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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.17 by root, Thu Sep 14 22:33:59 2006 UTC vs.
Revision 1.78 by root, Mon May 7 06:01:47 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27 28
28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34/* Maps the MOVE_* values to names */ 33/////////////////////////////////////////////////////////////////////////////
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 34
37/* This table is only necessary to convert objects that existed before the 35/* This table is only necessary to convert objects that existed before the
38 * spell object conversion to the new object. It was not practical 36 * spell object conversion to the new object. It was not practical
39 * to go through every mapping looking for every potion, rod, wand, etc 37 * to go through every mapping looking for every potion, rod, wand, etc
40 * that had a sp set and update to the new value. So this maps the 38 * that had a sp set and update to the new value. So this maps the
252 "spell_cause_rabies", /* 204 */ 250 "spell_cause_rabies", /* 204 */
253 "spell_glyph", /* 205 */ 251 "spell_glyph", /* 205 */
254 NULL 252 NULL
255}; 253};
256 254
257extern int arch_init; 255extern bool loading_arch;
258 256
259/* This function checks the object after it has been loaded (when we 257/* This function checks the object after it has been loaded (when we
260 * get the 'end' in the input stream). This function can be used to 258 * get the 'end' in the input stream). This function can be used to
261 * deal with legacy objects where fields may have changed. It can also be used 259 * deal with legacy objects where fields may have changed. It can also be used
262 * to check for objects to make sure there are no common errors. 260 * to check for objects to make sure there are no common errors.
263 */ 261 */
264static void 262void
265check_loaded_object (object *op) 263object::post_load_check ()
266{ 264{
267 int ip; 265 // as a kind of a hack, we now adjust the range, shield and combat slots
266 switch (type)
267 {
268 case BOW:
269 case WAND:
270 case ROD:
271 case HORN:
272 case SKILL: // maybe have to think about this one, as skills get applied togethr with their governing weapons
273 case SKILL_TOOL:
274 if (slot [body_range].info != 1)
275 {
276 LOG (llevInfo, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
277 slot [body_range].info = 1;
278 }
279 break;
268 280
281 case WEAPON:
282 if (slot [body_combat].info != 1)
283 {
284 LOG (llevInfo, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
285 slot [body_combat].info = 1;
286 }
287 break;
288
289 case SHIELD:
290 if (slot [body_shield].info != 1)
291 {
292 LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
293 slot [body_shield].info = 1;
294 }
295 break;
296
297 case PLAYER:
298 if (slot [body_shield].info != 1)
299 {
300 LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
301 slot [body_shield].info = 1;
302 }
303
304 if (slot [body_combat].info != 1)
305 {
306 LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_combat].info);
307 slot [body_combat].info = 1;
308 }
309 break;
310 }
311
269 /* We do some specialized handling to handle legacy cases of name_pl. 312 /* We do some specialised handling to handle legacy cases of name_pl.
270 * If the object doesn't have a name_pl, we just use the object name - 313 * If the object doesn't have a name_pl, we just use the object name -
271 * this isn't perfect (things won't be properly pluralized), but works to 314 * this isn't perfect (things won't be properly pluralised), but works to
272 * that degree (5 heart is still quite understandable). But the case we 315 * that degree (5 heart is still quite understandable). But the case we
273 * also have to catch is if this object is not using the normal name for 316 * also have to catch is if this object is not using the normal name for
274 * the object. In that case, we also want to use the loaded name. 317 * the object. In that case, we also want to use the loaded name.
275 * Otherwise, what happens is that the the plural name will lose 318 * Otherwise, what happens is that the the plural name will lose
276 * information (appear as just 'hearts' and not 'goblins heart') 319 * information (appear as just 'hearts' and not 'goblins heart')
277 */ 320 */
278 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 321 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl)
279 op->name_pl = NULL; 322 name_pl = 0;
280 323
281 if (!op->name_pl) 324 if (!name_pl)
282 op->name_pl = op->name; 325 name_pl = name;
283 326
284 /* objects now have a materialname. try to patch it in */ 327 /* objects now have a materialname. try to patch it in */
285 if (!(IS_WEAPON (op) && op->level > 0)) 328 if (!(is_weapon () && level > 0))
286 { 329 {
287 if (op->map != NULL) 330 if (map != NULL)
288 set_materialname (op, op->map->difficulty, NULL); 331 set_materialname (this, map->difficulty, NULL);
289 else 332 else
290 set_materialname (op, 5, NULL); 333 set_materialname (this, 5, NULL);
291 } 334 }
335
292 /* only do these when program is first run - a bit 336 /* only do these when program is first run - a bit
293 * excessive to do this at every run - most of this is 337 * excessive to do this at every run - most of this is
294 * really just to catch any errors - program will still run, but 338 * really just to catch any errors - program will still run, but
295 * not in the ideal fashion. 339 * not in the ideal fashion.
296 */ 340 */
297 if ((op->type == WEAPON || op->type == BOW) && arch_init) 341 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
298 { 342 {
299 if (!op->skill) 343 if (!skill)
300 {
301 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 344 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
302 }
303 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 345 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
304 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 346 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
305 {
306 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 347 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
307 }
308 } 348 }
309 349
310 /* We changed last_heal to gen_sp_armour, which is what it 350 /* We changed last_heal to gen_sp_armour, which is what it
311 * really does for many objects. Need to catch any in maps 351 * really does for many objects. Need to catch any in maps
312 * that may have an old value. 352 * that may have an old value.
313 */ 353 */
314 if ((op->type == WEAPON) || 354 if (type == WEAPON
315 (op->type == ARMOUR) || (op->type == HELMET) || 355 || type == ARMOUR || type == HELMET
316 (op->type == SHIELD) || (op->type == RING) || 356 || type == SHIELD || type == RING
317 (op->type == BOOTS) || (op->type == GLOVES) || 357 || type == BOOTS || type == GLOVES
318 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 358 || type == AMULET || type == GIRDLE
359 || type == BRACERS || type == CLOAK)
319 { 360 {
320 if (op->last_heal) 361 if (last_heal)
321 { 362 {
322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 363 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
323 op->gen_sp_armour = op->last_heal; 364 gen_sp_armour = last_heal;
324 op->last_heal = 0; 365 last_heal = 0;
325 } 366 }
326 if (editor) 367
327 ip = 0;
328 else
329 ip = calc_item_power (op, 0); 368 int ip = calc_item_power (this, 0);
369
330 /* Legacy objects from before item power was in the game */ 370 /* Legacy objects from before item power was in the game */
331 if (!op->item_power && ip) 371 if (!item_power && ip)
332 { 372 {
333 if (ip > 3) 373 if (ip > 3)
334 {
335 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 374 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
336 } 375
337 op->item_power = ip; 376 item_power = ip;
338 } 377 }
378
339 /* Check for possibly bogus values. Has to meet both these criteria - 379 /* Check for possibly bogus values. Has to meet both these criteria -
340 * something that has item_power 1 is probably just fine if our calculated 380 * something that has item_power 1 is probably just fine if our calculated
341 * value is 1 or 2 - these values are small enough that hard to be precise. 381 * value is 1 or 2 - these values are small enough that hard to be precise.
342 * similarly, it item_power is 0, the first check will always pass, 382 * similarly, it item_power is 0, the first check will always pass,
343 * but not the second one. 383 * but not the second one.
344 */ 384 */
345 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 385 if (ip > 2 * item_power && ip > (item_power + 3))
346 {
347 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
348 }
349
350 } 387 }
388
351 /* Old spellcasting object - need to load in the appropiate object */ 389 /* Old spellcasting object - need to load in the appropiate object */
352 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 390 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
353 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 391 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
354 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 392 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
355 { 393 {
356 object *tmp;
357
358 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 394 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
359 * in that spell was stored in sp. 395 * in that spell was stored in sp.
360 */ 396 */
361 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 397 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
362 insert_ob_in_ob (tmp, op); 398 insert_ob_in_ob (tmp, this);
363 op->randomitems = NULL; /* So another spell isn't created for this object */ 399 randomitems = NULL; /* So another spell isn't created for this object */
364 } 400 }
401
365 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 402 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
366
367 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 403 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
368 { 404 {
369 object *tmp;
370
371 tmp = get_archetype_by_object_name (op->slaying); 405 object *tmp = get_archetype_by_object_name (slaying);
372 insert_ob_in_ob (tmp, op); 406 insert_ob_in_ob (tmp, this);
373 op->randomitems = NULL; /* So another spell isn't created for this object */ 407 randomitems = NULL; /* So another spell isn't created for this object */
374 /* without this, value is all screwed up */ 408 /* without this, value is all screwed up */
375 op->value = op->arch->clone.value * op->inv->value; 409 value = arch->clone.value * inv->value;
376 } 410 }
377 411
378 if (QUERY_FLAG (op, FLAG_MONSTER)) 412 if (QUERY_FLAG (this, FLAG_MONSTER))
379 { 413 {
380 if (op->stats.hp > op->stats.maxhp) 414 if (stats.hp > stats.maxhp)
415 {
381 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 416 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
417 stats.maxhp = stats.hp;
418 }
382 419
383 /* The archs just need to be updated for this */ 420 /* The archs just need to be updated for this */
384 if (op->move_type == 0) 421 if (move_type == 0)
385 op->move_type = MOVE_WALK; 422 move_type = MOVE_WALK;
386 } 423 }
387 424
388 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 425 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
389 { 426 {
390 /* Object will duplicate it's content as part of the 427 /* Object will duplicate it's content as part of the
391 * generation process. To do this, we must flag inventory 428 * generation process. To do this, we must flag inventory
392 * so it remains unevaluated concerning the randomitems and 429 * so it remains unevaluated concerning the randomitems and
393 * the living (a demonlord shouldn't cast from inside generator!) 430 * the living (a demonlord shouldn't cast from inside generator!)
394 */ 431 */
395 flag_inv (op, FLAG_IS_A_TEMPLATE); 432 flag_inv (this, FLAG_IS_A_TEMPLATE);
396 } 433 }
397 434
398 /* Handle player movers. We use move_type for player movers 435 /* Handle player movers. We use move_type for player movers
399 * because they operate on their own time (move_on 436 * because they operate on their own time (move_on
400 * would potentially cause them to be triggered when someone steps 437 * would potentially cause them to be triggered when someone steps
401 * on them). If move_type is set, presume person knows what they 438 * on them). If move_type is set, presume person knows what they
402 * are doing, otherwise, set move_type based on maxhp value. 439 * are doing, otherwise, set move_type based on maxhp value.
403 */ 440 */
404 if (op->type == PLAYERMOVER) 441 if (type == PLAYERMOVER)
405 { 442 {
406 if (!op->move_type) 443 if (!move_type)
407 { 444 {
408 if (op->stats.maxhp) 445 if (stats.maxhp)
409 { 446 {
410 op->move_type = MOVE_ALL; 447 move_type = MOVE_ALL;
411 op->stats.maxhp = 0; 448 stats.maxhp = 0;
412 } 449 }
413 else 450 else
451 move_type = MOVE_WALK;
452 }
453 }
454}
455
456static void
457set_move (MoveType &mt, const char *str)
458{
459 static const struct flagstr {
460 const char *name;
461 MoveType flags;
462 } move_flags[] = {
463 { "walk" , MOVE_WALK },
464 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
465 { "fly_low" , MOVE_FLY_LOW },
466 { "fly_high", MOVE_FLY_HIGH },
467 { "swim" , MOVE_SWIM },
468 { "boat" , MOVE_BOAT },
469 { "ship" , MOVE_SHIP },
470 { "all" , MOVE_ALL },
471 };
472
473 if (!str)
474 {
475 mt = 0;
476 return;
477 }
478
479 if (isdigit (*str))
480 {
481 mt = atoi (str);
482 return;
483 }
484
485 mt = 0;
486
487 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
488 {
489 bool negate = 0;
490
491 if (*str == '-')
492 {
493 negate = 1;
494 str++;
495 }
496
497 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
498 {
499 if (!strcmp (f->name, str))
414 { 500 {
415 op->move_type = MOVE_WALK; 501 if (negate)
502 mt &= ~f->flags;
503 else
504 mt |= f->flags;
505
506 goto next;
416 } 507 }
417 } 508 }
418 }
419 509
510 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
511
512next: ;
513 }
420} 514}
421 515
422static void
423set_move (MoveType & mt, const char *str)
424{
425 if (!str)
426 {
427 mt = 0;
428 return;
429 }
430
431 if (isdigit (*str))
432 {
433 mt = atoi (str);
434 return;
435 }
436
437 mt = 0;
438
439 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
440 {
441 if (!strcasecmp (str, "all"))
442 mt |= MOVE_ALL;
443 else
444 {
445 int i, negate = 0;
446
447 if (*str == '-')
448 {
449 negate = 1;
450 str++;
451 }
452
453 for (i = 0; move_name[i]; i++)
454 {
455 if (!strcasecmp (move_name[i], str))
456 {
457 if (negate)
458 mt &= ~(1 << i);
459 else
460 mt |= (1 << i);
461
462 break;
463 }
464 }
465
466 if (!move_name[i])
467 {
468 /* fly is a special case - covers both fly_low and
469 * fly_high - since it doesn't match to a specific
470 * single bit, have to special case it.
471 */
472 if (!strcasecmp (str, "flying"))
473 {
474 if (negate)
475 mt &= ~MOVE_FLYING;
476 else
477 mt |= MOVE_FLYING;
478 }
479 else
480 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
481 }
482 }
483 }
484}
485
486#define GET_FLAG(op,flag) \ 516#define GET_FLAG(op,flag) \
487 if (thawer.get_sint32 ()) \ 517 if (f.get_sint32 ()) \
488 SET_FLAG (op, flag); \ 518 SET_FLAG (op, flag); \
489 else \ 519 else \
490 CLEAR_FLAG (op, flag) \ 520 CLEAR_FLAG (op, flag) \
491 521
492int 522bool
493parse_object (object *op, object_thawer & thawer, int map_flags) 523object::parse_kv (object_thawer &f)
494{ 524{
495 bool ismore = 0;
496 object *op_inv = op->inv; 525 object *op_inv = inv;
497 526
498 for (;;) 527 for (;;)
499 { 528 {
500 keyword kw = thawer.get_kv ();
501
502 switch (kw) 529 switch (f.kw)
503 { 530 {
504 case KW_Object: // uppercase alias
505 case KW_object:
506 thawer.get (op->name);
507
508 if (op->arch != NULL)
509 op->arch->name = op->name;
510
511 break;
512
513 case KW_uuid: 531 case KW_uuid:
514 if (const char *s = thawer.get_str ()) 532 if (const char *s = f.get_str ())
515 { 533 {
516 unsigned int version; 534 unsigned int version;
517 unsigned long long seq; 535 unsigned long long seq;
518 536
519 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 537 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
520 { 538 {
521 op->uuid.seq = seq; 539 uuid.seq = seq;
522 break; 540 break;
523 } 541 }
524 } 542 }
525 543
526 op->uuid = gen_uuid (); 544 uuid = gen_uuid ();
527 break; 545 break;
528 546
529 case KW_oid: 547 case KW_oid:
530 thawer.get (op, thawer.get_sint32 ()); 548 f.get (this, f.get_sint32 ());
531 break; 549 break;
532 550
533 case KW_name: 551 case KW_name: f.get (name); break;
534 thawer.get (op->name); 552 case KW_name_pl: f.get (name_pl); break;
535 break; 553 case KW_title: f.get (title); break;
536 case KW_name_pl: 554 case KW_custom_name: f.get (custom_name); break;
537 thawer.get (op->name_pl); 555
538 break; 556 case KW_attach: f.get_ornull (attach); break;
539 case KW_title: 557 case KW_skill: f.get_ornull (skill); break;
540 thawer.get (op->title); 558 case KW_race: f.get_ornull (race); break;
541 break; 559 case KW_slaying: f.get_ornull (slaying); break;
542 case KW_custom_name:
543 thawer.get (op->custom_name);
544 break;
545 case KW_attach:
546 thawer.get_ornull (op->attach);
547 break;
548 case KW_skill:
549 thawer.get_ornull (op->skill);
550 break;
551 case KW_race:
552 thawer.get_ornull (op->race);
553 break;
554 case KW_slaying:
555 thawer.get_ornull (op->slaying);
556 break;
557 560
558 case KW_arch: 561 case KW_arch:
559 { 562 {
560 const char *str = thawer.get_str (); 563 object *tmp = object::read (f);
564 tmp->deactivate ();
561 565
562 if (op->arch)
563 { 566 {
564 /* If op->arch has been set, then this new object
565 * must be part of the inventory. So process
566 * appropriately.
567 */
568 archetype *arch = archetype::find (str);
569
570 object *tmp;
571
572 if (arch != NULL)
573 tmp = arch_to_object (arch);
574 else
575 {
576 tmp = get_object ();
577 /* record the name of the broken object */
578 tmp->name = str;
579 }
580
581 parse_object (tmp, thawer, map_flags);
582
583 if (tmp->arch)
584 {
585 // was: insert_ob_in_ob (tmp, op); 567 // was: insert_ob_in_ob (tmp, op);
586 // but manually adding it can improve map loading times a lot 568 // but manually adding it can improve map loading times a lot
587 // also, appending instead of prepending keeps the 569 // also, appending instead of prepending keeps the
588 // save ordering the same between repeated load/saves. 570 // save ordering the same between repeated load/saves.
589 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 571 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
590 CLEAR_FLAG (tmp, FLAG_REMOVED); 572 CLEAR_FLAG (tmp, FLAG_REMOVED);
591 573
592 if (!op_inv) 574 if (!op_inv)
593 { 575 {
594 op->inv = tmp;
595 tmp->above = 0;
596 }
597 else
598 {
599 while (op_inv->below)
600 op_inv = op_inv->below;
601
602 op_inv->below = tmp;
603 tmp->above = op_inv;
604 }
605
606 tmp->below = 0;
607 tmp->env = op;
608 op_inv = tmp; 576 inv = tmp;
577 tmp->above = 0;
609 } 578 }
610 else 579 else
611 { 580 {
612 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 581 while (op_inv->below)
613 free_object (tmp); 582 op_inv = op_inv->below;
583
584 op_inv->below = tmp;
585 tmp->above = op_inv;
614 } 586 }
587
588 tmp->below = 0;
589 tmp->env = this;
590 op_inv = tmp;
615 } 591 }
616 else
617 {
618 /* This is the actual archetype definition then */
619 op->arch = archetype::find (str);
620
621 if (op->arch != NULL)
622 copy_object (&op->arch->clone, op);
623 else if (!arch_init)
624 /* record the name of the broken object */
625 op->name = str;
626 }
627 } 592 }
628 break; 593 continue;
629 594
630 case KW_other_arch: 595 case KW_other_arch:
596 other_arch =
597 loading_arch
598 ? archetype::get (f.get_str ())
631 op->other_arch = archetype::find (thawer.get_str ()); 599 : archetype::find (f.get_str ());
600
601 if (!other_arch)
602 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
632 break; 603 break;
633 604
634 case KW_animation: 605 case KW_animation:
635 { 606 {
607 CLEAR_FLAG (this, FLAG_ANIMATE);
608 animation_id = 0;
609
636 const char *str = thawer.get_str (); 610 const char *str = f.get_str ();
637
638 if (!str)
639 {
640 op->animation_id = 0;
641 CLEAR_FLAG (op, FLAG_ANIMATE);
642 }
643 else
644 {
645 op->animation_id = find_animation (str); 611 if (str && (animation_id = find_animation (str)))
646 SET_FLAG (op, FLAG_ANIMATE); 612 SET_FLAG (this, FLAG_ANIMATE);
647 }
648 } 613 }
649
650 break; 614 break;
651 615
652 case KW_last_heal: 616 case KW_last_heal: f.get (last_heal); break;
653 thawer.get (op->last_heal); 617 case KW_last_sp: f.get (last_sp); break;
654 break; 618 case KW_last_grace: f.get (last_grace); break;
655 case KW_last_sp: 619 case KW_last_eat: f.get (last_eat); break;
656 thawer.get (op->last_sp); 620 case KW_speed_left: f.get (speed_left); break;
657 break;
658 case KW_last_grace:
659 thawer.get (op->last_grace);
660 break;
661 case KW_last_eat:
662 thawer.get (op->last_eat);
663 break;
664 case KW_speed_left:
665 thawer.get (op->speed_left);
666 break;
667 621
668 case KW_speed: 622 case KW_speed:
669 thawer.get (op->speed); 623 f.get (speed);
670 624
671 //TODO: maybe do in check_object 625 //TODO: maybe do in check_object
672 if (!(map_flags & MAP_STYLE)) 626 // removed check for style maps
673 {
674 if (op->speed < 0) 627 if (speed < 0)
675 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 628 speed_left = speed_left - rndm ();
676
677 update_ob_speed (op);
678 }
679 629
680 break; 630 break;
681 631
682 case KW_slow_move: 632 case KW_slow_move:
683 op->move_slow |= MOVE_WALK; 633 move_slow |= MOVE_WALK;
684 thawer.get (op->move_slow_penalty); 634 f.get (move_slow_penalty);
685 break; 635 break;
686 636
687 case KW_face: 637 case KW_face:
688 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 638 face = face_find (f.get_str ());
689 break; 639 break;
690 640
691 case KW_x: 641 case KW_x: f.get (x); break;
692 thawer.get (op->x); 642 case KW_y: f.get (y); break;
693 break; 643
694 case KW_y:
695 thawer.get (op->y);
696 break;
697 case KW_Str: // uppercase alias 644 case KW_Str: // uppercase alias
698 case KW_str: 645 case KW_str: f.get (stats.Str); break;
699 thawer.get (op->stats.Str);
700 break;
701 case KW_Dex: // uppercase alias 646 case KW_Dex: // uppercase alias
702 case KW_dex: 647 case KW_dex: f.get (stats.Dex); break;
703 thawer.get (op->stats.Dex);
704 break;
705 case KW_Con: // uppercase alias 648 case KW_Con: // uppercase alias
706 case KW_con: 649 case KW_con: f.get (stats.Con); break;
707 thawer.get (op->stats.Con);
708 break;
709 case KW_Wis: // uppercase alias 650 case KW_Wis: // uppercase alias
710 case KW_wis: 651 case KW_wis: f.get (stats.Wis); break;
711 thawer.get (op->stats.Wis);
712 break;
713 case KW_Cha: // uppercase alias 652 case KW_Cha: // uppercase alias
714 case KW_cha: 653 case KW_cha: f.get (stats.Cha); break;
715 thawer.get (op->stats.Cha);
716 break;
717 case KW_Int: // uppercase alias 654 case KW_Int: // uppercase alias
718 case KW_int: 655 case KW_int: f.get (stats.Int); break;
719 thawer.get (op->stats.Int);
720 break;
721 case KW_Pow: // uppercase alias 656 case KW_Pow: // uppercase alias
722 case KW_pow: 657 case KW_pow: f.get (stats.Pow); break;
723 thawer.get (op->stats.Pow);
724 break;
725 case KW_hp:
726 thawer.get (op->stats.hp);
727 break;
728 case KW_maxhp:
729 thawer.get (op->stats.maxhp);
730 break;
731 case KW_sp:
732 thawer.get (op->stats.sp);
733 break;
734 case KW_maxsp:
735 thawer.get (op->stats.maxsp);
736 break;
737 case KW_grace:
738 thawer.get (op->stats.grace);
739 break;
740 case KW_maxgrace:
741 thawer.get (op->stats.maxgrace);
742 break;
743 658
744 case KW_exp: 659 case KW_hp: f.get (stats.hp); break;
745 thawer.get (op->stats.exp); 660 case KW_maxhp: f.get (stats.maxhp); break;
746 break; 661 case KW_sp: f.get (stats.sp); break;
747 case KW_perm_exp: 662 case KW_maxsp: f.get (stats.maxsp); break;
748 thawer.get (op->perm_exp); 663 case KW_grace: f.get (stats.grace); break;
749 break; 664 case KW_maxgrace: f.get (stats.maxgrace); break;
750 case KW_food: 665
751 thawer.get (op->stats.food); 666 case KW_exp: f.get (stats.exp); break;
752 break; 667 case KW_perm_exp: f.get (perm_exp); break;
753 case KW_dam: 668 case KW_food: f.get (stats.food); break;
754 thawer.get (op->stats.dam); 669 case KW_dam: f.get (stats.dam); break;
755 break; 670 case KW_wc: f.get (stats.wc); break;
756 case KW_wc: 671 case KW_ac: f.get (stats.ac); break;
757 thawer.get (op->stats.wc); 672 case KW_nrof: f.get (nrof); break;
758 break; 673 case KW_level: f.get (level); break;
759 case KW_ac: 674 case KW_direction: f.get (direction); break;
760 thawer.get (op->stats.ac); 675 case KW_type: f.get (type); break;
761 break; 676 case KW_subtype: f.get (subtype); break;
762 case KW_nrof: 677 case KW_value: f.get (value); break;
763 thawer.get (op->nrof); 678 case KW_weight: f.get (weight); break;
764 break; 679 case KW_carrying: f.get (carrying); break;
765 case KW_level: 680 case KW_attacktype: f.get (attacktype); break;
766 thawer.get (op->level); 681 case KW_path_attuned: f.get (path_attuned); break;
767 break; 682 case KW_path_repelled: f.get (path_repelled); break;
768 case KW_direction: 683 case KW_path_denied: f.get (path_denied); break;
769 thawer.get (op->direction); 684 case KW_invisible: f.get (invisible); break;
770 break; 685 case KW_magic: f.get (magic); break;
771 case KW_type: 686 case KW_state: f.get (state); break;
772 thawer.get (op->type); 687 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
773 break; 688 case KW_material: f.get (materials); break; //TODO: nuke
774 case KW_subtype: 689 case KW_materialname: f.get (materialname); break;
775 thawer.get (op->subtype);
776 break;
777 case KW_value:
778 thawer.get (op->value);
779 break;
780 case KW_weight:
781 thawer.get (op->weight);
782 break;
783 case KW_carrying:
784 thawer.get (op->carrying);
785 break;
786 case KW_attacktype:
787 thawer.get (op->attacktype);
788 break;
789 case KW_path_attuned:
790 thawer.get (op->path_attuned);
791 break;
792 case KW_path_repelled:
793 thawer.get (op->path_repelled);
794 break;
795 case KW_path_denied:
796 thawer.get (op->path_denied);
797 break;
798 case KW_invisible:
799 thawer.get (op->invisible);
800 break;
801 case KW_magic:
802 thawer.get (op->magic);
803 break;
804 case KW_state:
805 thawer.get (op->state);
806 break;
807 case KW_move_slow_penalty:
808 thawer.get (op->move_slow_penalty);
809 break;
810 case KW_material:
811 thawer.get (op->material);
812 break;
813 case KW_materialname:
814 thawer.get (op->materialname);
815 break;
816 690
817 /* These are the new values */ 691 /* These are the new values */
818 case KW_move_block: 692 case KW_move_block: set_move (move_block, f.get_str ()); break;
819 set_move (op->move_block, thawer.get_str ()); 693 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
820 break; 694 case KW_move_type: set_move (move_type, f.get_str ()); break;
821 case KW_move_allow: 695 case KW_move_on: set_move (move_on, f.get_str ()); break;
822 set_move (op->move_allow, thawer.get_str ()); 696 case KW_move_off: set_move (move_off, f.get_str ()); break;
823 break; 697 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
824 case KW_move_type:
825 set_move (op->move_type, thawer.get_str ());
826 break;
827 case KW_move_on:
828 set_move (op->move_on, thawer.get_str ());
829 break;
830 case KW_move_off:
831 set_move (op->move_off, thawer.get_str ());
832 break;
833 case KW_move_slow:
834 set_move (op->move_slow, thawer.get_str ());
835 break;
836 698
837 /* These are all legacy - any new objects should use the move_ .. values */ 699 /* These are all legacy - any new objects should use the move_ .. values */
838 case KW_no_pass: 700 case KW_no_pass:
839 { 701 {
840 if (thawer.get_sint32 ()) 702 if (f.get_sint32 ())
841 op->move_block = MOVE_ALL; 703 move_block = MOVE_ALL;
842 else 704 else
843 op->move_block = 0; 705 move_block = 0;
844 } 706 }
845 707
846 break; 708 break;
847 709
848 /* These are all legacy - any new objects should use the move_ .. values */ 710 /* These are all legacy - any new objects should use the move_ .. values */
849 case KW_walk_on: 711 case KW_walk_on:
850 { 712 {
851 if (thawer.get_sint32 ()) 713 if (f.get_sint32 ())
852 op->move_on |= MOVE_WALK; 714 move_on |= MOVE_WALK;
853 else 715 else
854 op->move_on &= ~MOVE_WALK; 716 move_on &= ~MOVE_WALK;
855 } 717 }
856 718
857 break; 719 break;
858 720
859 /* These are all legacy - any new objects should use the move_ .. values */ 721 /* These are all legacy - any new objects should use the move_ .. values */
860 case KW_walk_off: 722 case KW_walk_off:
861 { 723 {
862 if (thawer.get_sint32 ()) 724 if (f.get_sint32 ())
863 op->move_off |= MOVE_WALK; 725 move_off |= MOVE_WALK;
864 else 726 else
865 op->move_off &= ~MOVE_WALK; 727 move_off &= ~MOVE_WALK;
866 } 728 }
867 break; 729 break;
868 730
869 /* These are all legacy - any new objects should use the move_ .. values */ 731 /* These are all legacy - any new objects should use the move_ .. values */
870 case KW_fly_on: 732 case KW_fly_on:
871 { 733 {
872 if (thawer.get_sint32 ()) 734 if (f.get_sint32 ())
873 op->move_on |= MOVE_FLY_LOW; 735 move_on |= MOVE_FLY_LOW;
874 else 736 else
875 op->move_on &= ~MOVE_FLY_LOW; 737 move_on &= ~MOVE_FLY_LOW;
876 } 738 }
877 break; 739 break;
878 740
879 /* These are all legacy - any new objects should use the move_ .. values */ 741 /* These are all legacy - any new objects should use the move_ .. values */
880 case KW_fly_off: 742 case KW_fly_off:
881 { 743 {
882 if (thawer.get_sint32 ()) 744 if (f.get_sint32 ())
883 op->move_off |= MOVE_FLY_LOW; 745 move_off |= MOVE_FLY_LOW;
884 else 746 else
885 op->move_off &= ~MOVE_FLY_LOW; 747 move_off &= ~MOVE_FLY_LOW;
886 } 748 }
887 break; 749 break;
888 750
889 //TODO: remove these after converting archetypes 751 //TODO: remove these after converting archetypes
890 case KW_can_use_wand: 752 case KW_can_use_wand:
891 GET_FLAG (op, FLAG_USE_RANGE); 753 GET_FLAG (this, FLAG_USE_RANGE);
892 break; 754 break;
893 755
894 /* These are all legacy - any new objects should use the move_ .. values */ 756 /* These are all legacy - any new objects should use the move_ .. values */
895 case KW_flying: 757 case KW_flying:
896 { 758 {
897 if (thawer.get_sint32 ()) 759 if (f.get_sint32 ())
898 op->move_type |= MOVE_FLY_LOW; 760 move_type |= MOVE_FLY_LOW;
899 else 761 else
900 op->move_type &= ~MOVE_FLY_LOW; 762 move_type &= ~MOVE_FLY_LOW;
901 } 763 }
902 break; 764 break;
903 765
904 766
905 case KW_identified: 767 case KW_identified:
906 GET_FLAG (op, FLAG_IDENTIFIED); 768 GET_FLAG (this, FLAG_IDENTIFIED);
907 //TODO: move to check_object or so 769 //TODO: move to check_object or so
908 if (QUERY_FLAG (op, FLAG_IDENTIFIED)) 770 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
909 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 771 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
910 772
911 break; 773 break;
912 774
913 case KW_wiz: 775 case KW_wiz:
914 GET_FLAG (op, FLAG_WIZ); 776 GET_FLAG (this, FLAG_WIZ);
915 //TODO: move to check_object 777 //TODO: move to check_object
916 if (QUERY_FLAG (op, FLAG_WIZ)) 778 if (QUERY_FLAG (this, FLAG_WIZ))
917 { 779 {
918 SET_FLAG (op, FLAG_WAS_WIZ); 780 SET_FLAG (this, FLAG_WAS_WIZ);
919 SET_FLAG (op, FLAG_WIZPASS); 781 SET_FLAG (this, FLAG_WIZPASS);
920 SET_FLAG (op, FLAG_WIZCAST); 782 SET_FLAG (this, FLAG_WIZCAST);
921 } 783 }
922 else 784 else
923 { 785 {
924 CLEAR_FLAG (op, FLAG_WIZPASS); 786 CLEAR_FLAG (this, FLAG_WIZPASS);
925 CLEAR_FLAG (op, FLAG_WIZCAST); 787 CLEAR_FLAG (this, FLAG_WIZCAST);
926 } 788 }
927 break; 789 break;
928 790
929 case KW_friendly: 791 case KW_friendly:
930 GET_FLAG (op, FLAG_FRIENDLY); 792 if (f.get_sint32 ())
931 //TODO: move to check_object or so 793 if (type != PLAYER)
932 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
933 add_friendly_object (op); 794 add_friendly_object (this);
934 break;
935 795
936 case KW_monster:
937 GET_FLAG (op, FLAG_MONSTER);
938 break; 796 break;
939 case KW_neutral:
940 GET_FLAG (op, FLAG_NEUTRAL);
941 break;
942 case KW_no_attack:
943 GET_FLAG (op, FLAG_NO_ATTACK);
944 break;
945 case KW_no_damage:
946 GET_FLAG (op, FLAG_NO_DAMAGE);
947 break;
948 case KW_generator:
949 GET_FLAG (op, FLAG_GENERATOR);
950 break;
951 case KW_use_content_on_gen:
952 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
953 break;
954 case KW_is_thrown:
955 GET_FLAG (op, FLAG_IS_THROWN);
956 break;
957 case KW_auto_apply:
958 GET_FLAG (op, FLAG_AUTO_APPLY);
959 break;
960 case KW_treasure:
961 GET_FLAG (op, FLAG_TREASURE);
962 break;
963 case KW_see_invisible:
964 GET_FLAG (op, FLAG_SEE_INVISIBLE);
965 break;
966 case KW_can_roll:
967 GET_FLAG (op, FLAG_CAN_ROLL);
968 break;
969 case KW_overlay_floor:
970 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
971 break;
972 case KW_is_turnable:
973 GET_FLAG (op, FLAG_IS_TURNABLE);
974 break;
975 case KW_is_used_up:
976 GET_FLAG (op, FLAG_IS_USED_UP);
977 break;
978 case KW_alive:
979 GET_FLAG (op, FLAG_ALIVE);
980 break;
981 case KW_applied:
982 GET_FLAG (op, FLAG_APPLIED);
983 break;
984 case KW_unpaid:
985 GET_FLAG (op, FLAG_UNPAID);
986 break;
987 case KW_is_animated:
988 GET_FLAG (op, FLAG_ANIMATE);
989 break;
990 case KW_no_pick:
991 GET_FLAG (op, FLAG_NO_PICK);
992 break;
993 case KW_reflecting:
994 GET_FLAG (op, FLAG_REFLECTING);
995 break;
996 case KW_changing:
997 GET_FLAG (op, FLAG_CHANGING);
998 break;
999 case KW_splitting:
1000 GET_FLAG (op, FLAG_SPLITTING);
1001 break;
1002 case KW_hitback:
1003 GET_FLAG (op, FLAG_HITBACK);
1004 break;
1005 case KW_startequip:
1006 GET_FLAG (op, FLAG_STARTEQUIP);
1007 break;
1008 case KW_blocksview:
1009 GET_FLAG (op, FLAG_BLOCKSVIEW);
1010 break;
1011 case KW_undead:
1012 GET_FLAG (op, FLAG_UNDEAD);
1013 break;
1014 case KW_scared:
1015 GET_FLAG (op, FLAG_SCARED);
1016 break;
1017 case KW_unaggressive:
1018 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1019 break;
1020 case KW_reflect_missile:
1021 GET_FLAG (op, FLAG_REFL_MISSILE);
1022 break;
1023 case KW_reflect_spell:
1024 GET_FLAG (op, FLAG_REFL_SPELL);
1025 break;
1026 case KW_no_magic:
1027 GET_FLAG (op, FLAG_NO_MAGIC);
1028 break;
1029 case KW_no_drop:
1030 GET_FLAG (op, FLAG_NO_DROP);
1031 break;
1032 case KW_random_movement:
1033 GET_FLAG (op, FLAG_RANDOM_MOVE);
1034 break;
1035 case KW_was_wiz:
1036 GET_FLAG (op, FLAG_WAS_WIZ);
1037 break;
1038 case KW_no_fix_player:
1039 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1040 break;
1041 case KW_is_lightable:
1042 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1043 break;
1044 case KW_tear_down:
1045 GET_FLAG (op, FLAG_TEAR_DOWN);
1046 break;
1047 case KW_can_use_shield:
1048 GET_FLAG (op, FLAG_USE_SHIELD);
1049 break;
1050 case KW_can_cast_spell:
1051 GET_FLAG (op, FLAG_CAST_SPELL);
1052 break;
1053 case KW_can_use_scroll:
1054 GET_FLAG (op, FLAG_USE_SCROLL);
1055 break;
1056 case KW_can_use_range:
1057 GET_FLAG (op, FLAG_USE_RANGE);
1058 break;
1059 case KW_can_use_bow:
1060 GET_FLAG (op, FLAG_USE_BOW);
1061 break;
1062 case KW_can_use_armour:
1063 GET_FLAG (op, FLAG_USE_ARMOUR);
1064 break;
1065 case KW_can_use_weapon:
1066 GET_FLAG (op, FLAG_USE_WEAPON);
1067 break;
1068 case KW_can_use_ring:
1069 GET_FLAG (op, FLAG_USE_RING);
1070 break;
1071 case KW_has_ready_bow:
1072 GET_FLAG (op, FLAG_READY_BOW);
1073 break;
1074 case KW_xrays:
1075 GET_FLAG (op, FLAG_XRAYS);
1076 break;
1077 case KW_is_floor:
1078 GET_FLAG (op, FLAG_IS_FLOOR);
1079 break;
1080 case KW_lifesave:
1081 GET_FLAG (op, FLAG_LIFESAVE);
1082 break;
1083 case KW_no_strength:
1084 GET_FLAG (op, FLAG_NO_STRENGTH);
1085 break;
1086 case KW_sleep:
1087 GET_FLAG (op, FLAG_SLEEP);
1088 break;
1089 case KW_stand_still:
1090 GET_FLAG (op, FLAG_STAND_STILL);
1091 break;
1092 case KW_random_move:
1093 GET_FLAG (op, FLAG_RANDOM_MOVE);
1094 break;
1095 case KW_only_attack:
1096 GET_FLAG (op, FLAG_ONLY_ATTACK);
1097 break;
1098 case KW_activate_on_push:
1099 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1100 break;
1101 case KW_activate_on_release:
1102 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1103 break;
1104 case KW_confused:
1105 GET_FLAG (op, FLAG_CONFUSED);
1106 break;
1107 case KW_stealth:
1108 GET_FLAG (op, FLAG_STEALTH);
1109 break;
1110 case KW_cursed:
1111 GET_FLAG (op, FLAG_CURSED);
1112 break;
1113 case KW_damned:
1114 GET_FLAG (op, FLAG_DAMNED);
1115 break;
1116 case KW_see_anywhere:
1117 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1118 break;
1119 case KW_known_magical:
1120 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1121 break;
1122 case KW_known_cursed:
1123 GET_FLAG (op, FLAG_KNOWN_CURSED);
1124 break;
1125 case KW_can_use_skill:
1126 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1127 break;
1128 case KW_been_applied:
1129 GET_FLAG (op, FLAG_BEEN_APPLIED);
1130 break;
1131 case KW_has_ready_scroll:
1132 GET_FLAG (op, FLAG_READY_SCROLL);
1133 break;
1134 case KW_can_use_rod:
1135 GET_FLAG (op, FLAG_USE_ROD);
1136 break;
1137 case KW_can_use_horn:
1138 GET_FLAG (op, FLAG_USE_HORN);
1139 break;
1140 case KW_unique:
1141 GET_FLAG (op, FLAG_UNIQUE);
1142 break;
1143 case KW_make_invisible:
1144 GET_FLAG (op, FLAG_MAKE_INVIS);
1145 break;
1146 case KW_inv_locked:
1147 GET_FLAG (op, FLAG_INV_LOCKED);
1148 break;
1149 case KW_is_wooded:
1150 GET_FLAG (op, FLAG_IS_WOODED);
1151 break;
1152 case KW_is_hilly:
1153 GET_FLAG (op, FLAG_IS_HILLY);
1154 break;
1155 case KW_is_water:
1156 GET_FLAG (op, FLAG_IS_WATER);
1157 break;
1158 case KW_has_ready_skill:
1159 GET_FLAG (op, FLAG_READY_SKILL);
1160 break;
1161 case KW_has_ready_weapon:
1162 GET_FLAG (op, FLAG_READY_WEAPON);
1163 break;
1164 case KW_no_skill_ident:
1165 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1166 break;
1167 case KW_is_blind:
1168 GET_FLAG (op, FLAG_BLIND);
1169 break;
1170 case KW_can_see_in_dark:
1171 GET_FLAG (op, FLAG_SEE_IN_DARK);
1172 break;
1173 case KW_is_cauldron:
1174 GET_FLAG (op, FLAG_IS_CAULDRON);
1175 break;
1176 case KW_no_steal:
1177 GET_FLAG (op, FLAG_NO_STEAL);
1178 break;
1179 case KW_one_hit:
1180 GET_FLAG (op, FLAG_ONE_HIT);
1181 break;
1182 case KW_berserk:
1183 GET_FLAG (op, FLAG_BERSERK);
1184 break;
1185 case KW_is_buildable:
1186 GET_FLAG (op, FLAG_IS_BUILDABLE);
1187 break;
1188 797
1189 case KW_armour: 798 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
1190 thawer.get (op->resist[ATNR_PHYSICAL]); 799 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
1191 break; 800 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
1192 case KW_resist_physical: 801 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
1193 thawer.get (op->resist[ATNR_PHYSICAL]); 802 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
1194 break; 803 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
1195 case KW_resist_magic: 804 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
1196 thawer.get (op->resist[ATNR_MAGIC]); 805 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
1197 break; 806 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
1198 case KW_resist_fire: 807 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
1199 thawer.get (op->resist[ATNR_FIRE]); 808 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
1200 break; 809 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
1201 case KW_resist_electricity: 810 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
1202 thawer.get (op->resist[ATNR_ELECTRICITY]); 811 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
1203 break; 812 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
1204 case KW_resist_cold: 813 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
1205 thawer.get (op->resist[ATNR_COLD]); 814 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
1206 break; 815 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
1207 case KW_resist_confusion: 816 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
1208 thawer.get (op->resist[ATNR_CONFUSION]); 817 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
1209 break; 818 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
1210 case KW_resist_acid: 819 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
1211 thawer.get (op->resist[ATNR_ACID]); 820 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
1212 break; 821 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
1213 case KW_resist_drain: 822 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
1214 thawer.get (op->resist[ATNR_DRAIN]); 823 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
1215 break; 824 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
1216 case KW_resist_weaponmagic: 825 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
1217 thawer.get (op->resist[ATNR_WEAPONMAGIC]); 826 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
1218 break; 827 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
1219 case KW_resist_ghosthit: 828 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
1220 thawer.get (op->resist[ATNR_GHOSTHIT]); 829 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
1221 break; 830 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
1222 case KW_resist_poison: 831 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
1223 thawer.get (op->resist[ATNR_POISON]); 832 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
1224 break; 833 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
1225 case KW_resist_slow: 834 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
1226 thawer.get (op->resist[ATNR_SLOW]); 835 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
1227 break; 836 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
1228 case KW_resist_paralyze: 837 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
1229 thawer.get (op->resist[ATNR_PARALYZE]); 838 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
1230 break; 839 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
1231 case KW_resist_turn_undead: 840 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
1232 thawer.get (op->resist[ATNR_TURN_UNDEAD]); 841 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
1233 break; 842 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
1234 case KW_resist_fear: 843 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
1235 thawer.get (op->resist[ATNR_FEAR]); 844 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
1236 break; 845 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
1237 case KW_resist_cancellation: 846 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
1238 thawer.get (op->resist[ATNR_CANCELLATION]); 847 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
1239 break; 848 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
1240 case KW_resist_deplete: 849 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
1241 thawer.get (op->resist[ATNR_DEPLETE]); 850 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
1242 break; 851 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
1243 case KW_resist_death: 852 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
1244 thawer.get (op->resist[ATNR_DEATH]); 853 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
1245 break; 854 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
1246 case KW_resist_chaos: 855 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
1247 thawer.get (op->resist[ATNR_CHAOS]); 856 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
1248 break; 857 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
1249 case KW_resist_counterspell: 858 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
1250 thawer.get (op->resist[ATNR_COUNTERSPELL]); 859 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
1251 break; 860 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
1252 case KW_resist_godpower: 861 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
1253 thawer.get (op->resist[ATNR_GODPOWER]); 862 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
1254 break; 863 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
1255 case KW_resist_holyword: 864 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
1256 thawer.get (op->resist[ATNR_HOLYWORD]); 865 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
1257 break; 866 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
1258 case KW_resist_blind: 867 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
1259 thawer.get (op->resist[ATNR_BLIND]); 868 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
1260 break; 869 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
1261 case KW_resist_internal: 870 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
1262 thawer.get (op->resist[ATNR_INTERNAL]); 871 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
1263 break; 872 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
1264 case KW_resist_life_stealing: 873 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
1265 thawer.get (op->resist[ATNR_LIFE_STEALING]); 874 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
1266 break; 875 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
1267 case KW_resist_disease: 876 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
1268 thawer.get (op->resist[ATNR_DISEASE]); 877 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
1269 break; 878 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
879 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
880 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
881 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
882 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
883 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
884 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
885 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
1270 886
1271 case KW_luck: 887 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
1272 thawer.get (op->stats.luck); 888 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
1273 break; 889 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
1274 case KW_run_away: 890 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
1275 thawer.get (op->run_away); 891 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
1276 break; 892 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
1277 case KW_pick_up: 893 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
1278 thawer.get (op->pick_up); 894 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
1279 break; 895 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
1280 case KW_item_power: 896 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
1281 thawer.get (op->item_power); 897 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
1282 break; 898 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
1283 case KW_gen_sp_armour: 899 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
1284 thawer.get (op->gen_sp_armour); 900 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
1285 break; 901 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
1286 case KW_anim_speed: 902 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
1287 thawer.get (op->anim_speed); 903 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
1288 break; 904 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
1289 case KW_container: 905 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
1290 thawer.get (op->weight_limit); 906 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
1291 break; 907 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
1292 case KW_will_apply: 908 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
1293 thawer.get (op->will_apply); 909 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
1294 break; 910 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
1295 case KW_attack_movement: 911 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
1296 thawer.get (op->attack_movement); 912 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
1297 break; 913 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
1298 case KW_move_state: 914
1299 thawer.get (op->move_status); 915 case KW_luck: f.get (stats.luck); break;
1300 break; 916 case KW_run_away: f.get (run_away); break;
1301 case KW_expmul: 917 case KW_pick_up: f.get (pick_up); break;
1302 thawer.get (op->expmul); 918 case KW_item_power: f.get (item_power); break;
1303 break; 919 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
1304 case KW_glow_radius: 920 case KW_anim_speed: f.get (anim_speed); break;
1305 thawer.get (op->glow_radius); 921 case KW_container: f.get (weight_limit); break;
1306 break; 922 case KW_will_apply: f.get (will_apply); break;
1307 case KW_weapontype: 923 case KW_attack_movement: f.get (attack_movement); break;
1308 thawer.get (op->weapontype); 924 case KW_move_state: f.get (move_status); break;
1309 break; 925 case KW_expmul: f.get (expmul); break;
1310 case KW_tooltype: 926 case KW_glow_radius: f.get (glow_radius); break;
1311 thawer.get (op->tooltype); 927 case KW_weapontype: f.get (weapontype); break;
1312 break; 928 case KW_tooltype: f.get (tooltype); break;
1313 case KW_casting_time: 929 case KW_casting_time: f.get (casting_time); break;
1314 thawer.get (op->casting_time); 930 case KW_elevation: f.get (elevation); break;
1315 break; 931 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
1316 case KW_elevation: 932 case KW_client_type: f.get (client_type); break;
1317 thawer.get (op->elevation); 933 case KW_duration: f.get (duration); break;
1318 break; 934 case KW_range: f.get (range); break;
1319 case KW_smoothlevel: 935 case KW_range_modifier: f.get (range_modifier); break;
1320 thawer.get (op->smoothlevel); 936 case KW_dam_modifier: f.get (dam_modifier); break;
1321 break; 937 case KW_duration_modifier: f.get (duration_modifier); break;
1322 case KW_client_type:
1323 thawer.get (op->client_type);
1324 break;
1325 case KW_duration:
1326 thawer.get (op->duration);
1327 break;
1328 case KW_range:
1329 thawer.get (op->range);
1330 break;
1331 case KW_range_modifier:
1332 thawer.get (op->range_modifier);
1333 break;
1334 case KW_dam_modifier:
1335 thawer.get (op->dam_modifier);
1336 break;
1337 case KW_duration_modifier:
1338 thawer.get (op->duration_modifier);
1339 break;
1340 938
1341 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 939 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1342 //TODO: parse from other include files 940 //TODO: parse from other include files
1343 case KW_body_range: 941 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
1344 thawer.get (op->body_info[0]); 942 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
1345 break; 943 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
1346 case KW_body_arm: 944 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
1347 thawer.get (op->body_info[1]); 945 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
1348 break; 946 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
1349 case KW_body_torso: 947 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
1350 thawer.get (op->body_info[2]); 948 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
1351 break; 949 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
1352 case KW_body_head: 950 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
1353 thawer.get (op->body_info[3]); 951 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
1354 break; 952 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
1355 case KW_body_neck: 953 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
1356 thawer.get (op->body_info[4]); 954 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
1357 break;
1358 case KW_body_skill:
1359 thawer.get (op->body_info[5]);
1360 break;
1361 case KW_body_finger:
1362 thawer.get (op->body_info[6]);
1363 break;
1364 case KW_body_shoulder:
1365 thawer.get (op->body_info[7]);
1366 break;
1367 case KW_body_foot:
1368 thawer.get (op->body_info[8]);
1369 break;
1370 case KW_body_hand:
1371 thawer.get (op->body_info[9]);
1372 break;
1373 case KW_body_wrist:
1374 thawer.get (op->body_info[10]);
1375 break;
1376 case KW_body_waist:
1377 thawer.get (op->body_info[11]);
1378 break;
1379 case KW_can_apply: 955 case KW_can_apply:
1380 break; 956 break;
1381 957
1382 case KW_connected: 958 case KW_connected:
1383 add_button_link (op, op->map, thawer.get_sint32 ()); 959 add_button_link (this, map, f.get_sint32 ());
1384 break; 960 break;
1385 961
1386 case KW_randomitems: 962 case KW_randomitems:
1387 op->randomitems = find_treasurelist (thawer.get_str ()); 963 if (f.get_str ())
964 {
965 randomitems =
966 loading_arch
967 ? treasurelist::get (f.get_str ())
968 : treasurelist::find (f.get_str ());
969
970 if (!randomitems)
971 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
972 }
973 else
974 randomitems = 0;
1388 break; 975 break;
1389 976
1390 case KW_msg: 977 case KW_msg:
1391 {
1392 thawer.get_ml (KW_endmsg, op->msg); 978 f.get_ml (KW_endmsg, msg);
1393 //TODO: allow longer messages 979 //TODO: allow longer messages
1394 if (strlen (op->msg) >= HUGE_BUF) 980 if (strlen (msg) >= HUGE_BUF)
1395 { 981 {
1396 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 982 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
1397 op->msg = "ERROR, please report: string too long, winged.\n"; 983 msg = "ERROR, please report: string too long, winged.\n";
1398 } 984 }
1399 }
1400 break; 985 break;
1401 986
1402 case KW_lore: 987 case KW_lore:
1403 {
1404 shstr msgbuf;
1405
1406 thawer.get_ml (KW_endlore, op->lore); 988 f.get_ml (KW_endlore, lore);
1407 //TODO: allow longer messages 989 //TODO: allow longer messages
1408 /* Just print a warning so we can be reasonably safe 990 /* Just print a warning so we can be reasonably safe
1409 * about not overflowing the buffer. 991 * about not overflowing the buffer.
1410 */ 992 */
1411 if (strlen (op->lore) > (HUGE_BUF / 2)) 993 if (strlen (lore) > (HUGE_BUF / 2))
1412 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 994 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1413 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 995 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
1414 }
1415 break; 996 break;
1416 997
1417 case KW_editable: 998 case KW_editable:
1418 case KW_editor_folder: 999 case KW_editor_folder:
1419 break; 1000 break;
1420 1001
1421 case KW_More: // uppercase alias
1422 case KW_more:
1423 /* We need to record that this is a multipart object,
1424 * so the calling function can glue things back together
1425 */
1426 ismore = 1;
1427 break;
1428
1429 case KW_end: 1002 case KW_end:
1430 check_loaded_object (op);
1431
1432 if (!arch_init) 1003 if (!loading_arch)
1433 op->instantiate (); 1004 instantiate ();
1434 1005
1435 return ismore ? LL_MORE : LL_NORMAL; 1006 f.next ();
1436
1437 case KW_EOF:
1438 return LL_EOF; 1007 return true;
1439 1008
1440 case KW_ERROR: 1009 case KW_ERROR:
1441 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1010 set_ob_key_value (this, f.kw_str, f.value, true);
1442 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1011 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1443
1444 //TODO: skip line, ugly, factor parsing better
1445 if (thawer.last_value)
1446 thawer.line = thawer.last_value;
1447
1448 thawer.line += strlen (thawer.line) + 1;
1449
1450 break; 1012 break;
1451 1013
1452 default: 1014 default:
1453 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1015 if (!f.parse_error ("object", name))
1016 return false;
1454 break; 1017 break;
1455 } 1018 }
1019
1020 f.next ();
1456 } 1021 }
1457} 1022}
1458 1023
1459/* 1024object *
1460 * Loads an object from the given file-pointer. 1025object::read (object_thawer &f, maptile *map)
1461 * Variables will be read and parsed and patched into the object
1462 * until the string "end" is reached, or the end of the file.
1463 *
1464 * bufstat is used to determine various file attributes:
1465 * LO_REPATE (0): We are reading from the same buffer as the last call.
1466 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1467 * will also be reading from this (treasure file, artifacts.)
1468 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1469 * be reset.
1470 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1471 *
1472 */
1473
1474int
1475load_object (object_thawer & fp, object *op, int map_flags)
1476{ 1026{
1477 return parse_object (op, fp, map_flags); 1027 assert (f.kw == KW_arch);
1028
1029 archetype *arch = archetype::find (f.get_str ());
1030
1031 if (!arch)
1032 {
1033 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1034 arch = archetype::find ("earthwall");
1035 }
1036
1037 assert (arch); //D maybe use exception handling of sorts?
1038
1039 f.next ();
1040
1041 object *op = object::create ();
1042
1043 op->map = map;
1044 arch->clone.copy_to (op);
1045 // copy_to activates, this should be fixed properly
1046 op->deactivate ();
1047
1048 if (!op->parse_kv (f))
1049 {
1050 op->destroy (true);
1051 return 0;
1052 }
1053
1054 op->post_load_check ();
1055 return op;
1478} 1056}
1479
1480 1057
1481/* This takes a buffer, scans it for variables, and sets those variables 1058/* This takes a buffer, scans it for variables, and sets those variables
1482 * as appropriate in op. 1059 * as appropriate in op.
1483 * 1060 *
1484 * This function appears to be used in only 2 places - in crossedit to 1061 * This function appears to be used in only 2 places - in crossedit to
1485 * override values and in c_wiz to mutate values. 1062 * override values and in c_wiz to mutate values.
1486 */ 1063 */
1487int 1064int
1488set_variable (object *op, char *buf) 1065set_variable (object *op, char *buf)
1489{ 1066{
1490 return 0; 1067 object_thawer f (buf, (AV *)0);
1491#if 0
1492 int retval;
1493 object_thawer thawer (0);
1494 1068
1495 strcpy (msgbuf, ""); 1069 f.next ();
1496 strcpy (lorebuf, ""); 1070 return op->parse_kv (f);
1497 retval = parse_object (op, thawer, 0);
1498 yy_switch_to_buffer (yycurbuf);
1499 yy_delete_buffer (yybufstate);
1500 yy_pop_state ();
1501 return retval;
1502#endif
1503}
1504
1505/* This array equates the FLAG_ values with the V_ values. Use -1 to
1506 * put gaps in the array that should not be processed.
1507 * The order matches the order of the define values in 'define.h'.
1508 */
1509
1510/* This is a list of pointers that correspond to the FLAG_.. values.
1511 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1512 * the 15'th element of this array should match that name.
1513 * If an entry is NULL, that is a flag not to loaded/saved.
1514 */
1515static const char *const flag_names[NUM_FLAGS + 1] = {
1516 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1517 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1518 "is_animated", NULL /* slow_move */ ,
1519 NULL /* flying */ , "monster", "friendly", "generator",
1520 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1521 "see_invisible", "can_roll", "overlay_floor",
1522 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1523 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1524 "changing", "splitting", "hitback", "startequip",
1525 "blocksview", "undead", "scared", "unaggressive",
1526 "reflect_missile", "reflect_spell", /* 40 */
1527 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1528 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1529 "pick_up", "unique", "no_drop", /* 50 */
1530 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1531 "can_use_bow", "can_use_armour", "can_use_weapon",
1532 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1533 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1534 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1535 "stealth", NULL, NULL, "cursed", "damned",
1536 "see_anywhere", "known_magical", "known_cursed",
1537 "can_use_skill", "been_applied", /* 80 */
1538 "has_ready_scroll", "can_use_rod", NULL,
1539 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1540 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1541 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1542 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1543 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1544 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1545 NULL
1546};
1547
1548
1549/*
1550 * Initialises the array of variable-names. Needed before any
1551 * objects can be loaded. Called by init_library().
1552 */
1553
1554void
1555init_vars ()
1556{
1557} 1071}
1558 1072
1559/* This returns a string of the integer movement type */ 1073/* This returns a string of the integer movement type */
1560#if 0 1074#if 0
1561// unused function 1075// unused function
1606 return retbuf + 1; 1120 return retbuf + 1;
1607} 1121}
1608#endif 1122#endif
1609 1123
1610// compare *op against *tmp and output differences 1124// compare *op against *tmp and output differences
1611void 1125static void
1612put (object_freezer &f, object *op, object *tmp) 1126write_diff (object_freezer &f, object *op, object *tmp)
1613{ 1127{
1128 static const keyword resist_save[NROFATTACKS] = {
1129# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1130# include "attackinc.h"
1131# undef def
1132 };
1133
1134 /* This is a list of keywords that correspond to the FLAG_.. values.
1135 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1136 * the 15'th element of this array should match that name.
1137 * If an entry is NULL, that is a flag not to loaded/saved.
1138 */
1139 static const keyword flag_names [NUM_FLAGS] = {
1140 KW_alive,
1141 KW_wiz,
1142 KW_NULL,
1143 KW_NULL,
1144 KW_was_wiz,
1145 KW_applied,
1146 KW_unpaid,
1147 KW_can_use_shield,
1148 KW_no_pick,
1149 KW_NULL, // walk_on
1150 KW_NULL, // no_pass
1151 /* 10 */
1152 KW_is_animated,
1153 KW_NULL, // slow_move
1154 KW_NULL, // flying
1155 KW_monster,
1156 KW_friendly,
1157 KW_generator,
1158 KW_is_thrown,
1159 KW_auto_apply,
1160 KW_treasure_env,
1161 KW_player_sold,
1162 /* 20 */
1163 KW_see_invisible,
1164 KW_can_roll,
1165 KW_overlay_floor,
1166 KW_is_turnable,
1167 KW_NULL, // walk_off
1168 KW_NULL, // fly_on
1169 KW_NULL, // fly_off
1170 KW_is_used_up,
1171 KW_identified,
1172 KW_reflecting,
1173 /* 30 */
1174 KW_changing,
1175 KW_splitting,
1176 KW_hitback,
1177 KW_startequip,
1178 KW_blocksview,
1179 KW_undead,
1180 KW_scared,
1181 KW_unaggressive,
1182 KW_reflect_missile,
1183 KW_reflect_spell,
1184 /* 40 */
1185 KW_no_magic,
1186 KW_no_fix_player,
1187 KW_is_lightable,
1188 KW_tear_down,
1189 KW_run_away,
1190 KW_NULL, // pass_thru
1191 KW_NULL, // an_pass_thru
1192 KW_pick_up,
1193 KW_unique,
1194 KW_no_drop,
1195 /* 50 */
1196 KW_NULL, // wizcast
1197 KW_can_cast_spell,
1198 KW_can_use_scroll,
1199 KW_can_use_range,
1200 KW_can_use_bow,
1201 KW_can_use_armour,
1202 KW_can_use_weapon,
1203 KW_can_use_ring,
1204 KW_has_ready_range,
1205 KW_has_ready_bow,
1206 /* 60 */
1207 KW_xrays,
1208 KW_NULL,
1209 KW_is_floor,
1210 KW_lifesave,
1211 KW_no_strength,
1212 KW_sleep,
1213 KW_stand_still,
1214 KW_random_move,
1215 KW_only_attack,
1216 KW_confused,
1217 /* 70 */
1218 KW_stealth,
1219 KW_NULL,
1220 KW_NULL,
1221 KW_cursed,
1222 KW_damned,
1223 KW_see_anywhere,
1224 KW_known_magical,
1225 KW_known_cursed,
1226 KW_can_use_skill,
1227 KW_been_applied,
1228 /* 80 */
1229 KW_has_ready_scroll,
1230 KW_can_use_rod,
1231 KW_precious,
1232 KW_can_use_horn,
1233 KW_make_invisible,
1234 KW_inv_locked,
1235 KW_is_wooded,
1236 KW_is_hilly,
1237 KW_has_ready_skill,
1238 KW_has_ready_weapon,
1239 /* 90 */
1240 KW_no_skill_ident,
1241 KW_is_blind,
1242 KW_can_see_in_dark,
1243 KW_is_cauldron,
1244 KW_NULL,
1245 KW_no_steal,
1246 KW_one_hit,
1247 KW_NULL,
1248 KW_berserk,
1249 KW_neutral,
1250 /* 100 */
1251 KW_no_attack,
1252 KW_no_damage,
1253 KW_obj_original,
1254 KW_NULL,
1255 KW_activate_on_push,
1256 KW_activate_on_release,
1257 KW_is_water,
1258 KW_use_content_on_gen,
1259 KW_NULL,
1260 KW_is_buildable,
1261 /* 110 */
1262 KW_destroy_on_death,
1263 KW_NULL,
1264 };
1265
1614 int i; 1266 int i;
1615 1267
1616 /* This saves the key/value lists. We do it first so that any 1268 /* This saves the key/value lists. We do it first so that any
1617 * keys that match field names will be overwritten by the loader. 1269 * keys that match field names will be overwritten by the loader.
1618 */ 1270 */
1619 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1271 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1620 { 1272 {
1621 /* Find the field in the opposing member. */ 1273 /* Find the field in the opposing member. */
1622 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1274 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1623 1275
1624 /* If there's no partnering field, or it's got a different value, save our field. */ 1276 /* If there's no partnering field, or it's got a different value, save our field. */
1625 if (arch_field == NULL || my_field->value != arch_field->value) 1277 if (!arch_field || my_field->value != arch_field->value)
1626 f.put (my_field->key, my_field->value); 1278 f.put (my_field->key, my_field->value);
1627 } 1279 }
1628 1280
1629 /* We don't need to worry about the arch's extra fields - they 1281 /* We don't need to worry about the arch's extra fields - they
1630 * will get taken care of the copy_object function. 1282 * will get taken care of the copy_to method.
1631 */ 1283 */
1632 1284
1633 { 1285 {
1634 char uids[64]; 1286 char uids[64];
1635 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1287 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1650 f.put (KW_msg, KW_endmsg, op->msg); 1302 f.put (KW_msg, KW_endmsg, op->msg);
1651 if (op->lore != tmp->lore) 1303 if (op->lore != tmp->lore)
1652 f.put (KW_lore, KW_endlore, op->lore); 1304 f.put (KW_lore, KW_endlore, op->lore);
1653 1305
1654 CMP_OUT (other_arch); 1306 CMP_OUT (other_arch);
1655 CMP_OUT (face);
1656 1307
1657 if (!op->face || !op->face->name) 1308 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0);
1658 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D
1659 1309
1660 if (op->animation_id != tmp->animation_id) 1310 if (op->animation_id != tmp->animation_id)
1661 if (op->animation_id) 1311 if (op->animation_id)
1662 { 1312 {
1663 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1313 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1711 f.put (resist_save[i], op->resist[i]); 1361 f.put (resist_save[i], op->resist[i]);
1712 1362
1713 CMP_OUT (path_attuned); 1363 CMP_OUT (path_attuned);
1714 CMP_OUT (path_repelled); 1364 CMP_OUT (path_repelled);
1715 CMP_OUT (path_denied); 1365 CMP_OUT (path_denied);
1716 CMP_OUT (material); 1366 CMP_OUT2 (material, materials);//TODO: nuke
1717 CMP_OUT (materialname); 1367 CMP_OUT (materialname);
1718 CMP_OUT (value); 1368 CMP_OUT (value);
1719 CMP_OUT (carrying); 1369 CMP_OUT (carrying);
1720 CMP_OUT (weight); 1370 CMP_OUT (weight);
1721 CMP_OUT (invisible); 1371 CMP_OUT (invisible);
1755 CMP_OUT (move_on); 1405 CMP_OUT (move_on);
1756 CMP_OUT (move_off); 1406 CMP_OUT (move_off);
1757 CMP_OUT (move_slow); 1407 CMP_OUT (move_slow);
1758 CMP_OUT (move_slow_penalty); 1408 CMP_OUT (move_slow_penalty);
1759 1409
1760 if (!COMPARE_FLAGS (op, tmp)) 1410 if (op->flag != tmp->flag)
1761 for (i = 0; i <= NUM_FLAGS; i++) 1411 for (i = 0; i <= NUM_FLAGS; i++)
1762 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1412 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1763 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1413 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1764 1414
1765 /* Save body locations */ 1415 // save body locations
1766 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1416 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1767 if (op->body_info[i] != tmp->body_info[i]) 1417 if (op->slot[i].info != tmp->slot[i].info)
1768 f.put (body_locations[i].save_name, op->body_info[i]); 1418 f.put (body_locations[i].save_name, op->slot[i].info);
1769} 1419}
1770 1420
1771/* 1421/*
1772 * Dumps all variables in an object to a file. 1422 * Dumps all variables in an object to a file.
1773 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1423 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1774 * the only place this is not set is when saving the player. 1424 * the only place this is not set is when saving the player.
1775 * If bit 1 of flag is set, don't remove the object after save. As of now,
1776 * all of the callers are setting this.
1777 */ 1425 */
1778 1426bool
1779void 1427object::write (object_freezer &f)
1780save_object (object_freezer & fp, object *op, int flag)
1781{ 1428{
1782 archetype *at;
1783 object *tmp, *old;
1784
1785 /* Even if the object does have an owner, it would seem that we should 1429 /* Even if the object does have an owner, it would seem that we should
1786 * still save it. 1430 * still save it.
1787 */ 1431 */
1788 if (op->owner) 1432 if (owner)
1789 return; 1433 return true;
1790 1434
1791 /* If it is unpaid and we don't want to save those, just return. */ 1435 archetype *at = arch ? (archetype *)arch : empty_archetype;
1792 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1793 return;
1794 1436
1795 if ((at = op->arch) == NULL)
1796 at = empty_archetype;
1797
1798 fp.put (KW_arch, at->name); 1437 f.put (KW_arch, at->name);
1438 write_diff (f, this, &at->clone);
1799 1439
1800 put (fp, op, &at->clone);
1801
1802 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1803
1804 old = NULL;
1805
1806 if (flag & 2)
1807 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1440 for (object *tmp = inv; tmp; tmp = tmp->below)
1808 save_object (fp, tmp, flag); 1441 tmp->write (f);
1809 else
1810 /* Slightly different logic because tmp/op will be removed by
1811 * the save_object we call. So we just keep looking at op->inv
1812 * until there is nothing left. In theory, the variable old
1813 * should not be needed, as recursive loops shouldn't happen.
1814 */
1815 while ((tmp = op->inv) != NULL)
1816 {
1817 if (old == tmp)
1818 {
1819 LOG (llevError, " Recursive loop in inventory\n");
1820 break;
1821 }
1822 1442
1823 save_object (fp, tmp, flag);
1824 old = tmp;
1825 }
1826
1827 if (!(flag & 2))
1828 {
1829 remove_ob (op);
1830 free_object (op);
1831 }
1832
1833 fp.put (op); 1443 f.put (this);
1834 fprintf (fp, "end\n"); 1444 f.put (KW_end);
1445
1446 return true;
1835} 1447}
1836 1448
1449/////////////////////////////////////////////////////////////////////////////
1450
1451// generic resource file load,
1452// currently supports: region, treasures, archetypes
1453bool load_resource_file (const char *filename)
1454{
1455 object_thawer f (filename);
1456
1457 bool success = false;
1458 bool seen_arch = false;
1459
1460 f.next ();
1461
1462 for (;;)
1463 {
1464 switch (f.kw)
1465 {
1466 case KW_region:
1467 if (!region::read (f))
1468 goto finish;
1469 break;
1470
1471 case KW_treasure:
1472 case KW_treasureone:
1473 if (!treasurelist::read (f))
1474 goto finish;
1475 break;
1476
1477 case KW_object:
1478 seen_arch = true;
1479 if (!archetype::read (f))
1480 goto finish;
1481 break;
1482
1483 case KW_EOF:
1484 success = true;
1485 goto finish;
1486
1487 default:
1488 if (!f.parse_error ("resource file"))
1489 goto finish;
1490
1491 f.next ();
1492 break;
1493 }
1494 }
1495
1496finish:
1497 if (seen_arch)
1498 init_archetype_pointers ();
1499
1500 return success;
1501}
1502

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