1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
260 | * to check for objects to make sure there are no common errors. |
259 | * to check for objects to make sure there are no common errors. |
261 | */ |
260 | */ |
262 | void |
261 | void |
263 | object::post_load_check () |
262 | object::post_load_check () |
264 | { |
263 | { |
265 | // as a kind of a hack, we now adjust the range, shield and combat slots |
264 | if (type >= NUM_TYPES) |
|
|
265 | { |
|
|
266 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
|
|
267 | type = 0; |
|
|
268 | } |
|
|
269 | |
266 | switch (type) |
270 | switch (type) |
267 | { |
271 | { |
268 | case BOW: |
272 | case BOW: |
269 | case WAND: |
273 | case WAND: |
270 | case ROD: |
274 | case ROD: |
271 | case HORN: |
275 | case HORN: |
272 | case SKILL: // maybe have to think about this one, as skills get applied togethr with their governing weapons |
|
|
273 | case SKILL_TOOL: |
|
|
274 | if (slot [body_range].info != 1) |
276 | if (slot [body_range].info != -1) |
275 | { |
277 | { |
276 | LOG (llevInfo, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
278 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
277 | slot [body_range].info = 1; |
279 | slot [body_range].info = -1; |
278 | } |
280 | } |
279 | break; |
281 | break; |
280 | |
282 | |
281 | case WEAPON: |
283 | case WEAPON: |
282 | if (slot [body_combat].info != 1) |
284 | if (slot [body_combat].info != -1) |
283 | { |
285 | { |
284 | LOG (llevInfo, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
286 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
285 | slot [body_combat].info = 1; |
287 | slot [body_combat].info = -1; |
286 | } |
288 | } |
287 | break; |
289 | break; |
288 | |
290 | |
289 | case SHIELD: |
291 | case SHIELD: |
290 | if (slot [body_shield].info != 1) |
292 | if (slot [body_shield].info != -1) |
291 | { |
293 | { |
292 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
294 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
293 | slot [body_shield].info = 1; |
295 | slot [body_shield].info = -1; |
294 | } |
296 | } |
295 | break; |
297 | break; |
296 | |
298 | |
297 | case PLAYER: |
299 | case PLAYER: |
298 | if (slot [body_shield].info != 1) |
300 | if (slot [body_shield].info != 1) |
299 | { |
301 | { |
300 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
302 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
301 | slot [body_shield].info = 1; |
303 | slot [body_shield].info = 1; |
302 | } |
304 | } |
303 | |
305 | |
304 | if (slot [body_combat].info != 1) |
306 | if (slot [body_combat].info != 1) |
305 | { |
307 | { |
306 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_combat].info); |
308 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
307 | slot [body_combat].info = 1; |
309 | slot [body_combat].info = 1; |
|
|
310 | } |
|
|
311 | |
|
|
312 | if (slot [body_range].info != 1) |
|
|
313 | { |
|
|
314 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
|
|
315 | slot [body_range].info = 1; |
308 | } |
316 | } |
309 | break; |
317 | break; |
310 | } |
318 | } |
311 | |
319 | |
312 | /* We do some specialised handling to handle legacy cases of name_pl. |
320 | /* We do some specialised handling to handle legacy cases of name_pl. |
… | |
… | |
316 | * also have to catch is if this object is not using the normal name for |
324 | * also have to catch is if this object is not using the normal name for |
317 | * the object. In that case, we also want to use the loaded name. |
325 | * the object. In that case, we also want to use the loaded name. |
318 | * Otherwise, what happens is that the the plural name will lose |
326 | * Otherwise, what happens is that the the plural name will lose |
319 | * information (appear as just 'hearts' and not 'goblins heart') |
327 | * information (appear as just 'hearts' and not 'goblins heart') |
320 | */ |
328 | */ |
321 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
329 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
322 | name_pl = 0; |
330 | name_pl = 0; |
323 | |
331 | |
324 | if (!name_pl) |
332 | if (!name_pl) |
325 | name_pl = name; |
333 | name_pl = name; |
326 | |
334 | |
327 | /* objects now have a materialname. try to patch it in */ |
335 | /* objects now have a materialname. try to patch it in */ |
328 | if (!(is_weapon () && level > 0)) |
336 | if (!(is_weapon () && level > 0)) |
329 | { |
|
|
330 | if (map != NULL) |
|
|
331 | set_materialname (this, map->difficulty, NULL); |
337 | set_materialname (this, map ? map->difficulty : 5, 0); |
332 | else |
|
|
333 | set_materialname (this, 5, NULL); |
|
|
334 | } |
|
|
335 | |
338 | |
336 | /* only do these when program is first run - a bit |
339 | /* only do these when program is first run - a bit |
337 | * excessive to do this at every run - most of this is |
340 | * excessive to do this at every run - most of this is |
338 | * really just to catch any errors - program will still run, but |
341 | * really just to catch any errors - program will still run, but |
339 | * not in the ideal fashion. |
342 | * not in the ideal fashion. |
… | |
… | |
380 | * something that has item_power 1 is probably just fine if our calculated |
383 | * something that has item_power 1 is probably just fine if our calculated |
381 | * value is 1 or 2 - these values are small enough that hard to be precise. |
384 | * value is 1 or 2 - these values are small enough that hard to be precise. |
382 | * similarly, it item_power is 0, the first check will always pass, |
385 | * similarly, it item_power is 0, the first check will always pass, |
383 | * but not the second one. |
386 | * but not the second one. |
384 | */ |
387 | */ |
|
|
388 | #if 0 //TODO |
385 | if (ip > 2 * item_power && ip > (item_power + 3)) |
389 | if (ip > 2 * item_power && ip > (item_power + 3)) |
386 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
390 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
|
|
391 | #endif |
387 | } |
392 | } |
388 | |
393 | |
389 | /* Old spellcasting object - need to load in the appropiate object */ |
394 | /* Old spellcasting object - need to load in the appropiate object */ |
390 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
395 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
391 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
396 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
… | |
… | |
404 | { |
409 | { |
405 | object *tmp = get_archetype_by_object_name (slaying); |
410 | object *tmp = get_archetype_by_object_name (slaying); |
406 | insert_ob_in_ob (tmp, this); |
411 | insert_ob_in_ob (tmp, this); |
407 | randomitems = NULL; /* So another spell isn't created for this object */ |
412 | randomitems = NULL; /* So another spell isn't created for this object */ |
408 | /* without this, value is all screwed up */ |
413 | /* without this, value is all screwed up */ |
409 | value = arch->clone.value * inv->value; |
414 | value = arch->value * inv->value; |
410 | } |
415 | } |
411 | |
416 | |
412 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
417 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
413 | { |
418 | { |
414 | if (stats.hp > stats.maxhp) |
419 | if (stats.hp > stats.maxhp) |
… | |
… | |
511 | |
516 | |
512 | next: ; |
517 | next: ; |
513 | } |
518 | } |
514 | } |
519 | } |
515 | |
520 | |
516 | #define GET_FLAG(op,flag) \ |
521 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
517 | if (f.get_sint32 ()) \ |
|
|
518 | SET_FLAG (op, flag); \ |
|
|
519 | else \ |
|
|
520 | CLEAR_FLAG (op, flag) \ |
|
|
521 | |
522 | |
522 | bool |
523 | bool |
523 | object::parse_kv (object_thawer &f) |
524 | object::parse_kv (object_thawer &f) |
524 | { |
525 | { |
525 | object *op_inv = inv; |
526 | object *op_inv = inv; |
… | |
… | |
634 | f.get (move_slow_penalty); |
635 | f.get (move_slow_penalty); |
635 | break; |
636 | break; |
636 | |
637 | |
637 | case KW_face: |
638 | case KW_face: |
638 | face = face_find (f.get_str ()); |
639 | face = face_find (f.get_str ()); |
|
|
640 | break; |
|
|
641 | |
|
|
642 | case KW_sound: |
|
|
643 | sound = sound_find (f.get_str ()); |
|
|
644 | break; |
|
|
645 | |
|
|
646 | case KW_sound_die: |
|
|
647 | sound_die = sound_find (f.get_str ()); |
639 | break; |
648 | break; |
640 | |
649 | |
641 | case KW_x: f.get (x); break; |
650 | case KW_x: f.get (x); break; |
642 | case KW_y: f.get (y); break; |
651 | case KW_y: f.get (y); break; |
643 | |
652 | |
… | |
… | |
770 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
779 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
771 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
780 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
772 | |
781 | |
773 | break; |
782 | break; |
774 | |
783 | |
775 | case KW_wiz: |
|
|
776 | GET_FLAG (this, FLAG_WIZ); |
|
|
777 | //TODO: move to check_object |
|
|
778 | if (QUERY_FLAG (this, FLAG_WIZ)) |
|
|
779 | { |
|
|
780 | SET_FLAG (this, FLAG_WAS_WIZ); |
|
|
781 | SET_FLAG (this, FLAG_WIZPASS); |
|
|
782 | SET_FLAG (this, FLAG_WIZCAST); |
|
|
783 | } |
|
|
784 | else |
|
|
785 | { |
|
|
786 | CLEAR_FLAG (this, FLAG_WIZPASS); |
|
|
787 | CLEAR_FLAG (this, FLAG_WIZCAST); |
|
|
788 | } |
|
|
789 | break; |
|
|
790 | |
|
|
791 | case KW_friendly: |
784 | case KW_friendly: |
792 | if (f.get_sint32 ()) |
785 | if (f.get_bool ()) |
793 | if (type != PLAYER) |
786 | if (type != PLAYER) |
794 | add_friendly_object (this); |
787 | add_friendly_object (this); |
795 | |
788 | |
796 | break; |
789 | break; |
797 | |
790 | |
… | |
… | |
826 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
819 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
827 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
820 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
828 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
821 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
829 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
822 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
830 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
823 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
831 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
|
|
832 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
824 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
833 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
825 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
834 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
826 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
835 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
827 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
836 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
828 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
… | |
… | |
974 | randomitems = 0; |
966 | randomitems = 0; |
975 | break; |
967 | break; |
976 | |
968 | |
977 | case KW_msg: |
969 | case KW_msg: |
978 | f.get_ml (KW_endmsg, msg); |
970 | f.get_ml (KW_endmsg, msg); |
979 | //TODO: allow longer messages |
|
|
980 | if (strlen (msg) >= HUGE_BUF) |
|
|
981 | { |
|
|
982 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); |
|
|
983 | msg = "ERROR, please report: string too long, winged.\n"; |
|
|
984 | } |
|
|
985 | break; |
971 | break; |
986 | |
972 | |
987 | case KW_lore: |
973 | case KW_lore: |
988 | f.get_ml (KW_endlore, lore); |
974 | f.get_ml (KW_endlore, lore); |
989 | //TODO: allow longer messages |
|
|
990 | /* Just print a warning so we can be reasonably safe |
|
|
991 | * about not overflowing the buffer. |
|
|
992 | */ |
|
|
993 | if (strlen (lore) > (HUGE_BUF / 2)) |
|
|
994 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
|
|
995 | HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); |
|
|
996 | break; |
975 | break; |
997 | |
976 | |
998 | case KW_editable: |
977 | case KW_editable: |
999 | case KW_editor_folder: |
978 | case KW_editor_folder: |
1000 | break; |
979 | break; |
… | |
… | |
1039 | f.next (); |
1018 | f.next (); |
1040 | |
1019 | |
1041 | object *op = object::create (); |
1020 | object *op = object::create (); |
1042 | |
1021 | |
1043 | op->map = map; |
1022 | op->map = map; |
1044 | arch->clone.copy_to (op); |
1023 | arch->copy_to (op); |
1045 | // copy_to activates, this should be fixed properly |
1024 | // copy_to activates, this should be fixed properly |
1046 | op->deactivate (); |
1025 | op->deactivate (); |
1047 | |
1026 | |
1048 | if (!op->parse_kv (f)) |
1027 | if (!op->parse_kv (f)) |
1049 | { |
1028 | { |
… | |
… | |
1136 | * the 15'th element of this array should match that name. |
1115 | * the 15'th element of this array should match that name. |
1137 | * If an entry is NULL, that is a flag not to loaded/saved. |
1116 | * If an entry is NULL, that is a flag not to loaded/saved. |
1138 | */ |
1117 | */ |
1139 | static const keyword flag_names [NUM_FLAGS] = { |
1118 | static const keyword flag_names [NUM_FLAGS] = { |
1140 | KW_alive, |
1119 | KW_alive, |
1141 | KW_wiz, |
|
|
1142 | KW_NULL, |
1120 | KW_NULL, |
1143 | KW_NULL, |
1121 | KW_NULL, |
1144 | KW_was_wiz, |
1122 | KW_NULL, |
|
|
1123 | KW_NULL, |
1145 | KW_applied, |
1124 | KW_applied, |
1146 | KW_unpaid, |
1125 | KW_unpaid, |
1147 | KW_can_use_shield, |
1126 | KW_can_use_shield, |
1148 | KW_no_pick, |
1127 | KW_no_pick, |
1149 | KW_NULL, // walk_on |
1128 | KW_NULL, // walk_on |
… | |
… | |
1295 | CMP_OUT (name_pl); |
1274 | CMP_OUT (name_pl); |
1296 | CMP_OUT (custom_name); |
1275 | CMP_OUT (custom_name); |
1297 | CMP_OUT (title); |
1276 | CMP_OUT (title); |
1298 | CMP_OUT (race); |
1277 | CMP_OUT (race); |
1299 | CMP_OUT (slaying); |
1278 | CMP_OUT (slaying); |
1300 | |
|
|
1301 | if (op->msg != tmp->msg) |
|
|
1302 | f.put (KW_msg, KW_endmsg, op->msg); |
|
|
1303 | if (op->lore != tmp->lore) |
|
|
1304 | f.put (KW_lore, KW_endlore, op->lore); |
|
|
1305 | |
|
|
1306 | CMP_OUT (other_arch); |
1279 | CMP_OUT (other_arch); |
1307 | |
1280 | |
|
|
1281 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
|
|
1282 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
|
|
1283 | |
1308 | if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); |
1284 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
|
|
1285 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
|
|
1286 | if (op->sound_die != tmp->sound_die) f.put (KW_sound_die, op->sound_die ? &faces [op->sound_die] : 0); |
1309 | |
1287 | |
1310 | if (op->animation_id != tmp->animation_id) |
1288 | if (op->animation_id != tmp->animation_id) |
1311 | if (op->animation_id) |
1289 | if (op->animation_id) |
1312 | { |
1290 | { |
1313 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1291 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1314 | |
1292 | |
1315 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1293 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1316 | f.put (KW_is_animated, (sint32) 0); |
1294 | f.put (KW_is_animated, (sint32)0); |
1317 | } |
1295 | } |
1318 | else |
1296 | else |
1319 | f.put (KW_animation, (const char *) 0); |
1297 | f.put (KW_animation, (const char *)0); |
1320 | |
1298 | |
1321 | CMP_OUT2 (str, stats.Str); |
1299 | CMP_OUT2 (str, stats.Str); |
1322 | CMP_OUT2 (dex, stats.Dex); |
1300 | CMP_OUT2 (dex, stats.Dex); |
1323 | CMP_OUT2 (con, stats.Con); |
1301 | CMP_OUT2 (con, stats.Con); |
1324 | CMP_OUT2 (wis, stats.Wis); |
1302 | CMP_OUT2 (wis, stats.Wis); |
… | |
… | |
1432 | if (owner) |
1410 | if (owner) |
1433 | return true; |
1411 | return true; |
1434 | |
1412 | |
1435 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1413 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1436 | |
1414 | |
1437 | f.put (KW_arch, at->name); |
1415 | f.put (KW_arch, at->archname); |
1438 | write_diff (f, this, &at->clone); |
1416 | write_diff (f, this, at); |
1439 | |
1417 | |
1440 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1418 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1441 | tmp->write (f); |
1419 | tmp->write (f); |
1442 | |
1420 | |
1443 | f.put (this); |
1421 | f.put (this); |