--- deliantra/server/common/loader.C 2007/04/17 18:40:31 1.70 +++ deliantra/server/common/loader.C 2007/05/05 04:40:40 1.75 @@ -1,5 +1,5 @@ /* - * CrossFire, A Multiplayer game for X-windows + * CrossFire, A Multiplayer game * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 2002 Mark Wedel & Crossfire Development Team @@ -420,6 +420,7 @@ { "fly_high", MOVE_FLY_HIGH }, { "swim" , MOVE_SWIM }, { "boat" , MOVE_BOAT }, + { "ship" , MOVE_SHIP }, { "all" , MOVE_ALL }, }; @@ -475,13 +476,6 @@ bool object::parse_kv (object_thawer &f) { - assert (f.kw == KW_object || f.kw == KW_arch); - - if (f.kw == KW_object) - f.get (name); // preset name from object name - - f.next (); - object *op_inv = inv; for (;;) @@ -841,6 +835,8 @@ case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; + case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; + case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; @@ -926,6 +922,8 @@ if (!randomitems) LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); } + else + randomitems = 0; break; case KW_msg: @@ -992,6 +990,8 @@ assert (arch); //D maybe use exception handling of sorts? + f.next (); + object *op = object::create (); op->map = map; @@ -1019,7 +1019,7 @@ { object_thawer f (buf, (AV *)0); - f.kw = KW_arch; // special hack so that parse_kv skips + f.next (); return op->parse_kv (f); } @@ -1110,7 +1110,7 @@ KW_generator, KW_is_thrown, KW_auto_apply, - KW_NULL, // was KW_treasure + KW_treasure_env, KW_player_sold, /* 20 */ KW_see_invisible, @@ -1181,7 +1181,7 @@ /* 80 */ KW_has_ready_scroll, KW_can_use_rod, - KW_NULL, + KW_precious, KW_can_use_horn, KW_make_invisible, KW_inv_locked, @@ -1440,6 +1440,9 @@ default: if (!f.parse_error ("resource file")) goto finish; + + f.next (); + break; } }