… | |
… | |
27 | variable. */ |
27 | variable. */ |
28 | |
28 | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <loader.h> |
30 | #include <loader.h> |
31 | #include <sproto.h> |
31 | #include <sproto.h> |
32 | |
|
|
33 | ///////////////////////////////////////////////////////////////////////////// |
|
|
34 | |
|
|
35 | loader_base::~loader_base () |
|
|
36 | { |
|
|
37 | } |
|
|
38 | |
|
|
39 | // the base class warns about and skips everything |
|
|
40 | archetype * |
|
|
41 | loader_base::get_arch (const char *name) |
|
|
42 | { |
|
|
43 | LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of this type.\n", |
|
|
44 | filename, name); |
|
|
45 | |
|
|
46 | return new archetype; |
|
|
47 | } |
|
|
48 | |
|
|
49 | object * |
|
|
50 | loader_base::get_object (const char *name) |
|
|
51 | { |
|
|
52 | LOG (llevError, "%s: found object definition '%s', which is not allowed in files of this type.\n", |
|
|
53 | filename, name); |
|
|
54 | |
|
|
55 | return object::create (); |
|
|
56 | } |
|
|
57 | |
|
|
58 | player * |
|
|
59 | loader_base::get_player () |
|
|
60 | { |
|
|
61 | LOG (llevError, "%s: found player definition, which is not allowed in files of this type.\n", |
|
|
62 | filename); |
|
|
63 | |
|
|
64 | return player::create (); |
|
|
65 | } |
|
|
66 | |
|
|
67 | region * |
|
|
68 | loader_base::get_region (const char *name) |
|
|
69 | { |
|
|
70 | LOG (llevError, "%s: found region definition '%s', which is not allowed in files of this type.\n", |
|
|
71 | filename, name); |
|
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72 | |
|
|
73 | return new region; |
|
|
74 | } |
|
|
75 | |
|
|
76 | facetile * |
|
|
77 | loader_base::get_face (const char *name) |
|
|
78 | { |
|
|
79 | LOG (llevError, "%s: found face definition '%s', which is not allowed in files of this type.\n", |
|
|
80 | filename, name); |
|
|
81 | |
|
|
82 | return new facetile; |
|
|
83 | } |
|
|
84 | |
|
|
85 | treasurelist * |
|
|
86 | loader_base::get_treasure (const char *name, bool one) |
|
|
87 | { |
|
|
88 | LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of this type.\n", |
|
|
89 | filename, name); |
|
|
90 | |
|
|
91 | return new treasurelist;//D |
|
|
92 | } |
|
|
93 | |
|
|
94 | animation * |
|
|
95 | loader_base::get_animation (const char *name) |
|
|
96 | { |
|
|
97 | LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of this type.\n", |
|
|
98 | filename, name); |
|
|
99 | |
|
|
100 | return new animation; |
|
|
101 | } |
|
|
102 | |
|
|
103 | void |
|
|
104 | loader_base::put_arch (archetype *arch) |
|
|
105 | { |
|
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106 | delete arch; |
|
|
107 | } |
|
|
108 | |
|
|
109 | void |
|
|
110 | loader_base::put_object (object *op) |
|
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111 | { |
|
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112 | op->destroy (); |
|
|
113 | } |
|
|
114 | |
|
|
115 | void |
|
|
116 | loader_base::put_player (player *pl) |
|
|
117 | { |
|
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118 | delete pl; |
|
|
119 | } |
|
|
120 | |
|
|
121 | void |
|
|
122 | loader_base::put_region (region *region) |
|
|
123 | { |
|
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124 | delete region; |
|
|
125 | } |
|
|
126 | |
|
|
127 | void |
|
|
128 | loader_base::put_face (facetile *face) |
|
|
129 | { |
|
|
130 | delete face; |
|
|
131 | } |
|
|
132 | |
|
|
133 | void |
|
|
134 | loader_base::put_treasure (treasurelist *treasure) |
|
|
135 | { |
|
|
136 | delete treasure; |
|
|
137 | } |
|
|
138 | |
|
|
139 | void |
|
|
140 | loader_base::put_animation (animation *anim) |
|
|
141 | { |
|
|
142 | delete anim; |
|
|
143 | } |
|
|
144 | |
|
|
145 | ///////////////////////////////////////////////////////////////////////////// |
|
|
146 | |
|
|
147 | bool loader_base::parse (object_thawer &thawer) |
|
|
148 | { |
|
|
149 | for (;;) |
|
|
150 | { |
|
|
151 | keyword kw = thawer.get_kv (); |
|
|
152 | |
|
|
153 | switch (kw) |
|
|
154 | { |
|
|
155 | case KW_region: |
|
|
156 | { |
|
|
157 | region *rgn = get_region (thawer.get_str ()); |
|
|
158 | |
|
|
159 | if (!parse_region (thawer, rgn)) |
|
|
160 | { |
|
|
161 | delete rgn; |
|
|
162 | return false; |
|
|
163 | } |
|
|
164 | |
|
|
165 | put_region (rgn); |
|
|
166 | } |
|
|
167 | break; |
|
|
168 | |
|
|
169 | case KW_EOF: |
|
|
170 | return true; |
|
|
171 | |
|
|
172 | default: |
|
|
173 | if (!thawer.parse_error (kw, "resource file")) |
|
|
174 | return false; |
|
|
175 | } |
|
|
176 | } |
|
|
177 | } |
|
|
178 | |
|
|
179 | bool loader_base::load (const char *filename) |
|
|
180 | { |
|
|
181 | this->filename = filename; |
|
|
182 | |
|
|
183 | object_thawer fp (filename); |
|
|
184 | |
|
|
185 | if (!fp) |
|
|
186 | return false; |
|
|
187 | |
|
|
188 | return parse (fp); |
|
|
189 | } |
|
|
190 | |
32 | |
191 | ///////////////////////////////////////////////////////////////////////////// |
33 | ///////////////////////////////////////////////////////////////////////////// |
192 | |
34 | |
193 | /* Maps the MOVE_* values to names */ |
35 | /* Maps the MOVE_* values to names */ |
194 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
36 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
… | |
… | |
421 | * to check for objects to make sure there are no common errors. |
263 | * to check for objects to make sure there are no common errors. |
422 | */ |
264 | */ |
423 | static void |
265 | static void |
424 | check_loaded_object (object *op) |
266 | check_loaded_object (object *op) |
425 | { |
267 | { |
426 | int ip; |
|
|
427 | |
|
|
428 | /* We do some specialised handling to handle legacy cases of name_pl. |
268 | /* We do some specialised handling to handle legacy cases of name_pl. |
429 | * If the object doesn't have a name_pl, we just use the object name - |
269 | * If the object doesn't have a name_pl, we just use the object name - |
430 | * this isn't perfect (things won't be properly pluralised), but works to |
270 | * this isn't perfect (things won't be properly pluralised), but works to |
431 | * that degree (5 heart is still quite understandable). But the case we |
271 | * that degree (5 heart is still quite understandable). But the case we |
432 | * also have to catch is if this object is not using the normal name for |
272 | * also have to catch is if this object is not using the normal name for |
433 | * the object. In that case, we also want to use the loaded name. |
273 | * the object. In that case, we also want to use the loaded name. |
434 | * Otherwise, what happens is that the the plural name will lose |
274 | * Otherwise, what happens is that the the plural name will lose |
435 | * information (appear as just 'hearts' and not 'goblins heart') |
275 | * information (appear as just 'hearts' and not 'goblins heart') |
436 | */ |
276 | */ |
437 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
277 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
438 | op->name_pl = NULL; |
278 | op->name_pl = 0; |
439 | |
279 | |
440 | if (!op->name_pl) |
280 | if (!op->name_pl) |
441 | op->name_pl = op->name; |
281 | op->name_pl = op->name; |
442 | |
282 | |
443 | /* objects now have a materialname. try to patch it in */ |
283 | /* objects now have a materialname. try to patch it in */ |
… | |
… | |
446 | if (op->map != NULL) |
286 | if (op->map != NULL) |
447 | set_materialname (op, op->map->difficulty, NULL); |
287 | set_materialname (op, op->map->difficulty, NULL); |
448 | else |
288 | else |
449 | set_materialname (op, 5, NULL); |
289 | set_materialname (op, 5, NULL); |
450 | } |
290 | } |
|
|
291 | |
451 | /* only do these when program is first run - a bit |
292 | /* only do these when program is first run - a bit |
452 | * excessive to do this at every run - most of this is |
293 | * excessive to do this at every run - most of this is |
453 | * really just to catch any errors - program will still run, but |
294 | * really just to catch any errors - program will still run, but |
454 | * not in the ideal fashion. |
295 | * not in the ideal fashion. |
455 | */ |
296 | */ |
456 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
297 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
457 | { |
298 | { |
458 | if (!op->skill) |
299 | if (!op->skill) |
459 | { |
|
|
460 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
300 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
461 | } |
|
|
462 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
301 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
463 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
302 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
464 | { |
|
|
465 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
303 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
466 | } |
|
|
467 | } |
304 | } |
468 | |
305 | |
469 | /* We changed last_heal to gen_sp_armour, which is what it |
306 | /* We changed last_heal to gen_sp_armour, which is what it |
470 | * really does for many objects. Need to catch any in maps |
307 | * really does for many objects. Need to catch any in maps |
471 | * that may have an old value. |
308 | * that may have an old value. |
472 | */ |
309 | */ |
473 | if ((op->type == WEAPON) || |
310 | if (op->type == WEAPON |
474 | (op->type == ARMOUR) || (op->type == HELMET) || |
311 | || op->type == ARMOUR || op->type == HELMET |
475 | (op->type == SHIELD) || (op->type == RING) || |
312 | || op->type == SHIELD || op->type == RING |
476 | (op->type == BOOTS) || (op->type == GLOVES) || |
313 | || op->type == BOOTS || op->type == GLOVES |
477 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
314 | || op->type == AMULET || op->type == GIRDLE |
|
|
315 | || op->type == BRACERS || op->type == CLOAK) |
478 | { |
316 | { |
479 | if (op->last_heal) |
317 | if (op->last_heal) |
480 | { |
318 | { |
481 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
319 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
482 | op->gen_sp_armour = op->last_heal; |
320 | op->gen_sp_armour = op->last_heal; |
483 | op->last_heal = 0; |
321 | op->last_heal = 0; |
484 | } |
322 | } |
485 | |
323 | |
486 | ip = calc_item_power (op, 0); |
324 | int ip = calc_item_power (op, 0); |
|
|
325 | |
487 | /* Legacy objects from before item power was in the game */ |
326 | /* Legacy objects from before item power was in the game */ |
488 | if (!op->item_power && ip) |
327 | if (!op->item_power && ip) |
489 | { |
328 | { |
490 | if (ip > 3) |
329 | if (ip > 3) |
491 | { |
|
|
492 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
330 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
493 | } |
331 | |
494 | op->item_power = ip; |
332 | op->item_power = ip; |
495 | } |
333 | } |
|
|
334 | |
496 | /* Check for possibly bogus values. Has to meet both these criteria - |
335 | /* Check for possibly bogus values. Has to meet both these criteria - |
497 | * something that has item_power 1 is probably just fine if our calculated |
336 | * something that has item_power 1 is probably just fine if our calculated |
498 | * value is 1 or 2 - these values are small enough that hard to be precise. |
337 | * value is 1 or 2 - these values are small enough that hard to be precise. |
499 | * similarly, it item_power is 0, the first check will always pass, |
338 | * similarly, it item_power is 0, the first check will always pass, |
500 | * but not the second one. |
339 | * but not the second one. |
501 | */ |
340 | */ |
502 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
341 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
503 | { |
|
|
504 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
342 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
505 | } |
|
|
506 | |
|
|
507 | } |
343 | } |
|
|
344 | |
508 | /* Old spellcasting object - need to load in the appropiate object */ |
345 | /* Old spellcasting object - need to load in the appropiate object */ |
509 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
346 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
510 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
347 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
511 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
348 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
512 | { |
349 | { |
513 | object *tmp; |
|
|
514 | |
|
|
515 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
350 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
516 | * in that spell was stored in sp. |
351 | * in that spell was stored in sp. |
517 | */ |
352 | */ |
518 | tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
353 | object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
519 | insert_ob_in_ob (tmp, op); |
354 | insert_ob_in_ob (tmp, op); |
520 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
355 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
521 | } |
356 | } |
|
|
357 | |
522 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
358 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
523 | |
|
|
524 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
359 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
525 | { |
360 | { |
526 | object *tmp; |
|
|
527 | |
|
|
528 | tmp = get_archetype_by_object_name (op->slaying); |
361 | object *tmp = get_archetype_by_object_name (op->slaying); |
529 | insert_ob_in_ob (tmp, op); |
362 | insert_ob_in_ob (tmp, op); |
530 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
363 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
531 | /* without this, value is all screwed up */ |
364 | /* without this, value is all screwed up */ |
532 | op->value = op->arch->clone.value * op->inv->value; |
365 | op->value = op->arch->clone.value * op->inv->value; |
533 | } |
366 | } |
… | |
… | |
569 | { |
402 | { |
570 | op->move_type = MOVE_ALL; |
403 | op->move_type = MOVE_ALL; |
571 | op->stats.maxhp = 0; |
404 | op->stats.maxhp = 0; |
572 | } |
405 | } |
573 | else |
406 | else |
574 | { |
|
|
575 | op->move_type = MOVE_WALK; |
407 | op->move_type = MOVE_WALK; |
576 | } |
|
|
577 | } |
408 | } |
578 | } |
409 | } |
579 | |
410 | |
580 | } |
411 | } |
581 | |
412 | |
… | |
… | |
655 | bool ismore = 0; |
486 | bool ismore = 0; |
656 | object *op_inv = op->inv; |
487 | object *op_inv = op->inv; |
657 | |
488 | |
658 | for (;;) |
489 | for (;;) |
659 | { |
490 | { |
660 | keyword kw = thawer.get_kv (); |
491 | switch (thawer.get_kv ()) |
661 | |
|
|
662 | switch (kw) |
|
|
663 | { |
492 | { |
664 | case KW_Object: // uppercase alias |
493 | case KW_Object: // uppercase alias |
665 | case KW_object: |
494 | case KW_object: |
666 | thawer.get (op->name); |
495 | thawer.get (op->name); |
667 | |
496 | |
… | |
… | |
718 | tmp = arch_to_object (arch); |
547 | tmp = arch_to_object (arch); |
719 | else |
548 | else |
720 | { |
549 | { |
721 | tmp = object::create (); |
550 | tmp = object::create (); |
722 | /* record the name of the broken object */ |
551 | /* record the name of the broken object */ |
|
|
552 | //TODO: but do not log??? |
723 | tmp->name = str; |
553 | tmp->name = str; |
724 | } |
554 | } |
725 | |
555 | |
726 | // decativate the object we, as we are still going |
556 | // decativate the object we, as we are still going |
727 | // to read the speed value. Objects should be activated |
557 | // to read the speed value. Objects should be activated |
… | |
… | |
785 | op->other_arch = archetype::find (thawer.get_str ()); |
615 | op->other_arch = archetype::find (thawer.get_str ()); |
786 | break; |
616 | break; |
787 | |
617 | |
788 | case KW_animation: |
618 | case KW_animation: |
789 | { |
619 | { |
|
|
620 | CLEAR_FLAG (op, FLAG_ANIMATE); |
|
|
621 | op->animation_id = 0; |
|
|
622 | |
790 | const char *str = thawer.get_str (); |
623 | const char *str = thawer.get_str (); |
791 | |
|
|
792 | if (!str) |
|
|
793 | { |
|
|
794 | op->animation_id = 0; |
|
|
795 | CLEAR_FLAG (op, FLAG_ANIMATE); |
|
|
796 | } |
|
|
797 | else if ((op->animation_id = find_animation (str))) |
624 | if (str && (op->animation_id = find_animation (str))) |
798 | SET_FLAG (op, FLAG_ANIMATE); |
625 | SET_FLAG (op, FLAG_ANIMATE); |
799 | } |
626 | } |
800 | |
|
|
801 | break; |
627 | break; |
802 | |
628 | |
803 | case KW_last_heal: thawer.get (op->last_heal); break; |
629 | case KW_last_heal: thawer.get (op->last_heal); break; |
804 | case KW_last_sp: thawer.get (op->last_sp); break; |
630 | case KW_last_sp: thawer.get (op->last_sp); break; |
805 | case KW_last_grace: thawer.get (op->last_grace); break; |
631 | case KW_last_grace: thawer.get (op->last_grace); break; |
… | |
… | |
1191 | |
1017 | |
1192 | case KW_EOF: |
1018 | case KW_EOF: |
1193 | return LL_EOF; |
1019 | return LL_EOF; |
1194 | |
1020 | |
1195 | case KW_ERROR: |
1021 | case KW_ERROR: |
1196 | set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); |
1022 | set_ob_key_value (op, thawer.kw_str, thawer.value, true); |
1197 | //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D |
1023 | //fprintf (stderr, "addkv(%s,%s)\n", thawer.kw_str, thawer.value);//D |
1198 | break; |
1024 | break; |
1199 | |
1025 | |
1200 | default: |
1026 | default: |
1201 | if (!thawer.parse_error (kw, "object", op->name)) |
1027 | if (!thawer.parse_error ("object", op->name)) |
1202 | return false; |
1028 | return false; |
1203 | break; |
1029 | break; |
1204 | } |
1030 | } |
1205 | } |
1031 | } |
1206 | } |
1032 | } |
… | |
… | |
1628 | |
1454 | |
1629 | fp.put (op); |
1455 | fp.put (op); |
1630 | fp.put (KW_end); |
1456 | fp.put (KW_end); |
1631 | } |
1457 | } |
1632 | |
1458 | |
|
|
1459 | ///////////////////////////////////////////////////////////////////////////// |
|
|
1460 | |
|
|
1461 | bool load_resource_file (const char *filename) |
|
|
1462 | { |
|
|
1463 | object_thawer f (filename); |
|
|
1464 | |
|
|
1465 | f.next_kv (); |
|
|
1466 | |
|
|
1467 | for (;;) |
|
|
1468 | { |
|
|
1469 | switch (f.kw) |
|
|
1470 | { |
|
|
1471 | case KW_region: |
|
|
1472 | if (!region::load (f)) |
|
|
1473 | return false; |
|
|
1474 | break; |
|
|
1475 | |
|
|
1476 | case KW_EOF: |
|
|
1477 | return true; |
|
|
1478 | |
|
|
1479 | default: |
|
|
1480 | if (!f.parse_error ("resource file")) |
|
|
1481 | return false; |
|
|
1482 | } |
|
|
1483 | |
|
|
1484 | f.next_kv (); |
|
|
1485 | } |
|
|
1486 | } |
|
|
1487 | |