… | |
… | |
1441 | |
1441 | |
1442 | /* |
1442 | /* |
1443 | * Dumps all variables in an object to a file. |
1443 | * Dumps all variables in an object to a file. |
1444 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1444 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1445 | * the only place this is not set is when saving the player. |
1445 | * the only place this is not set is when saving the player. |
1446 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
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1447 | * all of the callers are setting this. |
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1448 | */ |
1446 | */ |
1449 | |
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1450 | void |
1447 | void |
1451 | save_object (object_freezer & fp, object *op, int flag) |
1448 | save_object (object_freezer &fp, object *op, int flag) |
1452 | { |
1449 | { |
1453 | archetype *at; |
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1454 | object *tmp, *old; |
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1455 | |
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1456 | /* Even if the object does have an owner, it would seem that we should |
1450 | /* Even if the object does have an owner, it would seem that we should |
1457 | * still save it. |
1451 | * still save it. |
1458 | */ |
1452 | */ |
1459 | if (op->owner) |
1453 | if (op->owner) |
1460 | return; |
1454 | return; |
1461 | |
1455 | |
1462 | /* If it is unpaid and we don't want to save those, just return. */ |
1456 | /* If it is unpaid and we don't want to save those, just return. */ |
1463 | if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
1457 | if (!(flag & 1) && op->flag [FLAG_UNPAID]) |
1464 | return; |
1458 | return; |
1465 | |
1459 | |
1466 | if ((at = op->arch) == NULL) |
1460 | archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; |
1467 | at = empty_archetype; |
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1468 | |
1461 | |
1469 | fp.put (KW_arch, at->name); |
1462 | fp.put (KW_arch, at->name); |
1470 | |
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1471 | put (fp, op, &at->clone); |
1463 | put (fp, op, &at->clone); |
1472 | |
1464 | |
1473 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1465 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1474 | |
1466 | |
1475 | old = NULL; |
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1476 | |
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1477 | if (flag & 2) |
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1478 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1467 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1479 | save_object (fp, tmp, flag); |
1468 | save_object (fp, tmp, flag); |
1480 | else |
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1481 | /* Slightly different logic because tmp/op will be removed by |
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1482 | * the save_object we call. So we just keep looking at op->inv |
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1483 | * until there is nothing left. In theory, the variable old |
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1484 | * should not be needed, as recursive loops shouldn't happen. |
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1485 | */ |
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1486 | while ((tmp = op->inv) != NULL) |
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1487 | { |
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1488 | if (old == tmp) |
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1489 | { |
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1490 | LOG (llevError, " Recursive loop in inventory\n"); |
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1491 | break; |
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1492 | } |
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1493 | |
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1494 | save_object (fp, tmp, flag); |
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1495 | old = tmp; |
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1496 | } |
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1497 | |
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1498 | if (!(flag & 2)) |
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1499 | op->destroy (); |
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1500 | |
1469 | |
1501 | fp.put (op); |
1470 | fp.put (op); |
1502 | fprintf (fp, "end\n"); |
1471 | fprintf (fp, "end\n"); |
1503 | } |
1472 | } |
1504 | |
1473 | |