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/* |
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* CrossFire, A Multiplayer game for X-windows |
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* |
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* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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* Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (C) 1992 Frank Tore Johansen |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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* |
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* The authors can be reached via e-mail at <crossfire@schmorp.de> |
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*/ |
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|
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/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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sub/add_weight will transcend the environment updating the carrying |
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variable. */ |
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|
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#include <global.h> |
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#include <loader.h> |
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#include <sproto.h> |
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|
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// resource loader pure base class |
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struct loader_base |
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{ |
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const char *filename; |
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virtual const char *type () const = 0; |
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|
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virtual archetype *get_arch (const char *name); |
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virtual void put_arch (archetype *arch); |
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|
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virtual object *get_object (const char *name); |
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virtual void put_object (object *op); |
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|
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virtual player *get_player (); |
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virtual void put_player (player *pl); |
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|
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virtual region *get_region (const char *name); |
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virtual void put_region (region *region); |
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|
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virtual facetile *get_face (const char *name); |
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virtual void put_face (facetile *face); |
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|
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virtual treasurelist *get_treasure (const char *name, bool one = false); |
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virtual void put_treasure (treasurelist *treasure); |
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|
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virtual animation *get_animation (const char *name); |
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virtual void put_animation (animation *anim); |
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}; |
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|
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// pure base class for default archetype loader |
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struct loader_arch : virtual loader_base { |
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archetype *get_arch (const char *name); |
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void put_arch (archetype *arch); |
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}; |
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|
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// pure base class for default object loader |
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struct loader_object : virtual loader_base { |
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object *get_object (const char *name); |
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void put_object (object *op); |
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}; |
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|
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// pure base class for default player loader |
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struct loader_player : virtual loader_base { |
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virtual player *get_player (); |
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virtual void put_player (player *pl); |
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}; |
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|
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// pure base class for default region loader |
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struct loader_region : virtual loader_base { |
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region *get_region (); |
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void put_region (region *region); |
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}; |
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|
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// pure base class for default face loader |
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struct loader_face : virtual loader_base { |
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facetile *get_face (const char *name); |
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void put_face (facetile *face); |
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}; |
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|
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// pure base class for default treasure loader |
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struct loader_treasure : virtual loader_base { |
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treasurelist *get_treasure (const char *name, bool one = false); |
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void put_treasure (treasurelist *treasure); |
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}; |
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|
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// pure base class for default animation loader |
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struct loader_animation : virtual loader_base { |
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animation *get_animation (const char *name); |
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void put_animation (animation *anim); |
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}; |
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|
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// future generic resource loader |
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// handles generic stuff valid in most files, such as |
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// animations, treasures, faces and so on |
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struct loader_generic |
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: virtual loader_base, |
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loader_object, loader_player, |
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loader_region, loader_face, |
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loader_treasure, loader_animation |
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{ |
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const char *type () const = 0; |
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}; |
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|
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// the base class warns about and skips everything |
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archetype * |
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loader_base::get_arch (const char *name) |
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{ |
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LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of type %s.\n", |
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filename, name, type ()); |
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|
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return new archetype; |
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} |
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|
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object * |
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loader_base::get_object (const char *name) |
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{ |
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LOG (llevError, "%s: found object definition '%s', which is not allowed in files of type %s.\n", |
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filename, name, type ()); |
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|
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return object::create (); |
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} |
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|
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player * |
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loader_base::get_player () |
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{ |
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LOG (llevError, "%s: found player definition, which is not allowed in files of type %s.\n", |
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filename, type ()); |
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|
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return player::create (); |
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} |
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|
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region * |
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loader_base::get_region (const char *name) |
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{ |
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LOG (llevError, "%s: found region definition '%s', which is not allowed in files of type %s.\n", |
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filename, name, type ()); |
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|
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return new region; |
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} |
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|
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facetile * |
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loader_base::get_face (const char *name) |
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{ |
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LOG (llevError, "%s: found face definition '%s', which is not allowed in files of type %s.\n", |
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filename, name, type ()); |
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|
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return new facetile; |
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} |
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|
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treasurelist * |
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loader_base::get_treasure (const char *name, bool one) |
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{ |
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LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of type %s.\n", |
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filename, name, type ()); |
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|
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return new treasurelist;//D |
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} |
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|
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animation * |
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loader_base::get_animation (const char *name) |
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{ |
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LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of type %s.\n", |
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filename, name, type ()); |
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|
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return new animation; |
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} |
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|
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void |
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loader_base::put_arch (archetype *arch) |
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{ |
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delete arch; |
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} |
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|
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void |
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loader_base::put_object (object *op) |
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{ |
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op->destroy (); |
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} |
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|
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void |
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loader_base::put_player (player *pl) |
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{ |
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delete pl; |
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} |
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|
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void |
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loader_base::put_region (region *region) |
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{ |
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delete region; |
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} |
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|
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void |
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loader_base::put_face (facetile *face) |
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{ |
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delete face; |
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} |
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|
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void |
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loader_base::put_treasure (treasurelist *treasure) |
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{ |
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delete treasure; |
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} |
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|
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void |
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loader_base::put_animation (animation *anim) |
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{ |
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delete anim; |
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} |
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|
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/* Maps the MOVE_* values to names */ |
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static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
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|
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/* This table is only necessary to convert objects that existed before the |
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* spell object conversion to the new object. It was not practical |
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* to go through every mapping looking for every potion, rod, wand, etc |
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* that had a sp set and update to the new value. So this maps the |
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* old spell numbers to the name of the new archs. |
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* If you are adding a new spell, you should not modify this - you |
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* new spell won't have been used, and thus won't have any legacy object. |
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* NULL entries in this table are valid - to denote objects that should |
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* not be updated for whatever reason. |
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*/ |
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const char *spell_mapping[] = { |
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"spell_magic_bullet", /* 0 */ |
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"spell_small_fireball", /* 1 */ |
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"spell_medium_fireball", /* 2 */ |
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"spell_large_fireball", /* 3 */ |
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"spell_burning_hands", /* 4 */ |
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"spell_sm_lightning", /* 5 */ |
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"spell_large_lightning", /* 6 */ |
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"spell_magic_missile", /* 7 */ |
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"spell_create_bomb", /* 8 */ |
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"spell_summon_golem", /* 9 */ |
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"spell_summon_fire_elemental", /* 10 */ |
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"spell_summon_earth_elemental", /* 11 */ |
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"spell_summon_water_elemental", /* 12 */ |
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"spell_summon_air_elemental", /* 13 */ |
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"spell_dimension_door", /* 14 */ |
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"spell_create_earth_wall", /* 15 */ |
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"spell_paralyze", /* 16 */ |
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"spell_icestorm", /* 17 */ |
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"spell_magic_mapping", /* 18 */ |
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"spell_turn_undead", /* 19 */ |
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"spell_fear", /* 20 */ |
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"spell_poison_cloud", /* 21 */ |
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"spell_wonder", /* 22 */ |
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"spell_destruction", /* 23 */ |
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"spell_perceive_self", /* 24 */ |
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"spell_word_of_recall", /* 25 */ |
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"spell_invisible", /* 26 */ |
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"spell_invisible_to_undead", /* 27 */ |
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"spell_probe", /* 28 */ |
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"spell_lg_magic_bullet", /* 29 */ |
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"spell_improved_invisibility", /* 30 */ |
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"spell_holy_word", /* 31 */ |
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"spell_minor_healing", /* 32 */ |
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"spell_medium_healing", /* 33 */ |
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"spell_major_healing", /* 34 */ |
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"spell_heal", /* 35 */ |
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"spell_create_food", /* 36 */ |
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"spell_earth_to_dust", /* 37 */ |
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"spell_armour", /* 38 */ |
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"spell_strength", /* 39 */ |
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"spell_dexterity", /* 40 */ |
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"spell_constitution", /* 41 */ |
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"spell_charisma", /* 42 */ |
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"spell_create_fire_wall", /* 43 */ |
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"spell_create_frost_wall", /* 44 */ |
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"spell_protection_from_cold", /* 45 */ |
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"spell_protection_from_electricity", /* 46 */ |
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"spell_protection_from_fire", /* 47 */ |
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"spell_protection_from_poison", /* 48 */ |
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"spell_protection_from_slow", /* 49 */ |
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"spell_protection_from_paralysis", /* 50 */ |
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"spell_protection_from_draining", /* 51 */ |
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"spell_protection_from_magic", /* 52 */ |
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"spell_protection_from_attack", /* 53 */ |
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"spell_levitate", /* 54 */ |
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"spell_small_speedball", /* 55 */ |
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"spell_large_speedball", /* 56 */ |
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"spell_hellfire", /* 57 */ |
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"spell_dragonbreath", /* 58 */ |
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"spell_large_icestorm", /* 59 */ |
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"spell_charging", /* 60 */ |
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"spell_polymorph", /* 61 */ |
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"spell_cancellation", /* 62 */ |
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"spell_confusion", /* 63 */ |
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"spell_mass_confusion", /* 64 */ |
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"spell_summon_pet_monster", /* 65 */ |
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"spell_slow", /* 66 */ |
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"spell_regenerate_spellpoints", /* 67 */ |
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"spell_cure_poison", /* 68 */ |
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"spell_protection_from_confusion", /* 69 */ |
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"spell_protection_from_cancellation", /* 70 */ |
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"spell_protection_from_depletion", /* 71 */ |
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"spell_alchemy", /* 72 */ |
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"spell_remove_curse", /* 73 */ |
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"spell_remove_damnation", /* 74 */ |
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"spell_identify", /* 75 */ |
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"spell_detect_magic", /* 76 */ |
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"spell_detect_monster", /* 77 */ |
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"spell_detect_evil", /* 78 */ |
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"spell_detect_curse", /* 79 */ |
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"spell_heroism", /* 80 */ |
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"spell_aggravation", /* 81 */ |
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"spell_firebolt", /* 82 */ |
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"spell_frostbolt", /* 83 */ |
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"spell_shockwave", /* 84 */ |
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"spell_color_spray", /* 85 */ |
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"spell_haste", /* 86 */ |
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"spell_face_of_death", /* 87 */ |
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"spell_ball_lightning", /* 88 */ |
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"spell_meteor_swarm", /* 89 */ |
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"spell_comet", /* 90 */ |
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"spell_mystic_fist", /* 91 */ |
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"spell_raise_dead", /* 92 */ |
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"spell_resurrection", /* 93 */ |
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"spell_reincarnation", /* 94 */ |
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"spell_immunity_to_cold", /* 95 */ |
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"spell_immunity_to_electricity", /* 96 */ |
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"spell_immunity_to_fire", /* 97 */ |
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"spell_immunity_to_poison", /* 98 */ |
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"spell_immunity_to_slow", /* 99 */ |
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"spell_immunity_to_paralysis", /* 100 */ |
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"spell_immunity_to_draining", /* 101 */ |
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"spell_immunity_to_magic", /* 102 */ |
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"spell_immunity_to_attack", /* 103 */ |
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"spell_invulnerability", /* 104 */ |
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"spell_defense", /* 105 */ |
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"spell_rune_of_fire", /* 106 */ |
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"spell_rune_of_frost", /* 107 */ |
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"spell_rune_of_shocking", /* 108 */ |
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"spell_rune_of_blasting", /* 109 */ |
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"spell_rune_of_death", /* 110 */ |
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"spell_marking_rune", /* 111 */ |
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"spell_build_director", /* 112 */ |
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"spell_create_pool_of_chaos", /* 113 */ |
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"spell_build_bullet_wall", /* 114 */ |
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"spell_build_lightning_wall", /* 115 */ |
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"spell_build_fireball_wall", /* 116 */ |
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"spell_magic_rune", /* 117 */ |
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"spell_rune_of_magic_drain", /* 118 */ |
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"spell_antimagic_rune", /* 119 */ |
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"spell_rune_of_transference", /* 120 */ |
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"spell_transference", /* 121 */ |
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"spell_magic_drain", /* 122 */ |
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"spell_counterspell", /* 123 */ |
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"spell_disarm", /* 124 */ |
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"spell_cure_confusion", /* 125 */ |
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"spell_restoration", /* 126 */ |
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"was summon evil monster", /* 127 *//* Not implenented as nothing used it */ |
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"spell_counterwall", /* 128 */ |
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"spell_cause_light_wounds", /* 129 */ |
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"spell_cause_medium_wounds", /* 130 */ |
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"spell_cause_heavy_wounds", /* 131 */ |
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"spell_charm_monsters", /* 132 */ |
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"spell_banishment", /* 133 */ |
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"spell_create_missile", /* 134 */ |
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"spell_show_invisible", /* 135 */ |
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"spell_xray", /* 136 */ |
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"spell_pacify", /* 137 */ |
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"spell_summon_fog", /* 138 */ |
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"spell_steambolt", /* 139 */ |
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"spell_command_undead", /* 140 */ |
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"spell_holy_orb", /* 141 */ |
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"spell_summon_avatar", /* 142 */ |
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"spell_holy_possession", /* 143 */ |
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"spell_bless", /* 144 */ |
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"spell_curse", /* 145 */ |
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"spell_regeneration", /* 146 */ |
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"spell_consecrate", /* 147 */ |
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"spell_summon_cult_monsters", /* 148 */ |
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"spell_cause_critical_wounds", /* 149 */ |
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"spell_holy_wrath", /* 150 */ |
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"spell_retributive_strike", /* 151 */ |
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"spell_finger_of_death", /* 152 */ |
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"spell_insect_plague", /* 153 */ |
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"spell_call_holy_servant", /* 154 */ |
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"spell_wall_of_thorns", /* 155 */ |
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"spell_staff_to_snake", /* 156 */ |
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"spell_light", /* 157 */ |
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"spell_darkness", /* 158 */ |
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"spell_nightfall", /* 159 */ |
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"spell_daylight", /* 160 */ |
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"spell_sunspear", /* 161 */ |
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"spell_faery_fire", /* 162 */ |
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"spell_cure_blindness", /* 163 */ |
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"spell_dark_vision", /* 164 */ |
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"spell_bullet_swarm", /* 165 */ |
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"spell_bullet_storm", /* 166 */ |
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"spell_cause_many_wounds", /* 167 */ |
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"spell_small_snowstorm", /* 168 */ |
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"spell_medium_snowstorm", /* 169 */ |
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"spell_large_snowstorm", /* 170 */ |
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"spell_cure_disease", /* 171 */ |
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"spell_cause_red_death", /* 172 */ |
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"spell_cause_flu", /* 173 */ |
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"spell_cause_black_death", /* 174 */ |
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"spell_cause_leprosy", /* 175 */ |
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"spell_cause_smallpox", /* 176 */ |
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"spell_cause_white_death", /* 177 */ |
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"spell_cause_anthrax", /* 178 */ |
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"spell_cause_typhoid", /* 179 */ |
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"spell_mana_blast", /* 180 */ |
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"spell_small_manaball", /* 181 */ |
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"spell_medium_manaball", /* 182 */ |
418 |
"spell_large_manaball", /* 183 */ |
419 |
"spell_manabolt", /* 184 */ |
420 |
"spell_dancing_sword", /* 185 */ |
421 |
"spell_animate_weapon", /* 186 */ |
422 |
"spell_cause_cold", /* 187 */ |
423 |
"spell_divine_shock", /* 188 */ |
424 |
"spell_windstorm", /* 189 */ |
425 |
"spell_sanctuary", /* 190 */ |
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"spell_peace", /* 191 */ |
427 |
"spell_spiderweb", /* 192 */ |
428 |
"spell_conflict", /* 193 */ |
429 |
"spell_rage", /* 194 */ |
430 |
"spell_forked_lightning", /* 195 */ |
431 |
"spell_poison_fog", /* 196 */ |
432 |
"spell_flaming_aura", /* 197 */ |
433 |
"spell_vitriol", /* 198 */ |
434 |
"spell_vitriol_splash", /* 199 */ |
435 |
"spell_iron_skin", /* 200 */ |
436 |
"spell_wrathful_eye", /* 201 */ |
437 |
"spell_town_portal", /* 202 */ |
438 |
"spell_missile_swarm", /* 203 */ |
439 |
"spell_cause_rabies", /* 204 */ |
440 |
"spell_glyph", /* 205 */ |
441 |
NULL |
442 |
}; |
443 |
|
444 |
extern int arch_init; |
445 |
|
446 |
/* This function checks the object after it has been loaded (when we |
447 |
* get the 'end' in the input stream). This function can be used to |
448 |
* deal with legacy objects where fields may have changed. It can also be used |
449 |
* to check for objects to make sure there are no common errors. |
450 |
*/ |
451 |
static void |
452 |
check_loaded_object (object *op) |
453 |
{ |
454 |
int ip; |
455 |
|
456 |
/* We do some specialised handling to handle legacy cases of name_pl. |
457 |
* If the object doesn't have a name_pl, we just use the object name - |
458 |
* this isn't perfect (things won't be properly pluralised), but works to |
459 |
* that degree (5 heart is still quite understandable). But the case we |
460 |
* also have to catch is if this object is not using the normal name for |
461 |
* the object. In that case, we also want to use the loaded name. |
462 |
* Otherwise, what happens is that the the plural name will lose |
463 |
* information (appear as just 'hearts' and not 'goblins heart') |
464 |
*/ |
465 |
if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
466 |
op->name_pl = NULL; |
467 |
|
468 |
if (!op->name_pl) |
469 |
op->name_pl = op->name; |
470 |
|
471 |
/* objects now have a materialname. try to patch it in */ |
472 |
if (!(op->is_weapon () && op->level > 0)) |
473 |
{ |
474 |
if (op->map != NULL) |
475 |
set_materialname (op, op->map->difficulty, NULL); |
476 |
else |
477 |
set_materialname (op, 5, NULL); |
478 |
} |
479 |
/* only do these when program is first run - a bit |
480 |
* excessive to do this at every run - most of this is |
481 |
* really just to catch any errors - program will still run, but |
482 |
* not in the ideal fashion. |
483 |
*/ |
484 |
if ((op->type == WEAPON || op->type == BOW) && arch_init) |
485 |
{ |
486 |
if (!op->skill) |
487 |
{ |
488 |
LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
489 |
} |
490 |
else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
491 |
(!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
492 |
{ |
493 |
LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
494 |
} |
495 |
} |
496 |
|
497 |
/* We changed last_heal to gen_sp_armour, which is what it |
498 |
* really does for many objects. Need to catch any in maps |
499 |
* that may have an old value. |
500 |
*/ |
501 |
if ((op->type == WEAPON) || |
502 |
(op->type == ARMOUR) || (op->type == HELMET) || |
503 |
(op->type == SHIELD) || (op->type == RING) || |
504 |
(op->type == BOOTS) || (op->type == GLOVES) || |
505 |
(op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
506 |
{ |
507 |
if (op->last_heal) |
508 |
{ |
509 |
LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
510 |
op->gen_sp_armour = op->last_heal; |
511 |
op->last_heal = 0; |
512 |
} |
513 |
|
514 |
ip = calc_item_power (op, 0); |
515 |
/* Legacy objects from before item power was in the game */ |
516 |
if (!op->item_power && ip) |
517 |
{ |
518 |
if (ip > 3) |
519 |
{ |
520 |
LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
521 |
} |
522 |
op->item_power = ip; |
523 |
} |
524 |
/* Check for possibly bogus values. Has to meet both these criteria - |
525 |
* something that has item_power 1 is probably just fine if our calculated |
526 |
* value is 1 or 2 - these values are small enough that hard to be precise. |
527 |
* similarly, it item_power is 0, the first check will always pass, |
528 |
* but not the second one. |
529 |
*/ |
530 |
if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
531 |
{ |
532 |
LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
533 |
} |
534 |
|
535 |
} |
536 |
/* Old spellcasting object - need to load in the appropiate object */ |
537 |
if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
538 |
/* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
539 |
((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
540 |
{ |
541 |
object *tmp; |
542 |
|
543 |
/* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
544 |
* in that spell was stored in sp. |
545 |
*/ |
546 |
tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
547 |
insert_ob_in_ob (tmp, op); |
548 |
op->randomitems = NULL; /* So another spell isn't created for this object */ |
549 |
} |
550 |
/* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
551 |
|
552 |
if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
553 |
{ |
554 |
object *tmp; |
555 |
|
556 |
tmp = get_archetype_by_object_name (op->slaying); |
557 |
insert_ob_in_ob (tmp, op); |
558 |
op->randomitems = NULL; /* So another spell isn't created for this object */ |
559 |
/* without this, value is all screwed up */ |
560 |
op->value = op->arch->clone.value * op->inv->value; |
561 |
} |
562 |
|
563 |
if (QUERY_FLAG (op, FLAG_MONSTER)) |
564 |
{ |
565 |
if (op->stats.hp > op->stats.maxhp) |
566 |
{ |
567 |
LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
568 |
op->stats.maxhp = op->stats.hp; |
569 |
} |
570 |
|
571 |
/* The archs just need to be updated for this */ |
572 |
if (op->move_type == 0) |
573 |
op->move_type = MOVE_WALK; |
574 |
} |
575 |
|
576 |
if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
577 |
{ |
578 |
/* Object will duplicate it's content as part of the |
579 |
* generation process. To do this, we must flag inventory |
580 |
* so it remains unevaluated concerning the randomitems and |
581 |
* the living (a demonlord shouldn't cast from inside generator!) |
582 |
*/ |
583 |
flag_inv (op, FLAG_IS_A_TEMPLATE); |
584 |
} |
585 |
|
586 |
/* Handle player movers. We use move_type for player movers |
587 |
* because they operate on their own time (move_on |
588 |
* would potentially cause them to be triggered when someone steps |
589 |
* on them). If move_type is set, presume person knows what they |
590 |
* are doing, otherwise, set move_type based on maxhp value. |
591 |
*/ |
592 |
if (op->type == PLAYERMOVER) |
593 |
{ |
594 |
if (!op->move_type) |
595 |
{ |
596 |
if (op->stats.maxhp) |
597 |
{ |
598 |
op->move_type = MOVE_ALL; |
599 |
op->stats.maxhp = 0; |
600 |
} |
601 |
else |
602 |
{ |
603 |
op->move_type = MOVE_WALK; |
604 |
} |
605 |
} |
606 |
} |
607 |
|
608 |
} |
609 |
|
610 |
static void |
611 |
set_move (MoveType & mt, const char *str) |
612 |
{ |
613 |
if (!str) |
614 |
{ |
615 |
mt = 0; |
616 |
return; |
617 |
} |
618 |
|
619 |
if (isdigit (*str)) |
620 |
{ |
621 |
mt = atoi (str); |
622 |
return; |
623 |
} |
624 |
|
625 |
mt = 0; |
626 |
|
627 |
for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
628 |
{ |
629 |
if (!strcasecmp (str, "all")) |
630 |
mt |= MOVE_ALL; |
631 |
else |
632 |
{ |
633 |
int i, negate = 0; |
634 |
|
635 |
if (*str == '-') |
636 |
{ |
637 |
negate = 1; |
638 |
str++; |
639 |
} |
640 |
|
641 |
for (i = 0; move_name[i]; i++) |
642 |
{ |
643 |
if (!strcasecmp (move_name[i], str)) |
644 |
{ |
645 |
if (negate) |
646 |
mt &= ~(1 << i); |
647 |
else |
648 |
mt |= (1 << i); |
649 |
|
650 |
break; |
651 |
} |
652 |
} |
653 |
|
654 |
if (!move_name[i]) |
655 |
{ |
656 |
/* fly is a special case - covers both fly_low and |
657 |
* fly_high - since it doesn't match to a specific |
658 |
* single bit, have to special case it. |
659 |
*/ |
660 |
if (!strcasecmp (str, "flying")) |
661 |
{ |
662 |
if (negate) |
663 |
mt &= ~MOVE_FLYING; |
664 |
else |
665 |
mt |= MOVE_FLYING; |
666 |
} |
667 |
else |
668 |
LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); |
669 |
} |
670 |
} |
671 |
} |
672 |
} |
673 |
|
674 |
#define GET_FLAG(op,flag) \ |
675 |
if (thawer.get_sint32 ()) \ |
676 |
SET_FLAG (op, flag); \ |
677 |
else \ |
678 |
CLEAR_FLAG (op, flag) \ |
679 |
|
680 |
int |
681 |
parse_object (object *op, object_thawer &thawer, int map_flags) |
682 |
{ |
683 |
bool ismore = 0; |
684 |
object *op_inv = op->inv; |
685 |
|
686 |
for (;;) |
687 |
{ |
688 |
keyword kw = thawer.get_kv (); |
689 |
|
690 |
switch (kw) |
691 |
{ |
692 |
case KW_Object: // uppercase alias |
693 |
case KW_object: |
694 |
thawer.get (op->name); |
695 |
|
696 |
if (op->arch) |
697 |
op->arch->name = op->name; |
698 |
|
699 |
break; |
700 |
|
701 |
case KW_uuid: |
702 |
if (const char *s = thawer.get_str ()) |
703 |
{ |
704 |
unsigned int version; |
705 |
unsigned long long seq; |
706 |
|
707 |
if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
708 |
{ |
709 |
op->uuid.seq = seq; |
710 |
break; |
711 |
} |
712 |
} |
713 |
|
714 |
op->uuid = gen_uuid (); |
715 |
break; |
716 |
|
717 |
case KW_oid: |
718 |
thawer.get (op, thawer.get_sint32 ()); |
719 |
break; |
720 |
|
721 |
case KW_name: thawer.get (op->name); break; |
722 |
case KW_name_pl: thawer.get (op->name_pl); break; |
723 |
case KW_title: thawer.get (op->title); break; |
724 |
case KW_custom_name: thawer.get (op->custom_name); break; |
725 |
|
726 |
case KW_attach: thawer.get_ornull (op->attach); break; |
727 |
case KW_skill: thawer.get_ornull (op->skill); break; |
728 |
case KW_race: thawer.get_ornull (op->race); break; |
729 |
case KW_slaying: thawer.get_ornull (op->slaying); break; |
730 |
|
731 |
case KW_arch: |
732 |
{ |
733 |
const char *str = thawer.get_str (); |
734 |
|
735 |
if (op->arch) |
736 |
{ |
737 |
/* If op->arch has been set, then this new object |
738 |
* must be part of the inventory. So process |
739 |
* appropriately. |
740 |
*/ |
741 |
archetype *arch = archetype::find (str); |
742 |
|
743 |
object *tmp; |
744 |
|
745 |
if (arch) |
746 |
tmp = arch_to_object (arch); |
747 |
else |
748 |
{ |
749 |
tmp = object::create (); |
750 |
/* record the name of the broken object */ |
751 |
tmp->name = str; |
752 |
} |
753 |
|
754 |
// decativate the object we, as we are still going |
755 |
// to read the speed value. Objects should be activated |
756 |
// when the map, object or player is completly loaded. |
757 |
tmp->deactivate (); |
758 |
|
759 |
parse_object (tmp, thawer, map_flags); |
760 |
|
761 |
if (tmp->arch) |
762 |
{ |
763 |
// was: insert_ob_in_ob (tmp, op); |
764 |
// but manually adding it can improve map loading times a lot |
765 |
// also, appending instead of prepending keeps the |
766 |
// save ordering the same between repeated load/saves. |
767 |
CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
768 |
CLEAR_FLAG (tmp, FLAG_REMOVED); |
769 |
|
770 |
if (!op_inv) |
771 |
{ |
772 |
op->inv = tmp; |
773 |
tmp->above = 0; |
774 |
} |
775 |
else |
776 |
{ |
777 |
while (op_inv->below) |
778 |
op_inv = op_inv->below; |
779 |
|
780 |
op_inv->below = tmp; |
781 |
tmp->above = op_inv; |
782 |
} |
783 |
|
784 |
tmp->below = 0; |
785 |
tmp->env = op; |
786 |
op_inv = tmp; |
787 |
} |
788 |
else |
789 |
{ |
790 |
LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); |
791 |
tmp->destroy (); |
792 |
} |
793 |
} |
794 |
else |
795 |
{ |
796 |
/* This is the actual archetype definition then */ |
797 |
op->arch = archetype::find (str); |
798 |
|
799 |
if (op->arch) |
800 |
{ |
801 |
op->arch->clone.copy_to (op); |
802 |
// copy_to activates, this should be fixed properly |
803 |
op->deactivate (); |
804 |
} |
805 |
else if (!arch_init) |
806 |
/* record the name of the broken object */ |
807 |
op->name = str; |
808 |
} |
809 |
} |
810 |
break; |
811 |
|
812 |
case KW_other_arch: |
813 |
op->other_arch = archetype::find (thawer.get_str ()); |
814 |
break; |
815 |
|
816 |
case KW_animation: |
817 |
{ |
818 |
const char *str = thawer.get_str (); |
819 |
|
820 |
if (!str) |
821 |
{ |
822 |
op->animation_id = 0; |
823 |
CLEAR_FLAG (op, FLAG_ANIMATE); |
824 |
} |
825 |
else if ((op->animation_id = find_animation (str))) |
826 |
SET_FLAG (op, FLAG_ANIMATE); |
827 |
} |
828 |
|
829 |
break; |
830 |
|
831 |
case KW_last_heal: thawer.get (op->last_heal); break; |
832 |
case KW_last_sp: thawer.get (op->last_sp); break; |
833 |
case KW_last_grace: thawer.get (op->last_grace); break; |
834 |
case KW_last_eat: thawer.get (op->last_eat); break; |
835 |
case KW_speed_left: thawer.get (op->speed_left); break; |
836 |
|
837 |
case KW_speed: |
838 |
thawer.get (op->speed); |
839 |
|
840 |
//TODO: maybe do in check_object |
841 |
// removed check for style maps |
842 |
if (op->speed < 0) |
843 |
op->speed_left = op->speed_left - rndm (); |
844 |
|
845 |
break; |
846 |
|
847 |
case KW_slow_move: |
848 |
op->move_slow |= MOVE_WALK; |
849 |
thawer.get (op->move_slow_penalty); |
850 |
break; |
851 |
|
852 |
case KW_face: |
853 |
op->face = &new_faces[FindFace (thawer.get_str (), 0)]; |
854 |
break; |
855 |
|
856 |
case KW_x: thawer.get (op->x); break; |
857 |
case KW_y: thawer.get (op->y); break; |
858 |
|
859 |
case KW_Str: // uppercase alias |
860 |
case KW_str: thawer.get (op->stats.Str); break; |
861 |
case KW_Dex: // uppercase alias |
862 |
case KW_dex: thawer.get (op->stats.Dex); break; |
863 |
case KW_Con: // uppercase alias |
864 |
case KW_con: thawer.get (op->stats.Con); break; |
865 |
case KW_Wis: // uppercase alias |
866 |
case KW_wis: thawer.get (op->stats.Wis); break; |
867 |
case KW_Cha: // uppercase alias |
868 |
case KW_cha: thawer.get (op->stats.Cha); break; |
869 |
case KW_Int: // uppercase alias |
870 |
case KW_int: thawer.get (op->stats.Int); break; |
871 |
case KW_Pow: // uppercase alias |
872 |
case KW_pow: thawer.get (op->stats.Pow); break; |
873 |
|
874 |
case KW_hp: thawer.get (op->stats.hp); break; |
875 |
case KW_maxhp: thawer.get (op->stats.maxhp); break; |
876 |
case KW_sp: thawer.get (op->stats.sp); break; |
877 |
case KW_maxsp: thawer.get (op->stats.maxsp); break; |
878 |
case KW_grace: thawer.get (op->stats.grace); break; |
879 |
case KW_maxgrace: thawer.get (op->stats.maxgrace); break; |
880 |
|
881 |
case KW_exp: thawer.get (op->stats.exp); break; |
882 |
case KW_perm_exp: thawer.get (op->perm_exp); break; |
883 |
case KW_food: thawer.get (op->stats.food); break; |
884 |
case KW_dam: thawer.get (op->stats.dam); break; |
885 |
case KW_wc: thawer.get (op->stats.wc); break; |
886 |
case KW_ac: thawer.get (op->stats.ac); break; |
887 |
case KW_nrof: thawer.get (op->nrof); break; |
888 |
case KW_level: thawer.get (op->level); break; |
889 |
case KW_direction: thawer.get (op->direction); break; |
890 |
case KW_type: thawer.get (op->type); break; |
891 |
case KW_subtype: thawer.get (op->subtype); break; |
892 |
case KW_value: thawer.get (op->value); break; |
893 |
case KW_weight: thawer.get (op->weight); break; |
894 |
case KW_carrying: thawer.get (op->carrying); break; |
895 |
case KW_attacktype: thawer.get (op->attacktype); break; |
896 |
case KW_path_attuned: thawer.get (op->path_attuned); break; |
897 |
case KW_path_repelled: thawer.get (op->path_repelled); break; |
898 |
case KW_path_denied: thawer.get (op->path_denied); break; |
899 |
case KW_invisible: thawer.get (op->invisible); break; |
900 |
case KW_magic: thawer.get (op->magic); break; |
901 |
case KW_state: thawer.get (op->state); break; |
902 |
case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; |
903 |
case KW_material: thawer.get (op->material); break; |
904 |
case KW_materialname: thawer.get (op->materialname); break; |
905 |
|
906 |
/* These are the new values */ |
907 |
case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; |
908 |
case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; |
909 |
case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; |
910 |
case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; |
911 |
case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; |
912 |
case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; |
913 |
|
914 |
/* These are all legacy - any new objects should use the move_ .. values */ |
915 |
case KW_no_pass: |
916 |
{ |
917 |
if (thawer.get_sint32 ()) |
918 |
op->move_block = MOVE_ALL; |
919 |
else |
920 |
op->move_block = 0; |
921 |
} |
922 |
|
923 |
break; |
924 |
|
925 |
/* These are all legacy - any new objects should use the move_ .. values */ |
926 |
case KW_walk_on: |
927 |
{ |
928 |
if (thawer.get_sint32 ()) |
929 |
op->move_on |= MOVE_WALK; |
930 |
else |
931 |
op->move_on &= ~MOVE_WALK; |
932 |
} |
933 |
|
934 |
break; |
935 |
|
936 |
/* These are all legacy - any new objects should use the move_ .. values */ |
937 |
case KW_walk_off: |
938 |
{ |
939 |
if (thawer.get_sint32 ()) |
940 |
op->move_off |= MOVE_WALK; |
941 |
else |
942 |
op->move_off &= ~MOVE_WALK; |
943 |
} |
944 |
break; |
945 |
|
946 |
/* These are all legacy - any new objects should use the move_ .. values */ |
947 |
case KW_fly_on: |
948 |
{ |
949 |
if (thawer.get_sint32 ()) |
950 |
op->move_on |= MOVE_FLY_LOW; |
951 |
else |
952 |
op->move_on &= ~MOVE_FLY_LOW; |
953 |
} |
954 |
break; |
955 |
|
956 |
/* These are all legacy - any new objects should use the move_ .. values */ |
957 |
case KW_fly_off: |
958 |
{ |
959 |
if (thawer.get_sint32 ()) |
960 |
op->move_off |= MOVE_FLY_LOW; |
961 |
else |
962 |
op->move_off &= ~MOVE_FLY_LOW; |
963 |
} |
964 |
break; |
965 |
|
966 |
//TODO: remove these after converting archetypes |
967 |
case KW_can_use_wand: |
968 |
GET_FLAG (op, FLAG_USE_RANGE); |
969 |
break; |
970 |
|
971 |
/* These are all legacy - any new objects should use the move_ .. values */ |
972 |
case KW_flying: |
973 |
{ |
974 |
if (thawer.get_sint32 ()) |
975 |
op->move_type |= MOVE_FLY_LOW; |
976 |
else |
977 |
op->move_type &= ~MOVE_FLY_LOW; |
978 |
} |
979 |
break; |
980 |
|
981 |
|
982 |
case KW_identified: |
983 |
GET_FLAG (op, FLAG_IDENTIFIED); |
984 |
//TODO: move to check_object or so |
985 |
if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
986 |
CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
987 |
|
988 |
break; |
989 |
|
990 |
case KW_wiz: |
991 |
GET_FLAG (op, FLAG_WIZ); |
992 |
//TODO: move to check_object |
993 |
if (QUERY_FLAG (op, FLAG_WIZ)) |
994 |
{ |
995 |
SET_FLAG (op, FLAG_WAS_WIZ); |
996 |
SET_FLAG (op, FLAG_WIZPASS); |
997 |
SET_FLAG (op, FLAG_WIZCAST); |
998 |
} |
999 |
else |
1000 |
{ |
1001 |
CLEAR_FLAG (op, FLAG_WIZPASS); |
1002 |
CLEAR_FLAG (op, FLAG_WIZCAST); |
1003 |
} |
1004 |
break; |
1005 |
|
1006 |
case KW_friendly: |
1007 |
if (thawer.get_sint32 ()) |
1008 |
if (op->type != PLAYER) |
1009 |
add_friendly_object (op); |
1010 |
|
1011 |
break; |
1012 |
|
1013 |
case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
1014 |
case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
1015 |
case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
1016 |
case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
1017 |
case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break; |
1018 |
case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
1019 |
case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
1020 |
case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
1021 |
case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
1022 |
case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
1023 |
case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
1024 |
case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
1025 |
case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
1026 |
case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
1027 |
case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; |
1028 |
case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; |
1029 |
case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; |
1030 |
case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; |
1031 |
case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; |
1032 |
case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; |
1033 |
case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; |
1034 |
case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; |
1035 |
case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; |
1036 |
case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; |
1037 |
case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; |
1038 |
case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; |
1039 |
case KW_scared: GET_FLAG (op, FLAG_SCARED); break; |
1040 |
case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; |
1041 |
case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; |
1042 |
case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; |
1043 |
case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; |
1044 |
case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; |
1045 |
case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
1046 |
case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; |
1047 |
case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; |
1048 |
case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; |
1049 |
case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; |
1050 |
case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; |
1051 |
case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; |
1052 |
case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; |
1053 |
case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; |
1054 |
case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; |
1055 |
case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; |
1056 |
case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; |
1057 |
case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; |
1058 |
case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; |
1059 |
case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break; |
1060 |
case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; |
1061 |
case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; |
1062 |
case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; |
1063 |
case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; |
1064 |
case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; |
1065 |
case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; |
1066 |
case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
1067 |
case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; |
1068 |
case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; |
1069 |
case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; |
1070 |
case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; |
1071 |
case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; |
1072 |
case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; |
1073 |
case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; |
1074 |
case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; |
1075 |
case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; |
1076 |
case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; |
1077 |
case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; |
1078 |
case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; |
1079 |
case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; |
1080 |
case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; |
1081 |
case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; |
1082 |
case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; |
1083 |
case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; |
1084 |
case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; |
1085 |
case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; |
1086 |
case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; |
1087 |
case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; |
1088 |
case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; |
1089 |
case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; |
1090 |
case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; |
1091 |
case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; |
1092 |
case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; |
1093 |
case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
1094 |
case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
1095 |
case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
1096 |
case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
1097 |
case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
1098 |
case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break; |
1099 |
|
1100 |
case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
1101 |
case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
1102 |
case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
1103 |
case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
1104 |
case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break; |
1105 |
case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break; |
1106 |
case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break; |
1107 |
case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break; |
1108 |
case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break; |
1109 |
case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break; |
1110 |
case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break; |
1111 |
case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break; |
1112 |
case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break; |
1113 |
case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break; |
1114 |
case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break; |
1115 |
case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break; |
1116 |
case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break; |
1117 |
case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break; |
1118 |
case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break; |
1119 |
case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break; |
1120 |
case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break; |
1121 |
case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break; |
1122 |
case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break; |
1123 |
case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break; |
1124 |
case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break; |
1125 |
case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break; |
1126 |
case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break; |
1127 |
|
1128 |
case KW_luck: thawer.get (op->stats.luck); break; |
1129 |
case KW_run_away: thawer.get (op->run_away); break; |
1130 |
case KW_pick_up: thawer.get (op->pick_up); break; |
1131 |
case KW_item_power: thawer.get (op->item_power); break; |
1132 |
case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; |
1133 |
case KW_anim_speed: thawer.get (op->anim_speed); break; |
1134 |
case KW_container: thawer.get (op->weight_limit); break; |
1135 |
case KW_will_apply: thawer.get (op->will_apply); break; |
1136 |
case KW_attack_movement: thawer.get (op->attack_movement); break; |
1137 |
case KW_move_state: thawer.get (op->move_status); break; |
1138 |
case KW_expmul: thawer.get (op->expmul); break; |
1139 |
case KW_glow_radius: thawer.get (op->glow_radius); break; |
1140 |
case KW_weapontype: thawer.get (op->weapontype); break; |
1141 |
case KW_tooltype: thawer.get (op->tooltype); break; |
1142 |
case KW_casting_time: thawer.get (op->casting_time); break; |
1143 |
case KW_elevation: thawer.get (op->elevation); break; |
1144 |
case KW_smoothlevel: thawer.get (op->smoothlevel); break; |
1145 |
case KW_client_type: thawer.get (op->client_type); break; |
1146 |
case KW_duration: thawer.get (op->duration); break; |
1147 |
case KW_range: thawer.get (op->range); break; |
1148 |
case KW_range_modifier: thawer.get (op->range_modifier); break; |
1149 |
case KW_dam_modifier: thawer.get (op->dam_modifier); break; |
1150 |
case KW_duration_modifier: thawer.get (op->duration_modifier); break; |
1151 |
|
1152 |
//TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
1153 |
//TODO: parse from other include files |
1154 |
case KW_body_range: thawer.get (op->body_info[0]); break; |
1155 |
case KW_body_arm: thawer.get (op->body_info[1]); break; |
1156 |
case KW_body_torso: thawer.get (op->body_info[2]); break; |
1157 |
case KW_body_head: thawer.get (op->body_info[3]); break; |
1158 |
case KW_body_neck: thawer.get (op->body_info[4]); break; |
1159 |
case KW_body_skill: thawer.get (op->body_info[5]); break; |
1160 |
case KW_body_finger: thawer.get (op->body_info[6]); break; |
1161 |
case KW_body_shoulder: thawer.get (op->body_info[7]); break; |
1162 |
case KW_body_foot: thawer.get (op->body_info[8]); break; |
1163 |
case KW_body_hand: thawer.get (op->body_info[9]); break; |
1164 |
case KW_body_wrist: thawer.get (op->body_info[10]); break; |
1165 |
case KW_body_waist: thawer.get (op->body_info[11]); break; |
1166 |
case KW_can_apply: |
1167 |
break; |
1168 |
|
1169 |
case KW_connected: |
1170 |
add_button_link (op, op->map, thawer.get_sint32 ()); |
1171 |
break; |
1172 |
|
1173 |
case KW_randomitems: |
1174 |
op->randomitems = find_treasurelist (thawer.get_str ()); |
1175 |
break; |
1176 |
|
1177 |
case KW_msg: |
1178 |
thawer.get_ml (KW_endmsg, op->msg); |
1179 |
//TODO: allow longer messages |
1180 |
if (strlen (op->msg) >= HUGE_BUF) |
1181 |
{ |
1182 |
LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
1183 |
op->msg = "ERROR, please report: string too long, winged.\n"; |
1184 |
} |
1185 |
break; |
1186 |
|
1187 |
case KW_lore: |
1188 |
thawer.get_ml (KW_endlore, op->lore); |
1189 |
//TODO: allow longer messages |
1190 |
/* Just print a warning so we can be reasonably safe |
1191 |
* about not overflowing the buffer. |
1192 |
*/ |
1193 |
if (strlen (op->lore) > (HUGE_BUF / 2)) |
1194 |
LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1195 |
HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1196 |
break; |
1197 |
|
1198 |
case KW_editable: |
1199 |
case KW_editor_folder: |
1200 |
break; |
1201 |
|
1202 |
case KW_More: // uppercase alias |
1203 |
case KW_more: |
1204 |
/* We need to record that this is a multipart object, |
1205 |
* so the calling function can glue things back together |
1206 |
*/ |
1207 |
ismore = 1; |
1208 |
break; |
1209 |
|
1210 |
case KW_end: |
1211 |
check_loaded_object (op); |
1212 |
|
1213 |
if (!arch_init) |
1214 |
op->instantiate (); |
1215 |
|
1216 |
return ismore ? LL_MORE : LL_NORMAL; |
1217 |
|
1218 |
case KW_EOF: |
1219 |
return LL_EOF; |
1220 |
|
1221 |
case KW_ERROR: |
1222 |
set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); |
1223 |
//fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D |
1224 |
break; |
1225 |
|
1226 |
default: |
1227 |
LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1228 |
break; |
1229 |
} |
1230 |
} |
1231 |
} |
1232 |
|
1233 |
/* |
1234 |
* Loads an object from the given file-pointer. |
1235 |
* Variables will be read and parsed and patched into the object |
1236 |
* until the string "end" is reached, or the end of the file. |
1237 |
* |
1238 |
* bufstat is used to determine various file attributes: |
1239 |
* LO_REPATE (0): We are reading from the same buffer as the last call. |
1240 |
* LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions |
1241 |
* will also be reading from this (treasure file, artifacts.) |
1242 |
* LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1243 |
* be reset. |
1244 |
* LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1245 |
* |
1246 |
*/ |
1247 |
int |
1248 |
load_object (object_thawer &fp, object *op, int map_flags) |
1249 |
{ |
1250 |
coroapi::cede_every (1000); // cede once in a while |
1251 |
|
1252 |
return parse_object (op, fp, map_flags); |
1253 |
} |
1254 |
|
1255 |
/* This takes a buffer, scans it for variables, and sets those variables |
1256 |
* as appropriate in op. |
1257 |
* |
1258 |
* This function appears to be used in only 2 places - in crossedit to |
1259 |
* override values and in c_wiz to mutate values. |
1260 |
*/ |
1261 |
int |
1262 |
set_variable (object *op, char *buf) |
1263 |
{ |
1264 |
object_thawer thawer (buf, (AV *)0); |
1265 |
|
1266 |
return parse_object (op, thawer, 0); |
1267 |
} |
1268 |
|
1269 |
/* |
1270 |
* Initialises the array of variable-names. Needed before any |
1271 |
* objects can be loaded. Called by init_library(). |
1272 |
*/ |
1273 |
|
1274 |
void |
1275 |
init_vars () |
1276 |
{ |
1277 |
} |
1278 |
|
1279 |
/* This returns a string of the integer movement type */ |
1280 |
#if 0 |
1281 |
// unused function |
1282 |
static char * |
1283 |
get_string_move_type (MoveType mt) |
1284 |
{ |
1285 |
static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
1286 |
int i, all_count = 0, count; |
1287 |
|
1288 |
strcpy (retbuf, ""); |
1289 |
strcpy (retbuf_all, " all"); |
1290 |
|
1291 |
/* Quick check, and probably fairly common */ |
1292 |
if (mt == MOVE_ALL) |
1293 |
return retbuf_all + 1; |
1294 |
if (mt == 0) |
1295 |
{ |
1296 |
strcpy (retbuf, "0"); |
1297 |
return retbuf; |
1298 |
} |
1299 |
|
1300 |
/* We basically slide the bits down. Why look at MOVE_ALL? |
1301 |
* because we may want to return a string like 'all -swim', |
1302 |
* and if we just looked at mt, we couldn't get that. |
1303 |
*/ |
1304 |
for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++) |
1305 |
{ |
1306 |
if (mt & (1 << count)) |
1307 |
{ |
1308 |
strcat (retbuf, " "); |
1309 |
strcat (retbuf, move_name[count]); |
1310 |
} |
1311 |
else |
1312 |
{ |
1313 |
strcat (retbuf_all, " -"); |
1314 |
strcat (retbuf_all, move_name[count]); |
1315 |
all_count++; |
1316 |
} |
1317 |
} |
1318 |
/* Basically, if there is a single negation, return it, eg |
1319 |
* 'all -swim'. But more than that, just return the |
1320 |
* enumerated values. It doesn't make sense to return |
1321 |
* 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
1322 |
*/ |
1323 |
if (all_count <= 1) |
1324 |
return retbuf_all + 1; |
1325 |
else |
1326 |
return retbuf + 1; |
1327 |
} |
1328 |
#endif |
1329 |
|
1330 |
// compare *op against *tmp and output differences |
1331 |
void |
1332 |
put (object_freezer &f, object *op, object *tmp) |
1333 |
{ |
1334 |
static const keyword resist_save[NROFATTACKS] = { |
1335 |
# define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1336 |
# include "attackinc.h" |
1337 |
# undef def |
1338 |
}; |
1339 |
|
1340 |
/* This is a list of keywords that correspond to the FLAG_.. values. |
1341 |
* This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
1342 |
* the 15'th element of this array should match that name. |
1343 |
* If an entry is NULL, that is a flag not to loaded/saved. |
1344 |
*/ |
1345 |
static const keyword flag_names [NUM_FLAGS] = { |
1346 |
KW_alive, |
1347 |
KW_wiz, |
1348 |
KW_NULL, |
1349 |
KW_NULL, |
1350 |
KW_was_wiz, |
1351 |
KW_applied, |
1352 |
KW_unpaid, |
1353 |
KW_can_use_shield, |
1354 |
KW_no_pick, |
1355 |
KW_NULL, // walk_on |
1356 |
KW_NULL, // no_pass |
1357 |
/* 10 */ |
1358 |
KW_is_animated, |
1359 |
KW_NULL, // slow_move |
1360 |
KW_NULL, // flying |
1361 |
KW_monster, |
1362 |
KW_friendly, |
1363 |
KW_generator, |
1364 |
KW_is_thrown, |
1365 |
KW_auto_apply, |
1366 |
KW_NULL, // was KW_treasure |
1367 |
KW_player_sold, |
1368 |
/* 20 */ |
1369 |
KW_see_invisible, |
1370 |
KW_can_roll, |
1371 |
KW_overlay_floor, |
1372 |
KW_is_turnable, |
1373 |
KW_NULL, // walk_off |
1374 |
KW_NULL, // fly_on |
1375 |
KW_NULL, // fly_off |
1376 |
KW_is_used_up, |
1377 |
KW_identified, |
1378 |
KW_reflecting, |
1379 |
/* 30 */ |
1380 |
KW_changing, |
1381 |
KW_splitting, |
1382 |
KW_hitback, |
1383 |
KW_startequip, |
1384 |
KW_blocksview, |
1385 |
KW_undead, |
1386 |
KW_scared, |
1387 |
KW_unaggressive, |
1388 |
KW_reflect_missile, |
1389 |
KW_reflect_spell, |
1390 |
/* 40 */ |
1391 |
KW_no_magic, |
1392 |
KW_no_fix_player, |
1393 |
KW_is_lightable, |
1394 |
KW_tear_down, |
1395 |
KW_run_away, |
1396 |
KW_NULL, // pass_thru |
1397 |
KW_NULL, // an_pass_thru |
1398 |
KW_pick_up, |
1399 |
KW_unique, |
1400 |
KW_no_drop, |
1401 |
/* 50 */ |
1402 |
KW_NULL, // wizcast |
1403 |
KW_can_cast_spell, |
1404 |
KW_can_use_scroll, |
1405 |
KW_can_use_range, |
1406 |
KW_can_use_bow, |
1407 |
KW_can_use_armour, |
1408 |
KW_can_use_weapon, |
1409 |
KW_can_use_ring, |
1410 |
KW_has_ready_range, |
1411 |
KW_has_ready_bow, |
1412 |
/* 60 */ |
1413 |
KW_xrays, |
1414 |
KW_NULL, |
1415 |
KW_is_floor, |
1416 |
KW_lifesave, |
1417 |
KW_no_strength, |
1418 |
KW_sleep, |
1419 |
KW_stand_still, |
1420 |
KW_random_move, |
1421 |
KW_only_attack, |
1422 |
KW_confused, |
1423 |
/* 70 */ |
1424 |
KW_stealth, |
1425 |
KW_NULL, |
1426 |
KW_NULL, |
1427 |
KW_cursed, |
1428 |
KW_damned, |
1429 |
KW_see_anywhere, |
1430 |
KW_known_magical, |
1431 |
KW_known_cursed, |
1432 |
KW_can_use_skill, |
1433 |
KW_been_applied, |
1434 |
/* 80 */ |
1435 |
KW_has_ready_scroll, |
1436 |
KW_can_use_rod, |
1437 |
KW_NULL, |
1438 |
KW_can_use_horn, |
1439 |
KW_make_invisible, |
1440 |
KW_inv_locked, |
1441 |
KW_is_wooded, |
1442 |
KW_is_hilly, |
1443 |
KW_has_ready_skill, |
1444 |
KW_has_ready_weapon, |
1445 |
/* 90 */ |
1446 |
KW_no_skill_ident, |
1447 |
KW_is_blind, |
1448 |
KW_can_see_in_dark, |
1449 |
KW_is_cauldron, |
1450 |
KW_NULL, |
1451 |
KW_no_steal, |
1452 |
KW_one_hit, |
1453 |
KW_NULL, |
1454 |
KW_berserk, |
1455 |
KW_neutral, |
1456 |
/* 100 */ |
1457 |
KW_no_attack, |
1458 |
KW_no_damage, |
1459 |
KW_obj_original, |
1460 |
KW_NULL, |
1461 |
KW_activate_on_push, |
1462 |
KW_activate_on_release, |
1463 |
KW_is_water, |
1464 |
KW_use_content_on_gen, |
1465 |
KW_NULL, |
1466 |
KW_is_buildable, |
1467 |
/* 110 */ |
1468 |
KW_destroy_on_death, |
1469 |
KW_NULL, |
1470 |
}; |
1471 |
|
1472 |
int i; |
1473 |
|
1474 |
/* This saves the key/value lists. We do it first so that any |
1475 |
* keys that match field names will be overwritten by the loader. |
1476 |
*/ |
1477 |
for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1478 |
{ |
1479 |
/* Find the field in the opposing member. */ |
1480 |
key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1481 |
|
1482 |
/* If there's no partnering field, or it's got a different value, save our field. */ |
1483 |
if (!arch_field || my_field->value != arch_field->value) |
1484 |
f.put (my_field->key, my_field->value); |
1485 |
} |
1486 |
|
1487 |
/* We don't need to worry about the arch's extra fields - they |
1488 |
* will get taken care of the copy_to method. |
1489 |
*/ |
1490 |
|
1491 |
{ |
1492 |
char uids[64]; |
1493 |
snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
1494 |
f.put (KW_uuid, (const char *)uids); |
1495 |
} |
1496 |
|
1497 |
#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1498 |
#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1499 |
|
1500 |
CMP_OUT (name); |
1501 |
CMP_OUT (name_pl); |
1502 |
CMP_OUT (custom_name); |
1503 |
CMP_OUT (title); |
1504 |
CMP_OUT (race); |
1505 |
CMP_OUT (slaying); |
1506 |
|
1507 |
if (op->msg != tmp->msg) |
1508 |
f.put (KW_msg, KW_endmsg, op->msg); |
1509 |
if (op->lore != tmp->lore) |
1510 |
f.put (KW_lore, KW_endlore, op->lore); |
1511 |
|
1512 |
CMP_OUT (other_arch); |
1513 |
CMP_OUT (face); |
1514 |
|
1515 |
if (op->animation_id != tmp->animation_id) |
1516 |
if (op->animation_id) |
1517 |
{ |
1518 |
f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1519 |
|
1520 |
if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1521 |
f.put (KW_is_animated, (sint32) 0); |
1522 |
} |
1523 |
else |
1524 |
f.put (KW_animation, (const char *) 0); |
1525 |
|
1526 |
CMP_OUT2 (str, stats.Str); |
1527 |
CMP_OUT2 (dex, stats.Dex); |
1528 |
CMP_OUT2 (con, stats.Con); |
1529 |
CMP_OUT2 (wis, stats.Wis); |
1530 |
CMP_OUT2 (pow, stats.Pow); |
1531 |
CMP_OUT2 (cha, stats.Cha); |
1532 |
CMP_OUT2 (int, stats.Int); |
1533 |
|
1534 |
CMP_OUT2 (hp, stats.hp); |
1535 |
CMP_OUT2 (maxhp, stats.maxhp); |
1536 |
CMP_OUT2 (sp, stats.sp); |
1537 |
CMP_OUT2 (maxsp, stats.maxsp); |
1538 |
CMP_OUT2 (grace, stats.grace); |
1539 |
CMP_OUT2 (maxgrace, stats.maxgrace); |
1540 |
CMP_OUT2 (exp, stats.exp); |
1541 |
|
1542 |
CMP_OUT (perm_exp); |
1543 |
CMP_OUT (expmul); |
1544 |
|
1545 |
CMP_OUT2 (food, stats.food); |
1546 |
CMP_OUT2 (dam, stats.dam); |
1547 |
CMP_OUT2 (luck, stats.luck); |
1548 |
CMP_OUT2 (wc, stats.wc); |
1549 |
CMP_OUT2 (ac, stats.ac); |
1550 |
|
1551 |
CMP_OUT (x); |
1552 |
CMP_OUT (y); |
1553 |
CMP_OUT (speed); |
1554 |
CMP_OUT (speed_left); |
1555 |
CMP_OUT2 (move_state, move_status); |
1556 |
CMP_OUT (attack_movement); |
1557 |
CMP_OUT (nrof); |
1558 |
CMP_OUT (level); |
1559 |
CMP_OUT (direction); |
1560 |
CMP_OUT (type); |
1561 |
CMP_OUT (subtype); |
1562 |
CMP_OUT (attacktype); |
1563 |
|
1564 |
for (i = 0; i < NROFATTACKS; i++) |
1565 |
if (op->resist[i] != tmp->resist[i]) |
1566 |
f.put (resist_save[i], op->resist[i]); |
1567 |
|
1568 |
CMP_OUT (path_attuned); |
1569 |
CMP_OUT (path_repelled); |
1570 |
CMP_OUT (path_denied); |
1571 |
CMP_OUT (material); |
1572 |
CMP_OUT (materialname); |
1573 |
CMP_OUT (value); |
1574 |
CMP_OUT (carrying); |
1575 |
CMP_OUT (weight); |
1576 |
CMP_OUT (invisible); |
1577 |
CMP_OUT (state); |
1578 |
CMP_OUT (magic); |
1579 |
CMP_OUT (last_heal); |
1580 |
CMP_OUT (last_sp); |
1581 |
CMP_OUT (last_grace); |
1582 |
CMP_OUT (last_eat); |
1583 |
CMP_OUT (glow_radius); |
1584 |
|
1585 |
if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) |
1586 |
f.put (KW_connected, i); |
1587 |
|
1588 |
CMP_OUT (randomitems); |
1589 |
CMP_OUT2 (container, weight_limit); |
1590 |
|
1591 |
CMP_OUT (run_away); |
1592 |
CMP_OUT (pick_up); |
1593 |
CMP_OUT (will_apply); |
1594 |
CMP_OUT (smoothlevel); |
1595 |
CMP_OUT (weapontype); |
1596 |
CMP_OUT (tooltype); |
1597 |
CMP_OUT (elevation); |
1598 |
CMP_OUT (client_type); |
1599 |
CMP_OUT (item_power); |
1600 |
CMP_OUT (duration); |
1601 |
CMP_OUT (range); |
1602 |
CMP_OUT (range_modifier); |
1603 |
CMP_OUT (duration_modifier); |
1604 |
CMP_OUT (dam_modifier); |
1605 |
CMP_OUT (gen_sp_armour); |
1606 |
|
1607 |
CMP_OUT (move_type); |
1608 |
CMP_OUT (move_block); |
1609 |
CMP_OUT (move_allow); |
1610 |
CMP_OUT (move_on); |
1611 |
CMP_OUT (move_off); |
1612 |
CMP_OUT (move_slow); |
1613 |
CMP_OUT (move_slow_penalty); |
1614 |
|
1615 |
if (op->flag != tmp->flag) |
1616 |
for (i = 0; i <= NUM_FLAGS; i++) |
1617 |
if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1618 |
f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1619 |
|
1620 |
/* Save body locations */ |
1621 |
for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1622 |
if (op->body_info[i] != tmp->body_info[i]) |
1623 |
f.put (body_locations[i].save_name, op->body_info[i]); |
1624 |
} |
1625 |
|
1626 |
/* |
1627 |
* Dumps all variables in an object to a file. |
1628 |
* If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1629 |
* the only place this is not set is when saving the player. |
1630 |
*/ |
1631 |
void |
1632 |
save_object (object_freezer &fp, object *op, int flag) |
1633 |
{ |
1634 |
/* Even if the object does have an owner, it would seem that we should |
1635 |
* still save it. |
1636 |
*/ |
1637 |
if (op->owner) |
1638 |
return; |
1639 |
|
1640 |
/* If it is unpaid and we don't want to save those, just return. */ |
1641 |
if (!(flag & 1) && op->flag [FLAG_UNPAID]) |
1642 |
return; |
1643 |
|
1644 |
archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; |
1645 |
|
1646 |
fp.put (KW_arch, at->name); |
1647 |
put (fp, op, &at->clone); |
1648 |
|
1649 |
/* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1650 |
|
1651 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1652 |
save_object (fp, tmp, flag); |
1653 |
|
1654 |
fp.put (op); |
1655 |
fp.put (KW_end); |
1656 |
} |
1657 |
|