1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
325 | * also have to catch is if this object is not using the normal name for |
324 | * also have to catch is if this object is not using the normal name for |
326 | * the object. In that case, we also want to use the loaded name. |
325 | * the object. In that case, we also want to use the loaded name. |
327 | * Otherwise, what happens is that the the plural name will lose |
326 | * Otherwise, what happens is that the the plural name will lose |
328 | * information (appear as just 'hearts' and not 'goblins heart') |
327 | * information (appear as just 'hearts' and not 'goblins heart') |
329 | */ |
328 | */ |
330 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
329 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
331 | name_pl = 0; |
330 | name_pl = 0; |
332 | |
331 | |
333 | if (!name_pl) |
332 | if (!name_pl) |
334 | name_pl = name; |
333 | name_pl = name; |
335 | |
334 | |
… | |
… | |
384 | * something that has item_power 1 is probably just fine if our calculated |
383 | * something that has item_power 1 is probably just fine if our calculated |
385 | * value is 1 or 2 - these values are small enough that hard to be precise. |
384 | * value is 1 or 2 - these values are small enough that hard to be precise. |
386 | * similarly, it item_power is 0, the first check will always pass, |
385 | * similarly, it item_power is 0, the first check will always pass, |
387 | * but not the second one. |
386 | * but not the second one. |
388 | */ |
387 | */ |
|
|
388 | #if 0 //TODO |
389 | if (ip > 2 * item_power && ip > (item_power + 3)) |
389 | if (ip > 2 * item_power && ip > (item_power + 3)) |
390 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
390 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
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|
391 | #endif |
391 | } |
392 | } |
392 | |
393 | |
393 | /* Old spellcasting object - need to load in the appropiate object */ |
394 | /* Old spellcasting object - need to load in the appropiate object */ |
394 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
395 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
395 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
396 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
… | |
… | |
408 | { |
409 | { |
409 | object *tmp = get_archetype_by_object_name (slaying); |
410 | object *tmp = get_archetype_by_object_name (slaying); |
410 | insert_ob_in_ob (tmp, this); |
411 | insert_ob_in_ob (tmp, this); |
411 | randomitems = NULL; /* So another spell isn't created for this object */ |
412 | randomitems = NULL; /* So another spell isn't created for this object */ |
412 | /* without this, value is all screwed up */ |
413 | /* without this, value is all screwed up */ |
413 | value = arch->clone.value * inv->value; |
414 | value = arch->value * inv->value; |
414 | } |
415 | } |
415 | |
416 | |
416 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
417 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
417 | { |
418 | { |
418 | if (stats.hp > stats.maxhp) |
419 | if (stats.hp > stats.maxhp) |
… | |
… | |
515 | |
516 | |
516 | next: ; |
517 | next: ; |
517 | } |
518 | } |
518 | } |
519 | } |
519 | |
520 | |
520 | #define GET_FLAG(op,flag) \ |
521 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
521 | if (f.get_sint32 ()) \ |
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|
522 | SET_FLAG (op, flag); \ |
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|
523 | else \ |
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|
524 | CLEAR_FLAG (op, flag) \ |
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|
525 | |
522 | |
526 | bool |
523 | bool |
527 | object::parse_kv (object_thawer &f) |
524 | object::parse_kv (object_thawer &f) |
528 | { |
525 | { |
529 | object *op_inv = inv; |
526 | object *op_inv = inv; |
… | |
… | |
775 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
772 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
776 | |
773 | |
777 | break; |
774 | break; |
778 | |
775 | |
779 | case KW_friendly: |
776 | case KW_friendly: |
780 | if (f.get_sint32 ()) |
777 | if (f.get_bool ()) |
781 | if (type != PLAYER) |
778 | if (type != PLAYER) |
782 | add_friendly_object (this); |
779 | add_friendly_object (this); |
783 | |
780 | |
784 | break; |
781 | break; |
785 | |
782 | |
… | |
… | |
1026 | f.next (); |
1023 | f.next (); |
1027 | |
1024 | |
1028 | object *op = object::create (); |
1025 | object *op = object::create (); |
1029 | |
1026 | |
1030 | op->map = map; |
1027 | op->map = map; |
1031 | arch->clone.copy_to (op); |
1028 | arch->copy_to (op); |
1032 | // copy_to activates, this should be fixed properly |
1029 | // copy_to activates, this should be fixed properly |
1033 | op->deactivate (); |
1030 | op->deactivate (); |
1034 | |
1031 | |
1035 | if (!op->parse_kv (f)) |
1032 | if (!op->parse_kv (f)) |
1036 | { |
1033 | { |
… | |
… | |
1419 | if (owner) |
1416 | if (owner) |
1420 | return true; |
1417 | return true; |
1421 | |
1418 | |
1422 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1419 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1423 | |
1420 | |
1424 | f.put (KW_arch, at->name); |
1421 | f.put (KW_arch, at->archname); |
1425 | write_diff (f, this, &at->clone); |
1422 | write_diff (f, this, at); |
1426 | |
1423 | |
1427 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1424 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1428 | tmp->write (f); |
1425 | tmp->write (f); |
1429 | |
1426 | |
1430 | f.put (this); |
1427 | f.put (this); |