1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <loader.h> |
30 | #include <loader.h> |
31 | #include <sproto.h> |
31 | #include <sproto.h> |
32 | |
32 | |
33 | ///////////////////////////////////////////////////////////////////////////// |
33 | ///////////////////////////////////////////////////////////////////////////// |
34 | |
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35 | /* Maps the MOVE_* values to names */ |
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36 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
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37 | |
34 | |
38 | /* This table is only necessary to convert objects that existed before the |
35 | /* This table is only necessary to convert objects that existed before the |
39 | * spell object conversion to the new object. It was not practical |
36 | * spell object conversion to the new object. It was not practical |
40 | * to go through every mapping looking for every potion, rod, wand, etc |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
41 | * that had a sp set and update to the new value. So this maps the |
38 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
253 | "spell_cause_rabies", /* 204 */ |
250 | "spell_cause_rabies", /* 204 */ |
254 | "spell_glyph", /* 205 */ |
251 | "spell_glyph", /* 205 */ |
255 | NULL |
252 | NULL |
256 | }; |
253 | }; |
257 | |
254 | |
258 | extern int arch_init; |
255 | extern bool loading_arch; |
259 | |
256 | |
260 | /* This function checks the object after it has been loaded (when we |
257 | /* This function checks the object after it has been loaded (when we |
261 | * get the 'end' in the input stream). This function can be used to |
258 | * get the 'end' in the input stream). This function can be used to |
262 | * deal with legacy objects where fields may have changed. It can also be used |
259 | * deal with legacy objects where fields may have changed. It can also be used |
263 | * to check for objects to make sure there are no common errors. |
260 | * to check for objects to make sure there are no common errors. |
264 | */ |
261 | */ |
265 | static void |
262 | void |
266 | check_loaded_object (object *op) |
263 | object::post_load_check () |
267 | { |
264 | { |
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265 | // as a kind of a hack, we now adjust the range, shield and combat slots |
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266 | switch (type) |
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267 | { |
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268 | case BOW: |
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269 | case WAND: |
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270 | case ROD: |
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271 | case HORN: |
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272 | case SKILL: // maybe have to think about this one, as skills get applied togethr with their governing weapons |
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273 | case SKILL_TOOL: |
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274 | if (slot [body_range].info != 1) |
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275 | { |
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276 | LOG (llevInfo, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
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277 | slot [body_range].info = 1; |
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278 | } |
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279 | break; |
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280 | |
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281 | case WEAPON: |
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282 | if (slot [body_combat].info != 1) |
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283 | { |
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284 | LOG (llevInfo, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
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285 | slot [body_combat].info = 1; |
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286 | } |
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287 | break; |
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288 | |
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289 | case SHIELD: |
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290 | if (slot [body_shield].info != 1) |
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291 | { |
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292 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
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293 | slot [body_shield].info = 1; |
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294 | } |
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295 | break; |
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296 | |
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297 | case PLAYER: |
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298 | if (slot [body_shield].info != 1) |
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299 | { |
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300 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
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301 | slot [body_shield].info = 1; |
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302 | } |
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303 | |
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304 | if (slot [body_combat].info != 1) |
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305 | { |
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306 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_combat].info); |
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307 | slot [body_combat].info = 1; |
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308 | } |
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309 | break; |
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310 | } |
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311 | |
268 | /* We do some specialised handling to handle legacy cases of name_pl. |
312 | /* We do some specialised handling to handle legacy cases of name_pl. |
269 | * If the object doesn't have a name_pl, we just use the object name - |
313 | * If the object doesn't have a name_pl, we just use the object name - |
270 | * this isn't perfect (things won't be properly pluralised), but works to |
314 | * this isn't perfect (things won't be properly pluralised), but works to |
271 | * that degree (5 heart is still quite understandable). But the case we |
315 | * that degree (5 heart is still quite understandable). But the case we |
272 | * also have to catch is if this object is not using the normal name for |
316 | * also have to catch is if this object is not using the normal name for |
273 | * the object. In that case, we also want to use the loaded name. |
317 | * the object. In that case, we also want to use the loaded name. |
274 | * Otherwise, what happens is that the the plural name will lose |
318 | * Otherwise, what happens is that the the plural name will lose |
275 | * information (appear as just 'hearts' and not 'goblins heart') |
319 | * information (appear as just 'hearts' and not 'goblins heart') |
276 | */ |
320 | */ |
277 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
321 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
278 | op->name_pl = 0; |
322 | name_pl = 0; |
279 | |
323 | |
280 | if (!op->name_pl) |
324 | if (!name_pl) |
281 | op->name_pl = op->name; |
325 | name_pl = name; |
282 | |
326 | |
283 | /* objects now have a materialname. try to patch it in */ |
327 | /* objects now have a materialname. try to patch it in */ |
284 | if (!(op->is_weapon () && op->level > 0)) |
328 | if (!(is_weapon () && level > 0)) |
285 | { |
329 | { |
286 | if (op->map != NULL) |
330 | if (map != NULL) |
287 | set_materialname (op, op->map->difficulty, NULL); |
331 | set_materialname (this, map->difficulty, NULL); |
288 | else |
332 | else |
289 | set_materialname (op, 5, NULL); |
333 | set_materialname (this, 5, NULL); |
290 | } |
334 | } |
291 | |
335 | |
292 | /* only do these when program is first run - a bit |
336 | /* only do these when program is first run - a bit |
293 | * excessive to do this at every run - most of this is |
337 | * excessive to do this at every run - most of this is |
294 | * really just to catch any errors - program will still run, but |
338 | * really just to catch any errors - program will still run, but |
295 | * not in the ideal fashion. |
339 | * not in the ideal fashion. |
296 | */ |
340 | */ |
297 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
341 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
298 | { |
342 | { |
299 | if (!op->skill) |
343 | if (!skill) |
300 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
344 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
301 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
345 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
302 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
346 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
303 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
347 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
304 | } |
348 | } |
305 | |
349 | |
306 | /* We changed last_heal to gen_sp_armour, which is what it |
350 | /* We changed last_heal to gen_sp_armour, which is what it |
307 | * really does for many objects. Need to catch any in maps |
351 | * really does for many objects. Need to catch any in maps |
308 | * that may have an old value. |
352 | * that may have an old value. |
309 | */ |
353 | */ |
310 | if (op->type == WEAPON |
354 | if (type == WEAPON |
311 | || op->type == ARMOUR || op->type == HELMET |
355 | || type == ARMOUR || type == HELMET |
312 | || op->type == SHIELD || op->type == RING |
356 | || type == SHIELD || type == RING |
313 | || op->type == BOOTS || op->type == GLOVES |
357 | || type == BOOTS || type == GLOVES |
314 | || op->type == AMULET || op->type == GIRDLE |
358 | || type == AMULET || type == GIRDLE |
315 | || op->type == BRACERS || op->type == CLOAK) |
359 | || type == BRACERS || type == CLOAK) |
316 | { |
360 | { |
317 | if (op->last_heal) |
361 | if (last_heal) |
318 | { |
362 | { |
319 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
363 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
320 | op->gen_sp_armour = op->last_heal; |
364 | gen_sp_armour = last_heal; |
321 | op->last_heal = 0; |
365 | last_heal = 0; |
322 | } |
366 | } |
323 | |
367 | |
324 | int ip = calc_item_power (op, 0); |
368 | int ip = calc_item_power (this, 0); |
325 | |
369 | |
326 | /* Legacy objects from before item power was in the game */ |
370 | /* Legacy objects from before item power was in the game */ |
327 | if (!op->item_power && ip) |
371 | if (!item_power && ip) |
328 | { |
372 | { |
329 | if (ip > 3) |
373 | if (ip > 3) |
330 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
374 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
331 | |
375 | |
332 | op->item_power = ip; |
376 | item_power = ip; |
333 | } |
377 | } |
334 | |
378 | |
335 | /* Check for possibly bogus values. Has to meet both these criteria - |
379 | /* Check for possibly bogus values. Has to meet both these criteria - |
336 | * something that has item_power 1 is probably just fine if our calculated |
380 | * something that has item_power 1 is probably just fine if our calculated |
337 | * value is 1 or 2 - these values are small enough that hard to be precise. |
381 | * value is 1 or 2 - these values are small enough that hard to be precise. |
338 | * similarly, it item_power is 0, the first check will always pass, |
382 | * similarly, it item_power is 0, the first check will always pass, |
339 | * but not the second one. |
383 | * but not the second one. |
340 | */ |
384 | */ |
341 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
385 | if (ip > 2 * item_power && ip > (item_power + 3)) |
342 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
386 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
343 | } |
387 | } |
344 | |
388 | |
345 | /* Old spellcasting object - need to load in the appropiate object */ |
389 | /* Old spellcasting object - need to load in the appropiate object */ |
346 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
390 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
347 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
391 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
348 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
392 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
349 | { |
393 | { |
350 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
394 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
351 | * in that spell was stored in sp. |
395 | * in that spell was stored in sp. |
352 | */ |
396 | */ |
353 | object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
397 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
354 | insert_ob_in_ob (tmp, op); |
398 | insert_ob_in_ob (tmp, this); |
355 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
399 | randomitems = NULL; /* So another spell isn't created for this object */ |
356 | } |
400 | } |
357 | |
401 | |
358 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
402 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
359 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
403 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
360 | { |
404 | { |
361 | object *tmp = get_archetype_by_object_name (op->slaying); |
405 | object *tmp = get_archetype_by_object_name (slaying); |
362 | insert_ob_in_ob (tmp, op); |
406 | insert_ob_in_ob (tmp, this); |
363 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
407 | randomitems = NULL; /* So another spell isn't created for this object */ |
364 | /* without this, value is all screwed up */ |
408 | /* without this, value is all screwed up */ |
365 | op->value = op->arch->clone.value * op->inv->value; |
409 | value = arch->clone.value * inv->value; |
366 | } |
410 | } |
367 | |
411 | |
368 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
412 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
369 | { |
413 | { |
370 | if (op->stats.hp > op->stats.maxhp) |
414 | if (stats.hp > stats.maxhp) |
371 | { |
415 | { |
372 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
416 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
373 | op->stats.maxhp = op->stats.hp; |
417 | stats.maxhp = stats.hp; |
374 | } |
418 | } |
375 | |
419 | |
376 | /* The archs just need to be updated for this */ |
420 | /* The archs just need to be updated for this */ |
377 | if (op->move_type == 0) |
421 | if (move_type == 0) |
378 | op->move_type = MOVE_WALK; |
422 | move_type = MOVE_WALK; |
379 | } |
423 | } |
380 | |
424 | |
381 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
425 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
382 | { |
426 | { |
383 | /* Object will duplicate it's content as part of the |
427 | /* Object will duplicate it's content as part of the |
384 | * generation process. To do this, we must flag inventory |
428 | * generation process. To do this, we must flag inventory |
385 | * so it remains unevaluated concerning the randomitems and |
429 | * so it remains unevaluated concerning the randomitems and |
386 | * the living (a demonlord shouldn't cast from inside generator!) |
430 | * the living (a demonlord shouldn't cast from inside generator!) |
387 | */ |
431 | */ |
388 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
432 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
389 | } |
433 | } |
390 | |
434 | |
391 | /* Handle player movers. We use move_type for player movers |
435 | /* Handle player movers. We use move_type for player movers |
392 | * because they operate on their own time (move_on |
436 | * because they operate on their own time (move_on |
393 | * would potentially cause them to be triggered when someone steps |
437 | * would potentially cause them to be triggered when someone steps |
394 | * on them). If move_type is set, presume person knows what they |
438 | * on them). If move_type is set, presume person knows what they |
395 | * are doing, otherwise, set move_type based on maxhp value. |
439 | * are doing, otherwise, set move_type based on maxhp value. |
396 | */ |
440 | */ |
397 | if (op->type == PLAYERMOVER) |
441 | if (type == PLAYERMOVER) |
398 | { |
442 | { |
399 | if (!op->move_type) |
443 | if (!move_type) |
400 | { |
444 | { |
401 | if (op->stats.maxhp) |
445 | if (stats.maxhp) |
402 | { |
446 | { |
403 | op->move_type = MOVE_ALL; |
447 | move_type = MOVE_ALL; |
404 | op->stats.maxhp = 0; |
448 | stats.maxhp = 0; |
405 | } |
449 | } |
406 | else |
450 | else |
407 | op->move_type = MOVE_WALK; |
451 | move_type = MOVE_WALK; |
408 | } |
452 | } |
409 | } |
453 | } |
410 | |
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411 | } |
454 | } |
412 | |
455 | |
413 | static void |
456 | static void |
414 | set_move (MoveType & mt, const char *str) |
457 | set_move (MoveType &mt, const char *str) |
415 | { |
458 | { |
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459 | static const struct flagstr { |
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460 | const char *name; |
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461 | MoveType flags; |
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462 | } move_flags[] = { |
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463 | { "walk" , MOVE_WALK }, |
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464 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
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465 | { "fly_low" , MOVE_FLY_LOW }, |
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466 | { "fly_high", MOVE_FLY_HIGH }, |
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467 | { "swim" , MOVE_SWIM }, |
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468 | { "boat" , MOVE_BOAT }, |
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469 | { "ship" , MOVE_SHIP }, |
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470 | { "all" , MOVE_ALL }, |
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471 | }; |
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472 | |
416 | if (!str) |
473 | if (!str) |
417 | { |
474 | { |
418 | mt = 0; |
475 | mt = 0; |
419 | return; |
476 | return; |
420 | } |
477 | } |
… | |
… | |
427 | |
484 | |
428 | mt = 0; |
485 | mt = 0; |
429 | |
486 | |
430 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
487 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
431 | { |
488 | { |
432 | if (!strcasecmp (str, "all")) |
489 | bool negate = 0; |
433 | mt |= MOVE_ALL; |
490 | |
434 | else |
491 | if (*str == '-') |
435 | { |
492 | { |
436 | int i, negate = 0; |
493 | negate = 1; |
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494 | str++; |
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495 | } |
437 | |
496 | |
438 | if (*str == '-') |
497 | for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) |
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498 | { |
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499 | if (!strcmp (f->name, str)) |
439 | { |
500 | { |
440 | negate = 1; |
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441 | str++; |
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442 | } |
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443 | |
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444 | for (i = 0; move_name[i]; i++) |
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445 | { |
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446 | if (!strcasecmp (move_name[i], str)) |
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447 | { |
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448 | if (negate) |
501 | if (negate) |
449 | mt &= ~(1 << i); |
502 | mt &= ~f->flags; |
450 | else |
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451 | mt |= (1 << i); |
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452 | |
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453 | break; |
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454 | } |
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455 | } |
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456 | |
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457 | if (!move_name[i]) |
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458 | { |
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459 | /* fly is a special case - covers both fly_low and |
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460 | * fly_high - since it doesn't match to a specific |
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461 | * single bit, have to special case it. |
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462 | */ |
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463 | if (!strcasecmp (str, "flying")) |
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464 | { |
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465 | if (negate) |
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466 | mt &= ~MOVE_FLYING; |
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467 | else |
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468 | mt |= MOVE_FLYING; |
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469 | } |
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470 | else |
503 | else |
471 | LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); |
504 | mt |= f->flags; |
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505 | |
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506 | goto next; |
472 | } |
507 | } |
473 | } |
508 | } |
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509 | |
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510 | LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); |
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511 | |
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512 | next: ; |
474 | } |
513 | } |
475 | } |
514 | } |
476 | |
515 | |
477 | #define GET_FLAG(op,flag) \ |
516 | #define GET_FLAG(op,flag) \ |
478 | if (f.get_sint32 ()) \ |
517 | if (f.get_sint32 ()) \ |
… | |
… | |
481 | CLEAR_FLAG (op, flag) \ |
520 | CLEAR_FLAG (op, flag) \ |
482 | |
521 | |
483 | bool |
522 | bool |
484 | object::parse_kv (object_thawer &f) |
523 | object::parse_kv (object_thawer &f) |
485 | { |
524 | { |
486 | assert (f.kw == KW_object || f.kw == KW_arch); |
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487 | |
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488 | if (f.kw == KW_object) |
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489 | f.get (name); // preset name from object name |
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490 | |
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491 | f.next (); |
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492 | |
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493 | object *op_inv = inv; |
525 | object *op_inv = inv; |
494 | |
526 | |
495 | for (;;) |
527 | for (;;) |
496 | { |
528 | { |
497 | switch (f.kw) |
529 | switch (f.kw) |
… | |
… | |
559 | } |
591 | } |
560 | } |
592 | } |
561 | continue; |
593 | continue; |
562 | |
594 | |
563 | case KW_other_arch: |
595 | case KW_other_arch: |
|
|
596 | other_arch = |
|
|
597 | loading_arch |
|
|
598 | ? archetype::get (f.get_str ()) |
564 | other_arch = archetype::find (f.get_str ()); |
599 | : archetype::find (f.get_str ()); |
|
|
600 | |
|
|
601 | if (!other_arch) |
|
|
602 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
565 | break; |
603 | break; |
566 | |
604 | |
567 | case KW_animation: |
605 | case KW_animation: |
568 | { |
606 | { |
569 | CLEAR_FLAG (this, FLAG_ANIMATE); |
607 | CLEAR_FLAG (this, FLAG_ANIMATE); |
… | |
… | |
595 | move_slow |= MOVE_WALK; |
633 | move_slow |= MOVE_WALK; |
596 | f.get (move_slow_penalty); |
634 | f.get (move_slow_penalty); |
597 | break; |
635 | break; |
598 | |
636 | |
599 | case KW_face: |
637 | case KW_face: |
600 | face = &new_faces[FindFace (f.get_str (), 0)]; |
638 | face = face_find (f.get_str ()); |
601 | break; |
639 | break; |
602 | |
640 | |
603 | case KW_x: f.get (x); break; |
641 | case KW_x: f.get (x); break; |
604 | case KW_y: f.get (y); break; |
642 | case KW_y: f.get (y); break; |
605 | |
643 | |
… | |
… | |
841 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
879 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
842 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
880 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
843 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
881 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
844 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
882 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
845 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
883 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
|
|
884 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
|
|
885 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
846 | |
886 | |
847 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
887 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
848 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
888 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
849 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
889 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
850 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
890 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
886 | case KW_glow_radius: f.get (glow_radius); break; |
926 | case KW_glow_radius: f.get (glow_radius); break; |
887 | case KW_weapontype: f.get (weapontype); break; |
927 | case KW_weapontype: f.get (weapontype); break; |
888 | case KW_tooltype: f.get (tooltype); break; |
928 | case KW_tooltype: f.get (tooltype); break; |
889 | case KW_casting_time: f.get (casting_time); break; |
929 | case KW_casting_time: f.get (casting_time); break; |
890 | case KW_elevation: f.get (elevation); break; |
930 | case KW_elevation: f.get (elevation); break; |
891 | case KW_smoothlevel: f.get (smoothlevel); break; |
931 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
892 | case KW_client_type: f.get (client_type); break; |
932 | case KW_client_type: f.get (client_type); break; |
893 | case KW_duration: f.get (duration); break; |
933 | case KW_duration: f.get (duration); break; |
894 | case KW_range: f.get (range); break; |
934 | case KW_range: f.get (range); break; |
895 | case KW_range_modifier: f.get (range_modifier); break; |
935 | case KW_range_modifier: f.get (range_modifier); break; |
896 | case KW_dam_modifier: f.get (dam_modifier); break; |
936 | case KW_dam_modifier: f.get (dam_modifier); break; |
897 | case KW_duration_modifier: f.get (duration_modifier); break; |
937 | case KW_duration_modifier: f.get (duration_modifier); break; |
898 | |
938 | |
899 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
939 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
900 | //TODO: parse from other include files |
940 | //TODO: parse from other include files |
901 | case KW_body_range: f.get (body_info[0]); break; |
941 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
902 | case KW_body_arm: f.get (body_info[1]); break; |
942 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
903 | case KW_body_torso: f.get (body_info[2]); break; |
943 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
904 | case KW_body_head: f.get (body_info[3]); break; |
944 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
905 | case KW_body_neck: f.get (body_info[4]); break; |
945 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
906 | case KW_body_skill: f.get (body_info[5]); break; |
946 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
907 | case KW_body_finger: f.get (body_info[6]); break; |
947 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
908 | case KW_body_shoulder: f.get (body_info[7]); break; |
948 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
909 | case KW_body_foot: f.get (body_info[8]); break; |
949 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
910 | case KW_body_hand: f.get (body_info[9]); break; |
950 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
911 | case KW_body_wrist: f.get (body_info[10]); break; |
951 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
912 | case KW_body_waist: f.get (body_info[11]); break; |
952 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
|
|
953 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
|
|
954 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
913 | case KW_can_apply: |
955 | case KW_can_apply: |
914 | break; |
956 | break; |
915 | |
957 | |
916 | case KW_connected: |
958 | case KW_connected: |
917 | add_button_link (this, map, f.get_sint32 ()); |
959 | add_button_link (this, map, f.get_sint32 ()); |
918 | break; |
960 | break; |
919 | |
961 | |
920 | case KW_randomitems: |
962 | case KW_randomitems: |
921 | randomitems = find_treasurelist (f.get_str ()); |
963 | if (f.get_str ()) |
|
|
964 | { |
|
|
965 | randomitems = |
|
|
966 | loading_arch |
|
|
967 | ? treasurelist::get (f.get_str ()) |
|
|
968 | : treasurelist::find (f.get_str ()); |
|
|
969 | |
922 | //if (!randomitems) |
970 | if (!randomitems) |
923 | // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
971 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
|
|
972 | } |
|
|
973 | else |
|
|
974 | randomitems = 0; |
924 | break; |
975 | break; |
925 | |
976 | |
926 | case KW_msg: |
977 | case KW_msg: |
927 | f.get_ml (KW_endmsg, msg); |
978 | f.get_ml (KW_endmsg, msg); |
928 | //TODO: allow longer messages |
979 | //TODO: allow longer messages |
… | |
… | |
947 | case KW_editable: |
998 | case KW_editable: |
948 | case KW_editor_folder: |
999 | case KW_editor_folder: |
949 | break; |
1000 | break; |
950 | |
1001 | |
951 | case KW_end: |
1002 | case KW_end: |
952 | check_loaded_object (this); |
|
|
953 | |
|
|
954 | if (!arch_init) |
1003 | if (!loading_arch) |
955 | instantiate (); |
1004 | instantiate (); |
956 | |
1005 | |
957 | f.next (); |
1006 | f.next (); |
958 | return true; |
1007 | return true; |
959 | |
1008 | |
… | |
… | |
971 | f.next (); |
1020 | f.next (); |
972 | } |
1021 | } |
973 | } |
1022 | } |
974 | |
1023 | |
975 | object * |
1024 | object * |
976 | object::read (object_thawer &f) |
1025 | object::read (object_thawer &f, maptile *map) |
977 | { |
1026 | { |
978 | assert (f.kw == KW_arch); |
1027 | assert (f.kw == KW_arch); |
979 | |
1028 | |
980 | archetype *arch = archetype::find (f.get_str ()); |
1029 | archetype *arch = archetype::find (f.get_str ()); |
|
|
1030 | |
|
|
1031 | if (!arch) |
|
|
1032 | { |
|
|
1033 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
|
|
1034 | arch = archetype::find ("earthwall"); |
|
|
1035 | } |
|
|
1036 | |
981 | assert (arch); //D maybe use exception handling of sorts? |
1037 | assert (arch); //D maybe use exception handling of sorts? |
982 | |
1038 | |
|
|
1039 | f.next (); |
|
|
1040 | |
983 | object *op = object::create (); |
1041 | object *op = object::create (); |
984 | |
1042 | |
985 | op->arch = arch; |
1043 | op->map = map; |
986 | arch->clone.copy_to (op); |
1044 | arch->clone.copy_to (op); |
987 | // copy_to activates, this should be fixed properly |
1045 | // copy_to activates, this should be fixed properly |
988 | op->deactivate (); |
1046 | op->deactivate (); |
989 | |
1047 | |
990 | if (!op->parse_kv (f)) |
1048 | if (!op->parse_kv (f)) |
991 | { |
1049 | { |
992 | delete op; |
1050 | op->destroy (true); |
993 | return 0; |
1051 | return 0; |
994 | } |
1052 | } |
995 | |
1053 | |
|
|
1054 | op->post_load_check (); |
996 | return op; |
1055 | return op; |
997 | } |
1056 | } |
998 | |
1057 | |
999 | /* This takes a buffer, scans it for variables, and sets those variables |
1058 | /* This takes a buffer, scans it for variables, and sets those variables |
1000 | * as appropriate in op. |
1059 | * as appropriate in op. |
… | |
… | |
1005 | int |
1064 | int |
1006 | set_variable (object *op, char *buf) |
1065 | set_variable (object *op, char *buf) |
1007 | { |
1066 | { |
1008 | object_thawer f (buf, (AV *)0); |
1067 | object_thawer f (buf, (AV *)0); |
1009 | |
1068 | |
|
|
1069 | f.next (); |
1010 | return op->parse_kv (f); |
1070 | return op->parse_kv (f); |
1011 | } |
1071 | } |
1012 | |
1072 | |
1013 | /* This returns a string of the integer movement type */ |
1073 | /* This returns a string of the integer movement type */ |
1014 | #if 0 |
1074 | #if 0 |
… | |
… | |
1095 | KW_monster, |
1155 | KW_monster, |
1096 | KW_friendly, |
1156 | KW_friendly, |
1097 | KW_generator, |
1157 | KW_generator, |
1098 | KW_is_thrown, |
1158 | KW_is_thrown, |
1099 | KW_auto_apply, |
1159 | KW_auto_apply, |
1100 | KW_NULL, // was KW_treasure |
1160 | KW_treasure_env, |
1101 | KW_player_sold, |
1161 | KW_player_sold, |
1102 | /* 20 */ |
1162 | /* 20 */ |
1103 | KW_see_invisible, |
1163 | KW_see_invisible, |
1104 | KW_can_roll, |
1164 | KW_can_roll, |
1105 | KW_overlay_floor, |
1165 | KW_overlay_floor, |
… | |
… | |
1166 | KW_can_use_skill, |
1226 | KW_can_use_skill, |
1167 | KW_been_applied, |
1227 | KW_been_applied, |
1168 | /* 80 */ |
1228 | /* 80 */ |
1169 | KW_has_ready_scroll, |
1229 | KW_has_ready_scroll, |
1170 | KW_can_use_rod, |
1230 | KW_can_use_rod, |
1171 | KW_NULL, |
1231 | KW_precious, |
1172 | KW_can_use_horn, |
1232 | KW_can_use_horn, |
1173 | KW_make_invisible, |
1233 | KW_make_invisible, |
1174 | KW_inv_locked, |
1234 | KW_inv_locked, |
1175 | KW_is_wooded, |
1235 | KW_is_wooded, |
1176 | KW_is_hilly, |
1236 | KW_is_hilly, |
… | |
… | |
1242 | f.put (KW_msg, KW_endmsg, op->msg); |
1302 | f.put (KW_msg, KW_endmsg, op->msg); |
1243 | if (op->lore != tmp->lore) |
1303 | if (op->lore != tmp->lore) |
1244 | f.put (KW_lore, KW_endlore, op->lore); |
1304 | f.put (KW_lore, KW_endlore, op->lore); |
1245 | |
1305 | |
1246 | CMP_OUT (other_arch); |
1306 | CMP_OUT (other_arch); |
1247 | CMP_OUT (face); |
1307 | |
|
|
1308 | if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); |
1248 | |
1309 | |
1249 | if (op->animation_id != tmp->animation_id) |
1310 | if (op->animation_id != tmp->animation_id) |
1250 | if (op->animation_id) |
1311 | if (op->animation_id) |
1251 | { |
1312 | { |
1252 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1313 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
… | |
… | |
1349 | if (op->flag != tmp->flag) |
1410 | if (op->flag != tmp->flag) |
1350 | for (i = 0; i <= NUM_FLAGS; i++) |
1411 | for (i = 0; i <= NUM_FLAGS; i++) |
1351 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1412 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1352 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1413 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1353 | |
1414 | |
1354 | /* Save body locations */ |
1415 | // save body locations |
1355 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1416 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1356 | if (op->body_info[i] != tmp->body_info[i]) |
1417 | if (op->slot[i].info != tmp->slot[i].info) |
1357 | f.put (body_locations[i].save_name, op->body_info[i]); |
1418 | f.put (body_locations[i].save_name, op->slot[i].info); |
1358 | } |
1419 | } |
1359 | |
1420 | |
1360 | /* |
1421 | /* |
1361 | * Dumps all variables in an object to a file. |
1422 | * Dumps all variables in an object to a file. |
1362 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1423 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
… | |
… | |
1385 | return true; |
1446 | return true; |
1386 | } |
1447 | } |
1387 | |
1448 | |
1388 | ///////////////////////////////////////////////////////////////////////////// |
1449 | ///////////////////////////////////////////////////////////////////////////// |
1389 | |
1450 | |
|
|
1451 | // generic resource file load, |
|
|
1452 | // currently supports: region, treasures, archetypes |
1390 | bool load_resource_file (const char *filename) |
1453 | bool load_resource_file (const char *filename) |
1391 | { |
1454 | { |
1392 | object_thawer f (filename); |
1455 | object_thawer f (filename); |
|
|
1456 | |
|
|
1457 | bool success = false; |
|
|
1458 | bool seen_arch = false; |
1393 | |
1459 | |
1394 | f.next (); |
1460 | f.next (); |
1395 | |
1461 | |
1396 | for (;;) |
1462 | for (;;) |
1397 | { |
1463 | { |
1398 | switch (f.kw) |
1464 | switch (f.kw) |
1399 | { |
1465 | { |
1400 | case KW_region: |
1466 | case KW_region: |
1401 | if (!region::read (f)) |
1467 | if (!region::read (f)) |
1402 | return false; |
1468 | goto finish; |
|
|
1469 | break; |
|
|
1470 | |
|
|
1471 | case KW_treasure: |
|
|
1472 | case KW_treasureone: |
|
|
1473 | if (!treasurelist::read (f)) |
|
|
1474 | goto finish; |
|
|
1475 | break; |
|
|
1476 | |
|
|
1477 | case KW_object: |
|
|
1478 | seen_arch = true; |
|
|
1479 | if (!archetype::read (f)) |
|
|
1480 | goto finish; |
1403 | break; |
1481 | break; |
1404 | |
1482 | |
1405 | case KW_EOF: |
1483 | case KW_EOF: |
1406 | return true; |
1484 | success = true; |
|
|
1485 | goto finish; |
1407 | |
1486 | |
1408 | default: |
1487 | default: |
1409 | if (!f.parse_error ("resource file")) |
1488 | if (!f.parse_error ("resource file")) |
1410 | return false; |
1489 | goto finish; |
|
|
1490 | |
|
|
1491 | f.next (); |
|
|
1492 | break; |
1411 | } |
1493 | } |
1412 | |
|
|
1413 | f.next (); |
|
|
1414 | } |
1494 | } |
|
|
1495 | |
|
|
1496 | finish: |
|
|
1497 | if (seen_arch) |
|
|
1498 | init_archetype_pointers (); |
|
|
1499 | |
|
|
1500 | return success; |
1415 | } |
1501 | } |
1416 | |
1502 | |