1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
… | |
… | |
257 | /* This function checks the object after it has been loaded (when we |
257 | /* This function checks the object after it has been loaded (when we |
258 | * get the 'end' in the input stream). This function can be used to |
258 | * get the 'end' in the input stream). This function can be used to |
259 | * deal with legacy objects where fields may have changed. It can also be used |
259 | * deal with legacy objects where fields may have changed. It can also be used |
260 | * to check for objects to make sure there are no common errors. |
260 | * to check for objects to make sure there are no common errors. |
261 | */ |
261 | */ |
262 | static void |
262 | void |
263 | check_loaded_object (object *op) |
263 | object::post_load_check () |
264 | { |
264 | { |
|
|
265 | if (type >= NUM_TYPES) |
|
|
266 | { |
|
|
267 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
|
|
268 | type = 0; |
|
|
269 | } |
|
|
270 | |
|
|
271 | switch (type) |
|
|
272 | { |
|
|
273 | case BOW: |
|
|
274 | case WAND: |
|
|
275 | case ROD: |
|
|
276 | case HORN: |
|
|
277 | if (slot [body_range].info != -1) |
|
|
278 | { |
|
|
279 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
|
|
280 | slot [body_range].info = -1; |
|
|
281 | } |
|
|
282 | break; |
|
|
283 | |
|
|
284 | case WEAPON: |
|
|
285 | if (slot [body_combat].info != -1) |
|
|
286 | { |
|
|
287 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
|
|
288 | slot [body_combat].info = -1; |
|
|
289 | } |
|
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290 | break; |
|
|
291 | |
|
|
292 | case SHIELD: |
|
|
293 | if (slot [body_shield].info != -1) |
|
|
294 | { |
|
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295 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
|
|
296 | slot [body_shield].info = -1; |
|
|
297 | } |
|
|
298 | break; |
|
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299 | |
|
|
300 | case PLAYER: |
|
|
301 | if (slot [body_shield].info != 1) |
|
|
302 | { |
|
|
303 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
|
|
304 | slot [body_shield].info = 1; |
|
|
305 | } |
|
|
306 | |
|
|
307 | if (slot [body_combat].info != 1) |
|
|
308 | { |
|
|
309 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
|
|
310 | slot [body_combat].info = 1; |
|
|
311 | } |
|
|
312 | |
|
|
313 | if (slot [body_range].info != 1) |
|
|
314 | { |
|
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315 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
|
|
316 | slot [body_range].info = 1; |
|
|
317 | } |
|
|
318 | break; |
|
|
319 | } |
|
|
320 | |
265 | /* We do some specialised handling to handle legacy cases of name_pl. |
321 | /* We do some specialised handling to handle legacy cases of name_pl. |
266 | * If the object doesn't have a name_pl, we just use the object name - |
322 | * If the object doesn't have a name_pl, we just use the object name - |
267 | * this isn't perfect (things won't be properly pluralised), but works to |
323 | * this isn't perfect (things won't be properly pluralised), but works to |
268 | * that degree (5 heart is still quite understandable). But the case we |
324 | * that degree (5 heart is still quite understandable). But the case we |
269 | * also have to catch is if this object is not using the normal name for |
325 | * also have to catch is if this object is not using the normal name for |
270 | * the object. In that case, we also want to use the loaded name. |
326 | * the object. In that case, we also want to use the loaded name. |
271 | * Otherwise, what happens is that the the plural name will lose |
327 | * Otherwise, what happens is that the the plural name will lose |
272 | * information (appear as just 'hearts' and not 'goblins heart') |
328 | * information (appear as just 'hearts' and not 'goblins heart') |
273 | */ |
329 | */ |
274 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
330 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
275 | op->name_pl = 0; |
331 | name_pl = 0; |
276 | |
332 | |
277 | if (!op->name_pl) |
333 | if (!name_pl) |
278 | op->name_pl = op->name; |
334 | name_pl = name; |
279 | |
335 | |
280 | /* objects now have a materialname. try to patch it in */ |
336 | /* objects now have a materialname. try to patch it in */ |
281 | if (!(op->is_weapon () && op->level > 0)) |
337 | if (!(is_weapon () && level > 0)) |
282 | { |
338 | set_materialname (this, map ? map->difficulty : 5, 0); |
283 | if (op->map != NULL) |
|
|
284 | set_materialname (op, op->map->difficulty, NULL); |
|
|
285 | else |
|
|
286 | set_materialname (op, 5, NULL); |
|
|
287 | } |
|
|
288 | |
339 | |
289 | /* only do these when program is first run - a bit |
340 | /* only do these when program is first run - a bit |
290 | * excessive to do this at every run - most of this is |
341 | * excessive to do this at every run - most of this is |
291 | * really just to catch any errors - program will still run, but |
342 | * really just to catch any errors - program will still run, but |
292 | * not in the ideal fashion. |
343 | * not in the ideal fashion. |
293 | */ |
344 | */ |
294 | if ((op->type == WEAPON || op->type == BOW) && loading_arch) |
345 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
295 | { |
346 | { |
296 | if (!op->skill) |
347 | if (!skill) |
297 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
348 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
298 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
349 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
299 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
350 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
300 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
351 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
301 | } |
352 | } |
302 | |
353 | |
303 | /* We changed last_heal to gen_sp_armour, which is what it |
354 | /* We changed last_heal to gen_sp_armour, which is what it |
304 | * really does for many objects. Need to catch any in maps |
355 | * really does for many objects. Need to catch any in maps |
305 | * that may have an old value. |
356 | * that may have an old value. |
306 | */ |
357 | */ |
307 | if (op->type == WEAPON |
358 | if (type == WEAPON |
308 | || op->type == ARMOUR || op->type == HELMET |
359 | || type == ARMOUR || type == HELMET |
309 | || op->type == SHIELD || op->type == RING |
360 | || type == SHIELD || type == RING |
310 | || op->type == BOOTS || op->type == GLOVES |
361 | || type == BOOTS || type == GLOVES |
311 | || op->type == AMULET || op->type == GIRDLE |
362 | || type == AMULET || type == GIRDLE |
312 | || op->type == BRACERS || op->type == CLOAK) |
363 | || type == BRACERS || type == CLOAK) |
313 | { |
364 | { |
314 | if (op->last_heal) |
365 | if (last_heal) |
315 | { |
366 | { |
316 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
367 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
317 | op->gen_sp_armour = op->last_heal; |
368 | gen_sp_armour = last_heal; |
318 | op->last_heal = 0; |
369 | last_heal = 0; |
319 | } |
370 | } |
320 | |
371 | |
321 | int ip = calc_item_power (op, 0); |
372 | int ip = calc_item_power (this, 0); |
322 | |
373 | |
323 | /* Legacy objects from before item power was in the game */ |
374 | /* Legacy objects from before item power was in the game */ |
324 | if (!op->item_power && ip) |
375 | if (!item_power && ip) |
325 | { |
376 | { |
326 | if (ip > 3) |
377 | if (ip > 3) |
327 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
378 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
328 | |
379 | |
329 | op->item_power = ip; |
380 | item_power = ip; |
330 | } |
381 | } |
331 | |
382 | |
332 | /* Check for possibly bogus values. Has to meet both these criteria - |
383 | /* Check for possibly bogus values. Has to meet both these criteria - |
333 | * something that has item_power 1 is probably just fine if our calculated |
384 | * something that has item_power 1 is probably just fine if our calculated |
334 | * value is 1 or 2 - these values are small enough that hard to be precise. |
385 | * value is 1 or 2 - these values are small enough that hard to be precise. |
335 | * similarly, it item_power is 0, the first check will always pass, |
386 | * similarly, it item_power is 0, the first check will always pass, |
336 | * but not the second one. |
387 | * but not the second one. |
337 | */ |
388 | */ |
|
|
389 | #if 0 //TODO |
338 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
390 | if (ip > 2 * item_power && ip > (item_power + 3)) |
339 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
391 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
|
|
392 | #endif |
340 | } |
393 | } |
341 | |
394 | |
342 | /* Old spellcasting object - need to load in the appropiate object */ |
395 | /* Old spellcasting object - need to load in the appropiate object */ |
343 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
396 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
344 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
397 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
345 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !loading_arch) |
398 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
346 | { |
399 | { |
347 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
400 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
348 | * in that spell was stored in sp. |
401 | * in that spell was stored in sp. |
349 | */ |
402 | */ |
350 | object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
403 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
351 | insert_ob_in_ob (tmp, op); |
404 | insert_ob_in_ob (tmp, this); |
352 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
405 | randomitems = NULL; /* So another spell isn't created for this object */ |
353 | } |
406 | } |
354 | |
407 | |
355 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
408 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
356 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !loading_arch) |
409 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
357 | { |
410 | { |
358 | object *tmp = get_archetype_by_object_name (op->slaying); |
411 | object *tmp = get_archetype_by_object_name (slaying); |
359 | insert_ob_in_ob (tmp, op); |
412 | insert_ob_in_ob (tmp, this); |
360 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
413 | randomitems = NULL; /* So another spell isn't created for this object */ |
361 | /* without this, value is all screwed up */ |
414 | /* without this, value is all screwed up */ |
362 | op->value = op->arch->clone.value * op->inv->value; |
415 | value = arch->value * inv->value; |
363 | } |
416 | } |
364 | |
417 | |
365 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
418 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
366 | { |
419 | { |
367 | if (op->stats.hp > op->stats.maxhp) |
420 | if (stats.hp > stats.maxhp) |
368 | { |
421 | { |
369 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
422 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
370 | op->stats.maxhp = op->stats.hp; |
423 | stats.maxhp = stats.hp; |
371 | } |
424 | } |
372 | |
425 | |
373 | /* The archs just need to be updated for this */ |
426 | /* The archs just need to be updated for this */ |
374 | if (op->move_type == 0) |
427 | if (move_type == 0) |
375 | op->move_type = MOVE_WALK; |
428 | move_type = MOVE_WALK; |
376 | } |
429 | } |
377 | |
430 | |
378 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
431 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
379 | { |
432 | { |
380 | /* Object will duplicate it's content as part of the |
433 | /* Object will duplicate it's content as part of the |
381 | * generation process. To do this, we must flag inventory |
434 | * generation process. To do this, we must flag inventory |
382 | * so it remains unevaluated concerning the randomitems and |
435 | * so it remains unevaluated concerning the randomitems and |
383 | * the living (a demonlord shouldn't cast from inside generator!) |
436 | * the living (a demonlord shouldn't cast from inside generator!) |
384 | */ |
437 | */ |
385 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
438 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
386 | } |
439 | } |
387 | |
440 | |
388 | /* Handle player movers. We use move_type for player movers |
441 | /* Handle player movers. We use move_type for player movers |
389 | * because they operate on their own time (move_on |
442 | * because they operate on their own time (move_on |
390 | * would potentially cause them to be triggered when someone steps |
443 | * would potentially cause them to be triggered when someone steps |
391 | * on them). If move_type is set, presume person knows what they |
444 | * on them). If move_type is set, presume person knows what they |
392 | * are doing, otherwise, set move_type based on maxhp value. |
445 | * are doing, otherwise, set move_type based on maxhp value. |
393 | */ |
446 | */ |
394 | if (op->type == PLAYERMOVER) |
447 | if (type == PLAYERMOVER) |
395 | { |
448 | { |
396 | if (!op->move_type) |
449 | if (!move_type) |
397 | { |
450 | { |
398 | if (op->stats.maxhp) |
451 | if (stats.maxhp) |
399 | { |
452 | { |
400 | op->move_type = MOVE_ALL; |
453 | move_type = MOVE_ALL; |
401 | op->stats.maxhp = 0; |
454 | stats.maxhp = 0; |
402 | } |
455 | } |
403 | else |
456 | else |
404 | op->move_type = MOVE_WALK; |
457 | move_type = MOVE_WALK; |
405 | } |
458 | } |
406 | } |
459 | } |
407 | |
|
|
408 | } |
460 | } |
409 | |
461 | |
410 | static void |
462 | static void |
411 | set_move (MoveType &mt, const char *str) |
463 | set_move (MoveType &mt, const char *str) |
412 | { |
464 | { |
… | |
… | |
465 | |
517 | |
466 | next: ; |
518 | next: ; |
467 | } |
519 | } |
468 | } |
520 | } |
469 | |
521 | |
470 | #define GET_FLAG(op,flag) \ |
522 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
471 | if (f.get_sint32 ()) \ |
|
|
472 | SET_FLAG (op, flag); \ |
|
|
473 | else \ |
|
|
474 | CLEAR_FLAG (op, flag) \ |
|
|
475 | |
523 | |
476 | bool |
524 | bool |
477 | object::parse_kv (object_thawer &f) |
525 | object::parse_kv (object_thawer &f) |
478 | { |
526 | { |
479 | object *op_inv = inv; |
527 | object *op_inv = inv; |
… | |
… | |
724 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
772 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
725 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
773 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
726 | |
774 | |
727 | break; |
775 | break; |
728 | |
776 | |
729 | case KW_wiz: |
|
|
730 | GET_FLAG (this, FLAG_WIZ); |
|
|
731 | //TODO: move to check_object |
|
|
732 | if (QUERY_FLAG (this, FLAG_WIZ)) |
|
|
733 | { |
|
|
734 | SET_FLAG (this, FLAG_WAS_WIZ); |
|
|
735 | SET_FLAG (this, FLAG_WIZPASS); |
|
|
736 | SET_FLAG (this, FLAG_WIZCAST); |
|
|
737 | } |
|
|
738 | else |
|
|
739 | { |
|
|
740 | CLEAR_FLAG (this, FLAG_WIZPASS); |
|
|
741 | CLEAR_FLAG (this, FLAG_WIZCAST); |
|
|
742 | } |
|
|
743 | break; |
|
|
744 | |
|
|
745 | case KW_friendly: |
777 | case KW_friendly: |
746 | if (f.get_sint32 ()) |
778 | if (f.get_bool ()) |
747 | if (type != PLAYER) |
779 | if (type != PLAYER) |
748 | add_friendly_object (this); |
780 | add_friendly_object (this); |
749 | |
781 | |
750 | break; |
782 | break; |
751 | |
783 | |
… | |
… | |
780 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
812 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
781 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
813 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
782 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
814 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
783 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
815 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
784 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
816 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
785 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
|
|
786 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
817 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
787 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
818 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
788 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
819 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
789 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
820 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
790 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
821 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
… | |
… | |
890 | case KW_dam_modifier: f.get (dam_modifier); break; |
921 | case KW_dam_modifier: f.get (dam_modifier); break; |
891 | case KW_duration_modifier: f.get (duration_modifier); break; |
922 | case KW_duration_modifier: f.get (duration_modifier); break; |
892 | |
923 | |
893 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
924 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
894 | //TODO: parse from other include files |
925 | //TODO: parse from other include files |
895 | case KW_body_range: f.get (body_info[0]); break; |
926 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
896 | case KW_body_arm: f.get (body_info[1]); break; |
927 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
897 | case KW_body_torso: f.get (body_info[2]); break; |
928 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
898 | case KW_body_head: f.get (body_info[3]); break; |
929 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
899 | case KW_body_neck: f.get (body_info[4]); break; |
930 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
900 | case KW_body_skill: f.get (body_info[5]); break; |
931 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
901 | case KW_body_finger: f.get (body_info[6]); break; |
932 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
902 | case KW_body_shoulder: f.get (body_info[7]); break; |
933 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
903 | case KW_body_foot: f.get (body_info[8]); break; |
934 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
904 | case KW_body_hand: f.get (body_info[9]); break; |
935 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
905 | case KW_body_wrist: f.get (body_info[10]); break; |
936 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
906 | case KW_body_waist: f.get (body_info[11]); break; |
937 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
|
|
938 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
|
|
939 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
907 | case KW_can_apply: |
940 | case KW_can_apply: |
908 | break; |
941 | break; |
909 | |
942 | |
910 | case KW_connected: |
943 | case KW_connected: |
911 | add_button_link (this, map, f.get_sint32 ()); |
944 | add_button_link (this, map, f.get_sint32 ()); |
… | |
… | |
920 | : treasurelist::find (f.get_str ()); |
953 | : treasurelist::find (f.get_str ()); |
921 | |
954 | |
922 | if (!randomitems) |
955 | if (!randomitems) |
923 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
956 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
924 | } |
957 | } |
|
|
958 | else |
|
|
959 | randomitems = 0; |
925 | break; |
960 | break; |
926 | |
961 | |
927 | case KW_msg: |
962 | case KW_msg: |
928 | f.get_ml (KW_endmsg, msg); |
963 | f.get_ml (KW_endmsg, msg); |
929 | //TODO: allow longer messages |
964 | //TODO: allow longer messages |
… | |
… | |
948 | case KW_editable: |
983 | case KW_editable: |
949 | case KW_editor_folder: |
984 | case KW_editor_folder: |
950 | break; |
985 | break; |
951 | |
986 | |
952 | case KW_end: |
987 | case KW_end: |
953 | check_loaded_object (this); |
|
|
954 | |
|
|
955 | if (!loading_arch) |
988 | if (!loading_arch) |
956 | instantiate (); |
989 | instantiate (); |
957 | |
990 | |
958 | f.next (); |
991 | f.next (); |
959 | return true; |
992 | return true; |
… | |
… | |
991 | f.next (); |
1024 | f.next (); |
992 | |
1025 | |
993 | object *op = object::create (); |
1026 | object *op = object::create (); |
994 | |
1027 | |
995 | op->map = map; |
1028 | op->map = map; |
996 | arch->clone.copy_to (op); |
1029 | arch->copy_to (op); |
997 | // copy_to activates, this should be fixed properly |
1030 | // copy_to activates, this should be fixed properly |
998 | op->deactivate (); |
1031 | op->deactivate (); |
999 | |
1032 | |
1000 | if (!op->parse_kv (f)) |
1033 | if (!op->parse_kv (f)) |
1001 | { |
1034 | { |
1002 | op->destroy (true); |
1035 | op->destroy (true); |
1003 | return 0; |
1036 | return 0; |
1004 | } |
1037 | } |
1005 | |
1038 | |
|
|
1039 | op->post_load_check (); |
1006 | return op; |
1040 | return op; |
1007 | } |
1041 | } |
1008 | |
1042 | |
1009 | /* This takes a buffer, scans it for variables, and sets those variables |
1043 | /* This takes a buffer, scans it for variables, and sets those variables |
1010 | * as appropriate in op. |
1044 | * as appropriate in op. |
… | |
… | |
1087 | * the 15'th element of this array should match that name. |
1121 | * the 15'th element of this array should match that name. |
1088 | * If an entry is NULL, that is a flag not to loaded/saved. |
1122 | * If an entry is NULL, that is a flag not to loaded/saved. |
1089 | */ |
1123 | */ |
1090 | static const keyword flag_names [NUM_FLAGS] = { |
1124 | static const keyword flag_names [NUM_FLAGS] = { |
1091 | KW_alive, |
1125 | KW_alive, |
1092 | KW_wiz, |
|
|
1093 | KW_NULL, |
1126 | KW_NULL, |
1094 | KW_NULL, |
1127 | KW_NULL, |
1095 | KW_was_wiz, |
1128 | KW_NULL, |
|
|
1129 | KW_NULL, |
1096 | KW_applied, |
1130 | KW_applied, |
1097 | KW_unpaid, |
1131 | KW_unpaid, |
1098 | KW_can_use_shield, |
1132 | KW_can_use_shield, |
1099 | KW_no_pick, |
1133 | KW_no_pick, |
1100 | KW_NULL, // walk_on |
1134 | KW_NULL, // walk_on |
… | |
… | |
1361 | if (op->flag != tmp->flag) |
1395 | if (op->flag != tmp->flag) |
1362 | for (i = 0; i <= NUM_FLAGS; i++) |
1396 | for (i = 0; i <= NUM_FLAGS; i++) |
1363 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1397 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1364 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1398 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1365 | |
1399 | |
1366 | /* Save body locations */ |
1400 | // save body locations |
1367 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1401 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1368 | if (op->body_info[i] != tmp->body_info[i]) |
1402 | if (op->slot[i].info != tmp->slot[i].info) |
1369 | f.put (body_locations[i].save_name, op->body_info[i]); |
1403 | f.put (body_locations[i].save_name, op->slot[i].info); |
1370 | } |
1404 | } |
1371 | |
1405 | |
1372 | /* |
1406 | /* |
1373 | * Dumps all variables in an object to a file. |
1407 | * Dumps all variables in an object to a file. |
1374 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1408 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
… | |
… | |
1383 | if (owner) |
1417 | if (owner) |
1384 | return true; |
1418 | return true; |
1385 | |
1419 | |
1386 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1420 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1387 | |
1421 | |
1388 | f.put (KW_arch, at->name); |
1422 | f.put (KW_arch, at->archname); |
1389 | write_diff (f, this, &at->clone); |
1423 | write_diff (f, this, at); |
1390 | |
1424 | |
1391 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1425 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1392 | tmp->write (f); |
1426 | tmp->write (f); |
1393 | |
1427 | |
1394 | f.put (this); |
1428 | f.put (this); |
… | |
… | |
1436 | goto finish; |
1470 | goto finish; |
1437 | |
1471 | |
1438 | default: |
1472 | default: |
1439 | if (!f.parse_error ("resource file")) |
1473 | if (!f.parse_error ("resource file")) |
1440 | goto finish; |
1474 | goto finish; |
|
|
1475 | |
|
|
1476 | f.next (); |
|
|
1477 | break; |
1441 | } |
1478 | } |
1442 | } |
1479 | } |
1443 | |
1480 | |
1444 | finish: |
1481 | finish: |
1445 | if (seen_arch) |
1482 | if (seen_arch) |