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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.90 by root, Sun Jul 1 05:00:17 2007 UTC vs.
Revision 1.102 by root, Mon Sep 10 12:44:06 2007 UTC

28#include <global.h> 28#include <global.h>
29#include <loader.h> 29#include <loader.h>
30#include <sproto.h> 30#include <sproto.h>
31 31
32///////////////////////////////////////////////////////////////////////////// 32/////////////////////////////////////////////////////////////////////////////
33
34extern archetype *loading_arch;
33 35
34/* This table is only necessary to convert objects that existed before the 36/* This table is only necessary to convert objects that existed before the
35 * spell object conversion to the new object. It was not practical 37 * spell object conversion to the new object. It was not practical
36 * to go through every mapping looking for every potion, rod, wand, etc 38 * to go through every mapping looking for every potion, rod, wand, etc
37 * that had a sp set and update to the new value. So this maps the 39 * that had a sp set and update to the new value. So this maps the
249 "spell_cause_rabies", /* 204 */ 251 "spell_cause_rabies", /* 204 */
250 "spell_glyph", /* 205 */ 252 "spell_glyph", /* 205 */
251 NULL 253 NULL
252}; 254};
253 255
254extern bool loading_arch;
255
256/* This function checks the object after it has been loaded (when we 256/* This function checks the object after it has been loaded (when we
257 * get the 'end' in the input stream). This function can be used to 257 * get the 'end' in the input stream). This function can be used to
258 * deal with legacy objects where fields may have changed. It can also be used 258 * deal with legacy objects where fields may have changed. It can also be used
259 * to check for objects to make sure there are no common errors. 259 * to check for objects to make sure there are no common errors.
260 */ 260 */
394 /* Old spellcasting object - need to load in the appropiate object */ 394 /* Old spellcasting object - need to load in the appropiate object */
395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
398 { 398 {
399 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 399 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 * in that spell was stored in sp. 400 * in that spell was stored in sp.
401 */ 401 */
402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
403 insert_ob_in_ob (tmp, this); 403 insert_ob_in_ob (tmp, this);
404 randomitems = NULL; /* So another spell isn't created for this object */ 404 randomitems = NULL; /* So another spell isn't created for this object */
556 556
557 case KW_attach: f.get_ornull (attach); break; 557 case KW_attach: f.get_ornull (attach); break;
558 case KW_skill: f.get_ornull (skill); break; 558 case KW_skill: f.get_ornull (skill); break;
559 case KW_race: f.get_ornull (race); break; 559 case KW_race: f.get_ornull (race); break;
560 case KW_slaying: f.get_ornull (slaying); break; 560 case KW_slaying: f.get_ornull (slaying); break;
561 case KW_tag: f.get_ornull (tag); break;
561 562
562 case KW_arch: 563 case KW_arch:
563 { 564 {
564 object *tmp = object::read (f); 565 object *tmp = object::read (f);
565 tmp->deactivate (); 566 tmp->deactivate ();
601 602
602 if (!other_arch) 603 if (!other_arch)
603 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); 604 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
604 break; 605 break;
605 606
607 case KW_owner:
608 f.delayed_deref (this, owner, f.get_str ());
609 break;
610
606 case KW_animation: 611 case KW_animation:
607 { 612 {
608 CLEAR_FLAG (this, FLAG_ANIMATE); 613 CLEAR_FLAG (this, FLAG_ANIMATE);
609 animation_id = 0; 614 animation_id = 0;
610 615
635 f.get (move_slow_penalty); 640 f.get (move_slow_penalty);
636 break; 641 break;
637 642
638 case KW_face: 643 case KW_face:
639 face = face_find (f.get_str ()); 644 face = face_find (f.get_str ());
645 break;
646
647 case KW_sound:
648 sound = sound_find (f.get_str ());
649 if (!sound)
650 f.parse_warn ("sound not found");
651 break;
652
653 case KW_sound_destroy:
654 sound_destroy = sound_find (f.get_str ());
655 if (!sound_destroy)
656 f.parse_warn ("sound not found");
640 break; 657 break;
641 658
642 case KW_x: f.get (x); break; 659 case KW_x: f.get (x); break;
643 case KW_y: f.get (y); break; 660 case KW_y: f.get (y); break;
644 661
958 randomitems = 0; 975 randomitems = 0;
959 break; 976 break;
960 977
961 case KW_msg: 978 case KW_msg:
962 f.get_ml (KW_endmsg, msg); 979 f.get_ml (KW_endmsg, msg);
963 //TODO: allow longer messages
964 if (strlen (msg) >= HUGE_BUF)
965 {
966 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
967 msg = "ERROR, please report: string too long, winged.\n";
968 }
969 break; 980 break;
970 981
971 case KW_lore: 982 case KW_lore:
972 f.get_ml (KW_endlore, lore); 983 f.get_ml (KW_endlore, lore);
973 //TODO: allow longer messages
974 /* Just print a warning so we can be reasonably safe
975 * about not overflowing the buffer.
976 */
977 if (strlen (lore) > (HUGE_BUF / 2))
978 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
979 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
980 break; 984 break;
981 985
982 case KW_editable: 986 case KW_editable:
983 case KW_editor_folder: 987 case KW_editor_folder:
984 break; 988 break;
1048int 1052int
1049set_variable (object *op, char *buf) 1053set_variable (object *op, char *buf)
1050{ 1054{
1051 object_thawer f (buf, (AV *)0); 1055 object_thawer f (buf, (AV *)0);
1052 1056
1053 f.next ();
1054 return op->parse_kv (f); 1057 return op->parse_kv (f);
1055} 1058}
1056 1059
1057/* This returns a string of the integer movement type */ 1060/* This returns a string of the integer movement type */
1058#if 0 1061#if 0
1270 char uids[64]; 1273 char uids[64];
1271 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1274 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1272 f.put (KW_uuid, (const char *)uids); 1275 f.put (KW_uuid, (const char *)uids);
1273 } 1276 }
1274 1277
1275#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1278#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1276#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1279#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1280
1281 if (object *owner = op->owner)
1282 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1277 1283
1278 CMP_OUT (name); 1284 CMP_OUT (name);
1279 CMP_OUT (name_pl); 1285 CMP_OUT (name_pl);
1280 CMP_OUT (custom_name); 1286 CMP_OUT (custom_name);
1281 CMP_OUT (title); 1287 CMP_OUT (title);
1282 CMP_OUT (race); 1288 CMP_OUT (race);
1283 CMP_OUT (slaying); 1289 CMP_OUT (slaying);
1284 1290 CMP_OUT (tag);
1285 if (op->msg != tmp->msg)
1286 f.put (KW_msg, KW_endmsg, op->msg);
1287 if (op->lore != tmp->lore)
1288 f.put (KW_lore, KW_endlore, op->lore);
1289
1290 CMP_OUT (other_arch); 1291 CMP_OUT (other_arch);
1291 1292
1293 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1294 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1295
1292 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); 1296 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1297 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1298 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1293 1299
1294 if (op->animation_id != tmp->animation_id) 1300 if (op->animation_id != tmp->animation_id)
1295 if (op->animation_id) 1301 if (op->animation_id)
1296 { 1302 {
1297 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1303 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1298 1304
1299 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1305 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1300 f.put (KW_is_animated, (sint32) 0); 1306 f.put (KW_is_animated, (sint32)0);
1301 } 1307 }
1302 else 1308 else
1303 f.put (KW_animation, (const char *) 0); 1309 f.put (KW_animation, (const char *)0);
1304 1310
1305 CMP_OUT2 (str, stats.Str); 1311 CMP_OUT2 (str, stats.Str);
1306 CMP_OUT2 (dex, stats.Dex); 1312 CMP_OUT2 (dex, stats.Dex);
1307 CMP_OUT2 (con, stats.Con); 1313 CMP_OUT2 (con, stats.Con);
1308 CMP_OUT2 (wis, stats.Wis); 1314 CMP_OUT2 (wis, stats.Wis);
1339 CMP_OUT (type); 1345 CMP_OUT (type);
1340 CMP_OUT (subtype); 1346 CMP_OUT (subtype);
1341 CMP_OUT (attacktype); 1347 CMP_OUT (attacktype);
1342 1348
1343 for (i = 0; i < NROFATTACKS; i++) 1349 for (i = 0; i < NROFATTACKS; i++)
1344 if (op->resist[i] != tmp->resist[i]) 1350 if (expect_false (op->resist[i] != tmp->resist[i]))
1345 f.put (resist_save[i], op->resist[i]); 1351 f.put (resist_save[i], op->resist[i]);
1346 1352
1347 CMP_OUT (path_attuned); 1353 CMP_OUT (path_attuned);
1348 CMP_OUT (path_repelled); 1354 CMP_OUT (path_repelled);
1349 CMP_OUT (path_denied); 1355 CMP_OUT (path_denied);
1391 CMP_OUT (move_slow); 1397 CMP_OUT (move_slow);
1392 CMP_OUT (move_slow_penalty); 1398 CMP_OUT (move_slow_penalty);
1393 1399
1394 if (op->flag != tmp->flag) 1400 if (op->flag != tmp->flag)
1395 for (i = 0; i <= NUM_FLAGS; i++) 1401 for (i = 0; i <= NUM_FLAGS; i++)
1396 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1402 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1397 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1403 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1398 1404
1399 // save body locations 1405 // save body locations
1400 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1406 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1401 if (op->slot[i].info != tmp->slot[i].info) 1407 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1402 f.put (body_locations[i].save_name, op->slot[i].info); 1408 f.put (body_locations[i].save_name, op->slot[i].info);
1403} 1409}
1404 1410
1405/* 1411/*
1406 * Dumps all variables in an object to a file. 1412 * Dumps all variables in an object to a file.
1408 * the only place this is not set is when saving the player. 1414 * the only place this is not set is when saving the player.
1409 */ 1415 */
1410bool 1416bool
1411object::write (object_freezer &f) 1417object::write (object_freezer &f)
1412{ 1418{
1413 /* Even if the object does have an owner, it would seem that we should
1414 * still save it.
1415 */
1416 if (owner)
1417 return true;
1418
1419 archetype *at = arch ? (archetype *)arch : empty_archetype; 1419 archetype *at = arch ? (archetype *)arch : empty_archetype;
1420 1420
1421 f.put (KW_arch, at->archname); 1421 f.put (KW_arch, at->archname);
1422 write_diff (f, this, at); 1422 write_diff (f, this, at);
1423 1423
1439 object_thawer f (filename); 1439 object_thawer f (filename);
1440 1440
1441 bool success = false; 1441 bool success = false;
1442 bool seen_arch = false; 1442 bool seen_arch = false;
1443 1443
1444 f.next ();
1445
1446 for (;;) 1444 for (;;)
1447 { 1445 {
1448 switch (f.kw) 1446 switch (f.kw)
1449 { 1447 {
1450 case KW_region: 1448 case KW_region:

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