ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/loader.C
(Generate patch)

Comparing deliantra/server/common/loader.C (file contents):
Revision 1.31 by root, Sat Dec 30 10:16:10 2006 UTC vs.
Revision 1.35 by root, Mon Jan 1 00:41:02 2007 UTC

551 */ 551 */
552 archetype *arch = archetype::find (str); 552 archetype *arch = archetype::find (str);
553 553
554 object *tmp; 554 object *tmp;
555 555
556 if (arch != NULL) 556 if (arch)
557 tmp = arch_to_object (arch); 557 tmp = arch_to_object (arch);
558 else 558 else
559 { 559 {
560 tmp = object::create (); 560 tmp = object::create ();
561 /* record the name of the broken object */ 561 /* record the name of the broken object */
562 tmp->name = str; 562 tmp->name = str;
563 } 563 }
564
565 // decativate the object we, as we are still going
566 // to read the speed value. Objects should be activated
567 // when the map, object or player is completly loaded.
568 tmp->deactivate ();
564 569
565 parse_object (tmp, thawer, map_flags); 570 parse_object (tmp, thawer, map_flags);
566 571
567 if (tmp->arch) 572 if (tmp->arch)
568 { 573 {
601 { 606 {
602 /* This is the actual archetype definition then */ 607 /* This is the actual archetype definition then */
603 op->arch = archetype::find (str); 608 op->arch = archetype::find (str);
604 609
605 if (op->arch) 610 if (op->arch)
611 {
606 op->arch->clone.copy_to (op); 612 op->arch->clone.copy_to (op);
613 // copy_to activates, this should be fixed properly
614 op->deactivate ();
615 }
607 else if (!arch_init) 616 else if (!arch_init)
608 /* record the name of the broken object */ 617 /* record the name of the broken object */
609 op->name = str; 618 op->name = str;
610 } 619 }
611 } 620 }
1049 */ 1058 */
1050int 1059int
1051load_object (object_thawer &fp, object *op, int map_flags) 1060load_object (object_thawer &fp, object *op, int map_flags)
1052{ 1061{
1053 // cede every 500 objects loaded 1062 // cede every 500 objects loaded
1054 { 1063 coroapi::cede_every (500);
1055 static int cede_counter = 0;
1056
1057 if (++cede_counter >= 500)
1058 {
1059 cede_counter = 0;
1060 if (coroapi::nready ())
1061 coroapi::cede ();
1062 }
1063 }
1064 1064
1065 return parse_object (op, fp, map_flags); 1065 return parse_object (op, fp, map_flags);
1066} 1066}
1067 1067
1068/* This takes a buffer, scans it for variables, and sets those variables 1068/* This takes a buffer, scans it for variables, and sets those variables
1440 * the only place this is not set is when saving the player. 1440 * the only place this is not set is when saving the player.
1441 */ 1441 */
1442void 1442void
1443save_object (object_freezer &fp, object *op, int flag) 1443save_object (object_freezer &fp, object *op, int flag)
1444{ 1444{
1445 // cede every 500 objects saved
1446 coroapi::cede_every (500);
1447
1445 /* Even if the object does have an owner, it would seem that we should 1448 /* Even if the object does have an owner, it would seem that we should
1446 * still save it. 1449 * still save it.
1447 */ 1450 */
1448 if (op->owner) 1451 if (op->owner)
1449 return; 1452 return;
1461 1464
1462 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1465 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1463 save_object (fp, tmp, flag); 1466 save_object (fp, tmp, flag);
1464 1467
1465 fp.put (op); 1468 fp.put (op);
1466 fp.put (KW_end, 0); 1469 fp.put (KW_end);
1467} 1470}
1468 1471

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines