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28 | #include <global.h> |
28 | #include <global.h> |
29 | #include <loader.h> |
29 | #include <loader.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | |
31 | |
32 | ///////////////////////////////////////////////////////////////////////////// |
32 | ///////////////////////////////////////////////////////////////////////////// |
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33 | |
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34 | extern archetype *loading_arch; |
33 | |
35 | |
34 | /* This table is only necessary to convert objects that existed before the |
36 | /* This table is only necessary to convert objects that existed before the |
35 | * spell object conversion to the new object. It was not practical |
37 | * spell object conversion to the new object. It was not practical |
36 | * to go through every mapping looking for every potion, rod, wand, etc |
38 | * to go through every mapping looking for every potion, rod, wand, etc |
37 | * that had a sp set and update to the new value. So this maps the |
39 | * that had a sp set and update to the new value. So this maps the |
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249 | "spell_cause_rabies", /* 204 */ |
251 | "spell_cause_rabies", /* 204 */ |
250 | "spell_glyph", /* 205 */ |
252 | "spell_glyph", /* 205 */ |
251 | NULL |
253 | NULL |
252 | }; |
254 | }; |
253 | |
255 | |
254 | extern bool loading_arch; |
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255 | |
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256 | /* This function checks the object after it has been loaded (when we |
256 | /* This function checks the object after it has been loaded (when we |
257 | * get the 'end' in the input stream). This function can be used to |
257 | * get the 'end' in the input stream). This function can be used to |
258 | * deal with legacy objects where fields may have changed. It can also be used |
258 | * deal with legacy objects where fields may have changed. It can also be used |
259 | * to check for objects to make sure there are no common errors. |
259 | * to check for objects to make sure there are no common errors. |
260 | */ |
260 | */ |
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394 | /* Old spellcasting object - need to load in the appropiate object */ |
394 | /* Old spellcasting object - need to load in the appropiate object */ |
395 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
395 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
396 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
396 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
397 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
397 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
398 | { |
398 | { |
399 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
399 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
400 | * in that spell was stored in sp. |
400 | * in that spell was stored in sp. |
401 | */ |
401 | */ |
402 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
402 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
403 | insert_ob_in_ob (tmp, this); |
403 | insert_ob_in_ob (tmp, this); |
404 | randomitems = NULL; /* So another spell isn't created for this object */ |
404 | randomitems = NULL; /* So another spell isn't created for this object */ |
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556 | |
556 | |
557 | case KW_attach: f.get_ornull (attach); break; |
557 | case KW_attach: f.get_ornull (attach); break; |
558 | case KW_skill: f.get_ornull (skill); break; |
558 | case KW_skill: f.get_ornull (skill); break; |
559 | case KW_race: f.get_ornull (race); break; |
559 | case KW_race: f.get_ornull (race); break; |
560 | case KW_slaying: f.get_ornull (slaying); break; |
560 | case KW_slaying: f.get_ornull (slaying); break; |
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|
561 | case KW_tag: f.get_ornull (tag); break; |
561 | |
562 | |
562 | case KW_arch: |
563 | case KW_arch: |
563 | { |
564 | { |
564 | object *tmp = object::read (f); |
565 | object *tmp = object::read (f); |
565 | tmp->deactivate (); |
566 | tmp->deactivate (); |
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601 | |
602 | |
602 | if (!other_arch) |
603 | if (!other_arch) |
603 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
604 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
604 | break; |
605 | break; |
605 | |
606 | |
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|
607 | case KW_owner: |
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|
608 | f.delayed_deref (this, owner, f.get_str ()); |
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609 | break; |
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610 | |
606 | case KW_animation: |
611 | case KW_animation: |
607 | { |
612 | { |
608 | CLEAR_FLAG (this, FLAG_ANIMATE); |
613 | CLEAR_FLAG (this, FLAG_ANIMATE); |
609 | animation_id = 0; |
614 | animation_id = 0; |
610 | |
615 | |
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639 | face = face_find (f.get_str ()); |
644 | face = face_find (f.get_str ()); |
640 | break; |
645 | break; |
641 | |
646 | |
642 | case KW_sound: |
647 | case KW_sound: |
643 | sound = sound_find (f.get_str ()); |
648 | sound = sound_find (f.get_str ()); |
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649 | if (!sound) |
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650 | f.parse_warn ("sound not found"); |
644 | break; |
651 | break; |
645 | |
652 | |
646 | case KW_sound_die: |
653 | case KW_sound_destroy: |
647 | sound_die = sound_find (f.get_str ()); |
654 | sound_destroy = sound_find (f.get_str ()); |
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|
655 | if (!sound_destroy) |
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656 | f.parse_warn ("sound not found"); |
648 | break; |
657 | break; |
649 | |
658 | |
650 | case KW_x: f.get (x); break; |
659 | case KW_x: f.get (x); break; |
651 | case KW_y: f.get (y); break; |
660 | case KW_y: f.get (y); break; |
652 | |
661 | |
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1043 | int |
1052 | int |
1044 | set_variable (object *op, char *buf) |
1053 | set_variable (object *op, char *buf) |
1045 | { |
1054 | { |
1046 | object_thawer f (buf, (AV *)0); |
1055 | object_thawer f (buf, (AV *)0); |
1047 | |
1056 | |
1048 | f.next (); |
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1049 | return op->parse_kv (f); |
1057 | return op->parse_kv (f); |
1050 | } |
1058 | } |
1051 | |
1059 | |
1052 | /* This returns a string of the integer movement type */ |
1060 | /* This returns a string of the integer movement type */ |
1053 | #if 0 |
1061 | #if 0 |
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1265 | char uids[64]; |
1273 | char uids[64]; |
1266 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
1274 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
1267 | f.put (KW_uuid, (const char *)uids); |
1275 | f.put (KW_uuid, (const char *)uids); |
1268 | } |
1276 | } |
1269 | |
1277 | |
1270 | #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1278 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1271 | #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1279 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
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1280 | |
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1281 | if (object *owner = op->owner) |
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1282 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1272 | |
1283 | |
1273 | CMP_OUT (name); |
1284 | CMP_OUT (name); |
1274 | CMP_OUT (name_pl); |
1285 | CMP_OUT (name_pl); |
1275 | CMP_OUT (custom_name); |
1286 | CMP_OUT (custom_name); |
1276 | CMP_OUT (title); |
1287 | CMP_OUT (title); |
1277 | CMP_OUT (race); |
1288 | CMP_OUT (race); |
1278 | CMP_OUT (slaying); |
1289 | CMP_OUT (slaying); |
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|
1290 | CMP_OUT (tag); |
1279 | CMP_OUT (other_arch); |
1291 | CMP_OUT (other_arch); |
1280 | |
1292 | |
1281 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
1293 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
1282 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
1294 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
1283 | |
1295 | |
1284 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1296 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1285 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1297 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1286 | if (op->sound_die != tmp->sound_die) f.put (KW_sound_die, op->sound_die ? &faces [op->sound_die] : 0); |
1298 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1287 | |
1299 | |
1288 | if (op->animation_id != tmp->animation_id) |
1300 | if (op->animation_id != tmp->animation_id) |
1289 | if (op->animation_id) |
1301 | if (op->animation_id) |
1290 | { |
1302 | { |
1291 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1303 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
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1333 | CMP_OUT (type); |
1345 | CMP_OUT (type); |
1334 | CMP_OUT (subtype); |
1346 | CMP_OUT (subtype); |
1335 | CMP_OUT (attacktype); |
1347 | CMP_OUT (attacktype); |
1336 | |
1348 | |
1337 | for (i = 0; i < NROFATTACKS; i++) |
1349 | for (i = 0; i < NROFATTACKS; i++) |
1338 | if (op->resist[i] != tmp->resist[i]) |
1350 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1339 | f.put (resist_save[i], op->resist[i]); |
1351 | f.put (resist_save[i], op->resist[i]); |
1340 | |
1352 | |
1341 | CMP_OUT (path_attuned); |
1353 | CMP_OUT (path_attuned); |
1342 | CMP_OUT (path_repelled); |
1354 | CMP_OUT (path_repelled); |
1343 | CMP_OUT (path_denied); |
1355 | CMP_OUT (path_denied); |
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1385 | CMP_OUT (move_slow); |
1397 | CMP_OUT (move_slow); |
1386 | CMP_OUT (move_slow_penalty); |
1398 | CMP_OUT (move_slow_penalty); |
1387 | |
1399 | |
1388 | if (op->flag != tmp->flag) |
1400 | if (op->flag != tmp->flag) |
1389 | for (i = 0; i <= NUM_FLAGS; i++) |
1401 | for (i = 0; i <= NUM_FLAGS; i++) |
1390 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1402 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1391 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1403 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1392 | |
1404 | |
1393 | // save body locations |
1405 | // save body locations |
1394 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1406 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1395 | if (op->slot[i].info != tmp->slot[i].info) |
1407 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1396 | f.put (body_locations[i].save_name, op->slot[i].info); |
1408 | f.put (body_locations[i].save_name, op->slot[i].info); |
1397 | } |
1409 | } |
1398 | |
1410 | |
1399 | /* |
1411 | /* |
1400 | * Dumps all variables in an object to a file. |
1412 | * Dumps all variables in an object to a file. |
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1402 | * the only place this is not set is when saving the player. |
1414 | * the only place this is not set is when saving the player. |
1403 | */ |
1415 | */ |
1404 | bool |
1416 | bool |
1405 | object::write (object_freezer &f) |
1417 | object::write (object_freezer &f) |
1406 | { |
1418 | { |
1407 | /* Even if the object does have an owner, it would seem that we should |
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1408 | * still save it. |
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|
1409 | */ |
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1410 | if (owner) |
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|
1411 | return true; |
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1412 | |
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1413 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1419 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1414 | |
1420 | |
1415 | f.put (KW_arch, at->archname); |
1421 | f.put (KW_arch, at->archname); |
1416 | write_diff (f, this, at); |
1422 | write_diff (f, this, at); |
1417 | |
1423 | |
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1433 | object_thawer f (filename); |
1439 | object_thawer f (filename); |
1434 | |
1440 | |
1435 | bool success = false; |
1441 | bool success = false; |
1436 | bool seen_arch = false; |
1442 | bool seen_arch = false; |
1437 | |
1443 | |
1438 | f.next (); |
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|
1439 | |
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1440 | for (;;) |
1444 | for (;;) |
1441 | { |
1445 | { |
1442 | switch (f.kw) |
1446 | switch (f.kw) |
1443 | { |
1447 | { |
1444 | case KW_region: |
1448 | case KW_region: |