1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
28 | |
28 | |
29 | |
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30 | #include <global.h> |
29 | #include <global.h> |
31 | #include <loader.h> |
30 | #include <loader.h> |
32 | #include <sproto.h> |
31 | #include <sproto.h> |
33 | |
32 | |
34 | // future resource loader base class |
33 | ///////////////////////////////////////////////////////////////////////////// |
35 | struct loader_base |
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36 | { |
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37 | virtual archetype *get_arch (const char *name); |
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38 | virtual void put_arch (archetype *arch); |
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39 | |
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40 | virtual object *get_object (const char *name); |
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41 | virtual void put_object (object *op); |
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42 | |
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43 | virtual player *get_player (); |
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44 | virtual void put_player (player *pl); |
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45 | |
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46 | virtual region *get_region (); |
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47 | virtual void put_region (region *region); |
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48 | |
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49 | virtual facetile *get_face (const char *name); |
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50 | virtual void put_face (facetile *face); |
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51 | |
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52 | virtual treasurelist *get_treasure (const char *name, bool one = false); |
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53 | virtual void put_treasure (treasurelist *treasure); |
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54 | |
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55 | virtual animation *get_animation (const char *name); |
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56 | virtual void put_animation (animation *anim); |
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57 | }; |
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58 | |
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59 | // future generic resource loader |
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60 | // handles generic stuff valid in most files, such as |
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61 | // animations, treasures, faces and so on |
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62 | struct loader_generic : loader_base |
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63 | { |
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64 | virtual region *get_region (); |
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65 | virtual void put_region (region *region); |
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66 | |
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67 | virtual facetile *get_face (const char *name); |
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68 | virtual void put_face (facetile *face); |
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69 | |
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70 | virtual treasurelist *get_treasure (const char *name, bool one = false); |
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71 | virtual void put_treasure (treasurelist *treasure); |
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72 | |
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73 | virtual animation *get_animation (const char *name); |
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74 | virtual void put_animation (animation *anim); |
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75 | }; |
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76 | |
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77 | /* Maps the MOVE_* values to names */ |
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78 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
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79 | |
34 | |
80 | /* This table is only necessary to convert objects that existed before the |
35 | /* This table is only necessary to convert objects that existed before the |
81 | * spell object conversion to the new object. It was not practical |
36 | * spell object conversion to the new object. It was not practical |
82 | * to go through every mapping looking for every potion, rod, wand, etc |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
83 | * that had a sp set and update to the new value. So this maps the |
38 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
295 | "spell_cause_rabies", /* 204 */ |
250 | "spell_cause_rabies", /* 204 */ |
296 | "spell_glyph", /* 205 */ |
251 | "spell_glyph", /* 205 */ |
297 | NULL |
252 | NULL |
298 | }; |
253 | }; |
299 | |
254 | |
300 | extern int arch_init; |
255 | extern bool loading_arch; |
301 | |
256 | |
302 | /* This function checks the object after it has been loaded (when we |
257 | /* This function checks the object after it has been loaded (when we |
303 | * get the 'end' in the input stream). This function can be used to |
258 | * get the 'end' in the input stream). This function can be used to |
304 | * deal with legacy objects where fields may have changed. It can also be used |
259 | * deal with legacy objects where fields may have changed. It can also be used |
305 | * to check for objects to make sure there are no common errors. |
260 | * to check for objects to make sure there are no common errors. |
306 | */ |
261 | */ |
307 | static void |
262 | void |
308 | check_loaded_object (object *op) |
263 | object::post_load_check () |
309 | { |
264 | { |
310 | int ip; |
265 | switch (type) |
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266 | { |
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267 | case BOW: |
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268 | case WAND: |
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269 | case ROD: |
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270 | case HORN: |
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271 | if (slot [body_range].info != -1) |
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272 | { |
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273 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
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274 | slot [body_range].info = -1; |
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275 | } |
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276 | break; |
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277 | |
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278 | case WEAPON: |
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279 | if (slot [body_combat].info != -1) |
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280 | { |
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281 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
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282 | slot [body_combat].info = -1; |
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283 | } |
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284 | break; |
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285 | |
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286 | case SHIELD: |
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287 | if (slot [body_shield].info != -1) |
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288 | { |
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289 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
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290 | slot [body_shield].info = -1; |
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291 | } |
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292 | break; |
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293 | |
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294 | case PLAYER: |
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295 | if (slot [body_shield].info != 1) |
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296 | { |
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297 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
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298 | slot [body_shield].info = 1; |
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299 | } |
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300 | |
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301 | if (slot [body_combat].info != 1) |
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302 | { |
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303 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
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304 | slot [body_combat].info = 1; |
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305 | } |
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306 | |
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307 | if (slot [body_range].info != 1) |
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308 | { |
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309 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
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310 | slot [body_range].info = 1; |
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311 | } |
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312 | break; |
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313 | } |
311 | |
314 | |
312 | /* We do some specialised handling to handle legacy cases of name_pl. |
315 | /* We do some specialised handling to handle legacy cases of name_pl. |
313 | * If the object doesn't have a name_pl, we just use the object name - |
316 | * If the object doesn't have a name_pl, we just use the object name - |
314 | * this isn't perfect (things won't be properly pluralised), but works to |
317 | * this isn't perfect (things won't be properly pluralised), but works to |
315 | * that degree (5 heart is still quite understandable). But the case we |
318 | * that degree (5 heart is still quite understandable). But the case we |
316 | * also have to catch is if this object is not using the normal name for |
319 | * also have to catch is if this object is not using the normal name for |
317 | * the object. In that case, we also want to use the loaded name. |
320 | * the object. In that case, we also want to use the loaded name. |
318 | * Otherwise, what happens is that the the plural name will lose |
321 | * Otherwise, what happens is that the the plural name will lose |
319 | * information (appear as just 'hearts' and not 'goblins heart') |
322 | * information (appear as just 'hearts' and not 'goblins heart') |
320 | */ |
323 | */ |
321 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
324 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
322 | op->name_pl = NULL; |
325 | name_pl = 0; |
323 | |
326 | |
324 | if (!op->name_pl) |
327 | if (!name_pl) |
325 | op->name_pl = op->name; |
328 | name_pl = name; |
326 | |
329 | |
327 | /* objects now have a materialname. try to patch it in */ |
330 | /* objects now have a materialname. try to patch it in */ |
328 | if (!(op->is_weapon () && op->level > 0)) |
331 | if (!(is_weapon () && level > 0)) |
329 | { |
332 | set_materialname (this, map ? map->difficulty : 5, 0); |
330 | if (op->map != NULL) |
333 | |
331 | set_materialname (op, op->map->difficulty, NULL); |
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332 | else |
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333 | set_materialname (op, 5, NULL); |
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334 | } |
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335 | /* only do these when program is first run - a bit |
334 | /* only do these when program is first run - a bit |
336 | * excessive to do this at every run - most of this is |
335 | * excessive to do this at every run - most of this is |
337 | * really just to catch any errors - program will still run, but |
336 | * really just to catch any errors - program will still run, but |
338 | * not in the ideal fashion. |
337 | * not in the ideal fashion. |
339 | */ |
338 | */ |
340 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
339 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
341 | { |
340 | { |
342 | if (!op->skill) |
341 | if (!skill) |
343 | { |
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344 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
342 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
345 | } |
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346 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
343 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
347 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
344 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
348 | { |
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349 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
345 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
350 | } |
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351 | } |
346 | } |
352 | |
347 | |
353 | /* We changed last_heal to gen_sp_armour, which is what it |
348 | /* We changed last_heal to gen_sp_armour, which is what it |
354 | * really does for many objects. Need to catch any in maps |
349 | * really does for many objects. Need to catch any in maps |
355 | * that may have an old value. |
350 | * that may have an old value. |
356 | */ |
351 | */ |
357 | if ((op->type == WEAPON) || |
352 | if (type == WEAPON |
358 | (op->type == ARMOUR) || (op->type == HELMET) || |
353 | || type == ARMOUR || type == HELMET |
359 | (op->type == SHIELD) || (op->type == RING) || |
354 | || type == SHIELD || type == RING |
360 | (op->type == BOOTS) || (op->type == GLOVES) || |
355 | || type == BOOTS || type == GLOVES |
361 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
356 | || type == AMULET || type == GIRDLE |
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357 | || type == BRACERS || type == CLOAK) |
362 | { |
358 | { |
363 | if (op->last_heal) |
359 | if (last_heal) |
364 | { |
360 | { |
365 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
361 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
366 | op->gen_sp_armour = op->last_heal; |
362 | gen_sp_armour = last_heal; |
367 | op->last_heal = 0; |
363 | last_heal = 0; |
368 | } |
364 | } |
369 | |
365 | |
370 | ip = calc_item_power (op, 0); |
366 | int ip = calc_item_power (this, 0); |
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367 | |
371 | /* Legacy objects from before item power was in the game */ |
368 | /* Legacy objects from before item power was in the game */ |
372 | if (!op->item_power && ip) |
369 | if (!item_power && ip) |
373 | { |
370 | { |
374 | if (ip > 3) |
371 | if (ip > 3) |
375 | { |
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376 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
372 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
377 | } |
373 | |
378 | op->item_power = ip; |
374 | item_power = ip; |
379 | } |
375 | } |
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376 | |
380 | /* Check for possibly bogus values. Has to meet both these criteria - |
377 | /* Check for possibly bogus values. Has to meet both these criteria - |
381 | * something that has item_power 1 is probably just fine if our calculated |
378 | * something that has item_power 1 is probably just fine if our calculated |
382 | * value is 1 or 2 - these values are small enough that hard to be precise. |
379 | * value is 1 or 2 - these values are small enough that hard to be precise. |
383 | * similarly, it item_power is 0, the first check will always pass, |
380 | * similarly, it item_power is 0, the first check will always pass, |
384 | * but not the second one. |
381 | * but not the second one. |
385 | */ |
382 | */ |
386 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
383 | if (ip > 2 * item_power && ip > (item_power + 3)) |
387 | { |
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388 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
384 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
389 | } |
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390 | |
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391 | } |
385 | } |
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386 | |
392 | /* Old spellcasting object - need to load in the appropiate object */ |
387 | /* Old spellcasting object - need to load in the appropiate object */ |
393 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
388 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
394 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
389 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
395 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
390 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
396 | { |
391 | { |
397 | object *tmp; |
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398 | |
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399 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
392 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
400 | * in that spell was stored in sp. |
393 | * in that spell was stored in sp. |
401 | */ |
394 | */ |
402 | tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
395 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
403 | insert_ob_in_ob (tmp, op); |
396 | insert_ob_in_ob (tmp, this); |
404 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
397 | randomitems = NULL; /* So another spell isn't created for this object */ |
405 | } |
398 | } |
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399 | |
406 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
400 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
407 | |
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408 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
401 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
409 | { |
402 | { |
410 | object *tmp; |
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411 | |
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412 | tmp = get_archetype_by_object_name (op->slaying); |
403 | object *tmp = get_archetype_by_object_name (slaying); |
413 | insert_ob_in_ob (tmp, op); |
404 | insert_ob_in_ob (tmp, this); |
414 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
405 | randomitems = NULL; /* So another spell isn't created for this object */ |
415 | /* without this, value is all screwed up */ |
406 | /* without this, value is all screwed up */ |
416 | op->value = op->arch->clone.value * op->inv->value; |
407 | value = arch->clone.value * inv->value; |
417 | } |
408 | } |
418 | |
409 | |
419 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
410 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
420 | { |
411 | { |
421 | if (op->stats.hp > op->stats.maxhp) |
412 | if (stats.hp > stats.maxhp) |
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413 | { |
422 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
414 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
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415 | stats.maxhp = stats.hp; |
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416 | } |
423 | |
417 | |
424 | /* The archs just need to be updated for this */ |
418 | /* The archs just need to be updated for this */ |
425 | if (op->move_type == 0) |
419 | if (move_type == 0) |
426 | op->move_type = MOVE_WALK; |
420 | move_type = MOVE_WALK; |
427 | } |
421 | } |
428 | |
422 | |
429 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
423 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
430 | { |
424 | { |
431 | /* Object will duplicate it's content as part of the |
425 | /* Object will duplicate it's content as part of the |
432 | * generation process. To do this, we must flag inventory |
426 | * generation process. To do this, we must flag inventory |
433 | * so it remains unevaluated concerning the randomitems and |
427 | * so it remains unevaluated concerning the randomitems and |
434 | * the living (a demonlord shouldn't cast from inside generator!) |
428 | * the living (a demonlord shouldn't cast from inside generator!) |
435 | */ |
429 | */ |
436 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
430 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
437 | } |
431 | } |
438 | |
432 | |
439 | /* Handle player movers. We use move_type for player movers |
433 | /* Handle player movers. We use move_type for player movers |
440 | * because they operate on their own time (move_on |
434 | * because they operate on their own time (move_on |
441 | * would potentially cause them to be triggered when someone steps |
435 | * would potentially cause them to be triggered when someone steps |
442 | * on them). If move_type is set, presume person knows what they |
436 | * on them). If move_type is set, presume person knows what they |
443 | * are doing, otherwise, set move_type based on maxhp value. |
437 | * are doing, otherwise, set move_type based on maxhp value. |
444 | */ |
438 | */ |
445 | if (op->type == PLAYERMOVER) |
439 | if (type == PLAYERMOVER) |
446 | { |
440 | { |
447 | if (!op->move_type) |
441 | if (!move_type) |
448 | { |
442 | { |
449 | if (op->stats.maxhp) |
443 | if (stats.maxhp) |
450 | { |
444 | { |
451 | op->move_type = MOVE_ALL; |
445 | move_type = MOVE_ALL; |
452 | op->stats.maxhp = 0; |
446 | stats.maxhp = 0; |
453 | } |
447 | } |
454 | else |
448 | else |
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449 | move_type = MOVE_WALK; |
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450 | } |
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451 | } |
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452 | } |
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453 | |
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454 | static void |
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455 | set_move (MoveType &mt, const char *str) |
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456 | { |
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457 | static const struct flagstr { |
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458 | const char *name; |
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459 | MoveType flags; |
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460 | } move_flags[] = { |
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461 | { "walk" , MOVE_WALK }, |
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462 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
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463 | { "fly_low" , MOVE_FLY_LOW }, |
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464 | { "fly_high", MOVE_FLY_HIGH }, |
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465 | { "swim" , MOVE_SWIM }, |
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466 | { "boat" , MOVE_BOAT }, |
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467 | { "ship" , MOVE_SHIP }, |
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468 | { "all" , MOVE_ALL }, |
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469 | }; |
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470 | |
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471 | if (!str) |
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472 | { |
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473 | mt = 0; |
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474 | return; |
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475 | } |
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476 | |
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477 | if (isdigit (*str)) |
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478 | { |
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479 | mt = atoi (str); |
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480 | return; |
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481 | } |
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482 | |
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483 | mt = 0; |
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484 | |
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485 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
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486 | { |
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487 | bool negate = 0; |
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488 | |
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489 | if (*str == '-') |
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490 | { |
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491 | negate = 1; |
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492 | str++; |
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493 | } |
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494 | |
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495 | for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) |
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496 | { |
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497 | if (!strcmp (f->name, str)) |
455 | { |
498 | { |
456 | op->move_type = MOVE_WALK; |
499 | if (negate) |
|
|
500 | mt &= ~f->flags; |
|
|
501 | else |
|
|
502 | mt |= f->flags; |
|
|
503 | |
|
|
504 | goto next; |
457 | } |
505 | } |
458 | } |
506 | } |
459 | } |
|
|
460 | |
507 | |
|
|
508 | LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); |
|
|
509 | |
|
|
510 | next: ; |
|
|
511 | } |
461 | } |
512 | } |
462 | |
513 | |
463 | static void |
|
|
464 | set_move (MoveType & mt, const char *str) |
|
|
465 | { |
|
|
466 | if (!str) |
|
|
467 | { |
|
|
468 | mt = 0; |
|
|
469 | return; |
|
|
470 | } |
|
|
471 | |
|
|
472 | if (isdigit (*str)) |
|
|
473 | { |
|
|
474 | mt = atoi (str); |
|
|
475 | return; |
|
|
476 | } |
|
|
477 | |
|
|
478 | mt = 0; |
|
|
479 | |
|
|
480 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
|
|
481 | { |
|
|
482 | if (!strcasecmp (str, "all")) |
|
|
483 | mt |= MOVE_ALL; |
|
|
484 | else |
|
|
485 | { |
|
|
486 | int i, negate = 0; |
|
|
487 | |
|
|
488 | if (*str == '-') |
|
|
489 | { |
|
|
490 | negate = 1; |
|
|
491 | str++; |
|
|
492 | } |
|
|
493 | |
|
|
494 | for (i = 0; move_name[i]; i++) |
|
|
495 | { |
|
|
496 | if (!strcasecmp (move_name[i], str)) |
|
|
497 | { |
|
|
498 | if (negate) |
|
|
499 | mt &= ~(1 << i); |
|
|
500 | else |
|
|
501 | mt |= (1 << i); |
|
|
502 | |
|
|
503 | break; |
|
|
504 | } |
|
|
505 | } |
|
|
506 | |
|
|
507 | if (!move_name[i]) |
|
|
508 | { |
|
|
509 | /* fly is a special case - covers both fly_low and |
|
|
510 | * fly_high - since it doesn't match to a specific |
|
|
511 | * single bit, have to special case it. |
|
|
512 | */ |
|
|
513 | if (!strcasecmp (str, "flying")) |
|
|
514 | { |
|
|
515 | if (negate) |
|
|
516 | mt &= ~MOVE_FLYING; |
|
|
517 | else |
|
|
518 | mt |= MOVE_FLYING; |
|
|
519 | } |
|
|
520 | else |
|
|
521 | LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); |
|
|
522 | } |
|
|
523 | } |
|
|
524 | } |
|
|
525 | } |
|
|
526 | |
|
|
527 | #define GET_FLAG(op,flag) \ |
514 | #define GET_FLAG(op,flag) \ |
528 | if (thawer.get_sint32 ()) \ |
515 | if (f.get_sint32 ()) \ |
529 | SET_FLAG (op, flag); \ |
516 | SET_FLAG (op, flag); \ |
530 | else \ |
517 | else \ |
531 | CLEAR_FLAG (op, flag) \ |
518 | CLEAR_FLAG (op, flag) \ |
532 | |
519 | |
533 | int |
520 | bool |
534 | parse_object (object *op, object_thawer &thawer, int map_flags) |
521 | object::parse_kv (object_thawer &f) |
535 | { |
522 | { |
536 | bool ismore = 0; |
|
|
537 | object *op_inv = op->inv; |
523 | object *op_inv = inv; |
538 | |
524 | |
539 | for (;;) |
525 | for (;;) |
540 | { |
526 | { |
541 | keyword kw = thawer.get_kv (); |
|
|
542 | |
|
|
543 | switch (kw) |
527 | switch (f.kw) |
544 | { |
528 | { |
545 | case KW_Object: // uppercase alias |
|
|
546 | case KW_object: |
|
|
547 | thawer.get (op->name); |
|
|
548 | |
|
|
549 | if (op->arch) |
|
|
550 | op->arch->name = op->name; |
|
|
551 | |
|
|
552 | break; |
|
|
553 | |
|
|
554 | case KW_uuid: |
529 | case KW_uuid: |
555 | if (const char *s = thawer.get_str ()) |
530 | if (const char *s = f.get_str ()) |
556 | { |
531 | { |
557 | unsigned int version; |
532 | unsigned int version; |
558 | unsigned long long seq; |
533 | unsigned long long seq; |
559 | |
534 | |
560 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
535 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
561 | { |
536 | { |
562 | op->uuid.seq = seq; |
537 | uuid.seq = seq; |
563 | break; |
538 | break; |
564 | } |
539 | } |
565 | } |
540 | } |
566 | |
541 | |
567 | op->uuid = gen_uuid (); |
542 | uuid = gen_uuid (); |
568 | break; |
543 | break; |
569 | |
544 | |
570 | case KW_oid: |
545 | case KW_oid: |
571 | thawer.get (op, thawer.get_sint32 ()); |
546 | f.get (this, f.get_sint32 ()); |
572 | break; |
547 | break; |
573 | |
548 | |
574 | case KW_name: thawer.get (op->name); break; |
549 | case KW_name: f.get (name); break; |
575 | case KW_name_pl: thawer.get (op->name_pl); break; |
550 | case KW_name_pl: f.get (name_pl); break; |
576 | case KW_title: thawer.get (op->title); break; |
551 | case KW_title: f.get (title); break; |
577 | case KW_custom_name: thawer.get (op->custom_name); break; |
552 | case KW_custom_name: f.get (custom_name); break; |
578 | |
553 | |
579 | case KW_attach: thawer.get_ornull (op->attach); break; |
554 | case KW_attach: f.get_ornull (attach); break; |
580 | case KW_skill: thawer.get_ornull (op->skill); break; |
555 | case KW_skill: f.get_ornull (skill); break; |
581 | case KW_race: thawer.get_ornull (op->race); break; |
556 | case KW_race: f.get_ornull (race); break; |
582 | case KW_slaying: thawer.get_ornull (op->slaying); break; |
557 | case KW_slaying: f.get_ornull (slaying); break; |
583 | |
558 | |
584 | case KW_arch: |
559 | case KW_arch: |
585 | { |
560 | { |
586 | const char *str = thawer.get_str (); |
|
|
587 | |
|
|
588 | if (op->arch) |
|
|
589 | { |
|
|
590 | /* If op->arch has been set, then this new object |
|
|
591 | * must be part of the inventory. So process |
|
|
592 | * appropriately. |
|
|
593 | */ |
|
|
594 | archetype *arch = archetype::find (str); |
|
|
595 | |
|
|
596 | object *tmp; |
|
|
597 | |
|
|
598 | if (arch) |
|
|
599 | tmp = arch_to_object (arch); |
|
|
600 | else |
|
|
601 | { |
|
|
602 | tmp = object::create (); |
561 | object *tmp = object::read (f); |
603 | /* record the name of the broken object */ |
|
|
604 | tmp->name = str; |
|
|
605 | } |
|
|
606 | |
|
|
607 | // decativate the object we, as we are still going |
|
|
608 | // to read the speed value. Objects should be activated |
|
|
609 | // when the map, object or player is completly loaded. |
|
|
610 | tmp->deactivate (); |
562 | tmp->deactivate (); |
611 | |
563 | |
612 | parse_object (tmp, thawer, map_flags); |
|
|
613 | |
|
|
614 | if (tmp->arch) |
|
|
615 | { |
564 | { |
616 | // was: insert_ob_in_ob (tmp, op); |
565 | // was: insert_ob_in_ob (tmp, op); |
617 | // but manually adding it can improve map loading times a lot |
566 | // but manually adding it can improve map loading times a lot |
618 | // also, appending instead of prepending keeps the |
567 | // also, appending instead of prepending keeps the |
619 | // save ordering the same between repeated load/saves. |
568 | // save ordering the same between repeated load/saves. |
620 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
569 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
621 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
570 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
622 | |
571 | |
623 | if (!op_inv) |
572 | if (!op_inv) |
624 | { |
573 | { |
625 | op->inv = tmp; |
|
|
626 | tmp->above = 0; |
|
|
627 | } |
|
|
628 | else |
|
|
629 | { |
|
|
630 | while (op_inv->below) |
|
|
631 | op_inv = op_inv->below; |
|
|
632 | |
|
|
633 | op_inv->below = tmp; |
|
|
634 | tmp->above = op_inv; |
|
|
635 | } |
|
|
636 | |
|
|
637 | tmp->below = 0; |
|
|
638 | tmp->env = op; |
|
|
639 | op_inv = tmp; |
574 | inv = tmp; |
|
|
575 | tmp->above = 0; |
640 | } |
576 | } |
641 | else |
577 | else |
642 | { |
578 | { |
643 | LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); |
579 | while (op_inv->below) |
644 | tmp->destroy (); |
580 | op_inv = op_inv->below; |
|
|
581 | |
|
|
582 | op_inv->below = tmp; |
|
|
583 | tmp->above = op_inv; |
645 | } |
584 | } |
|
|
585 | |
|
|
586 | tmp->below = 0; |
|
|
587 | tmp->env = this; |
|
|
588 | op_inv = tmp; |
646 | } |
589 | } |
647 | else |
|
|
648 | { |
|
|
649 | /* This is the actual archetype definition then */ |
|
|
650 | op->arch = archetype::find (str); |
|
|
651 | |
|
|
652 | if (op->arch) |
|
|
653 | { |
|
|
654 | op->arch->clone.copy_to (op); |
|
|
655 | // copy_to activates, this should be fixed properly |
|
|
656 | op->deactivate (); |
|
|
657 | } |
|
|
658 | else if (!arch_init) |
|
|
659 | /* record the name of the broken object */ |
|
|
660 | op->name = str; |
|
|
661 | } |
|
|
662 | } |
590 | } |
663 | break; |
591 | continue; |
664 | |
592 | |
665 | case KW_other_arch: |
593 | case KW_other_arch: |
|
|
594 | other_arch = |
|
|
595 | loading_arch |
|
|
596 | ? archetype::get (f.get_str ()) |
666 | op->other_arch = archetype::find (thawer.get_str ()); |
597 | : archetype::find (f.get_str ()); |
|
|
598 | |
|
|
599 | if (!other_arch) |
|
|
600 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
667 | break; |
601 | break; |
668 | |
602 | |
669 | case KW_animation: |
603 | case KW_animation: |
670 | { |
604 | { |
|
|
605 | CLEAR_FLAG (this, FLAG_ANIMATE); |
|
|
606 | animation_id = 0; |
|
|
607 | |
671 | const char *str = thawer.get_str (); |
608 | const char *str = f.get_str (); |
672 | |
|
|
673 | if (!str) |
|
|
674 | { |
|
|
675 | op->animation_id = 0; |
|
|
676 | CLEAR_FLAG (op, FLAG_ANIMATE); |
|
|
677 | } |
|
|
678 | else if ((op->animation_id = find_animation (str))) |
609 | if (str && (animation_id = find_animation (str))) |
679 | SET_FLAG (op, FLAG_ANIMATE); |
610 | SET_FLAG (this, FLAG_ANIMATE); |
680 | } |
611 | } |
681 | |
|
|
682 | break; |
612 | break; |
683 | |
613 | |
684 | case KW_last_heal: thawer.get (op->last_heal); break; |
614 | case KW_last_heal: f.get (last_heal); break; |
685 | case KW_last_sp: thawer.get (op->last_sp); break; |
615 | case KW_last_sp: f.get (last_sp); break; |
686 | case KW_last_grace: thawer.get (op->last_grace); break; |
616 | case KW_last_grace: f.get (last_grace); break; |
687 | case KW_last_eat: thawer.get (op->last_eat); break; |
617 | case KW_last_eat: f.get (last_eat); break; |
688 | case KW_speed_left: thawer.get (op->speed_left); break; |
618 | case KW_speed_left: f.get (speed_left); break; |
689 | |
619 | |
690 | case KW_speed: |
620 | case KW_speed: |
691 | thawer.get (op->speed); |
621 | f.get (speed); |
692 | |
622 | |
693 | //TODO: maybe do in check_object |
623 | //TODO: maybe do in check_object |
694 | // removed check for style maps |
624 | // removed check for style maps |
695 | if (op->speed < 0) |
625 | if (speed < 0) |
696 | op->speed_left = op->speed_left - rndm (); |
626 | speed_left = speed_left - rndm (); |
697 | |
627 | |
698 | break; |
628 | break; |
699 | |
629 | |
700 | case KW_slow_move: |
630 | case KW_slow_move: |
701 | op->move_slow |= MOVE_WALK; |
631 | move_slow |= MOVE_WALK; |
702 | thawer.get (op->move_slow_penalty); |
632 | f.get (move_slow_penalty); |
703 | break; |
633 | break; |
704 | |
634 | |
705 | case KW_face: |
635 | case KW_face: |
706 | op->face = &new_faces[FindFace (thawer.get_str (), 0)]; |
636 | face = face_find (f.get_str ()); |
707 | break; |
637 | break; |
708 | |
638 | |
709 | case KW_x: thawer.get (op->x); break; |
639 | case KW_x: f.get (x); break; |
710 | case KW_y: thawer.get (op->y); break; |
640 | case KW_y: f.get (y); break; |
711 | |
641 | |
712 | case KW_Str: // uppercase alias |
642 | case KW_Str: // uppercase alias |
713 | case KW_str: thawer.get (op->stats.Str); break; |
643 | case KW_str: f.get (stats.Str); break; |
714 | case KW_Dex: // uppercase alias |
644 | case KW_Dex: // uppercase alias |
715 | case KW_dex: thawer.get (op->stats.Dex); break; |
645 | case KW_dex: f.get (stats.Dex); break; |
716 | case KW_Con: // uppercase alias |
646 | case KW_Con: // uppercase alias |
717 | case KW_con: thawer.get (op->stats.Con); break; |
647 | case KW_con: f.get (stats.Con); break; |
718 | case KW_Wis: // uppercase alias |
648 | case KW_Wis: // uppercase alias |
719 | case KW_wis: thawer.get (op->stats.Wis); break; |
649 | case KW_wis: f.get (stats.Wis); break; |
720 | case KW_Cha: // uppercase alias |
650 | case KW_Cha: // uppercase alias |
721 | case KW_cha: thawer.get (op->stats.Cha); break; |
651 | case KW_cha: f.get (stats.Cha); break; |
722 | case KW_Int: // uppercase alias |
652 | case KW_Int: // uppercase alias |
723 | case KW_int: thawer.get (op->stats.Int); break; |
653 | case KW_int: f.get (stats.Int); break; |
724 | case KW_Pow: // uppercase alias |
654 | case KW_Pow: // uppercase alias |
725 | case KW_pow: thawer.get (op->stats.Pow); break; |
655 | case KW_pow: f.get (stats.Pow); break; |
726 | |
656 | |
727 | case KW_hp: thawer.get (op->stats.hp); break; |
657 | case KW_hp: f.get (stats.hp); break; |
728 | case KW_maxhp: thawer.get (op->stats.maxhp); break; |
658 | case KW_maxhp: f.get (stats.maxhp); break; |
729 | case KW_sp: thawer.get (op->stats.sp); break; |
659 | case KW_sp: f.get (stats.sp); break; |
730 | case KW_maxsp: thawer.get (op->stats.maxsp); break; |
660 | case KW_maxsp: f.get (stats.maxsp); break; |
731 | case KW_grace: thawer.get (op->stats.grace); break; |
661 | case KW_grace: f.get (stats.grace); break; |
732 | case KW_maxgrace: thawer.get (op->stats.maxgrace); break; |
662 | case KW_maxgrace: f.get (stats.maxgrace); break; |
733 | |
663 | |
734 | case KW_exp: thawer.get (op->stats.exp); break; |
664 | case KW_exp: f.get (stats.exp); break; |
735 | case KW_perm_exp: thawer.get (op->perm_exp); break; |
665 | case KW_perm_exp: f.get (perm_exp); break; |
736 | case KW_food: thawer.get (op->stats.food); break; |
666 | case KW_food: f.get (stats.food); break; |
737 | case KW_dam: thawer.get (op->stats.dam); break; |
667 | case KW_dam: f.get (stats.dam); break; |
738 | case KW_wc: thawer.get (op->stats.wc); break; |
668 | case KW_wc: f.get (stats.wc); break; |
739 | case KW_ac: thawer.get (op->stats.ac); break; |
669 | case KW_ac: f.get (stats.ac); break; |
740 | case KW_nrof: thawer.get (op->nrof); break; |
670 | case KW_nrof: f.get (nrof); break; |
741 | case KW_level: thawer.get (op->level); break; |
671 | case KW_level: f.get (level); break; |
742 | case KW_direction: thawer.get (op->direction); break; |
672 | case KW_direction: f.get (direction); break; |
743 | case KW_type: thawer.get (op->type); break; |
673 | case KW_type: f.get (type); break; |
744 | case KW_subtype: thawer.get (op->subtype); break; |
674 | case KW_subtype: f.get (subtype); break; |
745 | case KW_value: thawer.get (op->value); break; |
675 | case KW_value: f.get (value); break; |
746 | case KW_weight: thawer.get (op->weight); break; |
676 | case KW_weight: f.get (weight); break; |
747 | case KW_carrying: thawer.get (op->carrying); break; |
677 | case KW_carrying: f.get (carrying); break; |
748 | case KW_attacktype: thawer.get (op->attacktype); break; |
678 | case KW_attacktype: f.get (attacktype); break; |
749 | case KW_path_attuned: thawer.get (op->path_attuned); break; |
679 | case KW_path_attuned: f.get (path_attuned); break; |
750 | case KW_path_repelled: thawer.get (op->path_repelled); break; |
680 | case KW_path_repelled: f.get (path_repelled); break; |
751 | case KW_path_denied: thawer.get (op->path_denied); break; |
681 | case KW_path_denied: f.get (path_denied); break; |
752 | case KW_invisible: thawer.get (op->invisible); break; |
682 | case KW_invisible: f.get (invisible); break; |
753 | case KW_magic: thawer.get (op->magic); break; |
683 | case KW_magic: f.get (magic); break; |
754 | case KW_state: thawer.get (op->state); break; |
684 | case KW_state: f.get (state); break; |
755 | case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; |
685 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
756 | case KW_material: thawer.get (op->material); break; |
686 | case KW_material: f.get (materials); break; //TODO: nuke |
757 | case KW_materialname: thawer.get (op->materialname); break; |
687 | case KW_materialname: f.get (materialname); break; |
758 | |
688 | |
759 | /* These are the new values */ |
689 | /* These are the new values */ |
760 | case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; |
690 | case KW_move_block: set_move (move_block, f.get_str ()); break; |
761 | case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; |
691 | case KW_move_allow: set_move (move_allow, f.get_str ()); break; |
762 | case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; |
692 | case KW_move_type: set_move (move_type, f.get_str ()); break; |
763 | case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; |
693 | case KW_move_on: set_move (move_on, f.get_str ()); break; |
764 | case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; |
694 | case KW_move_off: set_move (move_off, f.get_str ()); break; |
765 | case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; |
695 | case KW_move_slow: set_move (move_slow, f.get_str ()); break; |
766 | |
696 | |
767 | /* These are all legacy - any new objects should use the move_ .. values */ |
697 | /* These are all legacy - any new objects should use the move_ .. values */ |
768 | case KW_no_pass: |
698 | case KW_no_pass: |
769 | { |
699 | { |
770 | if (thawer.get_sint32 ()) |
700 | if (f.get_sint32 ()) |
771 | op->move_block = MOVE_ALL; |
701 | move_block = MOVE_ALL; |
772 | else |
702 | else |
773 | op->move_block = 0; |
703 | move_block = 0; |
774 | } |
704 | } |
775 | |
705 | |
776 | break; |
706 | break; |
777 | |
707 | |
778 | /* These are all legacy - any new objects should use the move_ .. values */ |
708 | /* These are all legacy - any new objects should use the move_ .. values */ |
779 | case KW_walk_on: |
709 | case KW_walk_on: |
780 | { |
710 | { |
781 | if (thawer.get_sint32 ()) |
711 | if (f.get_sint32 ()) |
782 | op->move_on |= MOVE_WALK; |
712 | move_on |= MOVE_WALK; |
783 | else |
713 | else |
784 | op->move_on &= ~MOVE_WALK; |
714 | move_on &= ~MOVE_WALK; |
785 | } |
715 | } |
786 | |
716 | |
787 | break; |
717 | break; |
788 | |
718 | |
789 | /* These are all legacy - any new objects should use the move_ .. values */ |
719 | /* These are all legacy - any new objects should use the move_ .. values */ |
790 | case KW_walk_off: |
720 | case KW_walk_off: |
791 | { |
721 | { |
792 | if (thawer.get_sint32 ()) |
722 | if (f.get_sint32 ()) |
793 | op->move_off |= MOVE_WALK; |
723 | move_off |= MOVE_WALK; |
794 | else |
724 | else |
795 | op->move_off &= ~MOVE_WALK; |
725 | move_off &= ~MOVE_WALK; |
796 | } |
726 | } |
797 | break; |
727 | break; |
798 | |
728 | |
799 | /* These are all legacy - any new objects should use the move_ .. values */ |
729 | /* These are all legacy - any new objects should use the move_ .. values */ |
800 | case KW_fly_on: |
730 | case KW_fly_on: |
801 | { |
731 | { |
802 | if (thawer.get_sint32 ()) |
732 | if (f.get_sint32 ()) |
803 | op->move_on |= MOVE_FLY_LOW; |
733 | move_on |= MOVE_FLY_LOW; |
804 | else |
734 | else |
805 | op->move_on &= ~MOVE_FLY_LOW; |
735 | move_on &= ~MOVE_FLY_LOW; |
806 | } |
736 | } |
807 | break; |
737 | break; |
808 | |
738 | |
809 | /* These are all legacy - any new objects should use the move_ .. values */ |
739 | /* These are all legacy - any new objects should use the move_ .. values */ |
810 | case KW_fly_off: |
740 | case KW_fly_off: |
811 | { |
741 | { |
812 | if (thawer.get_sint32 ()) |
742 | if (f.get_sint32 ()) |
813 | op->move_off |= MOVE_FLY_LOW; |
743 | move_off |= MOVE_FLY_LOW; |
814 | else |
744 | else |
815 | op->move_off &= ~MOVE_FLY_LOW; |
745 | move_off &= ~MOVE_FLY_LOW; |
816 | } |
746 | } |
817 | break; |
747 | break; |
818 | |
748 | |
819 | //TODO: remove these after converting archetypes |
749 | //TODO: remove these after converting archetypes |
820 | case KW_can_use_wand: |
750 | case KW_can_use_wand: |
821 | GET_FLAG (op, FLAG_USE_RANGE); |
751 | GET_FLAG (this, FLAG_USE_RANGE); |
822 | break; |
752 | break; |
823 | |
753 | |
824 | /* These are all legacy - any new objects should use the move_ .. values */ |
754 | /* These are all legacy - any new objects should use the move_ .. values */ |
825 | case KW_flying: |
755 | case KW_flying: |
826 | { |
756 | { |
827 | if (thawer.get_sint32 ()) |
757 | if (f.get_sint32 ()) |
828 | op->move_type |= MOVE_FLY_LOW; |
758 | move_type |= MOVE_FLY_LOW; |
829 | else |
759 | else |
830 | op->move_type &= ~MOVE_FLY_LOW; |
760 | move_type &= ~MOVE_FLY_LOW; |
831 | } |
761 | } |
832 | break; |
762 | break; |
833 | |
763 | |
834 | |
764 | |
835 | case KW_identified: |
765 | case KW_identified: |
836 | GET_FLAG (op, FLAG_IDENTIFIED); |
766 | GET_FLAG (this, FLAG_IDENTIFIED); |
837 | //TODO: move to check_object or so |
767 | //TODO: move to check_object or so |
838 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
768 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
839 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
769 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
840 | |
770 | |
841 | break; |
771 | break; |
842 | |
772 | |
843 | case KW_wiz: |
773 | case KW_wiz: |
844 | GET_FLAG (op, FLAG_WIZ); |
774 | GET_FLAG (this, FLAG_WIZ); |
845 | //TODO: move to check_object |
775 | //TODO: move to check_object |
846 | if (QUERY_FLAG (op, FLAG_WIZ)) |
776 | if (QUERY_FLAG (this, FLAG_WIZ)) |
847 | { |
777 | { |
848 | SET_FLAG (op, FLAG_WAS_WIZ); |
778 | SET_FLAG (this, FLAG_WAS_WIZ); |
849 | SET_FLAG (op, FLAG_WIZPASS); |
779 | SET_FLAG (this, FLAG_WIZPASS); |
850 | SET_FLAG (op, FLAG_WIZCAST); |
780 | SET_FLAG (this, FLAG_WIZCAST); |
851 | } |
781 | } |
852 | else |
782 | else |
853 | { |
783 | { |
854 | CLEAR_FLAG (op, FLAG_WIZPASS); |
784 | CLEAR_FLAG (this, FLAG_WIZPASS); |
855 | CLEAR_FLAG (op, FLAG_WIZCAST); |
785 | CLEAR_FLAG (this, FLAG_WIZCAST); |
856 | } |
786 | } |
857 | break; |
787 | break; |
858 | |
788 | |
859 | case KW_friendly: |
789 | case KW_friendly: |
860 | if (thawer.get_sint32 ()) |
790 | if (f.get_sint32 ()) |
861 | if (op->type != PLAYER) |
791 | if (type != PLAYER) |
862 | add_friendly_object (op); |
792 | add_friendly_object (this); |
863 | |
793 | |
864 | break; |
794 | break; |
865 | |
795 | |
866 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
796 | case KW_monster: GET_FLAG (this, FLAG_MONSTER); break; |
867 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
797 | case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break; |
868 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
798 | case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break; |
869 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
799 | case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break; |
870 | case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break; |
800 | case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break; |
871 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
801 | case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break; |
872 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
802 | case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break; |
873 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
803 | case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break; |
874 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
804 | case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break; |
875 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
805 | case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break; |
876 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
806 | case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break; |
877 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
807 | case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break; |
878 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
808 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
879 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
809 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
880 | case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; |
810 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
881 | case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; |
811 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
882 | case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; |
812 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
883 | case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; |
813 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
884 | case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; |
814 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
885 | case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; |
815 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
886 | case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; |
816 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
887 | case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; |
817 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
888 | case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; |
818 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
889 | case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; |
819 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
890 | case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; |
820 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
891 | case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; |
821 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
892 | case KW_scared: GET_FLAG (op, FLAG_SCARED); break; |
822 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
893 | case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; |
823 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
894 | case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; |
824 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
895 | case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; |
825 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
896 | case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; |
826 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
897 | case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; |
827 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
898 | case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
828 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
899 | case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; |
829 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
900 | case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; |
830 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
901 | case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; |
831 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
902 | case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; |
832 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
903 | case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; |
833 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
904 | case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; |
834 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
905 | case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; |
835 | case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
906 | case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; |
836 | case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break; |
907 | case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; |
837 | case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break; |
908 | case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; |
838 | case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break; |
909 | case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; |
839 | case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break; |
910 | case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; |
840 | case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break; |
911 | case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; |
841 | case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break; |
912 | case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break; |
842 | case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break; |
913 | case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; |
843 | case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break; |
914 | case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; |
844 | case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break; |
915 | case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; |
845 | case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break; |
916 | case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; |
846 | case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break; |
917 | case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; |
847 | case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break; |
918 | case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; |
848 | case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break; |
919 | case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
849 | case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
920 | case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; |
850 | case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break; |
921 | case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; |
851 | case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break; |
922 | case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; |
852 | case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break; |
923 | case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; |
853 | case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break; |
924 | case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; |
854 | case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break; |
925 | case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; |
855 | case KW_cursed: GET_FLAG (this, FLAG_CURSED); break; |
926 | case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; |
856 | case KW_damned: GET_FLAG (this, FLAG_DAMNED); break; |
927 | case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; |
857 | case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break; |
928 | case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; |
858 | case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break; |
929 | case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; |
859 | case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break; |
930 | case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; |
860 | case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break; |
931 | case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; |
861 | case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break; |
932 | case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; |
862 | case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break; |
933 | case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; |
863 | case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break; |
934 | case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; |
864 | case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break; |
935 | case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; |
865 | case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break; |
936 | case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; |
866 | case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break; |
937 | case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; |
867 | case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break; |
938 | case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; |
868 | case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break; |
939 | case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; |
869 | case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break; |
940 | case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; |
870 | case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break; |
941 | case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; |
871 | case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break; |
942 | case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; |
872 | case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break; |
943 | case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; |
873 | case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break; |
944 | case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; |
874 | case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break; |
945 | case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; |
875 | case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break; |
946 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
876 | case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break; |
947 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
877 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
948 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
878 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
949 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
879 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
950 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
880 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
951 | case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break; |
881 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
|
|
882 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
|
|
883 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
952 | |
884 | |
953 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
885 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
954 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
886 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
955 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
887 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
956 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
888 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
957 | case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break; |
889 | case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break; |
958 | case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break; |
890 | case KW_resist_cold: f.get (resist[ATNR_COLD]); break; |
959 | case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break; |
891 | case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break; |
960 | case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break; |
892 | case KW_resist_acid: f.get (resist[ATNR_ACID]); break; |
961 | case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break; |
893 | case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break; |
962 | case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break; |
894 | case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break; |
963 | case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break; |
895 | case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break; |
964 | case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break; |
896 | case KW_resist_poison: f.get (resist[ATNR_POISON]); break; |
965 | case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break; |
897 | case KW_resist_slow: f.get (resist[ATNR_SLOW]); break; |
966 | case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break; |
898 | case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break; |
967 | case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break; |
899 | case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break; |
968 | case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break; |
900 | case KW_resist_fear: f.get (resist[ATNR_FEAR]); break; |
969 | case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break; |
901 | case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break; |
970 | case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break; |
902 | case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break; |
971 | case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break; |
903 | case KW_resist_death: f.get (resist[ATNR_DEATH]); break; |
972 | case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break; |
904 | case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break; |
973 | case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break; |
905 | case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break; |
974 | case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break; |
906 | case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break; |
975 | case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break; |
907 | case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break; |
976 | case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break; |
908 | case KW_resist_blind: f.get (resist[ATNR_BLIND]); break; |
977 | case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break; |
909 | case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break; |
978 | case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break; |
910 | case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break; |
979 | case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break; |
911 | case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break; |
980 | |
912 | |
981 | case KW_luck: thawer.get (op->stats.luck); break; |
913 | case KW_luck: f.get (stats.luck); break; |
982 | case KW_run_away: thawer.get (op->run_away); break; |
914 | case KW_run_away: f.get (run_away); break; |
983 | case KW_pick_up: thawer.get (op->pick_up); break; |
915 | case KW_pick_up: f.get (pick_up); break; |
984 | case KW_item_power: thawer.get (op->item_power); break; |
916 | case KW_item_power: f.get (item_power); break; |
985 | case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; |
917 | case KW_gen_sp_armour: f.get (gen_sp_armour); break; |
986 | case KW_anim_speed: thawer.get (op->anim_speed); break; |
918 | case KW_anim_speed: f.get (anim_speed); break; |
987 | case KW_container: thawer.get (op->weight_limit); break; |
919 | case KW_container: f.get (weight_limit); break; |
988 | case KW_will_apply: thawer.get (op->will_apply); break; |
920 | case KW_will_apply: f.get (will_apply); break; |
989 | case KW_attack_movement: thawer.get (op->attack_movement); break; |
921 | case KW_attack_movement: f.get (attack_movement); break; |
990 | case KW_move_state: thawer.get (op->move_status); break; |
922 | case KW_move_state: f.get (move_status); break; |
991 | case KW_expmul: thawer.get (op->expmul); break; |
923 | case KW_expmul: f.get (expmul); break; |
992 | case KW_glow_radius: thawer.get (op->glow_radius); break; |
924 | case KW_glow_radius: f.get (glow_radius); break; |
993 | case KW_weapontype: thawer.get (op->weapontype); break; |
925 | case KW_weapontype: f.get (weapontype); break; |
994 | case KW_tooltype: thawer.get (op->tooltype); break; |
926 | case KW_tooltype: f.get (tooltype); break; |
995 | case KW_casting_time: thawer.get (op->casting_time); break; |
927 | case KW_casting_time: f.get (casting_time); break; |
996 | case KW_elevation: thawer.get (op->elevation); break; |
928 | case KW_elevation: f.get (elevation); break; |
997 | case KW_smoothlevel: thawer.get (op->smoothlevel); break; |
929 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
998 | case KW_client_type: thawer.get (op->client_type); break; |
930 | case KW_client_type: f.get (client_type); break; |
999 | case KW_duration: thawer.get (op->duration); break; |
931 | case KW_duration: f.get (duration); break; |
1000 | case KW_range: thawer.get (op->range); break; |
932 | case KW_range: f.get (range); break; |
1001 | case KW_range_modifier: thawer.get (op->range_modifier); break; |
933 | case KW_range_modifier: f.get (range_modifier); break; |
1002 | case KW_dam_modifier: thawer.get (op->dam_modifier); break; |
934 | case KW_dam_modifier: f.get (dam_modifier); break; |
1003 | case KW_duration_modifier: thawer.get (op->duration_modifier); break; |
935 | case KW_duration_modifier: f.get (duration_modifier); break; |
1004 | |
936 | |
1005 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
937 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
1006 | //TODO: parse from other include files |
938 | //TODO: parse from other include files |
1007 | case KW_body_range: thawer.get (op->body_info[0]); break; |
939 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
1008 | case KW_body_arm: thawer.get (op->body_info[1]); break; |
940 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
1009 | case KW_body_torso: thawer.get (op->body_info[2]); break; |
941 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
1010 | case KW_body_head: thawer.get (op->body_info[3]); break; |
942 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
1011 | case KW_body_neck: thawer.get (op->body_info[4]); break; |
943 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
1012 | case KW_body_skill: thawer.get (op->body_info[5]); break; |
944 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
1013 | case KW_body_finger: thawer.get (op->body_info[6]); break; |
945 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
1014 | case KW_body_shoulder: thawer.get (op->body_info[7]); break; |
946 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
1015 | case KW_body_foot: thawer.get (op->body_info[8]); break; |
947 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
1016 | case KW_body_hand: thawer.get (op->body_info[9]); break; |
948 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
1017 | case KW_body_wrist: thawer.get (op->body_info[10]); break; |
949 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
1018 | case KW_body_waist: thawer.get (op->body_info[11]); break; |
950 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
|
|
951 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
|
|
952 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
1019 | case KW_can_apply: |
953 | case KW_can_apply: |
1020 | break; |
954 | break; |
1021 | |
955 | |
1022 | case KW_connected: |
956 | case KW_connected: |
1023 | add_button_link (op, op->map, thawer.get_sint32 ()); |
957 | add_button_link (this, map, f.get_sint32 ()); |
1024 | break; |
958 | break; |
1025 | |
959 | |
1026 | case KW_randomitems: |
960 | case KW_randomitems: |
1027 | op->randomitems = find_treasurelist (thawer.get_str ()); |
961 | if (f.get_str ()) |
|
|
962 | { |
|
|
963 | randomitems = |
|
|
964 | loading_arch |
|
|
965 | ? treasurelist::get (f.get_str ()) |
|
|
966 | : treasurelist::find (f.get_str ()); |
|
|
967 | |
|
|
968 | if (!randomitems) |
|
|
969 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
|
|
970 | } |
|
|
971 | else |
|
|
972 | randomitems = 0; |
1028 | break; |
973 | break; |
1029 | |
974 | |
1030 | case KW_msg: |
975 | case KW_msg: |
1031 | thawer.get_ml (KW_endmsg, op->msg); |
976 | f.get_ml (KW_endmsg, msg); |
1032 | //TODO: allow longer messages |
977 | //TODO: allow longer messages |
1033 | if (strlen (op->msg) >= HUGE_BUF) |
978 | if (strlen (msg) >= HUGE_BUF) |
1034 | { |
979 | { |
1035 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
980 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); |
1036 | op->msg = "ERROR, please report: string too long, winged.\n"; |
981 | msg = "ERROR, please report: string too long, winged.\n"; |
1037 | } |
982 | } |
1038 | break; |
983 | break; |
1039 | |
984 | |
1040 | case KW_lore: |
985 | case KW_lore: |
1041 | thawer.get_ml (KW_endlore, op->lore); |
986 | f.get_ml (KW_endlore, lore); |
1042 | //TODO: allow longer messages |
987 | //TODO: allow longer messages |
1043 | /* Just print a warning so we can be reasonably safe |
988 | /* Just print a warning so we can be reasonably safe |
1044 | * about not overflowing the buffer. |
989 | * about not overflowing the buffer. |
1045 | */ |
990 | */ |
1046 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
991 | if (strlen (lore) > (HUGE_BUF / 2)) |
1047 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
992 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1048 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
993 | HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); |
1049 | break; |
994 | break; |
1050 | |
995 | |
1051 | case KW_editable: |
996 | case KW_editable: |
1052 | case KW_editor_folder: |
997 | case KW_editor_folder: |
1053 | break; |
998 | break; |
1054 | |
999 | |
1055 | case KW_More: // uppercase alias |
|
|
1056 | case KW_more: |
|
|
1057 | /* We need to record that this is a multipart object, |
|
|
1058 | * so the calling function can glue things back together |
|
|
1059 | */ |
|
|
1060 | ismore = 1; |
|
|
1061 | break; |
|
|
1062 | |
|
|
1063 | case KW_end: |
1000 | case KW_end: |
1064 | check_loaded_object (op); |
|
|
1065 | |
|
|
1066 | if (!arch_init) |
1001 | if (!loading_arch) |
1067 | op->instantiate (); |
1002 | instantiate (); |
1068 | |
1003 | |
1069 | return ismore ? LL_MORE : LL_NORMAL; |
1004 | f.next (); |
1070 | |
|
|
1071 | case KW_EOF: |
|
|
1072 | return LL_EOF; |
1005 | return true; |
1073 | |
1006 | |
1074 | case KW_ERROR: |
1007 | case KW_ERROR: |
1075 | set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); |
1008 | set_ob_key_value (this, f.kw_str, f.value, true); |
1076 | //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D |
1009 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
1077 | break; |
1010 | break; |
1078 | |
1011 | |
1079 | default: |
1012 | default: |
1080 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1013 | if (!f.parse_error ("object", name)) |
|
|
1014 | return false; |
1081 | break; |
1015 | break; |
1082 | } |
1016 | } |
|
|
1017 | |
|
|
1018 | f.next (); |
1083 | } |
1019 | } |
1084 | } |
1020 | } |
1085 | |
1021 | |
1086 | /* |
1022 | object * |
1087 | * Loads an object from the given file-pointer. |
1023 | object::read (object_thawer &f, maptile *map) |
1088 | * Variables will be read and parsed and patched into the object |
|
|
1089 | * until the string "end" is reached, or the end of the file. |
|
|
1090 | * |
|
|
1091 | * bufstat is used to determine various file attributes: |
|
|
1092 | * LO_REPATE (0): We are reading from the same buffer as the last call. |
|
|
1093 | * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions |
|
|
1094 | * will also be reading from this (treasure file, artifacts.) |
|
|
1095 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
|
|
1096 | * be reset. |
|
|
1097 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
|
|
1098 | * |
|
|
1099 | */ |
|
|
1100 | int |
|
|
1101 | load_object (object_thawer &fp, object *op, int map_flags) |
|
|
1102 | { |
1024 | { |
1103 | coroapi::cede_every (1000); // cede once in a while |
1025 | assert (f.kw == KW_arch); |
1104 | |
1026 | |
1105 | return parse_object (op, fp, map_flags); |
1027 | archetype *arch = archetype::find (f.get_str ()); |
|
|
1028 | |
|
|
1029 | if (!arch) |
|
|
1030 | { |
|
|
1031 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
|
|
1032 | arch = archetype::find ("earthwall"); |
|
|
1033 | } |
|
|
1034 | |
|
|
1035 | assert (arch); //D maybe use exception handling of sorts? |
|
|
1036 | |
|
|
1037 | f.next (); |
|
|
1038 | |
|
|
1039 | object *op = object::create (); |
|
|
1040 | |
|
|
1041 | op->map = map; |
|
|
1042 | arch->clone.copy_to (op); |
|
|
1043 | // copy_to activates, this should be fixed properly |
|
|
1044 | op->deactivate (); |
|
|
1045 | |
|
|
1046 | if (!op->parse_kv (f)) |
|
|
1047 | { |
|
|
1048 | op->destroy (true); |
|
|
1049 | return 0; |
|
|
1050 | } |
|
|
1051 | |
|
|
1052 | op->post_load_check (); |
|
|
1053 | return op; |
1106 | } |
1054 | } |
1107 | |
1055 | |
1108 | /* This takes a buffer, scans it for variables, and sets those variables |
1056 | /* This takes a buffer, scans it for variables, and sets those variables |
1109 | * as appropriate in op. |
1057 | * as appropriate in op. |
1110 | * |
1058 | * |
… | |
… | |
1112 | * override values and in c_wiz to mutate values. |
1060 | * override values and in c_wiz to mutate values. |
1113 | */ |
1061 | */ |
1114 | int |
1062 | int |
1115 | set_variable (object *op, char *buf) |
1063 | set_variable (object *op, char *buf) |
1116 | { |
1064 | { |
1117 | object_thawer thawer (buf, (AV *)0); |
1065 | object_thawer f (buf, (AV *)0); |
1118 | |
1066 | |
1119 | return parse_object (op, thawer, 0); |
1067 | f.next (); |
1120 | } |
1068 | return op->parse_kv (f); |
1121 | |
|
|
1122 | /* |
|
|
1123 | * Initialises the array of variable-names. Needed before any |
|
|
1124 | * objects can be loaded. Called by init_library(). |
|
|
1125 | */ |
|
|
1126 | |
|
|
1127 | void |
|
|
1128 | init_vars () |
|
|
1129 | { |
|
|
1130 | } |
1069 | } |
1131 | |
1070 | |
1132 | /* This returns a string of the integer movement type */ |
1071 | /* This returns a string of the integer movement type */ |
1133 | #if 0 |
1072 | #if 0 |
1134 | // unused function |
1073 | // unused function |
… | |
… | |
1179 | return retbuf + 1; |
1118 | return retbuf + 1; |
1180 | } |
1119 | } |
1181 | #endif |
1120 | #endif |
1182 | |
1121 | |
1183 | // compare *op against *tmp and output differences |
1122 | // compare *op against *tmp and output differences |
1184 | void |
1123 | static void |
1185 | put (object_freezer &f, object *op, object *tmp) |
1124 | write_diff (object_freezer &f, object *op, object *tmp) |
1186 | { |
1125 | { |
1187 | static const keyword resist_save[NROFATTACKS] = { |
1126 | static const keyword resist_save[NROFATTACKS] = { |
1188 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1127 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1189 | # include "attackinc.h" |
1128 | # include "attackinc.h" |
1190 | # undef def |
1129 | # undef def |
… | |
… | |
1214 | KW_monster, |
1153 | KW_monster, |
1215 | KW_friendly, |
1154 | KW_friendly, |
1216 | KW_generator, |
1155 | KW_generator, |
1217 | KW_is_thrown, |
1156 | KW_is_thrown, |
1218 | KW_auto_apply, |
1157 | KW_auto_apply, |
1219 | KW_NULL, // was KW_treasure |
1158 | KW_treasure_env, |
1220 | KW_player_sold, |
1159 | KW_player_sold, |
1221 | /* 20 */ |
1160 | /* 20 */ |
1222 | KW_see_invisible, |
1161 | KW_see_invisible, |
1223 | KW_can_roll, |
1162 | KW_can_roll, |
1224 | KW_overlay_floor, |
1163 | KW_overlay_floor, |
… | |
… | |
1285 | KW_can_use_skill, |
1224 | KW_can_use_skill, |
1286 | KW_been_applied, |
1225 | KW_been_applied, |
1287 | /* 80 */ |
1226 | /* 80 */ |
1288 | KW_has_ready_scroll, |
1227 | KW_has_ready_scroll, |
1289 | KW_can_use_rod, |
1228 | KW_can_use_rod, |
1290 | KW_NULL, |
1229 | KW_precious, |
1291 | KW_can_use_horn, |
1230 | KW_can_use_horn, |
1292 | KW_make_invisible, |
1231 | KW_make_invisible, |
1293 | KW_inv_locked, |
1232 | KW_inv_locked, |
1294 | KW_is_wooded, |
1233 | KW_is_wooded, |
1295 | KW_is_hilly, |
1234 | KW_is_hilly, |
… | |
… | |
1361 | f.put (KW_msg, KW_endmsg, op->msg); |
1300 | f.put (KW_msg, KW_endmsg, op->msg); |
1362 | if (op->lore != tmp->lore) |
1301 | if (op->lore != tmp->lore) |
1363 | f.put (KW_lore, KW_endlore, op->lore); |
1302 | f.put (KW_lore, KW_endlore, op->lore); |
1364 | |
1303 | |
1365 | CMP_OUT (other_arch); |
1304 | CMP_OUT (other_arch); |
1366 | CMP_OUT (face); |
1305 | |
|
|
1306 | if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); |
1367 | |
1307 | |
1368 | if (op->animation_id != tmp->animation_id) |
1308 | if (op->animation_id != tmp->animation_id) |
1369 | if (op->animation_id) |
1309 | if (op->animation_id) |
1370 | { |
1310 | { |
1371 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1311 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
… | |
… | |
1419 | f.put (resist_save[i], op->resist[i]); |
1359 | f.put (resist_save[i], op->resist[i]); |
1420 | |
1360 | |
1421 | CMP_OUT (path_attuned); |
1361 | CMP_OUT (path_attuned); |
1422 | CMP_OUT (path_repelled); |
1362 | CMP_OUT (path_repelled); |
1423 | CMP_OUT (path_denied); |
1363 | CMP_OUT (path_denied); |
1424 | CMP_OUT (material); |
1364 | CMP_OUT2 (material, materials);//TODO: nuke |
1425 | CMP_OUT (materialname); |
1365 | CMP_OUT (materialname); |
1426 | CMP_OUT (value); |
1366 | CMP_OUT (value); |
1427 | CMP_OUT (carrying); |
1367 | CMP_OUT (carrying); |
1428 | CMP_OUT (weight); |
1368 | CMP_OUT (weight); |
1429 | CMP_OUT (invisible); |
1369 | CMP_OUT (invisible); |
… | |
… | |
1468 | if (op->flag != tmp->flag) |
1408 | if (op->flag != tmp->flag) |
1469 | for (i = 0; i <= NUM_FLAGS; i++) |
1409 | for (i = 0; i <= NUM_FLAGS; i++) |
1470 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1410 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1471 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1411 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1472 | |
1412 | |
1473 | /* Save body locations */ |
1413 | // save body locations |
1474 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1414 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1475 | if (op->body_info[i] != tmp->body_info[i]) |
1415 | if (op->slot[i].info != tmp->slot[i].info) |
1476 | f.put (body_locations[i].save_name, op->body_info[i]); |
1416 | f.put (body_locations[i].save_name, op->slot[i].info); |
1477 | } |
1417 | } |
1478 | |
1418 | |
1479 | /* |
1419 | /* |
1480 | * Dumps all variables in an object to a file. |
1420 | * Dumps all variables in an object to a file. |
1481 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1421 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1482 | * the only place this is not set is when saving the player. |
1422 | * the only place this is not set is when saving the player. |
1483 | */ |
1423 | */ |
1484 | void |
1424 | bool |
1485 | save_object (object_freezer &fp, object *op, int flag) |
1425 | object::write (object_freezer &f) |
1486 | { |
1426 | { |
1487 | /* Even if the object does have an owner, it would seem that we should |
1427 | /* Even if the object does have an owner, it would seem that we should |
1488 | * still save it. |
1428 | * still save it. |
1489 | */ |
1429 | */ |
1490 | if (op->owner) |
1430 | if (owner) |
1491 | return; |
1431 | return true; |
1492 | |
1432 | |
1493 | /* If it is unpaid and we don't want to save those, just return. */ |
|
|
1494 | if (!(flag & 1) && op->flag [FLAG_UNPAID]) |
|
|
1495 | return; |
|
|
1496 | |
|
|
1497 | archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; |
1433 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1498 | |
1434 | |
1499 | fp.put (KW_arch, at->name); |
1435 | f.put (KW_arch, at->name); |
1500 | put (fp, op, &at->clone); |
1436 | write_diff (f, this, &at->clone); |
1501 | |
1437 | |
1502 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
|
|
1503 | |
|
|
1504 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1438 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1505 | save_object (fp, tmp, flag); |
1439 | tmp->write (f); |
1506 | |
1440 | |
1507 | fp.put (op); |
1441 | f.put (this); |
1508 | fp.put (KW_end); |
1442 | f.put (KW_end); |
|
|
1443 | |
|
|
1444 | return true; |
1509 | } |
1445 | } |
1510 | |
1446 | |
|
|
1447 | ///////////////////////////////////////////////////////////////////////////// |
|
|
1448 | |
|
|
1449 | // generic resource file load, |
|
|
1450 | // currently supports: region, treasures, archetypes |
|
|
1451 | bool load_resource_file (const char *filename) |
|
|
1452 | { |
|
|
1453 | object_thawer f (filename); |
|
|
1454 | |
|
|
1455 | bool success = false; |
|
|
1456 | bool seen_arch = false; |
|
|
1457 | |
|
|
1458 | f.next (); |
|
|
1459 | |
|
|
1460 | for (;;) |
|
|
1461 | { |
|
|
1462 | switch (f.kw) |
|
|
1463 | { |
|
|
1464 | case KW_region: |
|
|
1465 | if (!region::read (f)) |
|
|
1466 | goto finish; |
|
|
1467 | break; |
|
|
1468 | |
|
|
1469 | case KW_treasure: |
|
|
1470 | case KW_treasureone: |
|
|
1471 | if (!treasurelist::read (f)) |
|
|
1472 | goto finish; |
|
|
1473 | break; |
|
|
1474 | |
|
|
1475 | case KW_object: |
|
|
1476 | seen_arch = true; |
|
|
1477 | if (!archetype::read (f)) |
|
|
1478 | goto finish; |
|
|
1479 | break; |
|
|
1480 | |
|
|
1481 | case KW_EOF: |
|
|
1482 | success = true; |
|
|
1483 | goto finish; |
|
|
1484 | |
|
|
1485 | default: |
|
|
1486 | if (!f.parse_error ("resource file")) |
|
|
1487 | goto finish; |
|
|
1488 | |
|
|
1489 | f.next (); |
|
|
1490 | break; |
|
|
1491 | } |
|
|
1492 | } |
|
|
1493 | |
|
|
1494 | finish: |
|
|
1495 | if (seen_arch) |
|
|
1496 | init_archetype_pointers (); |
|
|
1497 | |
|
|
1498 | return success; |
|
|
1499 | } |
|
|
1500 | |