--- deliantra/server/common/loader.C 2007/05/07 07:47:32 1.79 +++ deliantra/server/common/loader.C 2007/05/12 16:06:41 1.80 @@ -262,18 +262,16 @@ void object::post_load_check () { - // as a kind of a hack, we now adjust the range, shield and combat slots switch (type) { case BOW: case WAND: case ROD: case HORN: - case SKILL: // maybe have to think about this one, as skills get applied togethr with their governing weapons case SKILL_TOOL: if (slot [body_range].info != -1) { - LOG (llevInfo, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); + LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); slot [body_range].info = -1; } break; @@ -281,7 +279,7 @@ case WEAPON: if (slot [body_combat].info != -1) { - LOG (llevInfo, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); + LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); slot [body_combat].info = -1; } break; @@ -289,7 +287,7 @@ case SHIELD: if (slot [body_shield].info != -1) { - LOG (llevInfo, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); + LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); slot [body_shield].info = -1; } break; @@ -297,19 +295,19 @@ case PLAYER: if (slot [body_shield].info != 1) { - LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); + LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); slot [body_shield].info = 1; } if (slot [body_combat].info != 1) { - LOG (llevInfo, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); + LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); slot [body_combat].info = 1; } if (slot [body_range].info != 1) { - LOG (llevInfo, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); + LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); slot [body_range].info = 1; } break;