--- deliantra/server/common/loader.C 2007/06/04 12:19:08 1.87 +++ deliantra/server/common/loader.C 2007/07/04 06:38:35 1.91 @@ -1,23 +1,22 @@ /* - * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the Free - * Software Foundation; either version 2 of the License, or (at your option) - * any later version. + * Crossfire TRT is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * for more details. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License along - * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 - * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . * * The authors can be reached via e-mail to */ @@ -327,7 +326,7 @@ * Otherwise, what happens is that the the plural name will lose * information (appear as just 'hearts' and not 'goblins heart') */ - if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) + if (arch && name != arch->object::name && name_pl == arch->object::name_pl) name_pl = 0; if (!name_pl) @@ -412,7 +411,7 @@ insert_ob_in_ob (tmp, this); randomitems = NULL; /* So another spell isn't created for this object */ /* without this, value is all screwed up */ - value = arch->clone.value * inv->value; + value = arch->value * inv->value; } if (QUERY_FLAG (this, FLAG_MONSTER)) @@ -1026,7 +1025,7 @@ object *op = object::create (); op->map = map; - arch->clone.copy_to (op); + arch->copy_to (op); // copy_to activates, this should be fixed properly op->deactivate (); @@ -1287,8 +1286,8 @@ f.put (KW_msg, KW_endmsg, op->msg); if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); - if (op->other_arch != tmp->other_arch) - f.put (KW_other_arch, op->other_arch ? &op->other_arch->archname : 0); + + CMP_OUT (other_arch); if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); @@ -1298,10 +1297,10 @@ f.put (KW_animation, animations[GET_ANIM_ID (op)].name); if (!QUERY_FLAG (op, FLAG_ANIMATE)) - f.put (KW_is_animated, (sint32) 0); + f.put (KW_is_animated, (sint32)0); } else - f.put (KW_animation, (const char *) 0); + f.put (KW_animation, (const char *)0); CMP_OUT2 (str, stats.Str); CMP_OUT2 (dex, stats.Dex); @@ -1420,7 +1419,7 @@ archetype *at = arch ? (archetype *)arch : empty_archetype; f.put (KW_arch, at->archname); - write_diff (f, this, &at->clone); + write_diff (f, this, at); for (object *tmp = inv; tmp; tmp = tmp->below) tmp->write (f);