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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.13 by root, Mon Sep 11 20:28:37 2006 UTC vs.
Revision 1.39 by elmex, Wed Jan 3 02:51:09 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
28 27
29 28
30#include <global.h> 29#include <global.h>
31#include <loader.h> 30#include <loader.h>
32#include <newserver.h>
33#include <sproto.h> 31#include <sproto.h>
34 32
35/* Maps the MOVE_* values to names */ 33/* Maps the MOVE_* values to names */
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 35
255 NULL 253 NULL
256}; 254};
257 255
258extern int arch_init; 256extern int arch_init;
259 257
260// return a suitable strign describign an objetc in enough detail to find it
261// used only in check_loaded_object: TODO remove static, move it elsewhere and
262// use it in more log messages.
263static char *
264op_debug_info_ (object *op, char *info)
265{
266 char info2[256 * 3];
267 char *p = info;
268
269 p += snprintf (p, 256, "%d=\"%s%s%s\"",
270 op->count, op->name ? (const char *) op->name : "(anon)", op->title ? " " : "", op->title ? (const char *) op->title : "");
271
272 if (op->env)
273 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
274
275 if (op->map)
276 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
277
278 return info;
279}
280
281static char *
282op_debug_info (object *op)
283{
284 static char info[256 * 3];
285
286 return op_debug_info_ (op, info);
287}
288
289/* This function checks the object after it has been loaded (when we 258/* This function checks the object after it has been loaded (when we
290 * get the 'end' in the input stream). This function can be used to 259 * get the 'end' in the input stream). This function can be used to
291 * deal with legacy objects where fields may have changed. It can also be used 260 * deal with legacy objects where fields may have changed. It can also be used
292 * to check for objects to make sure there are no common errors. 261 * to check for objects to make sure there are no common errors.
293 */ 262 */
294static void 263static void
295check_loaded_object (object *op) 264check_loaded_object (object *op)
296{ 265{
297 int ip; 266 int ip;
298 267
299 /* We do some specialized handling to handle legacy cases of name_pl. 268 /* We do some specialised handling to handle legacy cases of name_pl.
300 * If the object doesn't have a name_pl, we just use the object name - 269 * If the object doesn't have a name_pl, we just use the object name -
301 * this isn't perfect (things won't be properly pluralized), but works to 270 * this isn't perfect (things won't be properly pluralised), but works to
302 * that degree (5 heart is still quite understandable). But the case we 271 * that degree (5 heart is still quite understandable). But the case we
303 * also have to catch is if this object is not using the normal name for 272 * also have to catch is if this object is not using the normal name for
304 * the object. In that case, we also want to use the loaded name. 273 * the object. In that case, we also want to use the loaded name.
305 * Otherwise, what happens is that the the plural name will lose 274 * Otherwise, what happens is that the the plural name will lose
306 * information (appear as just 'hearts' and not 'goblins heart') 275 * information (appear as just 'hearts' and not 'goblins heart')
310 279
311 if (!op->name_pl) 280 if (!op->name_pl)
312 op->name_pl = op->name; 281 op->name_pl = op->name;
313 282
314 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
315 if (!(IS_WEAPON (op) && op->level > 0)) 284 if (!(op->is_weapon () && op->level > 0))
316 { 285 {
317 if (op->map != NULL) 286 if (op->map != NULL)
318 set_materialname (op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
319 else 288 else
320 set_materialname (op, 5, NULL); 289 set_materialname (op, 5, NULL);
326 */ 295 */
327 if ((op->type == WEAPON || op->type == BOW) && arch_init) 296 if ((op->type == WEAPON || op->type == BOW) && arch_init)
328 { 297 {
329 if (!op->skill) 298 if (!op->skill)
330 { 299 {
331 LOG (llevError, "Weapon %s lacks a skill.\n", op_debug_info (op)); 300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
332 } 301 }
333 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 302 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
334 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 303 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
335 { 304 {
336 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op_debug_info (op), op->body_info[1], &op->skill); 305 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
337 } 306 }
338 } 307 }
339 308
340 /* We changed last_heal to gen_sp_armour, which is what it 309 /* We changed last_heal to gen_sp_armour, which is what it
341 * really does for many objects. Need to catch any in maps 310 * really does for many objects. Need to catch any in maps
347 (op->type == BOOTS) || (op->type == GLOVES) || 316 (op->type == BOOTS) || (op->type == GLOVES) ||
348 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 317 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
349 { 318 {
350 if (op->last_heal) 319 if (op->last_heal)
351 { 320 {
352 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); 321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
353 op->gen_sp_armour = op->last_heal; 322 op->gen_sp_armour = op->last_heal;
354 op->last_heal = 0; 323 op->last_heal = 0;
355 } 324 }
356 if (editor) 325
357 ip = 0;
358 else
359 ip = calc_item_power (op, 0); 326 ip = calc_item_power (op, 0);
360 /* Legacy objects from before item power was in the game */ 327 /* Legacy objects from before item power was in the game */
361 if (!op->item_power && ip) 328 if (!op->item_power && ip)
362 { 329 {
363 if (ip > 3) 330 if (ip > 3)
364 { 331 {
365 LOG (llevDebug, "Object %s had no item power, using %d\n", op_debug_info (op), ip); 332 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
366 } 333 }
367 op->item_power = ip; 334 op->item_power = ip;
368 } 335 }
369 /* Check for possibly bogus values. Has to meet both these criteria - 336 /* Check for possibly bogus values. Has to meet both these criteria -
370 * something that has item_power 1 is probably just fine if our calculated 337 * something that has item_power 1 is probably just fine if our calculated
372 * similarly, it item_power is 0, the first check will always pass, 339 * similarly, it item_power is 0, the first check will always pass,
373 * but not the second one. 340 * but not the second one.
374 */ 341 */
375 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 342 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
376 { 343 {
377 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op_debug_info (op), ip, op->item_power); 344 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
378 } 345 }
379 346
380 } 347 }
381 /* Old spellcasting object - need to load in the appropiate object */ 348 /* Old spellcasting object - need to load in the appropiate object */
382 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 349 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
406 } 373 }
407 374
408 if (QUERY_FLAG (op, FLAG_MONSTER)) 375 if (QUERY_FLAG (op, FLAG_MONSTER))
409 { 376 {
410 if (op->stats.hp > op->stats.maxhp) 377 if (op->stats.hp > op->stats.maxhp)
411 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op_debug_info (op), op->stats.hp, op->stats.maxhp); 378 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
412 379
413 /* The archs just need to be updated for this */ 380 /* The archs just need to be updated for this */
414 if (op->move_type == 0) 381 if (op->move_type == 0)
415 op->move_type = MOVE_WALK; 382 op->move_type = MOVE_WALK;
416 } 383 }
384
417 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 385 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
418 { 386 {
419 /* Object will duplicate it's content as part of the 387 /* Object will duplicate it's content as part of the
420 * generation process. To do this, we must flag inventory 388 * generation process. To do this, we must flag inventory
421 * so it remains unevaluated concerning the randomitems and 389 * so it remains unevaluated concerning the randomitems and
517 SET_FLAG (op, flag); \ 485 SET_FLAG (op, flag); \
518 else \ 486 else \
519 CLEAR_FLAG (op, flag) \ 487 CLEAR_FLAG (op, flag) \
520 488
521int 489int
522parse_object (object *op, object_thawer & thawer, int map_flags) 490parse_object (object *op, object_thawer &thawer, int map_flags)
523{ 491{
524 bool ismore = 0; 492 bool ismore = 0;
525 object *op_inv = op->inv; 493 object *op_inv = op->inv;
526 494
527 for (;;) 495 for (;;)
528 { 496 {
529 keyword kw = thawer.get_kv (); 497 keyword kw = thawer.get_kv ();
530 498
531 switch (kw) 499 switch (kw)
532 { 500 {
533 case KW_Object: // uppercase alias 501 case KW_Object: // uppercase alias
534 case KW_object: 502 case KW_object:
535 thawer.get (op->name); 503 thawer.get (op->name);
536 504
537 if (op->arch != NULL) 505 if (op->arch)
538 op->arch->name = op->name; 506 op->arch->name = op->name;
539 507
540 break; 508 break;
541 509
542 case KW_oid: 510 case KW_uuid:
543 thawer.get (op, thawer.get_sint32 ()); 511 if (const char *s = thawer.get_str ())
544 break;
545
546 case KW_name:
547 thawer.get (op->name);
548 break;
549 case KW_name_pl:
550 thawer.get (op->name_pl);
551 break;
552 case KW_title:
553 thawer.get (op->title);
554 break;
555 case KW_custom_name:
556 thawer.get (op->custom_name);
557 break;
558 case KW_attach:
559 thawer.get_ornull (op->attach);
560 break;
561 case KW_skill:
562 thawer.get_ornull (op->skill);
563 break;
564 case KW_race:
565 thawer.get_ornull (op->race);
566 break;
567 case KW_slaying:
568 thawer.get_ornull (op->slaying);
569 break;
570
571 case KW_arch:
572 { 512 {
573 const char *str = thawer.get_str (); 513 unsigned int version;
514 unsigned long long seq;
574 515
575 if (op->arch) 516 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
576 { 517 {
577 /* If op->arch has been set, then this new object 518 op->uuid.seq = seq;
578 * must be part of the inventory. So process
579 * appropriately.
580 */
581 archetype *arch = find_archetype (str);
582
583 object *tmp;
584
585 if (arch != NULL)
586 tmp = arch_to_object (arch);
587 else 519 break;
588 {
589 tmp = get_object ();
590 /* record the name of the broken object */
591 tmp->name = str;
592 }
593
594 parse_object (tmp, thawer, map_flags);
595
596 if (tmp->arch)
597 {
598 // was: insert_ob_in_ob (tmp, op);
599 // but manually adding it can improve map loading times a lot
600 // also, appending instead of prepending keeps the
601 // save ordering the same between repeated load/saves.
602 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
603 CLEAR_FLAG (tmp, FLAG_REMOVED);
604
605 if (!op_inv)
606 {
607 op->inv = tmp;
608 tmp->above = 0;
609 }
610 else
611 {
612 while (op_inv->below)
613 op_inv = op_inv->below;
614
615 op_inv->below = tmp;
616 tmp->above = op_inv;
617 }
618
619 tmp->below = 0;
620 tmp->env = op;
621 op_inv = tmp;
622 }
623 else
624 {
625 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
626 free_object (tmp);
627 }
628 }
629 else
630 {
631 /* This is the actual archetype definition then */
632 op->arch = find_archetype (str);
633
634 if (op->arch != NULL)
635 copy_object (&op->arch->clone, op);
636 else if (!arch_init)
637 /* record the name of the broken object */
638 op->name = str;
639 } 520 }
640 } 521 }
522
523 op->uuid = gen_uuid ();
641 break; 524 break;
642 525
643 case KW_other_arch: 526 case KW_oid:
644 op->other_arch = find_archetype (thawer.get_str ()); 527 thawer.get (op, thawer.get_sint32 ());
645 break; 528 break;
646 529
530 case KW_name: thawer.get (op->name); break;
531 case KW_name_pl: thawer.get (op->name_pl); break;
532 case KW_title: thawer.get (op->title); break;
533 case KW_custom_name: thawer.get (op->custom_name); break;
534
535 case KW_attach: thawer.get_ornull (op->attach); break;
536 case KW_skill: thawer.get_ornull (op->skill); break;
537 case KW_race: thawer.get_ornull (op->race); break;
538 case KW_slaying: thawer.get_ornull (op->slaying); break;
539
647 case KW_animation: 540 case KW_arch:
648 { 541 {
649 const char *str = thawer.get_str (); 542 const char *str = thawer.get_str ();
650 543
651 if (!str) 544 if (op->arch)
652 {
653 op->animation_id = 0;
654 CLEAR_FLAG (op, FLAG_ANIMATE);
655 }
656 else
657 {
658 op->animation_id = find_animation (str);
659 SET_FLAG (op, FLAG_ANIMATE);
660 }
661 }
662
663 break;
664
665 case KW_last_heal:
666 thawer.get (op->last_heal);
667 break;
668 case KW_last_sp:
669 thawer.get (op->last_sp);
670 break;
671 case KW_last_grace:
672 thawer.get (op->last_grace);
673 break;
674 case KW_last_eat:
675 thawer.get (op->last_eat);
676 break;
677 case KW_speed_left:
678 thawer.get (op->speed_left);
679 break;
680
681 case KW_speed:
682 thawer.get (op->speed);
683
684 //TODO: maybe do in check_object
685 if (!(map_flags & MAP_STYLE))
686 { 545 {
687 if (op->speed < 0) 546 /* If op->arch has been set, then this new object
688 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 547 * must be part of the inventory. So process
689 548 * appropriately.
690 update_ob_speed (op);
691 } 549 */
550 archetype *arch = archetype::find (str);
692 551
693 break; 552 object *tmp;
694 553
695 case KW_slow_move: 554 if (arch)
696 op->move_slow |= MOVE_WALK; 555 tmp = arch_to_object (arch);
697 thawer.get (op->move_slow_penalty);
698 break;
699
700 case KW_face:
701 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
702 break;
703
704 case KW_x:
705 thawer.get (op->x);
706 break;
707 case KW_y:
708 thawer.get (op->y);
709 break;
710 case KW_Str: // uppercase alias
711 case KW_str:
712 thawer.get (op->stats.Str);
713 break;
714 case KW_Dex: // uppercase alias
715 case KW_dex:
716 thawer.get (op->stats.Dex);
717 break;
718 case KW_Con: // uppercase alias
719 case KW_con:
720 thawer.get (op->stats.Con);
721 break;
722 case KW_Wis: // uppercase alias
723 case KW_wis:
724 thawer.get (op->stats.Wis);
725 break;
726 case KW_Cha: // uppercase alias
727 case KW_cha:
728 thawer.get (op->stats.Cha);
729 break;
730 case KW_Int: // uppercase alias
731 case KW_int:
732 thawer.get (op->stats.Int);
733 break;
734 case KW_Pow: // uppercase alias
735 case KW_pow:
736 thawer.get (op->stats.Pow);
737 break;
738 case KW_hp:
739 thawer.get (op->stats.hp);
740 break;
741 case KW_maxhp:
742 thawer.get (op->stats.maxhp);
743 break;
744 case KW_sp:
745 thawer.get (op->stats.sp);
746 break;
747 case KW_maxsp:
748 thawer.get (op->stats.maxsp);
749 break;
750 case KW_grace:
751 thawer.get (op->stats.grace);
752 break;
753 case KW_maxgrace:
754 thawer.get (op->stats.maxgrace);
755 break;
756
757 case KW_exp:
758 thawer.get (op->stats.exp);
759 break;
760 case KW_perm_exp:
761 thawer.get (op->perm_exp);
762 break;
763 case KW_food:
764 thawer.get (op->stats.food);
765 break;
766 case KW_dam:
767 thawer.get (op->stats.dam);
768 break;
769 case KW_wc:
770 thawer.get (op->stats.wc);
771 break;
772 case KW_ac:
773 thawer.get (op->stats.ac);
774 break;
775 case KW_nrof:
776 thawer.get (op->nrof);
777 break;
778 case KW_level:
779 thawer.get (op->level);
780 break;
781 case KW_direction:
782 thawer.get (op->direction);
783 break;
784 case KW_type:
785 thawer.get (op->type);
786 break;
787 case KW_subtype:
788 thawer.get (op->subtype);
789 break;
790 case KW_value:
791 thawer.get (op->value);
792 break;
793 case KW_weight:
794 thawer.get (op->weight);
795 break;
796 case KW_carrying:
797 thawer.get (op->carrying);
798 break;
799 case KW_attacktype:
800 thawer.get (op->attacktype);
801 break;
802 case KW_path_attuned:
803 thawer.get (op->path_attuned);
804 break;
805 case KW_path_repelled:
806 thawer.get (op->path_repelled);
807 break;
808 case KW_path_denied:
809 thawer.get (op->path_denied);
810 break;
811 case KW_invisible:
812 thawer.get (op->invisible);
813 break;
814 case KW_magic:
815 thawer.get (op->magic);
816 break;
817 case KW_state:
818 thawer.get (op->state);
819 break;
820 case KW_move_slow_penalty:
821 thawer.get (op->move_slow_penalty);
822 break;
823 case KW_material:
824 thawer.get (op->material);
825 break;
826 case KW_materialname:
827 thawer.get (op->materialname);
828 break;
829
830 /* These are the new values */
831 case KW_move_block:
832 set_move (op->move_block, thawer.get_str ());
833 break;
834 case KW_move_allow:
835 set_move (op->move_allow, thawer.get_str ());
836 break;
837 case KW_move_type:
838 set_move (op->move_type, thawer.get_str ());
839 break;
840 case KW_move_on:
841 set_move (op->move_on, thawer.get_str ());
842 break;
843 case KW_move_off:
844 set_move (op->move_off, thawer.get_str ());
845 break;
846 case KW_move_slow:
847 set_move (op->move_slow, thawer.get_str ());
848 break;
849
850 /* These are all legacy - any new objects should use the move_ .. values */
851 case KW_no_pass:
852 {
853 if (thawer.get_sint32 ())
854 op->move_block = MOVE_ALL;
855 else 556 else
856 op->move_block = 0;
857 }
858
859 break;
860
861 /* These are all legacy - any new objects should use the move_ .. values */
862 case KW_walk_on:
863 { 557 {
864 if (thawer.get_sint32 ()) 558 tmp = object::create ();
865 op->move_on |= MOVE_WALK; 559 /* record the name of the broken object */
560 tmp->name = str;
561 }
562
563 // decativate the object we, as we are still going
564 // to read the speed value. Objects should be activated
565 // when the map, object or player is completly loaded.
566 tmp->deactivate ();
567
568 parse_object (tmp, thawer, map_flags);
569
570 if (tmp->arch)
571 {
572 // was: insert_ob_in_ob (tmp, op);
573 // but manually adding it can improve map loading times a lot
574 // also, appending instead of prepending keeps the
575 // save ordering the same between repeated load/saves.
576 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
577 CLEAR_FLAG (tmp, FLAG_REMOVED);
578
579 if (!op_inv)
580 {
581 op->inv = tmp;
582 tmp->above = 0;
583 }
584 else
585 {
586 while (op_inv->below)
587 op_inv = op_inv->below;
588
589 op_inv->below = tmp;
590 tmp->above = op_inv;
591 }
592
593 tmp->below = 0;
594 tmp->env = op;
595 op_inv = tmp;
596 }
866 else 597 else
867 op->move_on &= ~MOVE_WALK;
868 }
869
870 break;
871
872 /* These are all legacy - any new objects should use the move_ .. values */
873 case KW_walk_off:
874 {
875 if (thawer.get_sint32 ())
876 op->move_off |= MOVE_WALK;
877 else
878 op->move_off &= ~MOVE_WALK;
879 }
880 break;
881
882 /* These are all legacy - any new objects should use the move_ .. values */
883 case KW_fly_on:
884 {
885 if (thawer.get_sint32 ())
886 op->move_on |= MOVE_FLY_LOW;
887 else
888 op->move_on &= ~MOVE_FLY_LOW;
889 }
890 break;
891
892 /* These are all legacy - any new objects should use the move_ .. values */
893 case KW_fly_off:
894 {
895 if (thawer.get_sint32 ())
896 op->move_off |= MOVE_FLY_LOW;
897 else
898 op->move_off &= ~MOVE_FLY_LOW;
899 }
900 break;
901
902 //TODO: remove these after convertign archetypes
903 case KW_can_use_wand:
904 GET_FLAG (op, FLAG_USE_RANGE);
905 break;
906
907 /* These are all legacy - any new objects should use the move_ .. values */
908 case KW_flying:
909 {
910 if (thawer.get_sint32 ())
911 op->move_type |= MOVE_FLY_LOW;
912 else
913 op->move_type &= ~MOVE_FLY_LOW;
914 }
915 break;
916
917
918 case KW_identified:
919 GET_FLAG (op, FLAG_IDENTIFIED);
920 //TODO: move to check_object or so
921 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
922 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
923
924 break;
925
926 case KW_wiz:
927 GET_FLAG (op, FLAG_WIZ);
928 //TODO: move to check_object
929 if (QUERY_FLAG (op, FLAG_WIZ))
930 { 598 {
931 SET_FLAG (op, FLAG_WAS_WIZ); 599 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
932 SET_FLAG (op, FLAG_WIZPASS); 600 tmp->destroy ();
933 SET_FLAG (op, FLAG_WIZCAST); 601 }
934 } 602 }
935 else 603 else
936 { 604 {
937 CLEAR_FLAG (op, FLAG_WIZPASS); 605 /* This is the actual archetype definition then */
938 CLEAR_FLAG (op, FLAG_WIZCAST); 606 op->arch = archetype::find (str);
607
608 if (op->arch)
609 {
610 op->arch->clone.copy_to (op);
611 // copy_to activates, this should be fixed properly
612 op->deactivate ();
613 }
614 else if (!arch_init)
615 /* record the name of the broken object */
616 op->name = str;
939 } 617 }
618 }
940 break; 619 break;
941 620
621 case KW_other_arch:
622 op->other_arch = archetype::find (thawer.get_str ());
623 break;
624
625 case KW_animation:
626 {
627 const char *str = thawer.get_str ();
628
629 if (!str)
630 {
631 op->animation_id = 0;
632 CLEAR_FLAG (op, FLAG_ANIMATE);
633 }
634 else
635 {
636 op->animation_id = find_animation (str);
637 SET_FLAG (op, FLAG_ANIMATE);
638 }
639 }
640
641 break;
642
643 case KW_last_heal: thawer.get (op->last_heal); break;
644 case KW_last_sp: thawer.get (op->last_sp); break;
645 case KW_last_grace: thawer.get (op->last_grace); break;
646 case KW_last_eat: thawer.get (op->last_eat); break;
647 case KW_speed_left: thawer.get (op->speed_left); break;
648
649 case KW_speed:
650 thawer.get (op->speed);
651
652 //TODO: maybe do in check_object
653 // removed check for style maps
654 if (op->speed < 0)
655 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
656
657 break;
658
659 case KW_slow_move:
660 op->move_slow |= MOVE_WALK;
661 thawer.get (op->move_slow_penalty);
662 break;
663
664 case KW_face:
665 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
666 break;
667
668 case KW_x: thawer.get (op->x); break;
669 case KW_y: thawer.get (op->y); break;
670
671 case KW_Str: // uppercase alias
672 case KW_str: thawer.get (op->stats.Str); break;
673 case KW_Dex: // uppercase alias
674 case KW_dex: thawer.get (op->stats.Dex); break;
675 case KW_Con: // uppercase alias
676 case KW_con: thawer.get (op->stats.Con); break;
677 case KW_Wis: // uppercase alias
678 case KW_wis: thawer.get (op->stats.Wis); break;
679 case KW_Cha: // uppercase alias
680 case KW_cha: thawer.get (op->stats.Cha); break;
681 case KW_Int: // uppercase alias
682 case KW_int: thawer.get (op->stats.Int); break;
683 case KW_Pow: // uppercase alias
684 case KW_pow: thawer.get (op->stats.Pow); break;
685
686 case KW_hp: thawer.get (op->stats.hp); break;
687 case KW_maxhp: thawer.get (op->stats.maxhp); break;
688 case KW_sp: thawer.get (op->stats.sp); break;
689 case KW_maxsp: thawer.get (op->stats.maxsp); break;
690 case KW_grace: thawer.get (op->stats.grace); break;
691 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
692
693 case KW_exp: thawer.get (op->stats.exp); break;
694 case KW_perm_exp: thawer.get (op->perm_exp); break;
695 case KW_food: thawer.get (op->stats.food); break;
696 case KW_dam: thawer.get (op->stats.dam); break;
697 case KW_wc: thawer.get (op->stats.wc); break;
698 case KW_ac: thawer.get (op->stats.ac); break;
699 case KW_nrof: thawer.get (op->nrof); break;
700 case KW_level: thawer.get (op->level); break;
701 case KW_direction: thawer.get (op->direction); break;
702 case KW_type: thawer.get (op->type); break;
703 case KW_subtype: thawer.get (op->subtype); break;
704 case KW_value: thawer.get (op->value); break;
705 case KW_weight: thawer.get (op->weight); break;
706 case KW_carrying: thawer.get (op->carrying); break;
707 case KW_attacktype: thawer.get (op->attacktype); break;
708 case KW_path_attuned: thawer.get (op->path_attuned); break;
709 case KW_path_repelled: thawer.get (op->path_repelled); break;
710 case KW_path_denied: thawer.get (op->path_denied); break;
711 case KW_invisible: thawer.get (op->invisible); break;
712 case KW_magic: thawer.get (op->magic); break;
713 case KW_state: thawer.get (op->state); break;
714 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
715 case KW_material: thawer.get (op->material); break;
716 case KW_materialname: thawer.get (op->materialname); break;
717
718 /* These are the new values */
719 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
720 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
721 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
722 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
723 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
724 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
725
726 /* These are all legacy - any new objects should use the move_ .. values */
727 case KW_no_pass:
728 {
729 if (thawer.get_sint32 ())
730 op->move_block = MOVE_ALL;
731 else
732 op->move_block = 0;
733 }
734
735 break;
736
737 /* These are all legacy - any new objects should use the move_ .. values */
738 case KW_walk_on:
739 {
740 if (thawer.get_sint32 ())
741 op->move_on |= MOVE_WALK;
742 else
743 op->move_on &= ~MOVE_WALK;
744 }
745
746 break;
747
748 /* These are all legacy - any new objects should use the move_ .. values */
749 case KW_walk_off:
750 {
751 if (thawer.get_sint32 ())
752 op->move_off |= MOVE_WALK;
753 else
754 op->move_off &= ~MOVE_WALK;
755 }
756 break;
757
758 /* These are all legacy - any new objects should use the move_ .. values */
942 case KW_friendly: 759 case KW_fly_on:
760 {
761 if (thawer.get_sint32 ())
762 op->move_on |= MOVE_FLY_LOW;
763 else
764 op->move_on &= ~MOVE_FLY_LOW;
765 }
766 break;
767
768 /* These are all legacy - any new objects should use the move_ .. values */
769 case KW_fly_off:
770 {
771 if (thawer.get_sint32 ())
772 op->move_off |= MOVE_FLY_LOW;
773 else
774 op->move_off &= ~MOVE_FLY_LOW;
775 }
776 break;
777
778 //TODO: remove these after converting archetypes
779 case KW_can_use_wand:
780 GET_FLAG (op, FLAG_USE_RANGE);
781 break;
782
783 /* These are all legacy - any new objects should use the move_ .. values */
784 case KW_flying:
785 {
786 if (thawer.get_sint32 ())
787 op->move_type |= MOVE_FLY_LOW;
788 else
789 op->move_type &= ~MOVE_FLY_LOW;
790 }
791 break;
792
793
794 case KW_identified:
943 GET_FLAG (op, FLAG_FRIENDLY); 795 GET_FLAG (op, FLAG_IDENTIFIED);
944 //TODO: move to check_object or so 796 //TODO: move to check_object or so
945 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) 797 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
946 add_friendly_object (op); 798 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
799
947 break; 800 break;
948 801
949 case KW_monster:
950 GET_FLAG (op, FLAG_MONSTER);
951 break;
952 case KW_neutral:
953 GET_FLAG (op, FLAG_NEUTRAL);
954 break;
955 case KW_no_attack:
956 GET_FLAG (op, FLAG_NO_ATTACK);
957 break;
958 case KW_no_damage:
959 GET_FLAG (op, FLAG_NO_DAMAGE);
960 break;
961 case KW_generator:
962 GET_FLAG (op, FLAG_GENERATOR);
963 break;
964 case KW_use_content_on_gen:
965 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
966 break;
967 case KW_is_thrown:
968 GET_FLAG (op, FLAG_IS_THROWN);
969 break;
970 case KW_auto_apply:
971 GET_FLAG (op, FLAG_AUTO_APPLY);
972 break;
973 case KW_treasure:
974 GET_FLAG (op, FLAG_TREASURE);
975 break;
976 case KW_see_invisible:
977 GET_FLAG (op, FLAG_SEE_INVISIBLE);
978 break;
979 case KW_can_roll:
980 GET_FLAG (op, FLAG_CAN_ROLL);
981 break;
982 case KW_overlay_floor:
983 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
984 break;
985 case KW_is_turnable:
986 GET_FLAG (op, FLAG_IS_TURNABLE);
987 break;
988 case KW_is_used_up:
989 GET_FLAG (op, FLAG_IS_USED_UP);
990 break;
991 case KW_alive:
992 GET_FLAG (op, FLAG_ALIVE);
993 break;
994 case KW_applied:
995 GET_FLAG (op, FLAG_APPLIED);
996 break;
997 case KW_unpaid:
998 GET_FLAG (op, FLAG_UNPAID);
999 break;
1000 case KW_is_animated:
1001 GET_FLAG (op, FLAG_ANIMATE);
1002 break;
1003 case KW_no_pick:
1004 GET_FLAG (op, FLAG_NO_PICK);
1005 break;
1006 case KW_reflecting:
1007 GET_FLAG (op, FLAG_REFLECTING);
1008 break;
1009 case KW_changing:
1010 GET_FLAG (op, FLAG_CHANGING);
1011 break;
1012 case KW_splitting:
1013 GET_FLAG (op, FLAG_SPLITTING);
1014 break;
1015 case KW_hitback:
1016 GET_FLAG (op, FLAG_HITBACK);
1017 break;
1018 case KW_startequip:
1019 GET_FLAG (op, FLAG_STARTEQUIP);
1020 break;
1021 case KW_blocksview:
1022 GET_FLAG (op, FLAG_BLOCKSVIEW);
1023 break;
1024 case KW_undead:
1025 GET_FLAG (op, FLAG_UNDEAD);
1026 break;
1027 case KW_scared:
1028 GET_FLAG (op, FLAG_SCARED);
1029 break;
1030 case KW_unaggressive:
1031 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1032 break;
1033 case KW_reflect_missile:
1034 GET_FLAG (op, FLAG_REFL_MISSILE);
1035 break;
1036 case KW_reflect_spell:
1037 GET_FLAG (op, FLAG_REFL_SPELL);
1038 break;
1039 case KW_no_magic:
1040 GET_FLAG (op, FLAG_NO_MAGIC);
1041 break;
1042 case KW_no_drop:
1043 GET_FLAG (op, FLAG_NO_DROP);
1044 break;
1045 case KW_random_movement:
1046 GET_FLAG (op, FLAG_RANDOM_MOVE);
1047 break;
1048 case KW_was_wiz: 802 case KW_wiz:
1049 GET_FLAG (op, FLAG_WAS_WIZ); 803 GET_FLAG (op, FLAG_WIZ);
1050 break; 804 //TODO: move to check_object
1051 case KW_no_fix_player:
1052 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1053 break;
1054 case KW_is_lightable:
1055 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1056 break;
1057 case KW_tear_down:
1058 GET_FLAG (op, FLAG_TEAR_DOWN);
1059 break;
1060 case KW_can_use_shield:
1061 GET_FLAG (op, FLAG_USE_SHIELD);
1062 break;
1063 case KW_can_cast_spell:
1064 GET_FLAG (op, FLAG_CAST_SPELL);
1065 break;
1066 case KW_can_use_scroll:
1067 GET_FLAG (op, FLAG_USE_SCROLL);
1068 break;
1069 case KW_can_use_range:
1070 GET_FLAG (op, FLAG_USE_RANGE);
1071 break;
1072 case KW_can_use_bow:
1073 GET_FLAG (op, FLAG_USE_BOW);
1074 break;
1075 case KW_can_use_armour:
1076 GET_FLAG (op, FLAG_USE_ARMOUR);
1077 break;
1078 case KW_can_use_weapon:
1079 GET_FLAG (op, FLAG_USE_WEAPON);
1080 break;
1081 case KW_can_use_ring:
1082 GET_FLAG (op, FLAG_USE_RING);
1083 break;
1084 case KW_has_ready_bow:
1085 GET_FLAG (op, FLAG_READY_BOW);
1086 break;
1087 case KW_xrays:
1088 GET_FLAG (op, FLAG_XRAYS);
1089 break;
1090 case KW_is_floor:
1091 GET_FLAG (op, FLAG_IS_FLOOR);
1092 break;
1093 case KW_lifesave:
1094 GET_FLAG (op, FLAG_LIFESAVE);
1095 break;
1096 case KW_no_strength:
1097 GET_FLAG (op, FLAG_NO_STRENGTH);
1098 break;
1099 case KW_sleep:
1100 GET_FLAG (op, FLAG_SLEEP);
1101 break;
1102 case KW_stand_still:
1103 GET_FLAG (op, FLAG_STAND_STILL);
1104 break;
1105 case KW_random_move:
1106 GET_FLAG (op, FLAG_RANDOM_MOVE);
1107 break;
1108 case KW_only_attack:
1109 GET_FLAG (op, FLAG_ONLY_ATTACK);
1110 break;
1111 case KW_activate_on_push:
1112 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1113 break;
1114 case KW_activate_on_release:
1115 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1116 break;
1117 case KW_confused:
1118 GET_FLAG (op, FLAG_CONFUSED);
1119 break;
1120 case KW_stealth:
1121 GET_FLAG (op, FLAG_STEALTH);
1122 break;
1123 case KW_cursed:
1124 GET_FLAG (op, FLAG_CURSED);
1125 break;
1126 case KW_damned:
1127 GET_FLAG (op, FLAG_DAMNED);
1128 break;
1129 case KW_see_anywhere:
1130 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1131 break;
1132 case KW_known_magical:
1133 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1134 break;
1135 case KW_known_cursed:
1136 GET_FLAG (op, FLAG_KNOWN_CURSED);
1137 break;
1138 case KW_can_use_skill:
1139 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1140 break;
1141 case KW_been_applied:
1142 GET_FLAG (op, FLAG_BEEN_APPLIED);
1143 break;
1144 case KW_has_ready_scroll:
1145 GET_FLAG (op, FLAG_READY_SCROLL);
1146 break;
1147 case KW_can_use_rod:
1148 GET_FLAG (op, FLAG_USE_ROD);
1149 break;
1150 case KW_can_use_horn:
1151 GET_FLAG (op, FLAG_USE_HORN);
1152 break;
1153 case KW_unique:
1154 GET_FLAG (op, FLAG_UNIQUE);
1155 break;
1156 case KW_make_invisible:
1157 GET_FLAG (op, FLAG_MAKE_INVIS);
1158 break;
1159 case KW_inv_locked:
1160 GET_FLAG (op, FLAG_INV_LOCKED);
1161 break;
1162 case KW_is_wooded:
1163 GET_FLAG (op, FLAG_IS_WOODED);
1164 break;
1165 case KW_is_hilly:
1166 GET_FLAG (op, FLAG_IS_HILLY);
1167 break;
1168 case KW_is_water:
1169 GET_FLAG (op, FLAG_IS_WATER);
1170 break;
1171 case KW_has_ready_skill:
1172 GET_FLAG (op, FLAG_READY_SKILL);
1173 break;
1174 case KW_has_ready_weapon:
1175 GET_FLAG (op, FLAG_READY_WEAPON);
1176 break;
1177 case KW_no_skill_ident:
1178 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1179 break;
1180 case KW_is_blind:
1181 GET_FLAG (op, FLAG_BLIND); 805 if (QUERY_FLAG (op, FLAG_WIZ))
1182 break;
1183 case KW_can_see_in_dark:
1184 GET_FLAG (op, FLAG_SEE_IN_DARK);
1185 break;
1186 case KW_is_cauldron:
1187 GET_FLAG (op, FLAG_IS_CAULDRON);
1188 break;
1189 case KW_no_steal:
1190 GET_FLAG (op, FLAG_NO_STEAL);
1191 break;
1192 case KW_one_hit:
1193 GET_FLAG (op, FLAG_ONE_HIT);
1194 break;
1195 case KW_berserk:
1196 GET_FLAG (op, FLAG_BERSERK);
1197 break;
1198 case KW_is_buildable:
1199 GET_FLAG (op, FLAG_IS_BUILDABLE);
1200 break;
1201
1202 case KW_armour:
1203 thawer.get (op->resist[ATNR_PHYSICAL]);
1204 break;
1205 case KW_resist_physical:
1206 thawer.get (op->resist[ATNR_PHYSICAL]);
1207 break;
1208 case KW_resist_magic:
1209 thawer.get (op->resist[ATNR_MAGIC]);
1210 break;
1211 case KW_resist_fire:
1212 thawer.get (op->resist[ATNR_FIRE]);
1213 break;
1214 case KW_resist_electricity:
1215 thawer.get (op->resist[ATNR_ELECTRICITY]);
1216 break;
1217 case KW_resist_cold:
1218 thawer.get (op->resist[ATNR_COLD]);
1219 break;
1220 case KW_resist_confusion:
1221 thawer.get (op->resist[ATNR_CONFUSION]);
1222 break;
1223 case KW_resist_acid:
1224 thawer.get (op->resist[ATNR_ACID]);
1225 break;
1226 case KW_resist_drain:
1227 thawer.get (op->resist[ATNR_DRAIN]);
1228 break;
1229 case KW_resist_weaponmagic:
1230 thawer.get (op->resist[ATNR_WEAPONMAGIC]);
1231 break;
1232 case KW_resist_ghosthit:
1233 thawer.get (op->resist[ATNR_GHOSTHIT]);
1234 break;
1235 case KW_resist_poison:
1236 thawer.get (op->resist[ATNR_POISON]);
1237 break;
1238 case KW_resist_slow:
1239 thawer.get (op->resist[ATNR_SLOW]);
1240 break;
1241 case KW_resist_paralyze:
1242 thawer.get (op->resist[ATNR_PARALYZE]);
1243 break;
1244 case KW_resist_turn_undead:
1245 thawer.get (op->resist[ATNR_TURN_UNDEAD]);
1246 break;
1247 case KW_resist_fear:
1248 thawer.get (op->resist[ATNR_FEAR]);
1249 break;
1250 case KW_resist_cancellation:
1251 thawer.get (op->resist[ATNR_CANCELLATION]);
1252 break;
1253 case KW_resist_deplete:
1254 thawer.get (op->resist[ATNR_DEPLETE]);
1255 break;
1256 case KW_resist_death:
1257 thawer.get (op->resist[ATNR_DEATH]);
1258 break;
1259 case KW_resist_chaos:
1260 thawer.get (op->resist[ATNR_CHAOS]);
1261 break;
1262 case KW_resist_counterspell:
1263 thawer.get (op->resist[ATNR_COUNTERSPELL]);
1264 break;
1265 case KW_resist_godpower:
1266 thawer.get (op->resist[ATNR_GODPOWER]);
1267 break;
1268 case KW_resist_holyword:
1269 thawer.get (op->resist[ATNR_HOLYWORD]);
1270 break;
1271 case KW_resist_blind:
1272 thawer.get (op->resist[ATNR_BLIND]);
1273 break;
1274 case KW_resist_internal:
1275 thawer.get (op->resist[ATNR_INTERNAL]);
1276 break;
1277 case KW_resist_life_stealing:
1278 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1279 break;
1280 case KW_resist_disease:
1281 thawer.get (op->resist[ATNR_DISEASE]);
1282 break;
1283
1284 case KW_luck:
1285 thawer.get (op->stats.luck);
1286 break;
1287 case KW_run_away:
1288 thawer.get (op->run_away);
1289 break;
1290 case KW_pick_up:
1291 thawer.get (op->pick_up);
1292 break;
1293 case KW_item_power:
1294 thawer.get (op->item_power);
1295 break;
1296 case KW_gen_sp_armour:
1297 thawer.get (op->gen_sp_armour);
1298 break;
1299 case KW_anim_speed:
1300 thawer.get (op->anim_speed);
1301 break;
1302 case KW_container:
1303 thawer.get (op->weight_limit);
1304 break;
1305 case KW_will_apply:
1306 thawer.get (op->will_apply);
1307 break;
1308 case KW_attack_movement:
1309 thawer.get (op->attack_movement);
1310 break;
1311 case KW_move_state:
1312 thawer.get (op->move_status);
1313 break;
1314 case KW_expmul:
1315 thawer.get (op->expmul);
1316 break;
1317 case KW_glow_radius:
1318 thawer.get (op->glow_radius);
1319 break;
1320 case KW_weapontype:
1321 thawer.get (op->weapontype);
1322 break;
1323 case KW_tooltype:
1324 thawer.get (op->tooltype);
1325 break;
1326 case KW_casting_time:
1327 thawer.get (op->casting_time);
1328 break;
1329 case KW_elevation:
1330 thawer.get (op->elevation);
1331 break;
1332 case KW_smoothlevel:
1333 thawer.get (op->smoothlevel);
1334 break;
1335 case KW_client_type:
1336 thawer.get (op->client_type);
1337 break;
1338 case KW_duration:
1339 thawer.get (op->duration);
1340 break;
1341 case KW_range:
1342 thawer.get (op->range);
1343 break;
1344 case KW_range_modifier:
1345 thawer.get (op->range_modifier);
1346 break;
1347 case KW_dam_modifier:
1348 thawer.get (op->dam_modifier);
1349 break;
1350 case KW_duration_modifier:
1351 thawer.get (op->duration_modifier);
1352 break;
1353
1354 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1355 //TODO: parse from other include files
1356 case KW_body_range:
1357 thawer.get (op->body_info[0]);
1358 break;
1359 case KW_body_arm:
1360 thawer.get (op->body_info[1]);
1361 break;
1362 case KW_body_torso:
1363 thawer.get (op->body_info[2]);
1364 break;
1365 case KW_body_head:
1366 thawer.get (op->body_info[3]);
1367 break;
1368 case KW_body_neck:
1369 thawer.get (op->body_info[4]);
1370 break;
1371 case KW_body_skill:
1372 thawer.get (op->body_info[5]);
1373 break;
1374 case KW_body_finger:
1375 thawer.get (op->body_info[6]);
1376 break;
1377 case KW_body_shoulder:
1378 thawer.get (op->body_info[7]);
1379 break;
1380 case KW_body_foot:
1381 thawer.get (op->body_info[8]);
1382 break;
1383 case KW_body_hand:
1384 thawer.get (op->body_info[9]);
1385 break;
1386 case KW_body_wrist:
1387 thawer.get (op->body_info[10]);
1388 break;
1389 case KW_body_waist:
1390 thawer.get (op->body_info[11]);
1391 break;
1392 case KW_can_apply:
1393 break;
1394
1395 case KW_connected:
1396 add_button_link (op, op->map, thawer.get_sint32 ());
1397 break;
1398
1399 case KW_randomitems:
1400 op->randomitems = find_treasurelist (thawer.get_str ());
1401 break;
1402
1403 case KW_msg:
1404 { 806 {
1405 thawer.get_ml (KW_endmsg, op->msg); 807 SET_FLAG (op, FLAG_WAS_WIZ);
1406 //TODO: allow longer messages 808 SET_FLAG (op, FLAG_WIZPASS);
1407 if (strlen (op->msg) >= HUGE_BUF) 809 SET_FLAG (op, FLAG_WIZCAST);
1408 {
1409 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1410 op->msg = "ERROR, please report: string too long, winged.\n";
1411 }
1412 } 810 }
1413 break; 811 else
1414
1415 case KW_lore:
1416 { 812 {
1417 shstr msgbuf; 813 CLEAR_FLAG (op, FLAG_WIZPASS);
1418 814 CLEAR_FLAG (op, FLAG_WIZCAST);
1419 thawer.get_ml (KW_endlore, op->lore);
1420 //TODO: allow longer messages
1421 /* Just print a warning so we can be reasonably safe
1422 * about not overflowing the buffer.
1423 */
1424 if (strlen (op->lore) > (HUGE_BUF / 2))
1425 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1426 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1427 } 815 }
1428 break; 816 break;
1429 817
818 case KW_friendly:
819 GET_FLAG (op, FLAG_FRIENDLY);
820 //TODO: move to check_object or so
821 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
822 add_friendly_object (op);
823 break;
824
825 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
826 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
827 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
828 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
829 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
830 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
831 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
832 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
833 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
834 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
835 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
836 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
837 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
838 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
839 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
840 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
841 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
842 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
843 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
844 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
845 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
846 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
847 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
848 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
849 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
850 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
851 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
852 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
853 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
854 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
855 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
856 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
857 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
858 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
859 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
860 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
861 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
862 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
863 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
864 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
865 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
866 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
867 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
868 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
869 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
870 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
871 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
872 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
873 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
874 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
875 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
876 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
877 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
878 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
879 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
880 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
881 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
882 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
883 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
884 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
885 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
886 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
887 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
888 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
889 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
890 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
891 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
892 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
893 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
894 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
895 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
896 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
897 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
898 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
899 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
900 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
901 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
902 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
903 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
904 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
905 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
906 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
907 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
908 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
909
910 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
911 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
912 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
913 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
914 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
915 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
916 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
917 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
918 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
919 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
920 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
921 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
922 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
923 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
924 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
925 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
926 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
927 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
928 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
929 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
930 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
931 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
932 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
933 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
934 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
935 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
936 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
937
938 case KW_luck: thawer.get (op->stats.luck); break;
939 case KW_run_away: thawer.get (op->run_away); break;
940 case KW_pick_up: thawer.get (op->pick_up); break;
941 case KW_item_power: thawer.get (op->item_power); break;
942 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
943 case KW_anim_speed: thawer.get (op->anim_speed); break;
944 case KW_container: thawer.get (op->weight_limit); break;
945 case KW_will_apply: thawer.get (op->will_apply); break;
946 case KW_attack_movement: thawer.get (op->attack_movement); break;
947 case KW_move_state: thawer.get (op->move_status); break;
948 case KW_expmul: thawer.get (op->expmul); break;
949 case KW_glow_radius: thawer.get (op->glow_radius); break;
950 case KW_weapontype: thawer.get (op->weapontype); break;
951 case KW_tooltype: thawer.get (op->tooltype); break;
952 case KW_casting_time: thawer.get (op->casting_time); break;
953 case KW_elevation: thawer.get (op->elevation); break;
954 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
955 case KW_client_type: thawer.get (op->client_type); break;
956 case KW_duration: thawer.get (op->duration); break;
957 case KW_range: thawer.get (op->range); break;
958 case KW_range_modifier: thawer.get (op->range_modifier); break;
959 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
960 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
961
962 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
963 //TODO: parse from other include files
964 case KW_body_range: thawer.get (op->body_info[0]); break;
965 case KW_body_arm: thawer.get (op->body_info[1]); break;
966 case KW_body_torso: thawer.get (op->body_info[2]); break;
967 case KW_body_head: thawer.get (op->body_info[3]); break;
968 case KW_body_neck: thawer.get (op->body_info[4]); break;
969 case KW_body_skill: thawer.get (op->body_info[5]); break;
970 case KW_body_finger: thawer.get (op->body_info[6]); break;
971 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
972 case KW_body_foot: thawer.get (op->body_info[8]); break;
973 case KW_body_hand: thawer.get (op->body_info[9]); break;
974 case KW_body_wrist: thawer.get (op->body_info[10]); break;
975 case KW_body_waist: thawer.get (op->body_info[11]); break;
976 case KW_can_apply:
977 break;
978
979 case KW_connected:
980 add_button_link (op, op->map, thawer.get_sint32 ());
981 break;
982
983 case KW_randomitems:
984 op->randomitems = find_treasurelist (thawer.get_str ());
985 break;
986
987 case KW_msg:
988 thawer.get_ml (KW_endmsg, op->msg);
989 //TODO: allow longer messages
990 if (strlen (op->msg) >= HUGE_BUF)
991 {
992 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
993 op->msg = "ERROR, please report: string too long, winged.\n";
994 }
995 break;
996
997 case KW_lore:
998 thawer.get_ml (KW_endlore, op->lore);
999 //TODO: allow longer messages
1000 /* Just print a warning so we can be reasonably safe
1001 * about not overflowing the buffer.
1002 */
1003 if (strlen (op->lore) > (HUGE_BUF / 2))
1004 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1005 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1006 break;
1007
1430 case KW_editable: 1008 case KW_editable:
1431 case KW_editor_folder: 1009 case KW_editor_folder:
1432 break; 1010 break;
1433 1011
1434 case KW_More: // uppercase alias 1012 case KW_More: // uppercase alias
1435 case KW_more: 1013 case KW_more:
1436 /* We need to record that this is a multipart object, 1014 /* We need to record that this is a multipart object,
1437 * so the calling function can glue things back together 1015 * so the calling function can glue things back together
1438 */ 1016 */
1439 ismore = 1; 1017 ismore = 1;
1440 break; 1018 break;
1441 1019
1442 case KW_end: 1020 case KW_end:
1443 check_loaded_object (op); 1021 check_loaded_object (op);
1444 1022
1445 if (!arch_init) 1023 if (!arch_init)
1446 op->instantiate (); 1024 op->instantiate ();
1447 1025
1448 return ismore ? LL_MORE : LL_NORMAL; 1026 return ismore ? LL_MORE : LL_NORMAL;
1449 1027
1450 case KW_EOF: 1028 case KW_EOF:
1451 return LL_EOF; 1029 return LL_EOF;
1452 1030
1453 case KW_ERROR: 1031 case KW_ERROR:
1454 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1032 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1455 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1033 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1456
1457 //TODO: skip line, ugly, factor parsing better
1458 if (thawer.last_value)
1459 thawer.line = thawer.last_value;
1460
1461 thawer.line += strlen (thawer.line) + 1;
1462
1463 break; 1034 break;
1464 1035
1465 default: 1036 default:
1466 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1037 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1467 break; 1038 break;
1468 } 1039 }
1469 } 1040 }
1470} 1041}
1471 1042
1472/* 1043/*
1481 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1052 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1482 * be reset. 1053 * be reset.
1483 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1054 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1484 * 1055 *
1485 */ 1056 */
1486
1487int 1057int
1488load_object (object_thawer & fp, object *op, int map_flags) 1058load_object (object_thawer &fp, object *op, int map_flags)
1489{ 1059{
1060 coroapi::cede_every (1000); // cede once in a while
1061
1490 return parse_object (op, fp, map_flags); 1062 return parse_object (op, fp, map_flags);
1491} 1063}
1492
1493 1064
1494/* This takes a buffer, scans it for variables, and sets those variables 1065/* This takes a buffer, scans it for variables, and sets those variables
1495 * as appropriate in op. 1066 * as appropriate in op.
1496 * 1067 *
1497 * This function appears to be used in only 2 places - in crossedit to 1068 * This function appears to be used in only 2 places - in crossedit to
1498 * override values and in c_wiz to mutate values. 1069 * override values and in c_wiz to mutate values.
1499 */ 1070 */
1500int 1071int
1501set_variable (object *op, char *buf) 1072set_variable (object *op, char *buf)
1502{ 1073{
1503 return 0;
1504#if 0
1505 int retval;
1506 object_thawer thawer (0); 1074 object_thawer thawer (buf, (AV *)0);
1507 1075
1508 strcpy (msgbuf, "");
1509 strcpy (lorebuf, "");
1510 retval = parse_object (op, thawer, 0); 1076 return parse_object (op, thawer, 0);
1511 yy_switch_to_buffer (yycurbuf);
1512 yy_delete_buffer (yybufstate);
1513 yy_pop_state ();
1514 return retval;
1515#endif
1516} 1077}
1517
1518/* This array equates the FLAG_ values with the V_ values. Use -1 to
1519 * put gaps in the array that should not be processed.
1520 * The order matches the order of the define values in 'define.h'.
1521 */
1522
1523/* This is a list of pointers that correspond to the FLAG_.. values.
1524 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1525 * the 15'th element of this array should match that name.
1526 * If an entry is NULL, that is a flag not to loaded/saved.
1527 */
1528static const char *const flag_names[NUM_FLAGS + 1] = {
1529 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1530 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1531 "is_animated", NULL /* slow_move */ ,
1532 NULL /* flying */ , "monster", "friendly", "generator",
1533 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1534 "see_invisible", "can_roll", "overlay_floor",
1535 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1536 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1537 "changing", "splitting", "hitback", "startequip",
1538 "blocksview", "undead", "scared", "unaggressive",
1539 "reflect_missile", "reflect_spell", /* 40 */
1540 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1541 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1542 "pick_up", "unique", "no_drop", /* 50 */
1543 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1544 "can_use_bow", "can_use_armour", "can_use_weapon",
1545 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1546 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1547 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1548 "stealth", NULL, NULL, "cursed", "damned",
1549 "see_anywhere", "known_magical", "known_cursed",
1550 "can_use_skill", "been_applied", /* 80 */
1551 "has_ready_scroll", "can_use_rod", NULL,
1552 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1553 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1554 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1555 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1556 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1557 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1558 NULL
1559};
1560
1561 1078
1562/* 1079/*
1563 * Initialises the array of variable-names. Needed before any 1080 * Initialises the array of variable-names. Needed before any
1564 * objects can be loaded. Called by init_library(). 1081 * objects can be loaded. Called by init_library().
1565 */ 1082 */
1620} 1137}
1621#endif 1138#endif
1622 1139
1623// compare *op against *tmp and output differences 1140// compare *op against *tmp and output differences
1624void 1141void
1625put (object_freezer & f, object *op, object *tmp) 1142put (object_freezer &f, object *op, object *tmp)
1626{ 1143{
1144 static const keyword resist_save[NROFATTACKS] = {
1145# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1146# include "attackinc.h"
1147# undef def
1148 };
1149
1150 /* This is a list of keywords that correspond to the FLAG_.. values.
1151 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1152 * the 15'th element of this array should match that name.
1153 * If an entry is NULL, that is a flag not to loaded/saved.
1154 */
1155 static const keyword flag_names [NUM_FLAGS] = {
1156 KW_alive,
1157 KW_wiz,
1158 KW_NULL,
1159 KW_NULL,
1160 KW_was_wiz,
1161 KW_applied,
1162 KW_unpaid,
1163 KW_can_use_shield,
1164 KW_no_pick,
1165 KW_NULL, // walk_on
1166 KW_NULL, // no_pass
1167 /* 10 */
1168 KW_is_animated,
1169 KW_NULL, // slow_move
1170 KW_NULL, // flying
1171 KW_monster,
1172 KW_friendly,
1173 KW_generator,
1174 KW_is_thrown,
1175 KW_auto_apply,
1176 KW_NULL, // was KW_treasure
1177 KW_player_sold,
1178 /* 20 */
1179 KW_see_invisible,
1180 KW_can_roll,
1181 KW_overlay_floor,
1182 KW_is_turnable,
1183 KW_NULL, // walk_off
1184 KW_NULL, // fly_on
1185 KW_NULL, // fly_off
1186 KW_is_used_up,
1187 KW_identified,
1188 KW_reflecting,
1189 /* 30 */
1190 KW_changing,
1191 KW_splitting,
1192 KW_hitback,
1193 KW_startequip,
1194 KW_blocksview,
1195 KW_undead,
1196 KW_scared,
1197 KW_unaggressive,
1198 KW_reflect_missile,
1199 KW_reflect_spell,
1200 /* 40 */
1201 KW_no_magic,
1202 KW_no_fix_player,
1203 KW_is_lightable,
1204 KW_tear_down,
1205 KW_run_away,
1206 KW_NULL, // pass_thru
1207 KW_NULL, // an_pass_thru
1208 KW_pick_up,
1209 KW_unique,
1210 KW_no_drop,
1211 /* 50 */
1212 KW_NULL, // wizcast
1213 KW_can_cast_spell,
1214 KW_can_use_scroll,
1215 KW_can_use_range,
1216 KW_can_use_bow,
1217 KW_can_use_armour,
1218 KW_can_use_weapon,
1219 KW_can_use_ring,
1220 KW_has_ready_range,
1221 KW_has_ready_bow,
1222 /* 60 */
1223 KW_xrays,
1224 KW_NULL,
1225 KW_is_floor,
1226 KW_lifesave,
1227 KW_no_strength,
1228 KW_sleep,
1229 KW_stand_still,
1230 KW_random_move,
1231 KW_only_attack,
1232 KW_confused,
1233 /* 70 */
1234 KW_stealth,
1235 KW_NULL,
1236 KW_NULL,
1237 KW_cursed,
1238 KW_damned,
1239 KW_see_anywhere,
1240 KW_known_magical,
1241 KW_known_cursed,
1242 KW_can_use_skill,
1243 KW_been_applied,
1244 /* 80 */
1245 KW_has_ready_scroll,
1246 KW_can_use_rod,
1247 KW_NULL,
1248 KW_can_use_horn,
1249 KW_make_invisible,
1250 KW_inv_locked,
1251 KW_is_wooded,
1252 KW_is_hilly,
1253 KW_has_ready_skill,
1254 KW_has_ready_weapon,
1255 /* 90 */
1256 KW_no_skill_ident,
1257 KW_is_blind,
1258 KW_can_see_in_dark,
1259 KW_is_cauldron,
1260 KW_NULL,
1261 KW_no_steal,
1262 KW_one_hit,
1263 KW_NULL,
1264 KW_berserk,
1265 KW_neutral,
1266 /* 100 */
1267 KW_no_attack,
1268 KW_no_damage,
1269 KW_NULL,
1270 KW_NULL,
1271 KW_activate_on_push,
1272 KW_activate_on_release,
1273 KW_is_water,
1274 KW_use_content_on_gen,
1275 KW_NULL,
1276 KW_is_buildable,
1277 /* 110 */
1278 };
1279
1627 int i; 1280 int i;
1628 1281
1629 /* This saves the key/value lists. We do it first so that any 1282 /* This saves the key/value lists. We do it first so that any
1630 * keys that match field names will be overwritten by the loader. 1283 * keys that match field names will be overwritten by the loader.
1631 */ 1284 */
1633 { 1286 {
1634 /* Find the field in the opposing member. */ 1287 /* Find the field in the opposing member. */
1635 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1288 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1636 1289
1637 /* If there's no partnering field, or it's got a different value, save our field. */ 1290 /* If there's no partnering field, or it's got a different value, save our field. */
1638 if (arch_field == NULL || my_field->value != arch_field->value) 1291 if (!arch_field || my_field->value != arch_field->value)
1639 f.put (my_field->key, my_field->value); 1292 f.put (my_field->key, my_field->value);
1640 } 1293 }
1641 1294
1642 /* We don't need to worry about the arch's extra fields - they 1295 /* We don't need to worry about the arch's extra fields - they
1643 * will get taken care of the copy_object function. 1296 * will get taken care of the copy_to method.
1644 */ 1297 */
1298
1299 {
1300 char uids[64];
1301 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1302 f.put (KW_uuid, (const char *)uids);
1303 }
1645 1304
1646#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1305#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1647#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1306#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1648 1307
1649 CMP_OUT (name); 1308 CMP_OUT (name);
1658 if (op->lore != tmp->lore) 1317 if (op->lore != tmp->lore)
1659 f.put (KW_lore, KW_endlore, op->lore); 1318 f.put (KW_lore, KW_endlore, op->lore);
1660 1319
1661 CMP_OUT (other_arch); 1320 CMP_OUT (other_arch);
1662 CMP_OUT (face); 1321 CMP_OUT (face);
1663
1664 if (!op->face || !op->face->name)
1665 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1666 1322
1667 if (op->animation_id != tmp->animation_id) 1323 if (op->animation_id != tmp->animation_id)
1668 if (op->animation_id) 1324 if (op->animation_id)
1669 { 1325 {
1670 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1326 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1762 CMP_OUT (move_on); 1418 CMP_OUT (move_on);
1763 CMP_OUT (move_off); 1419 CMP_OUT (move_off);
1764 CMP_OUT (move_slow); 1420 CMP_OUT (move_slow);
1765 CMP_OUT (move_slow_penalty); 1421 CMP_OUT (move_slow_penalty);
1766 1422
1767 if (!COMPARE_FLAGS (op, tmp)) 1423 if (op->flag != tmp->flag)
1768 for (i = 0; i <= NUM_FLAGS; i++) 1424 for (i = 0; i <= NUM_FLAGS; i++)
1769 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1425 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1770 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1426 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1771 1427
1772 /* Save body locations */ 1428 /* Save body locations */
1773 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1429 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1774 if (op->body_info[i] != tmp->body_info[i]) 1430 if (op->body_info[i] != tmp->body_info[i])
1775 f.put (body_locations[i].save_name, op->body_info[i]); 1431 f.put (body_locations[i].save_name, op->body_info[i]);
1777 1433
1778/* 1434/*
1779 * Dumps all variables in an object to a file. 1435 * Dumps all variables in an object to a file.
1780 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1436 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1781 * the only place this is not set is when saving the player. 1437 * the only place this is not set is when saving the player.
1782 * If bit 1 of flag is set, don't remove the object after save. As of now,
1783 * all of the callers are setting this.
1784 */ 1438 */
1785
1786void 1439void
1787save_object (object_freezer & fp, object *op, int flag) 1440save_object (object_freezer &fp, object *op, int flag)
1788{ 1441{
1789 archetype *at;
1790 object *tmp, *old;
1791
1792 /* Even if the object does have an owner, it would seem that we should 1442 /* Even if the object does have an owner, it would seem that we should
1793 * still save it. 1443 * still save it.
1794 */ 1444 */
1795 if (op->owner) 1445 if (op->owner)
1796 return; 1446 return;
1797 1447
1798 /* If it is unpaid and we don't want to save those, just return. */ 1448 /* If it is unpaid and we don't want to save those, just return. */
1799 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1449 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1800 return; 1450 return;
1801 1451
1802 if ((at = op->arch) == NULL) 1452 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1803 at = empty_archetype;
1804 1453
1805 fp.put (KW_arch, at->name); 1454 fp.put (KW_arch, at->name);
1806
1807 put (fp, op, &at->clone); 1455 put (fp, op, &at->clone);
1808 1456
1809 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1457 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1810 1458
1811 old = NULL;
1812
1813 if (flag & 2)
1814 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1459 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1815 save_object (fp, tmp, flag); 1460 save_object (fp, tmp, flag);
1816 else
1817 /* Slightly different logic because tmp/op will be removed by
1818 * the save_object we call. So we just keep looking at op->inv
1819 * until there is nothing left. In theory, the variable old
1820 * should not be needed, as recursive loops shouldn't happen.
1821 */
1822 while ((tmp = op->inv) != NULL)
1823 {
1824 if (old == tmp)
1825 {
1826 LOG (llevError, " Recursive loop in inventory\n");
1827 break;
1828 }
1829
1830 save_object (fp, tmp, flag);
1831 old = tmp;
1832 }
1833
1834 if (!(flag & 2))
1835 {
1836 remove_ob (op);
1837 free_object (op);
1838 }
1839 1461
1840 fp.put (op); 1462 fp.put (op);
1841 fprintf (fp, "end\n"); 1463 fp.put (KW_end);
1842} 1464}
1465

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