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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.32 by elmex, Sat Dec 30 21:07:46 2006 UTC vs.
Revision 1.35 by root, Mon Jan 1 00:41:02 2007 UTC

551 */ 551 */
552 archetype *arch = archetype::find (str); 552 archetype *arch = archetype::find (str);
553 553
554 object *tmp; 554 object *tmp;
555 555
556 if (arch != NULL) 556 if (arch)
557 tmp = arch_to_object (arch); 557 tmp = arch_to_object (arch);
558 else 558 else
559 { 559 {
560 tmp = object::create (); 560 tmp = object::create ();
561 /* record the name of the broken object */ 561 /* record the name of the broken object */
563 } 563 }
564 564
565 // decativate the object we, as we are still going 565 // decativate the object we, as we are still going
566 // to read the speed value. Objects should be activated 566 // to read the speed value. Objects should be activated
567 // when the map, object or player is completly loaded. 567 // when the map, object or player is completly loaded.
568 tmp->deactivate (false); 568 tmp->deactivate ();
569 569
570 parse_object (tmp, thawer, map_flags); 570 parse_object (tmp, thawer, map_flags);
571 571
572 if (tmp->arch) 572 if (tmp->arch)
573 { 573 {
606 { 606 {
607 /* This is the actual archetype definition then */ 607 /* This is the actual archetype definition then */
608 op->arch = archetype::find (str); 608 op->arch = archetype::find (str);
609 609
610 if (op->arch) 610 if (op->arch)
611 {
611 op->arch->clone.copy_to (op); 612 op->arch->clone.copy_to (op);
613 // copy_to activates, this should be fixed properly
614 op->deactivate ();
615 }
612 else if (!arch_init) 616 else if (!arch_init)
613 /* record the name of the broken object */ 617 /* record the name of the broken object */
614 op->name = str; 618 op->name = str;
615 } 619 }
616 } 620 }
1054 */ 1058 */
1055int 1059int
1056load_object (object_thawer &fp, object *op, int map_flags) 1060load_object (object_thawer &fp, object *op, int map_flags)
1057{ 1061{
1058 // cede every 500 objects loaded 1062 // cede every 500 objects loaded
1059 { 1063 coroapi::cede_every (500);
1060 static int cede_counter = 0;
1061
1062 if (++cede_counter >= 500)
1063 {
1064 cede_counter = 0;
1065 if (coroapi::nready ())
1066 coroapi::cede ();
1067 }
1068 }
1069 1064
1070 return parse_object (op, fp, map_flags); 1065 return parse_object (op, fp, map_flags);
1071} 1066}
1072 1067
1073/* This takes a buffer, scans it for variables, and sets those variables 1068/* This takes a buffer, scans it for variables, and sets those variables
1445 * the only place this is not set is when saving the player. 1440 * the only place this is not set is when saving the player.
1446 */ 1441 */
1447void 1442void
1448save_object (object_freezer &fp, object *op, int flag) 1443save_object (object_freezer &fp, object *op, int flag)
1449{ 1444{
1445 // cede every 500 objects saved
1446 coroapi::cede_every (500);
1447
1450 /* Even if the object does have an owner, it would seem that we should 1448 /* Even if the object does have an owner, it would seem that we should
1451 * still save it. 1449 * still save it.
1452 */ 1450 */
1453 if (op->owner) 1451 if (op->owner)
1454 return; 1452 return;
1466 1464
1467 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1465 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1468 save_object (fp, tmp, flag); 1466 save_object (fp, tmp, flag);
1469 1467
1470 fp.put (op); 1468 fp.put (op);
1471 fp.put (KW_end, 0); 1469 fp.put (KW_end);
1472} 1470}
1473 1471

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