--- deliantra/server/common/loader.C 2007/07/31 20:03:33 1.94 +++ deliantra/server/common/loader.C 2008/04/20 00:44:12 1.109 @@ -1,11 +1,11 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software: you can redistribute it and/or modify + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. @@ -18,7 +18,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. @@ -31,6 +31,8 @@ ///////////////////////////////////////////////////////////////////////////// +extern archetype *loading_arch; + /* This table is only necessary to convert objects that existed before the * spell object conversion to the new object. It was not practical * to go through every mapping looking for every potion, rod, wand, etc @@ -169,7 +171,7 @@ "spell_disarm", /* 124 */ "spell_cure_confusion", /* 125 */ "spell_restoration", /* 126 */ - "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ + "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */ "spell_counterwall", /* 128 */ "spell_cause_light_wounds", /* 129 */ "spell_cause_medium_wounds", /* 130 */ @@ -251,8 +253,6 @@ NULL }; -extern bool loading_arch; - /* This function checks the object after it has been loaded (when we * get the 'end' in the input stream). This function can be used to * deal with legacy objects where fields may have changed. It can also be used @@ -363,7 +363,7 @@ { if (last_heal) { - LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); + LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); gen_sp_armour = last_heal; last_heal = 0; } @@ -396,9 +396,10 @@ /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) { - /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' + /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' * in that spell was stored in sp. */ + LOG (llevError, "old spellcasting object found: %s", debug_desc ()); object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); insert_ob_in_ob (tmp, this); randomitems = NULL; /* So another spell isn't created for this object */ @@ -407,6 +408,7 @@ /* spellbooks & runes use slaying. But not to arch name, but to spell name */ if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) { + LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); object *tmp = get_archetype_by_object_name (slaying); insert_ob_in_ob (tmp, this); randomitems = NULL; /* So another spell isn't created for this object */ @@ -418,7 +420,7 @@ { if (stats.hp > stats.maxhp) { - LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); + LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); stats.maxhp = stats.hp; } @@ -428,19 +430,18 @@ } if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) - { - /* Object will duplicate it's content as part of the - * generation process. To do this, we must flag inventory - * so it remains unevaluated concerning the randomitems and - * the living (a demonlord shouldn't cast from inside generator!) - */ - flag_inv (this, FLAG_IS_A_TEMPLATE); - } + /* Object will duplicate it's content as part of the + * generation process. To do this, we must flag inventory + * so it remains unevaluated concerning the randomitems and + * the living (a demonlord shouldn't cast from inside generator!) + */ + /* ??? this *should* be done elsewhere, e.g. after map loading etc. */ + flag_inv (this, FLAG_IS_A_TEMPLATE); - /* Handle player movers. We use move_type for player movers + /* Handle player movers. We use move_type for player movers * because they operate on their own time (move_on * would potentially cause them to be triggered when someone steps - * on them). If move_type is set, presume person knows what they + * on them). If move_type is set, presume person knows what they * are doing, otherwise, set move_type based on maxhp value. */ if (type == PLAYERMOVER) @@ -512,7 +513,7 @@ } } - LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); + LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str); next: ; } @@ -531,18 +532,11 @@ { case KW_uuid: if (const char *s = f.get_str ()) - { - unsigned int version; - unsigned long long seq; - - if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) - { - uuid.seq = seq; - break; - } - } - - uuid = gen_uuid (); + if (!uuid.parse (s)) + { + f.parse_warn ("unparseable uuid"); + uuid = UUID::gen (); + } break; case KW_oid: @@ -558,6 +552,7 @@ case KW_skill: f.get_ornull (skill); break; case KW_race: f.get_ornull (race); break; case KW_slaying: f.get_ornull (slaying); break; + case KW_tag: f.get_ornull (tag); break; case KW_arch: { @@ -569,6 +564,7 @@ // but manually adding it can improve map loading times a lot // also, appending instead of prepending keeps the // save ordering the same between repeated load/saves. + // and finally we do not want any funny effects CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); CLEAR_FLAG (tmp, FLAG_REMOVED); @@ -594,13 +590,19 @@ continue; case KW_other_arch: - other_arch = - loading_arch - ? archetype::get (f.get_str ()) - : archetype::find (f.get_str ()); + if (loading_arch == this) + archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); + else + { + other_arch = archetype::find (f.get_str ()); - if (!other_arch) - LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); + if (!other_arch) + f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ())); + } + break; + + case KW_owner: + f.delayed_deref (this, owner, f.get_str ()); break; case KW_animation: @@ -642,12 +644,13 @@ case KW_sound: sound = sound_find (f.get_str ()); if (!sound) - { - //TODO: really fall back to face name? - char face[128]; - snprintf (face, 128, "sound/%s", f.get_str ()); - sound = face_find (face); - } + f.parse_warn ("sound not found"); + break; + + case KW_sound_destroy: + sound_destroy = sound_find (f.get_str ()); + if (!sound_destroy) + f.parse_warn ("sound not found"); break; case KW_x: f.get (x); break; @@ -808,6 +811,7 @@ case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; + case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break; case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; @@ -1048,7 +1052,6 @@ { object_thawer f (buf, (AV *)0); - f.next (); return op->parse_kv (f); } @@ -1264,14 +1267,13 @@ * will get taken care of the copy_to method. */ - { - char uids[64]; - snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); - f.put (KW_uuid, (const char *)uids); - } + f.put (KW_uuid, op->uuid.c_str ()); -#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) -#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) +#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) +#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) + + if (object *owner = op->owner) + f.put (KW_owner, static_cast(owner->ref ())); CMP_OUT (name); CMP_OUT (name_pl); @@ -1279,13 +1281,15 @@ CMP_OUT (title); CMP_OUT (race); CMP_OUT (slaying); + CMP_OUT (tag); CMP_OUT (other_arch); if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); - if (op->sound != tmp->sound) f.put (KW_sound, op->sound ? &faces [op->sound] : 0); - if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); + if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); + if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); + if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); if (op->animation_id != tmp->animation_id) if (op->animation_id) @@ -1337,7 +1341,7 @@ CMP_OUT (attacktype); for (i = 0; i < NROFATTACKS; i++) - if (op->resist[i] != tmp->resist[i]) + if (expect_false (op->resist[i] != tmp->resist[i])) f.put (resist_save[i], op->resist[i]); CMP_OUT (path_attuned); @@ -1389,12 +1393,12 @@ if (op->flag != tmp->flag) for (i = 0; i <= NUM_FLAGS; i++) - if (flag_names [i] && op->flag [i] != tmp->flag [i]) + if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) f.put (flag_names [i], op->flag [i] ? "1" : "0"); // save body locations for (i = 0; i < NUM_BODY_LOCATIONS; i++) - if (op->slot[i].info != tmp->slot[i].info) + if (expect_false (op->slot[i].info != tmp->slot[i].info)) f.put (body_locations[i].save_name, op->slot[i].info); } @@ -1406,13 +1410,7 @@ bool object::write (object_freezer &f) { - /* Even if the object does have an owner, it would seem that we should - * still save it. - */ - if (owner) - return true; - - archetype *at = arch ? (archetype *)arch : empty_archetype; + archetype *at = arch ? (archetype *)arch : archetype::empty; f.put (KW_arch, at->archname); write_diff (f, this, at); @@ -1430,53 +1428,41 @@ // generic resource file load, // currently supports: region, treasures, archetypes -bool load_resource_file (const char *filename) +bool +load_resource_file_ (const char *filename) { object_thawer f (filename); - bool success = false; - bool seen_arch = false; - - f.next (); - for (;;) { switch (f.kw) { case KW_region: if (!region::read (f)) - goto finish; + return false; break; case KW_treasure: case KW_treasureone: if (!treasurelist::read (f)) - goto finish; + return false; break; case KW_object: - seen_arch = true; if (!archetype::read (f)) - goto finish; + return false; break; case KW_EOF: - success = true; - goto finish; + return true; default: if (!f.parse_error ("resource file")) - goto finish; + return false; f.next (); break; } } - -finish: - if (seen_arch) - init_archetype_pointers (); - - return success; }