1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
29 | #include <global.h> |
28 | #include <global.h> |
30 | #include <loader.h> |
29 | #include <loader.h> |
31 | #include <sproto.h> |
30 | #include <sproto.h> |
32 | |
31 | |
33 | ///////////////////////////////////////////////////////////////////////////// |
32 | ///////////////////////////////////////////////////////////////////////////// |
|
|
33 | |
|
|
34 | extern archetype *loading_arch; |
34 | |
35 | |
35 | /* This table is only necessary to convert objects that existed before the |
36 | /* This table is only necessary to convert objects that existed before the |
36 | * spell object conversion to the new object. It was not practical |
37 | * spell object conversion to the new object. It was not practical |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
38 | * to go through every mapping looking for every potion, rod, wand, etc |
38 | * that had a sp set and update to the new value. So this maps the |
39 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
168 | "spell_magic_drain", /* 122 */ |
169 | "spell_magic_drain", /* 122 */ |
169 | "spell_counterspell", /* 123 */ |
170 | "spell_counterspell", /* 123 */ |
170 | "spell_disarm", /* 124 */ |
171 | "spell_disarm", /* 124 */ |
171 | "spell_cure_confusion", /* 125 */ |
172 | "spell_cure_confusion", /* 125 */ |
172 | "spell_restoration", /* 126 */ |
173 | "spell_restoration", /* 126 */ |
173 | "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ |
174 | "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */ |
174 | "spell_counterwall", /* 128 */ |
175 | "spell_counterwall", /* 128 */ |
175 | "spell_cause_light_wounds", /* 129 */ |
176 | "spell_cause_light_wounds", /* 129 */ |
176 | "spell_cause_medium_wounds", /* 130 */ |
177 | "spell_cause_medium_wounds", /* 130 */ |
177 | "spell_cause_heavy_wounds", /* 131 */ |
178 | "spell_cause_heavy_wounds", /* 131 */ |
178 | "spell_charm_monsters", /* 132 */ |
179 | "spell_charm_monsters", /* 132 */ |
… | |
… | |
250 | "spell_cause_rabies", /* 204 */ |
251 | "spell_cause_rabies", /* 204 */ |
251 | "spell_glyph", /* 205 */ |
252 | "spell_glyph", /* 205 */ |
252 | NULL |
253 | NULL |
253 | }; |
254 | }; |
254 | |
255 | |
255 | extern bool loading_arch; |
|
|
256 | |
|
|
257 | /* This function checks the object after it has been loaded (when we |
256 | /* This function checks the object after it has been loaded (when we |
258 | * get the 'end' in the input stream). This function can be used to |
257 | * get the 'end' in the input stream). This function can be used to |
259 | * deal with legacy objects where fields may have changed. It can also be used |
258 | * deal with legacy objects where fields may have changed. It can also be used |
260 | * to check for objects to make sure there are no common errors. |
259 | * to check for objects to make sure there are no common errors. |
261 | */ |
260 | */ |
… | |
… | |
325 | * also have to catch is if this object is not using the normal name for |
324 | * also have to catch is if this object is not using the normal name for |
326 | * the object. In that case, we also want to use the loaded name. |
325 | * the object. In that case, we also want to use the loaded name. |
327 | * Otherwise, what happens is that the the plural name will lose |
326 | * Otherwise, what happens is that the the plural name will lose |
328 | * information (appear as just 'hearts' and not 'goblins heart') |
327 | * information (appear as just 'hearts' and not 'goblins heart') |
329 | */ |
328 | */ |
330 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
329 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
331 | name_pl = 0; |
330 | name_pl = 0; |
332 | |
331 | |
333 | if (!name_pl) |
332 | if (!name_pl) |
334 | name_pl = name; |
333 | name_pl = name; |
335 | |
334 | |
… | |
… | |
384 | * something that has item_power 1 is probably just fine if our calculated |
383 | * something that has item_power 1 is probably just fine if our calculated |
385 | * value is 1 or 2 - these values are small enough that hard to be precise. |
384 | * value is 1 or 2 - these values are small enough that hard to be precise. |
386 | * similarly, it item_power is 0, the first check will always pass, |
385 | * similarly, it item_power is 0, the first check will always pass, |
387 | * but not the second one. |
386 | * but not the second one. |
388 | */ |
387 | */ |
|
|
388 | #if 0 //TODO |
389 | if (ip > 2 * item_power && ip > (item_power + 3)) |
389 | if (ip > 2 * item_power && ip > (item_power + 3)) |
390 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
390 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
|
|
391 | #endif |
391 | } |
392 | } |
392 | |
393 | |
393 | /* Old spellcasting object - need to load in the appropiate object */ |
394 | /* Old spellcasting object - need to load in the appropiate object */ |
394 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
395 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
395 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
396 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
396 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
397 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
397 | { |
398 | { |
398 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
399 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
399 | * in that spell was stored in sp. |
400 | * in that spell was stored in sp. |
400 | */ |
401 | */ |
401 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
402 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
402 | insert_ob_in_ob (tmp, this); |
403 | insert_ob_in_ob (tmp, this); |
403 | randomitems = NULL; /* So another spell isn't created for this object */ |
404 | randomitems = NULL; /* So another spell isn't created for this object */ |
… | |
… | |
408 | { |
409 | { |
409 | object *tmp = get_archetype_by_object_name (slaying); |
410 | object *tmp = get_archetype_by_object_name (slaying); |
410 | insert_ob_in_ob (tmp, this); |
411 | insert_ob_in_ob (tmp, this); |
411 | randomitems = NULL; /* So another spell isn't created for this object */ |
412 | randomitems = NULL; /* So another spell isn't created for this object */ |
412 | /* without this, value is all screwed up */ |
413 | /* without this, value is all screwed up */ |
413 | value = arch->clone.value * inv->value; |
414 | value = arch->value * inv->value; |
414 | } |
415 | } |
415 | |
416 | |
416 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
417 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
417 | { |
418 | { |
418 | if (stats.hp > stats.maxhp) |
419 | if (stats.hp > stats.maxhp) |
… | |
… | |
515 | |
516 | |
516 | next: ; |
517 | next: ; |
517 | } |
518 | } |
518 | } |
519 | } |
519 | |
520 | |
520 | #define GET_FLAG(op,flag) \ |
521 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
521 | if (f.get_sint32 ()) \ |
|
|
522 | SET_FLAG (op, flag); \ |
|
|
523 | else \ |
|
|
524 | CLEAR_FLAG (op, flag) \ |
|
|
525 | |
522 | |
526 | bool |
523 | bool |
527 | object::parse_kv (object_thawer &f) |
524 | object::parse_kv (object_thawer &f) |
528 | { |
525 | { |
529 | object *op_inv = inv; |
526 | object *op_inv = inv; |
… | |
… | |
559 | |
556 | |
560 | case KW_attach: f.get_ornull (attach); break; |
557 | case KW_attach: f.get_ornull (attach); break; |
561 | case KW_skill: f.get_ornull (skill); break; |
558 | case KW_skill: f.get_ornull (skill); break; |
562 | case KW_race: f.get_ornull (race); break; |
559 | case KW_race: f.get_ornull (race); break; |
563 | case KW_slaying: f.get_ornull (slaying); break; |
560 | case KW_slaying: f.get_ornull (slaying); break; |
|
|
561 | case KW_tag: f.get_ornull (tag); break; |
564 | |
562 | |
565 | case KW_arch: |
563 | case KW_arch: |
566 | { |
564 | { |
567 | object *tmp = object::read (f); |
565 | object *tmp = object::read (f); |
568 | tmp->deactivate (); |
566 | tmp->deactivate (); |
… | |
… | |
570 | { |
568 | { |
571 | // was: insert_ob_in_ob (tmp, op); |
569 | // was: insert_ob_in_ob (tmp, op); |
572 | // but manually adding it can improve map loading times a lot |
570 | // but manually adding it can improve map loading times a lot |
573 | // also, appending instead of prepending keeps the |
571 | // also, appending instead of prepending keeps the |
574 | // save ordering the same between repeated load/saves. |
572 | // save ordering the same between repeated load/saves. |
|
|
573 | // and finally we do not want any funny effects |
575 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
574 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
576 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
575 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
577 | |
576 | |
578 | if (!op_inv) |
577 | if (!op_inv) |
579 | { |
578 | { |
… | |
… | |
604 | |
603 | |
605 | if (!other_arch) |
604 | if (!other_arch) |
606 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
605 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
607 | break; |
606 | break; |
608 | |
607 | |
|
|
608 | case KW_owner: |
|
|
609 | f.delayed_deref (this, owner, f.get_str ()); |
|
|
610 | break; |
|
|
611 | |
609 | case KW_animation: |
612 | case KW_animation: |
610 | { |
613 | { |
611 | CLEAR_FLAG (this, FLAG_ANIMATE); |
614 | CLEAR_FLAG (this, FLAG_ANIMATE); |
612 | animation_id = 0; |
615 | animation_id = 0; |
613 | |
616 | |
… | |
… | |
638 | f.get (move_slow_penalty); |
641 | f.get (move_slow_penalty); |
639 | break; |
642 | break; |
640 | |
643 | |
641 | case KW_face: |
644 | case KW_face: |
642 | face = face_find (f.get_str ()); |
645 | face = face_find (f.get_str ()); |
|
|
646 | break; |
|
|
647 | |
|
|
648 | case KW_sound: |
|
|
649 | sound = sound_find (f.get_str ()); |
|
|
650 | if (!sound) |
|
|
651 | f.parse_warn ("sound not found"); |
|
|
652 | break; |
|
|
653 | |
|
|
654 | case KW_sound_destroy: |
|
|
655 | sound_destroy = sound_find (f.get_str ()); |
|
|
656 | if (!sound_destroy) |
|
|
657 | f.parse_warn ("sound not found"); |
643 | break; |
658 | break; |
644 | |
659 | |
645 | case KW_x: f.get (x); break; |
660 | case KW_x: f.get (x); break; |
646 | case KW_y: f.get (y); break; |
661 | case KW_y: f.get (y); break; |
647 | |
662 | |
… | |
… | |
775 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
790 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
776 | |
791 | |
777 | break; |
792 | break; |
778 | |
793 | |
779 | case KW_friendly: |
794 | case KW_friendly: |
780 | if (f.get_sint32 ()) |
795 | if (f.get_bool ()) |
781 | if (type != PLAYER) |
796 | if (type != PLAYER) |
782 | add_friendly_object (this); |
797 | add_friendly_object (this); |
783 | |
798 | |
784 | break; |
799 | break; |
785 | |
800 | |
… | |
… | |
961 | randomitems = 0; |
976 | randomitems = 0; |
962 | break; |
977 | break; |
963 | |
978 | |
964 | case KW_msg: |
979 | case KW_msg: |
965 | f.get_ml (KW_endmsg, msg); |
980 | f.get_ml (KW_endmsg, msg); |
966 | //TODO: allow longer messages |
|
|
967 | if (strlen (msg) >= HUGE_BUF) |
|
|
968 | { |
|
|
969 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); |
|
|
970 | msg = "ERROR, please report: string too long, winged.\n"; |
|
|
971 | } |
|
|
972 | break; |
981 | break; |
973 | |
982 | |
974 | case KW_lore: |
983 | case KW_lore: |
975 | f.get_ml (KW_endlore, lore); |
984 | f.get_ml (KW_endlore, lore); |
976 | //TODO: allow longer messages |
|
|
977 | /* Just print a warning so we can be reasonably safe |
|
|
978 | * about not overflowing the buffer. |
|
|
979 | */ |
|
|
980 | if (strlen (lore) > (HUGE_BUF / 2)) |
|
|
981 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
|
|
982 | HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); |
|
|
983 | break; |
985 | break; |
984 | |
986 | |
985 | case KW_editable: |
987 | case KW_editable: |
986 | case KW_editor_folder: |
988 | case KW_editor_folder: |
987 | break; |
989 | break; |
… | |
… | |
1026 | f.next (); |
1028 | f.next (); |
1027 | |
1029 | |
1028 | object *op = object::create (); |
1030 | object *op = object::create (); |
1029 | |
1031 | |
1030 | op->map = map; |
1032 | op->map = map; |
1031 | arch->clone.copy_to (op); |
1033 | arch->copy_to (op); |
1032 | // copy_to activates, this should be fixed properly |
1034 | // copy_to activates, this should be fixed properly |
1033 | op->deactivate (); |
1035 | op->deactivate (); |
1034 | |
1036 | |
1035 | if (!op->parse_kv (f)) |
1037 | if (!op->parse_kv (f)) |
1036 | { |
1038 | { |
… | |
… | |
1051 | int |
1053 | int |
1052 | set_variable (object *op, char *buf) |
1054 | set_variable (object *op, char *buf) |
1053 | { |
1055 | { |
1054 | object_thawer f (buf, (AV *)0); |
1056 | object_thawer f (buf, (AV *)0); |
1055 | |
1057 | |
1056 | f.next (); |
|
|
1057 | return op->parse_kv (f); |
1058 | return op->parse_kv (f); |
1058 | } |
1059 | } |
1059 | |
1060 | |
1060 | /* This returns a string of the integer movement type */ |
1061 | /* This returns a string of the integer movement type */ |
1061 | #if 0 |
1062 | #if 0 |
… | |
… | |
1273 | char uids[64]; |
1274 | char uids[64]; |
1274 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
1275 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
1275 | f.put (KW_uuid, (const char *)uids); |
1276 | f.put (KW_uuid, (const char *)uids); |
1276 | } |
1277 | } |
1277 | |
1278 | |
1278 | #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1279 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1279 | #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1280 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
|
|
1281 | |
|
|
1282 | if (object *owner = op->owner) |
|
|
1283 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1280 | |
1284 | |
1281 | CMP_OUT (name); |
1285 | CMP_OUT (name); |
1282 | CMP_OUT (name_pl); |
1286 | CMP_OUT (name_pl); |
1283 | CMP_OUT (custom_name); |
1287 | CMP_OUT (custom_name); |
1284 | CMP_OUT (title); |
1288 | CMP_OUT (title); |
1285 | CMP_OUT (race); |
1289 | CMP_OUT (race); |
1286 | CMP_OUT (slaying); |
1290 | CMP_OUT (slaying); |
1287 | |
1291 | CMP_OUT (tag); |
1288 | if (op->msg != tmp->msg) |
|
|
1289 | f.put (KW_msg, KW_endmsg, op->msg); |
|
|
1290 | if (op->lore != tmp->lore) |
|
|
1291 | f.put (KW_lore, KW_endlore, op->lore); |
|
|
1292 | |
|
|
1293 | CMP_OUT (other_arch); |
1292 | CMP_OUT (other_arch); |
1294 | |
1293 | |
|
|
1294 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
|
|
1295 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
|
|
1296 | |
1295 | if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); |
1297 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
|
|
1298 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
|
|
1299 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1296 | |
1300 | |
1297 | if (op->animation_id != tmp->animation_id) |
1301 | if (op->animation_id != tmp->animation_id) |
1298 | if (op->animation_id) |
1302 | if (op->animation_id) |
1299 | { |
1303 | { |
1300 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1304 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1301 | |
1305 | |
1302 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1306 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1303 | f.put (KW_is_animated, (sint32) 0); |
1307 | f.put (KW_is_animated, (sint32)0); |
1304 | } |
1308 | } |
1305 | else |
1309 | else |
1306 | f.put (KW_animation, (const char *) 0); |
1310 | f.put (KW_animation, (const char *)0); |
1307 | |
1311 | |
1308 | CMP_OUT2 (str, stats.Str); |
1312 | CMP_OUT2 (str, stats.Str); |
1309 | CMP_OUT2 (dex, stats.Dex); |
1313 | CMP_OUT2 (dex, stats.Dex); |
1310 | CMP_OUT2 (con, stats.Con); |
1314 | CMP_OUT2 (con, stats.Con); |
1311 | CMP_OUT2 (wis, stats.Wis); |
1315 | CMP_OUT2 (wis, stats.Wis); |
… | |
… | |
1342 | CMP_OUT (type); |
1346 | CMP_OUT (type); |
1343 | CMP_OUT (subtype); |
1347 | CMP_OUT (subtype); |
1344 | CMP_OUT (attacktype); |
1348 | CMP_OUT (attacktype); |
1345 | |
1349 | |
1346 | for (i = 0; i < NROFATTACKS; i++) |
1350 | for (i = 0; i < NROFATTACKS; i++) |
1347 | if (op->resist[i] != tmp->resist[i]) |
1351 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1348 | f.put (resist_save[i], op->resist[i]); |
1352 | f.put (resist_save[i], op->resist[i]); |
1349 | |
1353 | |
1350 | CMP_OUT (path_attuned); |
1354 | CMP_OUT (path_attuned); |
1351 | CMP_OUT (path_repelled); |
1355 | CMP_OUT (path_repelled); |
1352 | CMP_OUT (path_denied); |
1356 | CMP_OUT (path_denied); |
… | |
… | |
1394 | CMP_OUT (move_slow); |
1398 | CMP_OUT (move_slow); |
1395 | CMP_OUT (move_slow_penalty); |
1399 | CMP_OUT (move_slow_penalty); |
1396 | |
1400 | |
1397 | if (op->flag != tmp->flag) |
1401 | if (op->flag != tmp->flag) |
1398 | for (i = 0; i <= NUM_FLAGS; i++) |
1402 | for (i = 0; i <= NUM_FLAGS; i++) |
1399 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1403 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1400 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1404 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1401 | |
1405 | |
1402 | // save body locations |
1406 | // save body locations |
1403 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1407 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1404 | if (op->slot[i].info != tmp->slot[i].info) |
1408 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1405 | f.put (body_locations[i].save_name, op->slot[i].info); |
1409 | f.put (body_locations[i].save_name, op->slot[i].info); |
1406 | } |
1410 | } |
1407 | |
1411 | |
1408 | /* |
1412 | /* |
1409 | * Dumps all variables in an object to a file. |
1413 | * Dumps all variables in an object to a file. |
… | |
… | |
1411 | * the only place this is not set is when saving the player. |
1415 | * the only place this is not set is when saving the player. |
1412 | */ |
1416 | */ |
1413 | bool |
1417 | bool |
1414 | object::write (object_freezer &f) |
1418 | object::write (object_freezer &f) |
1415 | { |
1419 | { |
1416 | /* Even if the object does have an owner, it would seem that we should |
|
|
1417 | * still save it. |
|
|
1418 | */ |
|
|
1419 | if (owner) |
|
|
1420 | return true; |
|
|
1421 | |
|
|
1422 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1420 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1423 | |
1421 | |
1424 | f.put (KW_arch, at->name); |
1422 | f.put (KW_arch, at->archname); |
1425 | write_diff (f, this, &at->clone); |
1423 | write_diff (f, this, at); |
1426 | |
1424 | |
1427 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1425 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1428 | tmp->write (f); |
1426 | tmp->write (f); |
1429 | |
1427 | |
1430 | f.put (this); |
1428 | f.put (this); |
… | |
… | |
1442 | object_thawer f (filename); |
1440 | object_thawer f (filename); |
1443 | |
1441 | |
1444 | bool success = false; |
1442 | bool success = false; |
1445 | bool seen_arch = false; |
1443 | bool seen_arch = false; |
1446 | |
1444 | |
1447 | f.next (); |
|
|
1448 | |
|
|
1449 | for (;;) |
1445 | for (;;) |
1450 | { |
1446 | { |
1451 | switch (f.kw) |
1447 | switch (f.kw) |
1452 | { |
1448 | { |
1453 | case KW_region: |
1449 | case KW_region: |