581 if (!str)
582 {
583 mt = 0;
584 return;
585 }
586
587 if (isdigit (*str))
588 {
589 mt = atoi (str);
590 return;
591 }
592
593 mt = 0;
594
595 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
596 {
597 if (!strcasecmp (str, "all"))
598 mt |= MOVE_ALL;
599 else
600 {
601 int i, negate = 0;
602
603 if (*str == '-')
604 {
605 negate = 1;
606 str++;
607 }
608
609 for (i = 0; move_name[i]; i++)
610 {
611 if (!strcasecmp (move_name[i], str))
612 {
613 if (negate)
614 mt &= ~(1 << i);
615 else
616 mt |= (1 << i);
617
618 break;
619 }
620 }
621
622 if (!move_name[i])
623 {
624 /* fly is a special case - covers both fly_low and
625 * fly_high - since it doesn't match to a specific
626 * single bit, have to special case it.
627 */
628 if (!strcasecmp (str, "flying"))
629 {
630 if (negate)
631 mt &= ~MOVE_FLYING;
632 else
633 mt |= MOVE_FLYING;
634 }
635 else
636 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
637 }
638 }
639 }
640}
641
642#define GET_FLAG(op,flag) \ 516#define GET_FLAG(op,flag) \
643 if (thawer.get_sint32 ()) \ 517 if (f.get_sint32 ()) \
644 SET_FLAG (op, flag); \ 518 SET_FLAG (op, flag); \
645 else \ 519 else \
646 CLEAR_FLAG (op, flag) \ 520 CLEAR_FLAG (op, flag) \
647 521
648int 522bool
649parse_object (object *op, object_thawer &thawer, int map_flags) 523object::parse_kv (object_thawer &f)
650{ 524{
651 bool ismore = 0;
652 object *op_inv = op->inv; 525 object *op_inv = inv;
653 526
654 for (;;) 527 for (;;)
655 { 528 {
656 keyword kw = thawer.get_kv ();
657
658 switch (kw) 529 switch (f.kw)
659 { 530 {
660 case KW_Object: // uppercase alias
661 case KW_object:
662 thawer.get (op->name);
663
664 if (op->arch)
665 op->arch->name = op->name;
666
667 break;
668
669 case KW_uuid: 531 case KW_uuid:
670 if (const char *s = thawer.get_str ()) 532 if (const char *s = f.get_str ())
671 { 533 {
672 unsigned int version; 534 unsigned int version;
673 unsigned long long seq; 535 unsigned long long seq;
674 536
675 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 537 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
676 { 538 {
677 op->uuid.seq = seq; 539 uuid.seq = seq;
678 break; 540 break;
679 } 541 }
680 } 542 }
681 543
682 op->uuid = gen_uuid (); 544 uuid = gen_uuid ();
683 break; 545 break;
684 546
685 case KW_oid: 547 case KW_oid:
686 thawer.get (op, thawer.get_sint32 ()); 548 f.get (this, f.get_sint32 ());
687 break; 549 break;
688 550
689 case KW_name: thawer.get (op->name); break; 551 case KW_name: f.get (name); break;
690 case KW_name_pl: thawer.get (op->name_pl); break; 552 case KW_name_pl: f.get (name_pl); break;
691 case KW_title: thawer.get (op->title); break; 553 case KW_title: f.get (title); break;
692 case KW_custom_name: thawer.get (op->custom_name); break; 554 case KW_custom_name: f.get (custom_name); break;
693 555
694 case KW_attach: thawer.get_ornull (op->attach); break; 556 case KW_attach: f.get_ornull (attach); break;
695 case KW_skill: thawer.get_ornull (op->skill); break; 557 case KW_skill: f.get_ornull (skill); break;
696 case KW_race: thawer.get_ornull (op->race); break; 558 case KW_race: f.get_ornull (race); break;
697 case KW_slaying: thawer.get_ornull (op->slaying); break; 559 case KW_slaying: f.get_ornull (slaying); break;
698 560
699 case KW_arch: 561 case KW_arch:
700 { 562 {
701 const char *str = thawer.get_str ();
702
703 if (op->arch)
704 {
705 /* If op->arch has been set, then this new object
706 * must be part of the inventory. So process
707 * appropriately.
708 */
709 archetype *arch = archetype::find (str);
710
711 object *tmp;
712
713 if (arch)
714 tmp = arch_to_object (arch);
715 else
716 {
717 tmp = object::create (); 563 object *tmp = object::read (f);
718 /* record the name of the broken object */
719 tmp->name = str;
720 }
721
722 // decativate the object we, as we are still going
723 // to read the speed value. Objects should be activated
724 // when the map, object or player is completly loaded.
725 tmp->deactivate (); 564 tmp->deactivate ();
726 565
727 parse_object (tmp, thawer, map_flags);
728
729 if (tmp->arch)
730 { 566 {
731 // was: insert_ob_in_ob (tmp, op); 567 // was: insert_ob_in_ob (tmp, op);
732 // but manually adding it can improve map loading times a lot 568 // but manually adding it can improve map loading times a lot
733 // also, appending instead of prepending keeps the 569 // also, appending instead of prepending keeps the
734 // save ordering the same between repeated load/saves. 570 // save ordering the same between repeated load/saves.
735 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 571 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
736 CLEAR_FLAG (tmp, FLAG_REMOVED); 572 CLEAR_FLAG (tmp, FLAG_REMOVED);
737 573
738 if (!op_inv) 574 if (!op_inv)
739 { 575 {
740 op->inv = tmp;
741 tmp->above = 0;
742 }
743 else
744 {
745 while (op_inv->below)
746 op_inv = op_inv->below;
747
748 op_inv->below = tmp;
749 tmp->above = op_inv;
750 }
751
752 tmp->below = 0;
753 tmp->env = op;
754 op_inv = tmp; 576 inv = tmp;
577 tmp->above = 0;
755 } 578 }
756 else 579 else
757 { 580 {
758 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 581 while (op_inv->below)
759 tmp->destroy (); 582 op_inv = op_inv->below;
583
584 op_inv->below = tmp;
585 tmp->above = op_inv;
760 } 586 }
587
588 tmp->below = 0;
589 tmp->env = this;
590 op_inv = tmp;
761 } 591 }
762 else
763 {
764 /* This is the actual archetype definition then */
765 op->arch = archetype::find (str);
766
767 if (op->arch)
768 {
769 op->arch->clone.copy_to (op);
770 // copy_to activates, this should be fixed properly
771 op->deactivate ();
772 }
773 else if (!arch_init)
774 /* record the name of the broken object */
775 op->name = str;
776 }
777 } 592 }
778 break; 593 continue;
779 594
780 case KW_other_arch: 595 case KW_other_arch:
596 other_arch =
597 loading_arch
598 ? archetype::get (f.get_str ())
781 op->other_arch = archetype::find (thawer.get_str ()); 599 : archetype::find (f.get_str ());
600
601 if (!other_arch)
602 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
782 break; 603 break;
783 604
784 case KW_animation: 605 case KW_animation:
785 { 606 {
607 CLEAR_FLAG (this, FLAG_ANIMATE);
608 animation_id = 0;
609
786 const char *str = thawer.get_str (); 610 const char *str = f.get_str ();
787
788 if (!str)
789 {
790 op->animation_id = 0;
791 CLEAR_FLAG (op, FLAG_ANIMATE);
792 }
793 else if ((op->animation_id = find_animation (str))) 611 if (str && (animation_id = find_animation (str)))
794 SET_FLAG (op, FLAG_ANIMATE); 612 SET_FLAG (this, FLAG_ANIMATE);
795 } 613 }
796
797 break; 614 break;
798 615
799 case KW_last_heal: thawer.get (op->last_heal); break; 616 case KW_last_heal: f.get (last_heal); break;
800 case KW_last_sp: thawer.get (op->last_sp); break; 617 case KW_last_sp: f.get (last_sp); break;
801 case KW_last_grace: thawer.get (op->last_grace); break; 618 case KW_last_grace: f.get (last_grace); break;
802 case KW_last_eat: thawer.get (op->last_eat); break; 619 case KW_last_eat: f.get (last_eat); break;
803 case KW_speed_left: thawer.get (op->speed_left); break; 620 case KW_speed_left: f.get (speed_left); break;
804 621
805 case KW_speed: 622 case KW_speed:
806 thawer.get (op->speed); 623 f.get (speed);
807 624
808 //TODO: maybe do in check_object 625 //TODO: maybe do in check_object
809 // removed check for style maps 626 // removed check for style maps
810 if (op->speed < 0) 627 if (speed < 0)
811 op->speed_left = op->speed_left - rndm (); 628 speed_left = speed_left - rndm ();
812 629
813 break; 630 break;
814 631
815 case KW_slow_move: 632 case KW_slow_move:
816 op->move_slow |= MOVE_WALK; 633 move_slow |= MOVE_WALK;
817 thawer.get (op->move_slow_penalty); 634 f.get (move_slow_penalty);
818 break; 635 break;
819 636
820 case KW_face: 637 case KW_face:
821 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 638 face = face_find (f.get_str ());
822 break; 639 break;
823 640
824 case KW_x: thawer.get (op->x); break; 641 case KW_x: f.get (x); break;
825 case KW_y: thawer.get (op->y); break; 642 case KW_y: f.get (y); break;
826 643
827 case KW_Str: // uppercase alias 644 case KW_Str: // uppercase alias
828 case KW_str: thawer.get (op->stats.Str); break; 645 case KW_str: f.get (stats.Str); break;
829 case KW_Dex: // uppercase alias 646 case KW_Dex: // uppercase alias
830 case KW_dex: thawer.get (op->stats.Dex); break; 647 case KW_dex: f.get (stats.Dex); break;
831 case KW_Con: // uppercase alias 648 case KW_Con: // uppercase alias
832 case KW_con: thawer.get (op->stats.Con); break; 649 case KW_con: f.get (stats.Con); break;
833 case KW_Wis: // uppercase alias 650 case KW_Wis: // uppercase alias
834 case KW_wis: thawer.get (op->stats.Wis); break; 651 case KW_wis: f.get (stats.Wis); break;
835 case KW_Cha: // uppercase alias 652 case KW_Cha: // uppercase alias
836 case KW_cha: thawer.get (op->stats.Cha); break; 653 case KW_cha: f.get (stats.Cha); break;
837 case KW_Int: // uppercase alias 654 case KW_Int: // uppercase alias
838 case KW_int: thawer.get (op->stats.Int); break; 655 case KW_int: f.get (stats.Int); break;
839 case KW_Pow: // uppercase alias 656 case KW_Pow: // uppercase alias
840 case KW_pow: thawer.get (op->stats.Pow); break; 657 case KW_pow: f.get (stats.Pow); break;
841 658
842 case KW_hp: thawer.get (op->stats.hp); break; 659 case KW_hp: f.get (stats.hp); break;
843 case KW_maxhp: thawer.get (op->stats.maxhp); break; 660 case KW_maxhp: f.get (stats.maxhp); break;
844 case KW_sp: thawer.get (op->stats.sp); break; 661 case KW_sp: f.get (stats.sp); break;
845 case KW_maxsp: thawer.get (op->stats.maxsp); break; 662 case KW_maxsp: f.get (stats.maxsp); break;
846 case KW_grace: thawer.get (op->stats.grace); break; 663 case KW_grace: f.get (stats.grace); break;
847 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 664 case KW_maxgrace: f.get (stats.maxgrace); break;
848 665
849 case KW_exp: thawer.get (op->stats.exp); break; 666 case KW_exp: f.get (stats.exp); break;
850 case KW_perm_exp: thawer.get (op->perm_exp); break; 667 case KW_perm_exp: f.get (perm_exp); break;
851 case KW_food: thawer.get (op->stats.food); break; 668 case KW_food: f.get (stats.food); break;
852 case KW_dam: thawer.get (op->stats.dam); break; 669 case KW_dam: f.get (stats.dam); break;
853 case KW_wc: thawer.get (op->stats.wc); break; 670 case KW_wc: f.get (stats.wc); break;
854 case KW_ac: thawer.get (op->stats.ac); break; 671 case KW_ac: f.get (stats.ac); break;
855 case KW_nrof: thawer.get (op->nrof); break; 672 case KW_nrof: f.get (nrof); break;
856 case KW_level: thawer.get (op->level); break; 673 case KW_level: f.get (level); break;
857 case KW_direction: thawer.get (op->direction); break; 674 case KW_direction: f.get (direction); break;
858 case KW_type: thawer.get (op->type); break; 675 case KW_type: f.get (type); break;
859 case KW_subtype: thawer.get (op->subtype); break; 676 case KW_subtype: f.get (subtype); break;
860 case KW_value: thawer.get (op->value); break; 677 case KW_value: f.get (value); break;
861 case KW_weight: thawer.get (op->weight); break; 678 case KW_weight: f.get (weight); break;
862 case KW_carrying: thawer.get (op->carrying); break; 679 case KW_carrying: f.get (carrying); break;
863 case KW_attacktype: thawer.get (op->attacktype); break; 680 case KW_attacktype: f.get (attacktype); break;
864 case KW_path_attuned: thawer.get (op->path_attuned); break; 681 case KW_path_attuned: f.get (path_attuned); break;
865 case KW_path_repelled: thawer.get (op->path_repelled); break; 682 case KW_path_repelled: f.get (path_repelled); break;
866 case KW_path_denied: thawer.get (op->path_denied); break; 683 case KW_path_denied: f.get (path_denied); break;
867 case KW_invisible: thawer.get (op->invisible); break; 684 case KW_invisible: f.get (invisible); break;
868 case KW_magic: thawer.get (op->magic); break; 685 case KW_magic: f.get (magic); break;
869 case KW_state: thawer.get (op->state); break; 686 case KW_state: f.get (state); break;
870 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 687 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
871 case KW_material: thawer.get (op->material); break; 688 case KW_material: f.get (materials); break; //TODO: nuke
872 case KW_materialname: thawer.get (op->materialname); break; 689 case KW_materialname: f.get (materialname); break;
873 690
874 /* These are the new values */ 691 /* These are the new values */
875 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 692 case KW_move_block: set_move (move_block, f.get_str ()); break;
876 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 693 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
877 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 694 case KW_move_type: set_move (move_type, f.get_str ()); break;
878 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 695 case KW_move_on: set_move (move_on, f.get_str ()); break;
879 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 696 case KW_move_off: set_move (move_off, f.get_str ()); break;
880 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 697 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
881 698
882 /* These are all legacy - any new objects should use the move_ .. values */ 699 /* These are all legacy - any new objects should use the move_ .. values */
883 case KW_no_pass: 700 case KW_no_pass:
884 { 701 {
885 if (thawer.get_sint32 ()) 702 if (f.get_sint32 ())
886 op->move_block = MOVE_ALL; 703 move_block = MOVE_ALL;
887 else 704 else
888 op->move_block = 0; 705 move_block = 0;
889 } 706 }
890 707
891 break; 708 break;
892 709
893 /* These are all legacy - any new objects should use the move_ .. values */ 710 /* These are all legacy - any new objects should use the move_ .. values */
894 case KW_walk_on: 711 case KW_walk_on:
895 { 712 {
896 if (thawer.get_sint32 ()) 713 if (f.get_sint32 ())
897 op->move_on |= MOVE_WALK; 714 move_on |= MOVE_WALK;
898 else 715 else
899 op->move_on &= ~MOVE_WALK; 716 move_on &= ~MOVE_WALK;
900 } 717 }
901 718
902 break; 719 break;
903 720
904 /* These are all legacy - any new objects should use the move_ .. values */ 721 /* These are all legacy - any new objects should use the move_ .. values */
905 case KW_walk_off: 722 case KW_walk_off:
906 { 723 {
907 if (thawer.get_sint32 ()) 724 if (f.get_sint32 ())
908 op->move_off |= MOVE_WALK; 725 move_off |= MOVE_WALK;
909 else 726 else
910 op->move_off &= ~MOVE_WALK; 727 move_off &= ~MOVE_WALK;
911 } 728 }
912 break; 729 break;
913 730
914 /* These are all legacy - any new objects should use the move_ .. values */ 731 /* These are all legacy - any new objects should use the move_ .. values */
915 case KW_fly_on: 732 case KW_fly_on:
916 { 733 {
917 if (thawer.get_sint32 ()) 734 if (f.get_sint32 ())
918 op->move_on |= MOVE_FLY_LOW; 735 move_on |= MOVE_FLY_LOW;
919 else 736 else
920 op->move_on &= ~MOVE_FLY_LOW; 737 move_on &= ~MOVE_FLY_LOW;
921 } 738 }
922 break; 739 break;
923 740
924 /* These are all legacy - any new objects should use the move_ .. values */ 741 /* These are all legacy - any new objects should use the move_ .. values */
925 case KW_fly_off: 742 case KW_fly_off:
926 { 743 {
927 if (thawer.get_sint32 ()) 744 if (f.get_sint32 ())
928 op->move_off |= MOVE_FLY_LOW; 745 move_off |= MOVE_FLY_LOW;
929 else 746 else
930 op->move_off &= ~MOVE_FLY_LOW; 747 move_off &= ~MOVE_FLY_LOW;
931 } 748 }
932 break; 749 break;
933 750
934 //TODO: remove these after converting archetypes 751 //TODO: remove these after converting archetypes
935 case KW_can_use_wand: 752 case KW_can_use_wand:
936 GET_FLAG (op, FLAG_USE_RANGE); 753 GET_FLAG (this, FLAG_USE_RANGE);
937 break; 754 break;
938 755
939 /* These are all legacy - any new objects should use the move_ .. values */ 756 /* These are all legacy - any new objects should use the move_ .. values */
940 case KW_flying: 757 case KW_flying:
941 { 758 {
942 if (thawer.get_sint32 ()) 759 if (f.get_sint32 ())
943 op->move_type |= MOVE_FLY_LOW; 760 move_type |= MOVE_FLY_LOW;
944 else 761 else
945 op->move_type &= ~MOVE_FLY_LOW; 762 move_type &= ~MOVE_FLY_LOW;
946 } 763 }
947 break; 764 break;
948 765
949 766
950 case KW_identified: 767 case KW_identified:
951 GET_FLAG (op, FLAG_IDENTIFIED); 768 GET_FLAG (this, FLAG_IDENTIFIED);
952 //TODO: move to check_object or so 769 //TODO: move to check_object or so
953 if (QUERY_FLAG (op, FLAG_IDENTIFIED)) 770 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
954 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 771 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
955 772
956 break; 773 break;
957 774
958 case KW_wiz: 775 case KW_wiz:
959 GET_FLAG (op, FLAG_WIZ); 776 GET_FLAG (this, FLAG_WIZ);
960 //TODO: move to check_object 777 //TODO: move to check_object
961 if (QUERY_FLAG (op, FLAG_WIZ)) 778 if (QUERY_FLAG (this, FLAG_WIZ))
962 { 779 {
963 SET_FLAG (op, FLAG_WAS_WIZ); 780 SET_FLAG (this, FLAG_WAS_WIZ);
964 SET_FLAG (op, FLAG_WIZPASS); 781 SET_FLAG (this, FLAG_WIZPASS);
965 SET_FLAG (op, FLAG_WIZCAST); 782 SET_FLAG (this, FLAG_WIZCAST);
966 } 783 }
967 else 784 else
968 { 785 {
969 CLEAR_FLAG (op, FLAG_WIZPASS); 786 CLEAR_FLAG (this, FLAG_WIZPASS);
970 CLEAR_FLAG (op, FLAG_WIZCAST); 787 CLEAR_FLAG (this, FLAG_WIZCAST);
971 } 788 }
972 break; 789 break;
973 790
974 case KW_friendly: 791 case KW_friendly:
975 if (thawer.get_sint32 ()) 792 if (f.get_sint32 ())
976 if (op->type != PLAYER) 793 if (type != PLAYER)
977 add_friendly_object (op); 794 add_friendly_object (this);
978 795
979 break; 796 break;
980 797
981 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 798 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
982 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 799 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
983 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 800 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
984 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 801 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
985 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break; 802 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
986 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 803 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
987 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 804 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
988 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 805 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
989 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 806 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
990 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 807 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
991 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 808 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
992 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 809 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
993 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 810 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
994 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 811 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
995 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; 812 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
996 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; 813 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
997 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; 814 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
998 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; 815 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
999 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; 816 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
1000 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; 817 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
1001 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; 818 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
1002 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; 819 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
1003 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; 820 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
1004 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; 821 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
1005 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; 822 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
1006 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; 823 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
1007 case KW_scared: GET_FLAG (op, FLAG_SCARED); break; 824 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
1008 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; 825 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
1009 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; 826 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
1010 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; 827 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
1011 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; 828 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
1012 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; 829 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
1013 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 830 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
1014 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; 831 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
1015 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; 832 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
1016 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; 833 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
1017 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; 834 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
1018 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; 835 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
1019 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; 836 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
1020 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; 837 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
1021 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; 838 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
1022 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; 839 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
1023 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; 840 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
1024 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; 841 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
1025 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; 842 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
1026 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; 843 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
1027 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break; 844 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
1028 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; 845 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
1029 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; 846 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
1030 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; 847 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
1031 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; 848 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
1032 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; 849 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
1033 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; 850 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
1034 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 851 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
1035 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; 852 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
1036 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; 853 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
1037 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; 854 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
1038 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; 855 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
1039 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; 856 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
1040 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; 857 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
1041 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; 858 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
1042 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; 859 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
1043 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; 860 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
1044 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; 861 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
1045 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; 862 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
1046 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; 863 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
1047 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; 864 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
1048 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; 865 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
1049 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; 866 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
1050 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; 867 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
1051 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; 868 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
1052 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; 869 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
1053 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; 870 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
1054 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; 871 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
1055 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; 872 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
1056 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; 873 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
1057 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; 874 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
1058 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; 875 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
1059 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; 876 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
1060 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; 877 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
1061 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 878 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
1062 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 879 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
1063 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 880 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
1064 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 881 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
1065 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 882 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
1066 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break; 883 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
884 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
885 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
1067 886
1068 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; 887 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
1069 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; 888 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
1070 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; 889 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
1071 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; 890 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
1072 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break; 891 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
1073 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break; 892 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
1074 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break; 893 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
1075 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break; 894 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
1076 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break; 895 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
1077 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break; 896 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
1078 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break; 897 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
1079 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break; 898 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
1080 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break; 899 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
1081 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break; 900 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
1082 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break; 901 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
1083 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break; 902 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
1084 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break; 903 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
1085 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break; 904 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
1086 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break; 905 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
1087 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break; 906 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
1088 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break; 907 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
1089 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break; 908 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
1090 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break; 909 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
1091 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break; 910 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
1092 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break; 911 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
1093 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break; 912 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
1094 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break; 913 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
1095 914
1096 case KW_luck: thawer.get (op->stats.luck); break; 915 case KW_luck: f.get (stats.luck); break;
1097 case KW_run_away: thawer.get (op->run_away); break; 916 case KW_run_away: f.get (run_away); break;
1098 case KW_pick_up: thawer.get (op->pick_up); break; 917 case KW_pick_up: f.get (pick_up); break;
1099 case KW_item_power: thawer.get (op->item_power); break; 918 case KW_item_power: f.get (item_power); break;
1100 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; 919 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
1101 case KW_anim_speed: thawer.get (op->anim_speed); break; 920 case KW_anim_speed: f.get (anim_speed); break;
1102 case KW_container: thawer.get (op->weight_limit); break; 921 case KW_container: f.get (weight_limit); break;
1103 case KW_will_apply: thawer.get (op->will_apply); break; 922 case KW_will_apply: f.get (will_apply); break;
1104 case KW_attack_movement: thawer.get (op->attack_movement); break; 923 case KW_attack_movement: f.get (attack_movement); break;
1105 case KW_move_state: thawer.get (op->move_status); break; 924 case KW_move_state: f.get (move_status); break;
1106 case KW_expmul: thawer.get (op->expmul); break; 925 case KW_expmul: f.get (expmul); break;
1107 case KW_glow_radius: thawer.get (op->glow_radius); break; 926 case KW_glow_radius: f.get (glow_radius); break;
1108 case KW_weapontype: thawer.get (op->weapontype); break; 927 case KW_weapontype: f.get (weapontype); break;
1109 case KW_tooltype: thawer.get (op->tooltype); break; 928 case KW_tooltype: f.get (tooltype); break;
1110 case KW_casting_time: thawer.get (op->casting_time); break; 929 case KW_casting_time: f.get (casting_time); break;
1111 case KW_elevation: thawer.get (op->elevation); break; 930 case KW_elevation: f.get (elevation); break;
1112 case KW_smoothlevel: thawer.get (op->smoothlevel); break; 931 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
1113 case KW_client_type: thawer.get (op->client_type); break; 932 case KW_client_type: f.get (client_type); break;
1114 case KW_duration: thawer.get (op->duration); break; 933 case KW_duration: f.get (duration); break;
1115 case KW_range: thawer.get (op->range); break; 934 case KW_range: f.get (range); break;
1116 case KW_range_modifier: thawer.get (op->range_modifier); break; 935 case KW_range_modifier: f.get (range_modifier); break;
1117 case KW_dam_modifier: thawer.get (op->dam_modifier); break; 936 case KW_dam_modifier: f.get (dam_modifier); break;
1118 case KW_duration_modifier: thawer.get (op->duration_modifier); break; 937 case KW_duration_modifier: f.get (duration_modifier); break;
1119 938
1120 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 939 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1121 //TODO: parse from other include files 940 //TODO: parse from other include files
1122 case KW_body_range: thawer.get (op->body_info[0]); break; 941 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
1123 case KW_body_arm: thawer.get (op->body_info[1]); break; 942 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
1124 case KW_body_torso: thawer.get (op->body_info[2]); break; 943 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
1125 case KW_body_head: thawer.get (op->body_info[3]); break; 944 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
1126 case KW_body_neck: thawer.get (op->body_info[4]); break; 945 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
1127 case KW_body_skill: thawer.get (op->body_info[5]); break; 946 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
1128 case KW_body_finger: thawer.get (op->body_info[6]); break; 947 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
1129 case KW_body_shoulder: thawer.get (op->body_info[7]); break; 948 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
1130 case KW_body_foot: thawer.get (op->body_info[8]); break; 949 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
1131 case KW_body_hand: thawer.get (op->body_info[9]); break; 950 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
1132 case KW_body_wrist: thawer.get (op->body_info[10]); break; 951 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
1133 case KW_body_waist: thawer.get (op->body_info[11]); break; 952 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
953 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
954 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
1134 case KW_can_apply: 955 case KW_can_apply:
1135 break; 956 break;
1136 957
1137 case KW_connected: 958 case KW_connected:
1138 add_button_link (op, op->map, thawer.get_sint32 ()); 959 add_button_link (this, map, f.get_sint32 ());
1139 break; 960 break;
1140 961
1141 case KW_randomitems: 962 case KW_randomitems:
1142 op->randomitems = find_treasurelist (thawer.get_str ()); 963 if (f.get_str ())
964 {
965 randomitems =
966 loading_arch
967 ? treasurelist::get (f.get_str ())
968 : treasurelist::find (f.get_str ());
969
970 if (!randomitems)
971 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
972 }
973 else
974 randomitems = 0;
1143 break; 975 break;
1144 976
1145 case KW_msg: 977 case KW_msg:
1146 thawer.get_ml (KW_endmsg, op->msg); 978 f.get_ml (KW_endmsg, msg);
1147 //TODO: allow longer messages 979 //TODO: allow longer messages
1148 if (strlen (op->msg) >= HUGE_BUF) 980 if (strlen (msg) >= HUGE_BUF)
1149 { 981 {
1150 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 982 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
1151 op->msg = "ERROR, please report: string too long, winged.\n"; 983 msg = "ERROR, please report: string too long, winged.\n";
1152 } 984 }
1153 break; 985 break;
1154 986
1155 case KW_lore: 987 case KW_lore:
1156 thawer.get_ml (KW_endlore, op->lore); 988 f.get_ml (KW_endlore, lore);
1157 //TODO: allow longer messages 989 //TODO: allow longer messages
1158 /* Just print a warning so we can be reasonably safe 990 /* Just print a warning so we can be reasonably safe
1159 * about not overflowing the buffer. 991 * about not overflowing the buffer.
1160 */ 992 */
1161 if (strlen (op->lore) > (HUGE_BUF / 2)) 993 if (strlen (lore) > (HUGE_BUF / 2))
1162 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 994 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1163 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 995 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
1164 break; 996 break;
1165 997
1166 case KW_editable: 998 case KW_editable:
1167 case KW_editor_folder: 999 case KW_editor_folder:
1168 break; 1000 break;
1169 1001
1170 case KW_More: // uppercase alias
1171 case KW_more:
1172 /* We need to record that this is a multipart object,
1173 * so the calling function can glue things back together
1174 */
1175 ismore = 1;
1176 break;
1177
1178 case KW_end: 1002 case KW_end:
1179 check_loaded_object (op);
1180
1181 if (!arch_init) 1003 if (!loading_arch)
1182 op->instantiate (); 1004 instantiate ();
1183 1005
1184 return ismore ? LL_MORE : LL_NORMAL; 1006 f.next ();
1185
1186 case KW_EOF:
1187 return LL_EOF; 1007 return true;
1188 1008
1189 case KW_ERROR: 1009 case KW_ERROR:
1190 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); 1010 set_ob_key_value (this, f.kw_str, f.value, true);
1191 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D 1011 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1192 break; 1012 break;
1193 1013
1194 default: 1014 default:
1195 if (!thawer.parse_error (kw, "object", op->name)) 1015 if (!f.parse_error ("object", name))
1196 return false; 1016 return false;
1197 break; 1017 break;
1198 } 1018 }
1019
1020 f.next ();
1199 } 1021 }
1200} 1022}
1201 1023
1202/* 1024object *
1203 * Loads an object from the given file-pointer. 1025object::read (object_thawer &f, maptile *map)
1204 * Variables will be read and parsed and patched into the object
1205 * until the string "end" is reached, or the end of the file.
1206 *
1207 * bufstat is used to determine various file attributes:
1208 * LO_REPATE (0): We are reading from the same buffer as the last call.
1209 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1210 * will also be reading from this (treasure file, artifacts.)
1211 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1212 * be reset.
1213 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1214 *
1215 */
1216int
1217load_object (object_thawer &fp, object *op, int map_flags)
1218{ 1026{
1219 coroapi::cede_every (1000); // cede once in a while 1027 assert (f.kw == KW_arch);
1220 1028
1221 return parse_object (op, fp, map_flags); 1029 archetype *arch = archetype::find (f.get_str ());
1030
1031 if (!arch)
1032 {
1033 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1034 arch = archetype::find ("earthwall");
1035 }
1036
1037 assert (arch); //D maybe use exception handling of sorts?
1038
1039 f.next ();
1040
1041 object *op = object::create ();
1042
1043 op->map = map;
1044 arch->clone.copy_to (op);
1045 // copy_to activates, this should be fixed properly
1046 op->deactivate ();
1047
1048 if (!op->parse_kv (f))
1049 {
1050 op->destroy (true);
1051 return 0;
1052 }
1053
1054 op->post_load_check ();
1055 return op;
1222} 1056}
1223 1057
1224/* This takes a buffer, scans it for variables, and sets those variables 1058/* This takes a buffer, scans it for variables, and sets those variables
1225 * as appropriate in op. 1059 * as appropriate in op.
1226 * 1060 *
1228 * override values and in c_wiz to mutate values. 1062 * override values and in c_wiz to mutate values.
1229 */ 1063 */
1230int 1064int
1231set_variable (object *op, char *buf) 1065set_variable (object *op, char *buf)
1232{ 1066{
1233 object_thawer thawer (buf, (AV *)0); 1067 object_thawer f (buf, (AV *)0);
1234 1068
1235 return parse_object (op, thawer, 0); 1069 f.next ();
1236} 1070 return op->parse_kv (f);
1237
1238/*
1239 * Initialises the array of variable-names. Needed before any
1240 * objects can be loaded. Called by init_library().
1241 */
1242
1243void
1244init_vars ()
1245{
1246} 1071}
1247 1072
1248/* This returns a string of the integer movement type */ 1073/* This returns a string of the integer movement type */
1249#if 0 1074#if 0
1250// unused function 1075// unused function
1295 return retbuf + 1; 1120 return retbuf + 1;
1296} 1121}
1297#endif 1122#endif
1298 1123
1299// compare *op against *tmp and output differences 1124// compare *op against *tmp and output differences
1300void 1125static void
1301put (object_freezer &f, object *op, object *tmp) 1126write_diff (object_freezer &f, object *op, object *tmp)
1302{ 1127{
1303 static const keyword resist_save[NROFATTACKS] = { 1128 static const keyword resist_save[NROFATTACKS] = {
1304# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1129# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1305# include "attackinc.h" 1130# include "attackinc.h"
1306# undef def 1131# undef def
1330 KW_monster, 1155 KW_monster,
1331 KW_friendly, 1156 KW_friendly,
1332 KW_generator, 1157 KW_generator,
1333 KW_is_thrown, 1158 KW_is_thrown,
1334 KW_auto_apply, 1159 KW_auto_apply,
1335 KW_NULL, // was KW_treasure 1160 KW_treasure_env,
1336 KW_player_sold, 1161 KW_player_sold,
1337 /* 20 */ 1162 /* 20 */
1338 KW_see_invisible, 1163 KW_see_invisible,
1339 KW_can_roll, 1164 KW_can_roll,
1340 KW_overlay_floor, 1165 KW_overlay_floor,
1401 KW_can_use_skill, 1226 KW_can_use_skill,
1402 KW_been_applied, 1227 KW_been_applied,
1403 /* 80 */ 1228 /* 80 */
1404 KW_has_ready_scroll, 1229 KW_has_ready_scroll,
1405 KW_can_use_rod, 1230 KW_can_use_rod,
1406 KW_NULL, 1231 KW_precious,
1407 KW_can_use_horn, 1232 KW_can_use_horn,
1408 KW_make_invisible, 1233 KW_make_invisible,
1409 KW_inv_locked, 1234 KW_inv_locked,
1410 KW_is_wooded, 1235 KW_is_wooded,
1411 KW_is_hilly, 1236 KW_is_hilly,
1477 f.put (KW_msg, KW_endmsg, op->msg); 1302 f.put (KW_msg, KW_endmsg, op->msg);
1478 if (op->lore != tmp->lore) 1303 if (op->lore != tmp->lore)
1479 f.put (KW_lore, KW_endlore, op->lore); 1304 f.put (KW_lore, KW_endlore, op->lore);
1480 1305
1481 CMP_OUT (other_arch); 1306 CMP_OUT (other_arch);
1482 CMP_OUT (face); 1307
1308 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0);
1483 1309
1484 if (op->animation_id != tmp->animation_id) 1310 if (op->animation_id != tmp->animation_id)
1485 if (op->animation_id) 1311 if (op->animation_id)
1486 { 1312 {
1487 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1313 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1535 f.put (resist_save[i], op->resist[i]); 1361 f.put (resist_save[i], op->resist[i]);
1536 1362
1537 CMP_OUT (path_attuned); 1363 CMP_OUT (path_attuned);
1538 CMP_OUT (path_repelled); 1364 CMP_OUT (path_repelled);
1539 CMP_OUT (path_denied); 1365 CMP_OUT (path_denied);
1540 CMP_OUT (material); 1366 CMP_OUT2 (material, materials);//TODO: nuke
1541 CMP_OUT (materialname); 1367 CMP_OUT (materialname);
1542 CMP_OUT (value); 1368 CMP_OUT (value);
1543 CMP_OUT (carrying); 1369 CMP_OUT (carrying);
1544 CMP_OUT (weight); 1370 CMP_OUT (weight);
1545 CMP_OUT (invisible); 1371 CMP_OUT (invisible);
1584 if (op->flag != tmp->flag) 1410 if (op->flag != tmp->flag)
1585 for (i = 0; i <= NUM_FLAGS; i++) 1411 for (i = 0; i <= NUM_FLAGS; i++)
1586 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1412 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1587 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1413 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1588 1414
1589 /* Save body locations */ 1415 // save body locations
1590 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1416 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1591 if (op->body_info[i] != tmp->body_info[i]) 1417 if (op->slot[i].info != tmp->slot[i].info)
1592 f.put (body_locations[i].save_name, op->body_info[i]); 1418 f.put (body_locations[i].save_name, op->slot[i].info);
1593} 1419}
1594 1420
1595/* 1421/*
1596 * Dumps all variables in an object to a file. 1422 * Dumps all variables in an object to a file.
1597 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1423 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1598 * the only place this is not set is when saving the player. 1424 * the only place this is not set is when saving the player.
1599 */ 1425 */
1600void 1426bool
1601save_object (object_freezer &fp, object *op, int flag) 1427object::write (object_freezer &f)
1602{ 1428{
1603 /* Even if the object does have an owner, it would seem that we should 1429 /* Even if the object does have an owner, it would seem that we should
1604 * still save it. 1430 * still save it.
1605 */ 1431 */
1606 if (op->owner) 1432 if (owner)
1607 return; 1433 return true;
1608 1434
1609 /* If it is unpaid and we don't want to save those, just return. */
1610 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1611 return;
1612
1613 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; 1435 archetype *at = arch ? (archetype *)arch : empty_archetype;
1614 1436
1615 fp.put (KW_arch, at->name); 1437 f.put (KW_arch, at->name);
1616 put (fp, op, &at->clone); 1438 write_diff (f, this, &at->clone);
1617 1439
1618 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1619
1620 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1440 for (object *tmp = inv; tmp; tmp = tmp->below)
1621 save_object (fp, tmp, flag); 1441 tmp->write (f);
1622 1442
1623 fp.put (op); 1443 f.put (this);
1624 fp.put (KW_end); 1444 f.put (KW_end);
1445
1446 return true;
1625} 1447}
1626 1448
1449/////////////////////////////////////////////////////////////////////////////
1450
1451// generic resource file load,
1452// currently supports: region, treasures, archetypes
1453bool load_resource_file (const char *filename)
1454{
1455 object_thawer f (filename);
1456
1457 bool success = false;
1458 bool seen_arch = false;
1459
1460 f.next ();
1461
1462 for (;;)
1463 {
1464 switch (f.kw)
1465 {
1466 case KW_region:
1467 if (!region::read (f))
1468 goto finish;
1469 break;
1470
1471 case KW_treasure:
1472 case KW_treasureone:
1473 if (!treasurelist::read (f))
1474 goto finish;
1475 break;
1476
1477 case KW_object:
1478 seen_arch = true;
1479 if (!archetype::read (f))
1480 goto finish;
1481 break;
1482
1483 case KW_EOF:
1484 success = true;
1485 goto finish;
1486
1487 default:
1488 if (!f.parse_error ("resource file"))
1489 goto finish;
1490
1491 f.next ();
1492 break;
1493 }
1494 }
1495
1496finish:
1497 if (seen_arch)
1498 init_archetype_pointers ();
1499
1500 return success;
1501}
1502

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