1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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|
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
263 | static void |
264 | static void |
264 | check_loaded_object (object *op) |
265 | check_loaded_object (object *op) |
265 | { |
266 | { |
266 | int ip; |
267 | int ip; |
267 | |
268 | |
268 | /* We do some specialized handling to handle legacy cases of name_pl. |
269 | /* We do some specialised handling to handle legacy cases of name_pl. |
269 | * If the object doesn't have a name_pl, we just use the object name - |
270 | * If the object doesn't have a name_pl, we just use the object name - |
270 | * this isn't perfect (things won't be properly pluralized), but works to |
271 | * this isn't perfect (things won't be properly pluralised), but works to |
271 | * that degree (5 heart is still quite understandable). But the case we |
272 | * that degree (5 heart is still quite understandable). But the case we |
272 | * also have to catch is if this object is not using the normal name for |
273 | * also have to catch is if this object is not using the normal name for |
273 | * the object. In that case, we also want to use the loaded name. |
274 | * the object. In that case, we also want to use the loaded name. |
274 | * Otherwise, what happens is that the the plural name will lose |
275 | * Otherwise, what happens is that the the plural name will lose |
275 | * information (appear as just 'hearts' and not 'goblins heart') |
276 | * information (appear as just 'hearts' and not 'goblins heart') |
… | |
… | |
320 | { |
321 | { |
321 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
322 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
322 | op->gen_sp_armour = op->last_heal; |
323 | op->gen_sp_armour = op->last_heal; |
323 | op->last_heal = 0; |
324 | op->last_heal = 0; |
324 | } |
325 | } |
325 | if (editor) |
326 | |
326 | ip = 0; |
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|
327 | else |
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328 | ip = calc_item_power (op, 0); |
327 | ip = calc_item_power (op, 0); |
329 | /* Legacy objects from before item power was in the game */ |
328 | /* Legacy objects from before item power was in the game */ |
330 | if (!op->item_power && ip) |
329 | if (!op->item_power && ip) |
331 | { |
330 | { |
332 | if (ip > 3) |
331 | if (ip > 3) |
333 | { |
332 | { |
… | |
… | |
551 | */ |
550 | */ |
552 | archetype *arch = archetype::find (str); |
551 | archetype *arch = archetype::find (str); |
553 | |
552 | |
554 | object *tmp; |
553 | object *tmp; |
555 | |
554 | |
556 | if (arch != NULL) |
555 | if (arch) |
557 | tmp = arch_to_object (arch); |
556 | tmp = arch_to_object (arch); |
558 | else |
557 | else |
559 | { |
558 | { |
560 | tmp = object::create (); |
559 | tmp = object::create (); |
561 | /* record the name of the broken object */ |
560 | /* record the name of the broken object */ |
… | |
… | |
563 | } |
562 | } |
564 | |
563 | |
565 | // decativate the object we, as we are still going |
564 | // decativate the object we, as we are still going |
566 | // to read the speed value. Objects should be activated |
565 | // to read the speed value. Objects should be activated |
567 | // when the map, object or player is completly loaded. |
566 | // when the map, object or player is completly loaded. |
568 | tmp->deactivate (false); |
567 | tmp->deactivate (); |
569 | |
568 | |
570 | parse_object (tmp, thawer, map_flags); |
569 | parse_object (tmp, thawer, map_flags); |
571 | |
570 | |
572 | if (tmp->arch) |
571 | if (tmp->arch) |
573 | { |
572 | { |
… | |
… | |
606 | { |
605 | { |
607 | /* This is the actual archetype definition then */ |
606 | /* This is the actual archetype definition then */ |
608 | op->arch = archetype::find (str); |
607 | op->arch = archetype::find (str); |
609 | |
608 | |
610 | if (op->arch) |
609 | if (op->arch) |
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|
610 | { |
611 | op->arch->clone.copy_to (op); |
611 | op->arch->clone.copy_to (op); |
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|
612 | // copy_to activates, this should be fixed properly |
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|
613 | op->deactivate (); |
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|
614 | } |
612 | else if (!arch_init) |
615 | else if (!arch_init) |
613 | /* record the name of the broken object */ |
616 | /* record the name of the broken object */ |
614 | op->name = str; |
617 | op->name = str; |
615 | } |
618 | } |
616 | } |
619 | } |
… | |
… | |
627 | if (!str) |
630 | if (!str) |
628 | { |
631 | { |
629 | op->animation_id = 0; |
632 | op->animation_id = 0; |
630 | CLEAR_FLAG (op, FLAG_ANIMATE); |
633 | CLEAR_FLAG (op, FLAG_ANIMATE); |
631 | } |
634 | } |
632 | else |
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|
633 | { |
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|
634 | op->animation_id = find_animation (str); |
635 | else if ((op->animation_id = find_animation (str))) |
635 | SET_FLAG (op, FLAG_ANIMATE); |
636 | SET_FLAG (op, FLAG_ANIMATE); |
636 | } |
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|
637 | } |
637 | } |
638 | |
638 | |
639 | break; |
639 | break; |
640 | |
640 | |
641 | case KW_last_heal: thawer.get (op->last_heal); break; |
641 | case KW_last_heal: thawer.get (op->last_heal); break; |
… | |
… | |
812 | CLEAR_FLAG (op, FLAG_WIZCAST); |
812 | CLEAR_FLAG (op, FLAG_WIZCAST); |
813 | } |
813 | } |
814 | break; |
814 | break; |
815 | |
815 | |
816 | case KW_friendly: |
816 | case KW_friendly: |
817 | GET_FLAG (op, FLAG_FRIENDLY); |
817 | if (thawer.get_sint32 ()) |
818 | //TODO: move to check_object or so |
818 | if (op->type != PLAYER) |
819 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
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|
820 | add_friendly_object (op); |
819 | add_friendly_object (op); |
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|
820 | |
821 | break; |
821 | break; |
822 | |
822 | |
823 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
823 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
824 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
824 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
825 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
825 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
826 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
826 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
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|
827 | case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break; |
827 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
828 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
828 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
829 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
829 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
830 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
830 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
831 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
831 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
832 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
… | |
… | |
902 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
903 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
903 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
904 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
904 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
905 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
905 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
906 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
906 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
907 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
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|
908 | case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break; |
907 | |
909 | |
908 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
910 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
909 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
911 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
910 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
912 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
911 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
913 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
… | |
… | |
985 | case KW_msg: |
987 | case KW_msg: |
986 | thawer.get_ml (KW_endmsg, op->msg); |
988 | thawer.get_ml (KW_endmsg, op->msg); |
987 | //TODO: allow longer messages |
989 | //TODO: allow longer messages |
988 | if (strlen (op->msg) >= HUGE_BUF) |
990 | if (strlen (op->msg) >= HUGE_BUF) |
989 | { |
991 | { |
990 | LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
992 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
991 | op->msg = "ERROR, please report: string too long, winged.\n"; |
993 | op->msg = "ERROR, please report: string too long, winged.\n"; |
992 | } |
994 | } |
993 | break; |
995 | break; |
994 | |
996 | |
995 | case KW_lore: |
997 | case KW_lore: |
… | |
… | |
997 | //TODO: allow longer messages |
999 | //TODO: allow longer messages |
998 | /* Just print a warning so we can be reasonably safe |
1000 | /* Just print a warning so we can be reasonably safe |
999 | * about not overflowing the buffer. |
1001 | * about not overflowing the buffer. |
1000 | */ |
1002 | */ |
1001 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1003 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1002 | LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1004 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1003 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1005 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1004 | break; |
1006 | break; |
1005 | |
1007 | |
1006 | case KW_editable: |
1008 | case KW_editable: |
1007 | case KW_editor_folder: |
1009 | case KW_editor_folder: |
… | |
… | |
1053 | * |
1055 | * |
1054 | */ |
1056 | */ |
1055 | int |
1057 | int |
1056 | load_object (object_thawer &fp, object *op, int map_flags) |
1058 | load_object (object_thawer &fp, object *op, int map_flags) |
1057 | { |
1059 | { |
1058 | // cede every 500 objects loaded |
1060 | coroapi::cede_every (1000); // cede once in a while |
1059 | { |
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|
1060 | static int cede_counter = 0; |
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|
1061 | |
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|
1062 | if (++cede_counter >= 500) |
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|
1063 | { |
|
|
1064 | cede_counter = 0; |
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|
1065 | if (coroapi::nready ()) |
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|
1066 | coroapi::cede (); |
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|
1067 | } |
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|
1068 | } |
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|
1069 | |
1061 | |
1070 | return parse_object (op, fp, map_flags); |
1062 | return parse_object (op, fp, map_flags); |
1071 | } |
1063 | } |
1072 | |
1064 | |
1073 | /* This takes a buffer, scans it for variables, and sets those variables |
1065 | /* This takes a buffer, scans it for variables, and sets those variables |
… | |
… | |
1272 | KW_berserk, |
1264 | KW_berserk, |
1273 | KW_neutral, |
1265 | KW_neutral, |
1274 | /* 100 */ |
1266 | /* 100 */ |
1275 | KW_no_attack, |
1267 | KW_no_attack, |
1276 | KW_no_damage, |
1268 | KW_no_damage, |
1277 | KW_NULL, |
1269 | KW_obj_original, |
1278 | KW_NULL, |
1270 | KW_NULL, |
1279 | KW_activate_on_push, |
1271 | KW_activate_on_push, |
1280 | KW_activate_on_release, |
1272 | KW_activate_on_release, |
1281 | KW_is_water, |
1273 | KW_is_water, |
1282 | KW_use_content_on_gen, |
1274 | KW_use_content_on_gen, |
1283 | KW_NULL, |
1275 | KW_NULL, |
1284 | KW_is_buildable, |
1276 | KW_is_buildable, |
1285 | /* 110 */ |
1277 | /* 110 */ |
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|
1278 | KW_destroy_on_death, |
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|
1279 | KW_NULL, |
1286 | }; |
1280 | }; |
1287 | |
1281 | |
1288 | int i; |
1282 | int i; |
1289 | |
1283 | |
1290 | /* This saves the key/value lists. We do it first so that any |
1284 | /* This saves the key/value lists. We do it first so that any |
1291 | * keys that match field names will be overwritten by the loader. |
1285 | * keys that match field names will be overwritten by the loader. |
1292 | */ |
1286 | */ |
1293 | for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1287 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1294 | { |
1288 | { |
1295 | /* Find the field in the opposing member. */ |
1289 | /* Find the field in the opposing member. */ |
1296 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1290 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1297 | |
1291 | |
1298 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1292 | /* If there's no partnering field, or it's got a different value, save our field. */ |
… | |
… | |
1466 | |
1460 | |
1467 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1461 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1468 | save_object (fp, tmp, flag); |
1462 | save_object (fp, tmp, flag); |
1469 | |
1463 | |
1470 | fp.put (op); |
1464 | fp.put (op); |
1471 | fp.put (KW_end, 0); |
1465 | fp.put (KW_end); |
1472 | } |
1466 | } |
1473 | |
1467 | |