--- deliantra/server/common/loader.C 2007/09/04 18:20:35 1.101 +++ deliantra/server/common/loader.C 2007/09/30 20:22:13 1.103 @@ -558,6 +558,7 @@ case KW_skill: f.get_ornull (skill); break; case KW_race: f.get_ornull (race); break; case KW_slaying: f.get_ornull (slaying); break; + case KW_tag: f.get_ornull (tag); break; case KW_arch: { @@ -569,6 +570,7 @@ // but manually adding it can improve map loading times a lot // also, appending instead of prepending keeps the // save ordering the same between repeated load/saves. + // and finally we do not want any funny effects CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); CLEAR_FLAG (tmp, FLAG_REMOVED); @@ -1286,6 +1288,7 @@ CMP_OUT (title); CMP_OUT (race); CMP_OUT (slaying); + CMP_OUT (tag); CMP_OUT (other_arch); if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );