1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
|
|
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
263 | static void |
264 | static void |
264 | check_loaded_object (object *op) |
265 | check_loaded_object (object *op) |
265 | { |
266 | { |
266 | int ip; |
267 | int ip; |
267 | |
268 | |
268 | /* We do some specialized handling to handle legacy cases of name_pl. |
269 | /* We do some specialised handling to handle legacy cases of name_pl. |
269 | * If the object doesn't have a name_pl, we just use the object name - |
270 | * If the object doesn't have a name_pl, we just use the object name - |
270 | * this isn't perfect (things won't be properly pluralized), but works to |
271 | * this isn't perfect (things won't be properly pluralised), but works to |
271 | * that degree (5 heart is still quite understandable). But the case we |
272 | * that degree (5 heart is still quite understandable). But the case we |
272 | * also have to catch is if this object is not using the normal name for |
273 | * also have to catch is if this object is not using the normal name for |
273 | * the object. In that case, we also want to use the loaded name. |
274 | * the object. In that case, we also want to use the loaded name. |
274 | * Otherwise, what happens is that the the plural name will lose |
275 | * Otherwise, what happens is that the the plural name will lose |
275 | * information (appear as just 'hearts' and not 'goblins heart') |
276 | * information (appear as just 'hearts' and not 'goblins heart') |
… | |
… | |
320 | { |
321 | { |
321 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
322 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
322 | op->gen_sp_armour = op->last_heal; |
323 | op->gen_sp_armour = op->last_heal; |
323 | op->last_heal = 0; |
324 | op->last_heal = 0; |
324 | } |
325 | } |
325 | if (editor) |
326 | |
326 | ip = 0; |
|
|
327 | else |
|
|
328 | ip = calc_item_power (op, 0); |
327 | ip = calc_item_power (op, 0); |
329 | /* Legacy objects from before item power was in the game */ |
328 | /* Legacy objects from before item power was in the game */ |
330 | if (!op->item_power && ip) |
329 | if (!op->item_power && ip) |
331 | { |
330 | { |
332 | if (ip > 3) |
331 | if (ip > 3) |
333 | { |
332 | { |
… | |
… | |
487 | SET_FLAG (op, flag); \ |
486 | SET_FLAG (op, flag); \ |
488 | else \ |
487 | else \ |
489 | CLEAR_FLAG (op, flag) \ |
488 | CLEAR_FLAG (op, flag) \ |
490 | |
489 | |
491 | int |
490 | int |
492 | parse_object (object *op, object_thawer & thawer, int map_flags) |
491 | parse_object (object *op, object_thawer &thawer, int map_flags) |
493 | { |
492 | { |
494 | bool ismore = 0; |
493 | bool ismore = 0; |
495 | object *op_inv = op->inv; |
494 | object *op_inv = op->inv; |
496 | |
495 | |
497 | for (;;) |
496 | for (;;) |
… | |
… | |
502 | { |
501 | { |
503 | case KW_Object: // uppercase alias |
502 | case KW_Object: // uppercase alias |
504 | case KW_object: |
503 | case KW_object: |
505 | thawer.get (op->name); |
504 | thawer.get (op->name); |
506 | |
505 | |
507 | if (op->arch != NULL) |
506 | if (op->arch) |
508 | op->arch->name = op->name; |
507 | op->arch->name = op->name; |
509 | |
508 | |
510 | break; |
509 | break; |
511 | |
510 | |
512 | case KW_uuid: |
511 | case KW_uuid: |
… | |
… | |
551 | */ |
550 | */ |
552 | archetype *arch = archetype::find (str); |
551 | archetype *arch = archetype::find (str); |
553 | |
552 | |
554 | object *tmp; |
553 | object *tmp; |
555 | |
554 | |
556 | if (arch != NULL) |
555 | if (arch) |
557 | tmp = arch_to_object (arch); |
556 | tmp = arch_to_object (arch); |
558 | else |
557 | else |
559 | { |
558 | { |
560 | tmp = object::create (); |
559 | tmp = object::create (); |
561 | /* record the name of the broken object */ |
560 | /* record the name of the broken object */ |
562 | tmp->name = str; |
561 | tmp->name = str; |
563 | } |
562 | } |
|
|
563 | |
|
|
564 | // decativate the object we, as we are still going |
|
|
565 | // to read the speed value. Objects should be activated |
|
|
566 | // when the map, object or player is completly loaded. |
|
|
567 | tmp->deactivate (); |
564 | |
568 | |
565 | parse_object (tmp, thawer, map_flags); |
569 | parse_object (tmp, thawer, map_flags); |
566 | |
570 | |
567 | if (tmp->arch) |
571 | if (tmp->arch) |
568 | { |
572 | { |
… | |
… | |
601 | { |
605 | { |
602 | /* This is the actual archetype definition then */ |
606 | /* This is the actual archetype definition then */ |
603 | op->arch = archetype::find (str); |
607 | op->arch = archetype::find (str); |
604 | |
608 | |
605 | if (op->arch) |
609 | if (op->arch) |
|
|
610 | { |
606 | op->arch->clone.copy_to (op); |
611 | op->arch->clone.copy_to (op); |
|
|
612 | // copy_to activates, this should be fixed properly |
|
|
613 | op->deactivate (); |
|
|
614 | } |
607 | else if (!arch_init) |
615 | else if (!arch_init) |
608 | /* record the name of the broken object */ |
616 | /* record the name of the broken object */ |
609 | op->name = str; |
617 | op->name = str; |
610 | } |
618 | } |
611 | } |
619 | } |
… | |
… | |
622 | if (!str) |
630 | if (!str) |
623 | { |
631 | { |
624 | op->animation_id = 0; |
632 | op->animation_id = 0; |
625 | CLEAR_FLAG (op, FLAG_ANIMATE); |
633 | CLEAR_FLAG (op, FLAG_ANIMATE); |
626 | } |
634 | } |
627 | else |
|
|
628 | { |
|
|
629 | op->animation_id = find_animation (str); |
635 | else if ((op->animation_id = find_animation (str))) |
630 | SET_FLAG (op, FLAG_ANIMATE); |
636 | SET_FLAG (op, FLAG_ANIMATE); |
631 | } |
|
|
632 | } |
637 | } |
633 | |
638 | |
634 | break; |
639 | break; |
635 | |
640 | |
636 | case KW_last_heal: thawer.get (op->last_heal); break; |
641 | case KW_last_heal: thawer.get (op->last_heal); break; |
… | |
… | |
641 | |
646 | |
642 | case KW_speed: |
647 | case KW_speed: |
643 | thawer.get (op->speed); |
648 | thawer.get (op->speed); |
644 | |
649 | |
645 | //TODO: maybe do in check_object |
650 | //TODO: maybe do in check_object |
646 | if (!(map_flags & MAP_STYLE)) |
651 | // removed check for style maps |
647 | { |
|
|
648 | if (op->speed < 0) |
652 | if (op->speed < 0) |
649 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
653 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
650 | |
|
|
651 | update_ob_speed (op); |
|
|
652 | } |
|
|
653 | |
654 | |
654 | break; |
655 | break; |
655 | |
656 | |
656 | case KW_slow_move: |
657 | case KW_slow_move: |
657 | op->move_slow |= MOVE_WALK; |
658 | op->move_slow |= MOVE_WALK; |
… | |
… | |
811 | CLEAR_FLAG (op, FLAG_WIZCAST); |
812 | CLEAR_FLAG (op, FLAG_WIZCAST); |
812 | } |
813 | } |
813 | break; |
814 | break; |
814 | |
815 | |
815 | case KW_friendly: |
816 | case KW_friendly: |
816 | GET_FLAG (op, FLAG_FRIENDLY); |
817 | if (thawer.get_sint32 ()) |
817 | //TODO: move to check_object or so |
818 | if (op->type != PLAYER) |
818 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
819 | add_friendly_object (op); |
819 | add_friendly_object (op); |
|
|
820 | |
820 | break; |
821 | break; |
821 | |
822 | |
822 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
823 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
823 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
824 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
824 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
825 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
825 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
826 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
|
|
827 | case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break; |
826 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
828 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
827 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
829 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
828 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
830 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
829 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
831 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
830 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
832 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
… | |
… | |
901 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
903 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
902 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
904 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
903 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
905 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
904 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
906 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
905 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
907 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
|
|
908 | case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break; |
906 | |
909 | |
907 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
910 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
908 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
911 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
909 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
912 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
910 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
913 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
… | |
… | |
980 | case KW_randomitems: |
983 | case KW_randomitems: |
981 | op->randomitems = find_treasurelist (thawer.get_str ()); |
984 | op->randomitems = find_treasurelist (thawer.get_str ()); |
982 | break; |
985 | break; |
983 | |
986 | |
984 | case KW_msg: |
987 | case KW_msg: |
985 | { |
|
|
986 | thawer.get_ml (KW_endmsg, op->msg); |
988 | thawer.get_ml (KW_endmsg, op->msg); |
987 | //TODO: allow longer messages |
989 | //TODO: allow longer messages |
988 | if (strlen (op->msg) >= HUGE_BUF) |
990 | if (strlen (op->msg) >= HUGE_BUF) |
989 | { |
991 | { |
990 | LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
992 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
991 | op->msg = "ERROR, please report: string too long, winged.\n"; |
993 | op->msg = "ERROR, please report: string too long, winged.\n"; |
992 | } |
994 | } |
993 | } |
|
|
994 | break; |
995 | break; |
995 | |
996 | |
996 | case KW_lore: |
997 | case KW_lore: |
997 | { |
|
|
998 | shstr msgbuf; |
|
|
999 | |
|
|
1000 | thawer.get_ml (KW_endlore, op->lore); |
998 | thawer.get_ml (KW_endlore, op->lore); |
1001 | //TODO: allow longer messages |
999 | //TODO: allow longer messages |
1002 | /* Just print a warning so we can be reasonably safe |
1000 | /* Just print a warning so we can be reasonably safe |
1003 | * about not overflowing the buffer. |
1001 | * about not overflowing the buffer. |
1004 | */ |
1002 | */ |
1005 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1003 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1006 | LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1004 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1007 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1005 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1008 | } |
|
|
1009 | break; |
1006 | break; |
1010 | |
1007 | |
1011 | case KW_editable: |
1008 | case KW_editable: |
1012 | case KW_editor_folder: |
1009 | case KW_editor_folder: |
1013 | break; |
1010 | break; |
… | |
… | |
1030 | |
1027 | |
1031 | case KW_EOF: |
1028 | case KW_EOF: |
1032 | return LL_EOF; |
1029 | return LL_EOF; |
1033 | |
1030 | |
1034 | case KW_ERROR: |
1031 | case KW_ERROR: |
1035 | set_ob_key_value (op, thawer.line, thawer.last_value, true); |
1032 | set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); |
1036 | //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D |
1033 | //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D |
1037 | |
|
|
1038 | //TODO: skip line, ugly, factor parsing better |
|
|
1039 | if (thawer.last_value) |
|
|
1040 | thawer.line = thawer.last_value; |
|
|
1041 | |
|
|
1042 | thawer.line += strlen (thawer.line) + 1; |
|
|
1043 | |
|
|
1044 | break; |
1034 | break; |
1045 | |
1035 | |
1046 | default: |
1036 | default: |
1047 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1037 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1048 | break; |
1038 | break; |
… | |
… | |
1062 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1052 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1063 | * be reset. |
1053 | * be reset. |
1064 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1054 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1065 | * |
1055 | * |
1066 | */ |
1056 | */ |
1067 | |
|
|
1068 | int |
1057 | int |
1069 | load_object (object_thawer & fp, object *op, int map_flags) |
1058 | load_object (object_thawer &fp, object *op, int map_flags) |
1070 | { |
1059 | { |
|
|
1060 | coroapi::cede_every (1000); // cede once in a while |
|
|
1061 | |
1071 | return parse_object (op, fp, map_flags); |
1062 | return parse_object (op, fp, map_flags); |
1072 | } |
1063 | } |
1073 | |
|
|
1074 | |
1064 | |
1075 | /* This takes a buffer, scans it for variables, and sets those variables |
1065 | /* This takes a buffer, scans it for variables, and sets those variables |
1076 | * as appropriate in op. |
1066 | * as appropriate in op. |
1077 | * |
1067 | * |
1078 | * This function appears to be used in only 2 places - in crossedit to |
1068 | * This function appears to be used in only 2 places - in crossedit to |
… | |
… | |
1274 | KW_berserk, |
1264 | KW_berserk, |
1275 | KW_neutral, |
1265 | KW_neutral, |
1276 | /* 100 */ |
1266 | /* 100 */ |
1277 | KW_no_attack, |
1267 | KW_no_attack, |
1278 | KW_no_damage, |
1268 | KW_no_damage, |
1279 | KW_NULL, |
1269 | KW_obj_original, |
1280 | KW_NULL, |
1270 | KW_NULL, |
1281 | KW_activate_on_push, |
1271 | KW_activate_on_push, |
1282 | KW_activate_on_release, |
1272 | KW_activate_on_release, |
1283 | KW_is_water, |
1273 | KW_is_water, |
1284 | KW_use_content_on_gen, |
1274 | KW_use_content_on_gen, |
1285 | KW_NULL, |
1275 | KW_NULL, |
1286 | KW_is_buildable, |
1276 | KW_is_buildable, |
1287 | /* 110 */ |
1277 | /* 110 */ |
|
|
1278 | KW_destroy_on_death, |
|
|
1279 | KW_NULL, |
1288 | }; |
1280 | }; |
1289 | |
1281 | |
1290 | int i; |
1282 | int i; |
1291 | |
1283 | |
1292 | /* This saves the key/value lists. We do it first so that any |
1284 | /* This saves the key/value lists. We do it first so that any |
1293 | * keys that match field names will be overwritten by the loader. |
1285 | * keys that match field names will be overwritten by the loader. |
1294 | */ |
1286 | */ |
1295 | for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1287 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1296 | { |
1288 | { |
1297 | /* Find the field in the opposing member. */ |
1289 | /* Find the field in the opposing member. */ |
1298 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1290 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1299 | |
1291 | |
1300 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1292 | /* If there's no partnering field, or it's got a different value, save our field. */ |
… | |
… | |
1443 | |
1435 | |
1444 | /* |
1436 | /* |
1445 | * Dumps all variables in an object to a file. |
1437 | * Dumps all variables in an object to a file. |
1446 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1438 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1447 | * the only place this is not set is when saving the player. |
1439 | * the only place this is not set is when saving the player. |
1448 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
|
|
1449 | * all of the callers are setting this. |
|
|
1450 | */ |
1440 | */ |
1451 | |
|
|
1452 | void |
1441 | void |
1453 | save_object (object_freezer & fp, object *op, int flag) |
1442 | save_object (object_freezer &fp, object *op, int flag) |
1454 | { |
1443 | { |
1455 | archetype *at; |
|
|
1456 | object *tmp, *old; |
|
|
1457 | |
|
|
1458 | /* Even if the object does have an owner, it would seem that we should |
1444 | /* Even if the object does have an owner, it would seem that we should |
1459 | * still save it. |
1445 | * still save it. |
1460 | */ |
1446 | */ |
1461 | if (op->owner) |
1447 | if (op->owner) |
1462 | return; |
1448 | return; |
1463 | |
1449 | |
1464 | /* If it is unpaid and we don't want to save those, just return. */ |
1450 | /* If it is unpaid and we don't want to save those, just return. */ |
1465 | if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
1451 | if (!(flag & 1) && op->flag [FLAG_UNPAID]) |
1466 | return; |
1452 | return; |
1467 | |
1453 | |
1468 | if ((at = op->arch) == NULL) |
1454 | archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; |
1469 | at = empty_archetype; |
|
|
1470 | |
1455 | |
1471 | fp.put (KW_arch, at->name); |
1456 | fp.put (KW_arch, at->name); |
1472 | |
|
|
1473 | put (fp, op, &at->clone); |
1457 | put (fp, op, &at->clone); |
1474 | |
1458 | |
1475 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1459 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1476 | |
1460 | |
1477 | old = NULL; |
|
|
1478 | |
|
|
1479 | if (flag & 2) |
|
|
1480 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1461 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1481 | save_object (fp, tmp, flag); |
1462 | save_object (fp, tmp, flag); |
1482 | else |
|
|
1483 | /* Slightly different logic because tmp/op will be removed by |
|
|
1484 | * the save_object we call. So we just keep looking at op->inv |
|
|
1485 | * until there is nothing left. In theory, the variable old |
|
|
1486 | * should not be needed, as recursive loops shouldn't happen. |
|
|
1487 | */ |
|
|
1488 | while ((tmp = op->inv) != NULL) |
|
|
1489 | { |
|
|
1490 | if (old == tmp) |
|
|
1491 | { |
|
|
1492 | LOG (llevError, " Recursive loop in inventory\n"); |
|
|
1493 | break; |
|
|
1494 | } |
|
|
1495 | |
|
|
1496 | save_object (fp, tmp, flag); |
|
|
1497 | old = tmp; |
|
|
1498 | } |
|
|
1499 | |
|
|
1500 | if (!(flag & 2)) |
|
|
1501 | op->destroy (); |
|
|
1502 | |
1463 | |
1503 | fp.put (op); |
1464 | fp.put (op); |
1504 | fprintf (fp, "end\n"); |
1465 | fp.put (KW_end); |
1505 | } |
1466 | } |
1506 | |
1467 | |