1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | |
28 | |
28 | |
|
|
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <loader.h> |
30 | #include <loader.h> |
31 | #include <newserver.h> |
|
|
32 | #include <sproto.h> |
31 | #include <sproto.h> |
33 | |
32 | |
|
|
33 | ///////////////////////////////////////////////////////////////////////////// |
|
|
34 | |
34 | /* Maps the MOVE_* values to names */ |
35 | /* Maps the MOVE_* values to names */ |
35 | static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", NULL}; |
36 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
36 | |
37 | |
37 | /* This table is only necessary to convert objects that existed before the |
38 | /* This table is only necessary to convert objects that existed before the |
38 | * spell object conversion to the new object. It was not practical |
39 | * spell object conversion to the new object. It was not practical |
39 | * to go through every mapping looking for every potion, rod, wand, etc |
40 | * to go through every mapping looking for every potion, rod, wand, etc |
40 | * that had a sp set and update to the new value. So this maps the |
41 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
43 | * new spell won't have been used, and thus won't have any legacy object. |
44 | * new spell won't have been used, and thus won't have any legacy object. |
44 | * NULL entries in this table are valid - to denote objects that should |
45 | * NULL entries in this table are valid - to denote objects that should |
45 | * not be updated for whatever reason. |
46 | * not be updated for whatever reason. |
46 | */ |
47 | */ |
47 | const char *spell_mapping[] = { |
48 | const char *spell_mapping[] = { |
48 | "spell_magic_bullet", /* 0 */ |
49 | "spell_magic_bullet", /* 0 */ |
49 | "spell_small_fireball", /* 1 */ |
50 | "spell_small_fireball", /* 1 */ |
50 | "spell_medium_fireball", /* 2 */ |
51 | "spell_medium_fireball", /* 2 */ |
51 | "spell_large_fireball", /* 3 */ |
52 | "spell_large_fireball", /* 3 */ |
52 | "spell_burning_hands", /* 4 */ |
53 | "spell_burning_hands", /* 4 */ |
53 | "spell_sm_lightning", /* 5 */ |
54 | "spell_sm_lightning", /* 5 */ |
54 | "spell_large_lightning", /* 6 */ |
55 | "spell_large_lightning", /* 6 */ |
55 | "spell_magic_missile", /* 7 */ |
56 | "spell_magic_missile", /* 7 */ |
56 | "spell_create_bomb", /* 8 */ |
57 | "spell_create_bomb", /* 8 */ |
57 | "spell_summon_golem", /* 9 */ |
58 | "spell_summon_golem", /* 9 */ |
58 | "spell_summon_fire_elemental", /* 10 */ |
59 | "spell_summon_fire_elemental", /* 10 */ |
59 | "spell_summon_earth_elemental", /* 11 */ |
60 | "spell_summon_earth_elemental", /* 11 */ |
60 | "spell_summon_water_elemental", /* 12 */ |
61 | "spell_summon_water_elemental", /* 12 */ |
61 | "spell_summon_air_elemental", /* 13 */ |
62 | "spell_summon_air_elemental", /* 13 */ |
62 | "spell_dimension_door", /* 14 */ |
63 | "spell_dimension_door", /* 14 */ |
63 | "spell_create_earth_wall", /* 15 */ |
64 | "spell_create_earth_wall", /* 15 */ |
64 | "spell_paralyze", /* 16 */ |
65 | "spell_paralyze", /* 16 */ |
65 | "spell_icestorm", /* 17 */ |
66 | "spell_icestorm", /* 17 */ |
66 | "spell_magic_mapping", /* 18 */ |
67 | "spell_magic_mapping", /* 18 */ |
67 | "spell_turn_undead", /* 19 */ |
68 | "spell_turn_undead", /* 19 */ |
68 | "spell_fear", /* 20 */ |
69 | "spell_fear", /* 20 */ |
69 | "spell_poison_cloud", /* 21 */ |
70 | "spell_poison_cloud", /* 21 */ |
70 | "spell_wonder", /* 22 */ |
71 | "spell_wonder", /* 22 */ |
71 | "spell_destruction", /* 23 */ |
72 | "spell_destruction", /* 23 */ |
72 | "spell_perceive_self", /* 24 */ |
73 | "spell_perceive_self", /* 24 */ |
73 | "spell_word_of_recall", /* 25 */ |
74 | "spell_word_of_recall", /* 25 */ |
74 | "spell_invisible", /* 26 */ |
75 | "spell_invisible", /* 26 */ |
75 | "spell_invisible_to_undead", /* 27 */ |
76 | "spell_invisible_to_undead", /* 27 */ |
76 | "spell_probe", /* 28 */ |
77 | "spell_probe", /* 28 */ |
77 | "spell_lg_magic_bullet", /* 29 */ |
78 | "spell_lg_magic_bullet", /* 29 */ |
78 | "spell_improved_invisibility", /* 30 */ |
79 | "spell_improved_invisibility", /* 30 */ |
79 | "spell_holy_word", /* 31 */ |
80 | "spell_holy_word", /* 31 */ |
80 | "spell_minor_healing", /* 32 */ |
81 | "spell_minor_healing", /* 32 */ |
81 | "spell_medium_healing", /* 33 */ |
82 | "spell_medium_healing", /* 33 */ |
82 | "spell_major_healing", /* 34 */ |
83 | "spell_major_healing", /* 34 */ |
83 | "spell_heal", /* 35 */ |
84 | "spell_heal", /* 35 */ |
84 | "spell_create_food", /* 36 */ |
85 | "spell_create_food", /* 36 */ |
85 | "spell_earth_to_dust", /* 37 */ |
86 | "spell_earth_to_dust", /* 37 */ |
86 | "spell_armour", /* 38 */ |
87 | "spell_armour", /* 38 */ |
87 | "spell_strength", /* 39 */ |
88 | "spell_strength", /* 39 */ |
88 | "spell_dexterity", /* 40 */ |
89 | "spell_dexterity", /* 40 */ |
89 | "spell_constitution", /* 41 */ |
90 | "spell_constitution", /* 41 */ |
90 | "spell_charisma", /* 42 */ |
91 | "spell_charisma", /* 42 */ |
91 | "spell_create_fire_wall", /* 43 */ |
92 | "spell_create_fire_wall", /* 43 */ |
92 | "spell_create_frost_wall", /* 44 */ |
93 | "spell_create_frost_wall", /* 44 */ |
93 | "spell_protection_from_cold", /* 45 */ |
94 | "spell_protection_from_cold", /* 45 */ |
94 | "spell_protection_from_electricity", /* 46 */ |
95 | "spell_protection_from_electricity", /* 46 */ |
95 | "spell_protection_from_fire", /* 47 */ |
96 | "spell_protection_from_fire", /* 47 */ |
96 | "spell_protection_from_poison", /* 48 */ |
97 | "spell_protection_from_poison", /* 48 */ |
97 | "spell_protection_from_slow", /* 49 */ |
98 | "spell_protection_from_slow", /* 49 */ |
98 | "spell_protection_from_paralysis", /* 50 */ |
99 | "spell_protection_from_paralysis", /* 50 */ |
99 | "spell_protection_from_draining", /* 51 */ |
100 | "spell_protection_from_draining", /* 51 */ |
100 | "spell_protection_from_magic", /* 52 */ |
101 | "spell_protection_from_magic", /* 52 */ |
101 | "spell_protection_from_attack", /* 53 */ |
102 | "spell_protection_from_attack", /* 53 */ |
102 | "spell_levitate", /* 54 */ |
103 | "spell_levitate", /* 54 */ |
103 | "spell_small_speedball", /* 55 */ |
104 | "spell_small_speedball", /* 55 */ |
104 | "spell_large_speedball", /* 56 */ |
105 | "spell_large_speedball", /* 56 */ |
105 | "spell_hellfire", /* 57 */ |
106 | "spell_hellfire", /* 57 */ |
106 | "spell_dragonbreath", /* 58 */ |
107 | "spell_dragonbreath", /* 58 */ |
107 | "spell_large_icestorm", /* 59 */ |
108 | "spell_large_icestorm", /* 59 */ |
108 | "spell_charging", /* 60 */ |
109 | "spell_charging", /* 60 */ |
109 | "spell_polymorph", /* 61 */ |
110 | "spell_polymorph", /* 61 */ |
110 | "spell_cancellation", /* 62 */ |
111 | "spell_cancellation", /* 62 */ |
111 | "spell_confusion", /* 63 */ |
112 | "spell_confusion", /* 63 */ |
112 | "spell_mass_confusion", /* 64 */ |
113 | "spell_mass_confusion", /* 64 */ |
113 | "spell_summon_pet_monster", /* 65 */ |
114 | "spell_summon_pet_monster", /* 65 */ |
114 | "spell_slow", /* 66 */ |
115 | "spell_slow", /* 66 */ |
115 | "spell_regenerate_spellpoints", /* 67 */ |
116 | "spell_regenerate_spellpoints", /* 67 */ |
116 | "spell_cure_poison", /* 68 */ |
117 | "spell_cure_poison", /* 68 */ |
117 | "spell_protection_from_confusion", /* 69 */ |
118 | "spell_protection_from_confusion", /* 69 */ |
118 | "spell_protection_from_cancellation", /* 70 */ |
119 | "spell_protection_from_cancellation", /* 70 */ |
119 | "spell_protection_from_depletion", /* 71 */ |
120 | "spell_protection_from_depletion", /* 71 */ |
120 | "spell_alchemy", /* 72 */ |
121 | "spell_alchemy", /* 72 */ |
121 | "spell_remove_curse", /* 73 */ |
122 | "spell_remove_curse", /* 73 */ |
122 | "spell_remove_damnation", /* 74 */ |
123 | "spell_remove_damnation", /* 74 */ |
123 | "spell_identify", /* 75*/ |
124 | "spell_identify", /* 75 */ |
124 | "spell_detect_magic", /* 76 */ |
125 | "spell_detect_magic", /* 76 */ |
125 | "spell_detect_monster", /* 77 */ |
126 | "spell_detect_monster", /* 77 */ |
126 | "spell_detect_evil", /* 78 */ |
127 | "spell_detect_evil", /* 78 */ |
127 | "spell_detect_curse", /* 79 */ |
128 | "spell_detect_curse", /* 79 */ |
128 | "spell_heroism", /* 80 */ |
129 | "spell_heroism", /* 80 */ |
129 | "spell_aggravation", /* 81 */ |
130 | "spell_aggravation", /* 81 */ |
130 | "spell_firebolt", /* 82 */ |
131 | "spell_firebolt", /* 82 */ |
131 | "spell_frostbolt", /* 83 */ |
132 | "spell_frostbolt", /* 83 */ |
132 | "spell_shockwave", /* 84 */ |
133 | "spell_shockwave", /* 84 */ |
133 | "spell_color_spray", /* 85 */ |
134 | "spell_color_spray", /* 85 */ |
134 | "spell_haste", /* 86 */ |
135 | "spell_haste", /* 86 */ |
135 | "spell_face_of_death", /* 87 */ |
136 | "spell_face_of_death", /* 87 */ |
136 | "spell_ball_lightning", /* 88 */ |
137 | "spell_ball_lightning", /* 88 */ |
137 | "spell_meteor_swarm", /* 89 */ |
138 | "spell_meteor_swarm", /* 89 */ |
138 | "spell_comet", /* 90 */ |
139 | "spell_comet", /* 90 */ |
139 | "spell_mystic_fist", /* 91 */ |
140 | "spell_mystic_fist", /* 91 */ |
140 | "spell_raise_dead", /* 92 */ |
141 | "spell_raise_dead", /* 92 */ |
141 | "spell_resurrection", /* 93 */ |
142 | "spell_resurrection", /* 93 */ |
142 | "spell_reincarnation", /* 94 */ |
143 | "spell_reincarnation", /* 94 */ |
143 | "spell_immunity_to_cold", /* 95 */ |
144 | "spell_immunity_to_cold", /* 95 */ |
144 | "spell_immunity_to_electricity",/* 96 */ |
145 | "spell_immunity_to_electricity", /* 96 */ |
145 | "spell_immunity_to_fire", /* 97 */ |
146 | "spell_immunity_to_fire", /* 97 */ |
146 | "spell_immunity_to_poison", /* 98 */ |
147 | "spell_immunity_to_poison", /* 98 */ |
147 | "spell_immunity_to_slow", /* 99 */ |
148 | "spell_immunity_to_slow", /* 99 */ |
148 | "spell_immunity_to_paralysis", /* 100 */ |
149 | "spell_immunity_to_paralysis", /* 100 */ |
149 | "spell_immunity_to_draining", /* 101 */ |
150 | "spell_immunity_to_draining", /* 101 */ |
150 | "spell_immunity_to_magic", /* 102 */ |
151 | "spell_immunity_to_magic", /* 102 */ |
151 | "spell_immunity_to_attack", /* 103 */ |
152 | "spell_immunity_to_attack", /* 103 */ |
152 | "spell_invulnerability", /* 104 */ |
153 | "spell_invulnerability", /* 104 */ |
153 | "spell_defense", /* 105 */ |
154 | "spell_defense", /* 105 */ |
154 | "spell_rune_of_fire", /* 106 */ |
155 | "spell_rune_of_fire", /* 106 */ |
155 | "spell_rune_of_frost", /* 107 */ |
156 | "spell_rune_of_frost", /* 107 */ |
156 | "spell_rune_of_shocking", /* 108 */ |
157 | "spell_rune_of_shocking", /* 108 */ |
157 | "spell_rune_of_blasting", /* 109 */ |
158 | "spell_rune_of_blasting", /* 109 */ |
158 | "spell_rune_of_death", /* 110 */ |
159 | "spell_rune_of_death", /* 110 */ |
159 | "spell_marking_rune", /* 111 */ |
160 | "spell_marking_rune", /* 111 */ |
160 | "spell_build_director", /* 112 */ |
161 | "spell_build_director", /* 112 */ |
161 | "spell_create_pool_of_chaos", /* 113 */ |
162 | "spell_create_pool_of_chaos", /* 113 */ |
162 | "spell_build_bullet_wall", /* 114 */ |
163 | "spell_build_bullet_wall", /* 114 */ |
163 | "spell_build_lightning_wall", /* 115 */ |
164 | "spell_build_lightning_wall", /* 115 */ |
164 | "spell_build_fireball_wall", /* 116 */ |
165 | "spell_build_fireball_wall", /* 116 */ |
165 | "spell_magic_rune", /* 117 */ |
166 | "spell_magic_rune", /* 117 */ |
166 | "spell_rune_of_magic_drain", /* 118 */ |
167 | "spell_rune_of_magic_drain", /* 118 */ |
167 | "spell_antimagic_rune", /* 119 */ |
168 | "spell_antimagic_rune", /* 119 */ |
168 | "spell_rune_of_transference", /* 120 */ |
169 | "spell_rune_of_transference", /* 120 */ |
169 | "spell_transference", /* 121 */ |
170 | "spell_transference", /* 121 */ |
170 | "spell_magic_drain", /* 122 */ |
171 | "spell_magic_drain", /* 122 */ |
171 | "spell_counterspell", /* 123 */ |
172 | "spell_counterspell", /* 123 */ |
172 | "spell_disarm", /* 124 */ |
173 | "spell_disarm", /* 124 */ |
173 | "spell_cure_confusion", /* 125 */ |
174 | "spell_cure_confusion", /* 125 */ |
174 | "spell_restoration", /* 126 */ |
175 | "spell_restoration", /* 126 */ |
175 | "was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ |
176 | "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ |
176 | "spell_counterwall", /* 128 */ |
177 | "spell_counterwall", /* 128 */ |
177 | "spell_cause_light_wounds", /* 129 */ |
178 | "spell_cause_light_wounds", /* 129 */ |
178 | "spell_cause_medium_wounds", /* 130 */ |
179 | "spell_cause_medium_wounds", /* 130 */ |
179 | "spell_cause_heavy_wounds", /* 131 */ |
180 | "spell_cause_heavy_wounds", /* 131 */ |
180 | "spell_charm_monsters", /* 132 */ |
181 | "spell_charm_monsters", /* 132 */ |
181 | "spell_banishment", /* 133 */ |
182 | "spell_banishment", /* 133 */ |
182 | "spell_create_missile", /* 134 */ |
183 | "spell_create_missile", /* 134 */ |
183 | "spell_show_invisible", /* 135 */ |
184 | "spell_show_invisible", /* 135 */ |
184 | "spell_xray", /* 136 */ |
185 | "spell_xray", /* 136 */ |
185 | "spell_pacify", /* 137 */ |
186 | "spell_pacify", /* 137 */ |
186 | "spell_summon_fog", /* 138 */ |
187 | "spell_summon_fog", /* 138 */ |
187 | "spell_steambolt", /* 139 */ |
188 | "spell_steambolt", /* 139 */ |
188 | "spell_command_undead", /* 140 */ |
189 | "spell_command_undead", /* 140 */ |
189 | "spell_holy_orb", /* 141 */ |
190 | "spell_holy_orb", /* 141 */ |
190 | "spell_summon_avatar", /* 142 */ |
191 | "spell_summon_avatar", /* 142 */ |
191 | "spell_holy_possession", /* 143 */ |
192 | "spell_holy_possession", /* 143 */ |
192 | "spell_bless", /* 144 */ |
193 | "spell_bless", /* 144 */ |
193 | "spell_curse", /* 145 */ |
194 | "spell_curse", /* 145 */ |
194 | "spell_regeneration", /* 146 */ |
195 | "spell_regeneration", /* 146 */ |
195 | "spell_consecrate", /* 147 */ |
196 | "spell_consecrate", /* 147 */ |
196 | "spell_summon_cult_monsters", /* 148 */ |
197 | "spell_summon_cult_monsters", /* 148 */ |
197 | "spell_cause_critical_wounds", /* 149 */ |
198 | "spell_cause_critical_wounds", /* 149 */ |
198 | "spell_holy_wrath", /* 150 */ |
199 | "spell_holy_wrath", /* 150 */ |
199 | "spell_retributive_strike", /* 151 */ |
200 | "spell_retributive_strike", /* 151 */ |
200 | "spell_finger_of_death", /* 152 */ |
201 | "spell_finger_of_death", /* 152 */ |
201 | "spell_insect_plague", /* 153 */ |
202 | "spell_insect_plague", /* 153 */ |
202 | "spell_call_holy_servant", /* 154 */ |
203 | "spell_call_holy_servant", /* 154 */ |
203 | "spell_wall_of_thorns", /* 155 */ |
204 | "spell_wall_of_thorns", /* 155 */ |
204 | "spell_staff_to_snake", /* 156 */ |
205 | "spell_staff_to_snake", /* 156 */ |
205 | "spell_light", /* 157 */ |
206 | "spell_light", /* 157 */ |
206 | "spell_darkness", /* 158 */ |
207 | "spell_darkness", /* 158 */ |
207 | "spell_nightfall", /* 159 */ |
208 | "spell_nightfall", /* 159 */ |
208 | "spell_daylight", /* 160 */ |
209 | "spell_daylight", /* 160 */ |
209 | "spell_sunspear", /* 161 */ |
210 | "spell_sunspear", /* 161 */ |
210 | "spell_faery_fire", /* 162 */ |
211 | "spell_faery_fire", /* 162 */ |
211 | "spell_cure_blindness", /* 163 */ |
212 | "spell_cure_blindness", /* 163 */ |
212 | "spell_dark_vision", /* 164 */ |
213 | "spell_dark_vision", /* 164 */ |
213 | "spell_bullet_swarm", /* 165 */ |
214 | "spell_bullet_swarm", /* 165 */ |
214 | "spell_bullet_storm", /* 166 */ |
215 | "spell_bullet_storm", /* 166 */ |
215 | "spell_cause_many_wounds", /* 167 */ |
216 | "spell_cause_many_wounds", /* 167 */ |
216 | "spell_small_snowstorm", /* 168 */ |
217 | "spell_small_snowstorm", /* 168 */ |
217 | "spell_medium_snowstorm", /* 169 */ |
218 | "spell_medium_snowstorm", /* 169 */ |
218 | "spell_large_snowstorm", /* 170 */ |
219 | "spell_large_snowstorm", /* 170 */ |
219 | "spell_cure_disease", /* 171 */ |
220 | "spell_cure_disease", /* 171 */ |
220 | "spell_cause_red_death", /* 172 */ |
221 | "spell_cause_red_death", /* 172 */ |
221 | "spell_cause_flu", /* 173 */ |
222 | "spell_cause_flu", /* 173 */ |
222 | "spell_cause_black_death", /* 174 */ |
223 | "spell_cause_black_death", /* 174 */ |
223 | "spell_cause_leprosy", /* 175 */ |
224 | "spell_cause_leprosy", /* 175 */ |
224 | "spell_cause_smallpox", /* 176 */ |
225 | "spell_cause_smallpox", /* 176 */ |
225 | "spell_cause_white_death", /* 177 */ |
226 | "spell_cause_white_death", /* 177 */ |
226 | "spell_cause_anthrax", /* 178 */ |
227 | "spell_cause_anthrax", /* 178 */ |
227 | "spell_cause_typhoid", /* 179 */ |
228 | "spell_cause_typhoid", /* 179 */ |
228 | "spell_mana_blast", /* 180 */ |
229 | "spell_mana_blast", /* 180 */ |
229 | "spell_small_manaball", /* 181 */ |
230 | "spell_small_manaball", /* 181 */ |
230 | "spell_medium_manaball", /* 182 */ |
231 | "spell_medium_manaball", /* 182 */ |
231 | "spell_large_manaball", /* 183 */ |
232 | "spell_large_manaball", /* 183 */ |
232 | "spell_manabolt", /* 184 */ |
233 | "spell_manabolt", /* 184 */ |
233 | "spell_dancing_sword", /* 185 */ |
234 | "spell_dancing_sword", /* 185 */ |
234 | "spell_animate_weapon", /* 186 */ |
235 | "spell_animate_weapon", /* 186 */ |
235 | "spell_cause_cold", /* 187 */ |
236 | "spell_cause_cold", /* 187 */ |
236 | "spell_divine_shock", /* 188 */ |
237 | "spell_divine_shock", /* 188 */ |
237 | "spell_windstorm", /* 189 */ |
238 | "spell_windstorm", /* 189 */ |
238 | "spell_sanctuary", /* 190 */ |
239 | "spell_sanctuary", /* 190 */ |
239 | "spell_peace", /* 191 */ |
240 | "spell_peace", /* 191 */ |
240 | "spell_spiderweb", /* 192 */ |
241 | "spell_spiderweb", /* 192 */ |
241 | "spell_conflict", /* 193 */ |
242 | "spell_conflict", /* 193 */ |
242 | "spell_rage", /* 194 */ |
243 | "spell_rage", /* 194 */ |
243 | "spell_forked_lightning", /* 195 */ |
244 | "spell_forked_lightning", /* 195 */ |
244 | "spell_poison_fog", /* 196 */ |
245 | "spell_poison_fog", /* 196 */ |
245 | "spell_flaming_aura", /* 197 */ |
246 | "spell_flaming_aura", /* 197 */ |
246 | "spell_vitriol", /* 198 */ |
247 | "spell_vitriol", /* 198 */ |
247 | "spell_vitriol_splash", /* 199 */ |
248 | "spell_vitriol_splash", /* 199 */ |
248 | "spell_iron_skin", /* 200 */ |
249 | "spell_iron_skin", /* 200 */ |
249 | "spell_wrathful_eye", /* 201 */ |
250 | "spell_wrathful_eye", /* 201 */ |
250 | "spell_town_portal", /* 202 */ |
251 | "spell_town_portal", /* 202 */ |
251 | "spell_missile_swarm", /* 203 */ |
252 | "spell_missile_swarm", /* 203 */ |
252 | "spell_cause_rabies", /* 204 */ |
253 | "spell_cause_rabies", /* 204 */ |
253 | "spell_glyph", /* 205 */ |
254 | "spell_glyph", /* 205 */ |
254 | NULL |
255 | NULL |
255 | }; |
256 | }; |
256 | |
257 | |
257 | extern int arch_init; |
258 | extern int arch_init; |
258 | |
|
|
259 | // return a suitable strign describign an objetc in enough detail to find it |
|
|
260 | // used only in check_loaded_object: TODO remove static, move it elsewhere and |
|
|
261 | // use it in more log messages. |
|
|
262 | static char *op_debug_info_ (object *op, char *info) |
|
|
263 | { |
|
|
264 | char info2[256 * 3]; |
|
|
265 | char *p = info; |
|
|
266 | |
|
|
267 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
|
|
268 | op->count, |
|
|
269 | op->name ? (const char *)op->name : "(anon)", |
|
|
270 | op->title ? " " : "", |
|
|
271 | op->title ? (const char *)op->title : ""); |
|
|
272 | |
|
|
273 | if (op->env) |
|
|
274 | p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2)); |
|
|
275 | |
|
|
276 | if (op->map) |
|
|
277 | p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y); |
|
|
278 | |
|
|
279 | return info; |
|
|
280 | } |
|
|
281 | |
|
|
282 | static char *op_debug_info (object *op) |
|
|
283 | { |
|
|
284 | static char info[256 * 3]; |
|
|
285 | |
|
|
286 | return op_debug_info_ (op, info); |
|
|
287 | } |
|
|
288 | |
259 | |
289 | /* This function checks the object after it has been loaded (when we |
260 | /* This function checks the object after it has been loaded (when we |
290 | * get the 'end' in the input stream). This function can be used to |
261 | * get the 'end' in the input stream). This function can be used to |
291 | * deal with legacy objects where fields may have changed. It can also be used |
262 | * deal with legacy objects where fields may have changed. It can also be used |
292 | * to check for objects to make sure there are no common errors. |
263 | * to check for objects to make sure there are no common errors. |
293 | */ |
264 | */ |
|
|
265 | static void |
294 | static void check_loaded_object(object *op) { |
266 | check_loaded_object (object *op) |
295 | int ip; |
267 | { |
296 | |
|
|
297 | /* We do some specialized handling to handle legacy cases of name_pl. |
268 | /* We do some specialised handling to handle legacy cases of name_pl. |
298 | * If the object doesn't have a name_pl, we just use the object name - |
269 | * If the object doesn't have a name_pl, we just use the object name - |
299 | * this isn't perfect (things won't be properly pluralized), but works to |
270 | * this isn't perfect (things won't be properly pluralised), but works to |
300 | * that degree (5 heart is still quite understandable). But the case we |
271 | * that degree (5 heart is still quite understandable). But the case we |
301 | * also have to catch is if this object is not using the normal name for |
272 | * also have to catch is if this object is not using the normal name for |
302 | * the object. In that case, we also want to use the loaded name. |
273 | * the object. In that case, we also want to use the loaded name. |
303 | * Otherwise, what happens is that the the plural name will lose |
274 | * Otherwise, what happens is that the the plural name will lose |
304 | * information (appear as just 'hearts' and not 'goblins heart') |
275 | * information (appear as just 'hearts' and not 'goblins heart') |
305 | */ |
276 | */ |
306 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
277 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
307 | op->name_pl = NULL; |
278 | op->name_pl = 0; |
308 | |
279 | |
|
|
280 | if (!op->name_pl) |
309 | if (!op->name_pl) op->name_pl = op->name; |
281 | op->name_pl = op->name; |
310 | |
282 | |
311 | /* objects now have a materialname. try to patch it in */ |
283 | /* objects now have a materialname. try to patch it in */ |
312 | if (!(IS_WEAPON(op) && op->level > 0)) { |
284 | if (!(op->is_weapon () && op->level > 0)) |
|
|
285 | { |
313 | if (op->map != NULL) |
286 | if (op->map != NULL) |
314 | set_materialname(op, op->map->difficulty, NULL); |
287 | set_materialname (op, op->map->difficulty, NULL); |
315 | else |
288 | else |
316 | set_materialname(op, 5, NULL); |
289 | set_materialname (op, 5, NULL); |
317 | } |
290 | } |
|
|
291 | |
318 | /* only do these when program is first run - a bit |
292 | /* only do these when program is first run - a bit |
319 | * excessive to do this at every run - most of this is |
293 | * excessive to do this at every run - most of this is |
320 | * really just to catch any errors - program will still run, but |
294 | * really just to catch any errors - program will still run, but |
321 | * not in the ideal fashion. |
295 | * not in the ideal fashion. |
322 | */ |
296 | */ |
323 | if ((op->type == WEAPON || op->type==BOW) && arch_init) { |
297 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
|
|
298 | { |
324 | if (!op->skill) { |
299 | if (!op->skill) |
325 | LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op)); |
300 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
326 | } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || |
301 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
327 | (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { |
302 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
328 | LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", |
303 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
329 | op_debug_info (op), op->body_info[1], &op->skill); |
304 | } |
|
|
305 | |
|
|
306 | /* We changed last_heal to gen_sp_armour, which is what it |
|
|
307 | * really does for many objects. Need to catch any in maps |
|
|
308 | * that may have an old value. |
|
|
309 | */ |
|
|
310 | if (op->type == WEAPON |
|
|
311 | || op->type == ARMOUR || op->type == HELMET |
|
|
312 | || op->type == SHIELD || op->type == RING |
|
|
313 | || op->type == BOOTS || op->type == GLOVES |
|
|
314 | || op->type == AMULET || op->type == GIRDLE |
|
|
315 | || op->type == BRACERS || op->type == CLOAK) |
|
|
316 | { |
|
|
317 | if (op->last_heal) |
|
|
318 | { |
|
|
319 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
|
|
320 | op->gen_sp_armour = op->last_heal; |
|
|
321 | op->last_heal = 0; |
330 | } |
322 | } |
331 | } |
|
|
332 | |
323 | |
333 | /* We changed last_heal to gen_sp_armour, which is what it |
324 | int ip = calc_item_power (op, 0); |
334 | * really does for many objects. Need to catch any in maps |
325 | |
335 | * that may have an old value. |
326 | /* Legacy objects from before item power was in the game */ |
336 | */ |
327 | if (!op->item_power && ip) |
337 | if ((op->type == WEAPON) || |
328 | { |
338 | (op->type == ARMOUR) || (op->type == HELMET) || |
329 | if (ip > 3) |
339 | (op->type == SHIELD) || (op->type == RING) || |
330 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
340 | (op->type == BOOTS) || (op->type == GLOVES) || |
331 | |
341 | (op->type == AMULET ) || (op->type == GIRDLE) || |
332 | op->item_power = ip; |
342 | (op->type == BRACERS ) || (op->type == CLOAK)) { |
|
|
343 | if (op->last_heal) { |
|
|
344 | LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); |
|
|
345 | op->gen_sp_armour = op->last_heal; |
|
|
346 | op->last_heal = 0; |
|
|
347 | } |
333 | } |
348 | if (editor) ip =0; |
334 | |
349 | else ip = calc_item_power(op, 0); |
335 | /* Check for possibly bogus values. Has to meet both these criteria - |
350 | /* Legacy objects from before item power was in the game */ |
336 | * something that has item_power 1 is probably just fine if our calculated |
351 | if (!op->item_power && ip) { |
337 | * value is 1 or 2 - these values are small enough that hard to be precise. |
352 | if (ip > 3) { |
338 | * similarly, it item_power is 0, the first check will always pass, |
353 | LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip); |
339 | * but not the second one. |
|
|
340 | */ |
|
|
341 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
|
|
342 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
|
|
343 | } |
|
|
344 | |
|
|
345 | /* Old spellcasting object - need to load in the appropiate object */ |
|
|
346 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
|
|
347 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
|
|
348 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
|
|
349 | { |
|
|
350 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
|
|
351 | * in that spell was stored in sp. |
|
|
352 | */ |
|
|
353 | object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
|
|
354 | insert_ob_in_ob (tmp, op); |
|
|
355 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
|
|
356 | } |
|
|
357 | |
|
|
358 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
|
|
359 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
|
|
360 | { |
|
|
361 | object *tmp = get_archetype_by_object_name (op->slaying); |
|
|
362 | insert_ob_in_ob (tmp, op); |
|
|
363 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
|
|
364 | /* without this, value is all screwed up */ |
|
|
365 | op->value = op->arch->clone.value * op->inv->value; |
|
|
366 | } |
|
|
367 | |
|
|
368 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
|
|
369 | { |
|
|
370 | if (op->stats.hp > op->stats.maxhp) |
|
|
371 | { |
|
|
372 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
|
|
373 | op->stats.maxhp = op->stats.hp; |
|
|
374 | } |
|
|
375 | |
|
|
376 | /* The archs just need to be updated for this */ |
|
|
377 | if (op->move_type == 0) |
|
|
378 | op->move_type = MOVE_WALK; |
|
|
379 | } |
|
|
380 | |
|
|
381 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
|
|
382 | { |
|
|
383 | /* Object will duplicate it's content as part of the |
|
|
384 | * generation process. To do this, we must flag inventory |
|
|
385 | * so it remains unevaluated concerning the randomitems and |
|
|
386 | * the living (a demonlord shouldn't cast from inside generator!) |
|
|
387 | */ |
|
|
388 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
|
|
389 | } |
|
|
390 | |
|
|
391 | /* Handle player movers. We use move_type for player movers |
|
|
392 | * because they operate on their own time (move_on |
|
|
393 | * would potentially cause them to be triggered when someone steps |
|
|
394 | * on them). If move_type is set, presume person knows what they |
|
|
395 | * are doing, otherwise, set move_type based on maxhp value. |
|
|
396 | */ |
|
|
397 | if (op->type == PLAYERMOVER) |
|
|
398 | { |
|
|
399 | if (!op->move_type) |
|
|
400 | { |
|
|
401 | if (op->stats.maxhp) |
|
|
402 | { |
|
|
403 | op->move_type = MOVE_ALL; |
|
|
404 | op->stats.maxhp = 0; |
354 | } |
405 | } |
355 | op->item_power = ip; |
406 | else |
|
|
407 | op->move_type = MOVE_WALK; |
356 | } |
408 | } |
357 | /* Check for possibly bogus values. Has to meet both these criteria - |
|
|
358 | * something that has item_power 1 is probably just fine if our calculated |
|
|
359 | * value is 1 or 2 - these values are small enough that hard to be precise. |
|
|
360 | * similarly, it item_power is 0, the first check will always pass, |
|
|
361 | * but not the second one. |
|
|
362 | */ |
|
|
363 | if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { |
|
|
364 | LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", |
|
|
365 | op_debug_info (op), ip, op->item_power); |
|
|
366 | } |
|
|
367 | |
|
|
368 | } |
|
|
369 | /* Old spellcasting object - need to load in the appropiate object */ |
|
|
370 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN |
|
|
371 | || op->type == FIREWALL || |
|
|
372 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
|
|
373 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) { |
|
|
374 | object *tmp; |
|
|
375 | |
|
|
376 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
|
|
377 | * in that spell was stored in sp. |
|
|
378 | */ |
|
|
379 | tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); |
|
|
380 | insert_ob_in_ob(tmp, op); |
|
|
381 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
|
|
382 | } |
|
|
383 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
|
|
384 | |
|
|
385 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) { |
|
|
386 | object *tmp; |
|
|
387 | |
|
|
388 | tmp = get_archetype_by_object_name(op->slaying); |
|
|
389 | insert_ob_in_ob(tmp, op); |
|
|
390 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
|
|
391 | /* without this, value is all screwed up */ |
|
|
392 | op->value = op->arch->clone.value * op->inv->value; |
|
|
393 | } |
|
|
394 | |
|
|
395 | if (QUERY_FLAG(op, FLAG_MONSTER)) { |
|
|
396 | if (op->stats.hp > op->stats.maxhp) |
|
|
397 | LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", |
|
|
398 | op_debug_info (op), |
|
|
399 | op->stats.hp, op->stats.maxhp); |
|
|
400 | |
|
|
401 | /* The archs just need to be updated for this */ |
|
|
402 | if (op->move_type ==0) op->move_type = MOVE_WALK; |
|
|
403 | } |
|
|
404 | if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN)) |
|
|
405 | || op->type == CREATOR |
|
|
406 | || op->type == CONVERTER) { |
|
|
407 | /* Object will duplicate it's content as part of the |
|
|
408 | * generation process. To do this, we must flag inventory |
|
|
409 | * so it remains unevaluated concerning the randomitems and |
|
|
410 | * the living (a demonlord shouldn't cast from inside generator!) |
|
|
411 | */ |
|
|
412 | flag_inv(op,FLAG_IS_A_TEMPLATE); |
|
|
413 | } |
|
|
414 | |
|
|
415 | /* Handle player movers. We use move_type for player movers |
|
|
416 | * because they operate on their own time (move_on |
|
|
417 | * would potentially cause them to be triggered when someone steps |
|
|
418 | * on them). If move_type is set, presume person knows what they |
|
|
419 | * are doing, otherwise, set move_type based on maxhp value. |
|
|
420 | */ |
|
|
421 | if (op->type == PLAYERMOVER) { |
|
|
422 | if (!op->move_type) { |
|
|
423 | if (op->stats.maxhp) { |
|
|
424 | op->move_type = MOVE_ALL; |
|
|
425 | op->stats.maxhp=0; |
|
|
426 | } else { |
|
|
427 | op->move_type = MOVE_WALK; |
|
|
428 | } |
|
|
429 | } |
|
|
430 | } |
409 | } |
431 | |
410 | |
432 | } |
411 | } |
433 | |
412 | |
434 | static void |
413 | static void |
435 | set_move (MoveType &mt, const char *str) |
414 | set_move (MoveType & mt, const char *str) |
436 | { |
415 | { |
437 | if (!str) |
416 | if (!str) |
438 | { |
417 | { |
439 | mt = 0; |
418 | mt = 0; |
440 | return; |
419 | return; |
… | |
… | |
446 | return; |
425 | return; |
447 | } |
426 | } |
448 | |
427 | |
449 | mt = 0; |
428 | mt = 0; |
450 | |
429 | |
451 | for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) |
430 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
452 | { |
431 | { |
453 | if (!strcasecmp (str, "all")) |
432 | if (!strcasecmp (str, "all")) |
454 | mt |= MOVE_ALL; |
433 | mt |= MOVE_ALL; |
455 | else |
434 | else |
456 | { |
435 | { |
… | |
… | |
460 | { |
439 | { |
461 | negate = 1; |
440 | negate = 1; |
462 | str++; |
441 | str++; |
463 | } |
442 | } |
464 | |
443 | |
465 | for (i = 0; move_name [i]; i++) |
444 | for (i = 0; move_name[i]; i++) |
466 | { |
445 | { |
467 | if (!strcasecmp (move_name [i], str)) |
446 | if (!strcasecmp (move_name[i], str)) |
468 | { |
447 | { |
469 | if (negate) |
448 | if (negate) |
470 | mt &= ~(1 << i); |
449 | mt &= ~(1 << i); |
471 | else |
450 | else |
472 | mt |= (1 << i); |
451 | mt |= (1 << i); |
473 | |
452 | |
474 | break; |
453 | break; |
475 | } |
454 | } |
476 | } |
455 | } |
477 | |
456 | |
478 | if (!move_name [i]) |
457 | if (!move_name[i]) |
479 | { |
458 | { |
480 | /* fly is a special case - covers both fly_low and |
459 | /* fly is a special case - covers both fly_low and |
481 | * fly_high - since it doesn't match to a specific |
460 | * fly_high - since it doesn't match to a specific |
482 | * single bit, have to special case it. |
461 | * single bit, have to special case it. |
483 | */ |
462 | */ |
… | |
… | |
494 | } |
473 | } |
495 | } |
474 | } |
496 | } |
475 | } |
497 | |
476 | |
498 | #define GET_FLAG(op,flag) \ |
477 | #define GET_FLAG(op,flag) \ |
499 | if (thawer.get_sint32 ()) \ |
478 | if (f.get_sint32 ()) \ |
500 | SET_FLAG (op, flag); \ |
479 | SET_FLAG (op, flag); \ |
501 | else \ |
480 | else \ |
502 | CLEAR_FLAG (op, flag) \ |
481 | CLEAR_FLAG (op, flag) \ |
503 | |
482 | |
504 | int parse_object (object * op, object_thawer & thawer, int map_flags) |
483 | bool |
|
|
484 | object::parse_kv (object_thawer &f) |
505 | { |
485 | { |
506 | bool ismore = 0; |
486 | assert (f.kw == KW_object || f.kw == KW_arch); |
|
|
487 | |
|
|
488 | if (f.kw == KW_object) |
|
|
489 | f.get (name); // preset name from object name |
|
|
490 | |
|
|
491 | f.next (); |
|
|
492 | |
|
|
493 | object *op_inv = inv; |
507 | |
494 | |
508 | for (;;) |
495 | for (;;) |
509 | { |
496 | { |
510 | keyword kw = thawer.get_kv (); |
|
|
511 | |
|
|
512 | switch (kw) |
497 | switch (f.kw) |
513 | { |
498 | { |
|
|
499 | case KW_uuid: |
|
|
500 | if (const char *s = f.get_str ()) |
|
|
501 | { |
|
|
502 | unsigned int version; |
|
|
503 | unsigned long long seq; |
|
|
504 | |
|
|
505 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
|
|
506 | { |
|
|
507 | uuid.seq = seq; |
|
|
508 | break; |
|
|
509 | } |
|
|
510 | } |
|
|
511 | |
|
|
512 | uuid = gen_uuid (); |
|
|
513 | break; |
|
|
514 | |
514 | case KW_object: |
515 | case KW_oid: |
515 | thawer.get (op->name); |
516 | f.get (this, f.get_sint32 ()); |
516 | |
|
|
517 | if (op->arch != NULL) |
|
|
518 | op->arch->name = op->name; |
|
|
519 | |
|
|
520 | break; |
517 | break; |
521 | |
518 | |
522 | case KW_oid: thawer.get (op, thawer.get_sint32 ()); break; |
|
|
523 | |
|
|
524 | case KW_name: thawer.get (op->name); break; |
519 | case KW_name: f.get (name); break; |
525 | case KW_name_pl: thawer.get (op->name_pl); break; |
520 | case KW_name_pl: f.get (name_pl); break; |
526 | case KW_title: thawer.get (op->title); break; |
521 | case KW_title: f.get (title); break; |
527 | case KW_custom_name: thawer.get (op->custom_name); break; |
522 | case KW_custom_name: f.get (custom_name); break; |
|
|
523 | |
528 | case KW_attach: thawer.get_ornull (op->attach); break; |
524 | case KW_attach: f.get_ornull (attach); break; |
529 | case KW_skill: thawer.get_ornull (op->skill); break; |
525 | case KW_skill: f.get_ornull (skill); break; |
530 | case KW_race: thawer.get_ornull (op->race); break; |
526 | case KW_race: f.get_ornull (race); break; |
531 | case KW_slaying: thawer.get_ornull (op->slaying); break; |
527 | case KW_slaying: f.get_ornull (slaying); break; |
532 | |
528 | |
533 | case KW_arch: |
529 | case KW_arch: |
534 | { |
530 | { |
535 | const char *str = thawer.get_str (); |
531 | object *tmp = object::read (f); |
|
|
532 | tmp->deactivate (); |
536 | |
533 | |
|
|
534 | { |
|
|
535 | // was: insert_ob_in_ob (tmp, op); |
|
|
536 | // but manually adding it can improve map loading times a lot |
|
|
537 | // also, appending instead of prepending keeps the |
|
|
538 | // save ordering the same between repeated load/saves. |
|
|
539 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
|
|
540 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
541 | |
537 | if (op->arch) |
542 | if (!op_inv) |
538 | { |
543 | { |
539 | /* If op->arch has been set, then this new object |
544 | inv = tmp; |
540 | * must be part of the inventory. So process |
545 | tmp->above = 0; |
541 | * appropriately. |
|
|
542 | */ |
546 | } |
543 | archetype *arch = find_archetype (str); |
|
|
544 | |
|
|
545 | object *tmp; |
|
|
546 | |
|
|
547 | if (arch != NULL) |
|
|
548 | tmp = arch_to_object (arch); |
|
|
549 | else |
547 | else |
550 | { |
548 | { |
551 | tmp = get_object (); |
549 | while (op_inv->below) |
552 | /* record the name of the broken object */ |
550 | op_inv = op_inv->below; |
553 | tmp->name = str; |
551 | |
|
|
552 | op_inv->below = tmp; |
|
|
553 | tmp->above = op_inv; |
554 | } |
554 | } |
555 | |
555 | |
556 | parse_object (tmp, thawer, map_flags); |
556 | tmp->below = 0; |
557 | |
557 | tmp->env = this; |
558 | if (tmp->arch) |
558 | op_inv = tmp; |
559 | insert_ob_in_ob (tmp, op); |
|
|
560 | else |
|
|
561 | { |
|
|
562 | LOG (llevDebug, "Discarding object without arch: %s\n", |
|
|
563 | tmp->name ? (const char *) tmp->name : "(null)"); |
|
|
564 | free_object (tmp); |
|
|
565 | } |
|
|
566 | } |
559 | } |
567 | else |
|
|
568 | { |
|
|
569 | /* This is the actual archetype definition then */ |
|
|
570 | op->arch = find_archetype (str); |
|
|
571 | |
|
|
572 | if (op->arch != NULL) |
|
|
573 | copy_object (&op->arch->clone, op); |
|
|
574 | else if (!arch_init) |
|
|
575 | /* record the name of the broken object */ |
|
|
576 | op->name = str; |
|
|
577 | } |
|
|
578 | } |
560 | } |
579 | break; |
561 | continue; |
580 | |
562 | |
581 | case KW_other_arch: |
563 | case KW_other_arch: |
582 | op->other_arch = find_archetype (thawer.get_str ()); |
564 | other_arch = archetype::find (f.get_str ()); |
583 | break; |
565 | break; |
584 | |
566 | |
585 | case KW_animation: |
567 | case KW_animation: |
586 | { |
568 | { |
|
|
569 | CLEAR_FLAG (this, FLAG_ANIMATE); |
|
|
570 | animation_id = 0; |
|
|
571 | |
587 | const char *str = thawer.get_str (); |
572 | const char *str = f.get_str (); |
588 | |
|
|
589 | if (!str) |
|
|
590 | { |
|
|
591 | op->animation_id = 0; |
|
|
592 | CLEAR_FLAG (op, FLAG_ANIMATE); |
|
|
593 | } |
|
|
594 | else |
|
|
595 | { |
|
|
596 | op->animation_id = find_animation (str); |
573 | if (str && (animation_id = find_animation (str))) |
597 | SET_FLAG (op, FLAG_ANIMATE); |
574 | SET_FLAG (this, FLAG_ANIMATE); |
598 | } |
|
|
599 | } |
575 | } |
600 | |
|
|
601 | break; |
576 | break; |
602 | |
577 | |
603 | case KW_last_heal: thawer.get (op->last_heal); break; |
578 | case KW_last_heal: f.get (last_heal); break; |
604 | case KW_last_sp: thawer.get (op->last_sp); break; |
579 | case KW_last_sp: f.get (last_sp); break; |
605 | case KW_last_grace: thawer.get (op->last_grace); break; |
580 | case KW_last_grace: f.get (last_grace); break; |
606 | case KW_last_eat: thawer.get (op->last_eat); break; |
581 | case KW_last_eat: f.get (last_eat); break; |
607 | case KW_speed_left: thawer.get (op->speed_left); break; |
582 | case KW_speed_left: f.get (speed_left); break; |
608 | |
583 | |
609 | case KW_speed: |
584 | case KW_speed: |
610 | thawer.get (op->speed); |
585 | f.get (speed); |
611 | |
586 | |
612 | //TODO: maybe do in check_object |
587 | //TODO: maybe do in check_object |
613 | if (!(map_flags & MAP_STYLE)) |
588 | // removed check for style maps |
614 | { |
|
|
615 | if (op->speed < 0) |
589 | if (speed < 0) |
616 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
590 | speed_left = speed_left - rndm (); |
617 | |
|
|
618 | update_ob_speed (op); |
|
|
619 | } |
|
|
620 | |
591 | |
621 | break; |
592 | break; |
622 | |
593 | |
623 | case KW_slow_move: |
594 | case KW_slow_move: |
624 | op->move_slow |= MOVE_WALK; |
595 | move_slow |= MOVE_WALK; |
625 | thawer.get (op->move_slow_penalty); |
596 | f.get (move_slow_penalty); |
626 | break; |
597 | break; |
627 | |
598 | |
628 | case KW_face: |
599 | case KW_face: |
629 | op->face = &new_faces[FindFace (thawer.get_str (), 0)]; |
600 | face = &new_faces[FindFace (f.get_str (), 0)]; |
630 | break; |
601 | break; |
631 | |
602 | |
632 | case KW_x: thawer.get (op->x); break; |
603 | case KW_x: f.get (x); break; |
633 | case KW_y: thawer.get (op->y); break; |
604 | case KW_y: f.get (y); break; |
|
|
605 | |
|
|
606 | case KW_Str: // uppercase alias |
634 | case KW_str: thawer.get (op->stats.Str); break; |
607 | case KW_str: f.get (stats.Str); break; |
|
|
608 | case KW_Dex: // uppercase alias |
635 | case KW_dex: thawer.get (op->stats.Dex); break; |
609 | case KW_dex: f.get (stats.Dex); break; |
|
|
610 | case KW_Con: // uppercase alias |
636 | case KW_con: thawer.get (op->stats.Con); break; |
611 | case KW_con: f.get (stats.Con); break; |
|
|
612 | case KW_Wis: // uppercase alias |
637 | case KW_wis: thawer.get (op->stats.Wis); break; |
613 | case KW_wis: f.get (stats.Wis); break; |
|
|
614 | case KW_Cha: // uppercase alias |
638 | case KW_cha: thawer.get (op->stats.Cha); break; |
615 | case KW_cha: f.get (stats.Cha); break; |
|
|
616 | case KW_Int: // uppercase alias |
639 | case KW_int: thawer.get (op->stats.Int); break; |
617 | case KW_int: f.get (stats.Int); break; |
|
|
618 | case KW_Pow: // uppercase alias |
640 | case KW_pow: thawer.get (op->stats.Pow); break; |
619 | case KW_pow: f.get (stats.Pow); break; |
|
|
620 | |
641 | case KW_hp: thawer.get (op->stats.hp); break; |
621 | case KW_hp: f.get (stats.hp); break; |
642 | case KW_maxhp: thawer.get (op->stats.maxhp); break; |
622 | case KW_maxhp: f.get (stats.maxhp); break; |
643 | case KW_sp: thawer.get (op->stats.sp); break; |
623 | case KW_sp: f.get (stats.sp); break; |
644 | case KW_maxsp: thawer.get (op->stats.maxsp); break; |
624 | case KW_maxsp: f.get (stats.maxsp); break; |
645 | case KW_grace: thawer.get (op->stats.grace); break; |
625 | case KW_grace: f.get (stats.grace); break; |
646 | case KW_maxgrace: thawer.get (op->stats.maxgrace); break; |
626 | case KW_maxgrace: f.get (stats.maxgrace); break; |
647 | |
627 | |
648 | case KW_exp: thawer.get (op->stats.exp); break; |
628 | case KW_exp: f.get (stats.exp); break; |
649 | case KW_perm_exp: thawer.get (op->perm_exp); break; |
629 | case KW_perm_exp: f.get (perm_exp); break; |
650 | case KW_food: thawer.get (op->stats.food); break; |
630 | case KW_food: f.get (stats.food); break; |
651 | case KW_dam: thawer.get (op->stats.dam); break; |
631 | case KW_dam: f.get (stats.dam); break; |
652 | case KW_wc: thawer.get (op->stats.wc); break; |
632 | case KW_wc: f.get (stats.wc); break; |
653 | case KW_ac: thawer.get (op->stats.ac); break; |
633 | case KW_ac: f.get (stats.ac); break; |
654 | case KW_nrof: thawer.get (op->nrof); break; |
634 | case KW_nrof: f.get (nrof); break; |
655 | case KW_level: thawer.get (op->level); break; |
635 | case KW_level: f.get (level); break; |
656 | case KW_direction: thawer.get (op->direction); break; |
636 | case KW_direction: f.get (direction); break; |
657 | case KW_type: thawer.get (op->type); break; |
637 | case KW_type: f.get (type); break; |
658 | case KW_subtype: thawer.get (op->subtype); break; |
638 | case KW_subtype: f.get (subtype); break; |
659 | case KW_value: thawer.get (op->value); break; |
639 | case KW_value: f.get (value); break; |
660 | case KW_weight: thawer.get (op->weight); break; |
640 | case KW_weight: f.get (weight); break; |
661 | case KW_carrying: thawer.get (op->carrying); break; |
641 | case KW_carrying: f.get (carrying); break; |
662 | case KW_attacktype: thawer.get (op->attacktype); break; |
642 | case KW_attacktype: f.get (attacktype); break; |
663 | case KW_path_attuned: thawer.get (op->path_attuned); break; |
643 | case KW_path_attuned: f.get (path_attuned); break; |
664 | case KW_path_repelled: thawer.get (op->path_repelled); break; |
644 | case KW_path_repelled: f.get (path_repelled); break; |
665 | case KW_path_denied: thawer.get (op->path_denied); break; |
645 | case KW_path_denied: f.get (path_denied); break; |
666 | case KW_invisible: thawer.get (op->invisible); break; |
646 | case KW_invisible: f.get (invisible); break; |
667 | case KW_magic: thawer.get (op->magic); break; |
647 | case KW_magic: f.get (magic); break; |
668 | case KW_state: thawer.get (op->state); break; |
648 | case KW_state: f.get (state); break; |
669 | case KW_move_slow_penalty:thawer.get (op->move_slow_penalty); break; |
649 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
670 | case KW_material: thawer.get (op->material); break; |
650 | case KW_material: f.get (materials); break; //TODO: nuke |
671 | case KW_materialname: thawer.get (op->materialname); break; |
651 | case KW_materialname: f.get (materialname); break; |
672 | |
652 | |
673 | /* These are the new values */ |
653 | /* These are the new values */ |
674 | case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; |
654 | case KW_move_block: set_move (move_block, f.get_str ()); break; |
675 | case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; |
655 | case KW_move_allow: set_move (move_allow, f.get_str ()); break; |
676 | case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; |
656 | case KW_move_type: set_move (move_type, f.get_str ()); break; |
677 | case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; |
657 | case KW_move_on: set_move (move_on, f.get_str ()); break; |
678 | case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; |
658 | case KW_move_off: set_move (move_off, f.get_str ()); break; |
679 | case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; |
659 | case KW_move_slow: set_move (move_slow, f.get_str ()); break; |
680 | |
660 | |
681 | /* These are all legacy - any new objects should use the move_ .. values */ |
661 | /* These are all legacy - any new objects should use the move_ .. values */ |
682 | case KW_no_pass: |
662 | case KW_no_pass: |
683 | { |
663 | { |
684 | if (thawer.get_sint32 ()) |
664 | if (f.get_sint32 ()) |
685 | op->move_block = MOVE_ALL; |
665 | move_block = MOVE_ALL; |
686 | else |
666 | else |
687 | op->move_block = 0; |
667 | move_block = 0; |
688 | } |
668 | } |
689 | |
669 | |
690 | break; |
670 | break; |
691 | |
671 | |
692 | /* These are all legacy - any new objects should use the move_ .. values */ |
672 | /* These are all legacy - any new objects should use the move_ .. values */ |
693 | case KW_walk_on: |
673 | case KW_walk_on: |
694 | { |
674 | { |
695 | if (thawer.get_sint32 ()) |
675 | if (f.get_sint32 ()) |
696 | op->move_on |= MOVE_WALK; |
676 | move_on |= MOVE_WALK; |
697 | else |
677 | else |
698 | op->move_on &= ~MOVE_WALK; |
678 | move_on &= ~MOVE_WALK; |
699 | } |
679 | } |
700 | |
680 | |
701 | break; |
681 | break; |
702 | |
682 | |
703 | /* These are all legacy - any new objects should use the move_ .. values */ |
683 | /* These are all legacy - any new objects should use the move_ .. values */ |
704 | case KW_walk_off: |
684 | case KW_walk_off: |
705 | { |
685 | { |
706 | if (thawer.get_sint32 ()) |
686 | if (f.get_sint32 ()) |
707 | op->move_off |= MOVE_WALK; |
687 | move_off |= MOVE_WALK; |
708 | else |
688 | else |
709 | op->move_off &= ~MOVE_WALK; |
689 | move_off &= ~MOVE_WALK; |
710 | } |
690 | } |
711 | break; |
691 | break; |
712 | |
692 | |
713 | /* These are all legacy - any new objects should use the move_ .. values */ |
693 | /* These are all legacy - any new objects should use the move_ .. values */ |
714 | case KW_fly_on: |
694 | case KW_fly_on: |
715 | { |
695 | { |
716 | if (thawer.get_sint32 ()) |
696 | if (f.get_sint32 ()) |
717 | op->move_on |= MOVE_FLY_LOW; |
697 | move_on |= MOVE_FLY_LOW; |
718 | else |
698 | else |
719 | op->move_on &= ~MOVE_FLY_LOW; |
699 | move_on &= ~MOVE_FLY_LOW; |
720 | } |
700 | } |
721 | break; |
701 | break; |
722 | |
702 | |
723 | /* These are all legacy - any new objects should use the move_ .. values */ |
703 | /* These are all legacy - any new objects should use the move_ .. values */ |
724 | case KW_fly_off: |
704 | case KW_fly_off: |
725 | { |
705 | { |
726 | if (thawer.get_sint32 ()) |
706 | if (f.get_sint32 ()) |
727 | op->move_off |= MOVE_FLY_LOW; |
707 | move_off |= MOVE_FLY_LOW; |
728 | else |
708 | else |
729 | op->move_off &= ~MOVE_FLY_LOW; |
709 | move_off &= ~MOVE_FLY_LOW; |
730 | } |
710 | } |
731 | break; |
711 | break; |
732 | |
712 | |
733 | //TODO: remove these after convertign archetypes |
713 | //TODO: remove these after converting archetypes |
734 | case KW_can_use_wand: GET_FLAG (op, FLAG_USE_RANGE); break; |
714 | case KW_can_use_wand: |
|
|
715 | GET_FLAG (this, FLAG_USE_RANGE); |
|
|
716 | break; |
735 | |
717 | |
736 | /* These are all legacy - any new objects should use the move_ .. values */ |
718 | /* These are all legacy - any new objects should use the move_ .. values */ |
737 | case KW_flying: |
719 | case KW_flying: |
738 | { |
720 | { |
739 | if (thawer.get_sint32 ()) |
721 | if (f.get_sint32 ()) |
740 | op->move_type |= MOVE_FLY_LOW; |
722 | move_type |= MOVE_FLY_LOW; |
741 | else |
723 | else |
742 | op->move_type &= ~MOVE_FLY_LOW; |
724 | move_type &= ~MOVE_FLY_LOW; |
743 | } |
725 | } |
744 | break; |
726 | break; |
745 | |
727 | |
746 | |
728 | |
747 | case KW_identified: |
729 | case KW_identified: |
748 | GET_FLAG (op, FLAG_IDENTIFIED); |
730 | GET_FLAG (this, FLAG_IDENTIFIED); |
749 | //TODO: move to check_object or so |
731 | //TODO: move to check_object or so |
750 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
732 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
751 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
733 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
752 | |
734 | |
753 | break; |
735 | break; |
754 | |
736 | |
755 | case KW_wiz: |
737 | case KW_wiz: |
756 | GET_FLAG (op, FLAG_WIZ); |
738 | GET_FLAG (this, FLAG_WIZ); |
757 | //TODO: move to check_object |
739 | //TODO: move to check_object |
758 | if (QUERY_FLAG (op, FLAG_WIZ)) |
740 | if (QUERY_FLAG (this, FLAG_WIZ)) |
759 | { |
741 | { |
760 | SET_FLAG (op, FLAG_WAS_WIZ); |
742 | SET_FLAG (this, FLAG_WAS_WIZ); |
761 | SET_FLAG (op, FLAG_WIZPASS); |
743 | SET_FLAG (this, FLAG_WIZPASS); |
762 | SET_FLAG (op, FLAG_WIZCAST); |
744 | SET_FLAG (this, FLAG_WIZCAST); |
763 | } |
745 | } |
764 | else |
746 | else |
765 | { |
747 | { |
766 | CLEAR_FLAG (op, FLAG_WIZPASS); |
748 | CLEAR_FLAG (this, FLAG_WIZPASS); |
767 | CLEAR_FLAG (op, FLAG_WIZCAST); |
749 | CLEAR_FLAG (this, FLAG_WIZCAST); |
768 | } |
750 | } |
769 | break; |
751 | break; |
770 | |
752 | |
771 | case KW_friendly: |
753 | case KW_friendly: |
772 | GET_FLAG (op, FLAG_FRIENDLY); |
754 | if (f.get_sint32 ()) |
773 | //TODO: move to check_object or so |
755 | if (type != PLAYER) |
774 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
775 | add_friendly_object (op); |
756 | add_friendly_object (this); |
776 | break; |
|
|
777 | |
757 | |
|
|
758 | break; |
|
|
759 | |
778 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
760 | case KW_monster: GET_FLAG (this, FLAG_MONSTER); break; |
779 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
761 | case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break; |
780 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
762 | case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break; |
781 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
763 | case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break; |
|
|
764 | case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break; |
782 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
765 | case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break; |
783 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
766 | case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break; |
784 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
767 | case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break; |
785 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
768 | case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break; |
786 | case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break; |
|
|
787 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
769 | case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break; |
788 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
770 | case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break; |
789 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
771 | case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break; |
790 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
772 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
791 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
773 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
792 | case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; |
774 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
793 | case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; |
775 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
794 | case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; |
776 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
795 | case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; |
777 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
796 | case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; |
778 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
797 | case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; |
779 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
798 | case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; |
780 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
799 | case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; |
781 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
800 | case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; |
782 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
801 | case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; |
783 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
802 | case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; |
784 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
803 | case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; |
785 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
804 | case KW_scared: GET_FLAG (op, FLAG_SCARED); break; |
786 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
805 | case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; |
787 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
806 | case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; |
788 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
807 | case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; |
789 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
808 | case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; |
790 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
809 | case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; |
791 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
810 | case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
792 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
811 | case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; |
793 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
812 | case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; |
794 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
813 | case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; |
795 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
814 | case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; |
796 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
815 | case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; |
797 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
816 | case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; |
798 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
817 | case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; |
799 | case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
818 | case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; |
800 | case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break; |
819 | case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; |
801 | case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break; |
820 | case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; |
802 | case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break; |
821 | case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; |
803 | case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break; |
822 | case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; |
804 | case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break; |
823 | case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; |
805 | case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break; |
|
|
806 | case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break; |
824 | case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; |
807 | case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break; |
825 | case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; |
808 | case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break; |
826 | case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; |
809 | case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break; |
827 | case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; |
810 | case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break; |
828 | case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; |
811 | case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break; |
829 | case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; |
812 | case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break; |
830 | case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
813 | case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
831 | case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; |
814 | case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break; |
832 | case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; |
815 | case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break; |
833 | case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; |
816 | case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break; |
834 | case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; |
817 | case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break; |
835 | case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; |
818 | case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break; |
836 | case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; |
819 | case KW_cursed: GET_FLAG (this, FLAG_CURSED); break; |
837 | case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; |
820 | case KW_damned: GET_FLAG (this, FLAG_DAMNED); break; |
838 | case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; |
821 | case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break; |
839 | case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; |
822 | case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break; |
840 | case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; |
823 | case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break; |
841 | case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; |
824 | case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break; |
842 | case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; |
825 | case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break; |
843 | case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; |
826 | case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break; |
844 | case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; |
827 | case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break; |
845 | case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; |
828 | case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break; |
846 | case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; |
829 | case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break; |
847 | case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; |
830 | case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break; |
848 | case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; |
831 | case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break; |
849 | case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; |
832 | case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break; |
850 | case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; |
833 | case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break; |
851 | case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; |
834 | case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break; |
852 | case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; |
835 | case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break; |
853 | case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; |
836 | case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break; |
854 | case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; |
837 | case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break; |
855 | case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; |
838 | case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break; |
856 | case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; |
839 | case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break; |
857 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
840 | case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break; |
858 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
841 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
859 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
842 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
860 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
843 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
861 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
844 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
|
|
845 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
862 | |
846 | |
863 | case KW_armour: thawer.get (op->resist [ATNR_PHYSICAL]); break; |
847 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
864 | case KW_resist_physical: thawer.get (op->resist [ATNR_PHYSICAL]); break; |
848 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
865 | case KW_resist_magic: thawer.get (op->resist [ATNR_MAGIC]); break; |
849 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
866 | case KW_resist_fire: thawer.get (op->resist [ATNR_FIRE]); break; |
850 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
867 | case KW_resist_electricity: thawer.get (op->resist [ATNR_ELECTRICITY]); break; |
851 | case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break; |
868 | case KW_resist_cold: thawer.get (op->resist [ATNR_COLD]); break; |
852 | case KW_resist_cold: f.get (resist[ATNR_COLD]); break; |
869 | case KW_resist_confusion: thawer.get (op->resist [ATNR_CONFUSION]); break; |
853 | case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break; |
870 | case KW_resist_acid: thawer.get (op->resist [ATNR_ACID]); break; |
854 | case KW_resist_acid: f.get (resist[ATNR_ACID]); break; |
871 | case KW_resist_drain: thawer.get (op->resist [ATNR_DRAIN]); break; |
855 | case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break; |
872 | case KW_resist_weaponmagic: thawer.get (op->resist [ATNR_WEAPONMAGIC]); break; |
856 | case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break; |
873 | case KW_resist_ghosthit: thawer.get (op->resist [ATNR_GHOSTHIT]); break; |
857 | case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break; |
874 | case KW_resist_poison: thawer.get (op->resist [ATNR_POISON]); break; |
858 | case KW_resist_poison: f.get (resist[ATNR_POISON]); break; |
875 | case KW_resist_slow: thawer.get (op->resist [ATNR_SLOW]); break; |
859 | case KW_resist_slow: f.get (resist[ATNR_SLOW]); break; |
876 | case KW_resist_paralyze: thawer.get (op->resist [ATNR_PARALYZE]); break; |
860 | case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break; |
877 | case KW_resist_turn_undead: thawer.get (op->resist [ATNR_TURN_UNDEAD]); break; |
861 | case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break; |
878 | case KW_resist_fear: thawer.get (op->resist [ATNR_FEAR]); break; |
862 | case KW_resist_fear: f.get (resist[ATNR_FEAR]); break; |
879 | case KW_resist_cancellation: thawer.get (op->resist [ATNR_CANCELLATION]); break; |
863 | case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break; |
880 | case KW_resist_deplete: thawer.get (op->resist [ATNR_DEPLETE]); break; |
864 | case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break; |
881 | case KW_resist_death: thawer.get (op->resist [ATNR_DEATH]); break; |
865 | case KW_resist_death: f.get (resist[ATNR_DEATH]); break; |
882 | case KW_resist_chaos: thawer.get (op->resist [ATNR_CHAOS]); break; |
866 | case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break; |
883 | case KW_resist_counterspell: thawer.get (op->resist [ATNR_COUNTERSPELL]); break; |
867 | case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break; |
884 | case KW_resist_godpower: thawer.get (op->resist [ATNR_GODPOWER]); break; |
868 | case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break; |
885 | case KW_resist_holyword: thawer.get (op->resist [ATNR_HOLYWORD]); break; |
869 | case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break; |
886 | case KW_resist_blind: thawer.get (op->resist [ATNR_BLIND]); break; |
870 | case KW_resist_blind: f.get (resist[ATNR_BLIND]); break; |
887 | case KW_resist_internal: thawer.get (op->resist [ATNR_INTERNAL]); break; |
871 | case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break; |
888 | case KW_resist_life_stealing: thawer.get (op->resist [ATNR_LIFE_STEALING]); break; |
872 | case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break; |
889 | case KW_resist_disease: thawer.get (op->resist [ATNR_DISEASE]); break; |
873 | case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break; |
890 | |
874 | |
891 | case KW_luck: thawer.get (op->stats.luck); break; |
875 | case KW_luck: f.get (stats.luck); break; |
892 | case KW_run_away: thawer.get (op->run_away); break; |
876 | case KW_run_away: f.get (run_away); break; |
893 | case KW_pick_up: thawer.get (op->pick_up); break; |
877 | case KW_pick_up: f.get (pick_up); break; |
894 | case KW_item_power: thawer.get (op->item_power); break; |
878 | case KW_item_power: f.get (item_power); break; |
895 | case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; |
879 | case KW_gen_sp_armour: f.get (gen_sp_armour); break; |
896 | case KW_anim_speed: thawer.get (op->anim_speed); break; |
880 | case KW_anim_speed: f.get (anim_speed); break; |
897 | case KW_container: thawer.get (op->weight_limit); break; |
881 | case KW_container: f.get (weight_limit); break; |
898 | case KW_will_apply: thawer.get (op->will_apply); break; |
882 | case KW_will_apply: f.get (will_apply); break; |
899 | case KW_attack_movement: thawer.get (op->attack_movement); break; |
883 | case KW_attack_movement: f.get (attack_movement); break; |
900 | case KW_move_state: thawer.get (op->move_status); break; |
884 | case KW_move_state: f.get (move_status); break; |
901 | case KW_expmul: thawer.get (op->expmul); break; |
885 | case KW_expmul: f.get (expmul); break; |
902 | case KW_glow_radius: thawer.get (op->glow_radius); break; |
886 | case KW_glow_radius: f.get (glow_radius); break; |
903 | case KW_weapontype: thawer.get (op->weapontype); break; |
887 | case KW_weapontype: f.get (weapontype); break; |
904 | case KW_tooltype: thawer.get (op->tooltype); break; |
888 | case KW_tooltype: f.get (tooltype); break; |
905 | case KW_casting_time: thawer.get (op->casting_time); break; |
889 | case KW_casting_time: f.get (casting_time); break; |
906 | case KW_elevation: thawer.get (op->elevation); break; |
890 | case KW_elevation: f.get (elevation); break; |
907 | case KW_smoothlevel: thawer.get (op->smoothlevel); break; |
891 | case KW_smoothlevel: f.get (smoothlevel); break; |
908 | case KW_client_type: thawer.get (op->client_type); break; |
892 | case KW_client_type: f.get (client_type); break; |
909 | case KW_duration: thawer.get (op->duration); break; |
893 | case KW_duration: f.get (duration); break; |
910 | case KW_range: thawer.get (op->range); break; |
894 | case KW_range: f.get (range); break; |
911 | case KW_range_modifier: thawer.get (op->range_modifier); break; |
895 | case KW_range_modifier: f.get (range_modifier); break; |
912 | case KW_dam_modifier: thawer.get (op->dam_modifier); break; |
896 | case KW_dam_modifier: f.get (dam_modifier); break; |
913 | case KW_duration_modifier: thawer.get (op->duration_modifier); break; |
897 | case KW_duration_modifier: f.get (duration_modifier); break; |
914 | |
898 | |
915 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
899 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
916 | //TODO: parse from other include files |
900 | //TODO: parse from other include files |
917 | case KW_body_range: thawer.get (op->body_info [ 0]); break; |
901 | case KW_body_range: f.get (body_info[0]); break; |
918 | case KW_body_arm: thawer.get (op->body_info [ 1]); break; |
902 | case KW_body_arm: f.get (body_info[1]); break; |
919 | case KW_body_torso: thawer.get (op->body_info [ 2]); break; |
903 | case KW_body_torso: f.get (body_info[2]); break; |
920 | case KW_body_head: thawer.get (op->body_info [ 3]); break; |
904 | case KW_body_head: f.get (body_info[3]); break; |
921 | case KW_body_neck: thawer.get (op->body_info [ 4]); break; |
905 | case KW_body_neck: f.get (body_info[4]); break; |
922 | case KW_body_skill: thawer.get (op->body_info [ 5]); break; |
906 | case KW_body_skill: f.get (body_info[5]); break; |
923 | case KW_body_finger: thawer.get (op->body_info [ 6]); break; |
907 | case KW_body_finger: f.get (body_info[6]); break; |
924 | case KW_body_shoulder: thawer.get (op->body_info [ 7]); break; |
908 | case KW_body_shoulder: f.get (body_info[7]); break; |
925 | case KW_body_foot: thawer.get (op->body_info [ 8]); break; |
909 | case KW_body_foot: f.get (body_info[8]); break; |
926 | case KW_body_hand: thawer.get (op->body_info [ 9]); break; |
910 | case KW_body_hand: f.get (body_info[9]); break; |
927 | case KW_body_wrist: thawer.get (op->body_info [10]); break; |
911 | case KW_body_wrist: f.get (body_info[10]); break; |
928 | case KW_body_waist: thawer.get (op->body_info [11]); break; |
912 | case KW_body_waist: f.get (body_info[11]); break; |
929 | case KW_can_apply: |
913 | case KW_can_apply: |
930 | break; |
914 | break; |
931 | |
915 | |
932 | case KW_connected: |
916 | case KW_connected: |
933 | add_button_link (op, op->map, thawer.get_sint32 ()); |
917 | add_button_link (this, map, f.get_sint32 ()); |
934 | break; |
918 | break; |
935 | |
919 | |
936 | case KW_randomitems: |
920 | case KW_randomitems: |
937 | op->randomitems = find_treasurelist (thawer.get_str ()); |
921 | randomitems = find_treasurelist (f.get_str ()); |
|
|
922 | //if (!randomitems) |
|
|
923 | // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
938 | break; |
924 | break; |
939 | |
925 | |
940 | case KW_msg: |
926 | case KW_msg: |
941 | { |
|
|
942 | thawer.get_ml (KW_endmsg, op->msg); |
927 | f.get_ml (KW_endmsg, msg); |
943 | //TODO: allow longer messages |
928 | //TODO: allow longer messages |
944 | if (strlen (op->msg) >= HUGE_BUF) |
929 | if (strlen (msg) >= HUGE_BUF) |
945 | { |
930 | { |
946 | LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
931 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); |
947 | op->msg = "ERROR, please report: string too long, winged.\n"; |
932 | msg = "ERROR, please report: string too long, winged.\n"; |
948 | } |
933 | } |
949 | } |
|
|
950 | break; |
934 | break; |
951 | |
935 | |
952 | case KW_lore: |
936 | case KW_lore: |
953 | { |
|
|
954 | shstr msgbuf; |
|
|
955 | thawer.get_ml (KW_endlore, op->lore); |
937 | f.get_ml (KW_endlore, lore); |
956 | //TODO: allow longer messages |
938 | //TODO: allow longer messages |
957 | /* Just print a warning so we can be reasonably safe |
939 | /* Just print a warning so we can be reasonably safe |
958 | * about not overflowing the buffer. |
940 | * about not overflowing the buffer. |
959 | */ |
941 | */ |
960 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
942 | if (strlen (lore) > (HUGE_BUF / 2)) |
961 | LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
943 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
962 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
944 | HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); |
963 | } |
|
|
964 | break; |
945 | break; |
965 | |
946 | |
966 | case KW_editable: |
947 | case KW_editable: |
967 | case KW_editor_folder: |
948 | case KW_editor_folder: |
968 | break; |
949 | break; |
969 | |
950 | |
970 | case KW_more: |
|
|
971 | /* We need to record that this is a multipart object, |
|
|
972 | * so the calling function can glue things back together |
|
|
973 | */ |
|
|
974 | ismore = 1; |
|
|
975 | break; |
|
|
976 | |
|
|
977 | case KW_end: |
951 | case KW_end: |
978 | check_loaded_object (op); |
952 | check_loaded_object (this); |
979 | |
953 | |
980 | if (!arch_init) |
954 | if (!arch_init) |
981 | op->instantiate (); |
955 | instantiate (); |
982 | |
956 | |
983 | return ismore ? LL_MORE : LL_NORMAL; |
957 | f.next (); |
984 | |
|
|
985 | case KW_EOF: |
|
|
986 | return LL_EOF; |
958 | return true; |
987 | |
959 | |
988 | case KW_ERROR: |
960 | case KW_ERROR: |
989 | set_ob_key_value(op, thawer.line, thawer.last_value, true); |
961 | set_ob_key_value (this, f.kw_str, f.value, true); |
990 | //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D |
962 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
991 | |
|
|
992 | // skip line, ugly |
|
|
993 | thawer.line = thawer.last_value + strlen (thawer.last_value) + 1; |
|
|
994 | break; |
963 | break; |
995 | |
964 | |
996 | default: |
965 | default: |
997 | printf ("kw abort %d\n", kw);//D |
966 | if (!f.parse_error ("object", name)) |
998 | abort (); |
967 | return false; |
|
|
968 | break; |
999 | } |
969 | } |
|
|
970 | |
|
|
971 | f.next (); |
1000 | } |
972 | } |
1001 | } |
973 | } |
1002 | |
974 | |
1003 | /* |
975 | object * |
1004 | * Loads an object from the given file-pointer. |
976 | object::read (object_thawer &f) |
1005 | * Variables will be read and parsed and patched into the object |
977 | { |
1006 | * until the string "end" is reached, or the end of the file. |
978 | assert (f.kw == KW_arch); |
1007 | * |
|
|
1008 | * bufstat is used to determine various file attributes: |
|
|
1009 | * LO_REPATE (0): We are reading from the same buffer as the last call. |
|
|
1010 | * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions |
|
|
1011 | * will also be reading from this (treasure file, artifacts.) |
|
|
1012 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
|
|
1013 | * be reset. |
|
|
1014 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
|
|
1015 | * |
|
|
1016 | */ |
|
|
1017 | |
979 | |
1018 | int load_object(object_thawer &fp, object *op, int map_flags) { |
980 | archetype *arch = archetype::find (f.get_str ()); |
1019 | return parse_object(op, fp, map_flags); |
981 | assert (arch); //D maybe use exception handling of sorts? |
|
|
982 | |
|
|
983 | object *op = object::create (); |
|
|
984 | |
|
|
985 | op->arch = arch; |
|
|
986 | arch->clone.copy_to (op); |
|
|
987 | // copy_to activates, this should be fixed properly |
|
|
988 | op->deactivate (); |
|
|
989 | |
|
|
990 | if (!op->parse_kv (f)) |
|
|
991 | { |
|
|
992 | delete op; |
|
|
993 | return 0; |
|
|
994 | } |
|
|
995 | |
|
|
996 | return op; |
1020 | } |
997 | } |
1021 | |
|
|
1022 | |
998 | |
1023 | /* This takes a buffer, scans it for variables, and sets those variables |
999 | /* This takes a buffer, scans it for variables, and sets those variables |
1024 | * as appropriate in op. |
1000 | * as appropriate in op. |
1025 | * |
1001 | * |
1026 | * This function appears to be used in only 2 places - in crossedit to |
1002 | * This function appears to be used in only 2 places - in crossedit to |
1027 | * override values and in c_wiz to mutate values. |
1003 | * override values and in c_wiz to mutate values. |
1028 | */ |
1004 | */ |
|
|
1005 | int |
1029 | int set_variable(object *op,char *buf) { |
1006 | set_variable (object *op, char *buf) |
|
|
1007 | { |
|
|
1008 | object_thawer f (buf, (AV *)0); |
|
|
1009 | |
|
|
1010 | return op->parse_kv (f); |
|
|
1011 | } |
|
|
1012 | |
|
|
1013 | /* This returns a string of the integer movement type */ |
1030 | #if 0 |
1014 | #if 0 |
1031 | int retval; |
1015 | // unused function |
1032 | object_thawer thawer (0); |
1016 | static char * |
|
|
1017 | get_string_move_type (MoveType mt) |
|
|
1018 | { |
|
|
1019 | static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
|
|
1020 | int i, all_count = 0, count; |
1033 | |
1021 | |
1034 | strcpy(msgbuf, ""); |
|
|
1035 | strcpy(lorebuf, ""); |
1022 | strcpy (retbuf, ""); |
1036 | retval=parse_object(op,thawer,0); |
1023 | strcpy (retbuf_all, " all"); |
1037 | yy_switch_to_buffer(yycurbuf); |
1024 | |
1038 | yy_delete_buffer(yybufstate); |
1025 | /* Quick check, and probably fairly common */ |
1039 | yy_pop_state(); |
1026 | if (mt == MOVE_ALL) |
|
|
1027 | return retbuf_all + 1; |
|
|
1028 | if (mt == 0) |
|
|
1029 | { |
|
|
1030 | strcpy (retbuf, "0"); |
1040 | return retval; |
1031 | return retbuf; |
|
|
1032 | } |
|
|
1033 | |
|
|
1034 | /* We basically slide the bits down. Why look at MOVE_ALL? |
|
|
1035 | * because we may want to return a string like 'all -swim', |
|
|
1036 | * and if we just looked at mt, we couldn't get that. |
|
|
1037 | */ |
|
|
1038 | for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++) |
|
|
1039 | { |
|
|
1040 | if (mt & (1 << count)) |
|
|
1041 | { |
|
|
1042 | strcat (retbuf, " "); |
|
|
1043 | strcat (retbuf, move_name[count]); |
|
|
1044 | } |
|
|
1045 | else |
|
|
1046 | { |
|
|
1047 | strcat (retbuf_all, " -"); |
|
|
1048 | strcat (retbuf_all, move_name[count]); |
|
|
1049 | all_count++; |
|
|
1050 | } |
|
|
1051 | } |
|
|
1052 | /* Basically, if there is a single negation, return it, eg |
|
|
1053 | * 'all -swim'. But more than that, just return the |
|
|
1054 | * enumerated values. It doesn't make sense to return |
|
|
1055 | * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
|
|
1056 | */ |
|
|
1057 | if (all_count <= 1) |
|
|
1058 | return retbuf_all + 1; |
|
|
1059 | else |
|
|
1060 | return retbuf + 1; |
|
|
1061 | } |
1041 | #endif |
1062 | #endif |
1042 | } |
|
|
1043 | |
1063 | |
1044 | /* This array equates the FLAG_ values with the V_ values. Use -1 to |
1064 | // compare *op against *tmp and output differences |
1045 | * put gaps in the array that should not be processed. |
1065 | static void |
1046 | * The order matches the order of the define values in 'define.h'. |
1066 | write_diff (object_freezer &f, object *op, object *tmp) |
1047 | */ |
|
|
1048 | /* This is a list of pointers that correspond to the FLAG_.. values. |
|
|
1049 | * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
|
|
1050 | * the 15'th element of this array should match that name. |
|
|
1051 | * If an entry is NULL, that is a flag not to loaded/saved. |
|
|
1052 | */ |
|
|
1053 | static const char *const flag_names[NUM_FLAGS+1] = { |
|
|
1054 | "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid", |
|
|
1055 | "can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */ |
|
|
1056 | "is_animated", NULL /* slow_move */, |
|
|
1057 | NULL /* flying */, "monster", "friendly", "generator", |
|
|
1058 | "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */ |
|
|
1059 | "see_invisible", "can_roll", "overlay_floor", |
|
|
1060 | "is_turnable", NULL /* walk_off */, NULL /* fly_on */, |
|
|
1061 | NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */ |
|
|
1062 | "changing", "splitting", "hitback", "startequip", |
|
|
1063 | "blocksview", "undead", "scared", "unaggressive", |
|
|
1064 | "reflect_missile", "reflect_spell", /* 40 */ |
|
|
1065 | "no_magic", "no_fix_player", "is_lightable", "tear_down", |
|
|
1066 | "run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/, |
|
|
1067 | "pick_up", "unique", "no_drop", /* 50 */ |
|
|
1068 | NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range", |
|
|
1069 | "can_use_bow", "can_use_armour", "can_use_weapon", |
|
|
1070 | "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */ |
|
|
1071 | "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep", |
|
|
1072 | "stand_still", "random_move", "only_attack", "confused", /* 70 */ |
|
|
1073 | "stealth", NULL, NULL, "cursed", "damned", |
|
|
1074 | "see_anywhere", "known_magical", "known_cursed", |
|
|
1075 | "can_use_skill", "been_applied", /* 80 */ |
|
|
1076 | "has_ready_scroll", "can_use_rod", NULL, |
|
|
1077 | "can_use_horn", "make_invisible", "inv_locked", "is_wooded", |
|
|
1078 | "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */ |
|
|
1079 | "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron", |
|
|
1080 | "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */ |
|
|
1081 | "no_attack", "no_damage", NULL, NULL, "activate_on_push", |
|
|
1082 | "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */ |
|
|
1083 | NULL |
|
|
1084 | }; |
|
|
1085 | |
|
|
1086 | |
|
|
1087 | /* |
|
|
1088 | * Initialises the array of variable-names. Needed before any |
|
|
1089 | * objects can be loaded. Called by init_library(). |
|
|
1090 | */ |
|
|
1091 | |
|
|
1092 | void init_vars() { |
|
|
1093 | } |
|
|
1094 | |
|
|
1095 | /* This returns a string of the integer movement type */ |
|
|
1096 | static char* get_string_move_type(MoveType mt) |
|
|
1097 | { |
1067 | { |
1098 | static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
1068 | static const keyword resist_save[NROFATTACKS] = { |
1099 | int i, all_count=0, count; |
1069 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
|
|
1070 | # include "attackinc.h" |
|
|
1071 | # undef def |
|
|
1072 | }; |
1100 | |
1073 | |
1101 | strcpy(retbuf,""); |
1074 | /* This is a list of keywords that correspond to the FLAG_.. values. |
1102 | strcpy(retbuf_all," all"); |
1075 | * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
1103 | |
1076 | * the 15'th element of this array should match that name. |
1104 | /* Quick check, and probably fairly common */ |
1077 | * If an entry is NULL, that is a flag not to loaded/saved. |
1105 | if (mt == MOVE_ALL) return retbuf_all+1; |
|
|
1106 | if (mt == 0) { |
|
|
1107 | strcpy(retbuf,"0"); |
|
|
1108 | return retbuf; |
|
|
1109 | } |
|
|
1110 | |
|
|
1111 | /* We basically slide the bits down. Why look at MOVE_ALL? |
|
|
1112 | * because we may want to return a string like 'all -swim', |
|
|
1113 | * and if we just looked at mt, we couldn't get that. |
|
|
1114 | */ |
1078 | */ |
1115 | for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { |
1079 | static const keyword flag_names [NUM_FLAGS] = { |
1116 | if (mt & (1<<count)) { |
1080 | KW_alive, |
1117 | strcat(retbuf, " "); |
1081 | KW_wiz, |
1118 | strcat(retbuf, move_name[count]); |
1082 | KW_NULL, |
1119 | } else { |
1083 | KW_NULL, |
1120 | strcat(retbuf_all, " -"); |
1084 | KW_was_wiz, |
1121 | strcat(retbuf_all, move_name[count]); |
1085 | KW_applied, |
1122 | all_count++; |
1086 | KW_unpaid, |
1123 | } |
1087 | KW_can_use_shield, |
1124 | } |
1088 | KW_no_pick, |
1125 | /* Basically, if there is a single negation, return it, eg |
1089 | KW_NULL, // walk_on |
1126 | * 'all -swim'. But more than that, just return the |
1090 | KW_NULL, // no_pass |
1127 | * enumerated values. It doesn't make sense to return |
1091 | /* 10 */ |
1128 | * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
1092 | KW_is_animated, |
1129 | */ |
1093 | KW_NULL, // slow_move |
1130 | if (all_count <=1) return retbuf_all+1; |
1094 | KW_NULL, // flying |
1131 | else return retbuf+1; |
1095 | KW_monster, |
1132 | } |
1096 | KW_friendly, |
1133 | |
1097 | KW_generator, |
|
|
1098 | KW_is_thrown, |
|
|
1099 | KW_auto_apply, |
|
|
1100 | KW_NULL, // was KW_treasure |
|
|
1101 | KW_player_sold, |
|
|
1102 | /* 20 */ |
|
|
1103 | KW_see_invisible, |
|
|
1104 | KW_can_roll, |
|
|
1105 | KW_overlay_floor, |
|
|
1106 | KW_is_turnable, |
|
|
1107 | KW_NULL, // walk_off |
|
|
1108 | KW_NULL, // fly_on |
|
|
1109 | KW_NULL, // fly_off |
|
|
1110 | KW_is_used_up, |
|
|
1111 | KW_identified, |
|
|
1112 | KW_reflecting, |
|
|
1113 | /* 30 */ |
|
|
1114 | KW_changing, |
|
|
1115 | KW_splitting, |
|
|
1116 | KW_hitback, |
|
|
1117 | KW_startequip, |
|
|
1118 | KW_blocksview, |
|
|
1119 | KW_undead, |
|
|
1120 | KW_scared, |
|
|
1121 | KW_unaggressive, |
|
|
1122 | KW_reflect_missile, |
|
|
1123 | KW_reflect_spell, |
|
|
1124 | /* 40 */ |
|
|
1125 | KW_no_magic, |
|
|
1126 | KW_no_fix_player, |
|
|
1127 | KW_is_lightable, |
|
|
1128 | KW_tear_down, |
|
|
1129 | KW_run_away, |
|
|
1130 | KW_NULL, // pass_thru |
|
|
1131 | KW_NULL, // an_pass_thru |
|
|
1132 | KW_pick_up, |
|
|
1133 | KW_unique, |
|
|
1134 | KW_no_drop, |
|
|
1135 | /* 50 */ |
|
|
1136 | KW_NULL, // wizcast |
|
|
1137 | KW_can_cast_spell, |
|
|
1138 | KW_can_use_scroll, |
|
|
1139 | KW_can_use_range, |
|
|
1140 | KW_can_use_bow, |
|
|
1141 | KW_can_use_armour, |
|
|
1142 | KW_can_use_weapon, |
|
|
1143 | KW_can_use_ring, |
|
|
1144 | KW_has_ready_range, |
|
|
1145 | KW_has_ready_bow, |
|
|
1146 | /* 60 */ |
|
|
1147 | KW_xrays, |
|
|
1148 | KW_NULL, |
|
|
1149 | KW_is_floor, |
|
|
1150 | KW_lifesave, |
|
|
1151 | KW_no_strength, |
|
|
1152 | KW_sleep, |
|
|
1153 | KW_stand_still, |
|
|
1154 | KW_random_move, |
|
|
1155 | KW_only_attack, |
|
|
1156 | KW_confused, |
|
|
1157 | /* 70 */ |
|
|
1158 | KW_stealth, |
|
|
1159 | KW_NULL, |
|
|
1160 | KW_NULL, |
|
|
1161 | KW_cursed, |
|
|
1162 | KW_damned, |
|
|
1163 | KW_see_anywhere, |
|
|
1164 | KW_known_magical, |
|
|
1165 | KW_known_cursed, |
|
|
1166 | KW_can_use_skill, |
|
|
1167 | KW_been_applied, |
|
|
1168 | /* 80 */ |
|
|
1169 | KW_has_ready_scroll, |
|
|
1170 | KW_can_use_rod, |
|
|
1171 | KW_NULL, |
|
|
1172 | KW_can_use_horn, |
|
|
1173 | KW_make_invisible, |
|
|
1174 | KW_inv_locked, |
|
|
1175 | KW_is_wooded, |
|
|
1176 | KW_is_hilly, |
|
|
1177 | KW_has_ready_skill, |
|
|
1178 | KW_has_ready_weapon, |
|
|
1179 | /* 90 */ |
|
|
1180 | KW_no_skill_ident, |
|
|
1181 | KW_is_blind, |
|
|
1182 | KW_can_see_in_dark, |
|
|
1183 | KW_is_cauldron, |
|
|
1184 | KW_NULL, |
|
|
1185 | KW_no_steal, |
|
|
1186 | KW_one_hit, |
|
|
1187 | KW_NULL, |
|
|
1188 | KW_berserk, |
|
|
1189 | KW_neutral, |
|
|
1190 | /* 100 */ |
|
|
1191 | KW_no_attack, |
|
|
1192 | KW_no_damage, |
|
|
1193 | KW_obj_original, |
|
|
1194 | KW_NULL, |
|
|
1195 | KW_activate_on_push, |
|
|
1196 | KW_activate_on_release, |
|
|
1197 | KW_is_water, |
|
|
1198 | KW_use_content_on_gen, |
|
|
1199 | KW_NULL, |
|
|
1200 | KW_is_buildable, |
|
|
1201 | /* 110 */ |
|
|
1202 | KW_destroy_on_death, |
|
|
1203 | KW_NULL, |
|
|
1204 | }; |
1134 | |
1205 | |
1135 | // compare *op against *tmp and output differences |
|
|
1136 | void |
|
|
1137 | put (object_freezer &f, object *op, object *tmp) |
|
|
1138 | { |
|
|
1139 | int i; |
1206 | int i; |
1140 | |
1207 | |
1141 | /* This saves the key/value lists. We do it first so that any |
1208 | /* This saves the key/value lists. We do it first so that any |
1142 | * keys that match field names will be overwritten by the loader. |
1209 | * keys that match field names will be overwritten by the loader. |
1143 | */ |
1210 | */ |
1144 | for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1211 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1145 | { |
1212 | { |
1146 | /* Find the field in the opposing member. */ |
1213 | /* Find the field in the opposing member. */ |
1147 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1214 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1148 | |
1215 | |
1149 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1216 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1150 | if (arch_field == NULL || my_field->value != arch_field->value) |
1217 | if (!arch_field || my_field->value != arch_field->value) |
1151 | f.put (my_field->key, my_field->value); |
1218 | f.put (my_field->key, my_field->value); |
1152 | } |
1219 | } |
1153 | |
1220 | |
1154 | /* We don't need to worry about the arch's extra fields - they |
1221 | /* We don't need to worry about the arch's extra fields - they |
1155 | * will get taken care of the copy_object function. |
1222 | * will get taken care of the copy_to method. |
1156 | */ |
1223 | */ |
1157 | |
1224 | |
|
|
1225 | { |
|
|
1226 | char uids[64]; |
|
|
1227 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
|
|
1228 | f.put (KW_uuid, (const char *)uids); |
|
|
1229 | } |
|
|
1230 | |
1158 | # define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1231 | #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1159 | # define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1232 | #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1160 | |
1233 | |
1161 | CMP_OUT (name); |
1234 | CMP_OUT (name); |
1162 | CMP_OUT (name_pl); |
1235 | CMP_OUT (name_pl); |
1163 | CMP_OUT (custom_name); |
1236 | CMP_OUT (custom_name); |
1164 | CMP_OUT (title); |
1237 | CMP_OUT (title); |
1165 | CMP_OUT (race); |
1238 | CMP_OUT (race); |
1166 | CMP_OUT (slaying); |
1239 | CMP_OUT (slaying); |
1167 | |
1240 | |
1168 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg); |
1241 | if (op->msg != tmp->msg) |
|
|
1242 | f.put (KW_msg, KW_endmsg, op->msg); |
|
|
1243 | if (op->lore != tmp->lore) |
1169 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
1244 | f.put (KW_lore, KW_endlore, op->lore); |
1170 | |
1245 | |
1171 | CMP_OUT (other_arch); |
1246 | CMP_OUT (other_arch); |
1172 | CMP_OUT (face); |
1247 | CMP_OUT (face); |
1173 | |
1248 | |
1174 | if (op->animation_id != tmp->animation_id) |
1249 | if (op->animation_id != tmp->animation_id) |
1175 | if (op->animation_id) |
1250 | if (op->animation_id) |
1176 | { |
1251 | { |
1177 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1252 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1178 | |
1253 | |
1179 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1254 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1180 | f.put (KW_is_animated, 0); |
1255 | f.put (KW_is_animated, (sint32) 0); |
1181 | } |
1256 | } |
1182 | else |
1257 | else |
1183 | f.put (KW_animation, "NONE"); |
1258 | f.put (KW_animation, (const char *) 0); |
1184 | |
1259 | |
1185 | CMP_OUT2 (str , stats.Str); |
1260 | CMP_OUT2 (str, stats.Str); |
1186 | CMP_OUT2 (dex , stats.Dex); |
1261 | CMP_OUT2 (dex, stats.Dex); |
1187 | CMP_OUT2 (con , stats.Con); |
1262 | CMP_OUT2 (con, stats.Con); |
1188 | CMP_OUT2 (wis , stats.Wis); |
1263 | CMP_OUT2 (wis, stats.Wis); |
1189 | CMP_OUT2 (pow , stats.Pow); |
1264 | CMP_OUT2 (pow, stats.Pow); |
1190 | CMP_OUT2 (cha , stats.Cha); |
1265 | CMP_OUT2 (cha, stats.Cha); |
1191 | CMP_OUT2 (int , stats.Int); |
1266 | CMP_OUT2 (int, stats.Int); |
|
|
1267 | |
1192 | CMP_OUT2 (hp , stats.hp); |
1268 | CMP_OUT2 (hp, stats.hp); |
1193 | CMP_OUT2 (maxhp , stats.maxhp); |
1269 | CMP_OUT2 (maxhp, stats.maxhp); |
1194 | CMP_OUT2 (sp , stats.sp); |
1270 | CMP_OUT2 (sp, stats.sp); |
1195 | CMP_OUT2 (maxsp , stats.maxsp); |
1271 | CMP_OUT2 (maxsp, stats.maxsp); |
1196 | CMP_OUT2 (grace , stats.grace); |
1272 | CMP_OUT2 (grace, stats.grace); |
1197 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1273 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1198 | CMP_OUT2 (exp , stats.exp); |
1274 | CMP_OUT2 (exp, stats.exp); |
1199 | |
1275 | |
1200 | CMP_OUT (perm_exp); |
1276 | CMP_OUT (perm_exp); |
1201 | CMP_OUT (expmul); |
1277 | CMP_OUT (expmul); |
1202 | |
1278 | |
1203 | CMP_OUT2 (food , stats.food); |
1279 | CMP_OUT2 (food, stats.food); |
1204 | CMP_OUT2 (dam , stats.dam); |
1280 | CMP_OUT2 (dam, stats.dam); |
1205 | CMP_OUT2 (luck , stats.luck); |
1281 | CMP_OUT2 (luck, stats.luck); |
1206 | CMP_OUT2 (wc , stats.wc); |
1282 | CMP_OUT2 (wc, stats.wc); |
1207 | CMP_OUT2 (ac , stats.ac); |
1283 | CMP_OUT2 (ac, stats.ac); |
1208 | |
1284 | |
1209 | CMP_OUT (x); |
1285 | CMP_OUT (x); |
1210 | CMP_OUT (y); |
1286 | CMP_OUT (y); |
1211 | CMP_OUT (speed); |
1287 | CMP_OUT (speed); |
1212 | CMP_OUT (speed_left); |
1288 | CMP_OUT (speed_left); |
… | |
… | |
1218 | CMP_OUT (type); |
1294 | CMP_OUT (type); |
1219 | CMP_OUT (subtype); |
1295 | CMP_OUT (subtype); |
1220 | CMP_OUT (attacktype); |
1296 | CMP_OUT (attacktype); |
1221 | |
1297 | |
1222 | for (i = 0; i < NROFATTACKS; i++) |
1298 | for (i = 0; i < NROFATTACKS; i++) |
1223 | if (op->resist [i] != tmp->resist [i]) |
1299 | if (op->resist[i] != tmp->resist[i]) |
1224 | f.put (resist_save [i], op->resist [i]); |
1300 | f.put (resist_save[i], op->resist[i]); |
1225 | |
1301 | |
1226 | CMP_OUT (path_attuned); |
1302 | CMP_OUT (path_attuned); |
1227 | CMP_OUT (path_repelled); |
1303 | CMP_OUT (path_repelled); |
1228 | CMP_OUT (path_denied); |
1304 | CMP_OUT (path_denied); |
1229 | CMP_OUT (material); |
1305 | CMP_OUT2 (material, materials);//TODO: nuke |
1230 | CMP_OUT (materialname); |
1306 | CMP_OUT (materialname); |
1231 | CMP_OUT (value); |
1307 | CMP_OUT (value); |
1232 | CMP_OUT (carrying); |
1308 | CMP_OUT (carrying); |
1233 | CMP_OUT (weight); |
1309 | CMP_OUT (weight); |
1234 | CMP_OUT (invisible); |
1310 | CMP_OUT (invisible); |
… | |
… | |
1268 | CMP_OUT (move_on); |
1344 | CMP_OUT (move_on); |
1269 | CMP_OUT (move_off); |
1345 | CMP_OUT (move_off); |
1270 | CMP_OUT (move_slow); |
1346 | CMP_OUT (move_slow); |
1271 | CMP_OUT (move_slow_penalty); |
1347 | CMP_OUT (move_slow_penalty); |
1272 | |
1348 | |
1273 | if (!COMPARE_FLAGS (op, tmp)) |
1349 | if (op->flag != tmp->flag) |
1274 | for (i = 0; i <= NUM_FLAGS; i++) |
1350 | for (i = 0; i <= NUM_FLAGS; i++) |
1275 | if (flag_names [i] |
1351 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1276 | && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) |
|
|
1277 | f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : 0); |
1352 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1278 | |
1353 | |
1279 | /* Save body locations */ |
1354 | /* Save body locations */ |
1280 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1355 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1281 | if (op->body_info[i] != tmp->body_info[i]) |
1356 | if (op->body_info[i] != tmp->body_info[i]) |
1282 | f.put (body_locations[i].save_name, op->body_info[i]); |
1357 | f.put (body_locations[i].save_name, op->body_info[i]); |
… | |
… | |
1284 | |
1359 | |
1285 | /* |
1360 | /* |
1286 | * Dumps all variables in an object to a file. |
1361 | * Dumps all variables in an object to a file. |
1287 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1362 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1288 | * the only place this is not set is when saving the player. |
1363 | * the only place this is not set is when saving the player. |
1289 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
|
|
1290 | * all of the callers are setting this. |
|
|
1291 | */ |
1364 | */ |
1292 | |
1365 | bool |
1293 | void |
1366 | object::write (object_freezer &f) |
1294 | save_object (object_freezer &fp, object *op, int flag) |
|
|
1295 | { |
1367 | { |
1296 | archetype *at; |
|
|
1297 | object *tmp, *old; |
|
|
1298 | |
|
|
1299 | /* Even if the object does have an owner, it would seem that we should |
1368 | /* Even if the object does have an owner, it would seem that we should |
1300 | * still save it. |
1369 | * still save it. |
1301 | */ |
1370 | */ |
1302 | if (op->owner != NULL) |
1371 | if (owner) |
1303 | return; |
1372 | return true; |
1304 | |
1373 | |
1305 | /* If it is unpaid and we don't want to save those, just return. */ |
1374 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1306 | if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
|
|
1307 | return; |
|
|
1308 | |
1375 | |
1309 | if ((at = op->arch) == NULL) |
|
|
1310 | at = empty_archetype; |
|
|
1311 | |
|
|
1312 | fp.put (KW_arch, at->name); |
1376 | f.put (KW_arch, at->name); |
|
|
1377 | write_diff (f, this, &at->clone); |
1313 | |
1378 | |
1314 | put (fp, op, &at->clone); |
|
|
1315 | |
|
|
1316 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
|
|
1317 | |
|
|
1318 | old = NULL; |
|
|
1319 | |
|
|
1320 | if (flag & 2) |
|
|
1321 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1379 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1322 | save_object (fp, tmp, flag); |
1380 | tmp->write (f); |
1323 | else |
|
|
1324 | /* Slightly different logic because tmp/op will be removed by |
|
|
1325 | * the save_object we call. So we just keep looking at op->inv |
|
|
1326 | * until there is nothing left. In theory, the variable old |
|
|
1327 | * should not be needed, as recursive loops shouldn't happen. |
|
|
1328 | */ |
|
|
1329 | while ((tmp = op->inv) != NULL) |
|
|
1330 | { |
|
|
1331 | if (old == tmp) |
|
|
1332 | { |
|
|
1333 | LOG (llevError, " Recursive loop in inventory\n"); |
|
|
1334 | break; |
|
|
1335 | } |
|
|
1336 | |
1381 | |
1337 | save_object (fp, tmp, flag); |
|
|
1338 | old = tmp; |
|
|
1339 | } |
|
|
1340 | |
|
|
1341 | if (!(flag & 2)) |
|
|
1342 | { |
|
|
1343 | remove_ob (op); |
|
|
1344 | free_object (op); |
|
|
1345 | } |
|
|
1346 | |
|
|
1347 | fp.put (op); |
1382 | f.put (this); |
1348 | fprintf (fp, "end\n"); |
1383 | f.put (KW_end); |
|
|
1384 | |
|
|
1385 | return true; |
1349 | } |
1386 | } |
1350 | |
1387 | |
|
|
1388 | ///////////////////////////////////////////////////////////////////////////// |
|
|
1389 | |
|
|
1390 | bool load_resource_file (const char *filename) |
|
|
1391 | { |
|
|
1392 | object_thawer f (filename); |
|
|
1393 | |
|
|
1394 | f.next (); |
|
|
1395 | |
|
|
1396 | for (;;) |
|
|
1397 | { |
|
|
1398 | switch (f.kw) |
|
|
1399 | { |
|
|
1400 | case KW_region: |
|
|
1401 | if (!region::read (f)) |
|
|
1402 | return false; |
|
|
1403 | break; |
|
|
1404 | |
|
|
1405 | case KW_EOF: |
|
|
1406 | return true; |
|
|
1407 | |
|
|
1408 | default: |
|
|
1409 | if (!f.parse_error ("resource file")) |
|
|
1410 | return false; |
|
|
1411 | } |
|
|
1412 | |
|
|
1413 | f.next (); |
|
|
1414 | } |
|
|
1415 | } |
|
|
1416 | |