1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <loader.h> |
30 | #include <loader.h> |
31 | #include <sproto.h> |
31 | #include <sproto.h> |
32 | |
32 | |
33 | ///////////////////////////////////////////////////////////////////////////// |
33 | ///////////////////////////////////////////////////////////////////////////// |
34 | |
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35 | loader_base::~loader_base () |
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36 | { |
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37 | } |
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38 | |
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39 | // the base class warns about and skips everything |
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40 | archetype * |
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41 | loader_base::get_arch (const char *name) |
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42 | { |
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43 | LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n", |
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44 | filename, name); |
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45 | |
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46 | return new archetype; |
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47 | } |
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48 | |
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49 | object * |
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50 | loader_base::get_object (const char *name) |
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51 | { |
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52 | LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n", |
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53 | filename, name); |
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54 | |
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55 | return object::create (); |
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56 | } |
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57 | |
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58 | player * |
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59 | loader_base::get_player () |
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60 | { |
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61 | LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n", |
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62 | filename); |
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63 | |
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64 | return player::create (); |
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65 | } |
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66 | |
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67 | region * |
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68 | loader_base::get_region (const char *name) |
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69 | { |
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70 | LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n", |
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71 | filename, name); |
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72 | |
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73 | return new region; |
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74 | } |
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75 | |
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76 | facetile * |
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77 | loader_base::get_face (const char *name) |
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78 | { |
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79 | LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n", |
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80 | filename, name); |
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81 | |
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82 | return new facetile; |
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83 | } |
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84 | |
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85 | treasurelist * |
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86 | loader_base::get_treasure (const char *name, bool one) |
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87 | { |
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88 | LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n", |
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89 | filename, name); |
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90 | |
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91 | return new treasurelist;//D |
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92 | } |
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93 | |
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94 | animation * |
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95 | loader_base::get_animation (const char *name) |
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96 | { |
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97 | LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n", |
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98 | filename, name); |
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99 | |
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100 | return new animation; |
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101 | } |
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102 | |
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103 | void |
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104 | loader_base::put_arch (archetype *arch) |
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105 | { |
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106 | delete arch; |
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107 | } |
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108 | |
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109 | void |
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110 | loader_base::put_object (object *op) |
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111 | { |
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112 | op->destroy (); |
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113 | } |
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114 | |
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115 | void |
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116 | loader_base::put_player (player *pl) |
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117 | { |
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118 | delete pl; |
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119 | } |
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120 | |
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121 | void |
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122 | loader_base::put_region (region *region) |
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123 | { |
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124 | delete region; |
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125 | } |
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126 | |
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127 | void |
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128 | loader_base::put_face (facetile *face) |
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129 | { |
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130 | delete face; |
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131 | } |
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132 | |
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133 | void |
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134 | loader_base::put_treasure (treasurelist *treasure) |
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135 | { |
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136 | delete treasure; |
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137 | } |
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138 | |
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139 | void |
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140 | loader_base::put_animation (animation *anim) |
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141 | { |
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142 | delete anim; |
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143 | } |
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144 | |
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145 | ///////////////////////////////////////////////////////////////////////////// |
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146 | |
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147 | bool loader_base::parse (object_thawer &thawer) |
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148 | { |
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149 | for (;;) |
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150 | { |
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151 | keyword kw = thawer.get_kv (); |
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152 | |
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153 | switch (kw) |
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154 | { |
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155 | case KW_region: |
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156 | { |
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157 | region *rgn = get_region (thawer.get_str ()); |
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158 | |
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159 | if (!parse_region (thawer, rgn)) |
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160 | { |
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161 | delete rgn; |
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162 | return false; |
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163 | } |
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164 | |
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165 | put_region (rgn); |
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166 | } |
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167 | break; |
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168 | |
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169 | case KW_EOF: |
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170 | return true; |
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171 | |
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172 | default: |
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173 | if (!thawer.parse_error (kw, "resource file")) |
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174 | return false; |
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175 | } |
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176 | } |
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177 | } |
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178 | |
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179 | bool loader_base::load (const char *filename) |
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180 | { |
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181 | this->filename = filename; |
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182 | |
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183 | object_thawer fp (filename); |
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184 | |
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185 | if (!fp) |
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186 | return false; |
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187 | |
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188 | return parse (fp); |
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189 | } |
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190 | |
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191 | ///////////////////////////////////////////////////////////////////////////// |
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192 | |
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193 | /* Maps the MOVE_* values to names */ |
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194 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
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195 | |
34 | |
196 | /* This table is only necessary to convert objects that existed before the |
35 | /* This table is only necessary to convert objects that existed before the |
197 | * spell object conversion to the new object. It was not practical |
36 | * spell object conversion to the new object. It was not practical |
198 | * to go through every mapping looking for every potion, rod, wand, etc |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
199 | * that had a sp set and update to the new value. So this maps the |
38 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
411 | "spell_cause_rabies", /* 204 */ |
250 | "spell_cause_rabies", /* 204 */ |
412 | "spell_glyph", /* 205 */ |
251 | "spell_glyph", /* 205 */ |
413 | NULL |
252 | NULL |
414 | }; |
253 | }; |
415 | |
254 | |
416 | extern int arch_init; |
255 | extern bool loading_arch; |
417 | |
256 | |
418 | /* This function checks the object after it has been loaded (when we |
257 | /* This function checks the object after it has been loaded (when we |
419 | * get the 'end' in the input stream). This function can be used to |
258 | * get the 'end' in the input stream). This function can be used to |
420 | * deal with legacy objects where fields may have changed. It can also be used |
259 | * deal with legacy objects where fields may have changed. It can also be used |
421 | * to check for objects to make sure there are no common errors. |
260 | * to check for objects to make sure there are no common errors. |
422 | */ |
261 | */ |
423 | static void |
262 | void |
424 | check_loaded_object (object *op) |
263 | object::post_load_check () |
425 | { |
264 | { |
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265 | // as a kind of a hack, we now adjust the range, shield and combat slots |
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266 | switch (type) |
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267 | { |
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268 | case BOW: |
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269 | case WAND: |
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270 | case ROD: |
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271 | case HORN: |
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272 | case SKILL: // maybe have to think about this one, as skills get applied togethr with their governing weapons |
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273 | case SKILL_TOOL: |
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274 | if (slot [body_range].info != 1) |
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275 | { |
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276 | LOG (llevInfo, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
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277 | slot [body_range].info = 1; |
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278 | } |
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279 | break; |
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280 | |
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281 | case WEAPON: |
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282 | if (slot [body_combat].info != 1) |
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283 | { |
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284 | LOG (llevInfo, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
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285 | slot [body_combat].info = 1; |
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286 | } |
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287 | break; |
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288 | |
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289 | case SHIELD: |
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290 | if (slot [body_shield].info != 1) |
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291 | { |
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292 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
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293 | slot [body_shield].info = 1; |
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294 | } |
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295 | break; |
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296 | |
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297 | case PLAYER: |
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298 | if (slot [body_shield].info != 1) |
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299 | { |
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300 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
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301 | slot [body_shield].info = 1; |
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302 | } |
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303 | |
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304 | if (slot [body_combat].info != 1) |
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305 | { |
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306 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_combat].info); |
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307 | slot [body_combat].info = 1; |
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308 | } |
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309 | break; |
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310 | } |
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311 | |
426 | /* We do some specialised handling to handle legacy cases of name_pl. |
312 | /* We do some specialised handling to handle legacy cases of name_pl. |
427 | * If the object doesn't have a name_pl, we just use the object name - |
313 | * If the object doesn't have a name_pl, we just use the object name - |
428 | * this isn't perfect (things won't be properly pluralised), but works to |
314 | * this isn't perfect (things won't be properly pluralised), but works to |
429 | * that degree (5 heart is still quite understandable). But the case we |
315 | * that degree (5 heart is still quite understandable). But the case we |
430 | * also have to catch is if this object is not using the normal name for |
316 | * also have to catch is if this object is not using the normal name for |
431 | * the object. In that case, we also want to use the loaded name. |
317 | * the object. In that case, we also want to use the loaded name. |
432 | * Otherwise, what happens is that the the plural name will lose |
318 | * Otherwise, what happens is that the the plural name will lose |
433 | * information (appear as just 'hearts' and not 'goblins heart') |
319 | * information (appear as just 'hearts' and not 'goblins heart') |
434 | */ |
320 | */ |
435 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
321 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
436 | op->name_pl = 0; |
322 | name_pl = 0; |
437 | |
323 | |
438 | if (!op->name_pl) |
324 | if (!name_pl) |
439 | op->name_pl = op->name; |
325 | name_pl = name; |
440 | |
326 | |
441 | /* objects now have a materialname. try to patch it in */ |
327 | /* objects now have a materialname. try to patch it in */ |
442 | if (!(op->is_weapon () && op->level > 0)) |
328 | if (!(is_weapon () && level > 0)) |
443 | { |
329 | { |
444 | if (op->map != NULL) |
330 | if (map != NULL) |
445 | set_materialname (op, op->map->difficulty, NULL); |
331 | set_materialname (this, map->difficulty, NULL); |
446 | else |
332 | else |
447 | set_materialname (op, 5, NULL); |
333 | set_materialname (this, 5, NULL); |
448 | } |
334 | } |
449 | |
335 | |
450 | /* only do these when program is first run - a bit |
336 | /* only do these when program is first run - a bit |
451 | * excessive to do this at every run - most of this is |
337 | * excessive to do this at every run - most of this is |
452 | * really just to catch any errors - program will still run, but |
338 | * really just to catch any errors - program will still run, but |
453 | * not in the ideal fashion. |
339 | * not in the ideal fashion. |
454 | */ |
340 | */ |
455 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
341 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
456 | { |
342 | { |
457 | if (!op->skill) |
343 | if (!skill) |
458 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
344 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
459 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
345 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
460 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
346 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
461 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
347 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
462 | } |
348 | } |
463 | |
349 | |
464 | /* We changed last_heal to gen_sp_armour, which is what it |
350 | /* We changed last_heal to gen_sp_armour, which is what it |
465 | * really does for many objects. Need to catch any in maps |
351 | * really does for many objects. Need to catch any in maps |
466 | * that may have an old value. |
352 | * that may have an old value. |
467 | */ |
353 | */ |
468 | if (op->type == WEAPON |
354 | if (type == WEAPON |
469 | || op->type == ARMOUR || op->type == HELMET |
355 | || type == ARMOUR || type == HELMET |
470 | || op->type == SHIELD || op->type == RING |
356 | || type == SHIELD || type == RING |
471 | || op->type == BOOTS || op->type == GLOVES |
357 | || type == BOOTS || type == GLOVES |
472 | || op->type == AMULET || op->type == GIRDLE |
358 | || type == AMULET || type == GIRDLE |
473 | || op->type == BRACERS || op->type == CLOAK) |
359 | || type == BRACERS || type == CLOAK) |
474 | { |
360 | { |
475 | if (op->last_heal) |
361 | if (last_heal) |
476 | { |
362 | { |
477 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
363 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
478 | op->gen_sp_armour = op->last_heal; |
364 | gen_sp_armour = last_heal; |
479 | op->last_heal = 0; |
365 | last_heal = 0; |
480 | } |
366 | } |
481 | |
367 | |
482 | int ip = calc_item_power (op, 0); |
368 | int ip = calc_item_power (this, 0); |
483 | |
369 | |
484 | /* Legacy objects from before item power was in the game */ |
370 | /* Legacy objects from before item power was in the game */ |
485 | if (!op->item_power && ip) |
371 | if (!item_power && ip) |
486 | { |
372 | { |
487 | if (ip > 3) |
373 | if (ip > 3) |
488 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
374 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
489 | |
375 | |
490 | op->item_power = ip; |
376 | item_power = ip; |
491 | } |
377 | } |
492 | |
378 | |
493 | /* Check for possibly bogus values. Has to meet both these criteria - |
379 | /* Check for possibly bogus values. Has to meet both these criteria - |
494 | * something that has item_power 1 is probably just fine if our calculated |
380 | * something that has item_power 1 is probably just fine if our calculated |
495 | * value is 1 or 2 - these values are small enough that hard to be precise. |
381 | * value is 1 or 2 - these values are small enough that hard to be precise. |
496 | * similarly, it item_power is 0, the first check will always pass, |
382 | * similarly, it item_power is 0, the first check will always pass, |
497 | * but not the second one. |
383 | * but not the second one. |
498 | */ |
384 | */ |
499 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
385 | if (ip > 2 * item_power && ip > (item_power + 3)) |
500 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
386 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
501 | } |
387 | } |
502 | |
388 | |
503 | /* Old spellcasting object - need to load in the appropiate object */ |
389 | /* Old spellcasting object - need to load in the appropiate object */ |
504 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
390 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
505 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
391 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
506 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
392 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
507 | { |
393 | { |
508 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
394 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
509 | * in that spell was stored in sp. |
395 | * in that spell was stored in sp. |
510 | */ |
396 | */ |
511 | object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
397 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
512 | insert_ob_in_ob (tmp, op); |
398 | insert_ob_in_ob (tmp, this); |
513 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
399 | randomitems = NULL; /* So another spell isn't created for this object */ |
514 | } |
400 | } |
515 | |
401 | |
516 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
402 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
517 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
403 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
518 | { |
404 | { |
519 | object *tmp = get_archetype_by_object_name (op->slaying); |
405 | object *tmp = get_archetype_by_object_name (slaying); |
520 | insert_ob_in_ob (tmp, op); |
406 | insert_ob_in_ob (tmp, this); |
521 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
407 | randomitems = NULL; /* So another spell isn't created for this object */ |
522 | /* without this, value is all screwed up */ |
408 | /* without this, value is all screwed up */ |
523 | op->value = op->arch->clone.value * op->inv->value; |
409 | value = arch->clone.value * inv->value; |
524 | } |
410 | } |
525 | |
411 | |
526 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
412 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
527 | { |
413 | { |
528 | if (op->stats.hp > op->stats.maxhp) |
414 | if (stats.hp > stats.maxhp) |
529 | { |
415 | { |
530 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
416 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
531 | op->stats.maxhp = op->stats.hp; |
417 | stats.maxhp = stats.hp; |
532 | } |
418 | } |
533 | |
419 | |
534 | /* The archs just need to be updated for this */ |
420 | /* The archs just need to be updated for this */ |
535 | if (op->move_type == 0) |
421 | if (move_type == 0) |
536 | op->move_type = MOVE_WALK; |
422 | move_type = MOVE_WALK; |
537 | } |
423 | } |
538 | |
424 | |
539 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
425 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
540 | { |
426 | { |
541 | /* Object will duplicate it's content as part of the |
427 | /* Object will duplicate it's content as part of the |
542 | * generation process. To do this, we must flag inventory |
428 | * generation process. To do this, we must flag inventory |
543 | * so it remains unevaluated concerning the randomitems and |
429 | * so it remains unevaluated concerning the randomitems and |
544 | * the living (a demonlord shouldn't cast from inside generator!) |
430 | * the living (a demonlord shouldn't cast from inside generator!) |
545 | */ |
431 | */ |
546 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
432 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
547 | } |
433 | } |
548 | |
434 | |
549 | /* Handle player movers. We use move_type for player movers |
435 | /* Handle player movers. We use move_type for player movers |
550 | * because they operate on their own time (move_on |
436 | * because they operate on their own time (move_on |
551 | * would potentially cause them to be triggered when someone steps |
437 | * would potentially cause them to be triggered when someone steps |
552 | * on them). If move_type is set, presume person knows what they |
438 | * on them). If move_type is set, presume person knows what they |
553 | * are doing, otherwise, set move_type based on maxhp value. |
439 | * are doing, otherwise, set move_type based on maxhp value. |
554 | */ |
440 | */ |
555 | if (op->type == PLAYERMOVER) |
441 | if (type == PLAYERMOVER) |
556 | { |
442 | { |
557 | if (!op->move_type) |
443 | if (!move_type) |
558 | { |
444 | { |
559 | if (op->stats.maxhp) |
445 | if (stats.maxhp) |
560 | { |
446 | { |
561 | op->move_type = MOVE_ALL; |
447 | move_type = MOVE_ALL; |
562 | op->stats.maxhp = 0; |
448 | stats.maxhp = 0; |
563 | } |
449 | } |
564 | else |
450 | else |
565 | op->move_type = MOVE_WALK; |
451 | move_type = MOVE_WALK; |
566 | } |
452 | } |
567 | } |
453 | } |
568 | |
|
|
569 | } |
454 | } |
570 | |
455 | |
571 | static void |
456 | static void |
572 | set_move (MoveType & mt, const char *str) |
457 | set_move (MoveType &mt, const char *str) |
573 | { |
458 | { |
|
|
459 | static const struct flagstr { |
|
|
460 | const char *name; |
|
|
461 | MoveType flags; |
|
|
462 | } move_flags[] = { |
|
|
463 | { "walk" , MOVE_WALK }, |
|
|
464 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
|
|
465 | { "fly_low" , MOVE_FLY_LOW }, |
|
|
466 | { "fly_high", MOVE_FLY_HIGH }, |
|
|
467 | { "swim" , MOVE_SWIM }, |
|
|
468 | { "boat" , MOVE_BOAT }, |
|
|
469 | { "ship" , MOVE_SHIP }, |
|
|
470 | { "all" , MOVE_ALL }, |
|
|
471 | }; |
|
|
472 | |
574 | if (!str) |
473 | if (!str) |
575 | { |
474 | { |
576 | mt = 0; |
475 | mt = 0; |
577 | return; |
476 | return; |
578 | } |
477 | } |
… | |
… | |
585 | |
484 | |
586 | mt = 0; |
485 | mt = 0; |
587 | |
486 | |
588 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
487 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
589 | { |
488 | { |
590 | if (!strcasecmp (str, "all")) |
489 | bool negate = 0; |
591 | mt |= MOVE_ALL; |
490 | |
592 | else |
491 | if (*str == '-') |
593 | { |
492 | { |
594 | int i, negate = 0; |
493 | negate = 1; |
|
|
494 | str++; |
|
|
495 | } |
595 | |
496 | |
596 | if (*str == '-') |
497 | for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) |
|
|
498 | { |
|
|
499 | if (!strcmp (f->name, str)) |
597 | { |
500 | { |
598 | negate = 1; |
|
|
599 | str++; |
|
|
600 | } |
|
|
601 | |
|
|
602 | for (i = 0; move_name[i]; i++) |
|
|
603 | { |
|
|
604 | if (!strcasecmp (move_name[i], str)) |
|
|
605 | { |
|
|
606 | if (negate) |
501 | if (negate) |
607 | mt &= ~(1 << i); |
502 | mt &= ~f->flags; |
608 | else |
|
|
609 | mt |= (1 << i); |
|
|
610 | |
|
|
611 | break; |
|
|
612 | } |
|
|
613 | } |
|
|
614 | |
|
|
615 | if (!move_name[i]) |
|
|
616 | { |
|
|
617 | /* fly is a special case - covers both fly_low and |
|
|
618 | * fly_high - since it doesn't match to a specific |
|
|
619 | * single bit, have to special case it. |
|
|
620 | */ |
|
|
621 | if (!strcasecmp (str, "flying")) |
|
|
622 | { |
|
|
623 | if (negate) |
|
|
624 | mt &= ~MOVE_FLYING; |
|
|
625 | else |
|
|
626 | mt |= MOVE_FLYING; |
|
|
627 | } |
|
|
628 | else |
503 | else |
629 | LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); |
504 | mt |= f->flags; |
|
|
505 | |
|
|
506 | goto next; |
630 | } |
507 | } |
631 | } |
508 | } |
|
|
509 | |
|
|
510 | LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); |
|
|
511 | |
|
|
512 | next: ; |
632 | } |
513 | } |
633 | } |
514 | } |
634 | |
515 | |
635 | #define GET_FLAG(op,flag) \ |
516 | #define GET_FLAG(op,flag) \ |
636 | if (thawer.get_sint32 ()) \ |
517 | if (f.get_sint32 ()) \ |
637 | SET_FLAG (op, flag); \ |
518 | SET_FLAG (op, flag); \ |
638 | else \ |
519 | else \ |
639 | CLEAR_FLAG (op, flag) \ |
520 | CLEAR_FLAG (op, flag) \ |
640 | |
521 | |
641 | int |
522 | bool |
642 | parse_object (object *op, object_thawer &thawer, int map_flags) |
523 | object::parse_kv (object_thawer &f) |
643 | { |
524 | { |
644 | bool ismore = 0; |
|
|
645 | object *op_inv = op->inv; |
525 | object *op_inv = inv; |
646 | |
526 | |
647 | for (;;) |
527 | for (;;) |
648 | { |
528 | { |
649 | keyword kw = thawer.get_kv (); |
|
|
650 | |
|
|
651 | switch (kw) |
529 | switch (f.kw) |
652 | { |
530 | { |
653 | case KW_Object: // uppercase alias |
|
|
654 | case KW_object: |
|
|
655 | thawer.get (op->name); |
|
|
656 | |
|
|
657 | if (op->arch) |
|
|
658 | op->arch->name = op->name; |
|
|
659 | |
|
|
660 | break; |
|
|
661 | |
|
|
662 | case KW_uuid: |
531 | case KW_uuid: |
663 | if (const char *s = thawer.get_str ()) |
532 | if (const char *s = f.get_str ()) |
664 | { |
533 | { |
665 | unsigned int version; |
534 | unsigned int version; |
666 | unsigned long long seq; |
535 | unsigned long long seq; |
667 | |
536 | |
668 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
537 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
669 | { |
538 | { |
670 | op->uuid.seq = seq; |
539 | uuid.seq = seq; |
671 | break; |
540 | break; |
672 | } |
541 | } |
673 | } |
542 | } |
674 | |
543 | |
675 | op->uuid = gen_uuid (); |
544 | uuid = gen_uuid (); |
676 | break; |
545 | break; |
677 | |
546 | |
678 | case KW_oid: |
547 | case KW_oid: |
679 | thawer.get (op, thawer.get_sint32 ()); |
548 | f.get (this, f.get_sint32 ()); |
680 | break; |
549 | break; |
681 | |
550 | |
682 | case KW_name: thawer.get (op->name); break; |
551 | case KW_name: f.get (name); break; |
683 | case KW_name_pl: thawer.get (op->name_pl); break; |
552 | case KW_name_pl: f.get (name_pl); break; |
684 | case KW_title: thawer.get (op->title); break; |
553 | case KW_title: f.get (title); break; |
685 | case KW_custom_name: thawer.get (op->custom_name); break; |
554 | case KW_custom_name: f.get (custom_name); break; |
686 | |
555 | |
687 | case KW_attach: thawer.get_ornull (op->attach); break; |
556 | case KW_attach: f.get_ornull (attach); break; |
688 | case KW_skill: thawer.get_ornull (op->skill); break; |
557 | case KW_skill: f.get_ornull (skill); break; |
689 | case KW_race: thawer.get_ornull (op->race); break; |
558 | case KW_race: f.get_ornull (race); break; |
690 | case KW_slaying: thawer.get_ornull (op->slaying); break; |
559 | case KW_slaying: f.get_ornull (slaying); break; |
691 | |
560 | |
692 | case KW_arch: |
561 | case KW_arch: |
693 | { |
562 | { |
694 | const char *str = thawer.get_str (); |
|
|
695 | |
|
|
696 | if (op->arch) |
|
|
697 | { |
|
|
698 | /* If op->arch has been set, then this new object |
|
|
699 | * must be part of the inventory. So process |
|
|
700 | * appropriately. |
|
|
701 | */ |
|
|
702 | archetype *arch = archetype::find (str); |
|
|
703 | |
|
|
704 | object *tmp; |
|
|
705 | |
|
|
706 | if (arch) |
|
|
707 | tmp = arch_to_object (arch); |
|
|
708 | else |
|
|
709 | { |
|
|
710 | tmp = object::create (); |
563 | object *tmp = object::read (f); |
711 | /* record the name of the broken object */ |
|
|
712 | //TODO: but do not log??? |
|
|
713 | tmp->name = str; |
|
|
714 | } |
|
|
715 | |
|
|
716 | // decativate the object we, as we are still going |
|
|
717 | // to read the speed value. Objects should be activated |
|
|
718 | // when the map, object or player is completly loaded. |
|
|
719 | tmp->deactivate (); |
564 | tmp->deactivate (); |
720 | |
565 | |
721 | parse_object (tmp, thawer, map_flags); |
|
|
722 | |
|
|
723 | if (tmp->arch) |
|
|
724 | { |
566 | { |
725 | // was: insert_ob_in_ob (tmp, op); |
567 | // was: insert_ob_in_ob (tmp, op); |
726 | // but manually adding it can improve map loading times a lot |
568 | // but manually adding it can improve map loading times a lot |
727 | // also, appending instead of prepending keeps the |
569 | // also, appending instead of prepending keeps the |
728 | // save ordering the same between repeated load/saves. |
570 | // save ordering the same between repeated load/saves. |
729 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
571 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
730 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
572 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
731 | |
573 | |
732 | if (!op_inv) |
574 | if (!op_inv) |
733 | { |
575 | { |
734 | op->inv = tmp; |
|
|
735 | tmp->above = 0; |
|
|
736 | } |
|
|
737 | else |
|
|
738 | { |
|
|
739 | while (op_inv->below) |
|
|
740 | op_inv = op_inv->below; |
|
|
741 | |
|
|
742 | op_inv->below = tmp; |
|
|
743 | tmp->above = op_inv; |
|
|
744 | } |
|
|
745 | |
|
|
746 | tmp->below = 0; |
|
|
747 | tmp->env = op; |
|
|
748 | op_inv = tmp; |
576 | inv = tmp; |
|
|
577 | tmp->above = 0; |
749 | } |
578 | } |
750 | else |
579 | else |
751 | { |
580 | { |
752 | LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); |
581 | while (op_inv->below) |
753 | tmp->destroy (); |
582 | op_inv = op_inv->below; |
|
|
583 | |
|
|
584 | op_inv->below = tmp; |
|
|
585 | tmp->above = op_inv; |
754 | } |
586 | } |
|
|
587 | |
|
|
588 | tmp->below = 0; |
|
|
589 | tmp->env = this; |
|
|
590 | op_inv = tmp; |
755 | } |
591 | } |
756 | else |
|
|
757 | { |
|
|
758 | /* This is the actual archetype definition then */ |
|
|
759 | op->arch = archetype::find (str); |
|
|
760 | |
|
|
761 | if (op->arch) |
|
|
762 | { |
|
|
763 | op->arch->clone.copy_to (op); |
|
|
764 | // copy_to activates, this should be fixed properly |
|
|
765 | op->deactivate (); |
|
|
766 | } |
|
|
767 | else if (!arch_init) |
|
|
768 | /* record the name of the broken object */ |
|
|
769 | op->name = str; |
|
|
770 | } |
|
|
771 | } |
592 | } |
772 | break; |
593 | continue; |
773 | |
594 | |
774 | case KW_other_arch: |
595 | case KW_other_arch: |
|
|
596 | other_arch = |
|
|
597 | loading_arch |
|
|
598 | ? archetype::get (f.get_str ()) |
775 | op->other_arch = archetype::find (thawer.get_str ()); |
599 | : archetype::find (f.get_str ()); |
|
|
600 | |
|
|
601 | if (!other_arch) |
|
|
602 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
776 | break; |
603 | break; |
777 | |
604 | |
778 | case KW_animation: |
605 | case KW_animation: |
779 | { |
606 | { |
780 | CLEAR_FLAG (op, FLAG_ANIMATE); |
607 | CLEAR_FLAG (this, FLAG_ANIMATE); |
781 | op->animation_id = 0; |
608 | animation_id = 0; |
782 | |
609 | |
783 | const char *str = thawer.get_str (); |
610 | const char *str = f.get_str (); |
784 | if (str && (op->animation_id = find_animation (str))) |
611 | if (str && (animation_id = find_animation (str))) |
785 | SET_FLAG (op, FLAG_ANIMATE); |
612 | SET_FLAG (this, FLAG_ANIMATE); |
786 | } |
613 | } |
787 | break; |
614 | break; |
788 | |
615 | |
789 | case KW_last_heal: thawer.get (op->last_heal); break; |
616 | case KW_last_heal: f.get (last_heal); break; |
790 | case KW_last_sp: thawer.get (op->last_sp); break; |
617 | case KW_last_sp: f.get (last_sp); break; |
791 | case KW_last_grace: thawer.get (op->last_grace); break; |
618 | case KW_last_grace: f.get (last_grace); break; |
792 | case KW_last_eat: thawer.get (op->last_eat); break; |
619 | case KW_last_eat: f.get (last_eat); break; |
793 | case KW_speed_left: thawer.get (op->speed_left); break; |
620 | case KW_speed_left: f.get (speed_left); break; |
794 | |
621 | |
795 | case KW_speed: |
622 | case KW_speed: |
796 | thawer.get (op->speed); |
623 | f.get (speed); |
797 | |
624 | |
798 | //TODO: maybe do in check_object |
625 | //TODO: maybe do in check_object |
799 | // removed check for style maps |
626 | // removed check for style maps |
800 | if (op->speed < 0) |
627 | if (speed < 0) |
801 | op->speed_left = op->speed_left - rndm (); |
628 | speed_left = speed_left - rndm (); |
802 | |
629 | |
803 | break; |
630 | break; |
804 | |
631 | |
805 | case KW_slow_move: |
632 | case KW_slow_move: |
806 | op->move_slow |= MOVE_WALK; |
633 | move_slow |= MOVE_WALK; |
807 | thawer.get (op->move_slow_penalty); |
634 | f.get (move_slow_penalty); |
808 | break; |
635 | break; |
809 | |
636 | |
810 | case KW_face: |
637 | case KW_face: |
811 | op->face = &new_faces[FindFace (thawer.get_str (), 0)]; |
638 | face = face_find (f.get_str ()); |
812 | break; |
639 | break; |
813 | |
640 | |
814 | case KW_x: thawer.get (op->x); break; |
641 | case KW_x: f.get (x); break; |
815 | case KW_y: thawer.get (op->y); break; |
642 | case KW_y: f.get (y); break; |
816 | |
643 | |
817 | case KW_Str: // uppercase alias |
644 | case KW_Str: // uppercase alias |
818 | case KW_str: thawer.get (op->stats.Str); break; |
645 | case KW_str: f.get (stats.Str); break; |
819 | case KW_Dex: // uppercase alias |
646 | case KW_Dex: // uppercase alias |
820 | case KW_dex: thawer.get (op->stats.Dex); break; |
647 | case KW_dex: f.get (stats.Dex); break; |
821 | case KW_Con: // uppercase alias |
648 | case KW_Con: // uppercase alias |
822 | case KW_con: thawer.get (op->stats.Con); break; |
649 | case KW_con: f.get (stats.Con); break; |
823 | case KW_Wis: // uppercase alias |
650 | case KW_Wis: // uppercase alias |
824 | case KW_wis: thawer.get (op->stats.Wis); break; |
651 | case KW_wis: f.get (stats.Wis); break; |
825 | case KW_Cha: // uppercase alias |
652 | case KW_Cha: // uppercase alias |
826 | case KW_cha: thawer.get (op->stats.Cha); break; |
653 | case KW_cha: f.get (stats.Cha); break; |
827 | case KW_Int: // uppercase alias |
654 | case KW_Int: // uppercase alias |
828 | case KW_int: thawer.get (op->stats.Int); break; |
655 | case KW_int: f.get (stats.Int); break; |
829 | case KW_Pow: // uppercase alias |
656 | case KW_Pow: // uppercase alias |
830 | case KW_pow: thawer.get (op->stats.Pow); break; |
657 | case KW_pow: f.get (stats.Pow); break; |
831 | |
658 | |
832 | case KW_hp: thawer.get (op->stats.hp); break; |
659 | case KW_hp: f.get (stats.hp); break; |
833 | case KW_maxhp: thawer.get (op->stats.maxhp); break; |
660 | case KW_maxhp: f.get (stats.maxhp); break; |
834 | case KW_sp: thawer.get (op->stats.sp); break; |
661 | case KW_sp: f.get (stats.sp); break; |
835 | case KW_maxsp: thawer.get (op->stats.maxsp); break; |
662 | case KW_maxsp: f.get (stats.maxsp); break; |
836 | case KW_grace: thawer.get (op->stats.grace); break; |
663 | case KW_grace: f.get (stats.grace); break; |
837 | case KW_maxgrace: thawer.get (op->stats.maxgrace); break; |
664 | case KW_maxgrace: f.get (stats.maxgrace); break; |
838 | |
665 | |
839 | case KW_exp: thawer.get (op->stats.exp); break; |
666 | case KW_exp: f.get (stats.exp); break; |
840 | case KW_perm_exp: thawer.get (op->perm_exp); break; |
667 | case KW_perm_exp: f.get (perm_exp); break; |
841 | case KW_food: thawer.get (op->stats.food); break; |
668 | case KW_food: f.get (stats.food); break; |
842 | case KW_dam: thawer.get (op->stats.dam); break; |
669 | case KW_dam: f.get (stats.dam); break; |
843 | case KW_wc: thawer.get (op->stats.wc); break; |
670 | case KW_wc: f.get (stats.wc); break; |
844 | case KW_ac: thawer.get (op->stats.ac); break; |
671 | case KW_ac: f.get (stats.ac); break; |
845 | case KW_nrof: thawer.get (op->nrof); break; |
672 | case KW_nrof: f.get (nrof); break; |
846 | case KW_level: thawer.get (op->level); break; |
673 | case KW_level: f.get (level); break; |
847 | case KW_direction: thawer.get (op->direction); break; |
674 | case KW_direction: f.get (direction); break; |
848 | case KW_type: thawer.get (op->type); break; |
675 | case KW_type: f.get (type); break; |
849 | case KW_subtype: thawer.get (op->subtype); break; |
676 | case KW_subtype: f.get (subtype); break; |
850 | case KW_value: thawer.get (op->value); break; |
677 | case KW_value: f.get (value); break; |
851 | case KW_weight: thawer.get (op->weight); break; |
678 | case KW_weight: f.get (weight); break; |
852 | case KW_carrying: thawer.get (op->carrying); break; |
679 | case KW_carrying: f.get (carrying); break; |
853 | case KW_attacktype: thawer.get (op->attacktype); break; |
680 | case KW_attacktype: f.get (attacktype); break; |
854 | case KW_path_attuned: thawer.get (op->path_attuned); break; |
681 | case KW_path_attuned: f.get (path_attuned); break; |
855 | case KW_path_repelled: thawer.get (op->path_repelled); break; |
682 | case KW_path_repelled: f.get (path_repelled); break; |
856 | case KW_path_denied: thawer.get (op->path_denied); break; |
683 | case KW_path_denied: f.get (path_denied); break; |
857 | case KW_invisible: thawer.get (op->invisible); break; |
684 | case KW_invisible: f.get (invisible); break; |
858 | case KW_magic: thawer.get (op->magic); break; |
685 | case KW_magic: f.get (magic); break; |
859 | case KW_state: thawer.get (op->state); break; |
686 | case KW_state: f.get (state); break; |
860 | case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; |
687 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
861 | case KW_material: thawer.get (op->materials); break; //TODO: nuke |
688 | case KW_material: f.get (materials); break; //TODO: nuke |
862 | case KW_materialname: thawer.get (op->materialname); break; |
689 | case KW_materialname: f.get (materialname); break; |
863 | |
690 | |
864 | /* These are the new values */ |
691 | /* These are the new values */ |
865 | case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; |
692 | case KW_move_block: set_move (move_block, f.get_str ()); break; |
866 | case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; |
693 | case KW_move_allow: set_move (move_allow, f.get_str ()); break; |
867 | case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; |
694 | case KW_move_type: set_move (move_type, f.get_str ()); break; |
868 | case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; |
695 | case KW_move_on: set_move (move_on, f.get_str ()); break; |
869 | case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; |
696 | case KW_move_off: set_move (move_off, f.get_str ()); break; |
870 | case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; |
697 | case KW_move_slow: set_move (move_slow, f.get_str ()); break; |
871 | |
698 | |
872 | /* These are all legacy - any new objects should use the move_ .. values */ |
699 | /* These are all legacy - any new objects should use the move_ .. values */ |
873 | case KW_no_pass: |
700 | case KW_no_pass: |
874 | { |
701 | { |
875 | if (thawer.get_sint32 ()) |
702 | if (f.get_sint32 ()) |
876 | op->move_block = MOVE_ALL; |
703 | move_block = MOVE_ALL; |
877 | else |
704 | else |
878 | op->move_block = 0; |
705 | move_block = 0; |
879 | } |
706 | } |
880 | |
707 | |
881 | break; |
708 | break; |
882 | |
709 | |
883 | /* These are all legacy - any new objects should use the move_ .. values */ |
710 | /* These are all legacy - any new objects should use the move_ .. values */ |
884 | case KW_walk_on: |
711 | case KW_walk_on: |
885 | { |
712 | { |
886 | if (thawer.get_sint32 ()) |
713 | if (f.get_sint32 ()) |
887 | op->move_on |= MOVE_WALK; |
714 | move_on |= MOVE_WALK; |
888 | else |
715 | else |
889 | op->move_on &= ~MOVE_WALK; |
716 | move_on &= ~MOVE_WALK; |
890 | } |
717 | } |
891 | |
718 | |
892 | break; |
719 | break; |
893 | |
720 | |
894 | /* These are all legacy - any new objects should use the move_ .. values */ |
721 | /* These are all legacy - any new objects should use the move_ .. values */ |
895 | case KW_walk_off: |
722 | case KW_walk_off: |
896 | { |
723 | { |
897 | if (thawer.get_sint32 ()) |
724 | if (f.get_sint32 ()) |
898 | op->move_off |= MOVE_WALK; |
725 | move_off |= MOVE_WALK; |
899 | else |
726 | else |
900 | op->move_off &= ~MOVE_WALK; |
727 | move_off &= ~MOVE_WALK; |
901 | } |
728 | } |
902 | break; |
729 | break; |
903 | |
730 | |
904 | /* These are all legacy - any new objects should use the move_ .. values */ |
731 | /* These are all legacy - any new objects should use the move_ .. values */ |
905 | case KW_fly_on: |
732 | case KW_fly_on: |
906 | { |
733 | { |
907 | if (thawer.get_sint32 ()) |
734 | if (f.get_sint32 ()) |
908 | op->move_on |= MOVE_FLY_LOW; |
735 | move_on |= MOVE_FLY_LOW; |
909 | else |
736 | else |
910 | op->move_on &= ~MOVE_FLY_LOW; |
737 | move_on &= ~MOVE_FLY_LOW; |
911 | } |
738 | } |
912 | break; |
739 | break; |
913 | |
740 | |
914 | /* These are all legacy - any new objects should use the move_ .. values */ |
741 | /* These are all legacy - any new objects should use the move_ .. values */ |
915 | case KW_fly_off: |
742 | case KW_fly_off: |
916 | { |
743 | { |
917 | if (thawer.get_sint32 ()) |
744 | if (f.get_sint32 ()) |
918 | op->move_off |= MOVE_FLY_LOW; |
745 | move_off |= MOVE_FLY_LOW; |
919 | else |
746 | else |
920 | op->move_off &= ~MOVE_FLY_LOW; |
747 | move_off &= ~MOVE_FLY_LOW; |
921 | } |
748 | } |
922 | break; |
749 | break; |
923 | |
750 | |
924 | //TODO: remove these after converting archetypes |
751 | //TODO: remove these after converting archetypes |
925 | case KW_can_use_wand: |
752 | case KW_can_use_wand: |
926 | GET_FLAG (op, FLAG_USE_RANGE); |
753 | GET_FLAG (this, FLAG_USE_RANGE); |
927 | break; |
754 | break; |
928 | |
755 | |
929 | /* These are all legacy - any new objects should use the move_ .. values */ |
756 | /* These are all legacy - any new objects should use the move_ .. values */ |
930 | case KW_flying: |
757 | case KW_flying: |
931 | { |
758 | { |
932 | if (thawer.get_sint32 ()) |
759 | if (f.get_sint32 ()) |
933 | op->move_type |= MOVE_FLY_LOW; |
760 | move_type |= MOVE_FLY_LOW; |
934 | else |
761 | else |
935 | op->move_type &= ~MOVE_FLY_LOW; |
762 | move_type &= ~MOVE_FLY_LOW; |
936 | } |
763 | } |
937 | break; |
764 | break; |
938 | |
765 | |
939 | |
766 | |
940 | case KW_identified: |
767 | case KW_identified: |
941 | GET_FLAG (op, FLAG_IDENTIFIED); |
768 | GET_FLAG (this, FLAG_IDENTIFIED); |
942 | //TODO: move to check_object or so |
769 | //TODO: move to check_object or so |
943 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
770 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
944 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
771 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
945 | |
772 | |
946 | break; |
773 | break; |
947 | |
774 | |
948 | case KW_wiz: |
775 | case KW_wiz: |
949 | GET_FLAG (op, FLAG_WIZ); |
776 | GET_FLAG (this, FLAG_WIZ); |
950 | //TODO: move to check_object |
777 | //TODO: move to check_object |
951 | if (QUERY_FLAG (op, FLAG_WIZ)) |
778 | if (QUERY_FLAG (this, FLAG_WIZ)) |
952 | { |
779 | { |
953 | SET_FLAG (op, FLAG_WAS_WIZ); |
780 | SET_FLAG (this, FLAG_WAS_WIZ); |
954 | SET_FLAG (op, FLAG_WIZPASS); |
781 | SET_FLAG (this, FLAG_WIZPASS); |
955 | SET_FLAG (op, FLAG_WIZCAST); |
782 | SET_FLAG (this, FLAG_WIZCAST); |
956 | } |
783 | } |
957 | else |
784 | else |
958 | { |
785 | { |
959 | CLEAR_FLAG (op, FLAG_WIZPASS); |
786 | CLEAR_FLAG (this, FLAG_WIZPASS); |
960 | CLEAR_FLAG (op, FLAG_WIZCAST); |
787 | CLEAR_FLAG (this, FLAG_WIZCAST); |
961 | } |
788 | } |
962 | break; |
789 | break; |
963 | |
790 | |
964 | case KW_friendly: |
791 | case KW_friendly: |
965 | if (thawer.get_sint32 ()) |
792 | if (f.get_sint32 ()) |
966 | if (op->type != PLAYER) |
793 | if (type != PLAYER) |
967 | add_friendly_object (op); |
794 | add_friendly_object (this); |
968 | |
795 | |
969 | break; |
796 | break; |
970 | |
797 | |
971 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
798 | case KW_monster: GET_FLAG (this, FLAG_MONSTER); break; |
972 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
799 | case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break; |
973 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
800 | case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break; |
974 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
801 | case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break; |
975 | case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break; |
802 | case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break; |
976 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
803 | case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break; |
977 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
804 | case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break; |
978 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
805 | case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break; |
979 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
806 | case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break; |
980 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
807 | case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break; |
981 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
808 | case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break; |
982 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
809 | case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break; |
983 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
810 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
984 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
811 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
985 | case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; |
812 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
986 | case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; |
813 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
987 | case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; |
814 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
988 | case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; |
815 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
989 | case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; |
816 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
990 | case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; |
817 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
991 | case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; |
818 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
992 | case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; |
819 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
993 | case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; |
820 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
994 | case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; |
821 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
995 | case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; |
822 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
996 | case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; |
823 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
997 | case KW_scared: GET_FLAG (op, FLAG_SCARED); break; |
824 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
998 | case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; |
825 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
999 | case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; |
826 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
1000 | case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; |
827 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
1001 | case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; |
828 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
1002 | case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; |
829 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
1003 | case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
830 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
1004 | case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; |
831 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
1005 | case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; |
832 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
1006 | case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; |
833 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
1007 | case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; |
834 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
1008 | case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; |
835 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
1009 | case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; |
836 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
1010 | case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; |
837 | case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
1011 | case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; |
838 | case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break; |
1012 | case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; |
839 | case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break; |
1013 | case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; |
840 | case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break; |
1014 | case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; |
841 | case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break; |
1015 | case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; |
842 | case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break; |
1016 | case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; |
843 | case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break; |
1017 | case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break; |
844 | case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break; |
1018 | case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; |
845 | case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break; |
1019 | case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; |
846 | case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break; |
1020 | case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; |
847 | case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break; |
1021 | case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; |
848 | case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break; |
1022 | case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; |
849 | case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break; |
1023 | case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; |
850 | case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break; |
1024 | case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
851 | case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
1025 | case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; |
852 | case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break; |
1026 | case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; |
853 | case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break; |
1027 | case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; |
854 | case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break; |
1028 | case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; |
855 | case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break; |
1029 | case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; |
856 | case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break; |
1030 | case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; |
857 | case KW_cursed: GET_FLAG (this, FLAG_CURSED); break; |
1031 | case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; |
858 | case KW_damned: GET_FLAG (this, FLAG_DAMNED); break; |
1032 | case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; |
859 | case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break; |
1033 | case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; |
860 | case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break; |
1034 | case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; |
861 | case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break; |
1035 | case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; |
862 | case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break; |
1036 | case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; |
863 | case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break; |
1037 | case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; |
864 | case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break; |
1038 | case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; |
865 | case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break; |
1039 | case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; |
866 | case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break; |
1040 | case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; |
867 | case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break; |
1041 | case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; |
868 | case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break; |
1042 | case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; |
869 | case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break; |
1043 | case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; |
870 | case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break; |
1044 | case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; |
871 | case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break; |
1045 | case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; |
872 | case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break; |
1046 | case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; |
873 | case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break; |
1047 | case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; |
874 | case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break; |
1048 | case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; |
875 | case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break; |
1049 | case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; |
876 | case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break; |
1050 | case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; |
877 | case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break; |
1051 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
878 | case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break; |
1052 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
879 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
1053 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
880 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
1054 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
881 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
1055 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
882 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
1056 | case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break; |
883 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
|
|
884 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
|
|
885 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
1057 | |
886 | |
1058 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
887 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
1059 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
888 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
1060 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
889 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
1061 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
890 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
1062 | case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break; |
891 | case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break; |
1063 | case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break; |
892 | case KW_resist_cold: f.get (resist[ATNR_COLD]); break; |
1064 | case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break; |
893 | case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break; |
1065 | case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break; |
894 | case KW_resist_acid: f.get (resist[ATNR_ACID]); break; |
1066 | case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break; |
895 | case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break; |
1067 | case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break; |
896 | case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break; |
1068 | case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break; |
897 | case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break; |
1069 | case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break; |
898 | case KW_resist_poison: f.get (resist[ATNR_POISON]); break; |
1070 | case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break; |
899 | case KW_resist_slow: f.get (resist[ATNR_SLOW]); break; |
1071 | case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break; |
900 | case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break; |
1072 | case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break; |
901 | case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break; |
1073 | case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break; |
902 | case KW_resist_fear: f.get (resist[ATNR_FEAR]); break; |
1074 | case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break; |
903 | case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break; |
1075 | case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break; |
904 | case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break; |
1076 | case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break; |
905 | case KW_resist_death: f.get (resist[ATNR_DEATH]); break; |
1077 | case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break; |
906 | case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break; |
1078 | case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break; |
907 | case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break; |
1079 | case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break; |
908 | case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break; |
1080 | case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break; |
909 | case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break; |
1081 | case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break; |
910 | case KW_resist_blind: f.get (resist[ATNR_BLIND]); break; |
1082 | case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break; |
911 | case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break; |
1083 | case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break; |
912 | case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break; |
1084 | case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break; |
913 | case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break; |
1085 | |
914 | |
1086 | case KW_luck: thawer.get (op->stats.luck); break; |
915 | case KW_luck: f.get (stats.luck); break; |
1087 | case KW_run_away: thawer.get (op->run_away); break; |
916 | case KW_run_away: f.get (run_away); break; |
1088 | case KW_pick_up: thawer.get (op->pick_up); break; |
917 | case KW_pick_up: f.get (pick_up); break; |
1089 | case KW_item_power: thawer.get (op->item_power); break; |
918 | case KW_item_power: f.get (item_power); break; |
1090 | case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; |
919 | case KW_gen_sp_armour: f.get (gen_sp_armour); break; |
1091 | case KW_anim_speed: thawer.get (op->anim_speed); break; |
920 | case KW_anim_speed: f.get (anim_speed); break; |
1092 | case KW_container: thawer.get (op->weight_limit); break; |
921 | case KW_container: f.get (weight_limit); break; |
1093 | case KW_will_apply: thawer.get (op->will_apply); break; |
922 | case KW_will_apply: f.get (will_apply); break; |
1094 | case KW_attack_movement: thawer.get (op->attack_movement); break; |
923 | case KW_attack_movement: f.get (attack_movement); break; |
1095 | case KW_move_state: thawer.get (op->move_status); break; |
924 | case KW_move_state: f.get (move_status); break; |
1096 | case KW_expmul: thawer.get (op->expmul); break; |
925 | case KW_expmul: f.get (expmul); break; |
1097 | case KW_glow_radius: thawer.get (op->glow_radius); break; |
926 | case KW_glow_radius: f.get (glow_radius); break; |
1098 | case KW_weapontype: thawer.get (op->weapontype); break; |
927 | case KW_weapontype: f.get (weapontype); break; |
1099 | case KW_tooltype: thawer.get (op->tooltype); break; |
928 | case KW_tooltype: f.get (tooltype); break; |
1100 | case KW_casting_time: thawer.get (op->casting_time); break; |
929 | case KW_casting_time: f.get (casting_time); break; |
1101 | case KW_elevation: thawer.get (op->elevation); break; |
930 | case KW_elevation: f.get (elevation); break; |
1102 | case KW_smoothlevel: thawer.get (op->smoothlevel); break; |
931 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
1103 | case KW_client_type: thawer.get (op->client_type); break; |
932 | case KW_client_type: f.get (client_type); break; |
1104 | case KW_duration: thawer.get (op->duration); break; |
933 | case KW_duration: f.get (duration); break; |
1105 | case KW_range: thawer.get (op->range); break; |
934 | case KW_range: f.get (range); break; |
1106 | case KW_range_modifier: thawer.get (op->range_modifier); break; |
935 | case KW_range_modifier: f.get (range_modifier); break; |
1107 | case KW_dam_modifier: thawer.get (op->dam_modifier); break; |
936 | case KW_dam_modifier: f.get (dam_modifier); break; |
1108 | case KW_duration_modifier: thawer.get (op->duration_modifier); break; |
937 | case KW_duration_modifier: f.get (duration_modifier); break; |
1109 | |
938 | |
1110 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
939 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
1111 | //TODO: parse from other include files |
940 | //TODO: parse from other include files |
1112 | case KW_body_range: thawer.get (op->body_info[0]); break; |
941 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
1113 | case KW_body_arm: thawer.get (op->body_info[1]); break; |
942 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
1114 | case KW_body_torso: thawer.get (op->body_info[2]); break; |
943 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
1115 | case KW_body_head: thawer.get (op->body_info[3]); break; |
944 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
1116 | case KW_body_neck: thawer.get (op->body_info[4]); break; |
945 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
1117 | case KW_body_skill: thawer.get (op->body_info[5]); break; |
946 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
1118 | case KW_body_finger: thawer.get (op->body_info[6]); break; |
947 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
1119 | case KW_body_shoulder: thawer.get (op->body_info[7]); break; |
948 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
1120 | case KW_body_foot: thawer.get (op->body_info[8]); break; |
949 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
1121 | case KW_body_hand: thawer.get (op->body_info[9]); break; |
950 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
1122 | case KW_body_wrist: thawer.get (op->body_info[10]); break; |
951 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
1123 | case KW_body_waist: thawer.get (op->body_info[11]); break; |
952 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
|
|
953 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
|
|
954 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
1124 | case KW_can_apply: |
955 | case KW_can_apply: |
1125 | break; |
956 | break; |
1126 | |
957 | |
1127 | case KW_connected: |
958 | case KW_connected: |
1128 | add_button_link (op, op->map, thawer.get_sint32 ()); |
959 | add_button_link (this, map, f.get_sint32 ()); |
1129 | break; |
960 | break; |
1130 | |
961 | |
1131 | case KW_randomitems: |
962 | case KW_randomitems: |
1132 | op->randomitems = find_treasurelist (thawer.get_str ()); |
963 | if (f.get_str ()) |
|
|
964 | { |
|
|
965 | randomitems = |
|
|
966 | loading_arch |
|
|
967 | ? treasurelist::get (f.get_str ()) |
|
|
968 | : treasurelist::find (f.get_str ()); |
|
|
969 | |
1133 | //if (!op->randomitems) |
970 | if (!randomitems) |
1134 | // LOG (llevError, "%s uses unknown randomitems '%s'.\n", op->debug_desc (), thawer.get_str ()); |
971 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
|
|
972 | } |
|
|
973 | else |
|
|
974 | randomitems = 0; |
1135 | break; |
975 | break; |
1136 | |
976 | |
1137 | case KW_msg: |
977 | case KW_msg: |
1138 | thawer.get_ml (KW_endmsg, op->msg); |
978 | f.get_ml (KW_endmsg, msg); |
1139 | //TODO: allow longer messages |
979 | //TODO: allow longer messages |
1140 | if (strlen (op->msg) >= HUGE_BUF) |
980 | if (strlen (msg) >= HUGE_BUF) |
1141 | { |
981 | { |
1142 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
982 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); |
1143 | op->msg = "ERROR, please report: string too long, winged.\n"; |
983 | msg = "ERROR, please report: string too long, winged.\n"; |
1144 | } |
984 | } |
1145 | break; |
985 | break; |
1146 | |
986 | |
1147 | case KW_lore: |
987 | case KW_lore: |
1148 | thawer.get_ml (KW_endlore, op->lore); |
988 | f.get_ml (KW_endlore, lore); |
1149 | //TODO: allow longer messages |
989 | //TODO: allow longer messages |
1150 | /* Just print a warning so we can be reasonably safe |
990 | /* Just print a warning so we can be reasonably safe |
1151 | * about not overflowing the buffer. |
991 | * about not overflowing the buffer. |
1152 | */ |
992 | */ |
1153 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
993 | if (strlen (lore) > (HUGE_BUF / 2)) |
1154 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
994 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1155 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
995 | HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); |
1156 | break; |
996 | break; |
1157 | |
997 | |
1158 | case KW_editable: |
998 | case KW_editable: |
1159 | case KW_editor_folder: |
999 | case KW_editor_folder: |
1160 | break; |
1000 | break; |
1161 | |
1001 | |
1162 | case KW_More: // uppercase alias |
|
|
1163 | case KW_more: |
|
|
1164 | /* We need to record that this is a multipart object, |
|
|
1165 | * so the calling function can glue things back together |
|
|
1166 | */ |
|
|
1167 | ismore = 1; |
|
|
1168 | break; |
|
|
1169 | |
|
|
1170 | case KW_end: |
1002 | case KW_end: |
1171 | check_loaded_object (op); |
|
|
1172 | |
|
|
1173 | if (!arch_init) |
1003 | if (!loading_arch) |
1174 | op->instantiate (); |
1004 | instantiate (); |
1175 | |
1005 | |
1176 | return ismore ? LL_MORE : LL_NORMAL; |
1006 | f.next (); |
1177 | |
|
|
1178 | case KW_EOF: |
|
|
1179 | return LL_EOF; |
1007 | return true; |
1180 | |
1008 | |
1181 | case KW_ERROR: |
1009 | case KW_ERROR: |
1182 | set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); |
1010 | set_ob_key_value (this, f.kw_str, f.value, true); |
1183 | //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D |
1011 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
1184 | break; |
1012 | break; |
1185 | |
1013 | |
1186 | default: |
1014 | default: |
1187 | if (!thawer.parse_error (kw, "object", op->name)) |
1015 | if (!f.parse_error ("object", name)) |
1188 | return false; |
1016 | return false; |
1189 | break; |
1017 | break; |
1190 | } |
1018 | } |
|
|
1019 | |
|
|
1020 | f.next (); |
1191 | } |
1021 | } |
1192 | } |
1022 | } |
1193 | |
1023 | |
1194 | /* |
1024 | object * |
1195 | * Loads an object from the given file-pointer. |
1025 | object::read (object_thawer &f, maptile *map) |
1196 | * Variables will be read and parsed and patched into the object |
|
|
1197 | * until the string "end" is reached, or the end of the file. |
|
|
1198 | * |
|
|
1199 | * bufstat is used to determine various file attributes: |
|
|
1200 | * LO_REPATE (0): We are reading from the same buffer as the last call. |
|
|
1201 | * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions |
|
|
1202 | * will also be reading from this (treasure file, artifacts.) |
|
|
1203 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
|
|
1204 | * be reset. |
|
|
1205 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
|
|
1206 | * |
|
|
1207 | */ |
|
|
1208 | int |
|
|
1209 | load_object (object_thawer &fp, object *op, int map_flags) |
|
|
1210 | { |
1026 | { |
1211 | coroapi::cede_every (1000); // cede once in a while |
1027 | assert (f.kw == KW_arch); |
1212 | |
1028 | |
1213 | return parse_object (op, fp, map_flags); |
1029 | archetype *arch = archetype::find (f.get_str ()); |
|
|
1030 | |
|
|
1031 | if (!arch) |
|
|
1032 | { |
|
|
1033 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
|
|
1034 | arch = archetype::find ("earthwall"); |
|
|
1035 | } |
|
|
1036 | |
|
|
1037 | assert (arch); //D maybe use exception handling of sorts? |
|
|
1038 | |
|
|
1039 | f.next (); |
|
|
1040 | |
|
|
1041 | object *op = object::create (); |
|
|
1042 | |
|
|
1043 | op->map = map; |
|
|
1044 | arch->clone.copy_to (op); |
|
|
1045 | // copy_to activates, this should be fixed properly |
|
|
1046 | op->deactivate (); |
|
|
1047 | |
|
|
1048 | if (!op->parse_kv (f)) |
|
|
1049 | { |
|
|
1050 | op->destroy (true); |
|
|
1051 | return 0; |
|
|
1052 | } |
|
|
1053 | |
|
|
1054 | op->post_load_check (); |
|
|
1055 | return op; |
1214 | } |
1056 | } |
1215 | |
1057 | |
1216 | /* This takes a buffer, scans it for variables, and sets those variables |
1058 | /* This takes a buffer, scans it for variables, and sets those variables |
1217 | * as appropriate in op. |
1059 | * as appropriate in op. |
1218 | * |
1060 | * |
… | |
… | |
1220 | * override values and in c_wiz to mutate values. |
1062 | * override values and in c_wiz to mutate values. |
1221 | */ |
1063 | */ |
1222 | int |
1064 | int |
1223 | set_variable (object *op, char *buf) |
1065 | set_variable (object *op, char *buf) |
1224 | { |
1066 | { |
1225 | object_thawer thawer (buf, (AV *)0); |
1067 | object_thawer f (buf, (AV *)0); |
1226 | |
1068 | |
1227 | return parse_object (op, thawer, 0); |
1069 | f.next (); |
1228 | } |
1070 | return op->parse_kv (f); |
1229 | |
|
|
1230 | /* |
|
|
1231 | * Initialises the array of variable-names. Needed before any |
|
|
1232 | * objects can be loaded. Called by init_library(). |
|
|
1233 | */ |
|
|
1234 | |
|
|
1235 | void |
|
|
1236 | init_vars () |
|
|
1237 | { |
|
|
1238 | } |
1071 | } |
1239 | |
1072 | |
1240 | /* This returns a string of the integer movement type */ |
1073 | /* This returns a string of the integer movement type */ |
1241 | #if 0 |
1074 | #if 0 |
1242 | // unused function |
1075 | // unused function |
… | |
… | |
1287 | return retbuf + 1; |
1120 | return retbuf + 1; |
1288 | } |
1121 | } |
1289 | #endif |
1122 | #endif |
1290 | |
1123 | |
1291 | // compare *op against *tmp and output differences |
1124 | // compare *op against *tmp and output differences |
1292 | void |
1125 | static void |
1293 | put (object_freezer &f, object *op, object *tmp) |
1126 | write_diff (object_freezer &f, object *op, object *tmp) |
1294 | { |
1127 | { |
1295 | static const keyword resist_save[NROFATTACKS] = { |
1128 | static const keyword resist_save[NROFATTACKS] = { |
1296 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1129 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1297 | # include "attackinc.h" |
1130 | # include "attackinc.h" |
1298 | # undef def |
1131 | # undef def |
… | |
… | |
1322 | KW_monster, |
1155 | KW_monster, |
1323 | KW_friendly, |
1156 | KW_friendly, |
1324 | KW_generator, |
1157 | KW_generator, |
1325 | KW_is_thrown, |
1158 | KW_is_thrown, |
1326 | KW_auto_apply, |
1159 | KW_auto_apply, |
1327 | KW_NULL, // was KW_treasure |
1160 | KW_treasure_env, |
1328 | KW_player_sold, |
1161 | KW_player_sold, |
1329 | /* 20 */ |
1162 | /* 20 */ |
1330 | KW_see_invisible, |
1163 | KW_see_invisible, |
1331 | KW_can_roll, |
1164 | KW_can_roll, |
1332 | KW_overlay_floor, |
1165 | KW_overlay_floor, |
… | |
… | |
1393 | KW_can_use_skill, |
1226 | KW_can_use_skill, |
1394 | KW_been_applied, |
1227 | KW_been_applied, |
1395 | /* 80 */ |
1228 | /* 80 */ |
1396 | KW_has_ready_scroll, |
1229 | KW_has_ready_scroll, |
1397 | KW_can_use_rod, |
1230 | KW_can_use_rod, |
1398 | KW_NULL, |
1231 | KW_precious, |
1399 | KW_can_use_horn, |
1232 | KW_can_use_horn, |
1400 | KW_make_invisible, |
1233 | KW_make_invisible, |
1401 | KW_inv_locked, |
1234 | KW_inv_locked, |
1402 | KW_is_wooded, |
1235 | KW_is_wooded, |
1403 | KW_is_hilly, |
1236 | KW_is_hilly, |
… | |
… | |
1469 | f.put (KW_msg, KW_endmsg, op->msg); |
1302 | f.put (KW_msg, KW_endmsg, op->msg); |
1470 | if (op->lore != tmp->lore) |
1303 | if (op->lore != tmp->lore) |
1471 | f.put (KW_lore, KW_endlore, op->lore); |
1304 | f.put (KW_lore, KW_endlore, op->lore); |
1472 | |
1305 | |
1473 | CMP_OUT (other_arch); |
1306 | CMP_OUT (other_arch); |
1474 | CMP_OUT (face); |
1307 | |
|
|
1308 | if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); |
1475 | |
1309 | |
1476 | if (op->animation_id != tmp->animation_id) |
1310 | if (op->animation_id != tmp->animation_id) |
1477 | if (op->animation_id) |
1311 | if (op->animation_id) |
1478 | { |
1312 | { |
1479 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1313 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
… | |
… | |
1576 | if (op->flag != tmp->flag) |
1410 | if (op->flag != tmp->flag) |
1577 | for (i = 0; i <= NUM_FLAGS; i++) |
1411 | for (i = 0; i <= NUM_FLAGS; i++) |
1578 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1412 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1579 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1413 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1580 | |
1414 | |
1581 | /* Save body locations */ |
1415 | // save body locations |
1582 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1416 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1583 | if (op->body_info[i] != tmp->body_info[i]) |
1417 | if (op->slot[i].info != tmp->slot[i].info) |
1584 | f.put (body_locations[i].save_name, op->body_info[i]); |
1418 | f.put (body_locations[i].save_name, op->slot[i].info); |
1585 | } |
1419 | } |
1586 | |
1420 | |
1587 | /* |
1421 | /* |
1588 | * Dumps all variables in an object to a file. |
1422 | * Dumps all variables in an object to a file. |
1589 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1423 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1590 | * the only place this is not set is when saving the player. |
1424 | * the only place this is not set is when saving the player. |
1591 | */ |
1425 | */ |
1592 | void |
1426 | bool |
1593 | save_object (object_freezer &fp, object *op, int flag) |
1427 | object::write (object_freezer &f) |
1594 | { |
1428 | { |
1595 | /* Even if the object does have an owner, it would seem that we should |
1429 | /* Even if the object does have an owner, it would seem that we should |
1596 | * still save it. |
1430 | * still save it. |
1597 | */ |
1431 | */ |
1598 | if (op->owner) |
1432 | if (owner) |
1599 | return; |
1433 | return true; |
1600 | |
1434 | |
1601 | /* If it is unpaid and we don't want to save those, just return. */ |
|
|
1602 | if (!(flag & 1) && op->flag [FLAG_UNPAID]) |
|
|
1603 | return; |
|
|
1604 | |
|
|
1605 | archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; |
1435 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1606 | |
1436 | |
1607 | fp.put (KW_arch, at->name); |
1437 | f.put (KW_arch, at->name); |
1608 | put (fp, op, &at->clone); |
1438 | write_diff (f, this, &at->clone); |
1609 | |
1439 | |
1610 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
|
|
1611 | |
|
|
1612 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1440 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1613 | save_object (fp, tmp, flag); |
1441 | tmp->write (f); |
1614 | |
1442 | |
1615 | fp.put (op); |
1443 | f.put (this); |
1616 | fp.put (KW_end); |
1444 | f.put (KW_end); |
|
|
1445 | |
|
|
1446 | return true; |
1617 | } |
1447 | } |
1618 | |
1448 | |
|
|
1449 | ///////////////////////////////////////////////////////////////////////////// |
|
|
1450 | |
|
|
1451 | // generic resource file load, |
|
|
1452 | // currently supports: region, treasures, archetypes |
|
|
1453 | bool load_resource_file (const char *filename) |
|
|
1454 | { |
|
|
1455 | object_thawer f (filename); |
|
|
1456 | |
|
|
1457 | bool success = false; |
|
|
1458 | bool seen_arch = false; |
|
|
1459 | |
|
|
1460 | f.next (); |
|
|
1461 | |
|
|
1462 | for (;;) |
|
|
1463 | { |
|
|
1464 | switch (f.kw) |
|
|
1465 | { |
|
|
1466 | case KW_region: |
|
|
1467 | if (!region::read (f)) |
|
|
1468 | goto finish; |
|
|
1469 | break; |
|
|
1470 | |
|
|
1471 | case KW_treasure: |
|
|
1472 | case KW_treasureone: |
|
|
1473 | if (!treasurelist::read (f)) |
|
|
1474 | goto finish; |
|
|
1475 | break; |
|
|
1476 | |
|
|
1477 | case KW_object: |
|
|
1478 | seen_arch = true; |
|
|
1479 | if (!archetype::read (f)) |
|
|
1480 | goto finish; |
|
|
1481 | break; |
|
|
1482 | |
|
|
1483 | case KW_EOF: |
|
|
1484 | success = true; |
|
|
1485 | goto finish; |
|
|
1486 | |
|
|
1487 | default: |
|
|
1488 | if (!f.parse_error ("resource file")) |
|
|
1489 | goto finish; |
|
|
1490 | |
|
|
1491 | f.next (); |
|
|
1492 | break; |
|
|
1493 | } |
|
|
1494 | } |
|
|
1495 | |
|
|
1496 | finish: |
|
|
1497 | if (seen_arch) |
|
|
1498 | init_archetype_pointers (); |
|
|
1499 | |
|
|
1500 | return success; |
|
|
1501 | } |
|
|
1502 | |